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    Sunday, January 17, 2021

    Assassin's Creed I prefer the rpg trilogy in my opinion

    Assassin's Creed I prefer the rpg trilogy in my opinion


    I prefer the rpg trilogy in my opinion

    Posted: 17 Jan 2021 08:43 AM PST

    Now before I get attacked yes I have played the og games but in my honest opinion I just have way more fun with the rpg trilogy. I had way more fun in those games than I had with the older games. I always find myself going back to origins and odyssey and I even started another play through of Valhalla. It's just my opinion but I prefer and love the rpg games over the older games

    submitted by /u/Gojiboy19
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    Horses in Valhalla VS RDR2

    Posted: 17 Jan 2021 10:22 PM PST

    In RDR2 I cared deeply for more horse and always took care of it. In Valhalla I have dismounted and slaughtered my horse out of pure rage at the mechanics too many times to count.

    submitted by /u/-StockOB-
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    Started replaying Black Flag, and every moment gives chills!

    Posted: 17 Jan 2021 07:37 PM PST

    I know everyone's excited about Valhalla, I am too but I am waiting for its price to go down. So to quench the AC thirst in me, I booted up Black flag, and goddamn I remembered why I loved it! Every scene is just so well done, and even thought the game is a bit slow at the start, its worth it. I miss the cutscene quality that games like these had, lately its been all about expanding open world to a point that it becomes too much of a grind. It is so beautiful for a game made almost 10 years ago. I have Odyssey installed too, but even Odyssey cannot keep up with the vibrant colours in Black Flag.

    It also got me thinking that we haven't had a rebellious protagonist in some time, someone who bends the rules and fucks over everyone for the chance of personal gain. We see his growth and adventure which really makes him stand out as a protagonist.

    Looking forward to Valhalla, I like what I have seen till now. Darby has connected Valhalla and AC3 if I'm right, so that the modern day is relevant again. The modern day and tailing missions are honestly the only things about BF that bothered me.

    submitted by /u/ChrisTravern
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    Assassin's Creed Odyssey - Spartan and Athenian Soldier

    Posted: 17 Jan 2021 03:28 AM PST

    In Athens right outside the prison at the side where there's like these small houses (?) there's usually 2 soldiers - one Athenian and one Spartan and they're just chilling and talking to each other like best bros. No matter what you do, like say you attack them it won't affect them and they won't come after you. Once a mercenary found me when I was looting the prison and I started shooting arrows from above at the mercenary and those 2 soldiers helped me out and eventually even killed the mercenary for me lmao. Anyways just a fun observation I saw. Shoutout to the Athenian x Spartan bros who helped me out.

    submitted by /u/seoullite626
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    This pre rendered gameplay-like video of AC3's prototype looks so damn badass and assassin's creed-y. I can only wish real gameplay for any of the games was that smooth.

    Posted: 17 Jan 2021 04:51 AM PST

    why are people mad that Assassin's creed games are so similar while other game do the same?

    Posted: 17 Jan 2021 11:43 AM PST

    Let me elaborate before you downvote

    one of the main criticisms AC Valhalla gets is: "if you want to play AC Valhalla just get AC origins its the same game for a cheaper price" I really dont understand how people can say that

    AC Valhalla has a different story a different map even different combat and better graphics than AC origins, lets take a big and beloved game series like Grand Theft Auto and compare its versions

    compare GTA 3(2001) to GTA 5(2013) first the city GTA 3 takes place in a new york themed city called "Liberty city" and GTA 5 takes place in a los angeles themed city named "Los santos" both of these cities have been used in other GTA games for liberty city it was used in 3 games, 2 of them had the same exact map and 1 different but not majorly they still used updated assets and los santos was in 1 other game, GTA San Andreas which same as liberty city they used updated assets to make the GTAV map, they didnt build GTA5's los santos from scratch don't believe me? look at the maze bank tower in san andreas vs 5

    okay now lets talk about the combat is it that different? no. gta games have long been criticized for their gunplay yes sure they improved some times like with Euphoria physics in GTA 4 but deteriorated again in GTA 5 with the physics focusing on being more realistic than funny and gore being downgraded from RDR1 and guns have always been the same though to be fair GTA 5 has biggest weapon loadout in any GTA game 61 FIREARMS GODDAMN though they aren't that different the micro smg is the same as the smg same as the machine pistol same as the mini smg and the assualt rifles are literally all the same

    how about the driving it is after all one of core gameplay mechanics, other than the cars themselves the driving was Arcady from GTA 3 to GTA chinatown wars GTA 4 tried to be a little more realistic and people didnt react positively from what i remember and it returned to being Arcady in gta 5

    but even after all this Rockstar barley gets any criticisms and GTA is the most successful entertainment franchise in history

    submitted by /u/H1Eagle
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    I would prefer if enemies could be killed in just 2-3 hits

    Posted: 17 Jan 2021 03:33 AM PST

    I don't mean to back to the combat system the games had in the earlier games, keep the combat mechanics the newer games have, but I think it's unrealistic for enemies to be able to survive more than 3-4 good hits from a bladed weapon, and I also think it's unrealistic for the playable character to survive more than that either. I think making a change like this would add an emphasis on the stealth aspect of the game, as open combat against more than a few enemies would be quite difficult and tanking attacks wouldn't really be an opinion. I don't think even bosses or historical figures should be able to survive more than a couple of hits and the difficulty should be increased by simply making it harder to LAND those hits.

    Another thing I'd like to see would an emphasis on how the weapon type you're using affects combat. Maybe if an enemy is wearing plate armour, using weapons like daggers or swords simply don't have much of an effect so switching to a heavier, but slower weapon is the only way to deal with someone wearing armour. Enemies with armour would swing and move slower than other enemies, but would thus be harder to kill. Using heavier weapons against unarmoured enemies would also be less effective because unarmoured enemies can more effectively dodge the slower swings of heavier weapons, so switching to a light weapon is the best way to deal with unarmoured opponents. I think having systems like this would make the combat more dynamic and interesting.

    Anyway I'd like to know your thoughts on this.

    [edit: a lot of people think I'm asking to make combat easier, to clarify I'm asking the opposite. I think the playable character should be just as vulnerable to taking damage as the enemies, being able to survive 3-4 hits at most]

    submitted by /u/MurkyFactor
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    Valhalla feels more like a checklist than Odyssey imo

    Posted: 17 Jan 2021 11:23 PM PST

    I thought Odyssey was big but man, exploring Valhalla getting chests and stuff feels like a drag. I actually prefer more camps/bases and getting the loot, which Odyssey DEFINITELY had lol. Looting and solving puzzles are the least fun and there's a lot of it in this game. Like I would spend 2 hours just riding to each dot on the map just waiting for something to happen.

    Now look, I like Valhalla's combat, but I would appreciate it more if there was more to do with it. Yes, there's raids and the occasional camps, but there's more dots on the map to loot than fighting. I just hope if the next AC game is an RPG, have a good middle ground with this

    submitted by /u/SwigglesSchlong
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    [SPOILERS] Assassin's Creed Valhalla - Analyzing the Isu language transliterations and making Isu alphabet

    Posted: 17 Jan 2021 04:16 AM PST

    Language is a ford through the river of time,it leads us to the dwelling of the dead;but he cannot arrive there,who fears deep water.

    - Vladislav Markovich Illich-Svitych, linguist and accentologist.

    Prelude

    As many of you noticed, Assassin's Creed Valhalla contains an interesting piece of lore - Isu has their own language. We are introduced to some short pieces of text, accompanied by its translations. However, it's not a Morze code, not a list of characters that were wrapped in n-decimal number system. It's something completely new for the series. And, unwrapping all of this, all I can say is bravo to the developers and writers.

    Few days before, my lore analyst colleagues from Access the Animus published two videos, in which they cross-checked the Isu text and its translations, then deciphered how numbers are being written. Most of the work was deciphering texts: "this word means that sequence of Isu symbols", also they revealed some grammar rules and everything around that. If you haven't seen it by chance, I implore you to take a look - it's a huge work that deserves all the praise.

    But...

    Me and some of my colleagues from our admin team decided to dig into this from other's perspective. In other words, to start from the basics. While discussing these revelations, we all agreed that in any language the pair "letter-sound" is very, very important - after all, that's how verbal communication between people work. And you cannot split text and phonetics. To rephrase:

    The meaning of language is to write information, read it and also speak out.

    ATA's analyzes solves the first problem with Isu language: now you can write information (although within limits of deciphered text, but still it helps a lot). You might also say that you can read the text. But think again: can you really read what was written here, and also spell it out? Not the translated text, but reading and speaking the actual Isu language written here?

    https://preview.redd.it/3ep6e3dhovb61.png?width=378&format=png&auto=webp&s=0a6173485331094bf90cb4d239d01cb732bfca55

    That's the analysis I would like to present you in this post. After learning it, I hope you can read and speak at least some Isu words on their language. Thankfully, AC Valhalla provides enough information for this.

    Disclaimer: I'm not that much familiar with definitions of linguistics in English, so I'll try to explain as best as I can. If you want to clarify anything particular, I will be more than happy to do that in comments.

    Full Isu alphabet

    https://preview.redd.it/vs793rpknwb61.png?width=4500&format=png&auto=webp&s=98187dd9e34a611f71bed7438233a731546a2952

    Deciphering the transliterations and explaining alphabet

    Our steps were to do something similar to what ATA did. We have Isu text, and only three of them are provided with transliterations:

    a type of conversion of a text from one script to another that involves swapping letters) (thus trans- + liter-) in predictable ways

    Fortunately, it's not just that: only once, in one specific moment, we can hear how it's being spoken. And that's the one Sigurd does (starts from 20:50). So, these three transliterations and Sigurd's speech is the basis of everything we know up till now about how Isu language sounds.

    The first step is to use the sentence Sigurd says out loud.

    https://preview.redd.it/98qtx683cvb61.png?width=747&format=png&auto=webp&s=e847fcdda0dd2bb724c6a16562f6fafaeb753862

    You would ask "how the hell did we go from this into Isu alphabet"? To be honest, it's not as hard as you might think it is. Each Isu symbol (with two exceptions) represents a transliteration of one letter. I will not go through each and every single one (otherwise this post would be twice or three times bigger), so let's focus on some key moments.

    For example, take the transliteration nsmæ (3nd word in the first line of Isu sentence) - we get 4 letters, and we can immediately compare that word to the nsm (1st word of 4th line in Isu language). You may say "but 'm' is different", and you'll be right. I will get back to this. Better example is transliteration vras (3rd word of 3rd line) - we get another 4 letters and its transliterations. Yet we have br (4th word of 1st line) where "r" is written different, although it has similar sign.

    Now here comes the first part of analysis. Yes, transliteration is written as the same... but it sounds different. To prove my point, go and check how Sigurd says "r" in br and vras. In the first case, Isu symbol has some sort of half circle added and sounds as soft consonant, in the second - none and sounds more hard.

    And it's not only for this case - compare transliteration "n" in nagkwat and nsmæ. In first case, it's hard consonant, in the second - soft. As for sound "m", in nsmæ it sounds more hard than in nsm due to vowel æ and the primary stress on it. Also, nagkwat gives us dual literation of "a", with first "a" having a secondary stress, and second "a" is a regular vowel.

    What's also interesting is that this "sweep" doesn't only convert hard consonant to soft - it also identifies primary stress for vowels. Compare de (last word of 3rd line) and reyzderaæ - literation "e" and "é" is different in Isu symbols with this "sweep". Let's call this sweep a "stress hook" - there will be a dedicated part for this in the post.

    Knowing this, we can figure out the first Isu symbol that represents two transliterations - "kw" in kwardæ, besides literation "d". Other double literations are "ch" (1st Isu sign in chnakodi transliteration) and "rh" (2nd Isu sign in zrhwachay), although it's still unclear how it spells out - either as "ruh" or "rah".

    Also, there's a difference between "g" and "gw" literations in Isu symbols, but I'll return to that in second step.

    Actually, why should I wait? I hope you get the logic on how we managed to slowly build up the alphabet! So let's go to the second step.

    Besides Fulke's tomb, we also have two transliterations for the Isu language in Stonehedge.

    Text 1:

    https://preview.redd.it/7ocyy8k9avb61.png?width=742&format=png&auto=webp&s=d18126a70b26faaa451d674779936fa42b4b8589

    Transliteration:

    https://preview.redd.it/q85hyeqbavb61.png?width=412&format=png&auto=webp&s=6f2faf05d79e8aec2b062c8df85ae0664b3b3e9f

    And the first word already proves it: "gw" as Isu symbol is very similar to "g", but it has vertical line. From this, we can make a conclusion that "kw" also has been created based on "k", but "k" doesn't have vertical line.

    Next, it confirms the difference between literations "r" and "l" we suspected about - the horizontal line above. With it, it's "l", without it's "r".

    And finally, we also spot and confirmed the difference between literations "d" and "t". It's how two vertical lines are connected: in "d", it's half of circle, in "t" it's quater of it (best example is wnhæodkwat).

    Text 2:

    https://preview.redd.it/cm4ugobrcvb61.png?width=631&format=png&auto=webp&s=4d45cc4999463d56a2bd8572a1a77878e440971d

    Transliteration:

    https://preview.redd.it/6ppj1s1ucvb61.png?width=397&format=png&auto=webp&s=4affcca1eda385ecc053f45a054c62c8a6731d59

    In the first transliteration, we immediately get two Isu signs for "e" and "u" with primary stress. Also, "savyas" confirms to us how "v" is represented in Isu language.

    So, that's how we managed to get the letter piece by piece. What about two unknows? Patience, we'll get there.

    Correlations between the phonetics and literations

    When we started to work on this analysis, we were ensured during the process that how you actually spell the transliterations is essential. After all, that's how Sigurd's spelling was shown to us. You might have noticed that some of the letters are similar, yet they sound a bit different (for example, "a"/" 'a' with primary stress"/" 'a' with secondary stress" etc.).

    Let's start with the stress hook that was mentioned before.

    https://preview.redd.it/2xro4gjjevb61.png?width=312&format=png&auto=webp&s=1cb0048c7be4594714fe09d1017a1ea3fe02ff56

    In every transliteration that contains any of the Isu signs above, the vowel gets the primary stress. Exactly primary stress, because there's also a secondary stress for "a", but it's an exception.

    However, not only vowels got this sign, but some of consonants as well. So what does it do for them? That's where Sigurd's pronunciation comes in hand - those consonants with stress hook makes a consonant more voiceless and adds "u" sound before it. That detail has been omitted in the actual transliteration, but you must keep this in mind. For example, check how Sigurd says "n" in nsm and nagkwat, or "m" in nsm and zawomsi. However, this hook is being used only for sonorant consonants. O

    Let's break down some other consonants:

    From top to bottom: \"r\" - \"l\", \"g\" - \"k\", \"s\" - \"z\", \"d\" - \"t\"

    We can spot the uniformity between "r" and "l". There is something similar in Japanese language, where there's no "l", and Japanese people do have trouble with spelling it. Instead, they copy this accent by replacing "l" with "r" - for example, Legend of Zelda is more like Regend of Zerda if you listen to how they speak it out. Hell, as a person who watches Japanese wrestling, I also spot this peculiarity often. Other paired consonants also have similar constructs.

    Speaking of omitting details: in every alphabet of every language, you can notice that any derivatives of letter (for example, à, â, á, ä, å, ā) are not present, instead they serve more as additional symbols on the base of "a". Same with other vowels and consonants.

    So, if we follow this, here's the simplistic version of the alphabet:

    https://preview.redd.it/ca0a9e8chvb61.png?width=1280&format=png&auto=webp&s=bec3a1d9d3714883479ed23086805b082ad5ce65

    Unresolved mystery of the last literation

    After we crafted the pictures with alphabet, we started writing this post, hoping we'd be the first ones to actually reveal all of this... until I noticed another Isu sign that does not have any transliteration.

    https://preview.redd.it/b4aax4vmhvb61.png?width=807&format=png&auto=webp&s=3f3a3c521f8f4ced8ed808f878ebbfb68101fd34

    First thing to notice is that stress hook. Knowing where it's being used, we can deduct that it's either a vowel or sonorant consonants.

    Based on this, here are two options:

    https://preview.redd.it/rru1800bivb61.png?width=432&format=png&auto=webp&s=bf588b671539b5320bfe8d97b129785022c9153f

    1. It's a sonorant consonant. The only sonorant consonant (as far as I know English) that wasn't present in the alphabet is "j", as well as "y sound" too (however, we must point out that it sounds like in German jod). Point of interest though: English scribes began to use ⟨i⟩ (later ⟨j⟩) to represent word-initial /dʒ/ in Old English (for example, iest and, later jest)
    2. There's one argument against sonorant consonant though - how it's actually written in Isu. If you noticed, almost all vowels (with exception of "e") represented in Isu language have the circle as its foundation. So might it be a vowel? Most likely no: all base vowels (a, o, e, i, u and even y) are reserved. So it could be a combined sound, like "ow" or "oi", and stress hook is used either to identify the primary stress, or to convert it to close syllabul.

    We lean more to the option 1, but the question is wide open, so we leave you with these two theories.

    Conclusion

    On behalf of myself and some of my colleagues who helped with this analysis, I hope you're happy to see such mysteries. However, it is all based on three transliterations and one case of actually hearing Isu language. Even though all three of them cover pretty much entire alphabet (isn't this a coincidence, /u/Darby_McDevitt? ;) ). We've been carefully preparing this material (although not intended initially to publish in English), because we haven't seen such puzzles in AC since Initiates era.

    BUT!

    We might miss something. We might interpret something wrong, and the mystery of unknown literation is a proof of this. We should assume there might be different dialects, sounds etc. Hell, there might be other languages, because we already saw other Isu symbols that are completely different from what we saw in Valhalla. Even in one of the Modern Day files in Valhalla characters are surprised how many unrelated types of writing Isu had.

    https://preview.redd.it/r12p31dsmvb61.png?width=900&format=png&auto=webp&s=450174ed8a034d86de05fb8fcefd50f3f5dcd2e5

    https://preview.redd.it/wwccbq5umvb61.png?width=900&format=png&auto=webp&s=9c306455fb96506556265ee194b0d61ec2e12ea2

    We'd be happy if anyone gets interested as we are about this. We hope that this complex system wasn't created to be a filler and it might get

    P.S: and now, I'd like to address directly to /u/Shadow_Markuz and /u/Sorrosyss.

    You did an amazing job with translations that deserves all the praise you received from the fans and even the media. And I'm also impressed by the titanic work you've done. More so, we've been collaborated before (remember the Egyptian hieroglyphs in Origins wallpaper?). Here's what I propose: how about we unite, combine all of our materials and create a sort of central resource on Isu language, including alphabet, phonetics, grammar and translations of words? I believe all Assassin's Creed fans will only be happy to have one resource for everything about Isu language we managed to reverse engineer.

    The actual creator of Isu language approved it! Wow :O

    submitted by /u/bool0011
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    It would be nice if we could “register” all these tattoos and ship decorations with the shipbuilder and tattoo artist so they can leave the inventory.

    Posted: 17 Jan 2021 10:12 PM PST

    So when you find a treasure hoard, bring the design to the tattoo artist, give it to her then the artist always has it in their inventory...getting it out of my inventory. Things are getting cluttered.

    submitted by /u/srocan
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    I tried to play all the older AC games in between finishing Odyssey, and Valhalla being released. This is my experience. Possible spoilers

    Posted: 17 Jan 2021 01:32 PM PST

    Obligatory on mobile, formatting, blah blah blah...

    I used to watch my husband play, and always really enjoyed the story. I didn't actually play any of the older games until I got a pro controller 18 months ago. I have tendon and nerve damage in my hands so don't always have great control but the flappy buttons are a game changer.

    Anyway. After finishing Odyssey, I decided to have a crack at the older games in the remaster and nostalgia packs. My plan was to do them in order, and to finish all the console released before Valhalla came out. This is my experience!

    Gave up on 1 within a couple of hours because fuckin launched it off random buildings so many times I was literally in tears. Husband told me not to bother with it because Ezio will tell me Altaïr's story anyway. Ended up watching 16 hours of YouTube telling me Altaïr's story.

    Two... I started feeling like 2 and 2b were just clones of each other. I didn't realise until very late that Ezio was aging, and decided that the age progress was just bizarre. It seemed like too many years had elapsed for these events. The story was good, but that bit just didn't fit well.
    Combat is a bit random, like I'd be attacking one guard with a combo then half way through Ezio would turn around and go for a different one of a different class so combo is ineffective? I felt like the whole way the combat was structured particularly in II was very clunky. Less of an issue by Revelations at least. The parkour of all 3 was however generally very smooth and looked beautiful too. I loved the dungeons, have to say that some of the sewer dungeons were incredible artistry and puzzle mapping. Beautiful, remindedme of Ocarina Of Time. It was nice watching Ezio grow up, and grow old, but he was always a noble and that was always his defining character. You see him learn to control his temper but that's really it for character development.

    Three... ugh. Ok. I didn't hate it. But I feel it was in the wrong place in the release line. It would have been better AFTER Black flag. I've seen other people say this and I agree, it belongs AFTER black flag both in timeline and in play line. The Washington DLC was just bizarre and didn't really add anything to the story. I never really got the hang of the crafting and trading (which surprised my husband because I usually pick that stuff up really early and make a shitload of money) so didn't really do it. Liberation is 25 hours of game play I'll never get back. I just outright don't recommend it. It was an afterthought game with minimal reward for doing more than the linear storyline, horrible mechanics and frankly it adds nothing to the overreaching story - I cannot for the life of me remember any time spent in the "modern day" in Liberation. Maybe they should have fleshed it out and made liberation the DLC for 3, that might have been ok. There was little to no character or MDW development within either of these games and frankly they could both be bypassed with no consequences.

    Black flag and Rogue. Really loved these two. I was disappointed with rogue in that I wasn't taken all over the map with the story. Like they just petered out with this one and said "ok that's enough story, if they want to go to the top left corner they can but IDGAF if they do it not". I get that the older system made it need to be less taxing but come on... much as I loved it, it's the only one I didn't 100% and that's the reason why. I'm not going to do 3 forts just for shits and giggles to get to a single collectible in the top of the map if the story doesn't actually take me there. Black flag made so much effort to take you around the map and nudge you into exploring every nook and cranny, for me this is the only thing rogue was missing. Trading was definitely better than AC3, but was very tedious so I didn't enjoy it much.

    With both, I loved the character development. I love how rogue sets up AC3 and I could finally understand what Achilles was on about - this is why it would have been better placed BEFORE AC3, it just doesn't sit nicely as a "big reveal". I was a bit disappointed in the DLC for flag, the story was good the premise was good... it was just more of the same with a downgraded boat. And I don't feel like there was much reward for freeing the ships. Would have liked there to be some change in the world.

    I finished rogue two days before valhalla was released (currently 150 hours in), so when I'm finished it I'll play syndicate and unity!

    submitted by /u/Hellrazed
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    Should I go ahead and upgrade my gear more often? [Valhalla]

    Posted: 17 Jan 2021 09:32 PM PST

    I know in Odyssey you would constantly get new gear and upgrading was mostly useless. In Valhalla gear seems to be pretty rare. I have the Raven armor, a few pieces of huntsman and another gear. It seems I'm sticking with these much longer and that unless I'm trying to gain certain gear advantages I may as well upgrade the old pieces? Same with my weapons. I have a great axe that sets on fire after critical hits and I haven't changed it in a while.

    Will I get an armor set or weapon that's clearly the best option at some point in the game (about 15 hours in right now, 3 territories as allies) or keep going with what I think works best and upgrade those? Will I get enough upgrade material over time?

    submitted by /u/Xerosnake90
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    AC3 | Parkour Down Tutorial

    Posted: 17 Jan 2021 10:53 PM PST

    If the next AC takes place in Rome around the fall of Rome it could present the perfect opportunity for the marriage of the old games and the new trilogy.

    Posted: 17 Jan 2021 02:50 PM PST

    I know AC Rome gets talked about a lot but in particular id be really excited to see something around the fall of rome.

    • Itd take place well after Origins so that you could return to playing a proper assassin.
    • A fully realized rome could offer a great densely populated city setting like the older games and unity in particular.
    • This in turn could provide an opportunity to return to and improve upon the stealth and parkour, making it more like unity
    • They could do all of this while keeping the combat and RPG elements from the new trilogy so that theres still a great progression system, skills, abilities, diversity of weapons, etc. that all contribute to build diversity.
    • Im no history buff, but storywise they could focus on the brotherhood of assassins involvement in the fall of the rome and that could be a really cool roller coaster of events. Alternatively, the story could focus on spartacuses slave rebellion and have him be a key figure and ally. If youve seen HBO's Rome or the Spartacus series you know there are great opportunities for storytelling here.

    Im just imagining a fully realized ancient Rome that allows players to play the game like unity if they wish, or like a roman gladiator similar to warrior builds from the new games if they wish. This could be a huge opportunity to bring the series in a direction that makes fans of the old and new happy.

    submitted by /u/RecoveredAshes
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    Work in progress bag in inventory

    Posted: 17 Jan 2021 09:38 PM PST

    So no clue why this is in my inventory but for some reason I have a treasure hoard map for the Wincester bishopric and the icon is just a bag with WIP over it. Does anyone else have this?

    submitted by /u/Puglover_5
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    Why doesn't this series ever market the modern day story/aspect?

    Posted: 17 Jan 2021 04:55 PM PST

    Imo this the point, the meat, the main course of the series, this is why I love the series for what it is idc about the historical story the last few games historic part haven't done a good job to keep my attention. If you haven't reached the end of Valhalla, completed the asgard missions, collected all animus anomalies or haven't killed off everyone in the order, let me tell you you're in for a treat! These are the kind of twists and cliff hangers I've been waiting for since AC Revelations. So why is it that Ubisoft never markets the modern day story? I'm sure there are hardcore long time fans of the series that feel the same way

    submitted by /u/StudTheSystem
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    Shouldn’t humans be far older than 75k years old?

    Posted: 17 Jan 2021 10:56 PM PST

    Unless I'm mistaken AC lore has always shown humans we're made by the ISU by manipulating and genetically altering a previously existing species 75k years ago. But modern Homo Sapiens have been around for over 300k years coming out of Africa. Is this discrepancy ever explained?

    submitted by /u/GamerChef420
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    I'm kinda annoyed at how they handled the Picts.

    Posted: 17 Jan 2021 05:01 PM PST

    First up, having them dressed like savages wielding clubs?? Really?! Whoever designed them only had to do a google search to find that the Picts actually wore real clothing, and had armor of a sort as well as swords

    The second part of this is more infuriating as a long time AC fan, however, and more unforgivable for a game series that has tried to keep close to history. By the time AC Valhalla happened, Scotland was already a nation! The Scoti tribe of Ireland had already invaded and finished conquering Scotland 200 years before AC Valhalla even takes place!

    submitted by /u/ghostinthewoods
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    Some puzzles in this game really don't make sense

    Posted: 17 Jan 2021 07:00 AM PST

    See what happened just now is i was collecting one of the chests in Ledcestrescire north of the border wall.

    Now that chest was locked in a room... With both the doors barricaded, so i climbed the the ledge around the room where i could peek inside the room through a thin window and shot the barricading item blocking the door and got inside.

    This did not make sense, like.. how were both the doors barricaded with no one inside and for no reason? If i had to find a key for the door this would make sense.

    I know it's a very small small thing to complain about but its the little details that matter too.

    They should make puzzles where it makes sense as well, not this nonsense lol.

    submitted by /u/mrgray64
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    Will there be a game that touches on WW1?

    Posted: 17 Jan 2021 05:51 PM PST

    I was just pondering on the lore of AC, and I found out there were key actions taken during World War One. That being said it stands to reason that type of game play would be similar to the older games like unity or AC 3 and black flag. Since there were few machine guns you could carry, few automatic weapons in development and hand to hand combat ie trench warfare was still very much a thing, it would stand to reason they would develop a game like this in the future.

    Here's what the wiki says which I think is pretty cool in terms of the assassins involvement in World War One and two:

    With the beginning of World War I, the Assassins were sent all across Europe to be at every theatre of war. Many British Assassins enlisted in the British Army. During the Christmas truce of 1914, one of their Assassins undercover as a medic killed the Templar Erich Albert, a General in the German Army. In 1916, the Templars had installed a spy ring in London lead by a figure known as the "Master Spy". In truth, he was a Sage, a reincarnation of the member of the Isu Aita. Lydia Frye, who was the last Assassin in the city, killed him and his followers.

    The Templars orchestrated Adolf Hitler's rise to power by granting him an Apple of Eden. Secretly, however, the war had been instigated to spread the Templar economic system of capitalism throughout a war-torn Europe, keeping the populace under the control of corporations, such as Abstergo Industries, which became the public front of Templar Order in 1937. Although the aim of Templar hegemony was accomplished, Hitler himself was killed by the Assassins in 1945 after he killed his double and left his bunker in Berlin. Hitler's Apple was lost, however, and its fate remained unresolved.

    In 1943, Abstergo had an unclear involvement in the Philadelphia Project, as they gained data from the Animus Project's twelfth subject that confirmed USS Eldridge was briefly thrust into a future timeline. Fearful of temporal paradoxes, the company contained the artifact responsible to a secured location.

    In 1944, the Templar agent Keith Scipion claimed the original Shroud of Eden for Abstergo Industries. The same year, Barthel Schink, an Assassin ally and member of the Edelweiss Pirates, was captured by the Gestapo. In prison he met a fellow Edelweiss Pirate, Miriam Kurtz, and tasked her to recover a Piece of Eden from the spire of the Cologne Cathedral and bring it back to the French Assassins stationed in Paris. She succeeded but the Third Reich reclaimed it.

    submitted by /u/A1cheeze
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    Just finished playing Syndicate - Thoughts (minor spoilers)

    Posted: 17 Jan 2021 03:49 PM PST

    Assassins Creed is still a relatively new series to me, I've played bits of every game, but only finished 4 of them (2, Brotherhood, Odyssey, Syndicate). Syndicate was always a game, aside from Assassins Creed, that interested me, because London is such an interesting place to explore. I had tried playing it but could never get past the first sequence because I just kept becoming bored (I have wild attention problems, nothing to do with the game). This time, i restarted and almost forced myself to punch through the first sequence, which led to a 4 day playthrough. Anyways, heres what i thought.

    What I liked;

    - The environment was super comfortable, I loved exploring, and I think majority of my time was spent opening crates, collecting glitches and exploring the secrets.

    - Riding around and ramming with carriages was fun for the most part. I think they're were a few times where I encountered really sloppy movement, but that was probably my fault for always trying to go fast around every bend like I was in a Fast and Furious film.

    - Grappling Hook; Okay, this might be the best part of the game. At first I didn't really understand how it worked, I was grappling everywhere and was getting around super slow, but once I started incorporating it into the parkour, properly learning the best ways to use it in stead of just grappling everywhere, I found it extremely fun and refreshing.

    - Parkour, It was smooth. I loved the freedom of being able to grab onto anything. Whilst I was looking around, people seemed to have a problem with that, I don't really understand why. It was a little bit tedious, especially when jumping over small gaps and it would throw me into an animation that made me cling to the rooftop instead of jumping (not explained well), but overall it was fine.

    What I didn't like;

    - Look I did not get much out of the story. Evie and Jacob are fine as protagonists, I don't really care for them, but they aren't an issue. My main problem was the antagonists. They just felt a bit boring. The ends to the sequences, including the main ending felt very cliche, boring and that final boss fight felt more like a cutscene than an actual fight. Left a bad taste after I closed the game a final time. I didn't play through the WW1 missions, mainly because I didn't know they were there lmao, and I also didn't play the Ripper DLC.

    - Combat; I'm not sure I didn't like it, rather I guess I'm on the fence. There was nothing severely wrong with it, it didn't bug for me, it worked. It felt really repetitive though. I think at the halfway mark I had killed someone the exact same way a hundred times and big group fights of just counter, swing, counter, swing, started to bore me. I've always tried playing the games in stealth (except Odyssey, which I enjoyed the combat, repetitive, but skills like spartan kick was fun), and that includes this one. But theres so many times where it's literally impossible because the AI just stuck together. I felt like I was doing more ranged gameplay using knives, then I was up close blade assassinations.

    Overall, I would say I enjoyed majority of my experience. Towards the end, due to the amount of repetition in combat, even missions (fuck escort/trailing missions), i got bored and i just went into full 'just-finish-it' mode. Compared to the other 3 games AC games I've finished, I would say it ranks 4th, behind Odyssey. I know people don't like Odyssey, and a lot of my points can be hypocritical considering a lot of the game was a little numb. But I had fun with it, if you didn't, that's cool.

    AC is a series I want to get into, and I've liked what i've seen so far. I'm gonna be honest, I've played half of Valhalla but it got a little boring. Compared to Odyssey and what I've played of Origins, it's a little more bland in missions, but I'll eventually finish it. Gonna start Black Flag next, which I hear is great. I'd love to hear your criticisms, loves etc. Of course if you disagree, downvote it. I don't really care. But at least provide some decent points instead of just "you're wrong and stupid", lets have a discussion :)

    submitted by /u/PiggyTheRanga
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    Bow aiming glitching out in AC Valhalla?

    Posted: 17 Jan 2021 07:34 PM PST

    So, whenever I'm doing stealth and I get spotted, for some reason, when my bow auto aims to the enemy it suddenly and randomly jolts to the side, back to the enemy, then to the side again, making it hard to actually aim and shoot the enemy. Has this happened to anyone else?

    submitted by /u/Niskara
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