• Breaking News

    Monday, May 11, 2020

    Assassin's Creed Mentors Guildcast - Ep. 2 - Assassin's Creed Gold Impressions & Anthony Del Col Interview

    Assassin's Creed Mentors Guildcast - Ep. 2 - Assassin's Creed Gold Impressions & Anthony Del Col Interview


    Mentors Guildcast - Ep. 2 - Assassin's Creed Gold Impressions & Anthony Del Col Interview

    Posted: 10 May 2020 06:12 AM PDT

    I got bored so I made another wallpaper for Valhalla :)

    Posted: 10 May 2020 12:15 PM PDT

    Would anyone be interested in a Assassin’s Creed Remake?

    Posted: 10 May 2020 07:45 AM PDT

    Me personally would love it. Telling the story of the legendary Assassin from beginning to his end and adding more depth to Altair himself. Ubisoft Montreal would be perfect for rebuilding this game from the ground up and expanding the map with extra missions and exploration.

    submitted by /u/ComicFan993
    [link] [comments]

    This is a fan art I did for the newest member of the series, Assassins Creed Valhalla

    Posted: 10 May 2020 05:02 PM PDT

    What I want valhalla to take/borrow from origins:

    Posted: 10 May 2020 02:13 PM PDT

    -The tight bow shooting system, it felt much more impactful, instead of odyssey's changed lighter bow feel.

    -The camera angle, FOV. Origins' close up angle felt more like older AC games and was ideal imo, I get odyssey was trying to show the player more but I just didn't feel as immersed…

    -More realism/less fantasy: I get this era had many myth's and all, however I want the gameplay and story to feel grounded while having some fantastical elements realistically implemented.

    -Enemy Health: Origins' enemies would die by 3-6 hits, it felt just right and satisfying and i prefer it over the odyssey enemy sponge system.

    submitted by /u/Timo-D03
    [link] [comments]

    Exploration Should Feel Natural, Not Mechanical

    Posted: 10 May 2020 11:08 AM PDT

    While exploration in Origins and Odyssey is fun enough, it feels shallow. Though I feel Origins had the better execution of the two, I'd like to see Valhalla and future games improve on the design.

    Yes, I can go over to that cave and loot 3 chests and a riddle to find a weapon, but if I do that 50 times in a single play session, it gets stale quick. Especially if that gameplay loop is more or less the same as most of the actual story quests.

    I think exploration could benefit from a more reduced number of explorable locations, but make it a goal to make those locations feel meatier. More guards talking about secrets you can find in the fort/cave/ruin you're in, a locked treasure room full of money, a cool sword or helmet that you can't find anywhere else and have the NPC's mention it belongs to the captain, etc.

    Checklists are unecessary if the game itself has natural ways to communicate what there is of value in the place you're exploring. And not every location needs these hints. Some could just be hidden away, leaving it up to you to rob the place blind, which would make perfect sense for a Viking, narratively.

    One other point I feel is a bit rough as well is locating objectives with your bird companion.

    It's a sound concept, having your bird companion scout before you move in, marking enemies and points of interest. But it hurts exploration and gameplay in general if I'm in the rough area of my objective and all I have to do is pull up Senu/Ikaros and I magically know where to go. Odyssey improved on this somewhat by giving you hints about the general area and landmarks, but that was only because locations were so spread out. Once you got close enough, all you needed to do is follow the cursor and you figure out the exact location and position of this person you've never met before, or an object in a cave 20m below ground.

    TL;DR Less locations with more detail and no hand-holding in navigating the world/quests.

    submitted by /u/WolfInArmor
    [link] [comments]

    I really hope we can wear robes in ACV

    Posted: 10 May 2020 01:34 PM PDT

    I don't even mind if its not assassin robes, I would just like to have the option to wear clothing that is somewhat authentic to the time period. I think it could be cool to wear monk robes specifically. Or something similar to how Origins had a lot of different robe options. I also hope transmog returns.

    submitted by /u/Ratonhnhaketon_K_
    [link] [comments]

    Would anyone be interested in another templar protagonist?

    Posted: 10 May 2020 11:00 PM PDT

    Would anyone be interested in another full-budgeted assassins creed title but from a templar perspective? Shay was a captivating protagonist and the morals and motivations of every character in that game was fascinating imo. i bring this up cos I think fans of the older games are a bit mad that the focus on the lore of the series is gone and replaced by the need to have exciting gameplay/rpg mechanics instead to attract new players. So maybe if we got a new game from the templar perspective that would help a lot in expanding that side of the lore while also creating memorable characters and blurring the line between the good (assassins) and evil (templars) characters which was explored a bit in rogue. If u look at rdr2 for example u literally take the role of the bad guys technically. They're criminals who rob and murder and we still root for them because they all have different reasons for being there and have differing beliefs, loyalties and ideologies. Maybe this way we can get a bit more variance in the protagonists that isnt just - SAVE THE WORLD.

    submitted by /u/cjb0008
    [link] [comments]

    Theory: The Sword of Eden will be the Piece of Eden in the story of Valhalla.

    Posted: 10 May 2020 11:47 AM PDT

    Given the fact that we will be playing in England in the 8th century, and King Arthur was in the Order of the Ancients, and held Excalibur, which was revealed to be a Sword of Eden by Clay Kaczmarek, it's possible that we will be able to find and use a Sword of Eden. The story of King Arthur stated that Excalibur was thrown into a lake shortly after Arthur's death. Here's what I'm thinking. It could be explained in 1 of a few different ways:

    1. Excalibur wasn't actually thrown into a lake, and the either the Hidden Ones put it under Stonehenge, then lied about it to ensure that it would keep the Ancients and others away from Stonehenge. Or the Ancients put it under Stonehenge, then lied about it to keep the Hidden Ones and other people away from Stonehenge. Until Eivor came along and finds it. Here's how that would work: If either side did it, then that side would hold the secret of how to get into the Isu Temple.

    2. It was actually thrown into a lake by either the Ancients or Hidden Ones, and Eivor found it. Then it was either buried with Eivor, or it was taken to France, where the Templars kept it until the Great Templar Purge, and the events of Unity.

    3. Excalibur was actually still in the hands of the Order, more specifically Alfred the Great, until Eivor was able to retrieve the Sword.

    4. Excalibur was still in the hands of the Order, until it was at some point brought to France by Templars. Then the Great Templar Purge, and the events of Unity.

    submitted by /u/oogaboogaNXS
    [link] [comments]

    Speculation on the next Assassin’s Creed Settings - The Black Death and Mongolia

    Posted: 10 May 2020 07:03 PM PDT

    Ubisoft has officially announced Assassin's Creed Valhalla, the latest entry to be set in England and Scandinavia during the Invasion of England by the Great Heathen Army (865-878). With that announcement came the unsurprising fact that this concept art leaked years ago was indeed a game that was being actively worked on, contrary to prior ubisoft statements. This revelation, has really started to make me think what else has been leaked and covered up, and what we're in for in the near future.

    The Black Plague

    I previously speculated that the next game will take place during the Black Plague. I stand by this prediction and as a quick TL;DR the idea rests primarily on Ubisoft's track record. EVERY single game in the series has a counterpart that reuses a massive amount of assets from animations to the environment. This was actually a big goal of the original creators including Jade Raymond who implemented strict naming conventions across the teams from Ac1. Valhalla is currently set in northern Europe and as a result shares very few environment assets with Origins or Odyssey, which means the past 3 year of development would be theoretically for one game. Ubisoft always has a second game in the works though building off that game, because it's a ton cheaper. For reference, from what I found Origins had 10 teams working on it over the course of 4 years. Odyssey had 7 teams over the course of 3 years, and it produced a larger game with a similar number of sales, more MTX sold, and critical success. This model of reusing and sharing assets works. As a result, I fully believe that a smaller team (maybe Quebec or Sofia, or Toronto) is working on the follow up set during the black plague.

    The big hit was from 1345-1355 during the middle of the 100 years war, and it makes sense as a follow up to Vikings. Large castles in the French and German countryside, large scale battles, dark atmosphere, connection to Unity and the templars being driven underground, and a chance to see how Europe has changed since the Viking age. We also have this survey which lists the 100 years war and black death as a potential setting. For reference, other settings that have been in surveys include the American Revolution, Golden Age of Piracy, French Revolution, Victorian London, Ancient Egypt, and the Peloponnesian War… Ubisoft always lets us know what's coming through these surveys.

    Mongolia and the Yuan Empire

    Despite being seldom discussed, Mongolia is one of the richest settings for Assassin's Creed. The Mongols conquered most of Eurasia in the 13th-14th centuries, conquered China, helped establish the Mughal Empire, created the Pax Mongolia, and it brilliantly connects so Much of AC Lore and recent settings. The Mongol Invasions likely helped spread the Black Plague, they destroyed Kievan Rus which was founded by Vikings, sacked Alamut and Masyaf, sent the assassins underground, and Altair and his son Darim helped assassinate Genghis Khan with Qulan Gal. Marco Polo was also in service to Kublai Khan in the late 13th century and his father and uncle were the ones to bring the creed from the middle east to Italy and Constantinople (again).

    The Setting of Kublai Khan's court also makes a lot of sense. Kublai Khan is definitely the second best known Khan (besides Genghis), worked with Marco Polo, has a TV show about him (common for AC such as Black Sails, Vikings, The Last Kingdom, Borgias, etc.), and conquered China.

    The Yuan Dynasty is a major part of this theory, as two of the settings in this survey could match that: "Genghis Khan and the Mongol Invasions" and the "violent conflicts of Imperial Dynasties in Medieval China". While Genghis Khan was dead by Kublai Khan's rule in 1260 (as was Altair), Qulan Gal could definitely still be alive, and Kublai Khan's conquering of China from 1260-1279 makes sense to show Mongol Invasions and Imperial Dynasties in medieval China. By this point, several major landmarks such as the Summer Palace had already been built, and a couple of other big landmarks such as The Forbidden City would be less than 100 years away during the Ming Dynasty, and as we know from old games and Valhalla, Ubisoft isn't afraid of a little historical inaccuracy to build a bigger world. But ultimately like all AC settings, the Yuan Dynasty is easily marketable to a broader western market that is not very well versed in history and may not know what the warring states period is. Everyone has at least heard of Kublai Khan and Marco Polo.

    The real nail in the coffin for why an Asian game like this is coming, though, is due to this piece of concept art. You probably saw it floating around in 2017 or 2018 before Odyssey was announced with some people erroneously thinking this was "AC Dynasty" (that was Odyssey's codename). The interesting thing here is that it has the exact same naming conventions as the Ragnarok Concept Art.

    michele-nucera-assassincreedragnarok-bay-09.jpg

    john-bigorgne-siege-metropolis-04-b.jpg

    Both filenames indicate that these were part of a larger set of work and one of them has been proven to be a part of a game. So what about John Bigorgne and this East Asian game? Well John has worked at Ubisoft Montreal working on several big games including R6S, Ac Syndicate, and Watch_Dogs.

    This last title struck my eye. Watch_Dogs and Watch_Dogs 2 were the same team at Ubisoft Montreal but then Legion was moved to Toronto with afaik no word on what the Watch Dogs 2 team has been working on since 2017. This team has experience with big Ubi IPs, and a lot of time. Montreal is also the biggest Ubisoft studio with 3500 employees as of 2017. So what type of game will stay unannounced for 5-6 years and need an experienced team in the biggest studio?

    Well the last Ubisoft game to have 5 years of development was Assassin's Creed Unity which launched on a new Engine, Anvil Next 2.0, with a massive number of bugs. The common consensus is that Unity needed an extra year in development to sort it out, as most of the time was spent on engine and tools (even the first 2 years of Origins was primarily tool production). We also know that Quebec's AC team was busy from 2017-2018 with Odyssey, and are currently on Gods and Monsters.

    My Prediction

    So with all that information in mind, and there is a lot, here's my prediction for the next few years of Assassin's Creed.

    • 2020 - Assassin's Creed Valhalla - Ubi Montreal (Ashraf's team)
    • 2021 - Assassin's Creed Black Plague - Quebec, Sofia, or Toronto
    • 2022 - Assassin's Creed Yuan China/ Anvil Next 3.0 - Montreal (WD team)
    • 2023 - skip
    • 2024 - Assassin's Creed Feudal Japan - Ubi Montreal (Ashraf's Team)
    submitted by /u/nstav13
    [link] [comments]

    What’s the biggest “what if” I’m the series?

    Posted: 10 May 2020 09:27 AM PDT

    I'm still of a firm belief that Shay should have been the Villain in unity by the way his story ended in Rogue, with Bellic also being the secondary Villain that you have to fight at the end of the game.

    With how Rogue ended, it's annoying that Arno never got to avenge his father and it would have made Shay a greater, memorable villain as we've played as him and know why he does what he does.

    I think Bayek should have had a trilogy, showing how his original vision for the Assassins gets corrupted and why he isn't remembered anymore after the order he creates ostracises him.

    Likewise I think Connor should have had multiple games and we should be able to watch him grow and evolve as a character and become accustomed to the grey morality that he struggled with throughout AC 3

    submitted by /u/heyhihowdyhey
    [link] [comments]

    Assassins creed valhalla and shay memories.

    Posted: 10 May 2020 08:32 PM PDT

    On assassins creeed rogue wich i really liked we found alot of viking swords,I really would like that on this game we could know more about shay destiny in small memories , same as revelations maybe? He is a very good character and think this game is an opprtunity to finish his story. What do you think?

    submitted by /u/cuchos24
    [link] [comments]

    Valhalla will be the first of several games for Eivor

    Posted: 10 May 2020 09:37 PM PDT

    I got bored in quarantine and began watching all sorts of videos about the new game, and realized we may get a sequel to Valhalla, or atleast ubisoft is more capable of doing this than ever before. 1. 14 studios are working on this specific title, its not like in 2014 when they were making 4 games at a time, so they may not even have much of the next game figured out. It could be more like AC2- revelations where everyone worked on one game and made it super quick. So lets say Valhalla is great, then they have atleast 2 years to make another with 14+ studios. 2. Darby said that this AC game will feel like the end of a chapter. Thats up for interpretation but it could mean the chapter of constantly going from character to character every game is over for atleast the next few games. 3. If anyone can be trusted its this lead crew. Ashraf and if im correct Darby too have made 2 games; Black Flag and Origins, many see these as the only games that come close to the Ezio trilogy. Universaly Edward and Bayek also r the two most demanded characters for a sequel. So they havnt failed yet and if anyone can be trusted, I would trust them. 4. Ezio has been on top for too long (Two consoles to be exact) im playing the Ezio collection all the way through for the first time and its amazing. But it also came out over 10 years ago, being the best AC game for the 360/PS3 and all of the One/Ps4 the game cannot (should not) remain the best throughout next gen. Soon AC 2 will be 15 years old and two consoles behind, and 13 year olds in 2025 might not want to bother playing a game that old. Ezio has arguably the #1 AC game, 2 of the top 3, and 3 of the top 5. The series cannot have it remain that way throughout the series x and ps5, because a lot of its loyal fans, will start families and not have the time for AC they once did, so if they dont get new young fans, they will die. Ubisoft can make great games, but if they want a new face of the franchise for the new decade, that face is going to need several games.

    Thanks for listening! Really wanting a Bayek sequel but i knkw thats a pipe dream, so im really hoping Valhalla is great and maybe we can get a sequel for Eivor and they can incorporate Bayek like the Ezio trilogy did with Altair

    submitted by /u/jakemiester81
    [link] [comments]

    When do you think we will get to see the map for valhalla

    Posted: 10 May 2020 04:35 PM PDT

    I live in a village in south England with some historic and it would be cool to see it featured in the game however unlikely.

    submitted by /u/iwishinewit
    [link] [comments]

    Just found a niceguys reference in Odyssey

    Posted: 10 May 2020 02:09 PM PDT

    I was looking through the mercenaries and noticed one named chremon the "nice". His description is: "chremon used to be a nice man who got fed up being rejected by every woman. It's said he decided to go on a never-ending quest to kill all men he thought were more handsome or stronger than him. Someone should have given him the advice to work on himself to become more desirable." I'm pretty sure this is a reference to r/niceguys, and I thought that was pretty cool. Has anyone else ever noticed him before? Can't find anything about it online

    submitted by /u/Igotaguineapig
    [link] [comments]

    I think this is 1 of my new favorite series

    Posted: 10 May 2020 02:20 PM PDT

    I'm decently new to the series and have just finished AC2 and working through Black Flag. The worlds, the scenery, the stories, all of this is just phenomenal, coming from action series the combat isnt the greatest imo but the rest of it keeps me going. I just want to know what is everyone's story with the series, like first game favorite game and all. It is just a phenomenal experience that I cant give I passed up for quite a few years because I thought it was a "generic open-world Ubisoft game".

    submitted by /u/THEhobo55
    [link] [comments]

    What made Assassin's Creed I so good, and can we still learn from it?

    Posted: 10 May 2020 07:41 PM PDT

    In replaying the original Assassin's Creed, I can't help but be drawn into this fantastic world and enjoy a classic game. However, I am wondering why no other game in the franchise, even ones that I love, fail to grab me like this first one does. This is a discussion of course so feel free to counter my arguments.

    One of the first things I notice is that once the awful, horrible, way too long tutorial is over, we are given a really clear and obvious goal. 9 lives, for our own. 9 missions. We have a clear idea of where we are in a plot at any given time and know that we are redeeming ourselves. Compared to the mess that is Black Flag's meandering plot, or the never-ending parade of cultists in Origins, this is delightful. However, I do not think this focused plot is what we need to learn from AC I.

    The second point I noticed is the lack of RPG elements, and the natural difficultly curve, now we're onto something. AC I probably has the fewest tools available out of any of the Assassins. However, these tools are dolled out gradually and in a structured curve. This has been lacking since III, and has hurt the series the most I think. To compare AC I to Origins again. AC I is able to design every association, every area, around what tools the player has. The designer can know that on this mission, the player will have knives, and can adapt the level to compensate. Origins doesn't have this luxury. The player MIGHT have chosen this skill, or this ability at this point, but they might not have. For balance, most of the game can be beaten without any skills or abilities, simply because the designers cannot be certain of what the player can do at this point. While potentially more linear, a more structured curve for Valhalla could lead to the series having bite for once in its existence.

    The final point is one that is hard to pin down. Innovation. I often forget that AC I is one of the founders of the Open World mechanic, and so much of what it does is used in future games. When I played it in 2007, it was like nothing I'd seen before (yeah, I wasn't allowed to play GTA, historical violence was more okay than gang violence, apparently). However, I've yet to see this again. Now, this could just be me getting older and wasting too much time on video games, but there is a lack of the innovation that made the first game stand out so strongly. I love Origins, and I like Odyssey, but these are nothing overly special, with combat derivative of a myriad of other sources. The games after I, they are all the same Assassin's Creed game, just a bit shinier What I hope to see from Valhalla, is something different. Something I don't know about, something I am not expecting or necessarily wanting. The industry has long since played down innovation, for fear of alienating customers, but I hope this era ends. I want Valhalla to try new ideas, and even fail at them. It has Vikings and a Medieval setting, so its a guarantee buy for me. I think the industry standard, and the relative failure of Unity, with its groundbreaking crowd tech and unique free-running mechanics, has made Ubisoft shy away from big experiments.

    Do any of you agree with me on this, or do you have another idea for why AC was so good? Also, am I wrong in saying that AAA is wary of experimentation, or am I again, just too emersed in the industry?

    submitted by /u/DACopperhead2
    [link] [comments]

    What do these equipment modifiers do in AC Unity?

    Posted: 10 May 2020 10:14 PM PDT

    I have been playing Unity and I love it (on sequence 10 atm) but I am confused about a few things in the equipment buffs.

    • "Additional Money Looted" - From some basic testing it seems to only apply to picking up money from dead guards, which is a relatively inconsequential source of income to say the least. Is there any other aspect of the game that it increases? Chests, mission rewards, anything?

    • "Blend Fade Time" and "Time to Blend" - I have no idea what either of these does or how they are different. It seems to be a stealth bonus but what are these? My guess is something to do with the amount of time it takes to go from red->yellow->anonymous?

    • "High-Profile Noise" and "Running Noise" - Obviously Running Noise would reduce the amount of noise you make while running around. However, then what does High-Profile Noise do? Is it for assassinations in high profile? (then what is Takedown Noise for?)

    • "Low-Profile Noise" - As far as I know, moving around while crouched is completely silent, so what aspect of noise in low-profile does this affect? It seems like most actions are either silent (crossbow) or quite loud (guns) so i dont understand what the noise modifiers affect.

    • "Takedown Noise" - Again, stealth assassinations are already silent (as I have been able to assassinate a guard right next to another guard, so long as the other one wasn't looking) so what does this mean? Is it just for assassinations in high-profile mode? (if so then what could High-Profile Noise possibly do?) Or does it have to do with killing guards in open combat?

    I am trying to decide what pieces of legendary gear to throw my hard earned creed points into so thanks for any help here.

    submitted by /u/xtagtv
    [link] [comments]

    Anybody down to run Heists in AC Unity?

    Posted: 10 May 2020 08:18 PM PDT

    I'm trying to 100% the game and it's been hard as hell to do these heists alone. Wondering if anybody still is down to go back to an old game🥺 promise it'll be fun lol

    My gamertag: Hunt3rC311 on Xbox

    submitted by /u/jeremy100000000
    [link] [comments]

    If you could pick your blade.

    Posted: 10 May 2020 07:55 PM PDT

    ... You've made it. Years of hard work and training of finally paid off. Your achievements and deeds have earned you the rank of "master assassin". You're given a unique opportunity, you get to choose your hidden blades. before utilizing myriad of blueprints each one depicting a hidden blade of a time long past. You were told to pick two...

    What two hidden blades would you choose?

    submitted by /u/Mystic_Taliasin
    [link] [comments]

    Is it possible to insta-kill later in the game? [ODYSSEY]

    Posted: 10 May 2020 05:55 PM PDT

    As everyone knows its getting harder to insta kill someone from behind later on in the game. But is it still possible to do this with the right gear and skills. And how are stealth focused builds? Are you at a disadvantage in combat?

    submitted by /u/mexrel
    [link] [comments]

    My feelings on Origins and Odyssey after giving the newer games a second chance

    Posted: 10 May 2020 05:23 PM PDT

    I have always been a fiercely loyal fan of the older assassin's creed games, from Assassin's Creed 2007, all the way to black flag and everything in between, (I still liked syndicate a lot, and plan on replaying unity again sometime to see if it was as bad as I remembered) but I could never quite get on board with the revolution of the assassins creed formula as introduced by Origins and exacerbated by Odyssey.

    I pre ordered origins blindly because of my pure excitement of a new installment, played 12 hours, didn't get through the Memphis portion of the game and put it on my shelf to collect dust, that is up until these past two weeks. When Valhalla was announced, I was infatuated with the idea of a Norse Ac. I felt as if I'd end up buying it just for the settings either way, but curiosity and a bit of guilt got a hold of me. I felt like I was doing a disservice to my favorite series by not playing the last two installments. So when I booted up origins, I promised myself I'd take it for what it was and refrain from comparing it to the classics. When I did this... I actually had fun.

    Origins is an excellent game with easily the most beautiful and well developed world I've ever seen. It's breathtaking, and even the radical rpg elements have some merit when you finally get into the meat of the game. And the relative lack of stealth and focus on combat could be attributed to the fact that the new protagonists still are not assassins by title. Also, I'm not sure why exactly I thought Bayek was bland... he's not at all.

    I know Odyssey is less well received but nevertheless I decided I'd buy it digitally anyway. I plan on playing it when I'm burnt on origins (which may be a while. I'm having a great time). All of that said, I've clearly been too harsh of a loyalist and I believe that what the new ones offer is still good in its own rights. I'm even more excited for Valhalla now that they've essentially confirmed that it takes the best of both worlds from the originals and the newer games. Where the old games are grounded yet simple, the new games are complex but absurd. Valhalla is said to be both grounded and complex. I've never been more excited. Simply because I decided to be open minded, I've revived a series I considered dead to me for myself and honestly I'm very happy I did. I recommend a similar approach to those who were in the same boat.

    TL;DR: the new ac games aren't actually nearly as bad as I thought and deserve to be looked at with an open mind. And Valhalla will probably take the best of both the classics and the new ones anyway so I'm pretty hyped.

    submitted by /u/NoImNotObama
    [link] [comments]

    After AC3, is there still a present day story with abstergo or has it been toned down or removed?

    Posted: 10 May 2020 03:35 PM PDT

    I was a big fan of AC until 3. The way it ended drove me crazy. I was disappointed with the Desmond storyline. The present day storyline was my favorite part! That being said, do the more current titles still have a present day storyline? I've been thinking about jumping back into the series.

    submitted by /u/cereal_killerxx
    [link] [comments]

    No comments:

    Post a Comment