Assassin's Creed AC Origins - Why doesn't Bayek react to the vault you find at the end of the Seven Farmers quest? |
- AC Origins - Why doesn't Bayek react to the vault you find at the end of the Seven Farmers quest?
- The Assassins in the Auditore Villa Vault [Spoilers for Odyssey DLC LotFB]
- Bayak doesn't need a sequel the origins of the brotherhood do.
- I wish additional content have added to Origins
- Replaying the games for my fiancée: Part 2 - The Ezio Collection
- A few changes to make the Ezio trilogy (subjectively) perfect
- Does anyone have the link to a map for me?
- Freedom Cry and Rogue ship materials help
- What quote from the ac franchise however insignificant do you just remember and it sticks with you
- About climbing places on AC Odyssey
- What's the best Metropolis in Assassin's Creed?
- AC Odyssey : having trouble with levels
- Ac and watch dogs crossover
- Charlie Hunnam as Edward Kenway
- For those of you who have read the novelization of the games
- Does anybody have a good looking custom outfit for unity that resembles Giovanni's (ac2 robes)?
- Arno, Connor, and Shay
- Why did ubisoft pick origins to talk about first assassin brotherhood?
- Why do people love Assassin’s Creed 2 so much?
- Why is Odyssey so unpopular?
AC Origins - Why doesn't Bayek react to the vault you find at the end of the Seven Farmers quest? Posted: 03 Feb 2020 12:06 PM PST I get that the message was intended for Layla, but did it seem odd to anyone else that Bayek didn't react at all? I mean, he activates the pedestal and suddenly everything's glowing and a giant eye is floating in the center of the room, booming out a message about the end of the world. I could understand a stunned silence during, but afterwards? After he leaves the tomb by teleportation to the surface no less he's just... Uncharacteristically quiet. I was expecting at least a "By the gods, what was that?!" or something along those lines. As it is, it comes across like he either didn't see it or completely forgot it immediately after it happened. [link] [comments] |
The Assassins in the Auditore Villa Vault [Spoilers for Odyssey DLC LotFB] Posted: 03 Feb 2020 01:29 AM PST As we all know, AC2 features 6 tombs across Italy (mostly in Florence and Venice in a stroke of insanely convenient coincidence), each one representing an ancient Assassin depicted in the Auditore villa. Why these 6? Altair (the 7th statue) makes more sense, with his very significant impact on the modern brotherhood and the recency of his life to the time the villa was built, but the other 6? Lets explore a theory. Now, the Auditore vault was built by Domenico Auditore, Ezio's great-grandfather, in 1290 CE. It's centerpiece is a statue of Altair, who died in 1257. The database entries for the landmarks these tombs are hidden underneath often make reference to 'ancient tombs'. The Santa Maria Novella (the home of one of these tombs) has origins dating back to the Crusades according to the database, and even since then there have been rumours of a crypt underneath it. Now, this may mean that these tombs were built around that time. But it is also possible that the crypts were merely repurposed later by Domenico and the Italian Assassins around 1290. If we operate off of the theory that these tombs and crypts were turned into Assassin crypts around 1290 specifically for the purpose of hiding the seals and honouring past members, then it is important to ask why these 6? Obviously they all did great things as evidenced by their plaques in the Villa, but surely throughout the entirety of history there were others as well? Only 6 notable Assassins in all that time? No, there has to be something more. It's tinfoil hat time, people. Here are our 6 Assassin statues: Qulan Gal (died 1241, killed Genghis Khan alongside Altair's son Darim, part of the Mongolian Assassins branch) Leonius (active somewhere between 0-100 CE, part of the Roman Hidden Ones branch) Amunet (active under the name Amunet around 47 BCE and later, founder of the Roman Hidden Ones branch) Wei Yu (active 210 BCE, not officially affiliated with any Assassin-related organisation, but they claim him as their own, operated in China) Iltani (active around 323 BCE, not officially affiliated with any Assassin-related organisation, but they claim her as their own, operated in Bablyonia) Darius (active around 422 BCE, not officially affiliated with any Assassin-related organisation, but they claim him as their own, operated in Persia, Greece and Egypt, maybe even beyond) And obviously we have the main statue Altair, and the Auditore family who built the vault and presumably outfitted the tombs. Are there any connections between these Assassins? Obviously Altair and the Auditore family are related somewhere along the line, due to Desmond being a common descendant. But, thanks to Odyssey, we know that that is not all. Amunet is the descendant of Elpidios, who is the great grandson of Darius. Why does this matter? Well... why did Domenico Auditore choose these 6 as the statues with their own seals? Of all the famous assassins throughout history, why these 6? Common ancestry connects him and Altair, but common ancestry also connects Darius and Amunet. What if all of these Assassins in the Auditore vault are related? The tombs being built in 1290 means that there was around 1700 years from the time of the earliest of those Assassins (Darius) to the most recent (Altair or Qulan Gal). Could it be that somewhere in that time the bloodline split out from somewhere and ended up spread across the world? Perhaps Domenico (or someone else) tried to keep a close record of the Auditore's ties to the Assassins,or perhaps Altair found out about his bloodline through his research of the Apple? When building a family villa/stronghold, what if Domenico decided to pay homage not just to the brotherhood, but his lineage as well? It's a tinfoil theory of course. And obviously Ubisoft likely never had this in mind when they made those statues in AC2, but the series evolves and maybe its a possibility now, or at the very least, its a cool theory to think about. It would explain Desmond's high concentration of Isu DNA - Even if Darius had almost no Isu DNA and was just a normal human, Elpidios is the child of Kassandra, a well known and documented 'Tainted One' to quote the Order of the Ancients. This bloodline got a big injection of Isu DNA as recently as 440 BCE, maybe that explains why Desmond's bloodline shows such powerful Eagle Vision? Khemu died obviously, but we don't know what ultimately happened to Amunet - what's to say she never had children again? Sure, she was buried alongside Bayek in that cave in Egypt, but who knows what kinds of people she met on her travels throughout Ancient Rome? Perhaps the family tree split off in multiple directions, descendants of Amunet staying in Rome (ultimately becoming the Auditore family) while others from elsewhere in the bloodline made their way across the world. There's too much that lines up now that I think about it. Are there any obvious holes in this theory? Let me know what you think! EDIT: Something else I just thought of: half of the statues have no official connection to the Brotherhood, since the Hidden Ones weren't even founded until Amunet came along and founded it with Bayek. This gives even less reason for these statues to be here. If Domenico really did track his own family tree, that might explain why 3 non-Assassins have found their way into the vault. Maybe he picked the people in his ancestry based on the deeds they did, rather than the organisation that they subscribed to. Makes sense: if the vault was a celebration of Assassins, you would expect all the statues to have been from around the Crusades, or at oldest from Ancient Rome. EDIT 2: Someone reminded me that Ezio and Altair aren't related since their DNA comes from different sides of Desmond's parentage. This blows a pretty big hole in my entire thing, not gonna lie. This whole theory is far fetched anyway, so if you wanna go even more far fetched you could say that Altair is included because of his relevance to the Brotherhood, while the others are included because they are related. But that is a HUGE stretch even as far as this whole thing goes. That said, you could still maybe say that if they were keeping track of the family tree, perhaps the Auditores and Altair were related anyway. But at this point that would be stretching possibility just to make this theory work. All in all, this theory is very unlikely. But it is interesting, and I think that's what matters. [link] [comments] |
Bayak doesn't need a sequel the origins of the brotherhood do. Posted: 03 Feb 2020 09:46 AM PST I loved bayaks character and arc but theirs not much room to expand. His arc is complete and theirs very little opportunity of expand it. However the brotherhood has just begun. I give origins a lot of credit for not overreaching how the brotherhood was formed. It only showed the very early beginnings of the brotherhood which is smart because that gives the origins a lot more time to form making it more realistic. However theirs no reason a sequel cant expand the early days of the brotherhood and spend some time while the brotherhood forms its morals and codes of law. If they want to let you play as bayak that's fine I wouldn't hate it. But I think I'd prefer if you play as aya or a new character. Maybe give bayak a cameo or if you want make him an important side character. Because if hes going to be credited as the formor of the brotherhood then he probable should do more then just start the very early spark of it. Is ubisoft going to do this? Sadly no they're probable just gonna push some odyssey clone with infinite grinding and flat characters but thus is what I'd want. [link] [comments] |
I wish additional content have added to Origins Posted: 03 Feb 2020 08:42 AM PST It was my favorite game of all series and of 2017. Despite it's little short main story (focusing just on the revenge quests), I felt that Ubisoft should have been added few more dlcs after Curse of the pharaoh's like Bayek meeting to his wife Aya on Rome and helping there to strong the brotherhood (this can also be made as entire sequel to Origins), Unfortunately they have stopped updating in early 2018 and Odyssey was never ending (little boring) as they kept updating for many months. I wish Ubi could bring same style of game in 2020 rumored game. Cheers assassin's fans! [link] [comments] |
Replaying the games for my fiancée: Part 2 - The Ezio Collection Posted: 03 Feb 2020 09:38 AM PST Hey everyone! Before I recount our experience going through the Ezio games, I just wanted to thank everyone for sharing their similar experiences or enjoying this us. I never thought I would get any kind of exposure and more or less was keeping this as a record to eventually look back on, so thank you all :) This will be quite a long one as I have to recount 3 different games, so grab a drink and/or snack since we'll be here a while. Preface: We watched Assassin's Creed Lineage before playing. While it was a bit more cringey than I recall (I only watched it once years ago), it was still a nice introduction to the world and it's always cool to see the actors rendered as they were in Lineage within the game proper. Assassin's Creed II: My fiancée had no problem at getting investing in Assassin's Creed II. Immediately she remarked how she enjoyed the richer and brighter color palette and the overall increase in production values. As a person who regularly enjoys RPGs, she liked the addition of currency and items to buy. From the start of the story, she loved the more cinematic style of the story telling and was often laughing at Ezio's antics. Seeing him go from Italian noble playboy to the wiser assassin and leader was fantastic. She also liked how everything slowly built up and Ezio grew his connections and his maturity in the process. Whereas he started revenge driven and determined to slay every last Borgia he grew and wizened until he realized that even Rodrigo did not need to be killed as there was a greater purpose in mind. Seeing her excitement at Ezio's colleagues all secretly being assassin's (or affiliates) behind the scenes made me feel like I was experiencing it for the first time again. Gameplay wise, it held up surprisingly well, even if there were more than a few times "What are you doing, Ezio??" was yelled at the TV, lol. And yes, what review of AC2 would be complete without mentioning Counter = Win. The flow of moving rooftop to rooftop was really emphasized here, making it a true highlight of the free running experience. "The Truth" videos were also fun to go through and far easier (her mind is far more geared towards puzzles than mine is!) She called that it was a take on Adam and Eve within the first two puzzles. For myself, revisiting Assassin's Creed II is always a joy. It's bright and vibrant, but also dark and foreboding when it needs to be. It's sweeping tale of a boy who wished his life of fun and adventure would never end who became a strong, wise and mature man who fought for a better future. Rebuilding Monteriggioni and constantly increasing your earned value per 20 mins is addicting as always and the Assassin Tombs were consistently exciting. And Jesper Kyd nailed the soundtrack here. Ezio's Family, Venice Rooftops, and even the mysterious exploration pieces were wonderfully ambient in a way that only Jesper Kyd could provide for the franchise. Much like Jeremy Soule with Elder Scrolls, Jesper Kyd provided an iconic sound for Assassin's Creed. This was definitely a huge step up and far more enjoyable for my fiancée than AC1 (though she did enjoy that overall). Ezio quickly became her favorite of the assassins and could absolutely see where Alexios got the inspiration for his voice from. *** Assassin's Creed: Brotherhood This was always my favorite of the Ezio games (and arguably my favorite AC ever) and I still hold to that after this playthrough. Brotherhood took all the gameplay improvements from ACII and further improved on them. The kill streak mechanic was fantastic and removed a lot of the tedium that came with getting caught by a group of guards, emphasizing that this was Ezio in his prime and that he was a Master Assassin. I was happy to see my fiancée as addicted to the grind of leveling up the assassin's as I was. "The liberation of Roma has begun!" was a line that was regularly repeated over the next few days throughout our household. She really liked seeing Ezio at the top of his game, his quest to finally rid Italy of the Borgia's once and for all and some of the fun mechanics that came with this iteration, even if Brotherhood wasn't a huge step forward from ACII. For me, I never get bored of Brotherhood. From using my assassin's to aid me in battle, to destroy Leonardo's inventions and reliving the heartbreaking Cristina missions, Brotherhood just delivers on all levels for me, though some of the optional objectives were grounds for being taking to the "happy home". That cliff hanger ending for the modern day storyline? Yeeesh. I always forget how abrupt it is. (I'll elaborate more on the modern day later) While my fiancée said that she enjoyed ACII just a bit more, she still felt that Brotherhood was a great game, had a fun and intense plot and loved the setting of Roma. It further hit home for her why Ezio is such a beloved character in the franchise and many's favorite assassin, even taking that spot for her. Thankfully, there was one more game to experience :) *** Assassin's Creed: Revelations Ezio's swan song. While it was never my favorite of the AC games, this is one that stuck with me if only for the presentation of a man in the twilight of his career, growing in wisdom to see himself as a piece of a much larger picture. The presentation is fantastic. More somber and pensive music persists throughout the game, with some of the most pounding and intense tracks thanks to the inclusion of Lorne Balfe to the franchise. I felt it struck a great balance, allowing us to realize that Ezio was nearing the end of his journey but that he had a few more epic moments left. Jesper Kyd's amazing ambient tracks coupled with Lorne Balfe's more cinematic pieces worked wonderfully. The gameplay also remains very solid. Ezio is a master at his craft, more than capable in combat, albeit showing his age at times, and the hookblade made for some very fun traversal. My fiancée wasn't as pulled into the story on this one, but loved every moment Ezio was on screen. Holding her hands in the very stereotypical Italian style and repeating "Da Firenze" has become almost a meme for us at this point. She really liked Yusuf and the levity he brought, which had been missing from the dry wit and sarcasm that the previous two games had used for humor (to a really good degree all things considered). She enjoyed the set pieces to get the Altair keys and this title really made her enjoy Altair even more as a character. See the absolute heartache Altair experienced through his life was tragic and seeing Masyaf again was always a treat. The end of the game though, like so many others, was amazingly done. My fiancée, who normally doesn't get too emotional watching movies or playing games, was all in her feels when Ezio decided to end his life as an assassin at the end and start speaking to Desmond because he know somehow our present day assassin was watching. " And here, at last, I discover a strange truth. That I am only a conduit for a message that eludes my understanding. Who are we, who have been so blessed to share our stories like this?" That line always gets me and I was glad to see that the ending was just as memorable for her as well. In the end, Revelations was not her favorite, but Ezio made it memorable nonetheless and she was glad to see him get a happy ending within the games. To summarize the experience with modern day as a whole, it was clear to my fiancée that it was definitely more enjoyable than Layla, who already annoyed her. Shaun, Rebecca, Lucy and Desmond all had a fun and enjoyable dynamic with each other. Even my fiancée kept talking about how cute Lucy and Desmond acted with each other. All I could do was just wince and pretend like I had no idea about the end of Brotherhood... We then watched Embers to see Ezio's final outing, as well as the establishment of Shao Jun. She enjoyed Embers far more than Lineage and sad to see that Ezio had finally passed. It's not every day that we get to be there for a characters very first moments (birth in ACII) and then their death and afterwards all she could say was "Yeah, Ezio's my favorite. There's no contest". I love getting to replay these games yet again and I was so happy that she got to experience these with me finally. Sure, some aspects didn't age well and it had it's frustrating moments, but when you look at the entire journey of Ezio, it's one of the greatest in gaming and a story that will stick with me probably for my entire life. She feels the same. Thank you all who stuck with me this far. Soon, I'll share our experiences with Assassin's Creed III :) [link] [comments] |
A few changes to make the Ezio trilogy (subjectively) perfect Posted: 03 Feb 2020 09:28 AM PST The three Ezio games are my favourite AC games by far but I still have minor issues with them. All of these are story related as I care about that far more then minor gameplay flaws. For AC2 I would impliment Milan as the setting for the second act and push Venice back as the setting for the third. Milan was one of the five most important cities of Renaisance Italy and Galeazzo Maria Sforza appeard to be almost cartoonishly evil so he'd make a good regional templar leader. His death would also fit in the timline rather well. I'd also spread the San Gimignano assassinations out over a few smaller Tuscan locations. In return I'd cut the ahistoric siege of Forli and cut down the Bonfire if the Vanities sequence a bit, maybe make it so that there are only three lieutenants. As AC 2 is a rather short game these changes shouldn't make the game too long. For Brotherhood I'd add a sequence set during the short reign of Pius the 3rd. It would be about persuading cardinals and weakening Borgia power to ensure that an anti templar pope is elected next. For Revelations I'd make the game 2/3 Ezios story and 1/3 Altaïrs. Show his time in Constantinople and the 4th crusade. The Secret crusade and Revelations novelization allready tell that story, so Ubisoft wouldn't need to work that hard. What do you think of these proposed changes? Would they in your opinion improve the game or are they unnecessary? [link] [comments] |
Does anyone have the link to a map for me? Posted: 03 Feb 2020 10:43 PM PST Is there a map for any of this, I'm looking to complete my legacy room early on and all I am finding is "simply find the corresponding initiates chest" no real indication of where. :/ [link] [comments] |
Freedom Cry and Rogue ship materials help Posted: 03 Feb 2020 06:32 PM PST So I've been making my way through my unfinished AC content and I have become stuck on Mission 9 in Freedom Cry, and what I assume is late-game in Rogue. I'm not the biggest fan of the naval combat so I tend not to spend much time doing it. This has lead to my ship being not as upgraded as I feel it may need to be. Is there any way to acquire upgrade materials quickly in either game, or does it just require grinding out combat instances with ships in both titles? [link] [comments] |
What quote from the ac franchise however insignificant do you just remember and it sticks with you Posted: 03 Feb 2020 02:57 AM PST |
About climbing places on AC Odyssey Posted: 03 Feb 2020 06:10 PM PST Am I the only one who hate that? You can climb ANYTHING, ANYWHERE. That is one of the points that ruined this game for me. It's an arcade game. I dont see anyone talking about that. What do you think? [link] [comments] |
What's the best Metropolis in Assassin's Creed? Posted: 03 Feb 2020 12:44 PM PST I've been thinking about my favorite games in the franchise recently (I'm more of a fan of the original style) and the rumors surrounding the next game. I'm sure it will be a ton of fun and people will love it, but if it ends up being Vikings I'll again miss the metropolitan areas that were Firenze, Rome, and Constantinople. My friend is playing through AC3 for the first time, and it reminded me of the turn the franchise took in including big open wilderness areas and no major cities. (Boston wasn't very big at the time) I wanted to check with everyone else and see what your favorite city locale was in an AC game? [link] [comments] |
AC Odyssey : having trouble with levels Posted: 03 Feb 2020 09:18 AM PST So I've recently bought odyssey and I was really enjoying it. But now that i've been progressing abit further, it's been becoming less and less fun for me because I can't properly play the main story missions etc. due to my underlevel. I'm currently lvl 13 as where the main story (A Venomous Encounter) is lvl 17. Could anyone give me some tips in how to catch up and properly level up. Thanks! [link] [comments] |
Posted: 03 Feb 2020 07:44 PM PST How long do you guys think it'll be before both games crossover. They take place in the same world which is confirmed in the first watch dogs game. Honestly a game having the best of both could be fantastic and i could see it as the end of the series. The final full modern day Assassins creed. [link] [comments] |
Charlie Hunnam as Edward Kenway Posted: 03 Feb 2020 12:44 AM PST An idea for an AC movie. We know that Edward was murdered in his own home in London. Who took him out? Reginald Birch's hunch man. I'm watching The Gentlemen right now. A Guy Ritchie AC movie would kick ass. [link] [comments] |
For those of you who have read the novelization of the games Posted: 03 Feb 2020 01:43 PM PST What did you think of them? I was recently thinking about picking them up and wondering how they stack up [link] [comments] |
Does anybody have a good looking custom outfit for unity that resembles Giovanni's (ac2 robes)? Posted: 03 Feb 2020 08:07 AM PST Title, i remember finding a custom outfit template that looked similar but haven't been able to re-find it. Does anybody have a set that makes you look like ac2? thanks [link] [comments] |
Posted: 03 Feb 2020 04:02 AM PST So I know that this is posted on this sub fairly regularly, but what are your ideas about a possible game that connects all 3 characters? I know Ubi will probably never think about it but what are your thoughts? [link] [comments] |
Why did ubisoft pick origins to talk about first assassin brotherhood? Posted: 03 Feb 2020 10:44 AM PST Darius, Illtani, Wei Yu, all of them operated before Bayek and Amunet established hidden ones. And we knew them as member of assassin brotherhood just fine pre-origins, but because of ubisoft deciding to make Bayek as first mentor of brotherhood, those 3 are now just not a part of assassins at all and for some reason, future assassins claim them to be assassins.. Why did Ubisoft did this? If they wanted to talk about birth of brotherhood, they could have made the game set in time of Darius or even before him. [link] [comments] |
Why do people love Assassin’s Creed 2 so much? Posted: 03 Feb 2020 10:13 AM PST I'm new enough to the AC games. I played 3 and Black Flag years ago and that was it until a few months ago when I bought Unity. I really liked it and decided to go back to the old games. The original was pretty dated, as I expected, but it was still inter to see where the series came from. I've always heard great things about 2 so I was pretty excited to play it. I don't understand why people think it's the best game. I enjoyed it, especially the story, but I didn't think it was that great. The open world was empty, the missions were pretty dull and I didn't care about any of the characters other than Ezio and Leonardo. I'm playing Brotherhood and I think it's way better. The story and characters are way more interesting, the world is more fun to explore and do missions, Ezio's character has developed greatly and it's a better experience overall. I didn't hate AC2–I still enjoyed it–but I just don't understand the hype. Why do you love it so much? [link] [comments] |
Posted: 03 Feb 2020 12:30 AM PST Odyssey is my first Assassins Creed game and I think it's enjoyable (granted i have a few complaints but nothing game ruining) why is it so unpopular? EDIT: By unpopular I meant the general opinion that Odyssey was not a good game (scrolling through this subreddit) not how well it sold [link] [comments] |
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