Assassin's Creed A beautiful character moment in AC2... |
- A beautiful character moment in AC2...
- How did AC go from "stabby stabby parkour enthusiast libertarian bois" to whatever it is now?
- I hope that with the new consoles we do get literally a Unity inside a Odyssey like Yves said
- Confessions or loads of targets?
- What do you guys think are the chances of AC Origins and Odyssey being on the switch?
- Favorite Assassin’s Creed games
- Hidden Movement in AC1?
- I FINALLY finished my AC: Brotherhood 100% run
- Why Shay wasn't in the homestad armory portraits (My interpretation)
- What would your custom Hidden Blades be?
- In this rumored Vikings game, wich would be the big city?
- Why cant i pick up nomad points? Ac unity
- Question: Did Edward go to Rome and Italy or am I missing something?
- Is there a guide for all historical locations in Discovery Tour: Ancient Greece?
- AC Collection for PS5 and Next Xbox?
- Why is AC Identity so bad?
- Is this an accurate way to describe the ship progression over these three titles?
- AC Odyssey DLC Appreciation Post
A beautiful character moment in AC2... Posted: 25 Sep 2019 11:47 AM PDT I've been slowly replaying AC2 on the Ezio Collection, and this is my first time re-experiencing the story since I was in middle school (I'm 21 now), so there's a lot that I didn't remember. A particular scene that I just finished was such an awesome character moment for Ezio. After you've just spent the last 1-2 hours killing all nine of Savonarola's lieutenants, you finally see the man himself face his consequences as he is put to the stake. Now, let's think about this. Ezio's whole journey began when he watched half of his family get publicly executed. There is, objectively, no reason why he should feel compelled to show mercy when a similar fate befalls Savonarola. If anything, it should be quite the opposite. However, Ezio's perspective on vengeance and suffering has evolved so much over the course of the story up to this point that, in spite of everything, he decides to spare Savonarola from the unspeakable suffering of burning alive and ends him swiftly and gracefully (or at least as gracefully as a hidden blade to the neck would allow). This moment, to me, shows how mature Ezio has become, not just in wisdom, but in his emotional nuance. And to top it off, he then offers his remarks about his changed worldview to the gathered audience in a moving speech about self-determination. The character writing in these games is so wonderful, and I just wanted to share my insights and thoughts. [link] [comments] |
How did AC go from "stabby stabby parkour enthusiast libertarian bois" to whatever it is now? Posted: 25 Sep 2019 01:54 PM PDT AC went from a great, and beautiful story about the importance of freedom, to historical fiction RPG with barely anything to do with the actual Creed of the assassins. I don't like this change, personally. Do you? I also prefer the older gameplay style. What are everyone else's thoughts? 1 - Revelations shaped a big part of my world view, and who I am as a person. Those game's stories resonated with me more than any other before or since. So I'm going to be biased of course. But even without bias, I think the older ones are better. But I want to see what other people think. [link] [comments] |
I hope that with the new consoles we do get literally a Unity inside a Odyssey like Yves said Posted: 25 Sep 2019 11:24 PM PDT As many of you probably know, the CEO of Ubi said in an interview that the new games will have multiple Unitys inside a Odyssey, he was talking of course about side missions. Btw if the next game will have the same quality of side missions that Odyssey we are doomed. And yeah I would love a good story and some great side stories as well (Unity was a poor example for a good story Yves... Just saying) I would actually love to have a map like Paris, inside a game like Odyssey, (I would rather have a Origins more than an Odyssey , but money is more important and Odyssey's kind of RPG gives Ubi more money) Imagine having a big, dense and detailed city, with social stealth, and also a big beautiful world in the same game. That would be amazing, my first setting that comes to mind with this kind of map is Imperial Rome, imagine having the city of Rome, recreated in a 1:1 scale. And having another separated map with any, or several of its regions, like Gaul, Judea, Britania or Hispania. It would be epic. [link] [comments] |
Confessions or loads of targets? Posted: 25 Sep 2019 10:30 AM PDT I've been wondering what people's opinions are on the removal of confessions and the addition of many more targets and if its a good trade or not. [link] [comments] |
What do you guys think are the chances of AC Origins and Odyssey being on the switch? Posted: 25 Sep 2019 11:58 PM PDT There's a port for Black flag and Rouge coming out soon and I was thinking, what are the chances of a Origins and a Odyssey for the switch? The ezio collection might come to the switch since it came before 3, BF and Rouge so it should be easier no? Graphic wise the ports for Origins and Odyssey might be toned down but gameplay could remain the same. Switch has the dark souls games, Witcher 3 and Skyrim and they seems to run pretty well (Witcher looked amazing in the presentation video.) Do you guys think a port of Origins and Odyssey would be possible to the switch or they would just look/play like crap. [link] [comments] |
Favorite Assassin’s Creed games Posted: 26 Sep 2019 12:21 AM PDT So i'm curious, if you guys had to make a top 5 of Assassin's Creed games, what would it be? Mine would be;
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Posted: 25 Sep 2019 08:41 PM PDT I was playing the first Assassin's creed earlier today and I was in Jerusalem, I 1) Climbed up a wall 2) Jumped onto a chimney (RT+A) 3) Then went immediately into drop (RT+B) I'm not sure exactly what happened, but it looked almost exactly like the vault animation in Syndicate/Unity where they place their arms on the object and swing their legs around. I wasn't able to get a capture, unfortunately. The movement was very quick and much faster than climbing and then dropping. Has anyone seen something like this before? Is this intended or a glitch? Any answers would be appreciated. [link] [comments] |
I FINALLY finished my AC: Brotherhood 100% run Posted: 25 Sep 2019 01:45 PM PDT Yes, finally, it was much more frustrating than i ever expected. The world, compared to AC: 2, is filled with much more various side missions and objectives and collectibles, so even with only about 4-6 hours of Main Story, it took me a mind-boggling ~28 hours and 30 minutes to finish this run. By the way, it seems i never properly introduced myself, it is me, the guy with the 100% AC: 2 run from 10 days ago. Some of you might remember me, and I need to give BIG thanks to every single one of you for such amazing positive feedback <3. As I said, I finally came back with AC: Brotherhood. Took me 10 days because of school and stuff but i finally did it, And by the way, I didn't tell you how many hours it took to complete the ac2 run, so it took 21 hours and 1 minute. P.S. it was only a 97.88% run just because i couldn't do the templar lairs (ugh!). Some of you said my ac2 post was a great read, and i thank you for the compliments, but the original review was riddled with mistakes and it took a lot of edits to reach (almost) perfection, and also many of these were kind of obvious and right in the face so... yeah (also in my ac2 post i missed the fact that you can train in long weapons, two-handed weapons and multiple-knife throwing at monteriggioni for a load of money). Compared to ac2, ac brotherhood required a lot more attention and there were not as many little details and tips (that there isn't a 90% chance for you to know) to point out and some of them were either completely scrapped or became pointless. So this is going to be a combination of tips and fun facts you may have missed. So let's start: Here's a list of the e-mails I made if you're interested
I think that's about it folks. I personally ended up with around 400.000 f at the end, but that number is almost meaningless (hah... im so funny) and varied compared to ac2, which really defines how easy it is to get money in that game. This post is notably longer than the last, but stay tuned for edits, because i'm 40% sure i forgot one or two things. Gbye. [link] [comments] |
Why Shay wasn't in the homestad armory portraits (My interpretation) Posted: 25 Sep 2019 06:37 AM PDT This has most likely been said before, but the answer to this is quite simple(Not because Shay didn't exist in the makings of AC 3, which basically is the reason, but I will try and explain it for the story). In the ending of AC Rogue, Shay makes Haytham spare Achilles. One of the reasons is that he now understands the precursor sites, and without him the assassins could continue their search. Achilles admitted that Shay has been right all along to Liam just moments before. It is apparent that Achilles recognises his mistake now. In the whole of AC3 he never tells Connor to look for the sites, since he knows more about them now. He also does not tell Connor about Shay, protecting the cabbage farmer, because without Shay's precursor knowledge, the Templars with their resources could meddle with the sites and make the same mistake the colonial brotherhood once did, and thus create another Haiti or Lisbron event. He might have made an attempt to hunt the templars before, but never Shay. That's why he wasn't down there in the first place. On the other hand, Shay has been tasked with locating the box for a good part of the AC 3 main events, so he would be busy doing something that isn't hunting Connor. After that though, he probably has no reason to go after him either. The assassins under Connor now do not harm civilians (most days of the week) and have a somewhat more noble cause. It could be that Shay was away doing other work for the templars as well. [link] [comments] |
What would your custom Hidden Blades be? Posted: 26 Sep 2019 12:57 AM PDT Throughout the various games in the series, we've seen plenty of customized and specialized weapons, armor, and tools used by the Assassins and Templars over the years. The Hook Blade, the Hidden Pistol, Connor's flippy knife, etc. If you were to design your own period Assassin's gear, what would your loadout look like? Would you go with a single Hidden Blade, double blades, or none at all and have a different weapon? For me, I'd go with two Hidden Blades. Primary would be include the crossbow from Unity while the secondary would have the Hook Blade from Revelations and the zip line launcher from Syndicate, a useful pairing I'd think. [link] [comments] |
In this rumored Vikings game, wich would be the big city? Posted: 25 Sep 2019 11:29 PM PDT In Origins we had, Memphis, Alexandria and Cirenaica. In Odyssey Athens. Wich would be the biggest and most important city in the Vikings game, I don't know a lot about Scandinavia, but we're there big cities or it was only little villages with wooden huts. I think York will be the most safe bet, It would be cool because it would have both Roman structures with some medieval huts and little castles and Christian churches with romanir architecture. What do you guys think? [link] [comments] |
Why cant i pick up nomad points? Ac unity Posted: 25 Sep 2019 02:27 PM PDT Whats up with that? Is that a glitch or does it simply not work? Are those needed for the plat trophy? [link] [comments] |
Question: Did Edward go to Rome and Italy or am I missing something? Posted: 25 Sep 2019 12:41 AM PDT I'm currently playing Rogue, and in one of the war letters, Birch mentions that he found the diary of Edward in 1735. He says he readed in the diary about the search of Edward for precursor temples. There was one in Italy(the one in Rome) that the templars already knew about and there was another place located in Alamut(Masyaf). These locations were from general knowledge of the assassins? Or did Edward go and rediscovered these places? Idk I think I'm misunderstanding everything. Edit: I confused Masyaf and Italy in the title for some reason [link] [comments] |
Is there a guide for all historical locations in Discovery Tour: Ancient Greece? Posted: 25 Sep 2019 01:46 AM PDT As I was playing this game, I found myself coming across those historical locations which are not marked on the map. They are sort of like a kind of collectible, so I wonder if there is a guide telling me how to get all of them? [link] [comments] |
AC Collection for PS5 and Next Xbox? Posted: 25 Sep 2019 12:26 AM PDT It seems pretty clear that they'll remaster the original Assassin's Creed and with that, every game will be available on current consoles. With the release of the next generation of consoles, do you think it likely that Ubisoft will port them onto PS5 & XBox2 in a collection? [link] [comments] |
Posted: 25 Sep 2019 04:58 AM PDT I realize it's just a spinoff and it's a mobile game, but even though it could've been a fun game or at least interesting for the fans. The graphics are good, but the story is terrible and inconsistent, based completely on the Ezio games (which wouldn't be bad if it wasn't so poorly made), and the controls are awful since there's no counter attack and if you just keep tapping the attack button you will definitely win. The RPG elements are quite interesting actually, but in every other aspect it seems like Ubisoft was trying to save money: The game itself is not an open world (and it's not because mobile can't handle it since you can just walk around in the missions), there is no cutscenes (the story is told in little texts which you unlock after each mission) and although the game is paid, you also have to pay if you want to get any cool outfit (like Ezio's or Edward's). Again, I know it's not supposed to be as good as the main games or even Liberation, but Ubisoft could easily have made it a game that adds something to the AC franchise. What do you guys think? [link] [comments] |
Is this an accurate way to describe the ship progression over these three titles? Posted: 25 Sep 2019 07:31 AM PDT I got Rogue remastered recently, but havent began playing it uet because Im doing other things at the moment. I was just wondering if this would be an accurate statement... AC3 is to AC Black Flag as Black Flag is to Rogue in terms of expanding the naval combat and other "ship stuff". [link] [comments] |
AC Odyssey DLC Appreciation Post Posted: 25 Sep 2019 02:54 PM PDT So I just finished all of the additional DLC including the free updates. All said and done I logged about 252 hours into Odyssey. And I gotta give AC Odyssey this, it is WAY more content than any title up until this point. I have to admit, I have had many of the same complaints most of us here share regarding the direction Odyssey's core game took. That being said, I have a completely renewed appreciation for the game after putting it down for a few months and completing all of the additional content after it was all released (as opposed to playing episodically). In the core game I finished the modern day narrative well before I finished the family story arc, which was confusing to say the least. But I enjoyed the story so much and hunting down those artifacts of Eden that I just mowed through that first. It felt abrupt and anticlimactic which in turn altered my approach to finishing the rest of the game. The Isu narrative and how the protagonist actually fit into the larger AC universe was the story I cared about most, and uh... that was over? Seeing the modern day story end didn't really encourage me to finish the rest of Kassandra's story, but ya know.... I'm going to because it's Assassin's Creed. I also didn't love the dialogue "options" as most of them weren't "options" at all. I personally don't think many studios pull off dialogue trees very well as it is, and they usually come at a cost of the quality of the cut scenes. There is so much freedom with the new combat mechanics in how you want to approach taking out your targets, in my opinion that is enough to scratch that "play it your way!" approach to the game. Not to mention the freedom of the open world and multitude of side quests I felt that moral and dialogue options didn't add much to the game. My number one complaint, like many of you was the option to chose your character. I picked Kassandra as she is somewhat the canon lead, but I always felt like I was missing part of the experience. All of that being said, I absolutely loved the DLC, especially the Fate of Atlantis. Most if not all of my complaints regarding characters and narrative were addressed in the post game content. What we didn't get in the core game Ubisoft delivered in spades via the season pass. Ever since Odyssey released I was concerned the modern day focus would almost solely be shoehorned into the comics and or optional journal entries in the games, but boy oh boy did the DLC deliver. Not only was the story extremely accessible, but it really gave the Isu race a much more concrete presence in the lore of the games. In addition to getting more of the background I was looking for, the world design and game play were incredible. Elysium was an incredible yet flawed paradise. Hades always felt uncomfortable, especially when your vision would be limited by a hellscape sand storm. And of course Atlantis was the Isu environment I've always wanted to explore since the Adam and Eve glyph footage in AC2. The fortresses in Atlantis were a really fun challenge. I would spend upwards to half an hour clearing some of those things out and then sweeping back through to take out anyone I may have missed. At the end of the day, I'm a loyalist to the series like many of you. Even though I'm not going to love every game equally I consider myself lucky to be a fan of a franchise that has given us at least 11 core triple A games and hundreds of hours of fun. If you're still on the fence about the Odyssey DLC because you didn't love the vanilla game, I really recommend the season pass content. Its strange and its meta as hell, but its fantastic. [link] [comments] |
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