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    Assassin's Creed [Day 38/60] Assassin's Creed Odyssey - Chapter 2 + Chapter 3: Part 1 - 'Meeting the Wolf'

    Assassin's Creed [Day 38/60] Assassin's Creed Odyssey - Chapter 2 + Chapter 3: Part 1 - 'Meeting the Wolf'


    [Day 38/60] Assassin's Creed Odyssey - Chapter 2 + Chapter 3: Part 1 - 'Meeting the Wolf'

    Posted: 18 Oct 2020 06:00 AM PDT

    AC Marathon 2020 - Day 38

    Assassin's Creed Odyssey - Chapter 2 + Chapter 3: Part 1 - 'Meeting the Wolf'

    Hello, Assassins! Today we're learning how to sail our new ship, recruit lieutenants, and take out an Athenian blockade. Later we meet Stentor, and have some fun on land taking out some Athenian supplies & treasure, and ultimately join in a Conquest Battle! Finally, we meet the Wolf of Sparta himself, Nikolaos, and then we're on to Phokis..

    Today's Targets: Athenian ships, supplies & soldiers, and meet Nikolaos


    ODYSSEY NOTES

    Please note, it is strongly recommended to play on New Game Plus. It'll be easier to keep up with the fast pace of the Marathon not having to worry as much about resources, money & gear, and leveling up your character and ship.

    During the Marathon, we will be playing the family story, and the First Civ story. We will not be covering the elimination of all the Cultists, only the ones as defeated during the other two story lines.

    Support quests are required but you can usually do them in any order. They are listed as separate quests, but are in support of a main quest.


    DAILY OVERVIEW

    CHAPTER 2 + CHAPTER 3: PART 1

    The Wolf Hunt
    1 - Learning the Ropes
    Have fun on the seas aboard your new ship, ship tutorial, help Barnabas recover stolen goods
    2 - Equal Employment Opportunity Program
    Time to recruit some lieutenants for your crew
    3 - A Journey Into War
    Destroy Athenian blockade ships, meet Stentor
    4 - The Athenian Leader
    Gotta prove to Stentor you can weaken Megaris's nation power, including killing the Megaris leader
    4.1 (Support) - Crumble and Burn
    Destroy Athenian supplies
    4.2 (Support) - One Man Army
    Kill 20 Athenian soldiers
    4.3 (Support) - The Athenian Treasure Trove
    Infiltrate Fort Geraneia and steal the Athenian treasure
    5 - The Final Push
    Prepare for war and join Stentor in a Conquest Battle
    6 - The Wolf of Sparta
    Speak to Nikolaos, and decide his fate
    The Wolf and the Snake
    7 - Onward to Phokis
    Talk with Barnabas, and get ready to sail to Phokis
    8 - The Wolf's Fate
    Meet with Elpenor, and later, investigate his house to learn where's he's gone

    Side Quests for additional XP

    The Missing Map, Portion Control, Hunting Hyrkanos, Crewless, A Family Ordeal, The True Story, (*Must have completed "A Small Odyssey" side quest to get these quests)


    DISCUSSION

    Share your feelings about today's sequence in the comments below. What did you think? Talk about what you liked, what you disliked, and your general thoughts. Feel free to engage with others and ask questions of your own!

    Being active in discussions will make you eligible for an official Marathon giveaway. More info in the 'Giveaway' section below.


    WALLPAPERS

    Make sure to download the official Marathon wallpapers for Assassin's Creed Odyssey!

    Kassandra

    Desktop 16:9 || Desktop 16:10 || Mobile

    Alexios

    Desktop 16:9 || Desktop 16:10 || Mobile


    FAN CREATIONS

    Here is today's Fan Art of the Day for Assassin's Creed Odyssey.
    Artist: Fadlan Husein

    Featured Video: Stealth Reaper - Demigod of Death #1 - Military Forts in Megaris & Phokis
    Creator: Treviso - Proper Stealth


    2020 Schedule

    September 11th - Assassin's Creed Unity
    September 21st - Assassin's Creed Unity: Dead Kings
    September 22nd - Assassin's Creed Syndicate
    October 1st - Assassin's Creed Syndicate: Jack the Ripper
    October 3rd - Assassin's Creed Origins
    October 13th - Assassin's Creed Origins: The Hidden Ones
    October 15th - Assassin's Creed Origins: Curse of the Pharaohs
    October 17th - Assassin's Creed Odyssey
    October 29th - Assassin's Creed Odyssey: Legacy of the First Blade
    November 2nd - Assassin's Creed Odyssey: The Fate of Atlantis
    November 9th - Marathon End Discussion
    November 10th - Assassin's Creed Valhalla Launches!


    GIVEAWAY

    Three lucky winners will receive a copy of The Art of Assassin's Creed Valhalla!

    To be eligible for this year's giveaway, you must comment on at least 24 total threads across all games, including one thread from each game. (DLCs don't count as separate games.) Replies to other comments count as well. Engaging in discussion with other Marathoners is strongly encouraged!

    Your account must be older than the Day 01 post of this year's Marathon, and you will have to confirm your participation at the end of the Marathon by commenting on the final thread (Day 60) using a keyword given in the post.

    Please refer to our FAQ for additional details.


    TOMORROW

    Tomorrow, on Day 39 of the Assassin's Creed Marathon, we will have an audience with the Oracle and make our first Cultist kill in Assassin's Creed Odyssey - Chapter 3: Part 2


    Follow us on Twitter || Follow us on Instagram || Marathon Megathread & FAQ

    submitted by /u/ACMarathon
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    The more I hear about settlement in Valhalla the more hype I have for this game

    Posted: 18 Oct 2020 07:45 AM PDT

    I just adore having in a big open world games a site you consider your home, save haven from danger world outside. The place that can be developed together with your character along the game.

    I have bought ultimate edition day 0, but there was a time I was seriously thinking asking Ubisoft support if I could cancel it, but in the end of the day I didnt and Im glad because that damn Ravensthorpe make me hype real again.

    I hope its potential development (buildings, new NPCs) will be deep as it seems to be.

    submitted by /u/Bobek9098
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    I'm just a beginner artist so this might not be as good as the other pieces uploaded here but I really wanted to share this with you all :)

    Posted: 18 Oct 2020 04:57 AM PDT

    An Analysis of Odyssey’s Level Design

    Posted: 18 Oct 2020 09:32 AM PDT

    This is NOT an Odyssey-bashing post. I like Odyssey a lot and definitely consider it an AC game.

    This is quite extensive, but I think most people will be particularly interested in the City Analysis section below.

     

    Odyssey's world is massive and varied and there's lots to love about it, but there is also plenty of room for improvement. This post will take a critical look at the game's level design and how it encourages or hinders certain playstyles.

    Assassin's Creed has three main pillars: combat, stealth, and parkour. Parkour rests on the quality of a level's structure and the precise layout of objects, obstacles, and the overall environment. Place too many beams and the level can appear unnatural and gamey, or even worse, cluttered and obstructed. Too few parkour objects and the player's path disappears entirely. Striking the right balance is important, and the franchise has done so successfully for years. They have recreated dozens of cities and made them both historically accurate and a joy to traverse. Odyssey is the first time I think the level design has fallen out of balance more often than it should. Parkour is probably AC's most iconic feature, so the relative lack of verticality is likely a big part of why many don't feel like an Assassin when playing the game.

    Odyssey if full of forts, camps, ruins, towns, cities, and other locations that function as "levels" within the overall game world. Let's break down Odyssey's level design.


    Key

    To analyze locations, I've marked them with colored regions. There are two main types of images: location analysis, which are in-game images of a level taken from an angle; and city analysis, which are images of the game map. The tables below will breakdown the major symbols and markings used. Others should be self-explanatory.

     

    Location Analysis

    Marking Meaning
    Green Well Hidden
    Orange Moderately Hidden
    Red Poorly Hidden
    White Inaccessible
    Arrows Parkour Connection

    *Color of arrow indicates level of visibility while parkouring.

     

    City Analysis

    Marking Meaning
    Green Zone Parkour Area
    Blue Zone New Parkour Area
    Red Dash Lack of Expected Parkour Connection
    Green Arrow Unidirectional Parkour Connection

    Verticality in Level Design

    Odyssey has a wide variety of locations which use a varied amount of verticality spread across the world. This is a good thing! It's good to shakeup the level design so players don't fall into gameplay patterns that are too strict. Designers want to force the player to utilize specific mechanics at times or restrict their ability to use reliable features. The key is striking the right balance.

    Forts are largely great, packed with gameplay opportunities and smart use of verticality.

    Military Camps are decent. They're small so it's understandable that there isn't any crazy verticality, but what is present could be utilized better. Tents in Odyssey are more varied and often shorter and smaller than in Origins which puts unnecessary restrictions on the amount of elevation within a camp.

    Idomeneus's Military Camp in Messara: This is an average Military Camp with basically only one parkour path running through it. You can also see that the tree is practically useless, an artifact of this camp's tendency to be copy and pasted across the world. In a few other locations the tree is useful, and maybe this one could have been too if it were close enough to the cliffs.

    Panoptes the Forest Guardian in Korinthia: Bandit Camps largely miss the mark. It's OK for some locations to lack verticality, but nearly all of the 65 camps look similar to this: a hut or two and some bushes.

    Phaistos Theater in Messara: Bandit Ruins suffer a similar problem. It fails to make use of all the ruined houses nearby, leaving an open area with just three objects to scale, none of them connected. And despite seemingly ample opportunity to throw pillars and crumbling walls everywhere, half of the roughly 50 ruins are quite barren, like the Ruined Temple of Apollo in Korinthia.

    Temple of Hephaistos in Athens: This location appears to have a ton of verticality with pillars and statues all over, but it unfortunately only has a handful of viable locations, and the interior has only one way in and out, entirely at ground level.

    Temples routinely take a simpler approach where they could easily turn up the dial on complexity by shifting some pillars and statues and adding open windows for infiltration, like the Temple of Athena in Sparta, which has only one entrance in the front. Even attempting to use parkour doesn't grant you any advantage because you can easily walk right past the guard anyway.

    Snake Temple: This is where the game's first and, well, really only assassination mission takes place, and despite some cool visuals it's a rather lackluster level. Most of the enemies are located along the cliff out of frame, and the only real verticality isn't anywhere close to your target. In fact it's way easier to just jump off the cliffs at the back of the picture and land near the entrance, which leads to an empty cave. Contrast that with Origins' first assassination mission and I think the difference is obvious.

    As I've shown, individual locations can be a mixed bag. Some are strong while others leave a lot to be desired. But it isn't just the points of interest that have room for improvement, it's actually many of the cities themselves, traditionally playgrounds for Assassins, that fall frustratingly short of reaching their full potential.

    City Analysis

    When I first got Odyssey I was so excited to get to Thebes. My expectations were set by Disney's Hercules but we ended up getting this. Obviously the Hercules version is a fanciful exaggeration, but Odyssey's version is still disappointing. You can tell from your first glimpse that it's mostly empty space, and honestly I can't understand why they would design it this way. It establishes a trend for many of Odyssey's cities: spaced-out landmarks and a lack of regular buildings, which themselves are not as connected as they used to be.

    In the images below I have marked parkourable areas in green and I tried to be as generous as I could in all cases. Obviously not 100% of these regions have climbable, elevated surfaces, but if, for instance, houses along a street were connected with a rope in one place and then another rope a reasonable 20-40 meters away I would simply mark that whole area in green. I also did not mark every climable rooftop, only an area of sufficient size to be considered a true playspace, and one that connects at least two separate surfaces or buildings. Red lines indicate gaps or edges of parkourable areas that a player would reasonably expect to be able to parkour across, but only find they cannot after approaching it. This is important because it impacts the flow of parkour and the ability of players to take to the rooftops to avoid enemies.

    Refer to the key above to help with any confusion.

    Thebes: For Odyssey's second or third-largest city, it is really lacking in parkour routes and areas.

    Megara: Not too bad for it's stature, but in comparison to places like the fishing villages from AC4 which made the most of their limited space, it could be better.

    Sparta: Honestly surprising for what is likely many players' most-anticipated location.

    Korinth: Some decent though disjointed areas.

    Argos: Probably the largest concentration of parkour areas, but they're confoundingly separated when a simple pole, pillar, sign, post… anything would help connect them.

    Athens: A shocking number of disconnections between buildings, breaking parkour. Some buildings are entirely separated from surrounding buildings in the middle of the city. There's really no good explanation for this, and there are so many breaks that I can't even muster the motivation to map out the whole city, but I think the section I looked at speaks for itself.

    Alexandria: A dramatic difference. You can parkour across the entire city.

    Cyrene: Again, a nice, large, unbroken area for parkour. It's not perfect, but there is a lot of good verticality here.

    Epidaurus in Argolis: A town in Odyssey to show, in comparison to Kanopos from Origins, Odyssey doesn't make good use of its available areas even in smaller settlements. You can see how the parkour areas largely consist of unidirectional routes.

    Kanopos in Kanopos Nome: Here we have a large, wide area covering the entire town giving plenty of parkour routes.

    There is actually one city that has good, large sections for parkour: Chalkis City on Euboea. You can see plenty of parkour routes and connections, along with cool landmarks in the distance. It feels a lot like a classic AC city.

    Maintaining Elevation

    Even in most areas where there is consistent verticality and density, the layout itself is not as good as it could be. A big part of feeling like an Assassin is that predator analogue, and the Assassin's primary hunting grounds are the city rooftops. In order to actually feel like you are a step above and separate from the civilians down below, there needs to be enough distance that you could believably avoid being seen. You can't simply be 5 feet off the ground, your feet would be at eye level. It requires the creation of a semi-continuous zone at least two stories above ground level. Origins made great use of the assets it had available, and stretched them in believable ways to create levels that feel good to play, even if they couldn't create the towering heights or complex geometry of Unity's Paris due to historical constraints.

    But where Origins succeeded Odyssey struggles. Take one of the game's best continuous parkour areas, a northern section of Korinth. Even though all these buildings are connected by parkour routes, it doesn't feel as good as it could because the game so frequently wants to take you from a two-story roof down to a one-story roof. And it doesn't even take full advantage of that roof to squeeze out all of the height it can like Origins, but instead only makes them about a foot taller than the room below. Every time the player gets true height the level design forces the player back down close to ground level, leaving them exposed and more vulnerable, when a more intentional layout could make the same assets part of a genuine parkour route like this.

    Take a look at this route in Origins from Heraklion. There are tons of one-story buildings, but smarter layout and use of additional assets like trees, ropes, tents, etc. allowed the creation of a true elevated path.

    Heraklion Part 1

    Heraklion Part 2

    Parkour Routes

    Parkour routes are more than just one rooftop connected to another but represent an entire planned path through a city or other location using all the game's assets. These were also seen in Origins but were largely missing in Odyssey. The variety offered by jumping from rooftop to pole to tree to rope to roof again is another way to make parkour more satisfying, but Odyssey frequently had the Eagle Bearer just throwing themselves unceremoniously from one roof (often down) to another.

    These routes give players the ability to move through an environment as an Assassin would, elevated, elegant, and elusive, but they also give options and opportunities to cross a cityscape faster, as the crow flies. Parkour routes are often connected with each other, creating a network of rooftop highways for the Assassin to use. Again, Odyssey fails to truly offer players that usual network.

    Take Argos for example, which is probably the single city with the largest total area of parkourable space (ignoring Athens because it's inconsistent but also far larger than all other cities). Even with so many buildings, Argos is still filled with breaks and gaps as I showed above. If a player wanted to parkour from one side of the city to the other they really only have one option with one alternative path, and there's a break in the middle there as well. Contrast that with the grid of Cyrene and I think the difference is clear. Giving players a large number of options turns an on-rails route into an open playspace with endless opportunities.

    Why Odyssey, Why

    Odyssey is plagued with odd layouts and objects and ledges placed just out of reach. It's hard to understand why the developers didn't just tweak things a little bit to make some of these jumps workable. Here's a collection of issues taken from across the map. Go just about anywhere and you can find little hinderances like this that could be solved by moving an asset a few feet.

    Strange Gap in Sparta

    Disconnected Temple District in Elis

    Pole to Nowhere in Elis

    Street Just Too Wide in Mytilene

    Isolated House in Athens

    Tent Too Small in Athens

    Missed Opportunity in Athens

    Nonparkourable Tree in Athens

    Wide Construction Site in Athens

    How to Improve

    A lot of these areas are actually so close to being acceptable. It wouldn't take a lot of work to turn Odyssey's cities into playgrounds filled with parkour routes.

    Let's take a look at the Village of Gytheion in Lakonia. This village is actually pretty great for parkour! It's filled with mountable ojects and parkour routes. But it's hard not to see how a couple simple additions could round out the town.

    Put an extra pump/crane and tent here, a pillar or two here and raise the statue, and turn this tree into one that can be climbed (interestingly there is a beam leading into the tree but no way to make any use of it).

    These simple additions of already existing game assets changes the map like this; blue areas are new additions.

    Valhalla and the Future

    So what does this mean for Valhalla and the future of the franchise? Well I think that even as the games go deeper into the RPG genre that doesn't mean they need to diminish parkour. In fact, I think having a parkour skill tree and a parkour role is a natural extension of the role-playing game. Just think how cool it would be if players that dedicated skills and experience points to parkour could unlock unique abilities like climb leap or side eject that offer parkour enthusiasts opportunities other builds don't have.

    When it comes to Valhalla, obviously Dark Ages England has shorter buildings than what we've seen in some older entries, but I do think a lot of the churches, cathedrals, Roman ruins, and castles look exciting and dense. It's hard to say how this will all work without playing it, but at least it appears that parkour routes are a little more frequent now that flying pages are back.

    Check out this video for a nice parkour montage from one of the demos. Though limited, it is promising since Northwic is a pretty small city.

    I think this is Winchester, one of the three major cities along with London and York, and while there seems to be some nice density in the rear and those landmarks look cool, I'm a little worried about the large open space close to the camera. We'll have to wait and see how it is though.

    This far into the series there are so many assets that have been made climbable. We have buildings, walls, beams, poles, pillars, ropes, lamps, trees, awnings, tents, balconies, railings, statues, rocks, cliffs… I think you get the picture. There are plenty of options for designers to make a believable, parkourable space. Hopefully the developers can embrace this element of AC more and dig deeper, with more complex level design and skill growth throughout the game.

    Thanks for taking the time to read all this. Let me know what your thoughts are.

    submitted by /u/Tabnet
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    Assassins creed 3 helped me pass a history test

    Posted: 18 Oct 2020 05:40 PM PDT

    Ok this story really isn't funny but something that goes to show how helpful video games sometimes are. Ik everyone has experienced this and I'd love to hear your stories on how an ac game helped you in some way.

    Ok so my story happened back when I was in middle school (I'm currently in my first year of college as of tomorrow) and it was our american history or us history class and it was about the American revolution. I obviously knew enough about the American revolution but someone the stuff he taught were rarely know and some known. So we had a test literally the next day (which was Friday) and I barely payed attention that day and was scared shitless that imma fail the test. But when I got home from school something told me to play and beat assassins creed 3. Around that time I haven't played that game in literally years cuz I never bothered with it, but something told me to play it and beat it so I did. Lemme tell you I played the game like crazy just running through the story and side missions all day. I think I got really close to the ending but didn't beat it that day. So the next day at school in history let us read over our notes and prepare for the test. Keep in mind I just ran through hours of ac3, yes an assassins creed game but is also very historically accurate. So then we had to put away our notes and he passed out or tests, it was about 30 something questions. And when I say something clicked in my mind that caused me to know all (not really all but you get what I mean) of the questions I finished the test before anyone else did, it looked like I was guessing the entire time. But since I finished before anyone else I waited till like 4 people finish before me to turn it in. Over the weekend I finished and beat ac3 but still had some side quests (spoiler) (Achilles didnt die yet). So Monday we're back at school and our tests were graded, turns out I was the 2nd person to get the highest score (I missed like 3 questions), but technically my whole class passed besides like 3 people. Me and my teacher were shocked that I got a fairly high score, because around that time I settled for 80-70 as a usual I'd get. I felt like a god with my knowledge of some of the events of the American revolution, I deadass couldn't stop thanking ac3. Most amazing feeling and something to learn from, yeah video games have violence but they're really helpful in the long run.

    submitted by /u/childishmarkeeloo
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    What happens if you kill off a whole village in Odyssey?

    Posted: 18 Oct 2020 11:42 PM PDT

    When Odyssey first came out I completed the game as Kassandra making every decision I thought was just or for the greater good. Now that I've completed Origins I've came back to Odyssey for a new playthrough. I'm playing as a character u call "Alexios the Asshole". I plan on making every "wrong" decision I can in the game. As of now I'm only level 8 and just made it to the mainland so I have a long road of dastardly deeds a head of me. As I loaded in to my most recent save, some questions started to form.

    What happens if you kill off a whole village? Every single NPC you can find. Are there any repercussions besides a bounty? If it's a mission heavy area will that affect the story some how? Bonus question; what are some of the worst choices I can make?

    submitted by /u/Don_Sherjaun
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    We need an AC game set during the hight of the Roman Empire.

    Posted: 18 Oct 2020 10:30 PM PDT

    We really need a game set during the height of the Roman empire. It seems like an error that would be absolutely perfect for this sort of thing. We could even have it set during the Roman occupation of Israel.

    submitted by /u/Kazeon1
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    I made this digital art of Eivor a long time back when the trailer for AC Valhalla was released. (re-upload)

    Posted: 18 Oct 2020 10:01 AM PDT

    I accidentally spoiled Odyssey for myself by exploring in the Discovery Tour

    Posted: 18 Oct 2020 11:30 PM PDT

    I've completed nearly half of the game so far and am absolutely loving it. Then I decided to see what the "Discovery Tour" mode was all about, as I'd gone straight into the main game. I was surprised to find that I could become anyone (after unlocking them, which is quite easy) and, additionally, the ability to go anywhere on the map by fast-travel, without worrying about being way underpowered and easily killed.

    Oops.

    See, I immediately went to Crete, as it's a place everybody knows, and found a place called the Palace of the Minotaur (I think that's what it was called). I know Greek mythology, so I knew what creature it was referencing. It was just a cool reference, right? This, so far, has been a hardline historical game (mostly, if you disregard Kassandra's apparent gift with her eagle) and there's been no direct evidence of the supernatural. The famous Minotaur of Crete of ancient legend couldn't possibly be real, right?

    Well...it is, and I found it. I descended into the ruined palace and then I heard something, a loud grunting sound deeper inside. Intrigued, I hurried on. I reached the lowest level and there, in the sunken pit in the center of the room, was the Minotaur. Now, in Discovery mode, it doesn't attack you, even if you walk right up to it. Clearly, in the game, it does or why would it be there? Obviously, given Crete is probably the last place you reach in the game, I'm pretty sure, this is meant to be basically the endgame. You actually find the Minotaur of Crete. The legends were true.

    So...moral of the story, I guess, is don't go exploring before you've reached all the areas in the main story, even if the game explicitly gives the option. I'm not sure, but I'm pretty sure I just spoiled the endgame of AC:O for myself. :( Oh well, it won't be the jaw-dropping surprise it would have been, but it's still going to be cool to finally meet it myself. I can't wait.

    submitted by /u/searchingformytruth
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    Shaun Hastings has left a new message in Valhalla

    Posted: 18 Oct 2020 12:13 PM PDT

    I would love a modern day ac game or a dlc with just modern day

    Posted: 18 Oct 2020 09:43 PM PDT

    I would absolutely love if we got a DLC in this game with just modern day or a AC game with modern day.

    I feel like Ubi has ditched modern day for a while now and could make a lot of the fanbase hyped and come back again if they continue modern day, even with layla! we just get the opportunity to explore more into her life and character.

    Please ubi dont forget about the modern day fans

    submitted by /u/cluelessflier
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    Don't want to sound mean, but female Eivor's voice is really bad and grating on the ears.

    Posted: 18 Oct 2020 01:50 AM PDT

    I looked up some videos of the actress, Cecilie Stenspil, speaking, and although I didn't find anything in English, she doesn't sound nearly as raspy and low in Danish. They probably did to her the same thing they did to Alexios. Found a good actor then whoever was in charge of VA asked them to maul their voices so they sound more... action-y? super-hero? badass, at least in that person's conception?

    Either way, in the span of a couple of gameplay videos with female Eivor, I came to fully sympathize with all the people that posted about Alexios' voice in the last game. Yeah, I totally get not being able to play with a character now.

    I'm sorry for everyone planning to play female in Valhalla.

    PS: It's impossible for me to make a thread about VA in Assassins Creed and not rave about Abubakar Salim's amazing performance as Bayek. Holy shit dude, you nailed it!

    submitted by /u/OrionG1526
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    So, Whatever happened to Anne Bonny after Assassin's Creed 4?

    Posted: 18 Oct 2020 02:52 PM PDT

    What was her ultimate fate?

    At the end of the game, Edward, Adewale, and Anne are all that was left of the Golden Age of Pirates.

    Edward and Adewale joined the Assassins and Died Fighting Templars (Or, Adewale's Assassin's Creed Rogue AI failed him at the last moment...). Anne didn't join because she didn't have the conviction necessary to follow their creed.

    I don't imagine she went back to Piracy, because that age was over with. I think she settled down.

    submitted by /u/ShadeStrider12
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    (Story Aside) Would Assassin's Creed Origins, Odyssey and Valhalla have got more positive review if they weren't a part of the Assassin's Creed franchise and were sold as a part of different series?

    Posted: 18 Oct 2020 01:43 PM PDT

    I am currently playing Origins (Haven't yet played Odyssey and Valhalla) and it does feel like Witcher 3, I mean the battle and the feel of it. Would the game gotten more positive response of it wasn't a part of the Assassin's Creed franchise because, well or obvious reasons it does not feel a lot like assassin and I think it is a really great game (so far) and would have done better of it was released as a part of another series.

    submitted by /u/youngthug_
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    PS5 upgrade of Valhalla on launch day?

    Posted: 18 Oct 2020 10:04 PM PDT

    So will the PS4 version get the update for the PS5 version on day 1? Just wondering cause I'm not sure if my GameStop will have the gold steelbook edition in stock for PS5 (they're out of stock on the app/online). Haven't gotten around to pre-ordering. So worst comes to worst I was gonna pre-order the PS4 version of the gold steelbook. But only if the next-gen upgrade is available on the PS5's launch day.

    submitted by /u/HanShotFirst1569
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    Why didn't Alexios/Kassandra have eagle vision?

    Posted: 18 Oct 2020 09:45 AM PDT

    From what I understand eagle vision is a trait passed down from the precursors. Thats why everyone up until the Frye twins could use it, they all had a certain amount of Isu blood in them giving them eagle vision and the ability to use artifacts of Eden. But then in origins (haven't played it that much) Bayek didn't have it. Then in Odyssey we hear that Alexios has one of the strongest Isu lineages over anyone, even Desmond, but he didn't have eagle vision. So was the perk that allowed you to mark resources his version of it, or is there an entirely different explanation?

    submitted by /u/sn1per1423
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    Assassin’s Creed Valhalla New Screenshots Released

    Posted: 18 Oct 2020 03:55 AM PDT

    After the promotional and story videos, new videos and screenshots continue to come for Assassin's Creed Valhalla. Details are in our news.

    https://play4.uk/game-news/assassins-creed-valhalla-new-screenshots-released/

    submitted by /u/orhnkyk
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    I’ve never really enjoyed AC Unity and don’t understand it’s following. Please educate me?

    Posted: 18 Oct 2020 08:21 AM PDT

    So as stated I've never had much love for Unity. I've played all of the major console games, usually several times over, and some of the lesser games.?I've never really understood how Unity has this cult following. It was so buggy and had that horrible app forced into it. In preparation for Valhalla coming out, I've replayed the entire story. Yes, starting from AC1 all the way through to Odyssey. I had hopes that it would've improved with all of the updates and patches and whatnot since the last time I'd played. I got about halfway through and just couldn't and it's partly bc of all the other side stuff it forces upon you. I don't want to have to play multiplayer just to have the gear I should have access to anyways. I've still got some time to finish out but I don't have any desire to go back to Unity ever, am I dead wrong or don't get it?

    submitted by /u/jdpv3
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    Dante Alighieri's Divine Comedy was an Isu Simulation

    Posted: 18 Oct 2020 08:13 AM PDT

    So we all know that it was confirmed in Assassin's Creed 2 that Dante Alighieri was a covert member of the Italian Brotherhood. Additionally, he was made famous for writing the Divine Comedy, which is a story of a character Dante, traveling through Inferno, Purgatorio, and Paradiso. As I'm reading the Divine Comedy for a lit class at NCSU, it is very clear that Dante wrote the Divine Comedy as an autobiographical account of the Christian Afterlife. In other words, Dante Alighieri is Dante in the Divine Comedy and he really did see Hell, Purgatory, and Heaven. So, here's my theory, Dante actually traveled through those realms via Isu Simulation similar to the one's we've seen in AC Odyssey. I'm not sure if anyone else has made this connection but I thought I would share cause it sounds cool and doable for Ubisoft to work in as lore somehow.

    submitted by /u/spartanqs117
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    Question on Gear in Valhalla

    Posted: 18 Oct 2020 10:29 PM PDT

    Is the customization system from Odyssey in it? Say you have a spartan armor piece on, but you can put the athens look over it. Is that possible? or is it more this piece or nothing?

    submitted by /u/natsuharu5555
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    Vanish has no real effect for me anymore (AC: Odyssey)

    Posted: 18 Oct 2020 06:39 PM PDT

    I stopped playing this game for like two months, and have found that vanish is a lot worse than I remember. I was just fighting a merc and used it, he was dazed, and I went to hide in a bush. He immediately knew where I was. This has been happening often, any explanations?

    submitted by /u/PraiseTheOnion2003
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    Assassin's Creed 1 is the only AC game that feels challenging

    Posted: 18 Oct 2020 04:18 PM PDT

    You start out with only a sword and a hidden blade. By the end you only have an extra short dagger and some throwing knives.

    Travelling through Kingdom requires you to blend otherwise you will be engaged in combat at very early levels when you have like 5 bars of health and can't combo counter kill.

    Guards get suspicious easily and the suspicion lasts quite a while before you're safe to exit blend, oftentime needing to be far away from the scene of the crime.

    Guards get even more suspicious later on in the game where the only way to survive is to blend.

    Enemies feel smarter. They often go to grab you but it's a bluff to break your defense for another enemy to attack.

    There's no health. You gotta exit combat and wait for sync to regenerate or be doing so well in combat that sync isn't an issue.

    Climbing towers felt more like puzzles. Getting around guard postings was more like a puzzle.

    AC1 is basically the only entry in the series that is a social stealth game. I noticed this as soon as I finished it and went to AC2 and suddenly I can walk around guards clearly dressed as an Assassin. The suspicion metre was dumbed down to be replaced with notoriety which makes the game easier IMO, just keep it below ¾ and you're fine.

    As well as rather than having specific hiding places, you can just tail people and hide that way. Beggars are no longer a challenge because you can just throw money at them then they were removed entirely in Revelations iirc.

    Tl;dr the game hasn't been remotely challenging since AC1. It AC2 turned it into a power fantasy rather than a social stealth action. It feels like there's no consequence to your failure as if the game just wants you to play it however you want because it doesn't have the balls to tell you it's a stealth game and you're gonna play it like a fucking assassin or you're gonna have a bad time.

    Edit: game terminology

    submitted by /u/ToesyToeNails
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    Is there any guide to what side content is worth doing?

    Posted: 18 Oct 2020 10:06 PM PDT

    Short question: Is there any "guide" with let's say, good content from every AC games? Like which side content presents the most value, which ones not to skip, which ones are bad, which DLCs are worth it etc. So I can have a full playthrough from AC I to Odyssey that both feature the best the games offer and don't eat all my time by having to 100% all games?

    Long rambling:

    So, I used to be a fan of AC games in general, mostly until AC:R, but I've played until Unity, mostly sticking to story content, and doing some side content but definetly not 100% any of them really.

    I've come to disagree with the direction the new games are taking but I'm thinking of giving them a try, even if think I'll dislike them, on the worst case scenario I'd have proper arguments against the games and well, who knows, I might be wrong and end up enjoying them.

    With a recent Whitelight video it came to my attention that some games had a lot of good side content that I skipped, specially Unity's investigative missions which sound awesome really, so I ended up wondering what else I might have skipped that was actually good content.

    So I'm looking for a guide that helps me decide 1) If I should replay the games up until Unity for the side content I missed and 2) which sidecontent from the new games are worth doing.

    If anyone knows of one on this subreddit or wherever else, I'd be thankful

    submitted by /u/angelocasonatto
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