• Breaking News

    Tuesday, April 27, 2021

    Assassin's Creed Assassin's Creed® Valhalla – Title Update 1.2.1

    Assassin's Creed Assassin's Creed® Valhalla – Title Update 1.2.1


    Assassin's Creed® Valhalla – Title Update 1.2.1

    Posted: 26 Apr 2021 09:09 AM PDT

    Hey everyone,

    Title Update 1.2.1 will be deployed on Xbox Series X|S, Xbox One consoles, PlayStation®5, PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: April 27, 2021.

    Patch Sizes and Deployment Timing:

    • Xbox Series X|S: ~16GB
    • Xbox One: ~12.8GB
    • PlayStation®5: ~5.5 GB
    • PlayStation®4: 5-8 GB (depending on region)
    • PC: ~14 GB

    Deployment timing for all platforms: 1 PM CEST, 8 AM ET, 5 AM PT, and 10 PM AEST.

    Please note that these times are estimates and are subject to change.

    Check out the most notable Title Update 1.2.1 changes below.

    NEW CONTENT

    Added support for Wrath of the Druids, preparing the game for the expansion release on May 13. (a separate download is required on release day.)

    New Skills

    • Cold Rage – Ignore hit interruptions while performing successive regular melee attacks. This effect recharges after a few seconds.
    • Eye of the North – Prevents flinching from hits while aiming with your bow. This effect recharges after a few seconds.
    • Intense Rage – Ignore hit interruptions while performing your next off-hand parry or special attack. This effect recharges after a few seconds.

    Game Improvements

    Miscellaneous

    • Added an option to the gameplay menu to toggle the cinematic camera on/off during finisher moves.
    • Addressed an issue preventing the duel with Dag from triggering after sleeping in A Brewing Storm.
    • Started populating the game with missing fish species: halibut small, sturgeon small, flat fish big, and mackerel big. Check out our forum post for the exact locations.
    • Allowed Bayek's and Altair's outfit appearance to apply to other armor when using Transmog.

    Balancing

    • Extended the duration of the Battlecry ability.
    • Tweaked Fearless Leaper to make it easier to jump from greater heights.
    • Addressed an issue with the Spinning-Death and Vordr Bite perk that caused the Chance percentage to be higher than intended.

    Quests, World Events, and Side Activities

    • Addressed several issues preventing completion in the Pig of Prophecy World Event in Cent.
    • Addressed an issue where various Fly Agaric mushrooms were missing the Mystery highlight.
    • Addressed an issue in In the Absence of an Ealdorman that prevented players from completing the quest when they had already collected the brooch before the start of the quest.
    • Addressed an instance when returning to Ravensthorpe, and the quest intro dialogue would replay.
    • In the Stench of Treachery, Soma will now kill the traitor Eivor chooses.
    • Addressed several issues when fighting Fenrir.
    • Addressed an instance where players were unable to move the cargo to complete the Blood from a Stone quest.
    • Addressed an issue preventing Eivor from interacting with NPCs and building owners in Ravensthorpe.
    • Addressed an issue where the Man's Best Friend ability remained locked after completing the quest, A Little Problem.
    • Addressed an issue with the Builder in the Defensive Measures quest preventing players from progressing.
    • Addressed an issue preventing some NPCs from acting as bodyguards after loading a save during the Breach the Second Gate objective in The Sons of Ragnar quest.
    • Addressed an issue after completing the East Anglia Arc, preventing players from progressing and unable to speak with Randvi.
    • Addressed an issue preventing the Lost Glory quest from triggering if players found Halfdan before going to the Royal Hall.
    • Addressed an issue, which misplaced the objectives for the Kingmaker quest.
    • Addressed an issue preventing the River Raids quest from updating if a player leaves the raid before completing the tutorial.
    • Addressed an issue keeping Eivor from speaking to Vagn after returning from a River Raid with all the River Dee clues.
    • Addressed an issue preventing the Unwelcome quest from updating when fighting bandits upon arriving to England.
    • Addressed an issue in the Lost Cauldron that prevented players from investigating the last spot after being attacked during the investigation.
    • Addressed an issue that prevented players from continuing after agreeing to pledge to Hamtunscire.
    • Addressed an issue that caused Gungnir to go AWOL and thus, couldn't be acquired or used.
    • Addressed an issue in Adorning the Adorned that allowed players to kill Sunniva.
    • Addressed an issue in Thieves Warren in Glowecestrescire, which prevented players from moving a shelf and obtaining wealth.
    • Addressed an issue preventing the next objective to trigger after fighting with Rikiwulf in Honor Bound.
    • Addressed an issue that prevented players from interacting with Randvi after completing The Burning of the Wicker Man.
    • Addressed an issue, which would not allow NPCs to interact with Eivor after completing the Grantebridgescire Arc.
    • Addressed an issue in Reap What Was Sown that prevented players from progressing as the quest NPC was in a dead state.
    • Addressed an issue preventing The First Night of Samhain quest from updating after speaking to Gunnar.
    • Addressed an issue allowing the Uninvited Guests cutscene to trigger during the attack.
    • Addressed an issue allowing Eivor to interact with the old lady during the Uninvited Guests attack.
    • Addressed a looped dialogue issue in Mysterious Berserker preventing quest completion.
    • Addressed an issue with the Spinning-Death and Vordr Bite perk that caused the Chance percentage to be higher than intended.
    • Addressed an issue preventing quest completion as Vili would not follow Eivor after killing bandits in The Price of Wisdom.
    • Addressed an issue with the A Skald's Lament riddle due to the NPC running away.
    • Addressed an issue preventing players from speaking to Orwig Neverdeath in Hordafylke.

    Graphics, Audio, and Animation

    • Addressed various graphics, lighting, or texture issues.
    • Addressed various instances of incorrect sound effects.

    River Raids, Jomsvikings, Raids

    • Addressed various clipping issues in River Raid maps.
    • Addressed various text anomalies during River Raids.
    • Addressed various character or NPC animation issues during River Raids.
    • Addressed an issue on the Dee River causing the Champion to remain inactive until Eivor steps foot into the Champion Room.
    • Addressed an instance where if unequipped, the Jomsviking helmet slot would be black.
    • Jomsvikings will no longer call for assistance before it's necessary. *They make their own luck now!*
    • Addressed an issue where Foreign Cargo would not be in the inventory after returning from a River Raid.
    • Improved the landing points and camp boundaries on the Dee River.
    • Increased the depth of the Dee River so players don't bottom out.
    • Addressed an issue where Jomsvikings stand around after the drawbridge is lowered on the Dee River. *What is their deal?!*
    • Addressed an audio issue causing Vagn to repeat his recruitment line. *Practice makes perfect. Roll it again!*
    • Addressed issues causing the long ship to pop into the Severn River if summoned. *Raids are popping, but that's a little excessive.*
    • Addressed a few issues preventing players from continuing down the Severn River.
    • Addressed a few issues with the Map Alert Meter during River Raids.
    • Addressed an issue preventing Jomsvikings from occasionally joining a raid if Eivor started it while on land.
    • Addressed an issue preventing raiders from fighting guards. *Who hires these people?!*
    • Addressed an instance keeping the long ship from entering stealth mode in certain areas during River Raids.
    • Addressed several issues preventing unmasting near certain bridges during River Raids.
    • Addressed an issue causing the Revive marker to disappear from Jomsvikings if Eivor was too far away. *Now their watch has ended...*
    • Naval blockades will no longer respawn on the Severn River during a River Raid until the player has left the raid.
    • Addressed several issues preventing players from looting multiple chests during River Raids.
    • Addressed an issue where the River Raid Dock building was missing its construction.
    • Addressed an issue preventing icons from being revealed on the maps during River Raids.
    • Addressed an issue preventing enemies from spawning during River Raids on the Severn River.
    • Addressed an issue causing the music to end abruptly after looting a large chest during Raids.
    • Corrected an instance where Saint George's Holy Sword was an axe. *Got 'eeeeem!*
    • Addressed an issue preventing players from completing the objective to collect foreign cargo if military camps were raided before villages for rations.
    • Addressed an issue where foreign supplies were set to a 1/1 limit.

    Gameplay, Combat, and AI

    • Animals will remain on camera once dialogue has begun. *Look who's photobombing!*
    • Addressed several issues with Odin Sight.
    • Addressed several camera issues.
    • Addressed an issue where the Berserker Trap and Shoulder bash previewed as the Dive of Valkyries ability.
    • Addressed several automatic long ship navigational issues.
    • All animals will be reacting accordingly to the Bash ability.
    • Addressed several issues preventing some wild animals from attacking each other when under the influence of the Berserker Trap.
    • Addressed an issue causing the combo status effect to remain active on the Light Bow under certain conditions.
    • Addressed an issue that caused Raven's loot not to work.
    • Addressed an issue preventing the Mans's Best Friend ability from working against Zealots. *Even Dwolfg feared them...*

    World

    • Fixed several instances of floating objects.
    • Addressed several issues with objects preventing Eivor from entering buildings.
    • Addressed various issues where Eivor, NPCs, or the long ship would get stuck.

    User Interface/HUD

    • Addressed various UI/HUD issues
    • Addressed a variety of inexact text.
    • Addressed an issue where pop-ups did not occur when purchasing Store items.
    • Corrected several Photo Mode frame issues.
    • Corrected an issue where the Long Ship Boost icon was missing from the stamina bar.
    • Addressed an issue causing the Long Ship Boost skill's stamina to deplete if used twice without pause.
    • Addressed an issue that prevented players from acquiring the Berserker-themed items from the Animus Store or read if they already owned them on another platform.
    • Addressed an issue preventing the Colorful Raven skin to be applied to Synin.

    System

    • The game will now display a notification if it's unable to save progress.
    • (PC) Addressed an issue causing Vsync to remain on while in a locked state in Windowed Mode.
    • (PS5) All trophies achieved on PS4 will now be unlocked on PS5. (Trophies including Viking Legend, Calling in a Favor, As It Was Foretold, Disorder of the Ancients, Skadi's Hobby, Silent Viking, and Orlog Champion. should now unlock retroactively when conditions were met previously.)
    • (PS4/PS5) Corrected a very high sensitivity issue when playing with M&K.

    Performance and Stability

    • Improved performance and stability.
    submitted by /u/domvgt
    [link] [comments]

    What do you guys think of my tattoo?

    Posted: 26 Apr 2021 03:20 PM PDT

    [OC] a piece of art I did a few years ago, thought I'd share, since I've seen cool art in here!

    Posted: 26 Apr 2021 07:59 AM PDT

    Made Neon led Assassins Insignias

    Posted: 26 Apr 2021 05:34 AM PDT

    Why is Ubi love introducing cool features in these games that never make a return?

    Posted: 26 Apr 2021 11:15 AM PDT

    There are some on off gimmicks I'm glad didnt make a return, like the castle defense game in Revelations.

    But there are some great ideas that come into these games and you never see them again, and it makes you feel like these games don't builds on one another. Most recently this would be the Transmog feature from odyssey. Why isnt this in valhalla?

    You know what would of been amazing to see a return in this game to? The homestead mission in AC3 were some of the best parts of that game and would of been perfect to see something similar in Raventhorpe.

    I know we havent been an assassin for a few games now, but the assassin initiation scenes in brotherhood where you leveled up your initiates were another highlight that was a great addition but hasnt been reintroduced.

    submitted by /u/chaamp33
    [link] [comments]

    I'm replaying the Ezio Triology, so here's a redraw of a 2015 Ezio sketch!

    Posted: 26 Apr 2021 11:44 AM PDT

    Valhalla: IMO for more immersive gameplay, switch off the Compass HUD

    Posted: 26 Apr 2021 12:54 PM PDT

    With the compass on I felt like I was just mindlessly going from waypoint to waypoint.

    Aside from decluttering the HUD, I found that after I switched it off I was relying almost entirely on the Raven to find points of interest and orient myself. Up until this point the Raven had been completely pointless. Also, by using the raven I found there were way more titanium and opals around than I had ever noticed.

    It's a small switch, but helps to mitigate the repetitive/ mindlessness that can happen after a while.

    submitted by /u/PaperCrane828
    [link] [comments]

    Tree Parkour in Valhalla Had a Lot of Potential

    Posted: 26 Apr 2021 06:45 AM PDT

    Valhalla has a bunch of new and unique tree models that are actually pretty fun to climb, when you can do it. They're full of winding and twisting branches which leads to lots of potential routes through them.

    Tree parkour route through 5 trees: https://gfycat.com/windyantiquebarb

    More advanced route through some of the trees: https://gfycat.com/mintycoarsebellfrog

    These clips are taken from the eastern forest in Glowecestrescire.

     

    Now there's quite a bit of jank on the trees, you can see me get stuck a few times, but to an extent that's part of the fun. It brings back some of the potential danger of falling while climbing/parkouring that had been missing since the Ezio games.

    Obviously though, if any of you have tried to climb the trees as much as I have, there is way too much jank. Many trees are strangely unclimbable from the ground even if they have obvious handholds, while others you can scale without anything clear to grab onto. You can easily get stuck or miss a branch. You can see me attempt the same climb twice early in the first clip. For some reason it fails the first time but succeeds the second.

    And of course, there aren't really any true paths through the trees, and any that do occur seem to happen by accident.

    But if they just smoothed out all these trees, and there are a good number of models, mapped out all the parkourable endpoints on each model (basically, the tips of all the branches) and then setup an automated system that connected these endpoints together when placing models, they could create entire forests that are parkourable with their landscape generation tool and not even really need to plan out routes manually. It would add some cool gameplay opportunities to free roam content like hunting, killing roaming enemies, mysteries (the one where the crow steals a ring from a little girl I found a way to get to the nest by climbing the nearby tree), and even be something they could have leveraged more for main missions if the developers knew it was available. Plus, it'd be fun in its own right.

    What do people think? Would this have been worth doing for Ubisoft?

    submitted by /u/Tabnet
    [link] [comments]

    Just wondering what Game is your guys favorite

    Posted: 26 Apr 2021 07:57 PM PDT

    So I was wondering which attack on titan game is your guys favorite like I Personally love Attack On Titan Valhalla and Attack On Titan 2 u guys know right? The one with Ezio as the main character using the ODM gear (otherwise known as the Hidden blade I believe) so I was just wondering thanks!

    submitted by /u/FlickOnReddit
    [link] [comments]

    New article on Popular Science about building the world in AC Valhalla

    Posted: 26 Apr 2021 06:04 PM PDT

    Definitely worth reading! ... "From Research to Reality" - How UbiSoft built the world of AC Valhalla. I found it particularly interesting that all the recent games started with Google Earth meshes. But, lots of interesting info in here.

    https://www.popsci.com/story/technology/making-assassins-creed-valhalla/

    submitted by /u/whitehusky
    [link] [comments]

    Black Flag Remastered be the AC of 2021

    Posted: 26 Apr 2021 11:55 AM PDT

    So I'm REALLY hoping that the AC they release this year is ACB remastered. Since the likelihood of a brand new title is slim to none, and they've already remastered 2-3 I think logically BF would be next. I think it would be so amazing to have upgraded visuals and mechanics to the already outstanding game.

    submitted by /u/justinkend1
    [link] [comments]

    Wrath of the druids update and patch 1.2.2

    Posted: 26 Apr 2021 12:33 PM PDT

    Hey everyone. The new update is coming tomorrow (wrath of the druids comes on May 13) and this is the article for it:https://www.ubisoft.com/en-ca/game/assassins-creed/valhalla/news-updates/71XfFFCZ8wXwHVMH2Wsma1/assassins-creed-valhalla-title-update-121

    This is a video I found covering the latest update on valhalla: https://youtu.be/O2KIanPLpRQ

    I hope you guys are as excited as I am

    Enjoy.

    submitted by /u/HLionhunter
    [link] [comments]

    How long does it take Warehouses to reset in AC Rogue?

    Posted: 26 Apr 2021 04:18 PM PDT

    It seems like a couple that i have done are still listed as "Empty" and it's been several days, both in game and real life. Is there something that i need to do to trigger them to be full again or will it just happen randomly?

    submitted by /u/DogWith2Tails
    [link] [comments]

    [Origins] Trials of Sobek and Anubis

    Posted: 26 Apr 2021 09:47 PM PDT

    I bought origins a few days ago and I've been grinding out levels as fast as I can to try to beat the timed quests before they end but I was just wondering what they actually are and what the reward for doing them is just to know wether I should just start ng+ or wait until I finish them

    submitted by /u/alex7263
    [link] [comments]

    I bought the gold edition of ac origins on my ps4, how do i access the season pass?

    Posted: 26 Apr 2021 11:23 AM PDT

    when i bought the game i got a few skin packs and an extra mission, wheres the season pass? is it included in game like when i go to the in game store are the dlcs free because of the season pass that was included?

    submitted by /u/JadOfSparta
    [link] [comments]

    Are there any comics about the Indian brother hood of assassins?

    Posted: 26 Apr 2021 08:37 AM PDT

    I thought there was one with Evie but I don't remember

    submitted by /u/RagnaroFirelord
    [link] [comments]

    About the armor of Brutus

    Posted: 26 Apr 2021 09:41 AM PDT

    What happens to the armor of Brutus after brotherhood? Did he just leave it for a recruit or was it lost? Has this been answered?

    submitted by /u/MrStan13
    [link] [comments]

    Is the St. George Armor worth investing in?

    Posted: 26 Apr 2021 03:01 PM PDT

    I've just managed to get the complete set. Story-wise I am at Oxenefordscire. Previously I was using the Raven Clan Armour with dual wield Varin Axe and Housecarl Axe. Would appreciate your view Reddit.

    submitted by /u/Girv05
    [link] [comments]

    I've reached the end of the main story in AC Valhalla and something really irks/confuses me [SPOILERS]

    Posted: 26 Apr 2021 09:51 AM PDT

    So I got back from Norway at the end of the game where I managed to get the "good" ending. However I dont understand how Eivor isn't able to piece together the fact that Basim is Loki reincarnate and that he wants revenge. I finished the Asgard arc and Eivor remembers everything that happens when he wakes up. Should'nt he have realised the first time he was in Asgard that Tyr is Sigurd and that Loki is Basim. The face and voice are obvious giveaways aren't they? Anyways maybe there's a logical explanation for this but I just found it weird that Eivor wasnt at all able to piece things together

    submitted by /u/TehRealSpodermen
    [link] [comments]

    No Core or Time-Limited challenges for AC: Odyssey? Did they cancel it for good? Even AC: Origins has them.

    Posted: 26 Apr 2021 10:06 AM PDT

    Bonus to all aligned gear

    Posted: 26 Apr 2021 03:51 AM PDT

    Does bonus apply when I have 5 pieces of armor or do I have to equip a weapon with the same alignment too to get the bonus? "Hero stats" doesn't reflect the changes from all aligned gear

    submitted by /u/mrFreud19
    [link] [comments]

    No comments:

    Post a Comment