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    Assassin's Creed I wanted to get a tattoo but couldn't decide which logo I like the most so this happened...

    Assassin's Creed I wanted to get a tattoo but couldn't decide which logo I like the most so this happened...


    I wanted to get a tattoo but couldn't decide which logo I like the most so this happened...

    Posted: 29 Apr 2021 04:48 AM PDT

    I finally pulled the trigger and got an assassin's creed tattoo. It's not fancy but I love it none the less

    Posted: 29 Apr 2021 06:46 PM PDT

    Combined all Assassin's Creed logos (repost)

    Posted: 29 Apr 2021 06:14 AM PDT

    Understanding Connor, the most misunderstood AC protagonist. Insight on Native American culture

    Posted: 29 Apr 2021 11:20 AM PDT

    Connor is one of the most (perhaps even THE MOST) misunderstood protagonists of the AC games.

    He's often labelled dull or boring, etc. You've all seen those comments, and maybe you too feel that way.

    I'd like to shed some light on WHY he was intentionally portrayed that way. First, you should understand that the voice actor for Connor modelled his speech mannerisms and tone on the actor Wes Studi. Wes is a (fairly) famous Native American actor who only spoke Cherokee until he started school. He is most known for his roles in "Dances with Wolves" and "Last of the Mohicans".

    As usual Ubisoft did a metric sh1t ton of research, as they do for all the games. The character of Connor reflects this. The next part of what I'll share is quite long, but if you really want to grasp WHY Connor is a very accurate portrayal - read on.

    The following information is from Union College and gives insight to Native American cultural differences and the inherent difficulties these can cause when interacting with people not accustomed to those cultures.

    DIFFERENCES IN COMMUNICATION

    BY: MARAH RICE

    Native Americans' communication is different from other cultures in a couple of ways. As Americans we are used to the hustle and bustle, busy everyday life. We are generally very talkative people. Native Americans are quite the opposite.

    Listen Before You Speak The Native American people are a quiet people. Silence is something that has long been embedded in their culture. If they are angry or upset, especially in a social situation, they do not express those emotions. They are simply silent. Some people take this as indifference or just not caring, but it is a part of their culture and something they have been taught since birth. When Native Americans do communicate they put much more of an emphasis and value on listening rather than speaking. They very rarely talk just for the sake of talking. They don't make much small talk except between close friends or family. Native Americans do not find power in words that other cultures may. There is much more emphasis on affective communication, such as expressing their feelings about something, rather than just verbal communication. (nwindian.evergreen.edu)

    Story Telling Listening, observing, and memorizing is something Native Americans are taught from the beginning as important skills to have. While they are a quiet culture, story telling is an oral way of passing their history and stories down from one generation to the next. The tradition of story telling has always been important to the Native American culture. While other cultures may write books about their experiences or learn about their history in school, much of Native American's culture comes from story telling.

    Rules for Communication 1. You should know someone well before speaking to them for long periods of time or confiding in them.

    1. Children should not display themselves verbally in front of adults.

    2. It is inappropriate to express emotions in public or around people you don't know very well, verbally or non-verbally.

    3. You shouldn't ask direct questions or expect an immediate response from people you don't know very well.

    4. It is inappropriate to verbally discipline or praise a child in public. It should be dealt with in private/quietly.

    5. It is inappropriate to speak for someone else, no matter who that person is. Everyone is titled to their own opinion, even a child.

    6. "In Indian conversations, it is not the person who speaks first who necessarily controls the topic. This is because an immediate response to what someone has said is not always expected, but may be delayed. The respondent therefore has control over the topic by choosing when to speak and what to say."

    Other rules consist of: Do not signal someone out directly, do not compete with answers, no answer can be said it is wrong, and do not gaze directly at someone the entire time they are talking.

    These rules and communication aspects of the Native American culture can cause problems between other cultures trying to communicate with the Native American Culture. (Communication Styles of Indian Peoples by Mary Heit -AWASIS Journal)

    If you got this far, I commend your persistence, and hope you feel the time investment paid off in understanding Connor's demeanor and characteristics.

    submitted by /u/VVulfpack
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    It hurts the quality of future games when we constantly ask for a new location or time period. It's made the publishers far too focused on making that the selling point of the game, rather than it being the writing or game mechanics.

    Posted: 29 Apr 2021 01:48 PM PDT

    Where do you want the game to take place? Germany? Brazil? Rome? Japan? Does it really matter? In my opinion, not so much. What do we REALLY want folks? Double hidden blade assassinations? Actual assassin mechanics? A creed that feels more like a creed? A story in real AND ancient time that feels more connected and fleshed out. Less drip fed.

    We have sent the wrong signals to UBI, and now the quality is what suffers. Each installment feels more off brand and further from the point of it all. "I want a game here! Or here!" We are pressuring the studio to spend resources and time on things many players can't even fully utilize.

    Odyssey and origins were beautiful maps, but many did agree with the "mile wide but an inch deep" metaphor for those games. They did have interesting and fun side quests, even the story was decent. But... it all feels more appropriate for an open world action adventure rpg. A whole different game. Far cry: mercenaries of Greece. And I'm sorry, but that's never why I was here. Never why many if us were here.

    I remember when I first laid my eyes on Altiar. The story was entrancing. A deep connection between ancestor and history. A revealing of a new grand race that triumphed before humans. It all felt like it was going somewhere that would connect with the modern day and lead into a new type of narrative, one where the audience has witnessed templars and assassins concluding any kind of grand arch.

    The games are still fun, but a shell of what they once were. I feel like it's mainly to do with the fact that people want to see a culture and location swap each year, preventing meaningful development. Etzio and Altiar had much development with desmond. That's where my love began. I can't tell you the names of the people outside of the animus now. I dont give a fuck about any of them, because it's always so illusive for the sake of milking the giant money tittie that is the franchise.

    submitted by /u/Levitins_world
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    Assassin's Creed Unity's marketing was EXTREMELY misleading and the game's narrative and opinion on the French revolution is weird, to say the least.

    Posted: 29 Apr 2021 04:58 AM PDT

    Before talking about this, I'd just like to say that I'm a passionate Assassin's Creed fan and have played this game more than 4 times now. Once even doing an 100% completion. It's come a long way, and despite still being very buggy, I can't help but play this game every now and then specifically for its gameplay and the whole theatrics of it (acting, animations, visuals, etc). It's a block-buster of a game and I'd even say that it's a classic, as it came out 7 years ago and people still talk and debate about it to this day!

    But there are a few things most people don't touch upon when talking about AC Unity, and as someone who followed this game very closely and also very interested in history, I feel I have to at least get this out of my chest in some way.

    First off, the marketing for this game is a blatant lie, the whole UNITE thing. Many ~~ trailers and gameplay walkthroughs heavily suggest that you (Arno) are alongside the people, fighting for justice and equality, even through violent means (which is nothing strange for the Assassins). But in fact, Arno does not participate in the revolution, it's off to the background while he pursues his own quest. Not only that, but he has no opinion on what's happening in Paris, he has a very neutral standpoint and only cares for his arc of redemption and romance with Elise.

    Even the Creed has a more royalist standpoint, its leader exchanging letters with the king, and also seemingly blaming all problems of the country on the templars. The only parts where the revolution takes some sort of spotlight are on a few co-op missions. The revolutionaries are actually explained in the codex as "paid by the templars" in order to create chaos and riots, which makes no sense! It's like saying that the BLM protests were funded by evil conspirators in order to create chaos.

    Lore-wise it doesn't even make sense. Assassins have a track record of opposing order and tyranny, through means of killing hundreds (of guards/soldiers) and even people of minor importance, in order to reach justice, freedom and equality. That is visible in AC 1, AC Brotherhood (specially this one, "the liberation of Roma has begun!", AC Origins, and even AC 2 if I'm not mistaken.

    Am I alone on this one?

    This here is speculation, which may prove why the narrative of the revolution in AC Unity was handled that way: the founders/CEOs of the Ubisoft company (who are very rich French canadians) were biased on this specific period of history, and maybe their family go way back when. I suppose they have opinions on the matter, which is nothing wrong by the way! It's their game.

    submitted by /u/MagastemBR
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    More Connor Sketch Work, created by me.

    Posted: 29 Apr 2021 09:43 AM PDT

    Recently replayed AC1... It's the only game which tells you to run when shit turns ugly..

    Posted: 29 Apr 2021 07:54 AM PDT

    It's the only thing that is quite annoying but logically the best yet very underrated feature of the game. You know it's time to run when that super awesome music starts playing and you just find it super difficult to manage to break contact and hide in those bushes... Also assassins are meant to be discrete and use the crowd to blend which the newer titles just forgot to implement

    And for the final time

    DESMOND DESERVED BETTER

    submitted by /u/SimpleNeeds_
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    Analyzing and understanding the Confession Rooms from each game (SPOILERS)

    Posted: 29 Apr 2021 02:49 PM PDT

    So, as you most likely know, every Assassin's Creed game, except for Odyssey, has confession rooms after each assassination, where the main character can talk to their target, but something that many people, probably most of them, don't understand is why they occur and how they exactly work. The first thought usually is that they just happen in the character's head, but that isn't always the case (in most cases, actually, it isn't). In this post I'll try to cover the types of confessions in each game and analyze how they function. There will be spoilers for the whole franchise, obviously, including Valhalla.

    Assassin's Creed 1:

    Majd Addin confession happened in real time since he was only stabbed by Altaïr at the very end of the conversation. Thorpe's confession also happened in this way since she was spared, so no "post kill mind talk" going on. As for the other cases, I'm inclined to believe they happened in their minds since they wouldn't have had the time for such conversations considering Altaïr would be surrounded by guards.

    Assassin's Creed 2:

    Now, this is a hard one. The reason I believe most of them happen in real time is because Ezio can easily use a smoke bomb or clear most of the guards before Assassinating a target, so it wouldn't be an issue to have a conversation after the kill. The assassination of Jacopo de Pazzi proves this because, since his throat was damaged by Rodrigo's blade he wasn't able to talk during the confession, so definitely not a mind talk.

    But now here's the catch, in the Carnevale sequence, by far the most flawed sequence in the whole game, Ezio supposedly killed Marco Barbarigo with the hidden gun, synched with the fireworks to avoid detection, problem is, that's not really possible. But let's say it happened, Rodrigo appears in Ezio's arms during the confession and is able to communicate with him. That wouldn't be possible if he was killed from that distance. A similar case happens with Savonarola, since he talks even though his throat was stabbed. So, it's kinda hard to get a conclusion from this one.

    Assassin's Creed Brotherhood and Revelations:

    They happen in real time, since in a lot of Assassinations, your recruits aid you, so it's not a "you can talk to the person you kill" logic, unless there's some kind of mind sharing going on.

    Assassin's Creed 3, Black Flag and Rogue:

    These always happen in real time since the characters usually interact with each other, like Shay throwing Chevalier out of the ship, taking the medicine from Hope, etc, or Edward taking the keys from the Templars or having conversations alongside the Assassins who aid him during the Templar hunts.

    Assassin's Creed Unity:

    Now we got to the weirdest of them all. Arno can read minds. Taking how much Unity was rushed, it's obvious a lot was taken out. Problem is, Arno mentions this mind reading skill to his masters and they don't seem to care at all, as if it was normal. Basically it nevers gets explained, which brings up some questions: does he see memories of every single person he kills? If so, does the same applies to the mind talks of some other Assassins/Proto-assasins (such as Bayek, Eivor and the Frye Twins)? I honestly have no clue. All we know is that Arno can have an actual mind conversation with the Sage, because of his concentration of Isu Blood.

    Assassins Creed Syndicate:

    In most assassinations, it shows them slitting or stabbing their targets' throats, so obviously it's a mind talk on those cases, specially considering that specifically on Lucy Thorne's case, her "physical" body is chocking in her own blood due to her throat being stabbed, but she is still able to communicate.

    Assassin's Creed Origins:

    The mystical background and interactions clearly show us that it's an interaction inside the characters mind. My personal theory is that they happen because each target has had contact with the Piece of Eden. The only target that has a confession outside the main story is the son of Horus, which makes some people suspect of him being a sage.

    Assassins Creed Odyssey:

    Wow, such empty. There are no confession rooms in Odyssey. It's honestly REALLY weird considering Kassandra was one of the characters who actively used a Piece of Eden for the longest amount of time and has the most excuses to actually have any kind of mind reading/telepathy power.

    Assassin's Creed Valhalla:

    Odin is present only in Eivor's head, so, if the mythical imagery wasn't enough, plus the targets turning to ash, this do show that it's all a mind conversation before their death. Eivor being a sage of Odin gives a good excuse for this ability.

    Conclusion:

    It's usually inconsistent and poorly explained, leaving us with only theories to create about how these conversations take place. The actual explanation, though? In order to let the players kill their targets the way they want, these rooms are a way to have the cutscene play without needing to adapt to the environment or the exact way you killed the character. It's just so poorly explained that even the devs might not know how it works, even more considering how badly the different teams seem to communicate.

    What do you all think? I'd love to hear more examples of both situations, in case I missed out on any of them :)

    submitted by /u/TheWhiteWolf1120
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    Why I prefer Assassin's Creed Odyssey over Valhalla (this is only my irrelevant opinion so dont get mad, I just wanna interact with some AC fans)

    Posted: 29 Apr 2021 02:46 AM PDT

    Graphics: maybe I'm wrong, but I feel like Odyssey just straight up had better graphics than Valhalla

    Story: Both games were dragged on and felt boring, but at least Oddysey focuses on an over-arching story and isn't you doing boring arcs for boring characters for 60 hours

    Combat: They wanted to make Valhalla have more impact, but it just feels clunky, janky and the animations are incredibly floaty

    Map: I initially Liked Valhallas more but being Irish, that kind of landscape wasn't something new and mysterious and was something I could see by looking out my bedroom window.

    Characters: Both games were full of characters I didn't really care about, but the whole premise of Odyssey was more interesting to me than being an errand boy for boring npcs ill never see again

    Cult: I preferred the cult over Valhallas system, I felt like these were real characters in a world, who could be anybody I'm talking to at any moment and seeing their masks pile in the loading screen was a very nice touch

    Focus: Valhalla tries to be the new RPG while phoning in AC elements, which are completely useless and ends up doing a mediocre job at both (imo)

    Main character: I genuinely don't think I prefer one over the other. I love Kassandras Edge and determination, but I also like how Eivor has a caring, genuine side. I think they both are on even footing here!

    There's more reasons, but I'm not arsed putting them all in and making this longer than it needs to be. See you in Ireland in a week or so! Hope you enjoy the sights ;)

    Edit: Grammar

    submitted by /u/Apprehensive-Cow6194
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    Do You Think An Assassin's Creed Game Set In Persia Would Be A Good Idea Would Ubisoft Consider It

    Posted: 29 Apr 2021 02:25 PM PDT

    I mean it can be a bad idea think about it mean a classic assassin's creed and, call back to the atmosphere of the first AC game however instead of taking place in lavent it took place in persia and, this would make difference.

    A assassin's creed game set in perisa could also serve as a call back to another series that Ubisoft made the Prince Of Persia series and, top of that maybe it be a crossover.

    I don't want or mean anything like the original first assassin's creed something completely different for instance maybe we could get a chance to play as darius for the first time and, even get to see what his earlier life was like also get to see how he formed his group.

    We could be get see the persian assassin Hassan-i Sabbāh ends up becoming the founder of the laventine brotherhood of assassin's and, also being the first one to end up changing the hidden one's to the assassin's, we see how he manage to change the brotherhood to what it is today

    Considering how the games in the series today not that I've have problem with it it's just that i think it would be good to get back to a more traditional stealth atmosphere and, maybe combining the elements of the game's in the series today with older series elements.

    There many historical events in persian history that could really be for good use in a AC game on top of that alot story elements too as well.

    I know it's naive to think they would actually consider that as an option but still at least from my opinion, i think it would be good idea if not then I'm not sure what are your thoughts on this.

    (I'm not sure if I've go any spoilers in this but I've put a spoiler tag just to be safe)

    submitted by /u/PolarisSnergalZero
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    After seeing AC Origins being ancient Egypt. I need an AC ancient Persia.

    Posted: 29 Apr 2021 12:31 PM PDT

    I really want an AC ancient Persia because just think how sick that be, you got one of the biggest and greatest ancient world powers and they really can do many thing in terms of wars with Greece or even have a story line with Alexander the Great. Ubisoft did a fantastic job with Origins and a good job with Odyssey and with the foundations already there why not give us something we haven't gotten. I also thing one set in Rome would be very nice as well.

    submitted by /u/arthur3334
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    [SPOILER] Why does nobody comment on certain weapons Eivor owns?

    Posted: 29 Apr 2021 01:21 PM PDT

    I mean seriously, Eivor is casually waving around the actual Excalibur, Mjolnir, and Gungnir, and nobody so much as bats an eye. Even if nobody realizes that it's those weapons, casually wielding a lightning hammer, weird-looking sword and force-field spear wouldn't go unnoticed. Eivor herself is literally stonefaced as she picks up Mjolnir.

    Then again, considering Hytham just casually hands you the hood of the literal Thor, maybe this isn't as uncommon as it seems.

    submitted by /u/Wishi-Washi
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    The green Hidden One's armour was originally made for Basim, but was 'too cool'

    Posted: 29 Apr 2021 01:25 AM PDT

    I noticed that Pierre Raveneau, the senior concept artist on Valhalla, was posting some of his work he did on the game on Twitter. I decided to ask him why he chose to go with green, but unfortunately, all he said was that that's what was requested in the brief.

    He did however drop a fun fact that the outfit was originally designed for Basim but the directors thought it was too cool and decided to give it to the player instead.

    Maybe they originally wanted Basim to have more elaborate robes to show his rank? In the final game, Basim and Hytham look more like partners than mentor and apprentice.

    It's also funny that players still want the outfit they decided to give to Basim.

    The concept art for the green hidden ones outfit is really cool. I don't think it translated very well to the game though. The large tail bits just highlights the fact that there's no cloth physics. And I think adding a cloak to an outfit that's already very loose and flowy was just too much going on.

    There are also different upgrade visuals that didn't make it into the game.

    submitted by /u/BEmuddle
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    (PC)Custom control layouts for older ACs?

    Posted: 29 Apr 2021 11:14 PM PDT

    I really started getting into Assassin's Creed in 2017 when I first got Black Flag and every release afterwards(except for Valhalla, my PC can't run that). The only thing is, I couldn't get myself to enjoy the first game or the Ezio trilogy because of the really clunky, unintuitive controls for the PC versions. AFAIK, there isn't a way to completely convert the controls to that of Black Flag or Origins/Odyssey. Are there mods that allow players to do so? Are there community control schemes that allow normal 5-fingered humans to play them?

    (Btw buying a controller is not an option because NO)

    submitted by /u/GreenArrowHead
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    Fun fact about Eivor's hidden blade [SPOILER]

    Posted: 29 Apr 2021 11:29 AM PDT

    Eivor's hidden blade actually belonged to a hidden one named Ammon,he was a hidden one under the orders of Basim and he was operating in Constantinople,now here's the interesting part, apparently he and Sigurd fought when Ammon caught Sigurd and another viking raiding a place in Constantinople,Ammon killed the viking named Knut and then fought Sigurd,Sigurd managed to kill him,when Basim found Ammon dead he basically tracked his killer down and that's basically how Basin and Sigurd met.

    submitted by /u/hardcorejenkins
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    Seeing as the games are focusing on other religions by showing their gods, what religion would you like to see in this manner?

    Posted: 29 Apr 2021 10:24 AM PDT

    I would like to see Hinduism being portrayed as I have found gods like Brahman and Shiva to be very interesting in their depiction

    submitted by /u/CaptainPogwash
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    I'm just now starting Assassin's Creed Valhalla after finishing Odyssey. I briefly started, but stopped because I wanted to play in order. I am enjoying Valhalla far more.

    Posted: 29 Apr 2021 08:43 PM PDT

    I mean, I'm the type of person that loves the winter, and the north. I love Norse Mythology, and the graphic seems improved. As a PS4 player I had to get used to pressing L3 to run rather than holding X. Which is far more convenient. They brought back one shot arrow kills which was my largest complaint about Origins. The Music is far better, and more.. peaceful at least where I am. I actually surprisingly enjoy both voice actor/actress. The female is more realistic in terms of what I've experienced in real life both with looks, and voice. That being said, the male voice is too good, and crazy soothing for me to care about it being.. different. I love the colder colors of the menu. I also live the design of the map, and use of the surround ability. The scenes are also done better so far. Still look slightly robotic sometimes, ( expected of a RPG) but the characters move far better during cut scenes, and is faaar superior. The customizations are also dope! The gore, and dismemberment is also awesome. Not to mention the parkour is superior! All around, really the only thing I'll miss are taller buildings, climbing, and stealth Other than that, I'd say Valhalla is superior so far. Also, another point about the voice. She sounds mostly proud, not necessarily masculine. I heard that she sounds masculine which made me thing that the people who said that never spoke to a woman before. She simply sounds proud. I also heard that the guy sounds feminine when really.. he just sounds soothing, calculated, and calm.

    So far, Origins > Valhalla > Odyssey

    submitted by /u/MountainGiantPanda
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    AC Origins: Would you have preferred Aya as the main protagonist, or keep Bayek?

    Posted: 29 Apr 2021 10:16 AM PDT

    Both are fantastic characters. Which would you have preferred to play as?

    submitted by /u/BHojnacki
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    (Spoilers) Is it possible to make sense of arno and napoleon's relationship

    Posted: 29 Apr 2021 08:45 AM PDT

    In order to make the timeline of unity and dead kings make sense in chronological order, you have to account for the fact that arno first worked with napoleon, then opposed him (dead kings), and then reconciled at some point with him, first in the co-op mission and then in the end credits scene, where both of them went to the temple to find germains remains.

    Up to dead kings this makes sense, their working together was purely pragmatic, until arno realised napoleon was searching for a piece of eden. But napoleons search for the piece of eden shows his true intentions, his speech in dead kings is templar esque and a purely villainous monologue.

    "The masses will gladly renounce their freedom if all can entertain their hope of rising to the top. With the artefact inside the temple i will bring them the illusion of hope. And i will bring us to glory."

    Arno recognises this as a threat, despite being jaded by elise's death, and takes the artefact and sends it away to egypt. There are two implications of this. The artefact being sent to egypt happens before napoleon invades egypt, so you are meant to think he took back the artifact later on in 1798. The glyphs in the ezio trilogy insinuate that napoleons rise to power and conquering of europe was as a result of him gaining the artefact.

    Then arno prevents an assassination plot against napoleon during the infernal machine co op mission.

    Then he opposes the assassins directly, opposing toussaint louverture in haiti, an assassin.

    Finally in 1804, the events of the unity ending scene take place, with napoleon and arno walking together into the temple to recover germains body. Then the last mention of them is that in 1808 napoleon notes arno in his journal, during the time of the french occupation of spain, suppressing revolts.

    So in dead kings arno sees napoleon as a threat, rightfully so, but after this we have a power hungry man with a piece of eden enforcing his will on europe, leading to the death of millions of his own countrymen as well as europeans. And arno is working to help him?

    We see throughout the game that arno has no grievance with templars ideologically, just specific individuals with malicious intent. Napoleon fits the bill of malicious intent, as the apple of eden is a weapon used to take free will, if his piece operates in the same way as other apples have been shown to work. It makes no sense for both these people to be allies, as their beliefs run opposing to eachother. No matter how many mental gymnastics i go through i cant reconcile the timeline of unity. Im open to suggestions on how to make sense of it.

    submitted by /u/bigste98
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    I hope AC learns from Ghost of Tsushima

    Posted: 29 Apr 2021 03:05 AM PDT

    I'm currently replaying the main AC games (and finally trying some spinoffs). I've been a fan of the series since original AC. I remember the first time I played it, I was in awe with the old, how real and immersive it was. There was barely anything like that back then in 2008. Sure, repetitiveness kicked in later, but the overall experience was amazing. I played every single game on release day up until Black Flag, and then had to stop since I had a very busy period in my life (University) , moved around a lot and my laptop couldn't handle Unity.

    Fast forward to about a year ago and I got myself a high-end PC and can finally play the newer games. I wanted to refresh my memory of the previous installments first, so I started replaying the whole series, this time taking my time with each game, immersing myself. I'm playing without HUD, and it allowed me to fall in love with the series once more.

    I'm currently replaying Revelations and I've noticed that sometimes you can find your targets by using Eagle vision - the area you're supposed to go to is then marked with a tall pillar of light that can guide you. This is so much better than having to open the large map and trying to get there (when you finally learn the city its much easier to navigate, but in the first sequences you're still learning the layout and points of interests)

    I hope future installments of AC take a hint from Ghost of Tsushima and implement some systems that let us navigate to objectives and points of interest without having to resort to the map. I know there are pet birds in the last three games that allow that to some degree, but I think eagle vision can be expanded upon to make it possible to play the game seamlessly without ever having to use the map if you don't want to.

    What do you think? Do you like playing HUDlessly? Since I tried that in the original AC, I'm turning off as many HUD elements as I possibly can (certain games become almost unplayable when you turn everything off) in almost every single player game I play (I recently played through Far Cry 2 for the first time and I loved its HUDless design, I believe it should be a standard in most single player, immersive games)

    submitted by /u/gbanshee
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    Does anyone know what outfit is this? I can't find any info and i can't find it in the game

    Posted: 29 Apr 2021 11:54 AM PDT

    [Spoiler] If you haven't listened to AC Valhalla's OST, you're missing out; Einar Selvik (the singer) is a literal descendant of the norse god bragi.

    Posted: 29 Apr 2021 07:38 AM PDT

    Here's a link to the OST. Or you could search one yourself on youtube.

    https://www.youtube.com/watch?v=fR6e3nWgcvE&t=2395s

    Valhalla easily goes into top 3 of the best soundtrack I've ever listened to in a video game. This OST is full of bangers, Jesper Kyd and Sarah Schachner did a fantastic job.

    If you played the game, you've heard 'Out of the North' whilst traversing norway. It is an absolute masterpiece that amplifies the beauty of Norway's snowy mountains into something even greater. I was completely astounded by how beautiful this game out of the gate and this song contributed so much to that feeling.

    I personally loved the battle songs in this album more - 'Vigahugr – Lust for Battle', 'Hausbrjótr – Skullcrusher', and the Ragnarok song - 'Helreið Oðins – Odin's Ride to Hel'. The last song is paticularly interesting - it is only played once throughout the entire game, and it's during the East Anglia questline's raid.

    During this raid, you're put on a long ship sailing towards a hold occupied by a massively strong army, while thunder roars and flaming arrows are raining down from the green sky. It is by far the set piece that has the most effort poured into from the devs, who are clearly aiming for ragnarok, and the song again managed to transcend the scene.

    Einar Selvik absolutely NAILED this song, and I remember getting goosebumps the first time I got to this part of the game and heard his voice. Einar's voice is much like an eagle soaring through the sky, powerful and capitivating in everyway possible.

    My favorite song on the album however, is 'Asgard Hall of the Aesir'. It is honestly above and beyond something else, it is a song that can tell a story on its own. If you close your eyes while listening to it, you can literally see the grand, magnificant walls of Asgard, you can see water as clear as emerald, and the Bifrost that leads to the gate of Jötunheim. You can see the nornirs weaving their threads of fate, you can feel yourself sitting on the Hlidskjalf, looking down upon anything and everything. This song along with the ethereal performance of Einar, conjures a peaceful yet solumn image of the hall of the gods, and I consider it a stroke of genius.

    These are only some of my own favorites, and there are so many more great songs in the album. Give it a listen and it'll surprise you.

    submitted by /u/NearbyWerewolf
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