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    Wednesday, July 8, 2020

    Assassin's Creed Introducing r/assassin'screed's guides to the comics and novels!

    Assassin's Creed Introducing r/assassin'screed's guides to the comics and novels!


    Introducing r/assassin'screed's guides to the comics and novels!

    Posted: 07 Jul 2020 01:16 PM PDT

    Hey everyone!

    Since finishing the "New Initiates Guide" for the video games, we have been hard at work to create similar guides for the comics and novels. And now we are proud to announce that they are finally finished! There are several ways to access them:

    1. By clicking the "Comics and Novels" button on top of the subreddit and selecting the appropriate option (Redesign). For the Reddit app you can select it by clicking the "Menu" option first.
    2. 2. By visiting our subreddit Wiki and selecting the "Comics and Novels Guide".
    3. By clicking on one of the direct links below:

    For comics:

    https://www.reddit.com/r/assassinscreed/wiki/comics (Redesign/Mobile)

    https://old.reddit.com/r/assassinscreed/wiki/comics (Old Reddit)

    For novels:

    https://www.reddit.com/r/assassinscreed/wiki/novels (Redesign/Mobile)

    https://old.reddit.com/r/assassinscreed/wiki/novels (Old Reddit)

    The guides were written for any Assassin's Creed fans, who are interested in reading the comics or the novels, but don't know where to start or what the appropriate reading order is. The guides feature images, descriptions and brief summaries of the comics and novels, which will hopefully help the reader to make a better decision on what they might be interested to read.

    We hope the guides will be a a useful resource to you!

    - The Moderator team of r/assassinscreed

    submitted by /u/Ghost_LeaderBG
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    One of the things I miss the most are the White Room Confessions.

    Posted: 07 Jul 2020 09:26 AM PDT

    One thing that always stood out for me in all AC games were when you talked to your enemies after you killed them, it helped a lot putting things into perspective and the scenes in Origins were great. But, for some reason, they removed them in Odyssey, does anyone know why they did that? I just hope they come back in Valhalla.

    submitted by /u/D4rkSilver911
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    Ubisoft is trying, since Origins,to copy the Witcher 3 but it fails to understand what made it great

    Posted: 07 Jul 2020 04:37 AM PDT

    Let me start by saying I DON´T THINK THEY SHOULD BE TRYING TO COPY OTHER GAMES, but rather set the trends themselves as they did. There was a time AC was the game everyone was copying, because it was good.

    Despite that, when before Origins it was clear AC was gonna go the rpg route with Witcher 3 as the main influence, i was excited. Syndicate bored me a lot, altho its mostly related to the story and setting (Sunny optimistic Victorian London? What the f?) than the gameplay. But I was like, well, if youre gonna emulate any game, might as well be the best game of all time.

    And they failed completely. Because they failed to understand what made the Witcher great. And some of the things that made the Witcher great would fit like a glove in AC. I will explain this, with facts.

    1. WRITING.

    Assassin's Creed might be the most wasted franchise in the history of franchises. I'm not exagerating one bit. When you have a franchise thar organically implements Historical tourism, historical sci fi, cool conspiracies, cyberpunk lite characteristics, medieval batmans, ancient orders and philosophical differences, the relationship between Man and his Gods, you have all you need to make a GOTY. Something that would raise the bar for videogame writing.

    These are all interesting themes and in AC1 , in terms of writing, oh my it was B E A U T I F U L. It was mature. Far better than most games. The philosophical discussions, the dialogue, the nuance in the pacing of the conversations was great.

    That's something the Witcher 3 also did. It had great dialogue. Characters actually talked like historical people. Instead of what we have in Odyssey, ancient characters speaking as if they are from 2020. Even the Isu do. Instead of the cryptic messages they used to leave.

    1. CITY

    One of the other defining characteristics of AC is urban exploration. Now, with the move towards RPG and big open worlds what we got were small cities, even the capitals, with few opportunites for parkour. The settings didnt help as they lacked high cities. regardless, if ubi wanted they could have made the cities bigger..

    Now, the Witcher 3 has as its capital the city of Novigrad. I urge to go back to it and explore it again to understand what im saying. This city is huge. Honestly, I think it can be compared in size and density to Istanbul in Revelations or any of the other Ezio cities.

    But another important element of city exploration isnt just the size and how real it feels. Its how good it is for parkour and how much time you spent in it.

    While parkour in the Witcher 3 is terrible, when you can do it you can understand how an AC game woul work in Novigrad. The city is filled with high buildings, connected, several enterable buildings, several taverns and places to climb.

    Another interesting thing the Witcher 3 did was make us spend a lot of time in the city. I counted 10h of main quests in novigrad and 10h of side quests. 10h is more than the time we have for main quests in Istanbul in Revelations, and overall is bigger than Brotherhood.

    20 hours of content in a city in a rpg game. Which is but a tiny part of the map. Why does this matter for AC: AC has always been a game heavy on urban exploration. The medieval batman stalking the streets. An AC game should always have a lot of content in the main city.

    Instead, we barely spent any time in Alexandria and Athens. Not only werre the cities more village like, they had very few content.

    1. THE STORY

    I've talked a bit about this in writing but story is the most important element in the Witcher 3. It comes before the gameplay. A lot of people say the ocmbat is just meh. But those same people say its the greatest game ever made. And i agree with them. Because you feel immersed in the world, you love the characcters you spend time with and you're on a journey that feels hand crafted.

    In the RPG AC games, UBI didnt understand that by copying the Witcher they would have to focus on story first and foremost because thats what made the Witcher GOTY. Not the gameplay.

    They chose to copy the overal aesthetic but focus on a loot based system of gameplay, that requires almost 30 seconds to kill an enemy or sometimes minutes. Just punching or swording at him, until hes dead. Boring.

    1. THE OPEN WORLD SYSTEM

    In the Witcher 3 you dont have a fully open world. You have big regions divided and you fast travel between them. For the unititated this might seem a bad idea but it isnt. It allows for the map to be realistic. Novigrad shoudlnt be 20 minutes away from Vizima, so why is Cirene 10 minutes away from Alexandria?

    Beyond that fact, region based open world allows for different graphical settings in each region to improve each region by itself. It also allows for far more variety. When you arrived in SKellige, it had a different lighting and fauna and terrain than the resto f the game. This can be done because Skellige is a different map.

    1. THE LEVELING SYSTEM

    While there's a leveling system and fantastic side quests in the game, you barely have to do side quests. I know this because i've done ap laythrough of Witcher without doing side quests. Never once did i need to level up, the level for the main quest was always my own or just a number or two up, didnt stop me from completing the game.

    In Origins and in Odyssey the game is constantly putting new main quests 5 or more levels ahead forcing you to do side content that is quite subpar. The side content effectivly turns into main content instead of hey if you wanna do it, do it. The main quest in the Witcher 3 without side quests is about 50h. The main quest in Odyssey without side quests is about 15h. Yet you will need about 50h to complete the main quest. Get what I mean?

    CONCLUSIONS

    This isn´t mainly a witcher 3 praise post. It's to show that Ubi themselves failed to copy it right. Not that they should but if you're gonna do it, do it right. Instead, the current RPG ACs feel empty. Just products instead of art, designed to make you buy XP packages to progress. While getting a Unity inside a Origins is impossible, but we could still get what I said if Ubi wanted. They certainly dont lack resources. They lack a will to start dealing with the themes and promises this franchise once had.

    You're free to like this current directon. I find it depressingly corporative and devoid of actual intent of making art. Just a game that tries to appeal to everyone, but mostly to new players who never cared about AC

    submitted by /u/GreenArrow194
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    AC Valhalla's gameplay deep-dive walktrough will be showcased in the POST-SHOW event.

    Posted: 07 Jul 2020 01:28 PM PDT

    Dont tune off from Ubisofts Sunday stream after the main-event is over.

    They wont show much of AC Valhalla in the main event. The gameplay deep-dive walkthrough will be after the main-event.

    Thought I would let you guys know.

    https://news.ubisoft.com/en-us/article/41nS5f7EjNSB9Hi7CwSuVz/ubisoft-forward-everything-you-need-to-know

    submitted by /u/The-Noob-Smoke
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    Assassin's Creed should be a linear story.

    Posted: 07 Jul 2020 08:58 AM PDT

    The reason I like assassin's creed was because of the story and the characters to which I found the game was trying to tell us a story. I really don't like romancing characters cause it kinda ruins the linear line story such as Red Dead Redemption, Uncharted, and other kinda story games.

    submitted by /u/IronNinjaAG
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    Took me a while to complete it - hope you find it enjoyable (Muse - Assassin)

    Posted: 07 Jul 2020 01:38 PM PDT

    I feel like this franchise had a foundation for deeper, intimate storytelling that it has lost over the last few years

    Posted: 07 Jul 2020 12:18 PM PDT

    Probably been said before but I thought I'd get my thoughts out there.

    When I play games like God of War and Red Dead Redemption 2, it makes me think about where Assassin's Creed was as a franchise several years ago and where it could be now. And I'm not talking about making AC more like those games from a gameplay standpoint; AC has its own identity and should not attempt to replicate linearity in the same way a game like God of War does. That being said, I believe it should be the prime example of great linear storytelling in this industry, and yet it isn't.

    They toyed with this a little bit around the franchise's peak in popularity. AC3, Black Flag and Rogue all attempted (to various degrees of success) implementing a strong linear narrative with interesting characters and themes that went beyond the elements of gameplay.

    These games are tales of historical fiction based around a war of ideology. They used to hone in to these themes in depth, not only showing the physical side of being in this war, but also the mental one: they proposed genuine, thought-provoking ideas about culture, war, morality, and the cycle of violence. Imagine diving into these ideas head on in the same way many other single player experiences have: what's the price of being an assassin? How does personal motivation (revenge, redemption, greed, justice, etc) conflict with the creed? Previous games have toyed with watching a character spend years fighting for the Assassins, only to start questioning whether they chose the right side. What questions does this create for the character, and through that, the player?

    As I said before, AC3 and 4 and Rogue really tried to dive into these themes and I would've loved to have seen that explored even deeper in the way studios like Naughty Dog explore themes. It's also worth noting that bigger doesn't always equate to better. Many studios build open worlds with the goal of making the biggest world imaginable, but I would take a smaller world that I can interact with more intimately over a larger one that feels empty any day. And I feel this intimate strategy with world design also benefits the narrative in dividends.

    But the great thing about this franchise is how malleable it is. Instead of focusing on lore and themes, they've opted for an experience based on player choice. The new games are meant to be a breadth of narrative experiences that you choose to pursue, rather than a linear narrative experience with a distinct set of messages to interpret. And this is fine! But in many ways, it disappoints me in the context of Assassin's Creed because I feel like there's so much more possibility for deeper storytelling within the confines of this universe. It's difficult to feel engaged with a narrative when all the emotion is locked behind in-engine, stunted dialogue sequences that move between two shots and where the characters hold no facial expressions, especially when compared to the franchise's best interactions (Connor and Haytham, Edward and Roberts, etc). I'm not sure if I agree that the RPG style fits the world that had previously been built by this franchise's creators, and I personally believe it is much more suited for the genre of narratively-driven action adventure.

    submitted by /u/helloivecoveredwars1
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    Valhalla will technically be the first game since Rogue with snowy environments.

    Posted: 08 Jul 2020 12:45 AM PDT

    Yes there was snow in Odyssey, but that was on top of a mountain that people rarely visited unless it was for some screenshots. But Rogue has those beautiful snowy areas and the icy North Atlantic. I'm looking forward for their return in Valhalla. Hope it's not just Norway that has them.

    submitted by /u/Bruhurb69420
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    Friendly reminder that in Feb 2019, Ubisoft confirmed that AC is now a major RPG brand

    Posted: 07 Jul 2020 08:09 AM PDT

    https://www.gamepur.com/news/assassins-creed-major-rpg-brand

    For those who are upset that Valhalla resembles Odyssey so much. I am not sure what people were expecting considering the financial success of Odyssey.

    Either people know this but still want to complain or they legitimately did not know this which is why they are so baffled by the leak and familiarity it has with Odyssey.

    This also means that the next AC game after Valhalla is most likely in early concept/development and unless Valhalla is a complete flop on the levels of Breakpoint, it to will also be a RPG and with similar systems as Valhalla/Odyssey.

    submitted by /u/MajesticJazz
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    Any fans out there for Assassin's Creed Unity!

    Posted: 08 Jul 2020 12:07 AM PDT

    Hey Everyone!

    I just recently played and Assassin's Creed Unity, Assassin's Creed Origins, and Assassin's Creed Odyssey.

    And I got to say, I love Assassin Creed Unity!

    I feel like Assassin Creed Unity was the last game in the Assassin's Creed franchise where I felt like I was thinking and playing like an Assassin and using stealth techniques (smoke bombs, luring enemies, disarming alarms, using throwing knives, etc...). I know the game was hated before - due to bugs/and being rushed, but in 2020, the game is pretty solid (after the patches). I encountered minor/few bugs in my playthrough. To be honest, the graphics are still good in 2020! I also love the Paris/(French Revolution) - setting and era that the game story took place in! The parkour was pretty amazing too - going under/over tables.

    Don't get me wrong, I love Odyssey and Origins and both games are fun but throughout both these games, I never felt like an Assassin. I hope Assassin's Creed Valhalla reintroduces some of the Assassin mechanics/play-throughs.

    Just wanted to see if there are any fans out there for Assassin's Creed Unity.

    Is Assassin Creed Unity a top 5 for you in the franchise?

    My top 5:

    1. Assassin's Creed 2 - EZIO - my favorite Assassin!
    2. Assassin's Creed IV: Black Flags
    3. Assassin's Creed Unity
    4. Assassin's Creed Brotherhood
    5. Assassin's Creed Odyssey

    I love the earlier games in the Assassin's Creed series.

    Regardless, I can't wait to see Ubisoft's deep dive into Assassin's Creed Valhalla Game this Sunday!

    I hope everyone is doing well!

    submitted by /u/The_MaverickTKLA20
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    Everyone wants weighty combat but what about weighty movement??

    Posted: 07 Jul 2020 09:29 PM PDT

    Going back and replaying the Ezio trilogy has reminded me how weighty movement used to be in these games. There's a level of control and manual input and player agency that's lost out in the later games. You feel like Ezio is a solid character making consistent jumps and moving through crowds that are actually there. Shoving people out of the way while sprinting made them feel like actual group of people. If you didn't shove them out of the way, you'd tumble and fall and that felt way more immersive than the floaty movement we have now. If you didn't check your run, Ezio wouldn't be able to check his momentum and would fling himself off a roof. The catch ledge stuff you could do while they did look like they require unrealistic amounts of upper body strength but they enhance this feeling of weight and realism in the movement. Ezio can't fling himself sideways without any recoil, and neither can he drop himself and make an abrupt catch ledge and just move on. There was a flow to movement and that flow could be broken by solid objects around you and that made the world feel all the more immersive and real.

    I'm not arguing for a return to the older mechanics and nor am I saying that they're perfect. I just want the world around me feeling all the more immersive and real as I move through it

    submitted by /u/haafiiizzzz
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    Should Ubisoft take another crack at the Unity formula?

    Posted: 07 Jul 2020 02:17 PM PDT

    TLDR: Do you think A.C. games should return to the Unity formula? Does anyone else think that the Assassin's Creed games should go back to the Unity formula? I've been dissapointed with the direction the games have been taking, especially after Odessey. I've always said that Odessey is a good game, just not a good Assassin's Creed game. Assassin's Creed to me says large city areas with a dense population, lots of climb-able objects and buildings, and actual assassins. I loved Origins because it was a unique direction that the game decided to go in with an amazingly beautiful world, and that camera trick where it zooms in on Bayek and his surroundings render in better detail was the best decision Ubisoft has ever made. So much of that is missing in Odessey and Im hoping that it makes its way back in Valhalla. As a Scandinavian(/African) I'm excited for Valhalla (the same way I was excited for Origins (and my family has some Greek descendents so Odessey was cool in theory too)) but it's just not the same concept and formula that keeps pulling me back into Unity. Real quick, I know I have a hard on for unity and Im sure many will point out all its flaws and the bugs, but conceptually (other than how it was super multilayer centric and how all character customization handled in the pause menu instead of in world) it was god damned brilliant and I sincerely hope that after this RPG trilogy the games will return to more parkour and more city focused areas. AND A G.D MODERN DAY STORY LINE THAT YOU DON'T HAVE TO BUY DLCs IN ORDER TO GET THE WHOLE STORY! They definitely shouldn't go back to making the modern day story line just a cinematic with useless information and definitely more than what Odessey offered, but they shouldn't expect you to buy a DLC that involves a big part of the over all plot, this isn't Sims. What do yall think?

    submitted by /u/cquist001
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    Which type of AC cities would you like to see moving forward?

    Posted: 07 Jul 2020 09:49 PM PDT

    Classic: Multiple cities each in their own map, with a separate map for traveling amongst cities

    (By separate map I mean places like The Kingdom, Frontier, Caribbean, North Atlantic, and River Valley)

    Single City: One big city with districts.

    Current: Multiple cities in one map.

    Personally I'd like to see a combination of the classic style and the newer one we got first in Origins. The biggest appeal for me there is the ability to move around the entirety of the game world without a loading screen. It feels really cool doing side quests on some Island, then just hopping on my ship and sailing into Athens.

    Athens itself would be a perfect AC city if they just had more free running opportunities to compensate for some of the wider roads. Since they added abilities, I feel like they could have used that eagle shit from the Tyranny of King Washington so that if I want to cross a big street, I can do it without jumping down, walking over, and climbing back up.

    All the nothingness in the middle doesn't bother me as it help makes the scale of everything more believable. Though I wouldn't mind sacrificing that for some way to make bigger cities that are closer to each other. But I personally see nothing wrong with the sizes of cities in Odyssey. Just the lack of paths in them where you can free run and look cool doing it for more than a couple seconds. (Sparta is beautiful to explore, but it's no fun to climb anything cause you can rarely jump to another thing)

    It would be sweet if in the future we got a game with Paris/London level cities in a Origins/Odyssey type map.

    submitted by /u/Imbrown2
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    What is the currency used in Liberation?

    Posted: 07 Jul 2020 11:30 PM PDT

    I've tried researching but found nothing. The symbol is like é

    submitted by /u/Kylfa_Froknulf
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    Why haven't we gotten Giovanni Auditore's robes as a legacy outfit yet?

    Posted: 07 Jul 2020 09:42 AM PDT

    I think Giovanni's robes from AC2 would make a pretty cool addition as a legacy outfit

    submitted by /u/lonerapsfan
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    I’ve started playing ac liberation and its actually quite good

    Posted: 08 Jul 2020 12:15 AM PDT

    Even though it's relatively small and the graphics aren't that hot, I actually like the game. The only reason I got it was because I got ac3 remastered. I think the setting of New Orleans is well done and the disguise mechanic is very unique. I just don't get why people don't give this came the recognition it deserves.

    submitted by /u/Reganchurchiam
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    The main problem with the newer combat is that weapons no longer feel unique.

    Posted: 07 Jul 2020 12:10 PM PDT

    I'm still excited about Valhalla, but I'm a bit disappointed with the combat, we're a character with pretty a unique set of weapons and yet nothing really looks different. When you think about Connors Tomahawk & Dagger for example, it felt unique, it added to that feeling of being in a different time period and playing as a different character, it looked really good and quite brutal at times. Also with Arno, the way he used swords like he was classically trained in sword fighting, and the flair he added when using Spears, or how Edward fought gritty and unrefined like a Pirate, it always added something more, but with Origins, Odyssey, and now seemingly Valhalla, it's just standard hack and slash, no thought put into the characters personality, no realism, and it's just disappointing to me, it's just an animation that can be interchanged with any random game character, and I prefer when more consideration is put into how a particular character would fight.

    submitted by /u/DeathBat92
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    Have you ever played Assassin's Creed II (Java Version)?

    Posted: 07 Jul 2020 02:11 PM PDT

    It was the first AC game I've ever played. I still remember when my brother got a new phone and gave me his old one, that came with that game. Played it a lot, but just today I was able to beat the last mission 😁

    If anyone is wondering how to play it in modern phones:

    • Download J2ME Loader on play store

    • Download the game on Phoneky (Google)

    • Put the archive to run on J2ME Loader

    • Sometimes, you have to configure the game for it to look good on the phone, didn't have to do it on this one, but had to on GOW: Betrayal

    Screenshot of the game

    submitted by /u/IndianaJones1364
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    Got a weird glitch while playing Assassin creed 2

    Posted: 07 Jul 2020 09:38 PM PDT

    So, I was playing Assassin Creed 2 of the Ezio Collections for my PS4 and I got a crazy glitch. I was in Sequence 9(the Carnevale section) and was collecting feathers and I had just initiated combat with one of the archers on the rooftops when suddenly he started multiplying. Like where there was 1 archer, now was like 2 dozen.

    This was the end result:

    Pic1

    Pic 2

    submitted by /u/gl424
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    I found a phrase that I thought was interesting and wanted to share.

    Posted: 08 Jul 2020 12:40 AM PDT

    "Back in the day, Assassin's Creed was the one being copied. But they're the ones doing the copying now."

    If you guys can find where this is from it would be pretty nicr

    submitted by /u/BonManish
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    I've changed my mind about the new AC games.

    Posted: 07 Jul 2020 11:42 AM PDT

    I used to think that Assassins Creed no longer had anything good going for it. I thought that the golden age lived and died with Ezio, and that each installment after was just a game with "X historical thing" and Assassins Creed in the title. "It's not even about assassins or the animus anymore, is it?" Is what I had assumed of the franchise. It all seemed to live in the shadow of Ezio; the perfect assassin.

    But after spending a little time with Syndicate, and then Origins and Odyssey, I get it. I understand why they had to destroy everything about the formula and rebuild it from the ground up. They had to reinvent Assassins Creed.

    Syndicate makes it so clear that the only mechanical changes Ubisoft was comfortable with making was small improvements to traversal/free-running. They sped it up a little in Revelations, and then a little more in each game. But my God, does the parkour feel as clunky as I remember in the older games.

    And for a while, the devs felt like they had to keep the Assassin order as part of the story, since it's an AC game and it's about Assassins vs. Templars. But in Syndicate, it really feels like the story is a goldfish in a bowl that's too small too let it grow to what it could be. Syndicate's inclusion of Assassins made a sufficient amount of sense; but could they do this with every game? Put a pre-established chapter of Assassins in every single historical venue in every game?

    I think it took them time to realize that they shouldn't do that. Because it stunts the game's potential. They were just retreading old ground - mechanically, and narratively. "Go here, sync a tower, kill this guy, do a trailing mission" they were just making the same game with a different backdrop trying to recreate the magic of AC2 and ACB. Or maybe they knew that they couldn't make someone as memorable as Ezio or a story as memorable as 2 with a yearly release cycle. So they just made quick and easy turnaround projects that didn't deviate too far from what fans recognized.

    The way that people think (and I thought) was: "They're not even Assassins anymore, just historical warriors!" But you know what? I think that the order of Assassins in AC2 and ACB was something that worked really well for Ezio, and Italy. I think that it was executed fantastically within his narrative, because the story is about him losing his family and then discovering his father's secret identity. He then becomes a member of this secret society of people protecting magical artifacts. It worked for his narrative; but other games shouldn't have to be beholden to that.

    tl;dr I think that what I'm ultimately trying to say is that Assassins Creed games were starting to suck because the title was too strongly influencing what the game would be like. They felt like the story had to be about Assassins, or had to be mostly stealth; but after playing Origins for a bit, I truly believe that scorched-earth was what this series needed. They torched it all and the only things that were left were the truest, most core elements of an AC game: a beautiful historical setting and a compelling protagonist. But it's so cool to see the people who made the original Creed games look back and think "what would I do differently?" And then redefine the games through an RPG lens. I used to see the combat with damage numbers and gear with stat numbers and think "wow, it's not even AC anymore." But now I see those things and I think: "You're not what you used to be. But you're more sure of yourself. You're more confident with your identity. You're choosing not to live in another game's shadow. You're carving your own path, for the sake of your game's quality. Even if it means not resembling something I love and cherish, you're willing to be embrace your own interpretation of Assassins Creed." And I just think that's beautiful.

    Origins feels like a phoenix rebirthed in the ashes of some truly mediocre games. Syndicate is serviceable, but Unity was a cash grab through and through. They had to do some drastic shit. They had to start over. And I love them so much for having the courage to break it so they could fix it.

    Also, I haven't gotten very far into the post-Ezio games, but I'm gonna finish 3, Syndicate, Origins, and Odyssey, so no spoilers please!

    submitted by /u/romanhigh
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    The assassins creed Valhalla leaked gameplay says something in the bottom right corner.

    Posted: 08 Jul 2020 12:54 AM PDT

    I agree it feels lacking but it does say it's work in progress though. So what I'm gonna take from this is that it's not the final product that we saw. It might be gameplay from a very early stage in development for what I know.

    If this is the final product however (which I sincerely doubt) I must say that they rushed this edition of assassins creed and went Activision style with copy paste only to pump out games for them to profit obviously.

    But I don't think that they rushed this game because I would like to think that Ubisoft is keen to keep their reputation. Every single game Ubisoft releases represents them so I would be chocked if this game shows to be worse then it's earlier ac game both gameplay wise and in the graphics department.

    I personally think that it was a fucking huge improvement from origins to odyssey so I expect nothing else this year from Ubisoft.

    PS: the ability section looks awesome 👏

    submitted by /u/Overall_Shoulder
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    I liked Odyssey but it could have been so much better. My opion and thoughts. Watch out spoilers for maingame and lofb dlc(I played as Alexios)

    Posted: 07 Jul 2020 06:38 PM PDT

    I played Odyssey all the way through and loved the story. However here are some flaws in my opinion and at the end some praises for the game. So get your popcorn because this is going to be a long one.

    1. I found it very hard to play through as the main story took me 60 hours. Never finished atlantis dlc because it takes so damn long.

    2. The rpg choices felt empty without any consequence.

    3. The number of cultist members were insane. Some cultist are in places the mainstory doesnt go and arent necessary. They could have done a couple of interesting cultist members with gray morals like AC1.

    4. Building up the revelation of deimos being your sibling. The personality of deimos sucked because she is straight up evil. She could have been a interesting character with guilt and feelings for the ones she kills but considering it a necessity. Not killing a friend of yours and have no regret at all. Or before turning her to the "good side" she was still all sinister. So thats were rpg has a flaw. It would be much more interesting to have decision by alexios(ubisoft) that could not be changed saying that she is beyond redemption and that you have to kill her.

    5. Romance was dead as it only included one night stands and flirting was basically: "wanna have sex? Maybe after we do this thing. After that thing you have sex". (And i mean romance in the mainstory not in dlc.)

    6. Legacy of the first blade should have been integraded in the main story. An option for constructing a hidden blade from your spear by Darius if you want to, in a way that doesnt intefere with modern day.

    7. A minor thing but the camera being closer to your ship in travel speed so you could see the big waves clashing on the adrestia.

    Here are some praises. :)

    Legacy of the first blade was really good in my opinion. Good and subtle romance compared to mainstory or sidequests. Plus one for the connection to origins cuz i like connections like that just like AC3, Rogue and Black Flag.

    Some of the plots touched my feelings. The three deaths that got me in my feelings were Brasidas, Phoebe and Neema. I did not kill any family member because it did not feel right.

    Conversations/missions with sokratis and get my mind really thinking about the importance of information and how that could change your perspective.

    On the sea I liked the naval combat, the shanties and the shield clashing before boarding. What I also really enjoyed was the fire spewing upgrade for the adrestia, really felt like a DaVinci invention.

    Well these are my opinions and feelings love to hear what you guys think!

    submitted by /u/-Esef
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    I find it ironic that a lot of people in the fanbase use the Creed aspect of the franchise as an argument against newer games.

    Posted: 07 Jul 2020 09:48 PM PDT

    Assassin's Creed 1 wasn't really about the Creed, it was really about Desmond, and Altaïr, and his redemption.

    Assassin's Creed 2 was more about Ezio and his desire for revenge. With some more elements about the Creed.

    Brotherhood is a much better example of a game that dives head on into the Creed aspect. Hence the Brotherhood part.

    Revelations is really about the end of Ezio and Altaïr's stories, as well as the beginning of the end for Desmond's story. With many elements of Brotherhood.

    3 was really about the whole Mayan Calendar Doomsday prediction, as well as Connor's struggle to rebuild the Colonial Brotherhood.

    4 is self explanatory.

    Rogue is really about the betrayal and fall of the Colonial Brotherhood, but also has some elements of the Creed, more specifically, the Templars.

    Unity is more about Arno and his desire for revenge, to help those he loves, and his redemption.

    Syndicate is more focused on the Frye twins.

    Origins is really about the Creed. Arguably the most Creed centered game since Brotherhood.

    Odyssey strays very far from the Creed, which is a fair criticism.

    TL;DR: Most of the older games weren't as focused on the Creed as a lot of fans make them out to be. With the exception of Brotherhood, and Revelations and 3 to a certain extent.

    submitted by /u/NotASalamanderBoi
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    As someone who really hated Odyssey, Valhalla really doesn't look that bad imo.

    Posted: 07 Jul 2020 04:13 PM PDT

    I'm much more of an old school fan that prefers the classic style. Still think AC2 can't be beaten ever but I'm accepting that the series needed a change of pace after 9 games that were basically the same formula over and over.

    Judging from what we've seen so far, the combat actually looks somewhat satisfying compared to origins and odyssey. Even though the dodging and some other things look very unifinished (as it was W.I.P footage) I still think I might pick this one up but i will have to make a final judgement on Sunday.

    Anyone else feeling this way about Valhalla so far?

    submitted by /u/jacksaints
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