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    Thursday, April 16, 2020

    Assassin's Creed AC Ragnarok needs to stick to one character.

    Assassin's Creed AC Ragnarok needs to stick to one character.


    AC Ragnarok needs to stick to one character.

    Posted: 15 Apr 2020 04:02 PM PDT

    I don't care who it is, as long as the story doesn't split up the story lines into two characters. In my opinion the 2 character system doesn't lend itself well to what Ubisoft is trying to do with Assassin's Creed as a franchise. Bring the story back to a single assassin makes it easier to relate/care about the story. After all, that's what makes AC so great; the story.

    What else needs to be implemented in your opinion?

    submitted by /u/jrbdonohue
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    Assassin's Creed (1) is still beautiful in its own unique way

    Posted: 15 Apr 2020 05:10 AM PDT

    Replaying the original at the moment (and will follow it up with the Ezio trilogy). Exploring the maps of Assassin's Creed games have always been the most interesting part of the games for me, and I'm glad to see that the originals world is still magnetic, even though its attractive in a different way to the other games.

    For me the interesting thing about the aesthetic and the environment in AC1 is how gloomy it manages to be while paradoxically being so bright and full of life. The way they did the lighting which is strikingly bright, and with the sharp (harsh) shadows adding depth, it's so eye-catching to me and very beautiful. The overdone cloud shadows add another layer of life to the world too. But all of this illuminates, without filter, a depressing world you wouldn't want to live in. I find that contrast really interesting somehow.

    Compare this to Assassin's Creed 2, which also has fascinating environments but it's almost... like a fairytale? Or a dream maybe, with its use of bloom and "washed-out" colours, and renaissance Italy is by definition just a much nicer place to live in than the Holy Land during the Crusades. Not to mention than the story is lighter in AC2, with more humour and more of a relaxed pacing. AC1 has very blunt visuals to complement its blunt story with no filters and nothing getting in the way. It feels like it knows its showing us a world which is a completely awful place but it doesn't care and won't sugarcoat it. That's part of its charm to me, and what I find so memorable about it.

    submitted by /u/TheCynicMimic
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    Neat map detail in Origins

    Posted: 15 Apr 2020 10:32 AM PDT

    Logged on to Origins for the Trials of the Gods and decided to go back and sync the last few viewpoints I had missed, and I noticed that if you zoom in on the map there will be background audio based on what type of area you zoom in on. For example, zooming in on cities gives sounds of bustling everyday life, zooming in on necropolises gives digging sounds, zooming in on water gives sounds of rowing, etc. Just thought this was a really great little detail and small things like this contribute to making Origins as good of a game as it is.

    submitted by /u/kellen_cc
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    What is your favorite sea shanty from Assassin's Creed: Black Flag and Rogue?

    Posted: 15 Apr 2020 01:42 PM PDT

    This includes the songs in taverns.

    My personally favs are Sally Brown, Go to Sea Once More, Don't Forget Your Old Shipmates, and William Taylor.

    submitted by /u/Aur0ha
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    The whole "do you hate/love optional objectives" debate totally misses the point

    Posted: 15 Apr 2020 12:31 PM PDT

    Everytime i see people complaining about optional/secondary objectives in the AC games it makes my blood boil... Anybody who says "it ruins the fun" or "it prevents you from being creative" or "i want to play however i want" totally misses the point of the whole Assassin's Creed concept.

    When you are playing an AC game you are not Ezio or Bayek or Edward or whoever the main character is... you are the person in modern times using an animus to relive/replay the memories of his ancestor. Therefore THERE IS NO FREEDOM. You shouldn't be able to "be creative", at least when it comes to the main story missions, you are just reliving events that happened.

    The point of the secondary objectives (i prefer that name to "optional", i think they shouldn't be optional) is to replay the memory EXACTLY as it actually happen, in details. I love that concept ! You can replay it approximatively, but you'll get a more accurate representation of that memory if you follow the ojectives to stick to the truth. It's brilliant !

    It also "forces" you to actually play like an assassin in certain situations.

    I understand that in the later games those objectives became a bit too tedious and it annoyed some people... but the concept makes total sense and it should be a core of any AC gameplay. Too bad they got rid of it in Origins and Odyssey... but hey i guess the lesser emphasis of stealth is the reason.

    submitted by /u/EwokThisWay86
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    [AC: Origins] The voices in the “Ancient mechanism” messages in the tombs are oddly unfitting for the tone they’re going for, and the general treatment of the Isu and the “larger truths” in Origins is disappointing in this game compared to earlier AC games

    Posted: 15 Apr 2020 05:31 PM PDT

    This is just bothering me a bit. The male voice in most of them sounds about 20 years old and very young and (not to sound mean) a little bit whiney - just not what one would associate with an ancient civilisation of god like beings who ostensibly hold all the knowledge that is kept from us humans, and who created us. Then there's the one I just activated in the Nomarch's Tomb which has a female voice that legitimately sounds Kardashian in its valley-girlisms. I don't have any problem with anybody who sounds like this but it's just really odd that they'd choose these voice actors to convey these messages of supposed Ancient wisdom and deep revelation.

    Man, I adore Origins (I wouldn't have clocked 97 hours at this point if I didn't) but the ancient civilisation/Isu stuff has really lost all of its intrigue and mystique at this point. All of these "messages" sound like very empty platitudes you'd find on a first year Philosophy major's final paper, or something that I'd have found super deep and pretended to find interesting or understand when I was 14. Other than references to cool IRL phenomena like Upsweep and other mysteries, I found them largely pretty pretentious and aimless ramblings recycling the same ideas of identity, perception and truth that are explored so much better in other media, including the earlier AC games.

    I skipped Unity and Syndicate and this is my first AC since IV and everything is amazing except that Isu stuff and the modern day, so I guess I was hoping I'd eventually find something great, but having now activated all the mechanisms I'm a bit let down (the Isu armor is cool tho). I still remember the sheer hype and sense of wonder I had playing ACII and finally uncovering that "THE TRUTH.exe" video of Adam and Eve running through the Garden and some Isu factory with the Apple of Eden that you get after solving all the glyphs. Such an awesome reward for completing all those weird puzzles around the map. These underground "messages" that sound like they're read sarcastically by Ubisoft San Francisco interns (jks) aren't a great substitute for that.

    submitted by /u/queensinthesky
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    The story for my dream AC. An Age of Discovery AC in India, Brazil, Africa, etc. Tho this could work for any setting

    Posted: 15 Apr 2020 07:53 PM PDT

    I've discussed this idea previously and it's something I've been thinking about. Modern day part in the comments

    THE STORY (SYNOPSIS): It starts with the conquest of Goa by the Portuguese Armada, the event that determined Portugal as the first global empire, backed by Templars.

    The main character is a part of this armada, but not a Templar.

    As the conquest is bloody and merciless, the protagonist is traumatized, returning home to Portugal briefly to discover that there are other, Isu related, reasons that promted the empire to invade India.

    A quest that would drive him back to India and also Africa and Brazil, meeting the assassins along the way in order to thwart the Templar projects as well as finding out the Vault of Eden, also called the Red Room or Red Button, an idea of mine.

    CHARACTERS

    THE HERO: A mix of Jon Snow and Edward Kenway personality, the hero would be someone absolutely traumatized in the prologue by taking part in the brutal invasion of India.

    As he would return to his country he would find out there were other reasons for the invasion, related to something called the Vault of Eden.

    He is a man tempted by Templar ideology but emotionally connected to Assassin ideas. Injustice and suffering truly upset him.

    Not just caused by man but also by nature However he does like to kill, almost on a sociopathic level. Something that would be revealed mid game.

    However he does desire to help people as he does in the prologue battle despite being an invader.

    The assassins fighting in that battle are spared by him and remember him years later when he goes back to India.

    THE VILLAIN. AFONSO ALBUQUERQUE: One of the greatest generals in history, Albuquerque would be portrayed as a man absolutely devoted to ending suffering on earth.

    Just like our hero he absolutely hates it. I hate cliche evil villains that think everything is justified in order to achieve a certain goal.

    That it makes their actions OK. For Albuquerque, he would be portrayed as a man that knows that what he is doing is often wrong, there is no salvation to him.

    He watched most ofnhis family die by the plague when he was a child and forever he was traumatized. Especially because not man but nature did it. How could he believe in the kindness of the world?

    He believes he is damming his honor by being a brutal general. The ultimate sacrifice. But he still does it anyway.

    Because he feels violence is the only way to achieve peace.

    "If men do nothing, the world will eat us all" would be his motto.

    Just like our hero is a lot like the Templars, the villain resembles the Assassins here too. He is violent so that no one else has to do it.

    He feels his sacrifice is the biggest possible. He also realizes the contradictory nature of his beliefs. He hates suffering but causes it. He justifies it by saying Nature does it too.

    But he takes no pleasure in killing. He does so, frequently, brutally, because he feels that only the brutal enforcement of peace shall maintain it.

    Despite that, the colonized people love him because after conquering them he tried to improve their lives. He believes in brute force at first, only.

    He too simultaneously seeks the Vault of Eden first for a reason but then...

    As the game goes by and his plans are ruined by our hero he would become more brutal because he'd feel he was sacrificing his honor for nothing.

    THE EAGLE: The eagle drone used by our hero. During the prologue battle, our hero would find an eagle injured.

    He would help her and send her on her way. When he'd return to India years later he'd find an eagle with an injury, resembling the one he helped.

    The two would become pretty much family.

    THE VAULT OF EDEN: Alright, so Origins established that reality in the AC universe is actually a simulation.

    This is why the Isu could predict the future and send messages to Desmond. They backed reality someway.

    Well, I'd propose this to be the Vault of Eden or the Red Room. The RR would be explained as a giant device in a hidden vault created to hack reality In a way and predict the future.

    Naturally, this is why the the Templars want it. To be able to know the possible futures.

    However there's a second purpose to the device. While the Isu worked on it, a rogue faction created, using its tech, the function to effectively end reality. In a second.

    Sort of like a shut off button. The reason they did this is because they saw the possible futures and in all of them, they saw suffering.

    They saw how it was unavoidable. Because of the way the universe is. Even if social peace would be achieved by either assassins or Templars, they saw how suffering would always exist due to nature.

    So they started designing a kill button for reality in a sense. But before they start that process, the solar flare killed them all

    THE GOAL:The goal of our hero would be to find the Vault of Eden, stop Templar plans and redeem himself from his mistakes of the past.

    For Albuquerque here's the interesting thing. At first his goal would be to discover and use the predictive capabilities of the Vault.

    As his political plans and allies are assassinated throughout the game, his stability dwindles.

    Considering he already had too, like our hero, a traumatic past, he'd change his wants from using the predictive capabilities to activating the Red Button.

    THE MORAL DILLEMA: Based on the negative utilitarian philosophical dilema of the Red Button, the question posed is: is life worth continuing when you think about all the suffering there is?

    If there was a button that would end it all in a second would you press it? AC is a philosophical franchise or it must be and the Assassins and Templars goal is to reduce suffering. I'd develop this deeply

    THE THIRD FACTION: The third faction would be a faction comprised of former assassins and Templars, both in historical and modern day.

    This faction would be made of people that agreed that both the creed and the Templar ideology do not offer long term solutions to the problem of suffering and therefore might as well end it all. The world.

    They're a radical group, dedicated to ending all suffering by all means necessary. Including using the Vault of Eden/Red Room.

    THE WRITING STYLE: All ideas might sound good in paper but writing its what's all about..

    I'd go for a poetic style of writing much like Ac4 with a more social commentary heavy style. The tone would be serious because the themes are.

    submitted by /u/GreenArrow194
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    They need to bring back hidden blade combat

    Posted: 16 Apr 2020 12:14 AM PDT

    So is anyone else hoping that they bring back the ability to fight with the hidden blade?

    It was a feature absent after black flag but it was pretty fun to use in the previous instalments.

    I know that it's a different combat system now but I'm sure that they could make it work.

    submitted by /u/_mellotemp
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    WAIT A WHOLE MINUTE ABOUT ORIGINS

    Posted: 15 Apr 2020 08:32 PM PDT

    I have a tendency of spoiling games for myself before I even finish (or starting them for that matter) BUT I DIDN'T for Origins because I wanted to play through and just be immersed and surprised with whatever happens. I just finished the main story:

    WHAT THE HECK

    After I killed Flavius I was like "okay I'm probably halfway through the game now- super excited about the next half"

    And then onto Caesar and the Cleopatra, the story was really picking up and I was super invested like wow this is FANTASTIC. And then Aya had her little speech and I was like YES AYA OK I SEE YOU. Then all of a sudden THE TITLES. I'm genuinely shocked that it ended SO abruptly. They were just starting to really explain everything. It felt like what could've been a few more hours of gameplay was just shoved into 10 minutes of cutscenes quickly explaining everything.

    I LOVED the game for real it was amazing. As someone who went in knowing nothing, I wanted more (I know there are dlcs and that's tomorrow's mission).

    submitted by /u/ku_1213
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    I need tips on leveling up fast

    Posted: 15 Apr 2020 10:22 PM PDT

    I just completed the main storyline at level 43 and I recently purchased the Atlantis DLC but I don't want to start until I'm at least at level 50 , any tips on leveling up fast ? Thank you

    submitted by /u/xobrenden
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    Do you think the Templars were simply taking advantage of Shay, or did they genuinely care about him?

    Posted: 15 Apr 2020 10:48 PM PDT

    Considering the Templars' role in the other games it's impossible to not just look at them as snakes, and playing Rogue I never quite got the feeling that any of the characters, including Christopher Gist actually liked Shay.

    Do you think they genuinely believed everything they said and cared about Shay, or were they just playing him the whole time?

    submitted by /u/FlasKamel
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    I don't understand why everyone saying get rid of modern day stuff

    Posted: 15 Apr 2020 04:46 AM PDT

    Modern day is what connects all ac media. It is an integral part of the series and they will continue to use modern day stuff in the future games no matter what.

    They think "we have to use modern day but nobody wants it" and Ubisoft makes the modern day short and shitty because of this view, they don't care its quality.

    People should say make modern day better instead of get rid of it. As long as people say we don't want modern day, it will continue to be the bad side of the future games.

    submitted by /u/erdyvz
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    A critique on Assassin's Creed Odyssey(a year and a half later)

    Posted: 15 Apr 2020 08:24 PM PDT

    I finally decided to do it. Unload all my thoughts about the latest "Assassin's Creed" game in the franchise. This might get downvoted to hell, but I don't care. It's time.

    Now, this is my opinion, of course. If you love this game, good for you. Have fun. Don't be a dick about it in the comments. I'll try to do the same here, but I will be blunt when I need to be.

    Let me just say first that Assassin's Creed Odyssey does not deserve the title of Assassin's Creed anywhere near it. It spits on what came before in the lore and the way AC stories have been told. It shreds any hope of the franchise coming back to its former glory in the days of the original, the Ezio trilogy, and Black Flag and it squanders everything Origins tried to do and was a poor man's version of its predecessor. That's a broad statement, so let me explain.

    From the minute you start Assassin's Creed Odyssey, something is wrong. You pick off a year after Origins's modern day, with Layla finding some broken spear whose importance is given to you by a wave of exposition. You want to find the wielder of the spear and you find two sets of DNA on it, that of a man called Alexios, and a woman named Kassandra. You choose whose DNA you want to follow and you're put into the Animus. But this makes no sense.

    Now, I get why the implemented this. They wanted to let you choose your gender, but they shoehorned into the lore and it just didn't work. From what I remember, they didn't do a good job of explaining the importance of the spear. We know it's a Piece of Eden, but from what I can remember, it's never directly stated. The pyramid thing that the Cult uses in the game is seemingly a Piece as well, but is never explained. It feels as though the lore is just making a shitty cameo at best, and has been ignored at worst.

    This is compounded by the presence of the Leap of Faith. I understand why this was implemented for gameplay purposes and the team needed the Leap of Faith in the game because all AC games need it. But it was given significance in Origins with Bayek and the son who died before the leap could be passed down. But it just happens to be done by some rando in ancient Greece long before Bayek was even around. It takes away the impact of the Leap of Faith and makes it feel less important to the story and the Assassins.

    Speaking of the Assassins, there are none in this game. "Well that's because this took place before they were around" I hear you type. But that's a problem. How is it an Assassin's Creed game if both parts of the title are absent? It's simply not. It's similar in concept, with someone hunting down a bunch of evil people, but that's about it. That's not the most original storyline in the world, which I don't mean as an insult to the franchise. I simply mean that the presence of that alone does not an AC game make. Sure you act like an assassin. But you're not one. At least not a capital "A" Assassin. So why bother? I know why. Ubisoft wanted to make more money, so they slapped "Assassin's Creed" on the title of what was going to be its own IP or a side story game, rather than a main entry.

    Having nothing to do with the rest of the franchise takes away a lot of the weight of the story. AC1-Revelations tied the modern day with its history, closely knitting the characters and the plot together. Hell, even AC3's modern day and historical plotlines had some connection with one another. Even when the modern day fell to the wayside, the historical stories had some connection to each other.Not so with Odyssey. It's just there. It adds no impact to anything at all.

    Now let's compare it to Origins, shall we? Origins had beautiful graphics, a great story and protagonist, and gave us the origin of the Brotherhood. A more shallow one than most of us would have liked(which is where a sequel instead of this game would have done better), but one nonetheless. Odyssey had...what? An average at best story, a flat protagonist, a less interesting world, and somehow worse graphics, particularly on the faces. They looked almost plastic. Compare it to two other games that came out that year. Red Dead Redemption 2 and Detroit Become Human. Both are stellar looking games that look almost real. You can count the pores in RDR2 and sometimes in DBH as well. Odyssey dips a foot or two into the uncanny valley more than once, giving an almost real look, but not quite.

    I won't go into the RPG and game mechanics too much. My main issue is that your choices don't matter. You get one of I think three endings and they are very similar based on only a couple choices about whether to kill a family member or not. The rest don't. You can be nice one day, mean another, and a genocidal maniac the next and none of it matters. You're still the hero, no matter what. The tagline to this game was "It's not any Odyssey, it's your Odyssey". But if my choices don't matter, than how is it my Odyssey? It's not. Remember Halo 5? Remember how people freaked out when they played the campaign and discovered the marketing was a lie? Why didn't this game, whose tagline is just a big a lie as that, get the game reaction?

    Odyssey feels like change just for the sake of change, rather than improving on what many would say was becoming stale. People defend this game because it changed the franchise, but not all change is good. Losing an arm is change, but if you tried to claim that it was good, I guarantee you that you would get slapped by an amputee's only arm left. A dramatic comparison? Sure, but it gets my point across.

    Sorry for the long post. I haven't covered everything there is to cover, just because that would take far too long, but thanks for reading. I don't want to ruin anyone's enjoyment of this game, but I want to end by saying if you consider yourself an AC fan and this is your favorite, you may want to reconsider what being an AC fan means. If you don't care about the lore or being an Assassin, you're just a follower.

    submitted by /u/scanmanauthor
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    I don't understand why people are more interested by a Viking AC than one set in the Roman Empire or Medieval Japan.

    Posted: 15 Apr 2020 04:05 PM PDT

    So far the AC games have been set in rich historical settings which allows for players the immerse themselves into inspiring eras. That considered, why vikings over Rome or Japan.

    In my mind vikings are only half naked angry men with some special boats who go in killing sprees for money glory... Yet since the vikings never grew domething substantial from their wars and just consume shortly what they won how can they build great cities for us to explore ? How can they generate political plots worth the interest of templars and the reaction of assassins ?

    Compared to this a western Roman empire or even just Latium would be much richer in terms of plot, after all the eternal city shaped Europe. Aside from that, a torn Japan is full of politics that would require the use of assassins as shinobis to destroy an opressive conspiracy.

    I think the only element an AC viking could get is the nordic mythology yet it is less rich than the greek or egyptian mythology. And if the game actually holds on to mythology then we'll only have a God of War 4 Assassin's Creed edition

    submitted by /u/MontaigneInHisTower
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    What are ways the Modern Day could be made better?

    Posted: 15 Apr 2020 07:33 PM PDT

    Basically what the title says. The only time I really enjoyed playing modern day was in AC3. Cause Desmond was actually out in the field doing assassin stuff, instead of just walking around and talking to people. That's what I want back, and for them to have a new likable protagonist maybe Desmond's son Elijah? Though I wouldn't know if I'd classify him as likable.

    submitted by /u/TheOneandOnly712
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    Ideas for the next AC storyline.

    Posted: 15 Apr 2020 10:00 PM PDT

    My thoughts like other people have said throughout the media, the protagonist could be thrown out of a Viking clan or desert them and find or build a stronghold in the wild (prob the first because it would be more realistic in a short period of time) and recruit others (like a leak said about four other people) and build a brotherhood or army of assassins.

    Give your thoughts down below of beginnings, plots and ends.

    submitted by /u/Christian_Bi_
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    Who is Your Favorite protagonist based nothing of skill and story, just off personality

    Posted: 15 Apr 2020 08:02 AM PDT

    My favorites are Bayek bwcause he could go from a rage to playing hide and seek with children Ezio for his charisma and humor and Altair because I like the seriousness but not anger like connor. Who is yours and why?

    submitted by /u/clownin6969
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    So I'm playing Origins after having beat Odyssey. Should I be collecting materials from the get go?

    Posted: 15 Apr 2020 09:13 PM PDT

    You don't seem to be able to kill chickens either xD.

    submitted by /u/xLionhartx
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    In terms of endgame content is Odyssey bigger or around the same size as Origins?

    Posted: 15 Apr 2020 11:15 PM PDT

    Over 100 hours in Origins and just completed my final location and Platinum trophy... haven't even started the DLCs yet which are apparently huge in their own right.

    I adored Origins but think I'll have to take a break or play something else before jumping into Odyssey, especially if Odyssey is somehow even bigger in terms of its world and sheer amount of content the than Origins is. That's hard for me to imagine considering they were released so close together with a lot of crossover between the teams, I mean two gigantic behemoths of games right after each other sounds mental. So just curious.

    submitted by /u/queensinthesky
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    Is there a 100% completion list for AC Odyssey?

    Posted: 15 Apr 2020 10:57 PM PDT

    I know there are some posts on this already but they seem to be outdated due to all the new updates and additions to the game, is there a checklist for 100% completion for the game?

    submitted by /u/captaincj2005
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    Storytelling in the Assassin’s Creed franchise

    Posted: 15 Apr 2020 10:05 AM PDT

    This is not a hate post on AC/Ubisoft, I am an avid AC fan despite the criticism I'm about to lay out. This is just my own opinion, and I'd love to hear yours in the comments. That being said, having played all the AC games, there is a consistent trend of criticism I have that perhaps isn't directly discussed enough but is something that is true: Ubisoft and the AC creators are simply terrible storytellers. I mean aside from the modern day stuff (which of course is a disaster), I'm talking about the in-animus plots.

    The AC franchise has some of the best gameplay in video games, it makes you feel like a badass assassin in beautifully designed, historic, romantic settings. All these factors tee up AC to be near perfect games but where Ubisoft fails is their storytelling. Despite these factors which have the potential to set up an amazing story, Ubisoft consistently fails to capitalize and create meaningful, emotional stories that get the player to care about its characters and plot. The writing and actual story lines are never good or compelling, and the cinematics and animations constantly fall flat. They lack emotion and don't pull at your heart strings like a good story should.

    Obviously, the closest Ubisoft has come to telling a good story is Assassins Creed 2. One of the best examples I can think of Ubisoft creating a memorable, emotive scene is in AC2 at the title reveal when Ezio and Federico climb the building in Florence. That scene used music, characters, dialogue, and cinematics to drive a memorable story scene.

    But much more common, Ubisoft fails to capitalize and create quality, emotive stories. More recently, AC Origins came close to telling a good story, but it ultimately falls flat and fails in its final acts. It's a shame because I think it's really the only thing holding the games back from being almost perfect. I wish Ubisoft would do a better job at crafting their stories and making us the players care about them.

    TLDR: AC games are great but could be near perfect if Ubisoft wrote better story lines, and capitalized on its gameplay, characters, and settings to create emotional, memorable story lines.

    EDIT: I'm not suggesting Ubisoft fails every story line or scene in the franchise, just that those quality story moments are few and far between

    submitted by /u/Duckman93
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    Playing through Odyssey again this time on PS4, I'm only at level 38 but, what is the best hunter/bow build to run to get the highest damage possible, at this stage of the game at least?

    Posted: 16 Apr 2020 12:28 AM PDT

    I was reading up on stuff and I had no clue about stacking any of this stuff, how they nerfed damage, etc.

    submitted by /u/BillardClub
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    AC3 just skipped me to the end of the game

    Posted: 15 Apr 2020 10:58 AM PDT

    So I'm making my way through the AC games again in preparation for some kind of announcement hopefully in the next few months. I was playing AC3, around sequence 9 I think, and during the cutscene at the beginning of the Modern Day trip to Brazil, the game froze & my computer crashed.

    Starting my PC back up I tried to open the game & it said "Uplay has detected an unrecoverable error and must shut down". Google said to reinstall Uplay so I did. Upon reinstallation I loaded up AC3 and went into my savegame (note the date on it was today, so presumably it was the same savegame as I was using before), but it put me right at the end of the game walking towards the pedestal in Modern Day.

    Anyone else had this? Not the end of the world (pardon the pun) as I've played this game a few times before & it's very buggy now but interested to know what might have caused it.

    submitted by /u/bacontf2
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