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    Tuesday, April 21, 2020

    Assassin's Creed Thought People Here Might Like to See My New AC PS4 Controller!

    Assassin's Creed Thought People Here Might Like to See My New AC PS4 Controller!


    Thought People Here Might Like to See My New AC PS4 Controller!

    Posted: 20 Apr 2020 01:55 PM PDT

    If they're gonna embrace the rpg element than they should allow us to play as an assassin and not only as a warrior that can do assassin things.

    Posted: 20 Apr 2020 08:57 AM PDT

    I am talking about a playstyle and skill tree or whatever that favors stealth and parkour and a separate one that favors combat and weapons.

    If you go the assassin route:

    • than you are less effective/can't use heavy Armour and weapons
    • fighting heavy/strong type of enemies will be tougher.

    But you do have the ability to:

    • Dodge and move quicker
    • have access to advanced parkour moves so you can climb and freerun more efficiently
    • have access to things like poison darts and throwing knives and other low profile gadgets
    • can perform advanced stealth moves and be more effecting at hiding in plain sight

    If you decide to go the warrior route you can:

    • Use heavy weapons and armor
    • perform advanced combat moves to take down bigger foe quicker
    • access to tools like fire bombs and other high profile gadgets

    But you can't:

    • freerun/climb as effectively
    • cant use social stealth/hide as effectively
    • cant perform any quick doge moves in combat

    And obviously this isnt gonna be black and white. You'd have the ability to mix and match so that you can be an assassin that uses heavy weapons but of course it wont be as effective as if you would have gone the warrior route with heavy weapons and vice versa.

    I think this way it gives both types of players the kind of enjoyment they're looking for in an AC game.

    submitted by /u/torrentialsnow
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    Regardless of where or when the next game takes place I just want something like the homestead from 3 brought back.

    Posted: 20 Apr 2020 08:46 AM PDT

    Finally beat the main story in Odyssey and currently working my way through the cultists and recovering the POE, Medusa can get fucked as far that's been going. I just would have loved to have say Marko's vineyard or similar location to show off trophies and armor sets.

    submitted by /u/IAMA_Drunk_Armadillo
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    My biggest wish for the next game, whatever it may be, is more than 10 faces and 4 voice actors for NPCs. This is a problem in both Origins & Odyssey.

    Posted: 20 Apr 2020 01:09 PM PDT

    The voices especially are so repetitive! Also it always irks me when the voice doesn't fit the character at all, like a giant dude with a mousy little voice or a young woman with an old lady shrill.

    submitted by /u/FNILife
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    Character customization for the next game?

    Posted: 20 Apr 2020 10:14 PM PDT

    Would you like to have some sort of character customization? Idk maybe different hairstyles and tattoos from various shops in the game world. It could be rewards for certain things too. Free all fortresses and you get this sick new haircut or so, you know?

    submitted by /u/AWU_Hades
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    ( Odyssey ) Side Quests

    Posted: 21 Apr 2020 12:46 AM PDT

    Hi!

    There is something that bothers me a little bit...many side quests NPC ask me to kill their opponent / antagonist / rival for silly things like "he wrote a poem about me", "he makes fun of me" and many others. I am a Mysthios and kill to earn money but it should be primarly against other warriors / mercenaries / bandits not against unarmed civilians just because some other persone doesn´t like them. Some excuses are so stupid and the worst part is that there is no other way, kill them or you fail the quest. I know the option "take them down and recruit" but still, it´s always mostly black or white, no other solution, and mostly it´s me saying to the NPC "I kill him for you", instead of some other choice. I feel bad for those people, I am a Mysthios but I have my pride and my honor too. I am not a cold murderer that kills unarmed people for 200 drachmae. They should develop it a little bit more, maybe a 3rd choice like " i kill it for you " and then when Alexios goes away he speaks to himself saying " no way I am going to kill a civilian, I´ll try to speak to him" or something like that.

    submitted by /u/Grim_of_Londor
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    A compilation of AC Raganarok ideas

    Posted: 20 Apr 2020 06:10 PM PDT

    This is a compilation of a lot of different peoples ideas along with some of my own.

    First things first is a player home. Something to upgrade and customise and put things on display. Nothing too large, just a humble abode.

    Second, the ability to choose your play style. With the ACO games you could try and attempt stealth but we're almost always forced into direct combat later. For this game you should have the option to don armour and heavy weapons, but are slower and less agile. With Assassin give access to smaller weapons THAT INSTANT KILL ON ASSASSINATION, and make character more agile. this post goes into it more

    On that note, they need to improve the parkour system. Add more advanced moves and more unique animations.

    My stuff: Give your character, if he's a Viking, sick tattoos. Think Baldur from GoW. I really like the blue of the ice and the black rock in that game. Might be a cool addition to a viking setting.

    submitted by /u/Retr0Gamer2404
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    Assassin's Creed (2016 Film) - What are the best and worst parts, according to fans?

    Posted: 21 Apr 2020 12:55 AM PDT

    I am an aspiring screenwriter who's recently revisited the 2016 film, Assassin's Creed. I have decided to rewrite the film on my own time as an attempt to fix some of the mistakes made which made it so poorly received, and I felt as if this was a good place to go in which to ask:

    What components from the film that deal with the story (relationships between characters, needed scenes, etc.) would you keep if you were in charge of the final cut of the film? What would you remove? Why?

    Let's discuss below!

    submitted by /u/zachary3long
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    I'm playing Black Flag again..

    Posted: 20 Apr 2020 09:04 PM PDT

    Only Ubisoft could make a puzzle out of grabbing something two meters above your head with nothing but a tree to work with. Brilliant.

    submitted by /u/aquaticsardonic
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    AC game during the Roman Crises of the 3rd Century

    Posted: 20 Apr 2020 11:25 AM PDT

    I was thinking the game would take place between the years of like 257-259ish AD (right before the splintering of the Empire) to the Empire's Unification under Aurelian in 274. Between the multiple invasions the Romans faced, the plague, the assassination of Emperor Gallienus, and the multiple civil wars I feel like it would make the perfect time span for Templar driven conspiracies

    submitted by /u/McAfee4Pres
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    Leveling, Scaling, and Narrative Impact on Assassin's Creed Progression

    Posted: 20 Apr 2020 04:00 AM PDT

    Since Black Flag, Assassin's Creed has been gradually adding more RPG mechanics and part of that has been leveling. While it wasn't too bad in AC4 where it would rarely ask you to grind a tiny bit to get a better ship, it became a bigger nuisance in more recent titles, Origins, and Odyssey. While the leveling of Origins and Odyssey are very bad, and I will go into that more momentarily, the biggest reason appears to be due to the poor definition of the genre that Ubisoft have confined themselves to.

    Assassin's Creed's Genre at its core is an action-adventure title, which is a very broad genre to be fair. Ac1-Syndicate are all Action Adventure Sandbox titles though, whereas Origins and Odyssey attempt to be open-world action RPGs. They are not open world though. Sandbox and Open World seem very similar, and they are, but despite many people blending them together are distinct genres and styles of world design. An Open-World is the idea that your game's world is completely open from the beginning or very near to it. While Zelda Breath of the Wild is called "Open-air" it adheres to this very well. As soon as you get the paraglider, you can go anywhere at all. There is an easier way to do things due to weather conditions, but the tools to succeed are always available regardless of the direction you go in. Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout New Vegas, are a few more popular RPG examples of an Open World. After you complete the tutorial, you can go anywhere. Some areas are easier than others, but you can go anywhere.

    A Sandbox, however, does restrict your movement based on narrative progress. Assassin's Creed 1-3 all do this where certain districts and cities can't be explored until certain points in the game. Every Borderlands does this too, with more areas becoming available as your progress narratively. Think about GTA IV how you can't cross a bridge until certain story moments. I do want to quickly say that you may also hear sandbox be used as a way to describe weapon pools in video games, which is an accurate term, and while AC's weapon/tool sandbox is ripe for criticism, for the purpose of this post, sandbox will only be referring to an open vs narratively linear structure.

    So why am I saying that Origins and Odyssey aren't really open world? After all, after beating the tutorial you can go anywhere on the map. This is true but only technically. During my first playthrough of Origins right after the tutorial, I turned around to head up the black mountain because I heard there was an achievement up there. On my way up a random large cat spawned from nowhere and one-shotted me on easy. The same happened in Odyssey where I was trying to explore some of Greece before continuing the main story and while I was just riding my horse down the road a random bobcat jumped from the bushes and killed me in 1 hit, on easy. The game doesn't present physical barriers anymore to prevent travel, but instead a soft one. If you go somewhere before the game wants you to, you will be punished by characters 4 or more levels higher, because once something is about 4 levels higher than you, you literally have no effective way to combat it, even on easy. You do next to no damage to them while they do far more damage to you.

    Think for a moment about other good games with similar structures to AC. Was there ever a point where you can't progress in dark souls because of the level? No, players do Soul Level 0 all the time. What about Skyrim? Nope, enemies can be killed just as easily at level 1 vs 81, or even more so if you don't reset your combat skills in Skyrim.

    But it's okay in Assassin's Creed. The leveling system isn't that bad. Just don't explore outside the designated areas and focus on the main quest. Except that you literally can't just focus on the main quest because side missions and PoI are required to be a high enough level at multiple points. This was especially apparent in Episode 7 of Odyssey which had a 4 level jump between sequences and was such a long grind that so many players complained it had to be patched to be fixed mildly.

    The grind was annoying in Origins for sure, but it was dialed up to 11 or actually 99 in Odyssey with over doubling your max level while adding next to no extra content. After 100%ing all main content (obviously not radiant quests but all DLC, POI, actual side missions, story, etc.) I was in the mid-60s. I used boosts from the new story mode to get to level 99 which subsequently got me banned from using story modes. Oh no, how dare I try to make the most of my experience by using the tools you provide to reach max level and gain some money because it takes literally a million XP to level up and over a million of a single currency to level up some items and you need a ton of different currencies for every item and upgrade. Gotta have that 1.5 million drachmae, 250,000 wood, and 125,000 metal to upgrade a 3ft sword. Cause that economic system makes sense.

    People would constantly complain about how annoying the optional collectibles for old AC games were. But they offered very little in terms of rewards if anything. You didn't have to collect all the chests or feathers unless you wanted an achievement. But now, beyond just achievement hunting the optional bandit camps aren't optional. In odyssey, every mission takes you to at least one of the 730+ POI. To stay leveled you're constantly having to do copy/pasted bandit camps raiding the same camps, killing the same enemies. Now the collectibles just require a little more effort than before. This forces players to play the game for longer than they would normally because they have to do these areas to progress, allowing the leveling system to pad the game time and give Ubisoft a reason to say their game is successful. Sure players are logging 100+ hours in odyssey but a similar percent of players is actually finishing the campaign when compared to AC2, which we can get good numbers on based on the % of players with certain Xbox achievements. I just checked and Odyssey's story completed achievement was obtained by about 26% of the players; Origins was 27%; AC1 was 27%; and (original release) Brotherhood was nearly 40%.

    The unfortunate reality is that beyond good talking points for Ubi execs, the leveling system has another major issue, being that it is inherently shady and addictive. It's clear that Ubisoft designed the leveling in Origins and odyssey to sell MTX and be addictive. You level up quickly at first and slow down a lot towards the end, which is normal at first glance until you really notice how much you slow down. By that point, the leveling system has you addicted. The bright flashing lights, loud sounds that drown out everything else, this is a regular psychological tactic that slot machines use. While it doesn't make a lot of sound for losing, you suddenly get a big loud noise and bright colors and flashing for winning. This triggers a reaction in your brain to create a sort of happy high similar to cigarettes and alcohol. So when players see they get rewarded for completing another copy/pasted bandit camp, they care less about the quality and more about the high they're getting from leveling up. Compare this to the far more user-friendly system in Skyrim which has a medium-sized notification below your compass but decently above your crosshair so it's not in your direct line of sight, and a single note/tone to denote the skill level up. Dark Souls only gives a basic audio cue for leveling up which has to be done manually in menus at a bonfire where it's very possible and easy to lose the ability to level up prior to reaching the bonfire. Instead of figuring out innovative ways to level up like in other critically acclaimed games, Assassin's Creed decided to look towards gambling psychological tricks, and when that leveling high slows down, you can always just buy a permanent boost for actual money. What's that, you found a way to level up fast without buying our microtransactions? Ban them from using part of our single-player game where they can only impact their own experience.

    All this comes at the cost of a sense of real progression. How do you know you progressed in Odyssey? Well, ease of killing enemies isn't it since all enemies are scaled with you. The best way to know you're progressing is because the level of enemies is higher and the damage text you hit them with is now saying it's over 9000 rather than that measly 8500 you hit with previously. New enemies aren't introduced, and if anything now that grunt that you handled at level 1 is level 99 with you and hits just as hard at level 99 as he did at level 1. New weapons aren't introduced. Armor more or less looks the same except not it has a gold background instead of purple. Oh boy, really innovative and exciting there.

    In the old games, all this progression was tied to the narrative. You want better gear, kill the next target, watch Ezio's story unravel. You get to see new factions, characters, enemies, and situations that you're put into. Your skills progress too, with new items like a poison dart or a second hidden blade at your disposal. You feel your arsenal and everything getting stronger as you progress through the story, which makes sense due to the animus having us relive memories. It makes sense that our ancestor would get better over the decades of his life that we spend with him. In Odyssey, though our progression is based on how many bandits and mercenaries we kill. Nothing new is unlocked by progressing the story in Odyssey except more story, which is extremely padded because we gotta have more leveling and go to more forts and camps. This cheapens the narrative impact on the character development in gameplay and story which was intertwined in previous games as a cohesive unit.

    I understand if Ubisoft wants to keep AC as an open-world RPG, but it needs to do that right, and completely re-evaluate the leveling system and how it ties to the narrative progression. The current system has less weight in both gameplay and story, and just pads game time rather than helping create a unique experience like Dark Souls or Skyrim do. Players should feel more powerful through gameplay and not because text is telling them they're doing more damage, and it should scale up at a reasonable extent to not create the toxic relationship Odyssey has with its leveling system. I sincerely hope that the rumors for Kingdom are true in regards to creating a Skyrim based level system where individual skills are leveled up based on use and do not affect your ability to explore the open world.

    submitted by /u/nstav13
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    Why do people hate AC Syndicate so much?

    Posted: 20 Apr 2020 12:51 PM PDT

    I've been replaying Syndicate, and I don't see why people hate it so much, like ok, the combat is a little too cartoony for AC and Jacob has no redeeming qualities, but aside from that I love the game to bits. (Bounty hunts are retarded tho)

    submitted by /u/fieball74
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    Modern day assassin’s creed game

    Posted: 20 Apr 2020 04:31 PM PDT

    I personally feel like an assassin's creed game that takes place in a more modern time, like in Afghanistan or maybe in the 60s during the Vietnam war would be really cool. Is there a reason why this wouldn't work, or do you agree with this, disagree? Let me hear your opinions

    submitted by /u/shaquille_oatmeal98
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    My Love-Hate relationship with AC: Origins, and why you must play it during this quarantine

    Posted: 20 Apr 2020 12:02 PM PDT

    https://preview.redd.it/ysx0jkbgt0u41.png?width=1481&format=png&auto=webp&s=ce48fe6c17e166f54f40e93b4082864c83bd4731

    https://preview.redd.it/z3xbphbgt0u41.png?width=1354&format=png&auto=webp&s=d7cc8470685cc8263198bc87c20de1c61123bd17

    So, let me start by saying I have played every assassin's creed game so far apart from odyssey. Hell, I've even played the chronicles games.

    AC: Black Flag was the first-ever AC game that I played, and it made me fall in love with this franchise. Not really for its gameplay mechanics, but the lore and the storyline fascinated me. I was a sucker for it, I loved playing those stealth missions, the areas in all AC games are designed in such a way that u can multiple approaches and that's what has made me come back to these games again and again. Yes, I know the tailing missions and the bugs may put you off, but other than that if you look at the games as a whole they are a wonderful experience.

    Now, as I've stated earlier I am a sucker for the old style of AC games. Just hardcore stealth with a compiling storyline so when back in 2017 when I saw the new AC-origins trailer and gameplay, I was hella pissed.

    I think I was a little naive and resistant to change back then. However, I still picked up the game within 2 months and tried to give it a shot. I completed the first area of the game, but to be honest, I did not enjoy it, the RPG system was really off-putting for me in the beginning. So, I left the game rotting in my library with no intention to play again.

    Fast -forward to 2019, I had just completed my degree and was jobless back then. I decided to finally play The Witcher 3. And oh my god, did this game change my perspective of everything. I had sunken 200+ hours into this game and it was only my first playthrough. By the time I finished my first playthrough ended, I had secured a job and everything seems to change. I was open to games which I would not previously play, just as an afterthought that this might be good too similar to the experience with the Witcher 3. (which I think is the best game ever.)

    I live in Mumbai, India. I have been under lockdown for 4 weeks now. I work as a mobile app developer, and as you know the IT industry never shuts down so most of my day goes while Working from home. But how much ever time I am able to make out of this quarantine has gone to AC: Origins. I started playing AC: origins again from a fresh, and to be honest coming back from The Witcher 3. This is a top-top quality game. I have spent more than 60 hours on this game and I am still not tired or have a feeling to let-go of this game.

    Ok enough of my history with AC, let's talk about Origins as a game.

    First of all, the game is beautiful af. I mean how can someone make sand so beautiful. Also, the water in this game is the best I've seen in any game yet. I have played this game with a major focus on stealth, but you can go yolo fighting if that's your style. To add to such a beautiful environment, you add the element that you can climb on any surface and that's a yes yes to me any time of the day. There's not forced choice of gameplay made on you like the previous AC titles, making it much more open to newer audiences.

    Let's talk about the gameplay and the RPG elements, the combat is pretty meh compared to something like The Witcher or the dragon's dogma (both of which I've completed so I kinda relate to this). The RPG elements are pretty good but very normal if you compare it to something like the witcher. Once you get a good sword/bow you like, you will have no need or urge to go look for better weapons as you can pretty much upgrade your weapon at any time of your game to your current level. So, the looting expect is very underwhelming about this game.

    However, the customization is pretty nice. Some legendary outfits look way too sexy and the weapons look good too. The mounts available (chariots, horses or camels) have skins too and can be changed by time to time but you will have no affection or attraction towards your mount as they are changeable and not a major part of the game compared to something like Roach in the witcher.

    OK, now that we have got the basics out. Let's talk about story missions and side missions. Some side missions are very very interesting and leave a memory behind, but there are many mehh side missions too with the regular fetch and fight jobs. The main story missions are kind of interesting where you have to go hunt down this cult (that later become the templar order) members one by one for killing someone close to you. A classic revenge story, however, over time Bayek evolves and changes to have a thirst for vengeance to be wiser.

    Some of the cult members are build up nicely while some were under-toned. Hell, we could even relate to some of the members. The most memorable ones for me were the hyena and the crocodile, hyena on a route to restore her dead child and crocodile well was really fucked up. You should play it yourself to understand. Later in the game, the members introduced are pretty lackluster. In the end, you come to know there is a roman member who has stolen *surprise* *surprise* apple of Eden from Siwa. This roman was pretty much absent from 3/4th of the game and had no impact on me as a player even though the final few missions try to portray him as a sadistic bad guy but I had no feel-good moment on killing him. More so I felt happier when I got to kill Julius Caesar.

    The game revolves mostly around Bayek, and small parts and portions around Aya (Bayek's) wife. They both work for Cleopatra killing the order of ancient members to get Cleopatra back to the throne. However, once she is queen again, she does the ultimate bitch move and betrays them. By the time game ended I hated Cleopatra more than I hated any of the order of ancients.

    I have completed every location, every mission and every side mission from the base game and I still opt to want more. I have already purchased its season pass and will start completing that now.

    Yes, the story can be better. But the beginning and the ending are very impactful and leave an impression on you for a long time. And the gameplay is ever so satisfying, additionally, there are not many collectibles as the previous games which I think is a massive plus.

    You can get it for 10$ on sale right now, and believe me its money well spent.

    So, guys if you did read this. I hope I was able to convince you to try this game. Because I fucking loved it and it got me hooked back into the AC franchise after years.

    submitted by /u/tthenextbigthing
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    AC II is amazing game with awesome ending/

    Posted: 20 Apr 2020 06:40 AM PDT

    I just finished AC II that I got free about week ago and boy am I hyped for another AC game. That storyline and especially the ending got me on goosebumps. Keep up the great work at creating these awesome games!

    submitted by /u/HasuKurre66
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    Is there an Assassins creed like MMO out there? Any recommendations?

    Posted: 21 Apr 2020 12:25 AM PDT

    I've been an assassins creed fan since the second game. Most of them I'm a huge fan of, and while I'm a huge fan of the over arching story and bombastic characters, one my absolute favorite things is the time periods and eras chosen. I wondered if there are any MMOs out there or like character customization type games based around a sort of medieval - colonial (Ac2 - Unity) type of era? I've looked around a bit and havent found much except for scifi or fantasy mmos

    submitted by /u/dazhx223
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    Why does this Infographic say Bayek activated the apple when he touched it but jn the game we never see him use it?

    Posted: 20 Apr 2020 03:36 PM PDT

    An argument how a modern day game can be done like the historical

    Posted: 20 Apr 2020 06:19 PM PDT

    I played syndicate recently and I couldn't help but notice how similar some of the buildings,architecture and streets are to city's and towns where I live. Thats Ireland by the way. A lot of towns and city's in Ireland and even some of the UK and parts of Europe, still have the same architecture that are hundreds of years old just like in the older games. Of course some places have modern skyscrapers too but they are a far cry from places like new York and in Ireland city's are waaay way smaller. A modern day setting in either of these places would not be as different as you would think. The streets are still very older European style to a degree. The streets in the city's and towns in some places are very narrow. Just reskin old looking shops into modern stores. A lot of these city's and towns are all surrounded by countryside and ancient historical sites too to stand in for isu stuff.

    As for vehicles, I really don't see the difference it would feel compared the horse and carts in syndicate. Them things moved fast and created damage. realistically most people aren't driving sports cars like gta either in these places, sure they exist in real life but you don't have to add them to the game. If you don't add highways it wont end up a race driving simulator or better yet just say the character cant drive, I cant drive, I live in modern time, I do fine. You could have bicycles Normal classic freerunning and Grapple gun, no horses though in the city but for it would be fine in the county side

    Weapons

    Most people are going to say what about guns. Although there are guns in Ireland and England, they are mostly illegal. In Ireland Police do not openly carry weapons. They have access to them in extreme situations, you are more likely to get beaten up or hit with a baton which is not too different from the games. Private Security agency's are mostly not allowed to carry guns either unless its for protection of a visiting president or monarch. As for criminals, yes they do have guns but not arsenals or lots of assault rifles. You could just add hand guns like the games and it would still be authentic. As for other weapons, people still use concealed knives, hatchets, etc basically the same weaponary from syndacite.

    The point of all this isn that modern day should be done but how it could be and not be a massive shift from the historical games if you pick the right places, the whole world is not as modern looking or full of Hollywood action and gun shootouts as you think. As long as its not in a big metropolis city with lots of guns like America or some large european or international cities I think its possible.

    submitted by /u/Rd19900312
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    Do I have to re renovate a shop if my assassins den gets captured by the Templar’s ? ( ac revelations)

    Posted: 21 Apr 2020 12:14 AM PDT

    Will shops that I renovated be closed again if the Templar's cApture my assassins den ?

    submitted by /u/PoppingWithPoppy
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    Order the games of your fav

    Posted: 20 Apr 2020 01:25 PM PDT

    Mine is this but can change

    1. Origins

    2. Odyssey

    3. Brotherhood

    4. Black flag (this and brotherhood can switch sometimes)

    5. Assassins creed 2

    6. Assassins creed 3

    7. Revelations

    8. Rouge

    9. Syndicate

    10. Unity

    11. Assassins creed 1

    You can also say why too

    submitted by /u/matts142
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    So in ACOd two thirds of people played as Alexios? I have not yet. What am I missing? (Vaguely spoilery descriptions of DLC's here)

    Posted: 20 Apr 2020 10:56 PM PDT

    So I have seen youtube videos saying two thirds of people played ACOd with Alexios. And before that all I seemed to gather was that Kassandra was the superior experience. I am on a first run with Kassandra at level 67 and we have done every main quest other than the Atlantis DLC (currently in Elysium). Alexios fits as a ruthless and raged out Deimos and Kassandra just feels like she carries emotional moments so well (especially in Blades DLC). I have not done anything as Alexios. So what have I been missing?

    submitted by /u/Explorer_1977
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    Odyssey: Discussion About AC Worthiness

    Posted: 20 Apr 2020 06:54 PM PDT

    So after being part of this sub awhile and taking part of discussions it seems people keep misunderstanding the impact of our favorite misthios. I will not be discussing gameplay (that is a whole thread of its own) but only what Odyssey did for the lore/world building in the AC universe.

    1. The reason he/she exist. The most common response from majority of this sub is that Odyssey is not a AC game. Which is logically stupid, no offense. The point of this character is to bring new views and different stories to us. I think after 10+ games we would all understand that "Nothing is true, everything is permitted," and Assassins stab. We know the story and we know the Creed. However, minus Rogue we are always in the eyes of an Assassin. Rogue showed us how Templars think and gave an interesting look other than they are just the baddies. Origins even though being an Assassin focused story, gives us important details on how the actual brotherhood started. This is why Odyssey is important to the franchise. For the first time we aren't a Assassin from start to end, we are the character that sees both sides of the spectrum. We fight the Cult which are proto Templars but while fighting them we can understand their side even if flawed. We experience Darius, the first proto Assassin (also mentioned in AC2) and the beginning ideals of the Creed. Finally what I think is most important, we learn more about Isu and just how godly they are. No game has gone super into detail exactly what Isu are other than they were here before us and are more advanced. Odyssey changed that, we are a demigod and are able to speak and experience them in their full glory. With our blood we are in charge of passing it down which has in some way or form effected every single game. We are task of being the gatekeeper and the balance between Templars and Assassins. As the world falls into shambles if either party become to strong. We truly get to understand the yin and yang relationship of the Templars and Assassins. None of this would have been possible with another game in the eyes of an Assassin.

    2. The sci/fi elements This really gets on my nerves as everyone complains that we are too strong in the game and why do we have "superpowers." We are so strong because like I said are demigods. We are the product of Isu. This is only part of what the Isu are. We already knew how strong they were so why are we so surprised that we have so much strength. Can we all for 2 minutes really think about how unrealistic this series is before this game. Literally in the first game the final boss is able to make clones of himself, control our body, and teleport. Last time I checked that isn't possible in real life. Ohh yeah and our favorite eagle dives, would lead to instant death. Hmm... That's in every single game. So for the love of everything holy, stop acting like being a Demigod breaks the realism of the series. This whole game is fiction with non-fiction elements, so cry me a river when we have crazy moves or teleport or whatever else. It's not like this is how every game will be from now on. I am sure in the next game, we will be back to being a mortal with only better combat skills. Just because one game took time to help expand more of the AC universe, it shouldn't be so bitched on.

    Tldr: Odyssey is a AC game, and played an important role in universe building. And this game has never been realistic so stop acting like Odyssey breaks realism.

    submitted by /u/tristanje
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    How does Parkour out in the wilderness in origins work?

    Posted: 20 Apr 2020 02:48 PM PDT

    In older AC games set in the wilderness, only certain surfaces were climbable or otherwise able to be interacted with. Is Origins like this, or is it more like breath of the wild where you can climb and parkour on everything out in the wild's of Egypt?

    submitted by /u/Mikecirca81
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    How do I get Ezios original white robe in ac revelations ?

    Posted: 20 Apr 2020 01:07 PM PDT

    Do I need a Ubisoft club account ?

    submitted by /u/PoppingWithPoppy
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