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    Tuesday, June 22, 2021

    Assassin's Creed Altair’s armor reward in AC II is the most well executed, brilliant reward of any game I’ve played.

    Assassin's Creed Altair’s armor reward in AC II is the most well executed, brilliant reward of any game I’ve played.


    Altair’s armor reward in AC II is the most well executed, brilliant reward of any game I’ve played.

    Posted: 21 Jun 2021 06:29 PM PDT

    You can view its physical characteristics locked behind a gate in a chamber of the villa dedicated to the assassin's order. It is deeply rooted in the lore of the series. Every single key is uncovered in the most enjoyable, rewarding, somehow optional side missions in the game—genuinely the best missions the game has to offer. It looks great and is so satisfying. There's truly nothing like this in modern gaming.

    submitted by /u/mfast814
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    An argument for bringing back Unity's character movement

    Posted: 21 Jun 2021 06:15 AM PDT

    Hi all, I'm hesitant to post this as there is already a lot of criticism of the newer titles. But I figure that the critique is ok if it's constructive. I'm a big fan of the series and have really enjoyed the new titles, but there's always room for improvement.

    I have all the AC titles installed as I really enjoyed playing them and like to be able to go back and explore the different time periods. Despite all of the options, I've found that I keep coming back to Unity. And I noticed something it has that is missing from the newer games. While there are many areas people regularly highlight, such as stealth, parkour, linear story, etc, I'm finding that the main thing that I enjoy and keep going back for, is simply the way Arno moves.

    Firstly, walking is default, and you need to toggle sprint. I get that this works well in big bustling cities, and perhaps less so in large open worlds, but Eivor sprinting everywhere breaks my immersion. The walk toggle is not the same as having walking being the default. Having a conversation with someone then immediately sprinting away from them just feels weird. Also walking more often allows you to better appreciate your surroundings.

    Secondly, I noticed that Arno's sprint winds up - the longer you hold the sprint button, the faster he gets. This is a really nice touch that seems to be missing in the newer titles. Eivor appears to go almost straight into a hard sprint.

    Thirdly, all of Arno's moves are slower and more deliberate. I've seen some refer to this as 'input lag' but I checked and I really don't think that there's any input lag. Arno's animations are more detailed and fluid, and slower, but more realistic, and for me this adds to the immersion.

    A counter argument could be that Arno is an assassin, and the newer characters are warriors, so it would not be appropriate for Eivor to move like Arno. Fair enough. Solution: make the next character an assassin.

    I understand that some players prefer the newer game play. Perhaps Ubisoft can give us an option between fast and slow character animations. Or at least an option for default walking. I think this would be a game changer for many.

    Also, how about, if a character has an arc from a non assassin to an assassin, have them move more like an assassin after they become one. Give them that assassin stalk and hood and fluid movements once they have gone through the required training. This level of detail would really add to the game's quality.

    My apologies if these points have already been suggested. What do you guys think? Would love to hear your thoughts. What aspects of previous games would you like to see a return to?

    submitted by /u/TheProeliator
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    Ireland government is marketing itself with Assassin's Creed: Valhalla wrath of the druids dlc

    Posted: 21 Jun 2021 06:56 AM PDT

    [Spoiler] Generally, I love Assassin's Creed 3.

    Posted: 21 Jun 2021 01:39 PM PDT

    A while back, I played AC3 but gave up during the Battle of Bunker Hill (i think it was that mission). But now I mustered up the courage to replay it. Oh boy....

    -The Setting: I think the American Revolution was a great setting for the franchise, same with the French Revolution in Unity. Recieving aid from Samuel Adams, aiding George Washington, and sharing moments with Achilles after Rogue was a hefty breath of fresh air. But not only was the war fantastic, the Frontier was gorgeous with the towns of Lexington and Concord, as well as the different tribes except Connors. And the two large cities Boston and New York were wonderful to explore, even tho I didn't really explore much. And don't get me started on the Davenport Homestead.

    -Connor: One of my top 3 protagonists. I understand why he isn't as favorable to some, but think of it like this: he was raised by his mother for four years. He was and acted like a teenager when he met Achilles, explaining his naiveté. Yes, even after turning 21 he still acts that way. I know because I did, and still to some extent do. I didn't really expect him to be fully mature at the start of his adulthood. And he was eager to kill Charles Lee because even though he wasn't responsible for the burning of Connors village, he was still a big fucking meany. And after multiple failed attempts to kill Lee, he was granted the opportunity. By LEE. Because he knew he could no longer be stopped, not only because Connor was persistant as fuck, but Lee was weak both by sickness and a fatal wound, and Connor wouldn't let him die so easily. If anyone was to kill Lee, Connor would be the man.

    I also think he is a perfect assassin, since he cares about freedom and equality, but because he is a minority he must put an example to those who thinks they are worthless, because Connor clearly isn't. Sure, in the end everything wasn't too bright, but at least his people was safe, the British retreated and the Templars were basically turned to ash, undoing Shays hard work. And seeing him build a community next to Achilles house put a smile on my face.

    Oh, and him turning into an eagle was awesome.

    -The Controls: To be honest I didn't like the controls, but then again, it's a nine year old game. I'm very used to the Unity/Syndicate engine, so I hated how I would automatically climb things without pressing X. And the gear management was confusing at first, but eventually I got the hang of it.

    -The Missions: Not gonna lie, half the missions were awful, not to mention the optional stuff. I tried doing them, but I would prefer if Ubisoft - or any game company for that matter - could not bother with those. But yeah, I was ready to either break my controller or TV at times, or just yelling at the latter.

    -The Modern Story: Eh, was cool to play as Desmond, kill Cross and exact payback at Abstergo by rescuing William and killing Vidic. But the Brazil mission..... no.

    -All-in-all: Not perfect, would probably not play again. But I am grateful I finished it for the (almost) first time. I truly believe this game would make for a better film adaptation. I didn't have much against the thing we got, hell I might watch it again on Netflix sometime. But this game was intruiging, full of drama and only some jokes. But it worked, at least for me.

    -Oh, and the soundtrack: BRING LORNE BALFE BACK.

    submitted by /u/Nelmquist1999
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    Cyprus, Malta, and Madagascar - Island Nation potential settings

    Posted: 21 Jun 2021 09:00 AM PDT

    Fall of the Kingdom of Cyprus

    Cyprus is an important location for Assassin's Creed. Around 1191-1192 King Richard seized the island of Cyprus, formerly under the rule of the Ottomans, and claimed it as a crusader kingdom, making his ally Guy of Lusignan the King of Cyprus by 1193. In that time in AC, Altair had traveled to Cyprus and discovered another apple that was within the Templar Archives under Limassol. Rather than move it, he left it there, possibly unaware that despite his actions, the Knights Templar continued to control the island as its own kingdom. Nearly 300 years later, the Roman Rite of Templars in Venice finally reclaimed the artifact and brought it to the floating city just as Altair's codex prophesied. But why did it take 300 years?

    I believe this could be explored in a game on Cyprus at the end of its Crusader Kingdom's life. Between the arid Mediterranean hills and mountains of Cyprus are multiple towns and about 6 major cities, being Famagusta, Kyrenia, Limassol, Larnaca, Nicosia, and Paphos, the 3 main cities of Limassol, Nicosia, and (either Larnaca or Famagusta) can be seen on this map. Having the full island of Cyprus explorable with an emphasis on these 6 major cities could allow for great parkour gameplay, all of which had their castles and walls fortified during this period.

    As for why the setting the great, it starts with James II of Cyprus looking to validate his newly endowed throne by marrying Catherine Cornaro, a 14-year-old Venetian girl whose family contained 4 Doges of Venice. Despite the arrangement in 1468 she did not reach Famagusta until she was 18 in 1472 where she married James II. However, James died a few months later in mid-1473 just 4 days after his son was born. Despite suspicions of poisoning, Catherine became queen regent for her 4 day old son, crowned James III, who died less than a year later, again likely from being poisoned, leaving Catherine to rule as the Queen, and a puppet of Venice. Starting in the 1480s, Catherine's reign was challenged by several pretenders. A couple, Charlotte and Louis were the first pretenders, though, after Louis' death in 1482, Charlotte eventually abdicated for Charles I the Duke of savoy. Charlotte would die in 1487, and Charles would in 1490, just a few months after Catherine abdicated to Venice in 1489.

    This several-year period is really interesting because it's precisely when Ezio began his work in Venice. Ezio arrived in Venice in 1481 and assassinated Carlo Grimaldi in 1485 where he soon after learned of the plot to kill the Doge, Giovanni Mocenigo. Now we know he opposed some Templar Plans, and due to the time period, he was likely in league with Catherine to keep Venetian Trade protected in Cyprus, which was still meant to be controlled by Templars. With Mocenigo out of the way and Marco Barbarigo taking place as Doge in 1485, this provided time for the Templars to retake Cyprus so they could get back the apple they now knew they needed, due to Rodrigo's knowledge of Altair's Codex, but the Venetians were inadvertently stopping them. Their plans were further hindered by Ezio's assassinating Barbarigo in 1486, forcing Dante and Silvio to attempt to leave for Cyprus only to be stopped by Ezio. Despite this, a ship full of Templars leaves and reaches Cyprus, returning 2 years later in 1488 with the apple from Limassol. That is our story, I think.

    Cypriot Assassins working against Roman Templars who are looking to reclaim Cyprus and get the apple. Ezio has inadvertently weakened them, but Catherine being a weak monarch allows for easy political pawns such as Charlotte and Charles to undermine her political favors for Venice while they search for the apple. Not only is this a great time period and setting in general, but it also allows for such an easy connection to a beloved story and helps clear up any confusion that some players have had about the apple.

    French Occupation of Malta

    To the west of Cyprus is a beautiful archipelago of about a dozen islands, 3 of which are the main islands of the nation of Malta. The total size of Malta is 122sq mi, being about 30 sq mi larger than Assassin's Creed Odyssey, with new hardware, this could legitimately be made at a 1:1 scale, showing off the beauty and awesomeness of the islands, and all their cities, including Mdina, Victoria (formerly known as Rabat), Valletta, Floriana, Paola, Birgu, Senglea, and Cospicua. A view of Valletta, Floriana, Paola, Birgu, Senglea, and Cospicua from the 18th century can be seen here. These cities had been inhabited for hundreds of years, being a major base of operations for the Knights of Malta, a spinoff military religious order from the Order of Saint John/ Knights Hospitaller, one of the three major religious orders from the crusades, and seemingly connected to the Templar Order, as the Templars in AC1 had members in all three major orders, and like Cyprus, they controlled Malta since the 12th century, fortifying it and building up the cities like Paola and Floriana after the Ottoman Siege of Malta in 1565. Despite the Ottomans taking Cyprus a few years later and continually raiding Malta, it never fell out of the Order's hands until 1798 where our game could take place.

    Like how Cyprus is integral to the story of AC2, Malta is integral to the history of France and the post-game of Unity. In June 1798, Napoleon arrived on the shores of Valletta and requested that his entire fleet en route to Egypt could enter the port and take on supplies. The Grandmaster of the Knights Hospitaller and ruler of Malta, Ferdinand von Hompesch zu Bolheim, refused, saying that Malta was neutral and could only allow two ships in at a time. Napoleon responded by threatening to bomb Valletta and then leading an aquatic invasion, taking the city by force the next day, then conquering the rest of the island. Napoleon then established Malta as a French territory with all citizens now French Citizens, but ended the current nobility system, slavery, the feudal system, and the inquisition, even allowing Jews to build a synagogue. At this time, Napoleon still appears to be in line with Assassin principles, and in support of freedom and equality. I think this game could show how Napoleon switches from just having some autocratic tendencies to becoming the dictator that conquered most of Europe.

    See, Napoleon in lore obviously knew something about the Apple, and Arno, while friends with Napoleon, understood that no one should have the power of the Isu, and sent the apple of Saint-Denis to Al Mualim in Cairo, Egypt, which is where Napoleon was heading. He left troops and supplies on Malta, with major forces and provisions in the cities listed above; and Napoleon arrived in Alexandria and took it by July 3rd, just a few weeks after setting up a provisional government in Malta. The Maltese, especially the Hospitallers, were unhappy with this and in September of 1798 revolted in Mdina. This revolt pushed the French leader Claude-Henri Belgrand de Vaubois and his garrison of 3000 men to retreat into Valletta and the Three Cities with the Harbor surrounded by a 10,000 man Matese army that laid siege for the next 2 years. During this a priest on the island of Gozo named Saverio Cassar heard of Mdina and rallied his own strike force to attack the Citadel at Rabat, Gozo, forcing the 217 Frenchmen to hide inside. Casser was appointed as head of Government for the Gozitans who declared the King of Sicily to be their king.

    By October, Napoleon lost a naval skirmish with the British in the Battle of the Nile and was pushed back to Alexandria, and with that, the British reinforced Malta, aiding the Maltese. The British Commander, Alexander Ball took control of Gozo, allowing the 217 French to retreat and surrender peacefully, but left the island in control of Casser. Despite multiple French losses in attempts to resupply Malta, Vaubois refused to deal with Ball or Emmanuele Vitale and wouldn't surrender. After 2 years of the siege and his men starving to death, Vaubois did eventually surrender Malta to the British in 1800. In 1801, Casser was replaced by Vitale for control of Gozo. By 1800, Napoleon had the apple from Egypt and left 30,000 troops in Egypt while he retreated to France.

    It seems like based on current lore that Napoleon was likely constantly influenced by Assassins and Templars, and used the apple to give in to the temptation to keep control during his wars. I could see Vaubois being given orders by a Templar in Napoleon's entourage. See, both the Hospitallers and French were excavating the Kordin Temples around the three cities in Paola. I could see the siege being an excuse to attempt to take back the temple dig site which could be believed to be an Isu Temple site. Both the Hospitallers and French Templars want control of what's inside, but neither are willing (or able) to work together. As a result, our Assassin could race against time, trying to uncover the truth and find a way to open the Kordin Temples vault before the French or Maltese do, all while giving Napoleon to grow in power via attaining the apple, perhaps a story that can be explored through notes found on dead templars.

    Madagascar's Merina Kingdom

    In 1810, Radama I became king of Merina, a small Kingdom in Madagascar, centered around the city of Antananarivo, which was above some sort of Isu structure. Over the next year, he conquered the Betsileo people and used their city of Fianarantsoa as a major trading and economic hub. By this time, the French and British had already created small colonies on Madagascar such as Toamasina, Antsiranana, and Toliara, among a few other cities that fell into rule of the Merina Kingdom over the next few years. By 1816, British Governors signed a peace treaty with Radama, declaring him King of Madagascar, invigorating trade for both parties, but on the condition that the Madagascar slave trade to mainland Africa stops. Despite an influx of British merchants and missionaries, Radama continued expanding his borders to cover all of Madagascar. Years of campaigning took a toll on him, leading Radama to die, likely from alcohol abuse, in 1828 at the age of 35. His wife was queen and ruled for the next 30 years, continuing his policies of diplomacy, and quelling conflict at the border.
    Madagascar had a wide range of foliage and architecture, stretching from dense jungles and mountains with Malagasy villages, to the plains with baobab trees and French towns. While freerunning and social stealth would likely be limited like recent games, there's still potential for some smaller cities and a story about Templars infiltrating the merchants attempting to undermine Radama and create unrest on his borders while trying to reach the vault in Antananarivo.

    submitted by /u/nstav13
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    Why didn’t Kassandra/Alexios go around telling their descendants about ISU? (Spoilers)

    Posted: 21 Jun 2021 09:52 PM PDT

    So we know Kassandra/Alexios lived for 2500 years (till 2018) because the staff of Hermès kept them alive. So why not go around telling people about ISU or imparting more knowledge in general?

    What did they even do for all these of years? They literally created templars by murdering the order of ancients, so like why not fix this shit? I mean they had thousands of years to do it why not go help ezio or kenway. Heck, like go find their son Elpidios even? I can't imagine they spent all those living a normal suburbian lifestyle while the templars and assassins murdered each other. Worst grandparent ever. I mean they could have just written a report in all those years to help others. Sheesh. Talk about being lazy af.

    I maybe missing pieces of info because I haven't read the comics to fill in the gaps the game left out.

    submitted by /u/Asklepios89
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    Any kinda shocked by the massive visuals improvement from AC rogue/Black flag to Unity in such a short gap after replaying these titles

    Posted: 21 Jun 2021 10:44 AM PDT

    The Black flag visuals, graphics colours and clothes are all visibly a bit clumpy and its obvious its an older game. But in AC unity the visuals are close to perfect very realistic and vibrant and I think definitely look no worse than any of the most recent titles. Just kind of shows you the massive leaps in game development that was going on back then and they even added quite a substantial and completely new multiplayer which was fun with friends (when it worked obviously)

    submitted by /u/Joe-askwhojoeis
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    My favorite part of AC games? Footstep sounds

    Posted: 21 Jun 2021 07:17 PM PDT

    Besides my map-completion obsession that Ubisoft games give me with their icon filled, bloated 100 hour games, the thing I love most about Assassin's Creed games is the incredible worlds they build that I take my time enjoying. I walk around and soak in the environments and people, like Karak in his ACG "Walking the Wall" videos.

    Strangely, my favorite part of that is the different footstep sounds the games have. Rooftops, puddles, snow, sand, paved ground. Especially while wearing headphones. It's almost ASMR-like.

    Anyone else have a weird part of the games they love?

    submitted by /u/defragc
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    I hope they update our settlement decorations, on top of everything else needing fixed.

    Posted: 21 Jun 2021 03:05 PM PDT

    The most important request first: Let us toggle the stations on and off. Aesthetics matter obviously, or we wouldn't have the option of decorating. So why do all my decorations have to be ruined with the stand in front of it? Let us make them disappear with a toggle somewhere to make our settlements look better.

    I also don't see why they can't add a mission or whatever that let's us "Track" he settlement decoration stations. If I ever wanna switch decorations, I have to run around for 15 minutes hoping that I found everything and it's annoying. Just activate the mission, boom, waypoints. As you visit each one, it goes away and only leaves what you have left. Activate and deactivate as much as you want.

    Both of these seem like pretty obvious design choices that I'm really surprised weren't in the game from day one.

    submitted by /u/FlatTire2005
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    Returning to Unity in 2021

    Posted: 21 Jun 2021 07:50 PM PDT

    I was feeling fed up with Valhalla after 100 hours (lmao) so I decided to go back to Unity. I had never got too far with it back when it came out so it was an almost clean slate for me.

    This game has aged magnificently. I have been enjoying it immensely.

    Particularly, as is often said, Paris is outstanding. The crowds. The parkour. The distinct character of the different neighbourhoods. The amount of activity on the streets. It's so alive.

    I also have loved the sheer amount of interiors we can explore. Sure, the palaces are gargantuan and full of nooks and crannies, but I also mean the regular abodes. The interiors in this game are the prettiest, hands down. I love how full of stuff they are. The piles of books. The fireplaces crackling in the corner. The broomsticks piled by the threshold. It's a real attention to detail which I just love.

    Furthermore I really like that there's no horses. This means (if you're not fast-travelling) that you really need to take in the city. It makes, in a way, the city of Paris feel much bigger than some of the maps of the newer games.

    Also, despite being an English-speaker, I've turned the language to French. All the characters, Arno especially, sound way way cooler. Highly recommend this. Far more immersive too.

    As a Musketeers fan I have been digging Athos' outfit too. Arno looks sick in it.

    I am curious as to what people feel about the Dead Kings DLC.

    submitted by /u/LordOfHighgarden
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    [No Spoilers Please] Anybody confused as to why Hamtunscire is so high power?

    Posted: 21 Jun 2021 10:37 PM PDT

    For context I'm power 204 and I was just going on a cult killing spree and noted that some clues were in Hamtunscire and didn't feel like risking going into high power areas right now. But the thing is, it's like 90 power higher than the next highest area! What!!!

    submitted by /u/JerryIsDeadHarry
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    After 5 months finally got to Valhalla

    Posted: 21 Jun 2021 10:23 AM PDT

    so after 5 months I've finally got to the newest game in the series, I've still got all the DLCs to complete, but i'm gonna go back and do them. I've only played the first 2 hours of Valhalla, the one thing i will say from going from Odyssey straight to the next it throws you for a loop how much they change what button does what, the enemy bars, but i know after a few hours it will be second nature. I've rated them as i've went on as well though i know no one cares aha, though i'm interested if you had to pick out of all the main games what would pick as your favourite and your worst?

    submitted by /u/corblimey-
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    Will you buy the next AC game no matter where the location?

    Posted: 21 Jun 2021 09:14 AM PDT

    So I've seen lots of great ideas and suggestions where the next one will be located.

    Frankly I'm such a fan I'll buy it regardless and I don't think the location has too much of an impact on my enjoyment.

    Anyone the same?

    submitted by /u/Suitable-Ad-7745
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    What if - Future Assassin's Creed title is set in a Single City? (like Unity)

    Posted: 21 Jun 2021 10:35 PM PDT

    TL;DR : I liked AC unity. Didn't feel anything special with Valhalla. Felt exhausted with Odyssey. So, Ubisoft should stop open world formula with AC, or create a new IP for stealth action similar to AC2, 3 and Unity, set in a big, dense single city.

    I have played all Assassin's creed games (except for chronicles) and my most favourite is AC2 be it due to the story, music and environment. I liked other games too 1, 3, black flag, syndicate, rogue, unity and the last three open world ones. I didn't dislike Origins and felt it a bit new with the open world take. I liked the spartan kick so much in AC Odyssey. But after completing AC Odyssey I felt burnt out and exhausted. I didn't feel the same as in completing the other games. As I tried and completed Valhalla (no dlcs), I didn't feel anything special or memorable towards it. It just felt as a generic milking of the open world game with AC brand. Don't get me wrong, I am not outright telling that it was a bad game but it didn't feel right.

    In my opinion, If Ubisoft and the devs want to make a game with history and fantasy elements, I think they need to come up with a new IP. I liked the setting in the Origins, Odyssey and Valhalla, the art, environment. I liked how they have shown the Ancient Egypt and Ancient Greece.

    I played AC Unity around six months after its release and didn't encounter any major bugs. Except for its botched launch Unity is a great game. The setting of Paris with lots of buildings and NPCs felt good to traverse and the character movement felt fluid.

    I also think Ubisoft should stop shoving down Naval (water) travel in every game. They also need to shrink down the map size. There is no need for a 100 sq.km map, instead they can make a 10 sq.km dense map. With the new console's CPU not being a bottleneck, this is plausible. From this comment, AC unity map size is around 2.5 sq.km. Also for general reference - List of largest cities - Wikipedia, Ubisoft can take any City (from historical stance, you get the idea) from the world as a setting and build the game. There is still a lot of potential and historical data, for a game to set in a lot places (around the world) instead of going for a mythical setting.

    In conclusion, Ubisoft should either stop doing open world (unneeded large maps) and mythical settings for Assassins Creed, or they should create a new IP for steal action games similar to the early AC games. I know creating a new IP is difficult and risky, but its Ubisoft. They have the expertise and the following.

    submitted by /u/rocket5421
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    Assassin's Creed 2 and Rodrigo mysterious moment.

    Posted: 21 Jun 2021 10:02 AM PDT

    Hello. so I have played Assassin's Creed 2 god knows how many times, and every time I play it again there is a moment in the game where I always wonder what's going on. If you are watching this video https://www.youtube.com/watch?v=fY4djataRdI in exactly 9:37 minutes, Rodrigo Borgia will be watching on the left for a few seconds. I always thought he knew Ezio was around, but I'm not sure. does anyone know or have thought of it themselves?

    submitted by /u/ArabofWar
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    [Spoilers] Assassin's Creed Valhalla - Mastery Challenge Story Analysis

    Posted: 21 Jun 2021 08:11 AM PDT

    How do I get atacked in den defense in ac revelations?

    Posted: 21 Jun 2021 03:36 PM PDT

    I have conquered all districts in ac revelations, 3 of them have master assassins, i have only been atacked once outside the one time were it is a part of the history that happens in sequence 2 memory 6, i'm worried I won't be able to complete the assassins chalange wich require me to defend an hq three times, will I be atacked again or not?

    submitted by /u/EnzoRaffa16
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    Block stat in AC: Valhalla

    Posted: 21 Jun 2021 03:15 PM PDT

    Can someone explain this to me? It's been asked before without any luck. The game says it "increases the stamina cost of blocking an attack," This sounds like a negative to me, unless we are talking about the enemy's stamina. Heavy shields tend to have a lower value, which makes sense, yet upgrading increases the value when it should be decreasing it, as I understand the stat. Please help.

    submitted by /u/not_a_GRU_agent
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    Since the latest patch I find that my jomsvikings are even more useless than before. This regularly happens at maybe the 2nd or 3rd camp we raid and afterwards I need to end the river raid early with only 200-300/400 supplies.

    Posted: 21 Jun 2021 11:49 AM PDT

    Is there no way to do a double assassination in Valhalla?

    Posted: 21 Jun 2021 08:11 PM PDT

    I'm talking about like in Syndicate for example, where's there's two enemies close together and you just walk up behind and execute them both or jump onto them, killing them?

    submitted by /u/lipp79
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    Rumor: details of future additions for Assassin's Creed Valhalla have become known

    Posted: 21 Jun 2021 01:20 AM PDT

    What would happen if all the assassins we can play as met each other?

    Posted: 21 Jun 2021 06:07 PM PDT

    What would happen if Desmond Miles, Altaïr, Ezio from ac 2, Ezio from brotherhood, Ezio from revelations (Counting them as three diferent people), Haythan Kenway, Connor Kenway, Aveline d'Grandpré, Edward Kenway, Shay Cormac, Arno Dorian and all the other assassins that we can play as in the main series and in the spin-offs met in a room, what conversations do you think there would be?

    submitted by /u/EnzoRaffa16
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    Can someone explain the 'modern day' aspect of the game?

    Posted: 21 Jun 2021 01:57 PM PDT

    Valhalla is my first AC game (enjoyed it btw). Though I was very confused with the modern day/in the future parts. I assume they tie into previous AC games?

    I was completely lost lol

    submitted by /u/usmc26-1
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    What are your thoughts on an Assassin's Creed game set in pre-columbian America?

    Posted: 21 Jun 2021 08:57 AM PDT

    We've explored a myriad of locations throughout the Assassin's Creed franchise, and I've seen a number of settings suggested, but I feel as though many people overlook the idea of a game set in the Americas before the arrival of Columbus. The idea of an Assassin's Creed game with a Native American theme and setting, especially one set in perhaps the height of the Mayan or Aztec Empires, sounds absolutely incredible. And the fact that these settings are rarely explored in popular media in general, I think, makes this setting all the more fascinating. The series has delved somewhat into Native American history and culture in Assassin's Creed 3, and touched lightly on it in Valhalla and, to a much lesser extent, Rogue. So I don't think setting an entire game in the Americas before European arrival would draw too far from the overarching story if the series. Especially given that we know there are First Civilization artifacts in North America. But those are just my feelings about this, what do you guys think?

    submitted by /u/SkolWolves97
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