Assassin's Creed Hitlag will be added to Valhalla to add weight in combat, similar to origins (link to tweet in comments) |
- Hitlag will be added to Valhalla to add weight in combat, similar to origins (link to tweet in comments)
- Valhalla fan art
- The lack of cinematic cutscenes is hurting the execution of the narrative
- Ubisoft NEEDS to show stealth gameplay on the 12th
- Ezio Auditore Fan Art. I created this a while ago and thought you guys would like it
- Assassin's Creed "Takumi" cover art for an AC samurai game
- How many times does Kassandra say maláka in Assassin's Creed Odyssey? @ilikedetectives & @misthiosvp replayed the main game + DLC's to find out. I counted 61 in 88 seconds. Enjoy!
- Here's an AC: Valhalla fan poster I made (PhaseRunner)
- So what exactly does it mean to be "weighty" and "floaty"
- The old combat system still have great potential
- Can we have blackbox style mission in AC: Valhalla?
- Will YouTubers Be Uploading Gameplay From The Time That They Spent With The Game Right After The Ubisoft Forward Event?
- We fooled ourselves in believing that the bossfight leak looks much better than the first 30 min leak. Here is why
- We exist in a world where more and more story driven games are using motion capture and the lack of it in AC is jarring.
- why is everyone's hair blurry in cutscenes?
- Again meditating? Please replace it with sleeping.
- So these are some facts and confirmed things about Valhalla. What theories do you guys have about the game.
- Any chance to get the Ezio Costume for Assassins Creed Odyssey??
- Assassin's Creed: From the Holy Land to Valhalla
- A few of my favorite wallpapers i've made in Odyssey
- Jow much fun I'm having with Black Flag
- Ideas on the next settings for Assassin's Creed
Posted: 09 Jul 2020 09:46 AM PDT
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Posted: 09 Jul 2020 06:47 PM PDT
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The lack of cinematic cutscenes is hurting the execution of the narrative Posted: 09 Jul 2020 03:02 AM PDT With the AC Odyssey we see Ubisoft moved towards the RPG elements meaning most of the conversations are happening ingame. My issue is this process often hinders the gravity of the scenarios. In odyssey we often had emotional conversations where facial expressions really helps to solidify the situation. But since the conversation is happening ingame the characters most of the times suffers from dead eye like the ones we saw in Mass Effect Andromeda. The gravitas of the voice often don't match the face. This really puts a bad taste in my mouth as I often can't connect with the scenerio. I loved Origin as the main plot and important conversation took place in cutscenes that helped the narrative of the game. It seems like AC Valhalla is going the route of Odyssey and I'm afraid this game will also suffer from dead eyed faces. What do you think guys? [link] [comments] | ||
Ubisoft NEEDS to show stealth gameplay on the 12th Posted: 09 Jul 2020 06:01 PM PDT I think showing new mechanics they teased like using mud or snow on your face and new type of social stealth will bring the hype back to Valhalla. Just some assassin gameplay would get me excited again. [link] [comments] | ||
Ezio Auditore Fan Art. I created this a while ago and thought you guys would like it Posted: 09 Jul 2020 11:41 PM PDT
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Assassin's Creed "Takumi" cover art for an AC samurai game Posted: 09 Jul 2020 11:40 AM PDT
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Posted: 09 Jul 2020 01:41 PM PDT
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Here's an AC: Valhalla fan poster I made (PhaseRunner) Posted: 10 Jul 2020 01:08 AM PDT
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So what exactly does it mean to be "weighty" and "floaty" Posted: 09 Jul 2020 08:04 PM PDT I swear I've seen these buzzwords 1000 times since the gameplay leaked. I want people to clarify once and for all what a "weighty" combat system means and what "floaty" means, and how the former can be achieved while the latter can be avoided. Combat, like it or not, has become a big part of the recent games and its important that You-Be-Soft get it right. [link] [comments] | ||
The old combat system still have great potential Posted: 09 Jul 2020 07:45 AM PDT I don't understand why people think making 200 side rolls and kick 500 times while he can kill us in one shot because the enemy is 10 levels above us is better. And the reverse (10 levels above the enemies) is not better : we can kill all of them spamming the kick button in 10 seconds. The old system had the benefit to be spectacular and dynamic, while everything is ugly in the new one. It had a unique style that inspired many other games in it generation with the counter attack system (Batman Arkham for example). The old system lacked difficulty but it was mainly because Ubisoft didn't want to make it hard enough to make some players ragequit. So the timing to make counter-attacks was large and spamming counter-attacks became a solution while this system offered much more than this. We could attack in perfect timing to find a breach, knock enemies, break legs (yes, yes, AC1 offered many unpopular animations). I remember in AC1 that the timing was way more difficult against Templars and Assassins as they were excellent soldiers and fights were much more difficults. You can see it at 3:00 : https://youtu.be/sGxVIc_Nr4s Also, introducing the combos in Brotherhood was a bit overcheated (but also rewarding the player taking risks) but by improving the timing requirement to make the combo would be great. Another annoying point is the fact that the enemies were attacking one by one. Well in Unity and especially in Dead Kings it kind of correct that : in the catacombs of Saint-Denis, the raiders were attacking collectively and it was really hard to fight them all (but if we killed their boss they all ran away). For the first time in AC the AI was smartly using collective power and this should be used again. https://youtu.be/HMmAHRfHOBw To conclude the old AC combat system is for me the essence of AC. It had a unique style that influenced many video games and it lack of difficulty can be worked by Ubisoft to be more balanced, especially working on the timing requirements and the collective behavior of AI. [link] [comments] | ||
Can we have blackbox style mission in AC: Valhalla? Posted: 09 Jul 2020 11:55 AM PDT I know they're probably never going to stray from the open world style due to how profitable it is but It'd be nice to have dedicated stealth missions back even if they're just side quests. Those were my favorite part in Assassin's Creed. I miss the unique assassination scenarios and the synchronization objectives. Those missions that fail you If you're spotted was difficult but it felt awesome when you finish them. [link] [comments] | ||
Posted: 10 Jul 2020 12:58 AM PDT I recall seeing somewhere that right after the Ubisoft Forward event, YouTubers who got to spend time with the game earlier this week, will be uploading snippets of their gameplay sessions online. Is this true? [link] [comments] | ||
Posted: 10 Jul 2020 12:18 AM PDT First of all, this does not say anything about how the final game will look, I am not judging, just observing. When the first leak appeared, a lot of people were disappointed and called it a Odyssey reskin. When the bossfight leaked people talked much more positive about it, because the animations are weightier, the camera is closer, the fighting looks better. A lot of people said it looks more polished so it must be from a newer build and that was also my first impression. But I compared both videos and came to the conclusion that they must be from the same build and we really just wanted to force our mind to believe it's a newer build. Here is why:
Buuut. Does not matter at all, because on Sunday we will see how the real deal looks like [link] [comments] | ||
Posted: 09 Jul 2020 08:11 AM PDT I get it, when you have so much dialogue it is hard to have everything motion captured but when you lip syncing tech sucks and your animators don't have the time to properly animate the scene this just completely takes me out of the game. Odyssey was the worst for it imo. [link] [comments] | ||
why is everyone's hair blurry in cutscenes? Posted: 09 Jul 2020 10:55 PM PDT I just started Brotherhood and everyone's hair is blurry in cutscenes? See here: https://i.imgur.com/dt9HQvK.jpg it's very weird and distracting. is it my settings? I have most of them turned up...is there something else I need to mess with or is it just how it is? also having major stuttering skipping issues. My system isn't terrible, but not the highest end. It ran AC2 just fine. Even on low settings with V sync off it's just stuttering and skipping [link] [comments] | ||
Again meditating? Please replace it with sleeping. Posted: 09 Jul 2020 10:12 AM PDT The new leaks show that the ability to skip time is meditating....again. Why not be a little more immersive and make it sleeping? It was already out of place in assassins creed Odyssey. Origins was the only game where it made sense because Bayek avoided it due to a promise and nightmares. [link] [comments] | ||
Posted: 10 Jul 2020 12:20 AM PDT I'll state the confirmed facts: 1) Layla's journey continues. 2) Both male and female Eivor story is canon. In odyssey, Kassandra as misthios was canon. 3) Layla probably finished alethias simulations and has become the heir of the staff. 4) Laylas staff changes laws of physics. How does both male and female story be canon? Im assuming it's either male or female and only one of them is present in the story unlike odyssey where both Kassandra and alexios are present in the story. My theory is that Layla used the staff to look into eivors memories instead of going into animus. I really can't make out much about the story. What do you guys think? Any theories you would like the share? Also, since Kassandra is alive for close to 2400 years, do you think she played any part in all of the major games or affecting the storyline? [link] [comments] | ||
Any chance to get the Ezio Costume for Assassins Creed Odyssey?? Posted: 10 Jul 2020 12:18 AM PDT I missed the free weekend but its locked in the store. Is there any workaround to get it? [link] [comments] | ||
Assassin's Creed: From the Holy Land to Valhalla Posted: 09 Jul 2020 11:53 AM PDT https://www.ign.com/articles/the-evolution-of-assassins-creed Just read this article and thought it was a nice read, basically a little trip down memory lane and some input from the devs. At the end there's an unsurprising but interesting mention about how there's no "formula" anymore. AC will continue to change and change to not be left behind in the industry. It's safe to say that the game following Valhalla, especially since it's next-gen by nature, will revamp the series once more. Personally I doubt it'll let go of the RPG route, but perhaps the execution will be vastly different. [link] [comments] | ||
A few of my favorite wallpapers i've made in Odyssey Posted: 09 Jul 2020 08:39 AM PDT
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Jow much fun I'm having with Black Flag Posted: 09 Jul 2020 06:19 PM PDT I watched some videos before buying it, and a lot of them had complaints about it being a bad AC game. I just wanna say I've had so much fun so far and it is just amazing to run around as a pirate. [link] [comments] | ||
Ideas on the next settings for Assassin's Creed Posted: 09 Jul 2020 08:28 PM PDT I would like to see the devs dives into a relatively unpopular ancient kingdom such as Srivijaya kingdom or Malacca sultanate. I mean, SEA has many folklore, it could be an untapped gold mine for the devs, story and game wise [link] [comments] |
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