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    Saturday, May 2, 2020

    Assassin's Creed The Old and the New, by myself

    Assassin's Creed The Old and the New, by myself


    The Old and the New, by myself

    Posted: 01 May 2020 08:48 AM PDT

    ACIII SteelBook vs. AC:V standard edition

    Posted: 01 May 2020 08:03 PM PDT

    I got a commission of my wife as a courtesan-esque Assassin

    Posted: 01 May 2020 01:19 PM PDT

    Why do you guys act like the old games had such deep stealth mechanics?

    Posted: 01 May 2020 11:34 AM PDT

    The stealth in the old games was the bare minimum compared to Hitman or Splinter Cell

    The social stealth was cool but it lacked depth

    The games didn't even have a crouch until Unity

    People speak so highly of Unity but that game doesn't even have the option to whistle or hide bodies which the new games have

    I always felt like Assassin's Creed game were action adventure games with light stealth yet this sub makes it like the old ones were some premium stealth games

    submitted by /u/BanditJagerMain
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    Please make all stealth assassination moves a 1 shot kill and change the stealth skill tree to be tailored around it.

    Posted: 01 May 2020 09:05 AM PDT

    Before you think this is a shitpost rant, please have a read through.

    I started the game franchise with Black Flag, and played every single one afterwards.

    My playstyle is complete stealth. I scout the entire fort, pick off enemies one by one and only do silent stealth kills. Or if I'm really feeling up to the challenge, only silent assinate the caption, loot and get out. I had a lot more fun playing this way than just barging through the front door and killing everyone.This worked only up to Syndicate.

    Origins introduced a new RPG skills leveling system which killed the complete stealth. Now, before you tell me to level up more to match the enemies' level, let me tell you I know how the level system works.

    Normal "weak" enemies, sure, they can be easily killed by a stealth move. But "captains" or "leaders"? Oh boy.. a giant spear through their frikken neck only tickles them and forces me into a full-on fight. Even a sleeping captain that just had a blade through their heart wakes up as if it was just a mosquito bite.

    In Odyssey, my skill tree is based on Assassination and Hunter (because that's my play style - silent kills). Most of the enemies are easy to deal with but when it comes to captains or leaders, it's a nightmare. I am always forced into a 1v1 duel battle with them after impaling a spear through their brains and pulling it out the other side. Since I have very little points allocated to the Warrior tree, the fight takes unnecessarily too long and don't get me started with the Nation Battle. (Yes, I know I can still use the bow and arrow and the poison skill that reduces enemy armour etc but that's besides the main point).

    All in all, it's very difficult to enjoy the game using the playstyle I loved to use for all the previous games, because it simply doesn't work.

    In the new Assassin's Creed games, can you please bring back the 1 shot stealth skill?

    Instead of having Assassination skill tree that does "20% increased assassination damage", maybe be more tailored around "stealth", such as becoming more difficult for enemies to detect you, sneak around faster per skill level etc.

    However, this should not mean that I can kill a level 50 target at level 1. Give higher level enemies a significantly higher ability to detect you so I won't be able to sneak up to a level 50 captain at level 1. Remove ranged assassination bullcrap (the one where you throw your spear at a ranged target, then teleport next to the target and pull the spear out for an assassination kill).

    Also, please keep stealth kill animation as minimal as possible. The animation on Odyssey is just cringe. Sneak up behind, dagger through the heart, trip them over, another dagger puncture, slicing motion, neck twist... all of that for a single stealth kill? Really? It's way too excessive, to say the least. The whole point is stealth, not rambo. Please just leave that for the "Warrior" kill cam animation. Please just leave stealth kills to a quick blade to the heart then back to sneaking position. Not everything has to be a super cool flashy wombo combo move.

    Some of you will hate this post and downvote this with all the alt accounts you have. Some of you will feel like I am speaking your mind. Regardless, let's keep discussions civil. If you have better ideas or ideas to add on top, please speak your mind, as I have spoken mine on what I personally feel the game is lacking or aspects I don't like. Afterall, we're the ones buying and playing their games.

    Thank you for reading.

    submitted by /u/swangjang
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    i made an assassins creed sculpture. Hope it pleases.

    Posted: 01 May 2020 09:48 PM PDT

    Origins edit by me ��

    Posted: 01 May 2020 07:45 PM PDT

    My first AC Valhalla fanart

    Posted: 01 May 2020 09:46 AM PDT

    The issue I have with the RPG games is not inherently that there is player levels, gear and attributes, it's that they are using exponential scaling on them.

    Posted: 01 May 2020 07:36 PM PDT

    The biggest issue IMO with the new RPG-like Asassin's Creed is not the fact itself that they have these types of RPG elements; it's that they chose to use this insane exponential level scaling, as if it were an MMORPG.

    Exponential scaling means that as soon as the enemy is a couple levels higher than you, you stand absolutely no chance because their health and damage will be such an extreme magnitude higher than yours.

    Look at Shadow of War, for example. It is one of my favorite games of all time, and it vastly expanded the RPG systems compared to it's predecessor Shadow of Mordor too. And yet it did not subtract from the gameplay and lead the players to feel the franchise has lost its identity and become too much of an RPG, even though arguably, there was a bigger jump in RPG elements from Shadow of Mordor to War than say from Unity to Origins. Why is that?

    Shadow of War has gear and attributes too, it has player and enemy levels. But even at level 1, you could kill a level 60 Orc. It won't be easy, because they'll probably oneshot you and you need maybe 8-10 executions on him. But those are still reasonable, doable numbers.

    Like, a level 1 sword in Shadow of War has 30 damage, a lvl12 sword in Shadow of War would have 42 damage, a level 25 would have 56 and the max level (65) would be 150 damage. So essentially at max level you're doing five times as much damage as level 1.

    Comparatively, in Odyssey, you start with like 22 Warrior damage... And end up in a range of several thousands. So you don't end up doing 3 times as much damage, but well over 300 times as much.

    Another consequence of this exponential scaling is of course how quickly you need to replace your gear. 3-4 levels later, and that armor you really like with good assassin perks on it? Yeah, it now has 80% less armor rating than the new items you find, so unless you wanna be oneshot you gotta replace it. This also leads to the fact that it's just not really "worth it" to make an actual build until you're max level - and I personally finished Odyssey's main story long before that, and the side content was not interesting enough to keep me playing.

    Because of the few pieces of information we have about Valhalla, however, I am hopeful that they went with a more sensible scaling system á la Shadow of War this time around. Since every piece of gear is supposed to be unique again (Like in Origins), and that you can use them from beginning to end.

    submitted by /u/Kestrel1207
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    There will be more than 25 different types of enemies, each with a special ability.

    Posted: 01 May 2020 12:37 PM PDT

    Probably the most exciting news on AC Valhalla, 'cause the bestiary in the AC has never been the highlight of the series.

    Confirmed by Julien Laferrière, Valhalla's lead producer.

    submitted by /u/CatsyGreen
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    Eivor may be the one to ‘create’ social stealth.

    Posted: 01 May 2020 01:45 PM PDT

    Anyone else think that Eivor may be the one to create the 'hide in plain sight' tenant?

    Seeing as prior to this the hidden ones never really used social stealth (as far as we know), the fact that it's making a comeback could suggest that this is also the game where we see its birth.

    It would be quite interesting how the loudest warrior ends up being the most silent, perhaps this is what Ubisoft is aiming at.

    submitted by /u/UniLoserAnon1
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    I drew Bayek's Medjay Shield and Khopesh

    Posted: 01 May 2020 09:42 AM PDT

    Assassins Creed: Valhalla (Fan-Art) [Updated Wallpaper Title]

    Posted: 01 May 2020 07:32 PM PDT

    Fan art of Eivor leaving the ship after the barrage of flaming arrows

    Posted: 01 May 2020 04:52 PM PDT

    Fan art of Eivor leaving the ship after the barrage of flaming arrows

    I loved that scene from the trailer when Eivor leaves the ship after the barrage of flaming arrows. That face full of rage was amazing, so I painted it.

    https://preview.redd.it/2jdfpyf4r8w41.png?width=1973&format=png&auto=webp&s=419e1b5cbd61100c31e7378ff804fd754d6a0c1c

    twitter.com/itsartperson

    submitted by /u/dashandslice
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    [SPOILERS] A Comprehensive Analysis of Assassin’s Creed Valhalla’s info dump

    Posted: 01 May 2020 05:23 AM PDT

    Over the past 24 hours, Assassin's Creed Valhalla has had a CGI trailer officially released which has since brought on a colossal dump on information and speculation. This post will be succinctly rounding up the big information, along with having an in-depth analysis of several gameplay screenshots and the CGI trailer. Please be aware that the official news comes from Ubisoft interviews, trailers, and websites. Due to the volatile nature of game design, some of this could change in the coming months.

    Primary news Sources:

    https://www.youtube.com/watch?v=L0Fr3cS3MtY

    https://www.youtube.com/watch?v=L_nb_YECQoQ&feature=youtu.be

    https://www.gameinformer.com/2020/04/30/25-things-weve-learned-about-assassins-creed-valhalla

    https://www.gameinformer.com/2020/04/30/answers-to-our-biggest-questions-about-assassins-creed-valhalla

    https://www.ubisoft.com/en-gb/game/assassins-creed/valhalla/news-updates

    OFFICIAL NEWS:

    General

    • Official Name is Assassin's Creed Valhalla, releasing "Holiday 2020" as a launch title for Xbox Series X, PS5, and on Xbox One, PS4, Epic Store, Ubisoft Store, and Stadia.
    • The Game is currently available for preorder with a Standard, Gold (Standard + Season Pass), Ultimate (Gold + Special "Ultimate" Gear Pack), and Collectors (Ultimate + Collector Statue) Editions.
    • The Season pass is said to contain DLC that will take us to "new lands" and provide new cosmetics
    • Gameplay Trailer reveal will be at Microsoft's Xbox Series X gameplay event on May 7th.
    • The leading team is Ubisoft Montreal, with Creative Director Ashraf Ismail (former game director of Black Flag and Origins), and Narrative Director Darby McDevvit (Former lead writer of Revelations and Black Flag with some work on Origins).
    • 13-14 other teams including an external partner are joined with Ubisoft Montreal on this project which has been in development for 2.5 years currently (since the end of Origins).
    • The main character's name Eivor (pronounced Ayvor) and has a male and a female "skin".
      • Eivor is traditionally a Norwegian Female's name, however, according to Darby both gender options are canon and will be explained upon release.
    • The Male Eivor voice actor is Magnus Bruun best known as Cnut from the Last Kingdom. The Female Eivor voice actor is Cecilie Stenspil.

    Gameplay

    • Combat is overhauled to make every weapon hit feel tough.
    • New enemy variants will be introduced throughout the game so players constantly have new experiences.
    • Enemy dismemberment will occur, including but not limited to decapitation to feel more brutal
    • Furthermore, some enemies have specific weak points to be able to be exploited in combat
    • Any weapons can be dual-wielded, even two shields. This system sounds similar to Dark Souls weapon slots
    • Every equipment item is entirely unique and can be upgraded and brought with you from beginning to the end of the game. Every piece of equipment can be obtained.
    • Level gating is reportedly not a problem with Enemy's difficulty being based on gear load-outs and skill. Though enemy levels will still appear to help give a number sign of their gear.
      • I believe this sounds similar to how Black Flag had ship levels.
    • Skills and gear are the primary way of progressing and evolving your character, rather than simple level ups
    • With this comes an upgraded skill tree being called a skill graph, which according to Ashraf is a natural step up from the skill tree, and boasts more skills to suit certain playstyles, including the ability to throw axes
    • Social Stealth is back (with a twist)
    • Viking Longships are a mode of transportation, not combat, with you able to upgrade your ship and even recruit a crew.
      • Players can traverse both the North Sea and more importantly navigate down tight English rivers in order to gain the upper hand in raids and attacks
    • The Crew is at least partially made up of "Jomsvikings" and are able to be specially built and customized to be shared between you and your friends
      • Jomsvikings were a historical mercenary group of Vikings that lived off the coast of Poland in the 10th and 11th centuries.
    • You control a settlement that is integral to the game's ludonarrative, being a core hub for the player, allowing for many buildings to be built and upgraded including a blacksmith, tavern, and ways to customize your hair, beard, tattoos, and war paint.
    • Tied to the narrative and gameplay, Eivor can lead raids against rival factions be it Saxons, Templars, Rival Viking groups, or even a mystery group.
    • A core idea behind providing the "Viking Experience in the Assassin's Creed Universe" was rewarding exploration. To this they said they "removed certain UI elements" and "if you can go somewhere, you can probably find a good reason to".
      • It is unclear so far what UI elements were removed and if this means PoI as a whole such as asking players to kill x number of enemies and loot y number of chests
    • The map will definitely contain at least part of Norway and most of England (Ashraf called out Northumbria, Mercia, East Anglia, and Wessex explicitly) but did say "most of England. The full extent of the map is currently unknown
    • It was further stated there will be some other surprises in the map. Whether this means a surprise like Libya in origins in the form of Scotland, Wales, or Sweden, or perhaps it could be a surprise like Rome in origins and we may go to somewhere like Paris.
      • Far Cry New Dawn had a system where players could take on specific challenges and quests in small maps and regions separate from the core open world, including quests in Alcatraz. We may see a system like this as well.
    • The largest cities in the game will be London, Jorvik (York), and Winchester.
      • For reference at this time, London and Winchester had around 5,000 people, and York had about 15,000. Paris was at about 30,000. While most Anglo Saxon cities and towns should have wattle and daub huts which are 1 story, it appears Ubisoft is using anachronistic building structures which will hopefully improve gameplay.
        • Specifically, these anachronisms are with castles as the stone keeps we see did not exist until at least 1067 or later, and even then appear to use some building styles found in the 12th and 13th centuries. For cities, it's unclear how built up Anglo-Saxon cities of London and York were. Being based on old Roman ruins, the city walls were left intact while other ruins were stripped of stone to create building foundations. This combined with timber framing and wattle and daub walls made it cheaper and safer to start building up rather than out like the French had done, and begin Jettying. We know from some records this was already becoming a fire hazard and problem in the 11th and early 12th century, so maybe it's a little bit early, but it's less of an issue than the castles.
        • We do see some Norse architecture as well, including a temple based on the wooden stave church. The Norse and Danes really only built 1 story buildings and were mostly longhouses. They didn't have many actual temples like was shown and instead largely worshipped, celebrated, feasted and held community events in the mead hall. So the Viking architecture appears to be attempting to bridge reality and fantasy. It doesn't look unrealistic though and hopefully will lead to good gameplay.
    • The hidden blade does return and will appear on top of the wrist.
    • Minigames include hunting, fishing, dice, drinking games, and flyting; the last of which is described as Viking rap battles.
    • Dialogue choices are returning to some extent, as are potential story choices relating to the settlement. That said Darby made it clear that Eivor is an established character and not a blank slate, so the characterization will be consistent throughout, just with different responses the character may have said. This is more like playing as Geralt of Rivia than the Dragonborn.
    • Runes will be in the game based on the content from the "ultimate pack". Their use is currently unknown.

    Story

    • The story starts in 873
      • For historical reference, Ragnar Lothbrok was killed around 864-865 and his sons invaded England in 865. Ragnar's killer, Aella, was killed by the Vikings in 867. Alfred became king of Wessex in 871 and by 873 the Vikings had control of most of England except Wessex. The war would drag on for another 5-8 years
    • Eivor begins in Norway and will meet with the assassins early on and gains the hidden blade
    • The hidden blade is worn on top because Eivor wants to show it off to scare enemies.
    • Eivor will take his clan to England to start a new life and a new settlement away from the harshness of Norway
    • Assassins and Templars (Hidden Ones and Order of Ancients) do play a large role, and it's being compared to Edward's story
    • Eivor will work with the assassins initially because goals align and later on fully join them
    • Alfred the Great is one of the "bad guys" and is antagonistic at first but may change later in the story
    • There are good and bad Vikings you'll encounter
    • The reason Eivor can be male or female in canon will be explained on release, may relate to the story
    • Modern Day will be playable and we will be seeing a continuation of Layla's story. Darby sounded excited about it, saying he's getting to do something with the modern-day he's wanted to do for years.
      • We will most likely play as Layla, but it has not been directly said yet, as far as I know.
    • The game is being described as a sort of ending for AC, wrapping up some major plot points, seemingly so the series has a fresh start without a reboot for next-gen.
    • The isu will play a part in this, though to what extent is unknown.
    • Odin, mythology, and the Viking religion plays some role in the game, the extent of which is unknown.
    • There is a story reason for why it's called Valhalla, though part of the name choice was classic Norse imagery and naming.

    CGI TRAILER ANALYSIS

    There's not a lot that hasn't been said about this, so I'll keep it brief. We see anachronistic architecture for Vikings and Saxons. We see Alfred (Spelled Aelfred) and a potential Templar behind him that I speculated may be Aethelwold, son of King Aethelred I of Wessex who was Alfred's brother. When Aethelred died the throne passed over Aethelred's heir, to the chagrin of Aethelwold, to his brother Alfred. When Alfred died in 899, Aethelwold tried to usurp the throne from Alfred's son Edward. I wouldn't put it past Aethelwold for being a Templar who was using Alfred.

    We see English rolling hills, harsh nordic environments, sailing across the sea, and so on. During the battle sequence we see Eivor switch weapons a few times to dual axes and so on indicating the weapon system, and even see Eivor throw an ax like one of their skills is. There's also some brutality and dismemberment like the new combat overhaul introduces. The fight with what Ashraf called a "ringleader" shows off tougher enemies and fights, and the enemy weakness system that is the biggest departure from previous combat systems. We also see some Norse religious imagery of Odin on the battlefield, a raven flying overhead, and prayers to Odin, which again shows there's likely a story-related element to this. Last big thing was that we see Eivor explicitly not kill innocents, perhaps implying the raids he conducts are more focused than other Viking raids we may see or hear about.

    SCREENSHOT ANALYSIS

    I won't be going over every screenshot, just the ones I can get decent info from.

    The first screenshot is this one:
    https://sm.ign.com/t/ign_ap/screenshot/a/assassins-/assassins-creed-valhalla-first-screenshots_7a5x.1080.jpg

    Here we see Eivor blowing a horn during a raid on a town. The shields have a small bird on them which was the symbol for Sussex, a small kingdom in the southeast of England that was overtaken by Wessex. It actually is a key site for several historical events, such as the Battle of Badon Hill where King Arthur allegedly killed 900 men in a single day, the Battle of Hastings in 1066, and houses a few cities, including Swindon and Chichester. The cathedral that's on fire looks somewhat similar to Chichester's cathedral, though obvious artistic license and mild changes due to differences in architecture styles throughout time when buildings could be renovated. If this is Chichester, the first house we see on the left looks to be 1 story tall, while a building in front of the church appears to be 2 stories tall, again showing off the mildly anachronistic architecture.

    Next, we have:

    https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/VHbH1H02Eow4gmTjT70jM/423ed211e3abb2f9b9e59adf287f3de8/_UN__News__Assassin___s_Creed_Valhalla_____Become_a_Legendary_Viking_Raider_-_Norway_960x540.jpg

    This is just a shot of Norway with the Aurora Borealis above, which may imply northern Norway, but it may not with the liberties being taken. Once again we see a Viking temple which, while beautiful and looks okay for parkour, is historically inaccurate.

    This is an interesting one:

    https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4fVRd21Ca0hDITZGzbiagJ/cb879080760056431f1e7754b05f43bc/_UN__News__Assassin___s_Creed_Valhalla_____The_History_Behind_the_Viking_Legend_-_Drakkar_960x540.jpg

    Here we see the female Eivor leading a longship in stormy waters to a fort or castle on a high cliff island. Above the head is what it likely your bird. Here it does look a bit like an eagle, but other images look like a raven. Perhaps we can customize it's skin too. Next to the ship, we see some Puffins on the rocks, which are common birds throughout the British isles.

    The really interesting part is the fort though. Examining the image we can see a light source coming through the clouds at the top right of the image, and this is illuminating the right sight of the fort and casting a shadow to the left. The sun is obviously east-west facing, and as a result, if the right side of the fort is the part being illuminated the most, it too is likely east-west facing. This actually narrows down a lot, because while England's southern coast has the famous white Dover cliffs and is a bit rockier, the east coast is far lower, and back in the 9th century was a lot of swamplands and alluvium as well, But since the light source shows that the castle is likely east-west while the character comes North-South, we're most likely looking at the east or west coast of England. Then I found Dunnottar Castle, which is on a similar island-like outcropping, is fairly famous, has the right east-west alignment as well. See a picture here. The problem with this castle is that it's not in England, it's on the coast of northern Scotland. Do not take this as Scotland being confirmed. Historical liberties can always be taken.

    Inb4 these aren't the same because Valhalla image has an arch and the real-life image has a natural path down, obviously, this can happen over the course of 1200 years due to mudslides, rock slides, torrential downpours, and different weather patterns than erode the earth and soils.

    This is the next image: https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2pCpOhfRfDJasr1CTRJCH2/4e0b80c15560994d751120d269322fb9/_UN__News__Assassin___s_Creed_Valhalla_____Become_a_Legendary_Viking_Raider_-_England_960x540.jpg

    This appears to be England in the autumn, though I believe it's actually a regional boundary. See, Southern England is fairly flat with a few rolling hills. Even middle to northern England is pretty flat and the hills are not craggy (rocky and unsmooth) until we enter the Strathclyde or wales. So with that in mind, we're likely on the border of Scotland or Wales. Once again we're facing the sun which implies we're facing west (or east), and we a large number of mountains to the west and north. I do believe this is North as well because of the snow. Eivor is standing on Autumn like mountains at a similar height an a few hundred meters away is snow. Similar biomes were separated based on regions in Origins and odyssey and help make every area feel unique. At the foot of the white mountains, we can make out some colors and shapes of wooden buildings similar in color to the buildings near us, implying this more mountainous area is playable.

    This is the final image I'll be analyzing for now:

    https://www.unilad.co.uk/wp-content/uploads/2020/04/Assassins-Creed-Valhalla-Screenshot-4.jpg

    Here we see a castle or fortified town on a mountain, surrounded by tall craggy mountains next to a large body of water. I'll be honest, I went through a lot of encyclopedias to see if I could find a castle similar to this in England and the best I got was Dover castle or Rochester Castle, both of which are right next to the sea and don't have mountains like that. Then I looked at Scotland and I have two decent contenders. The first is Urquhart Castle which is a castle on a hill/ outcropping on Loch Ness. The Loch itself is surrounded by tall mountains and the castle dips down fairly lower requiring a bridge to enter it, where a moat or medieval river could have run through like we see in the image. This also would allow a large amount of water to be surrounded by mountains. And once again, this image really shows off tall craggy mountains, that really isn't in Southern England where Ashraf has explicitly said the game will take place. The most rugged place like this in modern England is the Lake District in what was Cumbria and Strathclyde and not controlled by the Saxons at the time. What was controlled by the Saxons was Edinburgh, which has a castle on a tall cliff like this, is near a large bay, but the bay has mountains that come down a bit so there's a U shape in the river where we may not see the entrance to the sea like in the image.

    Again this in no way proves anything. Ubisoft world designs could just be very liberal with the mountains when they shouldn't be, but it does make for interesting speculation.

    submitted by /u/nstav13
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    Wallpaper created from two incredible drawings found on this sub, created for self-use and wanna share.

    Posted: 01 May 2020 12:10 PM PDT

    I sincerely hope that Valhalla is going to be the start of Ubisoft's renaissance

    Posted: 01 May 2020 09:08 AM PDT

    If you think about it, Valhalla (and Watch Dogs Legion) are the next big games from Ubisoft that are post-GR Breakpoint. Breakpoint was pretty much its namesake, the breaking point, for a lot of Ubisoft's practices. Nothing major has been out from them since, as they only have been trying to just support the current stuff (GR Breakpoint, R6 Siege, For Honor, Division 2, etc). This is also going to be the result of them not rushing AC games on an annual basis to try and compete with games that do this, too, like CoD. These changes could herald a new Ubisoft, and I am eager to see how this will be shown with Valhalla (and Legion)!

    That and I'm a sucker for Vikings and Norse Mythology in general, so this is probably my dream AC finally coming true!

    submitted by /u/Viper114
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    Wild extremely dubious theory: The hooded figure in the Valhalla trailer is actually a Hidden One who Eivor believes is Odin

    Posted: 01 May 2020 07:47 AM PDT

    "The Norse beliefs and the Norse mythology was an everyday part of the culture. And this is the way we're approaching it, from a sense of the grounded history of the Vikings and the Norse people," Ismail said. "We also, we're telling a personal story of Eivor. So Eivor's perspective of the world, this is sort of what's hinted at in that trailer, how Eivor will take a sign or see something and put their own spin on it."

    This might just be for the trailer but, if this is the case, why does he actually see Odin? Is he real? Is Eivor hallucinating?

    This is completely without evidence and with plenty of wishful thinking, but could the hooded figure actually be a Hidden One, whose skill and wisdom (and weird relationship with birds) leads Eivor to believe he is actually Odin?

    We don't actually see the figure change into the raven and assassins seeming to disappear or appear from birds has been seen in AC trailers (AC1 and AC3).

    Ashraf says in the trailer commentary that when Eivor sees the figure he "believes that he is recieving some kind of favour" but he does not confirm whether this figure is actually Odin.

    The shot is also quite reminiscent of the AC Revelations when Ezio 'sees' Altair but obviously that could very easily be a coincidence.

    Darby has hinted towards making sure that Valhalla is a Viking game within the AC world and having this connection between the Hidden Ones and Eivor's sense of a greater purpose would be a quite an interesting idea.

    The hidden blade being a gift from "Odin" would certainly make Eivor show it off.

    I'm not sure whether I really believe in this theory but let me know what you guys think. I'm cautiously optimistic about this game, especially with the people involved. Even if this is primarily a Viking game, I'm still excited to see what the team have come up with.

    submitted by /u/dwilko414
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    I can't believe I haven't seen anyone asking if the database will be back

    Posted: 01 May 2020 09:08 AM PDT

    I need my additional information on characters and locations damn it! Preferably narrated by Shaun Hastings

    submitted by /u/MrGiffster
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    We gotta change something about the Modern Story with Valhalla

    Posted: 01 May 2020 09:47 AM PDT

    I have played and beaten every single AC game and all of their DLCs. Super excited for Valhalla. However, we got some real things to fix. Specifically, the modern day storyline.

    Since Desmond died, the whole modern story has felt kind of pointless. In Black Flag and Rogue it was kind of interesting, but not nearly to the same degree. I could give a shit less about Layla or whoever the agent was in Syndicate and Unity.

    Not to mention that William showed up in Origins and then totally disappeared in Odyssey? I'm not sure what their plan was, and I'm still unsure what the deal is with Juno right now.

    Long story short, they either need to totally redo the modern storyline or, honestly, just totally get rid of it. I could go either way at this point.

    That's it lol, I'm not here to start an argument I just wanted to say my peace.

    submitted by /u/baycho95
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    Darby McDevitt told Norwegian media that the developer team went to a research trip in Lofoten and Roskilde. May indicate that we get northern parts of Norway as well as Denmark in the game.

    Posted: 01 May 2020 02:04 PM PDT

    4 MUST DO Locations in Future Assassin's Creed Games [Illustrations Included]

    Posted: 01 May 2020 01:49 AM PDT

    4 MUST DO Locations in Future Assassin's Creed Games [Illustrations Included]

    Now that we've finally got the Vikings installment and Japan still being a highly demanded setting, I wanted to take this chance to illustrate 4 other Locations and Eras that could add a layer of depth to the story, not to mention being incredible locations to explore in an open-world game.

    I will set out the Location (with images), Time-Frame, Game Theme, Some Back Story & Potential Look for the Protagonist.

    #4: Sanaa & Shibam - Yemen | Sulayhid Dynasty (circa 1125 CE)

    This setup would take place approximately 40 years before the birth of Altaïr. It would be set in the Kingdom of Queen Arwa in Yemen, she was known to be unpredictable, strategic and also very beautiful. She moved the Capital from Sanaa to another beautiful Yemeni city called Jibla.jpg), which would also be an excellent third location to explore. I chose the year 1125 because it was when a coup was being staged against her, in which she prevailed and exiled the perpetrators.

    This could contribute greatly to the storyline in relation to Altaïr's history and teachings. You see, Yemen during the Sulayhid Dynasty was known to be the Birthplace of the ideology that inspired the real life Assassin order (or as they call it "Hashashin"), these regions of Yemen were said to have a prominent presence of Isma'ilism, which was the mother sect/ideology of the Assassin order.

    On to the cities. Sanaa was a major attraction at that age due to its unique and impressive architecture and high buildings, it was a dynamic and eye catching city with deep Arabian history. Until this day, the buildings have almost remained untouched and stand as a monument to the past. Looking at the city, I see it as THE perfect Assassin's Creed setup that could spawn an array of fun mechanics and parkour, this also applies to Shibam which is even more insane when it comes to building heights.

    Finally, Queen Arwa's final years were poorly documented in history books, thus giving more leeway to get more creative with storytelling and integrating some references to Altair and Jerusalem.

    City of Shibam | aserica.com

    Old City of Sanaa | Art: by Dominic Piperat (Right only)

    Old City of Sanaa | Pinterest

    Left: by Dmitriy Semenov | Right: by pixelcharlie

    By BriGht-liGht-NSH

    #3: Nusantara (Indonesia) | Shailendra Dynasty (circa 850 CE)

    I will be brief due to my ignorance of this region's history.

    This would be set during or after the period when Rakai Pikatan Defeated and expelled Balaputra to Srivijaya (Sumatra). During this era, the construction of Indonesia's most prominent historic sites began ( Construction of Prambanan and Plaosan temple).

    The vast number of islands and unique locations pave the way for a dynamic experience similar to Black Flag. Not to mention the option of exploring the coastlines of Thailand.

    Here are some illustrations to the type of architecture we might see:

    Borobudur Temple | Civilizations V

    From top to bottom: 1- Prambanan Temple | 2- by przemek-duda | 3+4- No Source| 5- Prambanan Temply by fuppay | 6- Pinterest | 7- by Dmitriy Zaviyalov

    Top: ninetyeightpointsix.com | Bottom: by James Paick

    Left: pngbarn.com | Right: by makan-basamo

    By Fahmi Fauzi

    #2: Nabataean Kingdom (Petra) | Classical Antiquity (circa 90 BC)

    This setup will be made during the Hasmonean invasion of the Kingdom. With this event, the writers may begin setting up a clear Templar expansion storyline where we may begin to understand how the Templars slowly became a force to be reckoned with.

    The Nabataeans won the war against the Hasmonean Dynasty and repelled them, this could make the scene for some epic red desert battles.

    The map would be essentially the City of Petra and its surrounding regions. The dynamic mountain environment paves the way for underground exploration (Caves) instead of desert roaming, giving more detail and dynamism at the expense of map size.

    Alternatively, the story's time-frame can be shifted to around 40-30 BCE and connect with AC Origins, possibly confronting Aya (Amunet) since both regions are interconnected. This could set the scene for a possible early divide in the Assassin order and its schools of thought, which could pave the way for later games that expand on that divide.

    by Martin Deschambault | Ubisoft

    by Raphael Lacoste

    From left to right: 1- by lumepa | 2- by David Roberts| 3- by Martin Deschambault (Ubisoft) | 4- by Khai Nguyen

    Recreation of the Ancient City of Petra

    #1: Babylon - Mesopotamia | Achaemenid Empire (circa 539 BC)

    This setup is made just before the Battle of Opis where the player will witness the fall of the Neo-Babylonian Empire after witnessing the death of Nebuchadnezzar 23 years before that at the hands of the protagonist's Mentor or Parent (or with the help of). This era was a very significant era in human history as well as being the prequel to Assassin's Creed Odysey.

    There is no place to exhibit the mystic origins of the brotherhood and the pieces of Eden than Ancient Babylon. The city is known for its supernatural phenomena and could be a perfect location to expand on the story of The Isu as Babylon may present itself as the catalyst of the Assassin - Templar conflict where the protagonist flips between both sides.

    Not to mention that Babylon was one of the most beautiful cities this earth has ever seen.

    Additional locations to explore may include Persepolis as it is also a beautiful Architectural masterpiece.

    The Hanging Gardens of Babylon | Pinterest

    City of Babylon | Bottom: wallpapercave.com

    City of Babylon | Pinterest

    By yannickdubeau

    Left: blackbandos-homebrew.fandom.com | Right: by Conceptibot

    Persepolis | Art> Top: by macgobhain , Bottom: by epicme10

    **** Declaimer: I do not own nor claim any of the artworks I have used above, citations will be added if provided by the source website.

    submitted by /u/ZeezoRockOut
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    Assassin's Creed Valhalla: Wallpapers + Art + Screenshots (Source: Gamersyde)

    Posted: 01 May 2020 11:24 AM PDT

    My favorite passage regarding the Norse outlook on life, and their relationship to the gods

    Posted: 01 May 2020 11:35 PM PDT

    The following passage really sums up for me the place that the gods held for the people in the Norse cultures. I hope this rather mature outlook is reflected in AC Valhalla.

    "In spite of this awareness of fate, indeed perhaps because of it, the picture of man's qualities which emerges from the myths is a noble one. The gods are heroic figures, men writ large, who led dangerous, individualistic lives, yet at the same time were part of a closely-knit small group, with a firm sense of values and certain intense loyalties. They would give up their lives rather than surrender these values, but they would fight on as long as they could, since life was well worth while. Men knew that the gods they worshipped could not give them freedom from danger and calamity, and they did not demand that they should. We find in the myths no sense of bitterness at the harshness and unfairness of life, but rather a spirit of heroic resignation: humanity is born to trouble, but courage, adventure, and the wonders of life are matters for thankfulness, to be enjoyed while life is still granted to us. The great gifts of the gods were readiness to face the world as it was, the luck that sustains men in tight places, and the opportunity to win that glory which alone can outlive death."

    -- from "Gods and Myths of Northern Europe" by H.R. Ellis Davidson, 1964

    submitted by /u/VVulfpack
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