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    Tuesday, December 15, 2020

    Assassin's Creed Assassin's Creed Valhalla - Title Update 1.1.0

    Assassin's Creed Assassin's Creed Valhalla - Title Update 1.1.0


    Assassin's Creed Valhalla - Title Update 1.1.0

    Posted: 14 Dec 2020 09:07 AM PST

    Assassin's Creed Valhalla - Title Update 1.1.0

    Assassin's Creed Valhalla - Title Update 1.1.0

    Hey everyone,

    We will be deploying Title Update 1.1.0 on Xbox Series X|S, Xbox One consoles, PlayStation®5 and PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: December 15, 2020.

    Patch Sizes and Deployment Timing:

    • Xbox Series X|S: ~6.3 GB
    • Xbox One: ~5.7 GB
    • PlayStation®5: ~2.46 GB
    • PlayStation®4: ~2.4 GB
    • PC: ~5.6 GB

    Deployment timing for all platforms: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT

    Please note that these timings are estimates and subject to change.

    Check out the most notable changes with 1.1.0 below.

    CONTENT

    • Added in-game support for the Settlement expansion and Yule Festival
      • The Yule Festival is a time-limited event with several festivities to enjoy and rewards to obtain. To bring this and future festivals to life, you'll see the arrival of the revellers just east of the current settlement.
      • We'll provide more details about the Settlement expansion and the Yule Festival in our upcoming Yule Season Preview article. Stay tuned. 😊

    Miscellaneous

    • Legendary animal trophies will now correctly appear in the Longhouse.

    Balancing

    • Tweaked the NPC power level behaviour.
      • NPCs power will now be at a maximum difference of 51 below the player.
      • NPCs that are 51 power below the player will be highlighted in green.
      • World bosses will match the player's power level when the power exceeds the world bosses' base level. (also applies to: Alpha animals, Zealots)
      • This change applies to all difficulties.
    • Added loot-able chests to the Grand Magaester's hideout.
      • Note: This hideout is only available from a very specific moment in the game. Spoilers. :)
    • Addressed an issue where the Crit. Spark rune would not work when slotted into bows.
    • Addressed an issue where wrong weapon stats were displayed for specific items.
      • Royal Guard
      • Viper Bow
      • Death-Speaker
      • The Mark of Sol
      • Doppelhander
      • Hundtoth

    Game improvements

    Performance and Stability

    • Improved stability and performance.
    • (PC) Addressed some freezes when performing specific actions for the first time.
    • (PC) Addressed an issue that could cause freezes during Splash Screen.

    Graphics, Audio, Animation

    • Addressed various graphics issues.
    • Addressed various character or NPC animation issues.
    • Addressed various clipping issues.
    • Addressed an issue where fish may lay on its side during the fishing animation.
    • Addressed an issue where some NPCs would cut the air instead of wheat. \practice doesn't always make perfect.**
    • Addressed an issue where NPCs that are being assassinated while being unconscious would sometimes get up during the animation.
    • Tattooed Mimir's head. \¯\_(ツ)_/¯**
    • Addressed an issue with jagged sea foam.

    Quests, World Events, Side Activities

    • Addressed an issue in A Sword-Shower in Anecastre where Aelfgar didn't move to the assault location.
    • Addressed an issue where players cannot complete Honor's Hubris.
      • Note: This fix will spawn Ljufvina again, reset her position, and restart the quest.
    • Addressed an issue that caused Tarben to follow Eivor everywhere when The Baker's Plaint wasn't completed. \Your watch has ended, Tarben.**
    • Addressed an issue where Fast Travel wouldn't be available under certain conditions when returning to England after completing the Hordafylke arc.
    • Addressed an issue where Allies would not help Eivor opening doors at the Isle of Ely Monastery. \Team work makes the dream work!**
    • Addressed an issue with the Settlement Anomaly's light beams that prevented players from completing the anomaly.
    • Addressed an issue in Well-Traveled where the objective would not update under certain circumstances.
    • Addressed an issue where Fenrir could get stuck underground
    • Addressed an issue where Eivor would sometimes be levitating during Assault outros. \No more Wingardium Leviosa for this one.**
    • Addressed an issue in Defensive Measures where Jotuns would be able to pass through the shield after the Bring the Invaders into the Shield objective was completed. \You shall not pass!**
    • Addressed an issue in Brewing Rebellion where the cutscene wouldn't trigger when the door was opened by an NPC by accident.
    • Addressed an issue in The False Ealdormancy that prevented players from completing it under certain conditions. \This Hunwald ain't loyal...**
    • Addressed an issue in Kingdom's End where Guthrum doesn't leave the Hamptun Blockade area after releasing the prisoners or could randomly become inactive.
    • Addressed an issue in A Sword-Shower in Anecastre that prevented players from completing the quest.
    • Addressed an issue in The Goddess of Birth that prevented players from completing the event.
    • Addressed an issue in Glory Regained where players could become stuck on the platform with the horn.
    • Addressed an issue in View Above All where the quest objective would sometimes not update after closing the gates.
    • Addressed an issue in A Rivalry for the Ages where players couldn't complete the quest under certain circumstances.
    • Addressed an issue in The Boar with the Golden Nose where players couldn't complete a world event due to Lady Trotters not spawning.
    • Addressed an issue in Defensive Measures where players would die when returning to Asgard.
    • Addressed an issue in Cruel Destiny that prevented players from proceeding to the second phase of the boss fight. \Quest name checks out.**
    • Addressed an issue in Madness of the Stones that prevented players from proceeding with the quest.
    • Addressed an issue in Bleeding the Leech that prevented players from completing the quest.
    • Addressed an issue where Petra would run into the opposite direction of the Elk. \See this, Petra?**
    • Addressed an issue where players could sometimes not get back into the room with the Norns.
    • Addressed an issue in Giants of Fimbulwinter where Eivor could get stuck inside the quest area.
    • Addressed an issue in Smashing the Compass that prevented players from completing the quest.
    • Addressed an issue in War Weary where players couldn't re-enter the church under certain circumstances.
    • Addressed an issue in War of the Collectors where the world event wouldn't be completed under certain circumstances.
    • Addressed an issue in The Big Finish where the quest objective wouldn't update further.
    • Addressed an issue that prevented players from entering Skyrmir's Mitten in The Lost Cauldron.
    • Addressed an issue in Firing the Arrow where the quest objective would sometimes not update.
    • Addressed an issue where some players couldn't progress the game anymore upon reaching England after Title Update 1.0.4.
    • Addressed an issue with the SteinnBjorn encounter.

    World

    • · Addressed various object or texture placement issues.
    • · Addressed various instances where the player could become stuck on objects.

    Gameplay, Combat, AI

    • Addressed various NPC behavior/animation issues.
    • Addressed an issue that allowed players to shoot targets through walls (without using Piercing Shot).
    • Addressed an issue with spears not being effective to destroy windows.
    • Addressed an issue where the fishing hut kid was roaming Ravensthorpe instead of being at their house. \You're officially grounded.**
    • Horses will now run away when being hurt with a torch.
    • Addressed an issue where Jotuns could sometimes warp into walls when shape shifting. \Gidgud**
    • Addressed an issue where monks would sometimes stand still and not perform their tasks.
    • Addressed an issue where hitting a horse with a Saxon boat will cause it to disappear when mounting it. \Insert what.gif here**
    • Sprint will now be interrupted by actions other than dodging.
    • Addressed an issue where Eivor would become invisible to AI detection when fast travelling during a dice game.
    • Addressed an issue where NPCs may randomly start pirouetting on a Saxon boat. \Whatever floats your boat I guess.**

    Abilities, Perks, Skills

    • Addressed an issue where players couldn't perform heavy attacks with Frostruin or Sinner Skull.
    • Addressed an issue where Frostruin's perk wouldn't activate even when conditions are met.
    • Addressed instances where players were able to open barred doors with the Dive of the Valkyries ability.
    • Addressed an issue where the Level 2 Incendiary Power Trap couldn't be detonated a second time when the first trap was set off by an NPC.
    • Addressed an issue where Man's Best Friend wouldn't deal any damage to Zealots in some instances. \Good boi.**
    • Largely increased Mastery Points cap.

    User Interface / HUD

    • Addressed various UI/HUD issues.
    • Addressed various localization issues.
    • Items that are part of a bundle in the Animus Store will now show the corresponding items in the Details Page.
    • Addressed an issue where players could sometimes lose weapons when performing a dual weapon swap.
    • Tweaked Reda's Informer icon to make it appear smaller.
    • Changed Adrenaline Fiend icon to make it more distinguishable from Adrenaline upgrades.
    • Torches/oil jars can now be dropped/put on the ground with Y/Triangle.
    • Addressed an issue that allowed players to get the beggar reward several times.
    • Addressed an issue where stats wouldn't update after leaving offline mode.
    • Addressed an issue where players couldn't interact with Reda anymore.
    • Added "OFF" to Quick-Time-Event Input type in the menu. (Turning this option off will allow the game to bypass mashing actions during some boss encounters)
    • Addressed an issue with Alpha Animals where players wouldn't be awarded the skill point when animals were not killed by the player.
    • Addressed an issue where Opals would not disappear from the map under certain conditions after collection.
    • Addressed an issue where Experienced Travelers would unlock locations for the wrong territory.
    • Addressed an issue where players wouldn't be able to create or load a manual save anymore.
    • Addressed an issue where Layla's laptop couldn't be navigated with Focused navigation.
    • Named Cloud saves appropriately.
      • Cloud saves will now be named Autosave/Manual/Episode Save CLOUD
    • Addressed an issue where Saves could be displayed as corrupt when saving when the internet connection is lost.
    • Addressed an issue on where the pathfinder setting resets to Custom after rebooting the game.
    • Addressed an issue on where cloud saves could disappear under certain conditions.

    Photo Mode

    • Addressed an issue where filters reset to no filter when adjusting other values in Photo Mode.
    • Addressed an issue where the Photo Mode camera could get stuck in objects.
    • Photo Mode Frames will now function correctly.

    System

    • (PC) Addressed an issue with the benchmark tool that caused the tool not to collect data for a moment after unpausing the session.
    • (PC) Addressed an issue where VRAM indicators did not correspond with actual VRAM consumption.
    • Reduced intensity and duration of the parry rumble. \Controllers go brrrr.**
    • (PS5) Addressed an issue on PlayStation®5 where the Season Pass wouldn't be displayed as OWNED after purchase.
    submitted by /u/domvgt
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    I always wanted to create a model of Altairs sword, but when i was done i couldn't resist giving it a proper presentation. This project took way longer than i would have liked but i put my heart and soul into it.

    Posted: 14 Dec 2020 10:02 AM PST

    [PSA] For those who not receive Bayek outfit in Valhalla

    Posted: 14 Dec 2020 04:59 AM PST

    Now Ubisoft give it for free as a part of Holiday reward pack.

    All you need to do is go to https://register.ubisoft.com/happyholidays2020-day1/en-US and log in with your account.

    For those who not get it from twitch stream in April this is your chance!

    Edit: Oh. My. God. Gold award? And 2k upvote? Thank you very much guys.

    submitted by /u/kirbyruby
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    [SPOILERS] Assassin's Creed Valhalla - Secret Hidden Ones Tomb And Deciphered Code

    Posted: 14 Dec 2020 01:47 PM PST

    I love the distrust system... in theory.

    Posted: 14 Dec 2020 04:25 PM PST

    When I heard that the social stealth aspects from old games, (blending in, walking with a crowd eavesdropping) was returning in a fashion I was stoked. But after playing with it for a month I really wish they never put it in to begin with.

    There's two major problems with it as it stands right now.

    1) guards notice you way too quickly. The way it's supposed to work. From what I hear. Is you walk with your hood up in a distrust area in front of a guard. But you should be able to walk on by them before the "notice bar" gets filled and turns to yellow. But this isn't the case. This wouldn't necessarily be a bad thing if #2 wasn't also an existing problem

    2) there are far too little opportunities for blending in. Monk crowds are few and far between. Like other games places where you can stand and blend in by doing a activity (kneading bread sitting on a bench) are of course stationary and often in the middle of town. Making entering town without being noticed almost impossible. And the one other thing you can do is also pretty rare to find, which is hiring a drunkard to distract the guards.

    There needs to be more. Either add a unlock to throw a pebble or something to distract the guards like in other stealth games. Or they need to drastically turn down the speed at which guards notice you when you're walking with a hood up.

    submitted by /u/Golden_Spider666
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    At the moment, I just realize AC:Valhalla it is a best choice then Cyberpunk

    Posted: 14 Dec 2020 09:33 PM PST

    After a couple of hour into Cyberpunk world, i did not fell immersive in the World. I could not care about my character at the moment.

    I prefer to build my settlement at England than take a ride into night city.

    Anyone felling that way?

    submitted by /u/killerskul
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    Ubisoft Happy Holidays - Assassin's Creed Valhalla Rewards Pack

    Posted: 14 Dec 2020 05:38 AM PST

    First AC game I actually like, Valhalla.

    Posted: 14 Dec 2020 05:58 PM PST

    I've played most of the other AC games but none have caught my attention as much as Valhalla. I picked it up 2 days before Cyberpunk 2077 came out and played for about 24 hour game time then tried out CP2077 and within an hour I opened back up to AC:Valhalla. Such an awesome game with a great backstory, not saying CP2077 was bad by any means but I was hooked like crack on Valahalla. I hope the future games are like this.

    submitted by /u/NotRiightMeow
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    [Potential Spoilers] He was always waiting.

    Posted: 14 Dec 2020 05:15 PM PST

    I was just completing my Norway tasks and stumbled upon Eivor's old home. After interacting with all the objects, I decided to burn some cobwebs around the longhouse. Maybe that part is irrelevant, but once I turned around, lo and behold, Eivor's late father was just standing there behind me. He was behaving like a normal NPC, and I was able to shove him around a bit, but that was it. I thought I'd share this silly, yet spooky moment.

    D-daddy?

    submitted by /u/ShayanH
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    Running Around During Loading Screens Is An Important Part Of Assassin's Creed

    Posted: 14 Dec 2020 08:33 AM PST

    Some thoughts on the story and pacing in Valhalla (MAJOR SPOILERS)

    Posted: 14 Dec 2020 02:54 PM PST

    I just wanted to get some thoughts out and speculate a bit about the story and how it was paced.

    First of all, let me just say that Darby McDevitt is the best thing to happen to AC. I love how he writes dialogue and storylines. Eivor has a fantastic and unique personality. He makes room for subtelty, lore-building and open-ended endings that makes me excited for the continuation in a way Origins and Odyssey didn't really do.

    He wrote elsewhere on this subreddit that the Sigurd-Eivor ending was the real ending, and the others (order ending with Aelfred and conquest of England ending) as epilogues, however this leaves me with some questions and issues with how the story is paced, and leaves me thinking that there wasn't enough time for everything he wanted to do. Especially at the end, it feels rushed and feels like I'm missing something.

    The Sigurd-Eivor ending is, of course, excellent. But the way the game plays, that doesn't feel like the main storyline. After you rescue him from Fulke, he just walks around Ravensthorpe, brooding without any dialogue or interactions, aside from the one about Dag and the judgement about the stolen sailcloth. It's very awkward, especially since a lot of the arcs after this refer to me as the chieftain of the Raven clan, way before Sigurd made me the Jarl. It felt wierd that Eivor, loyal to a fault, didn't correct them. It felt like the game was going to force me to betray Sigurd, like they forced the conflict with Dag when there was no reason at all for Eivor to be so secretive about Sigurd.

    Especially after Sigurd is captured, this game is driven by rescuing him, defeating Aelfred and ending the order's hold on England. The entire game is driven by Eivor going around and forging alliances, to build a secure future for the Raven clan and Ravensthorpe. This seemingly builds up to a final big battle where all your alliances and all your work will be realised, sort of like in Mass Effect 3. But I felt a bit disappointed by the final battle and how the different endings were paced.

    The entire game is mostly made up of story arcs that are mostly independent from each other, because of the saga-format. Some of them are better than others. When I played it, there was a lot of suspension in each arc, because I thought "If I fuck up, my army in the final battle will miss an ally or some advantage will be gone, possibly leading to a bad ending". So I forged all my alliances, pleased with all my choices, and set forth to the final battle for England. Eivor gazes out on his allies, gathered for the fight, and sees like 10 dudes and is impressed. I just sat there and went "these are just the commanders and the whole army they brought is elsewhere, right?" No, apparently, when I spent the entire game forging alliances, with people, I was only forging it with them individually. Some of them, I didn't even remember, and Halfdan wasn't even there. No word about him. It doesn't even make sense for a lot of them to be there. Some of them are kids who aren't even warriors. Some are old, and no longer fit. And Eivor is there alone with minimal assistance from the Raven clan's many many warriors. It ends with the reeve killing himself and sacrificing himself to let Aelfred get away (with his army, presumably). Well, fine, that battle was a bit dumb, but it only seemed like the foreplay to the great act, a siege on Winchestre, which was what Eivor was saying would happen anyway in the Winchestre arc. My own Great Heathen Army is getting ready for that. I go back to Ravensthorpe to let Randvi know the news and tell the news to the dane girlfriend of Hunwald know that he's dead.

    Then I get a mission from Hytham. I can now go and end the leader of the Order. I think, "cool, might as well do this before the final showdown". Killing the Order was mostly killing random people who were not at all present in the story, yet having Eivor talking to them like they were old enemies, for some reason. Eivor kills all those people without any real motivation to do it, for most of them. I was excited to see who the leader was, since I thought it being Aelfred was a bit to obvious. When I arrive and find Aelfred, I thought I had encoutered a mistake where I do that mission before the final batlle where I face Aelfred. Here he is, exiled as a cake baker before I do the final mission where I exile him to be a cake baker and give the crown to Guthrum. So I have the conversation with him, which is excellently written, by the way. I can't stress how much I love it and how it sets up the transformation of the the Order of the Ancients into the Templar Order and how it discusses the advantages to living a simple life, full of simple joys and struggles. But I felt like I was missing a lot of content between the battle in the village and the conversation with Aelfred. Imagine my surprise when I found out, there is no final showdown, all the alliances, all that work was to gather 10 people, half of which shouldn't be in a battle, when I could have just brought done the battle with the warriors on my longship, and had a better result. All of the work, building alliances were for nothing. Either that, or I blew my entire load on the siege to save Sigurd.

    There is a major problem with how this is paced. It's anti-climatic and makes it feel like I'm missing some pieces of the puzzle. It makes it feel like the ending was rushed, and they only had time to flesh out the ending of the Sigurd-Eivor story. It makes me excited for the DLCs, since both Origins and Odyssey only got the final ending to the story in the DLCs following those games. However, Origins and Odyssey didn't have these major pacing problems. They wrapped up the main storyline with the order and the main arc in a much better way.

    I think the story and pacing would be improved a lot if:

    - The Asgard/Jotunheim stuff was divided into several "dreams" that you had to do when they appeared, maybe you go to bed everytime you finish an arc or something. I did all the Asgard and Jotunheim stuff very early, so I had mostly forgotten all about it at the end when you're supposed to see the parallels between the gods, the Isu in the fragments and the characters in-game.

    - If the order storyline was seperated from the conquest of England-storyline. I love the conversation between Aelfred and Eivor at the end, but the pacing is very wierd coming right after the anticlimactic final battle. It thought the game h and skipped a couple of quests in between there. I think the game expects you to go on a huntig spree for order members after you finish the final battle. Most of the order members you kill are blank slates that have nothing to do with the story anyway. The only interesting order members are the ones actually given charcters, goals and motives in the city arcs anyway.

    - If there was a driving force to most of the arcs other than "go there and see if you can make some friends or get up to some shenanigans, lol". Origins was driven by destroying the order that killed your son. Odyssey was driven by rescuing your family and destroying the order's influence over events. Valhalla lacks this driving force, for most of the game. I think it would be better if Sigurd was captured earlier and only rescued later than he is now. It would be better if you had to try to save your brother for most of the game. Before Sigurd is captured and after he is rescued, he does very little anyway. The later arcs refer to you as the leader of the raven clan way before Sigurd makes you jarl, without Eivor correcting them, which I found very wierd. He just walks around Ravensthorpe, one-armed, without any dialogue or anything. It's like he's suddenly the racist uncle at christmas dinner, with Eivor and Randvi going "haha, good ol' uncle Sigurd. Don't mind him, he's had a rough time."

    Sorry for the long post, just had to get these thoughts out.

    submitted by /u/hkf999
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    I’d like to see a return to authenticity, believability, and parkour.

    Posted: 14 Dec 2020 06:43 AM PST

    After an adventure backwards in to Unity last night, it really reminded me how much I would love to see that level of authenticity, and if not that, believability back to AC. My biggest peeve with Valhalla has been the gaudy gold laced Armor, and the ridiculously oversized and cartoony anime weapons.

    I'm honestly bored with it, and I'd love to see those core features return to the series. Vikings and Assassins were already badass enough, you didn't have to make them look and feel ridiculous.

    Edit: Spelling

    submitted by /u/prowlingwalrus
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    Top tip: build the fishing hut

    Posted: 14 Dec 2020 06:23 AM PST

    Seriously I don't know why nobody says this comes up in the game. I ignored it like "pfft I'm never gonna want to fish" and now I'm half way through a story level and can't finish it because part of it is fishing with a character who I won't name in case of spoilers

    Now I have to go back to ravensthorpe, Mid-quest, and raid some villages so I can build a fishing hut and learn how to catch an eel bro.. all this work for an eel LMAO

    So yeah, build the fishing hut

    Edit: hold on, has fishing been in the activity wheel this entire time? Did I not need to go through all that trouble for the fishing hut? HAHA

    Edit 2: ok top tip still stands, build the fishing hut lol!

    submitted by /u/MFNTapatio
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    [Spoilers] The Symbolism of the Ancients Trilogy

    Posted: 14 Dec 2020 12:51 PM PST

    Having beaten Origins, Odyssey, and now Valhalla, I find myself looking back at the legacy and symbolism that each game represented. Now I must make this clear: This is my interpretation of these games, so if any of this makes you mad, I apologize. However I would love to start a discussion about how everyone here sees AC as a whole. So, without further delay, let's discuss.

    Looking back on AC Origins, I notice the main theme: Rebirth. Bayek was a noble Medjay until is son was murdered. He and his wife divorced, and Bayek started a one man war on the Order Of Ancients. I feel that a lot of people think the Rebirth is when Bayeks son died, but I don't think so. I believe it when Aya, Bayek, and they're crew realize that Cleopatra and Ceasar were manipulating them. During Bayeks monologue about working in the shadows to protect the people, he became an assassin. He completely destroyed his former life as Medjay for good, and embraced this new existence. Aya, too, had a more drastic rebirth by the end when she became Ammunet. Even in modern day, Layla threw away her life as a Templar employee to become an Assassin after her partner died. Death breathes new life. A Rebirth. In a more meta way, Origins was a rebirth for the entire franchise, moving more towards RPG after the financial hit Unity and Syndicate took.

    AC Odyssey is a bit harder to decipher because rather than tip toe into the RPG genre like it's predecessor, AC Odyssey did a cannon ball right into it. The overall theme, in my opinion, is Self-Actualization. Your journey as Cassandra or Alexios takes you on dark paths, like finding your family. Every encounter with her/his family members gives a taste of how they're life could end up. General of an army, a nice house in Greece, a weapon for a cult, or a harbinger of ancient knowledge and immortality. But in the end Alexios/Cassandra chose to make a mix of all of those potential futures. She/hebecame a weapon for the Hidden Ones by killing the Order, she/he raised a family in a cozy home, he/she acquired the Staff and lived long enough to hand it to the Layla. Odyssey represents life and all the journeys taken throughout. Life, and the realization that your path must end. In the end, the main character understands that the price for immortality is madness. That's what took down Pythagoras. So they willingly give up the Staff, after a long lived life. There are many gameplay mechanics that also point to this idea, mainly after level 20 having no fall damage. It's almost like Ubisoft is saying "You're in the prime of your life, enjoy it while you can."

    So if Origins is Rebirth, Odyssey is Life, then you can probably guess what Valhalla is: Death. The entirety of ACV is the journey to discover what lies beyond and what you leave behind. Every major character is trying to build their legacy, but ignoring the fact that they can't be there to see it. It's also the realization that fighting over how your afterlife is different than someone else's ironically ruins your life. Eivor discovers that Valhalla is just a simulation. It's boring with a false sense of glory. It wasn't earned. But everything dies. Even the gods must die, something that Odin tries hard to fight against. Sigurd is so obsessed with finding Valhalla that he completely ignores Ravensthorpe, aka the legacy he will leave behind. Eivor also learns that as long as you die with good intentions, you deserve praise. Eivors father dies protecting his clan, yet is known only as a coward. Death and Legacy own this game. Ubisoft again shows that with its various mechanics. You don't regenerate health, you need to search and hunt provisions. At max level you will still die if you jump off a high area. Even Layla dies for the right cause. Even though Basim lives on, I am sure there will come a time where he has to ask himself if all this planning and scheming was worth it. The price for immortality is madness, and Basim will surely realize that he has become The Mad One.

    That ends my analysis of the themes and main ideas of Assassin's Creed Origins, Odyssey, and Valhalla. Hope you enjoyed it, more importantly I hope you comment your views on the subject. I'm eager to read them!

    submitted by /u/tvanbus17
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    [spoilers] the identities of a certain four characters

    Posted: 14 Dec 2020 07:26 PM PST

    So hear me out.

    My theory is that the unknown four of Odin's 'trusted 8' are; Heimdall, Sif, Idunn and Bragi (not too certain about Bragi, though). I'll go each one individually and explain.

    Heimdall: I remember reading some of Darby McDevitt's tweets that seemed to allude to Heimdall being the Isu that Loki kills in the Animus Anomaly Cutscene. When mentioning that he died at the hands of Loki, McDevitt implied that this was a clue to his identity. Add to this the fact that Loki is destined to kill Heimdall during Ragnarok.

    Sif: I believe Sif, being Thor's wife, would have absolutely been reincarnated. I think Odin would definitely let Thor bring the woman he loves. I can't imagine they would just be like "sorry you're not getting reincarnated". Also, I have a small theory that Faravid is Sif's reincarnation but I don't really have a lot of evidence for that so it's just my own little theory right now. I only say this because of how close we know Halfdan and Faravid were before the events of the main story.

    Idunn: I believe that Idunn would have been reincarnated because she is commonly assosciated with magic apples in Norse Mythology. I don't think the AC writers would have skipped the opportunity to include this character and make her a part of their established lore (which, as you know, has a lot of 'magic apples' involved).

    Bragi: I only say this one because Bragi is Idunn's husband and I was having trouble coming up with a fourth. If my logic that Thor gets to bring his wife stands, then Bragi would get to bring his wife too, right? Also, while I'm grasping at straws, I've noticed there is a huge focus on poetry throughout the game, and Bragi is the god of poetry, so it wouldn't be out of place. I know this one is a stretch but it's all I got right now.

    We know due to the anomaly cutscene that the four unknown Isu are two male and two female, so this fits my theory.

    Would love to hear any other theories, but FYI, I don't think ANY of Loki's children were reincarnated this way and it's gonna take a lot of evidence to convince me otherwise. Were they reincarnated? Probably not, but maybe. I just don't think they were present in that chamber while Odin was being reincarnated.

    Another, unrelated theory I have, is that whatever Isu tech Odin used to bind Fenrir and Hel and Jormungandr has possibly kept them alive through the centuries, much like the Isu tech that kept Basim alive.

    submitted by /u/will-i-wish-i-was
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    [Spoiler] Is Eivor hypocrite or am I misunderstanding something here?

    Posted: 14 Dec 2020 08:49 AM PST

    He doesn't kill innocent civillians because he values honor and thinks that is wrong to do.

    But he will steal wealth and food from them and will burn down their houses which will likely cause them to become homeless and starve to death.

    submitted by /u/Baron012
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    This is how Ubisoft should do next AC games. Shorter but more followable and quality story with gameplay taking something from all AC games had to offer.

    Posted: 14 Dec 2020 12:42 PM PST

    The formula for next AC games can take the best from all the games combined, every game in the series is missing something here and there. I am trying to combine all the goods from all games and imagine the best AC atleast in terms of gameplay. I will go through points which I think are very important.

    (I)Story:

    The story shouldn't be too long as Ubisoft releases AC games every year or two which gives them very less time to write a long story in which the player can enjoy every moment of the story like in Witcher 3(from where they took inspiration of RPG and long stories). If you do want long stories take four or five year breaks and make that game. CDPR took a long time and then only they had that good story.

    Valhalla had good story like real good but at some points it literally felt like dragging on the story.

    So the story needs to have Assassin and Templar War relevant throughout the story, it should make the player feel that there is a secret war going making the player realise the seriousness of the situation.

    For example, in AC 2 where you had to assassinate Carlo Grimaldi, the story builds up the atmosphere that if this guy is not assassinated then this wicked Templar Order will rob people of their freedom. The Templars are about to kill a freakin' Doge, that's crazy yeah it really felt like that.

    Have fewer targets like in Origins but build up the situation where you really feel like you have to assassinate that person. Also, don't make it like every Order of Ancients member is member just for the sake of it, the target's should have links to other members and they have to play a role in the bigger part of the story so that killing them feels more worth it. It should be like how Rodrigo Borgia was done where at every moment he is getting a step closer to the piece of Eden and we feel the urgency to kill him.

    The ancestor story should be something which gives a way to progress further into the history, what I mean here is Bayek making the Hidden Ones gave relevance to other events happening later on in the franchise history. Also, this is a must that ancestor has something to do with modern day, it should not be like AC 4 - AC Syndicate where modern day story didn't even progress at all or in a very negligible manner. It has to progress in every game.

    Also the protagonist in Ancestor storyline should be an Assassin or someone having very huge and important involvement with Assassins.

    (II)Setting or Open World:

    I don't have much to say but all I will say is choose whatever setting you want but make a world feasible for parkour, for at least 70% of the map. Valhalla did a good job with it in some places like Winchester, Lunden, Jorvik, Lincolnshire, Ledecestsire and some more but not all regions have this feasibility to good Parkour. As the story is should be small as you are making games really fast make smaller open world brimming with loads of unique side content allowing to play after the story.

    I have to say that the side content in Valhalla is about the right amount and it felt unique throughout. The side content aspect was really nailed in Valhalla.

    Also while designing the world make opportunities for using the environment to kill enemies. Also there should be Parkour highways.

    (III)Parkour:

    Describing in one sentence. Parkour should be as deep as AC 1 - AC Revelations, as swift as AC 3 - AC Rogue and as cool as Unity(it had swiftness too).

    Here's why, AC 1 - AC Revelations allowed actual player control, for example if you had to catch a ledge, you either go directly to it and run and catch it or you go to a nearby wall run up and do side eject and then catch that ledge. Something present in AC 1, vaulting down at will was really good.

    AC 3 - AC Rogue had players running fast which really felt like we are going fast and it's really amazing to watch.

    In Unity, there was literally no more than 10 seconds until Arno pulled out a really exquisite and cool move and his hands moved fast as he climbed something that was really cool to see

    Just another touch to it, I remember when Ezio was running on rooftops in Florence and "Home in Florence" soundtrack playing in the background or " Venice Rooftops" playing in Venice. Another time, in Black Flag where we had to reach Jungle Exit, the music which was played throughout really added to the immersion. It would have been really great to have city specific songs to every region in Valhalla, that would have been so good.

    (IV)Stealth:

    So here comes one of the most important gameplay element. One really good touch I would like to mention is the animation which every character has for assassination matches with the character, keep doing that.

    First of all comes traversal, which means how you are supposed to move about with enemies around you. Here comes the great role of Parkour and Open World. If I had to give an example, I had say some cities which I mentioned above in Valhalla are near what I want but it still requires a lot of work to do.

    The Open World must have several ways to traverse across a city or a camp, if I want to go through ground in cities, there must be a path by adding various blending opportunities along the way or if I want to go through the roofs there should be a path where we are not supposed to touch ground (can be allowed a little bit).

    For all this world to be utilised properly, the parkour must be deep(or more player controllable), swift and cool.

    You should also make a parkour highway through which if I want to kill all enemies along the way, I can kill them where the game is literally designed to play in a way that if I want to proceed through a place by assassinating people.

    Some basic tools should be there like Hidden Blade (I am laughing that I have to mention this but after Odyssey, there is no certainty) if I want to go and approach everyone and get everyone, I mean if I want to use Hidden Blade on every enemy the game should be designed to that. The game should also be designed for ranged approach if someone wants to do it that way, the game should allow you by giving opportunities. Also, the environment should also be used for killing enemies.

    (V)Combat:

    So I had say it should be nearly like how Valhalla did it, allowing strategy and creativity during combat, also allowing you to perform finisher(like in old AC games) on every enemy possible by giving stun meter, the enemies aren't supposed to be damage sponges. The old AC combat was repetitive as hell, so glad that they allowed strategy by doing combat this way. I think Valhalla had almost perfect balance between old and new AC games in terms of combat. Making combat animation dependent again with additional creativity allowance. Adding weak points was a good decision.

    So what I want is combat should look cool like in Black Flag but still allowing strategy and creativity and allowing numerous ways. Valhalla combat gets messy as too many enemies get clogged at one place, so something needs to be done about that.

    (VI)Music:

    Fortunately AC has always nailed music, don't disappoint us here now. I would just recommend play ambient music more frequently, it increases immersion. There should be very less moments in the game where no music is playing or it feels like there is a big void in gameplay.

    (VII) Customisation:

    I don't really care much (I know some people do so don't get offended) about this but still, give us less sets but good ones. Armours shouldn't be littered by just any guard, it becomes cumbersome later on mix and match build every now and then.

    (VIII) Enemy Variety:

    Valhalla had a very good enemy variety don't deteriorate from here just go on continuing from here. Please improve AI.

    So in the end I would like to say that even if Ubisoft does what I want in story I would be satisfied. But still I want a perfect AC game somewhere deep down.

    submitted by /u/Ritesh_Mishra
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    ACIII v AC: BF: which one's better?

    Posted: 14 Dec 2020 11:50 PM PST

    what do each games have to offer in terms of story and gameplay? yes, i know i'm somewhat missing out because Valhalla's out now, and that this may be a searchable question, but i wanted a more specific answer from experts like some of you, and i wanted to play some of the older games. personally enjoyed origins, and unity. had some fun with syndicate. not so much with odyssey.

    submitted by /u/clusterfuze
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    Whats up with the official AC: Valhalla OST missing some really good pieces of music?

    Posted: 14 Dec 2020 10:12 AM PST

    As the title says, the OST in AC:V is the best the series has seen in years. And they released 2-3 albums for it. But somehow some of the coolest in game music missed out on it. Initially I thought I was the only one who felt this way but it turns out there were multiple people hunting for the unreleased music / variants on YouTube. Hopefully they will release the official soundtrack for these. Ill post links of songs that people have recorded from the game

    Some key music that come to mind:

    • Music that plays when you reach Fornburg for first time (lyrical version of Ravensthorpe)

    https://youtu.be/n3Pf00YTZSc

    • Music that plays usually when investigating

    https://youtu.be/V3QqSu9dnnc

    • Battle music when facing zealots sometimes (Might be Jesper's best work on this OST, after Kingdom Of Wessex of course)

    https://youtu.be/f-Pdt2tsluM

    If you guys have links to such music, please add them here, so people can find it in a common place

    submitted by /u/notabong
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    The fishing mechanic is terrible

    Posted: 14 Dec 2020 01:45 AM PST

    So like the title says the fishing mechanic in AC Valhalla is awful if I wasn't a trophy hunter I'd never fish in Valhalla when I saw I need to fish every type of fish I was hoping I could shoot the fish but that wouldn't count.

    If you're a trophy hunter and played FC 5 before I sure you would prefer fishing in FC 5 instead of Valhalla.

    The reason why FC 5 fishing is better are for two reasons:

    1. Locations of fishing in FC 5 is way better than Valhalla it actually shows you where the fish you're looking for is and in Valhalla you only get a list of locations and when you go where you think it is there is a high possibility it aint

    2. Fishing rods (to get this out of the way im not expecting Ubisoft to put a mordern day fishing rod in Valhalla obviously) when I built the fishing hut I wanted the kid to also have an option to improve my fishing rod (same type of upgrade like for your horse) for example better bait or it takes longer for the fishing rod line to take longer to break and in FC 5 you can buy a better fishing rod but sadly not in Valhalla.

    I'd also like to add that I think is cooler to show the fishes weight in lb instead of being "small","regular" and "big" for some reason it just feels better to see it in lb.

    Thanks for reading on my nit picking.

    submitted by /u/sojer78
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    Question on Balancing from patch 1.1.0

    Posted: 14 Dec 2020 05:03 PM PST

    Can anyone explain to me what differences the patch 1.1.0 on Drengr difficulty? Will it make the game harder? That is what I am after?

    I am waiting to play this until the game is made harder via patch or mods. I have read many discussions of people eventually steam rolling enemies on Drengr difficulty when the players power level gets higher. So I am waiting till the game gets harder. How is patch 1.1.0 in this regards?

    submitted by /u/shadow276185
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    AC Unity is a great game even in 2020!

    Posted: 14 Dec 2020 06:51 AM PST

    I am currently playing AC unity and I still dont know why some people hate it!After playing it for some time, I didnt find any huge glitches, I really liked the parkour system, and the side missions are good too! Yes the story is a bit bad but other than that, it seems like a great game to me!

    What about you guys?

    submitted by /u/Ni_Co_Caine
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    It just came to me that the Hidden Ones outfit kind of looks like Talal's outfit?

    Posted: 14 Dec 2020 06:25 PM PST

    Once I got all the pieces for the Hidden Ones armour, I kept wondering why it looked so familiar and after a couple of days, I realized that the torso part looks like what Talal wore in AC1. Considering one is an old outfit for proto-Assassins and the other is a slave-trader Templar, there is a bit of amusement there.

    submitted by /u/Briankelly130
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