Assassin's Creed [Giveaway] Win a Collector’s Edition of Assassin’s Creed Valhalla |
- [Giveaway] Win a Collector’s Edition of Assassin’s Creed Valhalla
- I did custom ac orgin xbox art.
- Darby's tweet regarding the Hidden Ones and AC lore in the game
- This guy looks like he's wearing Masyaf style robes, I really hope we get similar looking Assassin robes and gear for Eivor
- Reasons why Valhalla isn't just an Odyssey reskin
- Rebecca Crane is coming back to Assassin’s Creed Valhalla
- I don't know about you but I'm hyped for Valhalla
- I truly believe Unity was buggy not out of laziness, but out of ambition.
- The variety of enemies and how they all have different fighting styles is severely under appreciated
- So it seems that parkour is actually worse than before.
- Things Valhalla fixed/improved over odyssey for me:
- There is a sprint button is Valhalla
- Ubisoft Sale -Several titles including Odyssey and Origins for $24.99. Odyssey Ultimate Edition for $29.99
- Why I believe Valhalla will be an awesome game, and don’t understand why people are complaining so much
- Eivor Fanart! Hope y'all like it Fratelli miei
- Fighting style in new AC games
- Assassin's Creed Valhalla lands prequel comic with Dark Horse
- Tomorrow (Tuesday) I will be playing 3.5 hours of Valhalla. What do you want to see more of?
- Origins useful mechanics that are never explained
- Assassin's Creed Valhalla combat is built specifically to make you feel like a Viking, not an Assassin
- You can OH assassinate bosses!
- AC Valhalla will have almost no side quests
- The problem I have with Eagle drones in Assassin’s Creed.
[Giveaway] Win a Collector’s Edition of Assassin’s Creed Valhalla Posted: 13 Jul 2020 09:08 AM PDT
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I did custom ac orgin xbox art. Posted: 13 Jul 2020 03:02 PM PDT
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Darby's tweet regarding the Hidden Ones and AC lore in the game Posted: 13 Jul 2020 03:48 AM PDT
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Posted: 13 Jul 2020 04:44 AM PDT
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Reasons why Valhalla isn't just an Odyssey reskin Posted: 13 Jul 2020 05:13 AM PDT
Parkour looks to be the same as before but according to Game Designer Jessica Maher there will be plenty of opportunities for complex parkour. EDIT: You can recruit cats on your ship [link] [comments] | ||
Rebecca Crane is coming back to Assassin’s Creed Valhalla Posted: 13 Jul 2020 03:40 PM PDT At 8:16 u/JorRaptor says that Layla is talking to Reb when you activate the Animus Anomalies. He also mentions that Layla looks "tired and older." Hopefully we also see the return of Shaun and William Miles in this game. [link] [comments] | ||
I don't know about you but I'm hyped for Valhalla Posted: 13 Jul 2020 04:56 AM PDT I know there's a lot of mixed feelings about the direction AC has been heading since Origins, and I agree that this could have been a separate "History Simulator" series but nonetheless I thoroughly enjoyed both Origins and Odyssey. Valhalla does look like a reskin, and I'm OK with that. The combat looks crisp and enjoyable, and we get to play as freaking VIKINGS! I played AC:Odyssey on release but just recently played the 2 DLCs. Atlantis and all the mythological stuff was simply amazing, and I hope to see similar stuff in Valhalla with Norse mythology. I'm more excited for this than Cyberpunk 2077; I'll be playing this first. [link] [comments] | ||
I truly believe Unity was buggy not out of laziness, but out of ambition. Posted: 13 Jul 2020 10:17 AM PDT Does it excuse the horrible launch? of course not.. But you can't deny the vision that they wanted to create. I still believe that Unity has the best animation. I know Valhalla is work in progress, but you can't deny that Arnos face is more detailed than Eivor. The City, Paris itself, is incredible. The game is almost 6 years old and I still parkour through Paris and enjoy it the same as day 1. What I want from an Assassins creed game is just one thing. To feel the ambition they had when I turn on the game. And since Unity I did not feel it. [link] [comments] | ||
The variety of enemies and how they all have different fighting styles is severely under appreciated Posted: 13 Jul 2020 05:58 PM PDT Finally there are multiple factions which all have unique strengths and weaknesses to make combat less stale after many hours of play. After playing Odyssey recently I've realized how stale the combat gets since all enemies essentially fight the same. [link] [comments] | ||
So it seems that parkour is actually worse than before. Posted: 13 Jul 2020 05:08 AM PDT
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Things Valhalla fixed/improved over odyssey for me: Posted: 13 Jul 2020 12:41 PM PDT -Less Meaty Enemies, Combat feels better now because enemies die in 3-5 hits. -One hit assassinations, no longer struggling to stealthily play due to over-leveled enemies. -Shield combat is back, allowing for multiple play styles over the dual weapon combat from odyssey -The camera is closer to eivor, it feels like origins now, and this was a major complaint of odyssey for me. -The running animation no longer looks odd, looks more natural. -Actual assassins in the game -Chain assassination instead of teleporting double assassinations -Hidden blade is back. -Better dialogue options and memorable faces (besides the mediocre facial animations) What I wanted to be added/changed/fixed: -More weighty parkour, slower and more like origins/unity. -Better facial animations. [link] [comments] | ||
There is a sprint button is Valhalla Posted: 13 Jul 2020 10:58 AM PDT Eivor doesn't auto run everywhere all the time, does sort of a jog instead and you toggle sprinting. Not sure if you just press it once or hold it down though. Eivor will walk instead when the hood is up instead I've also heard. [link] [comments] | ||
Posted: 13 Jul 2020 09:34 PM PDT Sorry if this has been posted but I didn't see it anywhere. Sale on the Xbox website and the deals are great. Origins and Odyssey together for $25 and tons more. [link] [comments] | ||
Posted: 13 Jul 2020 05:49 AM PDT Just to clarify, I haven't played the game, just watched the gameplay and reviews. So, I have been seeing a lot of comments saying that this game will be a copy of odyssey, that the developers reused most of the content and etc... but I really don't get why people are saying this. Although the gameplay is similar (specially the way the character moves) there are a lot of different things and improvements. The thing that most bothers me is enemies flying away, but still, this is one of the only things that remained the same. So I will list the combat differences bellow. - No more enemy levels. The enemies now have different archetypes, using different abilities, weapons and fighting styles. - More weapon variety. Weapons no longer have levels and there is quite a diverse holster of them, allowing for many character builds. - Stun system, which helps to make combat feel less monotonous and adds a way to kill enemies faster by playing strategically. - More finishing moves, more brutal than the ones in previous games, adding more weight to combat. - The stamina system. - Health no longer regens automatically. - Enemies are no longer massive damage sponges due to lack of levels. By the look of it, the more common enemies take like 4 light attack hits to kill, which is the same as it took in Black Flag (if you just attacked the enemy instead of doing the counter stuff). And you can still kill them faster by other means. - Bosses don't take 1 hour to be defeated. Even though they can absorb a lot of damage, it's not as near as the bosses in Odyssey. The ones here are relying more on their move and attack sets than on massive health bars. - You can one-hit assassinate any enemy (except bosses, I believe), the stronger enemies requiring an timing minigame to be insta-killed I understand that combat is not completely remade, but it still changed a lot, and for the better. And not just combat changed. My major criticism of Odyssey was the massive, but empty world, with a bunch of BS sidequests and forts and camps to clear. In Valhalla, instead of enemy forts to clear, there are the villages to raid, which you can still clear out by your own using stealth. But this time, instead of doing the same thing over and over, you can raid the village with your raiding party, which looks to be quite fun. And now, instead of the boring sidequests, there are the new world events, which reminds me of RDR2 a lot. They seems to be very diverse, fun and short, adding a whole new layer to exploration. The developers also added a lot of side-activities. There is fishing, flyting, drinking games, pilling stones and probably a lot more. While exploring, you are able to enter most houses, as they have openable doors, some of them making the player find a way in as all doors are blocked and there is wealth inside. So, in general, the world doesn't seems to be empty, giving the player plenty of reasons to explore every bit of it, instead of adding multiple "?" on the map with boring stuff to complete. And even if all of this is not enough, there is the settlement managing and plenty of ship, character and raiding party customization. So, I don't get why people are complaining that this game is more of the same. The only reason I can find for it is that they are not aware of what the game is going to have. I know there is some clunky animations and stuff, but they are still better than odyssey's, and the new features are more than enough to justify the creation of this game (alongside money-making). [link] [comments] | ||
Eivor Fanart! Hope y'all like it Fratelli miei Posted: 13 Jul 2020 06:04 AM PDT
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Fighting style in new AC games Posted: 13 Jul 2020 09:48 PM PDT Since the release of origins, i truly haven't enjoy AC as much as i use too, I've been playing the games since i was 5, and have loved them since, I've played every game apart from the little sidegames and rogue because i didn't like the idea of being a templar. I never saw a problem with the fighting mechanics nor the parkour mechanics, but since origins i truly have enjoy the AC games as much, i enjoy playing the old games more and honestly wish they'd change back to the old mechanics. [link] [comments] | ||
Assassin's Creed Valhalla lands prequel comic with Dark Horse Posted: 13 Jul 2020 11:49 AM PDT
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Tomorrow (Tuesday) I will be playing 3.5 hours of Valhalla. What do you want to see more of? Posted: 13 Jul 2020 08:09 AM PDT My session came in later than all the major content creators, but it gives me a chance to look for things that most others didn't. What is some stuff you'd like to see from my play session? I'll be posting as much as I'm allowed to YouTube and will be sharing it here later this week! [link] [comments] | ||
Origins useful mechanics that are never explained Posted: 13 Jul 2020 04:22 PM PDT I noticed that there is a lot of shit that is never mentioned by ubi as far as I can search, or even by players. Like I figured out that dual swords have a special combo when you do light-light-light-heavy. So kinda in this thread I want people to comment with obscure mechanics and maybe they can be not so obscure. [link] [comments] | ||
Posted: 14 Jul 2020 12:01 AM PDT
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You can OH assassinate bosses! Posted: 13 Jul 2020 05:23 AM PDT It's the QTE based assassination we saw, but it looks like every boss we raid can be assassinated. Source [link] [comments] | ||
AC Valhalla will have almost no side quests Posted: 13 Jul 2020 03:39 AM PDT
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The problem I have with Eagle drones in Assassin’s Creed. Posted: 13 Jul 2020 09:25 AM PDT YOU should be the Eagle, above everyone scoping out targets. I've been looking at footage of ACV and the Eagle basically acts like a way to scope out distant landmarks and points of interest, which is made easier once you're looking down on everything. But why should I need to telepathically warg into a bird to do this? Remember when running along rooftops and climbing tall structures to mark things on your map was a crucial part of AC's gameplay loop and not just a tokenistic way to implement fast travel? Yes I'm aware of the Unity-jerk and have tons of problems with that game myself, but the high ground feature was a good first step in expanding on that style of gameplay. Hell, games like Breath of the Wild already feature something like this where you're incentivized to climb large mountains and towers so you can more easily spot hidden shrines or landmarks. It would be really cool if you could climb up a tall cathedral and then use Eagle Vision to zoom into the surrounding landscape and spot points of interest, like a scuffle happening in some markets, or actual secrets that have to be looked for and aren't just vomited onto the map/compass. I'm glad the open-world/exploration side of AC is getting some more love but it should be done in the AC fashion. [link] [comments] |
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