Assassin's Creed [SPOILER] I seriously appreciate how much humor there is in Valhalla |
- [SPOILER] I seriously appreciate how much humor there is in Valhalla
- Game setting Idea: Asassins Creed - Thailand
- Madeline Bell - Assassin's Creed Revelations Theme
- [Spoilers] Assassin's Creed Valhalla Mission, Legendary Weapons, and Romance Guide
- "Aha" moment about Valhalla's tease in Odyssey
- Assassin's creed games should have more realistic looking weapons
- Codex Transferendum: The English-to-Isu & Isu-to-English dictionary & language guide (plus a free Isu font!)
- I loved Valhalla, what about you?
- Enemies over 9 feet tall in Origins in Valhalla look extremely stupid and break immersion
- Weapons shrink when sheathing them
- Why is cold water different between Norway and Northumbria?
- A small pet peeve that drives me crazy
- Just beat Valhalla (I think) and I have some questions. MAJOR SPOILERS
- At what point in time did the Assassins have the most power/influence? And at what point did the Templars?
- Possible new Odin Rune discovery at Kent below Folanstan
- Overrun and Outnumbered - Stealth Reaper | AC4
- Why is AC: Odyssey an awesome game [Spoilers]
- [SPOILERS] Assassin's Creed Valhalla - Odin runes and possible path to a solution
- (SPOILER) I don't understand the significance of what you read in Alfred's study
- After 178 hours, I finally completed Valhalla! I enjoyed it more than I thought I would, here are my thoughts.
- About how close am I to finishing AC Valhalla?
- [Spoilers] The Making Of Assassin's Creed Valhalla's Best Bonus Region
- Assassin's Creed shouldn't be an RPG
- ACV Side Quest Spoiler- Cannot complete World Event, Essential NPC Dead
[SPOILER] I seriously appreciate how much humor there is in Valhalla Posted: 30 Jan 2021 02:35 PM PST There's always some funny things (no one forgets the first time you heard "Its-a me, Mario!"), but I've really enjoyed how much fun stuff is there just to be funny. Chasing chickens while drunk, the fact that no one can understand anything Bridgid says, the flyting competition where you wind up just babbling and still win, the guy who provides fertility "services," the nudists, funny notes people had; I just really got a kick out of how much little funny moments they included. [link] [comments] | ||
Game setting Idea: Asassins Creed - Thailand Posted: 30 Jan 2021 05:47 AM PST After doing some reading on the country's history, I can't stop from thinking how cool an Assassins Creed game set in Thailand would be. Imagine running through lush jungles, exploring Buddhist temples, fighting tigers, boating down crowded river markets, and riding freaking elephants, it'd be so different from other games in the series. So far I have two different time-periods I think would make for good plots.
I see this game being similar in mechanics to Valhalla but with a combat system that encourages hand to hand combat, because the game wouldn't be complete without some incredible Muay Thai fighting. What are you guy's thoughts? I've seen a lot of people saying they want to see Asia repped in an AC game and just thought this would be a perfect fit. [link] [comments] | ||
Madeline Bell - Assassin's Creed Revelations Theme Posted: 30 Jan 2021 09:12 PM PST
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[Spoilers] Assassin's Creed Valhalla Mission, Legendary Weapons, and Romance Guide Posted: 30 Jan 2021 02:05 PM PST Here is a full list of missions and arcs in Assassin's Creed Valhalla with their recommended levels and in the recommended play order to act as a guide if you don't know what to do next. This is not a walkthrough, which many other sites have easily available.Tracked missions are all main story and world events have replaced side missions. For questions on any mysteries, wealth (armor, weapons, and upgrade materials), or artifacts, please click on their links. We highly recommend completing the Mythical Arcs first, then the Hidden Truth (locations here), and then beat the game. Notes will be included only for MAJOR CHOICES, and at the end I'll describe how to get the legendary weapons. Obviously, beware of spoilers, though I will spoiler tag what I can. Sigurd Strikes are decisions made during missions that will result in the "bad ending". 3-4 Sigurd strikes will give you the "bad ending", but can be reversed. The 5th Sigurd strike will always give the "bad ending". Most of the game will only let you have one person Romanced, and breaking up with a Romance Option is permanent. A full list of Romances will be at the bottom. There are:
STORY GUIDE Rygjaflyke and Fornburg - Battle for the Northern Way - Level 1
Choices - During the Seas of Fate, choosing to take the plunder is a Sigurd Strike. Ravensthorpe - No Arc
Choices - N/A Grantbridgescire - The Song of Soma - Level 20
Choices: Choosing the correct traitor will get you a jomsviking. The traitor is Galinn Ravensthorpe - No Arc
Ledecestrescire - The Kingmaker's Saga - Level 20
Choices - During the mission Heavy is the Head you can kill or spare Leofrith. Sparing Leofrith will give the mission Hunted and you must immediately go burn the scroll. This will make the playthrough easier for your first time. Killing Leofrith or not burning the scroll fast enough will cause Zealots to actively hunt you. Ravensthorpe - No Arc
East Anglia - The Tale of Thegn Oswald - Level 55
Choices - You can kill or spare Rued during "A Fury from the Sea". Sparing Rued will make him appear at Wedding Horns. Fighting Rued yourself makes Finnr join you. During Wedding Horns you can also have a one-time romance with Broder. Ravensthorpe - No Arc
NOTE: Most of these missions are based on Settlement Level and buildings built. If they don't appear for you, build up your settlement. Choices - The Baker's Plaint will open a chance to enter a Romance with Tarben. The Taken for granted quest will open a path to Romance Randvi. Doing so now will result in a Sigurd Strike. Have You Seen this Man will open up the path for a Romance with Petra. Lunden - The City of War - Level 90
Choices - N/A NOTE: If you kill (Order Member) Hunta son of Hunta at this point you can do: Vinland - Vinland Sagas - Level 0
Choices - N/A Oxenefordscire - The Paladin's Stone - Level 90
Choices - During "Blood from a Stone" you can punch Basim and Sigurd. Punching both is a Sigurd Strike. Punching one or neither is fine. Sciropescire - The Book of Dragons - Level 130
Choices - During War Weary you can give the money to anyone, Ivarr always goes berserk. Giving it to Rohdri's brother makes it lootable off his body. During King Killer you'll have to fight and kill Ivarr, either granting or denying Valhalla. You then have a choice to lie or tell the truth to Ubba about how his brother died. This will come up later. Cent - The Instrument of the Ancients - Level 130
Choices - N/A Ravensthorpe - No Arc
Choices - You will have to fight and kill Dag. Denying his entrance to Valhalla is a Sigurd Strike. NOTE: You will likely have the "In Dreams…" quest by the point, which is what opens up the mythical arcs. We'll get to those later, but they can be started now if you wish. NOTE: You will have the ability to go to the Suthsexe arc around now, however it is recommended to build Alliances first, though it's not necessary. Essex - A Breviary of Broken Hearts - Level 160
Choices - During old wounds the real traitor is Gerhild. Rollo will join you either way, though. Lincolnscire - The Lay of Hunwald - Level 160
Choices: You can cast a vote, but it ultimately doesn't matter. Jorvik - The City of Greed - Level 190
Choices - During "Closing the Vault" the final target to tell Ljufvina is Audun. Ravensthorpe - No Arc
Note - An Uncommon Proposition is just a small quest for Octavian's Museum in Ravensthorpe that can be done at any time. I had level 5 Charisma around this time, allowing me to complete it using Charisma. Snotinghamscire - The Tales of Two Jarls - Level 250
Choices - Do not let Trygve kill himself and you can choose him to become Jarl. With that Vili will join your settlement. Vili will also present himself as a Romance option to you. NOTE: It is possible to do the Wincestre Arc now, however, due to dialogue in it containing spoilers, it's recommended to do Suthsexe next, Suthsexe - The Siege of Portcestre - Level 160
Choices - N/A Eurvicscire - The Sayings of Halfdan - Level 190
Choices - There are multiple choices regarding Faravid's allegiance, but it appears that only the choice at the end determines whether he lives or dies. During Blame and Sail, going against Sigurd is a Sigurd Strike. Ravensthorpe - No Arc
Glowecestrescire - A Tale of Wicker-Fire - Level 220
Choices: You can choose to kill both or neither of Gwenydd's parents. You can also meet Tewdwr before the burning and have a one time Romance. Ravensthorpe - No Arc
Notes: If you told the truth before, Ubba will give Eivor a silver ring, but if you lied, he will be angry. This doesn't affect the story any more than this interaction. Wincestre - The City of Faith - Level 250
Choices: N/A NOTE: DO NOT give Hytham all of the order medallions. Duplication bugs can cause you to miss out on the final Order mission, forcing you to revert to an old save. Just hold on until the end. NOTE: You may now be told to go talk to Sigurd to begin the ending arc. Do not do this yet, now do the Mythical Arcs. Asgard - The Fate of the High One - Level 90
Choices: N/A Jotunheim - The Saga of the Snows - Level 190
Choices: During A Feast to Remember you can have a one-time romance with Gunlodr. Asgard - The Fate of the High One - Level 250
Choices: N/A NOTE: It is now recommended to complete all Animus Anomalies and watch the Hidden Truth. Animus Anomalies are found here. Hordafylke - In the Halls of the Slain - Level 280
Choices: If you have under 5 Sigurd strikes, you can convince Sigurd to come with you back to England. Hamtunscire - The Prophecies of the King - Level 340
Note: You must now kill all order members that are alive other than the father. This includes the Zealots. Hamtunscire - No Arc
Note: It is now recommended to enter the old Minster in Wincestre where you first met Aelfred and read the notes in the study. It is also now safe to give Hytham the medallions and complete Breaking the Order. Ravensthorpe - No Arc
Choices: During this, you have a final chance to tell Randvi how you feel, and this will not count as a Sigurd Strike. If you are dating someone else, it is currently possible to start dating both people by confessing your love to Randvi. NOTE: Killing all 6 Lost Drengr is meant to trigger a mission taking Eivor to Ragnar's death pit on the eastern border of Jorvik. This mission is currently bugged and does not function at all. East Anglia - Legend of Beowulf - Level 55 - DLC
Choices: N/A East Anglia - The Way of the Berserker - Level 55 - DLC
Choices: N/A Ireland - Wrath of the Druids - NOT CURRENTLY AVAILABLE - DLC France - The Siege of Paris - NOT CURRENTLY AVAILABLE - DLC ROMANCE GUIDE Rygjafylke - Bil - (Female)
Ravensthorpe - Petra - (Female)
Ravensthorpe - Randvi - (Female)
Jotunheim - Gunlodr - (Female/ Jotun)
East Anglia - Broder - (Male)
Snotinghamscire - Stigr - (Male)
Ravensthorpe - Tarben - (Male)
Glowecestre - Twedwr - (Male)
Snotinghamscire - Vili - (Male)
Lunden - Reeve Stowe - (Male)
LEGENDARY WEAPONS East Anglia - Thor's Helmet and Full Outfit
Hordafylke - Mjolnir
Hordafylke - Gungnir
Hamtunscire - Excalibur
Eurvicscire - Noden's Arc
Ravensthorpe - Swordfish
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"Aha" moment about Valhalla's tease in Odyssey Posted: 30 Jan 2021 10:42 PM PST I just realized that Valhalla's location was teased in Odyssey. At the highest point in Odyssey's map, there lies a sword in a stone (Excalibur). This was a teaser that the next entry would take place in Dark Ages England and none of us knew it. I wonder what secret teaser is lying around in Valhalla's map and when we'll find it? [link] [comments] | ||
Assassin's creed games should have more realistic looking weapons Posted: 30 Jan 2021 08:20 AM PST Ever since Origins released I started to notice how big and clumsy the weapons in AC are. Basic swords are big enough to be 2-handed swords. 2-handed swords look like they come straight out of Final Fantasy. Axes in Valhalla are massive, they look incredibly heavy and more like a toy you buy in the local shop than a proper weapon. Bows look like the come straight out of a fantasy game. And hilts of blades are as big as the actual sword/knife itself. Speaking of knives, they are huge in Valhalla. I don't recall this always being like that. I have to admit that I'm a bit the history geek when it comes to that. I heard that it was easier for the devs to make like this, but when you look at Ghost of Tsushima the weapons are generally regular sized and look amazing. I have no issue whatsoever with a fantasy weapon in the game now and again. Or a weapon that looks a bit out of the order and bigger. I get that. But In Valhalla it comes so far that the only weapon that looks even remotely historical is the lvl1 raider axe. Thoughts on this? Should AC remain with the big weaps or should they tune it down a little bit? If so and we get enough replies on this maybe Ubi will change things up next time. [link] [comments] | ||
Posted: 30 Jan 2021 07:41 PM PST Just as a previous voice once gathered the necessary talent, and a previous mother once compiled their designs, I now present you with mine: Codex Transferendum is now a full-fledged Isu language guide, from writing, to translating, to now even speaking every single bit of Isu text we see in Valhalla! With a ton of credit due to the gang at Access the Animus and the diligence of u/bool0011 in the vocalizations for each character in particular, I've aimed to create a central resource for everything you'd ever need to know about the Isu language. (At least...till the DLC's come out...) For those that saw my previous post, don't shy away, there's a ton of new content here! For those new to the Isu language, you're in for a much easier time than those who translated before!
This all leaves just 2 characters untranslated, and 7 Isu words incomplete. Maybe my work can shed the necessary light on this? (My theory based on u/bool011's work is we're missing the "j" and "oi" sounds in Isu, I just don't know which could be which yet) With all that I've come to understand in building this Codex, I also tried my hand at reverse-translating one of AC's most iconic lines into the Isu language at the back, let me know what you think? I hope this guide not only gives the community a better understanding of the Isu language itself, but even more so of the sheer brilliance that came from Antoine Henry at Ubisoft Singapore. The breadth of the language he built here is astounding, and it's been an absolute joy sifting out each of the ingenious building-blocks he pieced together, while I've attempted to deconstruct them all here. If you know of a word we could deconstruct further or if you think of one we could build, comment your logics below and let's discuss! Corrections are welcome as well!
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I loved Valhalla, what about you? Posted: 30 Jan 2021 07:31 AM PST So personally i love Valhalla. I got it at christmas and i've only completed about 2 arcs in England but it's already so good. I also think it's like a middle ground for both kinds of fans. It brought back features like assassinations and, well the Assassins. But it's also similar enough to origins and odyssey (in the rpg/gameplay way) to be loved from the new fans. What did anyone else think? [link] [comments] | ||
Enemies over 9 feet tall in Origins in Valhalla look extremely stupid and break immersion Posted: 30 Jan 2021 11:41 AM PST Overall Assassin's Creed Orgins was a decent game. One small but silly feature however that a lot of people seemed to ignored is how unrealistically tall some of the brute guards are. Comparing their height to Bayek they look over 9 feet tall. Not only is this extremely unrealistic (the tallest person of all time was 8 feet and 11 inches, and people who grow to such heights needed walking sticks and certainly couldn't fight with melee weapons without falling over) it also breaks the immersion, it feels this is some epic fantasy game with giants opposed to a grounded history based game which is supposed to be historically accurate. Odyssey fixed this issue, the brute guards there are tall but not stupidly tall, but in Valhalla we have ridiculously tall guards again. The Goliath enemies are also stupidly fat looking as well. I have no problem whatsoever with taller brute enemy types, however they should be at a realistically tall height for an Assassin's Creed franchise that prides itself in historical accuracy and is supposed to be more grounded than fantasy. [link] [comments] | ||
Weapons shrink when sheathing them Posted: 30 Jan 2021 09:23 AM PST Did anyone else notice this? especially during the loading menu, it stood out to me and now I can't unsee it. it's a very minor thing but to me, it looks weird every time I see it [link] [comments] | ||
Why is cold water different between Norway and Northumbria? Posted: 30 Jan 2021 09:24 PM PST In Norway, Eivor gets all icy when she is in water. Northumbria is similarly snowy, but Northumbrian water doesn't do anything to her. Why is this? Water at similar latitudes hurt Shay in Rogue. [link] [comments] | ||
A small pet peeve that drives me crazy Posted: 31 Jan 2021 12:48 AM PST So many times in Valhalla, you can see NPCs in groups dancing and acting like there's a party going on ... with absolutely no ambient sound or music. Imagine seeing someone dancing like that IRL. It breaks immersion so much. Sound design is really lacking in the game in general... [link] [comments] | ||
Just beat Valhalla (I think) and I have some questions. MAJOR SPOILERS Posted: 30 Jan 2021 06:33 AM PST Okay, so... does the game not have an ending? I allied with every region, went to Vinland, killed every member of the Order until Aelfred, I did all the stupid Asgard stuff, I even went to the secret room Aelfred gave me the key to. Is that it? I assumed Basim would DO something in the present. In fact, I'm not sure why both Rebecca AND Shaun went to personally get William Miles, instead of just... calling him and asking him to come in person. But no, the game just sort of... stops after you have the conversation with Aelfred? Is that really it? I feel like I'm missing something! [link] [comments] | ||
Posted: 30 Jan 2021 09:15 PM PST | ||
Possible new Odin Rune discovery at Kent below Folanstan Posted: 30 Jan 2021 06:19 AM PST
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Overrun and Outnumbered - Stealth Reaper | AC4 Posted: 30 Jan 2021 09:05 PM PST
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Why is AC: Odyssey an awesome game [Spoilers] Posted: 30 Jan 2021 01:14 PM PST As a person who played various game throughout multiple years, I rank AC Odyssey as one of my favorite. I will start by listing my favorite parts and procced to staff redditors are not happy about. I played Kassandra so from now on I am going to refer to main character as K. Good parts of the Odyssey Map is very similar to AC Origins map which is simple enough but at the same time have all the information you need for an enjoyable playthrough. I was completely satisfied with this map. Quest system was clear, most of the quest were interesting even thought after some time, some of then started to ger repeatable. But these not interesting quests where mainly connected to clearing bandit camps and another points of interests. K. main quest is to find her mother, but I see this more as an excuse. I think K. wanted so explore Greece and find her place in this world. I took the main story as a backround and expolered interesting side stories of Greece. The main quest is done qualitatively and it takes you thoughtout the most of the Greece. (as it should looking, at you AC:Valhalla). Deimos and Order of Cosmos were good opponents for K. Every time Deimos showed up, I tensed and waited for what happens next. Despite that the story ends suddenly and it is quite lame, all the other quests and storyline balances it out. Armors are superior to AC Origins with its variety, perks and styles. Complete sets and Special weapons have good special abilities which made my gameplay more enjoyable. Upgrading my gear to my current XP level was not that hard and I welcomed option for choosing an additional Engravings. Combat is good and it is better than in Origins and a way better then in Valhalla. But Abilities are the real specialty of this game. Making combos and calculating when to use what ability, was one of my reason why I love this game. DLCs are the real reason I am writing this article. They made me love this game. The Fate of Atlantis was and amazing mythological story with cool locations, character and quests. I enjoy every second of it. I like the modern-day meeting between K. and Layla and I hope we will see K. in the future games. Most of the discussed Negatives from Reddit and YT community
I hope I explained my self properly and I an open to any discussion about my points. [link] [comments] | ||
[SPOILERS] Assassin's Creed Valhalla - Odin runes and possible path to a solution Posted: 30 Jan 2021 01:59 PM PST Continuing another set of mysteries, several people found peculiar Odin runes in the game, which led to some theories, analyzes etc. (especially when Darby McDevitt confirmed "you definitely found something"). While others were trying to find other runes and find a solution with different approaches, I decided to take a step back and actually ask myself: why are these runes and what do they have to do with Norse mythology? And my findings proved there might be an answer with this knowledge. It turns out that Odin runes from the game seem to be based on real mythology. Source: https://twitter.com/jayveeonYT/status/1355216072241242113
So, it's worth to point out that Well of Urd is actually in the game. Moreover, we have an entire quest with it. You may ask "what does Odin have to do with it"? Let me introduce you the next part:
Few things to point out:
Unfortunately, I don't have access to the game due to some reasons, but I'm sharing this information with hope someone can advance and probably find the mystery. [link] [comments] | ||
(SPOILER) I don't understand the significance of what you read in Alfred's study Posted: 30 Jan 2021 09:27 AM PST I feel this is a question I should have asked sooner but I'm not exactly sure what the significance is of the information you find once you get Alfred's key. The game presents the whole thing sort of like it will reveal a huge chunk of information that will put certain events in a different light but it really doesn't, it just gives us the idea that Alfred was aware of our actions throughout the game and a general idea that Charlemagne might have been a member of the Order and gives motivations for why Alfred acted the way he did. Am I missing something important or is this just a little bit of lore and world building. [link] [comments] | ||
Posted: 30 Jan 2021 01:55 PM PST I completed Valhalla this morning after 178 hours, 35 minutes. All achievements completed, and a final level of 400 plus 61 mastery points. As background info, I started my AC journey with AC:2, and have played through to 100%: 2 (twice), Revelations, Brotherhood, III (3 times), Liberation, Black Flag (3 times), Unity (twice), Syndicate, and Odyssey. Odyssey seriously soured me on the franchise. I hated much of it, and was just ready to get done with it after only a few hours play. I eventually completed it at 128 hours. BUT, I actually really like Valhalla. Its definitely not one of my top in the series, but after Odyssey's bitter taste, Valhalla is a breath of fresh air. What I loved/liked: -Complete assassinations of all enemies. Full stop, THE thing that actually made me interested in playing it again. With this, I can afford to go full stealth, infiltrate camps and castles with much higher levels and still get out alive. Add to this chain assassination, and I was nearly unstoppable so long as I could hide. I could upgrade my weapons to flawless long before I was levelled up where I could get tungsten ingots. -Loved the puzzles aspect. Cairn stones, caves, anomalies, etc. It brought back the old Ezio days of having to actually figure out a puzzle, except with cairn stones, it was better since there was more than one solution. -I actually appreciated the combat a bit more, mainly though since after about 80 hours or so, I was so absurdly over-powered as to make most fights easy, which brings me to my next great point… -One of my favorite aspects of AC is that after a while, I enjoy being the greatest, almost invincible killing machine in the region. In Black Flag, I loved that I could single-handedly clear a Man-o-War in a matter of seconds. In Valhalla, I carried the original Hunner Bow (maxed out eventually), and carried Pappy's Ax throughout the entire game (until I was able to get Excalibur, which was disappointing honestly. I expected more blinding than I ever got). Occasionally switched to Predator or Light Bow if I ran out of arrows in a boss fight. Other than that, I literally never used other weapons except maybe in one fight and realized I like my ax better. I was still several regions away from the end and was well past level 400. I beat the daughters of Lerion without needing more than one ration by that point, and it was beautiful! -Valhalla made me enjoy stealth, and actually allowed me to use it successfully. I could head shot a bowman, wait for his buddies to run check on him, then slip around and steal the loot before they even knew I was around. I liked that I could run into a town and blend into the environment. I loved using priests to blend my way past guards. -I even like catching the tattoo pages. Brought me back to the old sea shanty days. Except this time, the page stops and lets me pick it up instead of having to physically outrun it. -I loved the Viking atmosphere and terrain. I enjoyed the old castles, forts, rivers, etc. - I really liked that winning flytings helps in your dialogue choices. You can basically build up your charm. -I. Freaking. Love. Orlog. I wish I owned an actual game of it. Its not defeating-Achilles-at-Fanorona happiness, but it made me very happy winning that game a lot. -I loved that the hidden blade was used, and Assassins are actually in the game, even if they aren't called that by name. Seeing the symbol on the bureau walls was heartening. -I also really kinda liked how it ended (with Sigurd and Eivor anyway). The Basim part of it, I was just more like, "Why would you do anything this guy says Layla?! You've already seen exactly who is he and he will always betray you. Its what he does!" What I didn't like: -This game is freaking huge. Way too huge. I wasted a lot of early time trying to get all loot. I mean every chest and opal in Ledecestishire and Grantebridgeshire. Then I figured out they weren't necessary and that it was ok to leave it glowing on the map. That's hard for a completionist, but I did it. I definitely would liked to have had less space or things to get, like wealth. So much time is just riding to get somewhere. -Yep, parkour is still terrible. I have yet to understand why Unity could have a "free run down" button and others can't. How many damn mountains do I have to leap off of when I could free run down it ten times faster without losing health. Also, back eject? That would have been nice to have on MANY occasions. Edit: evidently everyone can back eject except me. I've tried it on rock ledges, in churches to get to ladders, you name it, its never made me jump straight back ever. -Order of the Ancients needs to blacken or obscure the people better. Few times I could easily tell who the person was by their head shape and clothes before they were revealed. -Maybe its just me, but I dislike the actual numbers used in the levelling. Level 380 just seems absurdly odd to me. Why not levels 1-10? Takes the same time to level up, still can use the skill tree, but you go up in number every 20 skill points used or so. That's a personal preference though. -I wish we could use longships more than just transport. I know its not accurate, but it seems like an awful waste to have it sit there and just look cool. -WHY DOES THE SONG STOP EVERY TIME THE RAID BUTTON APPEARS?! How hard would it be to let a song continue playing?! -Like many, either make some modern day stuff to do, or don't. But don't half-ass it. I enjoyed the anomaly puzzles, but if you can exit the animus, have something to do more than read a new email. Overall, I've put a lot of time into this game, and for me personally, Valhalla is a good game, and if it weren't so crazy massive, I'd call it a great game. But I definitely have enjoyed it, and it made me actually feel somewhat hopeful about the future of the series. Much as I hate the rpg-ness they have now, if they let me one-shot assassinate and hide in the bushes to do it, I'll be in for the long haul. And truth be told, I got chills when the people of Ravensthorpe began chanting that haunting verse and beating their chests at me. "For those who fight, for those who fall…" I'd love to discuss anything further. With this much time in, I'm anxious to talk to some people about it lol (none of my friends are gamers) [link] [comments] | ||
About how close am I to finishing AC Valhalla? Posted: 31 Jan 2021 12:27 AM PST I'm pledging to Cent right now and am 32 hours in. I don't wanna seem like I'm not enjoying the game, but... please for the love of God tell me it'll be over soon or at least get interesting. I try to finish every game I play but if this one isn't over soon, I might just give up. [link] [comments] | ||
[Spoilers] The Making Of Assassin's Creed Valhalla's Best Bonus Region Posted: 30 Jan 2021 07:50 AM PST
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Assassin's Creed shouldn't be an RPG Posted: 30 Jan 2021 11:37 PM PST Please, assassin's creed series wasn't created to be an rpg. Do you remember Assassin's Creed 2? Do you remember Assassin's Creed 3? They were perfect without any RPG System. pls stop ruining games by making them RPG. [link] [comments] | ||
ACV Side Quest Spoiler- Cannot complete World Event, Essential NPC Dead Posted: 30 Jan 2021 10:57 PM PST I cannot complete the side quest in Sherwood because Little John is dead. Tried fast travel, reloading, even deleting and reinstalling (PS4). It is the last thing I need for 100% exploration and nothing has worked. Can it be fixed or am I hosed? [link] [comments] |
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