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    Saturday, August 22, 2020

    Assassin's Creed Assassin's Creed Valhalla - Enemy Variety (22 potential enemy types in under 7 minutes)

    Assassin's Creed Assassin's Creed Valhalla - Enemy Variety (22 potential enemy types in under 7 minutes)


    Assassin's Creed Valhalla - Enemy Variety (22 potential enemy types in under 7 minutes)

    Posted: 21 Aug 2020 09:09 AM PDT

    I know i’m late to the AC party but first come, first serve.

    Posted: 21 Aug 2020 08:48 PM PDT

    Accidentally bought AC syndicate twice for Xbox and got an extra code. Posting this for anyone who still doesn't have the game.

    T4994-3PCHF-2MVWR-6FKKY-FDFRZ

    submitted by /u/SaltyyFries
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    Best Ac game for you (only if you’ve played all of them)

    Posted: 21 Aug 2020 10:35 PM PDT

    What's your favourite Ac game (if you've played all of them only)

    submitted by /u/Broad_Sympathy6100
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    I played Unity for the first time today and I was impressed

    Posted: 21 Aug 2020 04:04 PM PDT

    It was only the first sequence, but there was a lot to like about it. The 1307 beginning was confusing but ended very strongly, especially if the storylines connect (who am I kidding, they will). The only problem I had with Arno's beginning was that there was no sign of Shay at the palace, the rest all made sense and got me hooked into the story. I liked the new mechanics and the parkour definitely feels smooth. Not to mention the graphics are stunning (PS4). I can see why Ubisoft intended for this as a major release in the series.

    I didn't experience any bugs or glitches, which I know wrecked the game's reputation. I wanted to know when the bugs are usually experienced and just what you guys thought of the intro (please no spoilers)

    submitted by /u/americancloser
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    Why do I feel like I am actually falling in AC?

    Posted: 21 Aug 2020 10:48 AM PDT

    Does anyone else get that weird feeling in their stomach when they are falling from cliffs in AC? Like I literally feel like I'm falling in real life lol. I am playing Elysium and its kinda freaking me out!

    submitted by /u/PumpkinCakez
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    How did Bayek get past Hascoët et al.?

    Posted: 21 Aug 2020 04:54 PM PDT

    Hascoët and marketing apparently repeatedly told developers that they need to have straight, white male protagonists. I have no reason to doubt the multiple sources stating this.

    If you look at AC Animus protagonists, the only ones that don't strictly meet the straight, white male rule are

    1. Altaïr (though some organizations label Middle Easterners as white; e.g., US census)
    2. Connor (though half-British)
    3. Aveline (spin-off game)
    4. Adewalé (DLC)
    5. Bayek
    6. Kass (Alexios added as non-canon alternate)
    7. Eivor (somehow switches sexes at will)

    Everyone but Bayek has some kind of technicality. Bayek was a Siwan (a Berber ethnic group).

    submitted by /u/leftisthominid
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    Can we have eivor join the brotherhood before the games already in its third act.

    Posted: 21 Aug 2020 09:29 PM PDT

    I don't doubt that Darby will give the game a ton of Assassins and templar lore to it but they haven' really brought up eivors role in it. Both games Montreal have worked on have involved a person who only properly becomes an assassin late into the game. Dont get me wrong origins is great and black flag is my favorite in the series but I dont need to see the trope redone again. Maybe have him properly become an assassin half way through the game at the latest so we can spend a lot of time properly in the brotherhood. It would give eivor enough time to really learn about the assassins without joining them while also giving us enough time to actually be an assassin.

    submitted by /u/broji04
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    Best Leaps of Faith from the series

    Posted: 21 Aug 2020 11:26 AM PDT

    Some of my favourite Leaps of Faith from the series:

    1) That time when Altair is surrounded in Bloodlines

    2) Bellec and Arno after escaping from the Bastille

    3) ln AC1 when Al Mualim gives the signal

    4) Cross's leap from that tower in Dubai (Subject 4 comics)

    5) Ezio's leap in the AC2 trailer (though it wasn't technically a leap of faith)

    6) Shay sacrificing himself

    7) First two leaps of faith in Revelations

    8) "Jump"

    One of the many things that makes an AC game an AC game is the Leap of Faith. Which one was your favourite?

    submitted by /u/Brother_Q
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    What gaming experience made you like Assassin’s Creed the most?

    Posted: 21 Aug 2020 11:20 PM PDT

    I started the series with AC2, but I think the aspect that got me hooked was AC3's multiplayer (more so than Brotherhood or Revelations).

    I made some great friends and still remember to this day how much fun I would have after school, jumping online to play Artifact Assault, or Domination, or Manhunt and I truly enjoyed the gameplay and community

    What experience got you 100% all-in on the series? Did one of the earlier games get you dedicated to the series or a later game? What was one of your favorite aspects?

    submitted by /u/wizrdmusic
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    To me Bayek is one of the more human characters in the series

    Posted: 21 Aug 2020 12:20 AM PDT

    From the way he interacts with others and goes about things it just feels (to me) that he is more human than any of the other assassins in the series. What do you think?

    submitted by /u/Non-Sono-Italiano
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    Unity Social Clubs are Missing

    Posted: 21 Aug 2020 11:58 PM PDT

    I have 3 of the locations renovated and I cant find the other 4. well I go to the locations where they should be and well they just aren't there or available to renovate. dont know if I need to continue on into the story or something, really don't know why I can't renovate them

    submitted by /u/Eliah870
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    Made an Ezio themed Wallpaper.

    Posted: 21 Aug 2020 03:10 AM PDT

    Interpretation of the Creed: Seeking Objective Reality, Not Denying Its Existence

    Posted: 21 Aug 2020 12:42 PM PDT

    Hi all! I'm curious to know what you think about my interpretation of the maxim: Nothing is true, everything is permitted.

    I think the second part is fairly straightforward. The original Arabic can be translated to mean either "possible" or "permitted," and I think "possible" fits better here. People can do anything they want, but a necessary corollary is that they live with the consequences. This part of the maxim emphasises personal responsibility and defies the idea that people are not responsible for their actions because they were predestined by fate.

    The first part is a bit trickier. To me, "nothing is true" is not a denial of the existence of truth, but rather a caution to take nothing at face value until it has been tested and shown to be true. A warning, more or less, not to succumb to propaganda.

    Example: it's a fact that if I jump out of the window, I'll fall to the ground below. This is true because never in the history of the world has anyone jumped out of a window and, unassisted by any other person or device, not fallen to the ground below. The maxim would therefore be straightforwardly inane if it was taken to mean that there is no objective truth.

    However, if someone tells me I won't fall and I believe them, I'm assuming that someone's interpretation of objective reality is the truth. This is what the Templars in the AC universe have essentially done: skewed objective reality to suit their needs and sold their interpretation as facts.

    Thus, the "nothing" in "nothing is true" refers to interpretations of facts, not the facts themselves. It encourages people to seek out objective reality through reason and knowledge.

    I think the maxim also doesn't rule out the idea of objective right and wrong, as some of the assassins mistakenly think, for two reasons.

    One is that characters throughout the series reference their obligation to their consciences, which is not something an individual can control. Most people agree that consciences worldwide teach similar morals: i.e., stealing (assuming no extenuating circumstances) is wrong. You can numb your conscience, but you can't convince your conscience that murdering your next door neighbor because you want their house is moral. If people can't control their consciences, yet are answerable to them, this implies that right and wrong are, to some extent, universal and not dependent on human interpretation. The trouble comes when people sell interpretations (i.e., that soldiers killing in war are evil, an interpretation of a consciencious revulsion to killing) as facts.

    The second reason is that characters in AC seem to universally see the mindless killing of animals for sport as wrong. An example comes from Black Flag, where Edward is tasked with killing a Templar who has been hunting for sport. It's also possible to get desynchronized for killing civilians or animals. The assassins are not obligated to believe this to be true, because there's nothing in the three tenets prohibiting it, and since they can exercise free will, they need not follow anything outside those tenets - unless, as stated before, it is objectively wrong to kill for fun, and the assassins know it.

    So, to sum it up:

    "Nothing is true" means to trust nobody's interpretation of facts, but does not mean to deny facts. It also doesn't mean that everyone can create their own right and wrong, but rather that they must seek to discover right and wrong rather than having it forced on them. They must question the morals they have been taught and see whether they hold up as true and worthy of being followed. Tradition is meaningless except to the extent it holds truth.

    "Everything is permitted" means that any person can theoretically do whatever they want, but must accept the consequences.

    In short, that free will is prized above mindless following.

    What do you think?

    submitted by /u/sora592xc
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    Will there be over the top rag doll physics in Valhalla?

    Posted: 21 Aug 2020 04:11 PM PDT

    I haven't seen this specifically in any of the game play videos but does Valhalla seem to have the same insanely annoying ragdoll physics when you finish an enemy? It was always super annoying and out of place I thought when you finish someone in Odyssey and their body goes flying across the map. I get you're a demigod but it was always so ridiculous go on an easter egg hunt to loot a body. Especially if it was a merc with legendary gear or a bounty/cultist target you need to confirm the kill of.

    submitted by /u/HarryBaldman
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    This might be a dumb question but are you able to sail a ship in assassin creed 3?

    Posted: 21 Aug 2020 03:17 PM PDT

    I know about the Aquila but do you get the sail it whenever you want?

    submitted by /u/Gunslinger7604
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    The Heir of Memories - Curious Dialogues/Prediction for Valhalla? [Spoilers of AC Odyssey]

    Posted: 21 Aug 2020 02:03 PM PDT

    Hey guys, let's talk about one of the best quests in Assassin's Creed Odyssey: The Heir of Memories

    PS: I saw a guy posting something about it a year ago, but at that time the Atlantis DLC was not yet finished, and AC Valhalla had not been announced.

    So, there is a very interesting moment with Layla Hassan and Isu Aletheia in the modern day, which happens right after she relives Deimos' violent memories through the Animus (BTW, why hasn't this happened since the BEGINNING?)

    Deimos \"extracting\" information from Phidias

    Anyway, with codes in her hands (or mind :p) Layla Hassan goes to the door of the "Great Seal to Atlantis", where Aletheia asks her to repeat the words to unlock it. However... if you make mistakes in the second and third code, Aletheia will pronounce interesting sentences. Check this out:

    Choices: Korgath, Deadol or Horitorth

    Choices: Korgath, Deadol or Horitorth

    Choices: Sukkurban, Metin or Toralia

    Certainly the ones that most intrigued me are "Horitorth" and "Sukkurban", because she seems to be talking about someone dangerous (Isu?) and something that will happen to Layla in the future (maybe in Valhalla?). What do you guys think about it? Are these words an old Isu language or what? The entire Atlantis DLC didn't provide answers on that question (not that I noticed).

    Edit: here is the image of each symbol on the door of the Great Seal, for analysis:

    https://preview.redd.it/92de5lz59fi51.png?width=1920&format=png&auto=webp&s=3ae7255621408cc5bd001e8d069f349fb45dd83e

    https://preview.redd.it/gceu6cu79fi51.png?width=1920&format=png&auto=webp&s=279521b8428b5f3d31eef84e1b0fbbf2a5567367

    Full vídeo of this quest: https://youtu.be/lxFK3nJD6UI

    submitted by /u/gui_heinen
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    Ubisoft collector’s editions going discless on Xbox, but not PlayStation

    Posted: 21 Aug 2020 12:27 PM PDT

    Apple of Eden inside Altair library

    Posted: 21 Aug 2020 02:59 PM PDT

    I just finished AC revelations and now i wonder: How is the apple of eden existing in AC 2 when it is laying save inside the library of Altair? Are there two apples of eden or did i miss something? I couldnt find any information on that topic on any wiki or other platform.

    Sorry if I spelled something wrong.

    submitted by /u/vollbrudas
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    My Assassin's Creed Journey: Part 2 (long post)

    Posted: 21 Aug 2020 04:34 PM PDT

    A few months ago I made a post about my journey into the Assassin's Creed series finally, starting with Assassin's Creed III Remastered on a whim. I loved the game, and went on to play Black Flag, Unity, Syndicate, and am now playing Origins.

    Being about halfway done with Origins, I thought I'd just push out some words about the games, what I liked, and maybe a ranking.

    Note: I played a small section of the first game and 2 years back, and will maybe get around to them someday? I also plan to finish Odyssey before Valhalla releases. No plans to play Rogue or any of the spin-offs.

    My rankings:

    1. Assassin's Creed III Remastered
    2. Assassin's Creed Syndicate
    3. Assassin's Creed Origins
    4. Assassin's Creed IV: Black Flag
    5. Assassin's Creed Unity

    6. I adored Assassin's Creed III, which I know is controversial. It was fantastic and the only moments I was ever not having a blast was hunting for certain animals, and something else I'll cover later. I found the story engrossing, especially the shift between Haytham and Connor. Both Haytham (my favourite protagonist so far) and Connor (probably my least favourite, but I love every protagonist I've seen) were just so fun to play as and see the interactions of. The gameplay was fluid and fun, and I never had a dull moment while fighting hordes of enemies or stealthing through the brush. I found the story great, not being American, and I appreciated that Connor...didn't really succeed; he finished his list, but he didn't really achieve victory, or any substantial push against the Templars. He kind of lost, in the grand scheme of things, which I liked. Exploration, jumping through trees, hunting, this game had all great things rolled into a sweet package. The absolute weakest point of the game, and something I'm controversially glad they did away with, was the Desmond sections. Maybe it's because I didn't know his journey, but I found myself praying for the animus whenever I was sent out of it. The history aspect has always been the strongest facet of the series for me. It's important to note, though, that I played the Remastered version of the game, which I'm aware has a LOT of gameplay and visual improvements, and I adored the game FOR a lot of those changes (such as whistling, or fluidity). I have no plans to play the original, but know that my rankings do only factor in a 'definitive' version of the game.

    7. Assassin's Creed Syndicate made me mad. Not because it was a bad game, but because I was adamant that I wouldn't like it. "Everyone loves Victorian England, but I won't!" I thought to myself, booting up a game that gave AC3 a run for its money. The world was fun, not as good as some other games, but what really made this game were its characters. Evie and Jacob were fantastic, and the people they met and helped were always a joy to watch. Their separate but same goals made for a story that had me interested, their flirtatious nature made for a charismatic duo, and their sibling rivalry made sure that any scene they shared was full of humour. The game was fun to explore, thanks to the zipline, but some of the weaker points were the Thames, and the World War 1 environment. The kidnapping missions were fun, the arena brawls were fun, and for the most part just assassinating (or using a rage dart) was just a blast. This game made me realise the series has a 'duology' when it comes to gameplay, too. 3 and 4 shared a lot of the gameplay, and 4 merely attempted to enhance on everything 3 tried; Syndicate was a more polished, well done version of all of Unity's mechanics which suffered an overhaul; and I assume Origins/Odyssey plays into that, too, what with the gameplay overhaul in that, too. Overall Syndicate's characters were its best feature, and it did everything Unity tried to do just plain better. The almost non-existence of the modern day segments definitely lent itself well to immersion, too.

    8. Origins, which I'm still playing, is a blast., in no small part because I love Egyptian history (if this can even be considered Egyptian). I fully think that they chose a very poor part of Egypt to represent, being the Ptolemaic era, which was the end of the traditional Egyptian empire at large. Despite that, they really went above and beyond to create a realistic, beautiful version of the era of Egypt (when you're not travelling across a desert). The shift to a full RPG was odd, and having to dance around a vulture that can one-shot me and takes 10 minutes to fight because its beyond my level isn't fun at all. I adore the weapon variety, such as spears (I love me some spears). But the game suffers from the inclusion of a weapon rarity system. I got my first legendary gear at level 10, and am just busting through the game with it. Combat's a joke, despite it being well below my current level, and I only die to enemies that have an arbitrary number and can one-shot me. That said, I love the killer moves, and am upset I won't see any non-sickle killer moves until I find a legendary spear. The story so far is fantastic, with Bayak taking the cake as the second-best protagonist so far, and Aya being damn-near perfect. I don't chuck around the term 'waifu', but Aya's my AC waifu if I had to pick one. Honestly the gameplay variety (until rarity is concerned) and the world design is why this game's so high. Here's to hoping Odyssey improves on the mechanics!

    9. Black Flag I should've loved. I adore pirates, and a game showing some of the lesser-known pirates like Black Bart, and Mary Read, should've been a godsend. This was my first Assassin's Creed game, and it didn't sell me on the series when I first played it. It took until 2020 to finally like the game, and I wouldn't have touched it if I hadn't gotten into III. Warning: most of my opinions of this game are controversial, as far as I know. Edward...wasn't fun. The best parts of Edward were definitely his friendships, with Bonnet and Ade being the best friends in the game. Edward's goals were shallow, he was boring, and he just seemed to embody all of the worst parts of pirate stereotypes. While I understand that was the point, and that the game's ending is used to show that that lifestyle wasn't good, it made for a dull protagonist. A late-game revelation doesn't fix it. The world exploration was fun, and the ship combat was bombastic and exciting. I found myself never lacking in materials or money due to the sheer fact that I had destroyed dozens of ships on my way to the next location. The gameplay irritated my due to its lack of fluidity, but this isn't something I can fault it for: III's remaster's fluid action and exploration spoiled me, and I know had I played vanilla III this wouldn't be the case at all. The views and visuals in Black Flag were great, but the story failed to keep my interest a lot of the time, which was unfortunate. I wish I liked this game more, but a boring protagonist who comes to become interesting just a tad too late isn't enough to make up for a story that felt like a slog, and jumped around way too wildly to keep engaged with. The world was great, though, and I want to play Freedom Cry sometime. Also Black Flag has the best modern-day of any of the games I've played.

    10. Unity. It's important to note that I didn't finish Unity. God I hated this game. The mechanical changes from 4 were not implemented well. They obviously tried to make combat and parkour more fluid, but they ended up with a broken, clunky system that I blame for most of my deaths. The game was needlessly difficult, it did a terrible job at notifying you of anything, and the world was just completely boring to look at. The one thing I'll give the game, and it's enough to make me want to play again (though I likely won't) is the story. I was immediately engrossed, and I wish I got to see the conclusion of Arno's character. Unfortunately the stellar story (which might be my third favourite so far, to be honest) wasn't enough to make me enjoy a game that didn't understand how to balance its difficulty, was riddled with microtransaction baits that were damn-near required to do anything outside of the core game, and was just a buggy mess. I'd hear about its bugs, but I didn't expect to fail TWICE during the 'steal an apple' mission at the start of the game due to glitches; the guard who was meant to chase me didn't the first time, and got locked behind the gate THAT I NEEDED TO GET THROUGH the second time. The inclusion of enemies remembering you after they killed you was also very much not welcome, and made missions just absolutely painful when you immediately get recognised, or swarmed. Unity was terrible, and I'm upset that it was.

    Overall I've loved my experience with the series. I can't wait to finish Origins, and play Odyssey, and report back on how I feel. I might give the Ezio Trilogy a shot sometime, too. Apologies for the monster post, but I just wanted to vent and gush about one of my new favourite series out there.

    submitted by /u/SUDoKu-Na
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    AC1: How did Al Mualim appear to kill Altaïr and bring him back to life?

    Posted: 21 Aug 2020 01:47 PM PDT

    Did he create an illusion with the Apple? I don't remember it ever being explained in any of the subsequent games. Yes early game I know.

    submitted by /u/TwinSong
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    Odyssey was my favorite. But I’m explaining my biggest issues with it like where I feel it failed most. (Spoilers for odyssey)

    Posted: 21 Aug 2020 10:30 AM PDT

    It my opinion here that assassins creed odyssey was great, I loved it.

    But I still feel odyssey sucked in a lot of aspects and I firmly believe the game was cut and rushed. Odyssey in the beginning had a lot going for it, it had a gorgeous map, plenty of combat, lots of enemies, a good storyline. But I feel like the game started going downhill when you reached Athens for the first time and started the main quests there, mainly the quest quality went down to just do this, find that, kill everyone, travel a bit.

    And they still looked like they had some effort put into them at that point but once the plague hit Athens the quest quality shriveled up and became worse and even more stagnant. It's here I believe that a massive chunk of the main storyline and quests were cut because at this point in the game there's still about 30-40 cultists that are still out there and most of them don't have quests but they are in unique locations. Why would they have unique locations unless there was supposed to be quests to go with them? Most of the rest of the map is copy and pasted but yet the locations for the main storyline are more unique.

    In my mind over 60% of the story at some point was cut. These quests in my opinion would've meant most people wouldn't have leveling issues because there would be quests for that. Overall it looks like the game had a lot going for it but it was never finished, the graphics even look like they weren't finished compared to origins.

    For big spoilers I was never given a reason to actually like or save stentor, there was no development leading to Deimos like there was in the beginning of the game, there was no hints or anything that hinted to Aspasia, the cultists didn't make much of a difference to anything. There was little things in the earlier half of the game like Aspasia trying to get Myrinne in private which I assume was to kill her, the cults dealings across the Greek world being hinted at, and Nikolaos knowing about the cult. But other than that I feel like most of game is missing.

    I'm just hoping Ubisoft doesn't see the sales odyssey made and decides quality isn't necessary. Because I really wish we could've gotten a finished version of odyssey with a storyline big enough to match the games map.

    Yeah so I can agree the game was pretty bad but I still love it anyway.

    submitted by /u/0MidnightSolv
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    Is it still possible to 100% Assassins Creed Black Flag?

    Posted: 21 Aug 2020 09:26 AM PDT

    I can't find community treasures anywhere, and haven't seen a thing about community challenges. Are the community treasure/challenge weapons required for 100%?

    submitted by /u/SpaghettiInc
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    Conquest battle in assassin's Creed Odyssey

    Posted: 21 Aug 2020 03:10 PM PDT

    So I've gotten every conquest battle except Attika how do i weaken it to obtain Attika for Sparta?

    submitted by /u/Purple_Exit_7525
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