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    Assassin's Creed Assassin's Creed Valhalla Tech Support/Bug Report Megathread Part VI

    Assassin's Creed Assassin's Creed Valhalla Tech Support/Bug Report Megathread Part VI


    Assassin's Creed Valhalla Tech Support/Bug Report Megathread Part VI

    Posted: 15 Feb 2021 09:29 AM PST

    With the release of patch 1.1.2 we are creating yet another tech support megathread. Previous tech support megathreads will be linked at the bottom of this post.

    As with any video game, after the launch of Assassin's Creed Valhalla some players are inevitably experiencing technical issues. And even though tech support posts are banned on the subreddit, we are creating this megathread for people to share and help each other with various technical issues they may have. These include, but are not limited to: questions, game crashes, performance, spec requirements, bug reports, issues with visual degradation etc.

    Make sure your PC specs meet the minimum requirements of the game!

    List of currenty known issues - Updated February 5th

    Make sure you also have the latest graphics drivers installed! At the time of this post those are 461.40 WHQL for Nvidia and 21.2.2 Beta for AMD.

    Provide any information you can - platform, PC specs, what version of Windows you're using, what issue you are having and how to potentially reproduce it etc. Any information you can give might be useful to other users to help solve your problem.

    If you're reporting Valhalla issues that contain spoilers for the main story, present day or any other narrative content, make sure to properly hide them!

    How to hide spoilers:

    >!Eivor is a Viking.!< 

    Result: Eivor is a Viking.

    DO NOT leave any spaces at the start or the end. You can also use the "Spoiler" function in Reddit's text editor.

    If you can't find a solution for your problem, you can also visit the Ubisoft Support page for Valhalla, the official Player Support forums or the #tech-support channel on our official Discord.

    Previous Valhalla Tech Support megathreads:

    Assassin's Creed Valhalla Tech Support Megathread

    Assassin's Creed Valhalla Tech Support/Bug Report Megathread Part II

    Assassin's Creed Valhalla Tech Support/Bug Report Megathread Part III

    Assassin's Creed Valhalla Tech Support/Bug Report Megathread Part IV

    Assassin's Creed Valhalla Tech Support/Bug Report Megathread Part V

    submitted by /u/Ghost_LeaderBG
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    Assassin's Creed Valhalla - Title Update 1.1.2

    Posted: 15 Feb 2021 09:17 AM PST

    Assassin's Creed Valhalla - Title Update 1.1.2

    Assassin's Creed Valhalla - Title Update 1.1.2

    Hey everyone,

    Title Update 1.1.2 will be deployed on Xbox Series X|S, Xbox One consoles, PlayStation®5, PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: February 16, 2021.

    Patch Sizes and Deployment Timing:

    • Xbox Series X|S: ~19.53 GB
    • Xbox One: ~15.27 GB
    • PlayStation®5: ~11.18 GB
    • PlayStation®4: ~10.23 GB
    • PC: ~18.04 GB

    Deployment timing for all platforms: 1 PM CET, 7 AM EST, 4 AM PST, and 11 PM AEDT.

    Please note that these times are estimates and are subject to change.

    Check out the most notable Title Update 1.1.2 changes below.

    Yule Season: River Raids Game Mode

    We added in-game support for River Raids.

    • Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
    • The River Raids Mode is part of the Yule Season content. It is free for all Assassin's Creed® Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2.

    New Abilities

    • Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
    • Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
    • Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects.

    New Skills

    • Assassin Carry: Automatically carry a body after a successful assassination.
    • Assassin Slide: Slide into enemies and knock them off balance while sprinting.
    • Power Stroke: Trigger a speed boost on the long ship at the cost of stamina.
    • Arrow Looter: Eivor has a greater chance of looting arrows from archers.
    • Fight Ready: Always start a fight with an adrenaline-filled slot.
    • Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you.

    Game Improvements

    Miscellaneous

    • Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
    • Improved vibration feedback during fishing. *Fishing goes BRRRR.*
    • Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
    • Addressed an issue that prevented players from catching fish in the sea or on coastlines.
    • Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
    • Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
    • Changed predator charge attack animations to give players a little more time to react.
    • Addressed an issue that prevented fabric from being available. *Everyone liked that.*
    • Added date of purchase to items listed in the owned section of the store.

    Balancing

    • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.

    Graphics, Audio, and Animation

    • Addressed various graphics or lighting issues.
    • Addressed various texture issues.
    • Addressed an issue that caused explosion VFX to be missing when oil jars explode. *Oil jars will now go BOOM*
    • (PS4/PS5) The Muspell Warg mount will now burn with the fires of Hel!
    • The blood of your enemies will now soil all clothing.
    • Addressed various character or NPC animation issues.
    • Addressed various clipping issues.
    • Addressed an issue that prevented visual effects of the Draugr set to be displayed.
    • Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.

    Quests, World Events, and Side Activities

    • Addressed an issue in Storming the Walls, preventing players from completing the quest.
    • Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. *Party Time!*
    • Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. *Oo-de-lally, oo-de-lally, golly, what a day.*
    • Jomsviking gear will now display their quality properly in the customization page
    • Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
    • Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
    • Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
    • Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. *Nothing up your sleeve anymore.*
    • Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
    • Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
    • Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
    • Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
    • Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
    • Addressed an issue that prevented the final order member to be revealed. *No more Revealio!*
    • Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
    • Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
    • Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
    • Addressed an issue that caused all Order members to be killed after killing a Zealot. *This may just be the wildest issue ever seen.*
    • Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
    • Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
    • Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
    • Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. *Yeeeeeet!*
    • Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
    • Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. *HOLD UP.*
    • Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
    • Addressed an issue that prevented players from interacting with Settlement NPCs.
    • Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. *Quest name checks out.*
    • Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.

    Gameplay, Combat, and AI

    • Addressed several NPC behavior issues.
    • Mounts will heed Eivor's call from the Quick Actions Wheel.
    • Addressed an issue that caused NPC to die before they're being hit. *Calls an emergency meeting.*
    • Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. *Eivor en pointe.*
    • Addressed an issue that caused decorative elements to spawn in miniature form.
    • Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. *It had to be done.*

    Audio

    • (PS4™) Addressed an issue that caused crackling sounds to be heard.
    • Addressed an issue that caused dead swarm animals to make idle sounds. *I know an Animus glitch when I see one.*

    Photo Mode

    • Addressed an issue that caused Photo Mode frames not to scale to game window size.
    • Addressed an issue that caused terrain rendering issues when moving the camera.

    User Interface/HUD

    • Addressed various UI/HUD issues.
    • Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
    • After encountering Cola, their appropriate icon will be shown on the Order tab.
    • Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
    • Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
    • Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
    • Players will be able to switch targets with the mouse wheel by using M and K.
    • Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
    • Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
    • Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
    • Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
    • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
    • Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
    • Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
    • Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
    • Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
    • Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
    • Added a quit fishing button during aiming state.
    • Addressed various instances where Odin's Sight highlighted props that it shouldn't.
    • Addressed an issue that caused "data corrupt" errors after entering the save menu.
    • Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
    • Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.

    System

    • (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
    • Take My Hand
    • The Enemy of My Enemy
    • Disorder of the Ancients
    • Completionist All The Way
    • (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
    • Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
    • Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
    • Addressed an issue that caused the MSI voice command feature to stop working after save/load.

    Performance and Stability

    • Improved performance and stability.
    submitted by /u/domvgt
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    I embroidered the Assassin's Creed Sisterhood Logo :)

    Posted: 15 Feb 2021 04:15 PM PST

    The lack of hold-sprint in Valhalla bugs me so much.

    Posted: 15 Feb 2021 02:47 AM PST

    I just can't stand using sprint as a toggle click. Sprinting in parkour is important and it requires precision, the kind of precision I can only get while holding the button at the moment I need to sprint. Toggle ruins that precision for me, especially sincme I figured out some obstacles (like trees or hay) can untoggle the sprint while I'm doing parkour and often sabotage my parkour runs for collectibles.

    Just for the love of fucking Odin, Ubi literally every other movement and aiming option can be changed but with sprint you decided "nah, everyone will click to run now"...come on...

    submitted by /u/Vaye_the_Cat
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    Connor was THIRTEEN when he went to visit Achilles for the first time?!

    Posted: 15 Feb 2021 09:56 PM PST

    After replaying AC III this past week, I was looking through some Wikipedia information for additional readings on the Colonial Brotherhood. It was here that Connor was mentioned to arrive at the Davenport Homestead for the first time in 1769, 6 years after the Brotherhood's collapse. After making note of this, I checked Connor's birth date to only find out that he was born in 1756, meaning he was 13 when he first started training as an assassin. Now, this makes sense lore wise, but by judging off of his voice and character model, Connor did NOT look 13 to me, maybe 16 at least lmao. Either way, are there other people just noticing this? Or am I just totally nuts at this point 😭

    submitted by /u/Pinky-The-Bitch
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    The codex wall from AC2 is great

    Posted: 15 Feb 2021 09:35 AM PST

    Last night I finished playing AC1 for the first time, and it made me really want to jump right into AC2. It was too late, tho, so I just went on a file I 100% completed and wandered around the villa for a while. Eventually I stumbled into the codex room and began going through the wall. Reading all the pages, I got a new appreciation for Altair's character and the world building. I also really liked the discussions of morality in AC1, and the codex wall continued that where AC2's story kinda dropped it. But yeah, just a really interesting bunch of information I wish I noticed earlier.

    submitted by /u/bargingi
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    Assassin's Creed Unity - squeeze the maximum out of parkour in 2021.

    Posted: 15 Feb 2021 02:38 PM PST

    Future of Valhalla and why I’m more hopeful then ever. (Spoilers for Valhalla)

    Posted: 15 Feb 2021 03:28 PM PST

    Future of Valhalla and why I'm more hopeful then before.

    Back in October when Ubisoft announced it's post launch plans for Valhalla I was excited for it. Now I'm even more excited due to the potential it has now. As we know Valhalla was a major success for the company in term of unit sales and Ubisoft has confirmed that the game will have a longer post launch support then Odyssey. This gives Ubisoft time to work on their new game while continuing support for Valhalla. It really looks like Ubisoft is serious about giving players the Viking fantasy. I don't like everything they've been doing post launch but I'm excited for the future. In the update tomorrow it says that new maps will be added. gamer said that 3 new maps will be added. I think that It could be Scotland, Wales or new parts of England. Not all of Wales and Scotland though like small parts.

    I really hope Ubisoft does this. Ireland comes out soon and It would be so cool to have the main areas of the British isles. But even after this update I wouldn't be surprised if Ubisoft eventually added more maps. Ubisoft can have multiple locations in one era. Here are some things I'd like to see.

    1. Return to Vinland. I know that one of the dlc's will return to Vinland but I just love that area. Eivor seemed to love that area as well. "Return to Vinland, the new world and encounter new mysteries and adventures." Map of Vinland is expanded.
    2. Iberian peninsula. "Sail to the Iberian peninsula, a region ruled by many empires. collect new riches, fight powerful new enemies and help build your influence so you can raid the region again."
    3. Rus. "Journey to a cold land in the far east. Once a Viking land, this region is now a Christian nation. This is good news, this means more riches to be stolen from the Christians. Be quick because the warriors of this land are harsh"
    4. Egypt. Not all of it obviously, it would be a small portion. "Travel to the black land, a land ruled by many over thousands of years. Learn more about the early days of the brotherhood and raid if you must"

    Valhalla has the potential to be a globe game but I doubt it'll happen. Imagine though. England, Scotland, Wales, Ireland, Frankia, Norway, Vinland, Rus, Egypt and the Iberian peninsula. What else do you hope gets added in Valhalla's post launch?

    submitted by /u/DaneCz123
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    Assassin's Creed Unity perfect kills

    Posted: 15 Feb 2021 12:51 AM PST

    Are camels the best mounts for mounted combat in Origins?

    Posted: 15 Feb 2021 09:10 PM PST

    I know horses are faster that's pretty obvious, but I heard camels make you harder to knock off during combat (basically you can take more hits before getting knocked off your mount).

    Is there any truth to this?

    submitted by /u/Hack874
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    RISE | Assassin's Creed GMV

    Posted: 15 Feb 2021 09:03 PM PST

    What are your thoughts about tomorrow's update?

    Posted: 15 Feb 2021 07:51 PM PST

    I am pretty excited because of the new content that it will bring and all the other life changing goodies. When Origins was released, it was in a similar state but after a while,it became my all time favorite AC game.

    However I still hope that that they will introduce new finishers in the future,because it got boring to watch the same regular finishers playing constantly. At this point,there's only two for all weapons and 4 for two handed weapons(when dual wielded and not dual wielded.)

    I do hope they will keep this type of combat system in future installations,because I enjoy it a lot.

    submitted by /u/Hopeisamust
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    Assassin's Creed Valhalla - River Raids News Recap, New Buildings and Characters, Expectations

    Posted: 15 Feb 2021 07:03 AM PST

    Ok so it’s taken me forever to finally finish due to some conflicts in my hs schedule and activities, but I finally finished Unity so I’m gonna talk about it!

    Posted: 15 Feb 2021 10:51 PM PST

    Ok so, to preface this, about a year ago I swore that I would finish all the Assassins Creed games , except maybe the first one cuz it's pretty meh, and then play Valhalla. Anyways, I carved through Unity today and I loved it! I'm gonna list some pros and cons about the game, give it a rating, and hopefully get a chance to reminisce in the comments with you all.

    Pros:

    -I really like Arno as a character, idk he feels real to me. I especially enjoy the way he interprets the Creed, his speech at the end was fascinating. Plus seeing him react to Elise's death was heartbreakingly beautiful.

    -The setting was awesome, France is such a rich location with awesome characters during the era.

    -The Parkour is insane. Definitely one of, if not the best out of the franchise. It's just so fluid. Except for getting into windows, that's a pain in the ass. (It's my fault not the game's fault)

    -I really liked getting to see the inner workings of the Brotherhood, as well as more depth to the initiation and treatment of its members.

    -I really liked Arno having to fight his mentor after he killed Mirabeau, I thought that was awesome.

    Cons: -Elise is pretty dumb. There's no real reason to care about her, and it shows in the way she's written, which in my opinion is very lazily.

    -Targets can be forgettable. I get that you're not supposed to remember every single person, but some of the villains are stupidly forgettable.

    -The game has a very very basic plot. The interesting thing is that Origins did this same exact plot of getting revenge, but instead of a kid avenging their father, it's a father avenging his son, which makes the plot new and fresh. I feel like I've seen the revenge plot a billion times, but I can't complain too much, because it isn't done horribly here, just very mediocre.

    -I wish that there was a little bit more of Arno and Elise growing up together and seeing the love between them grow over the years, because the game tries to force you to care about this dumbass relationship without actually giving you a reason to care and see them end up together.

    ——————————————————————

    Anyways, I've given enough of my thoughts, but yeah I'd give it anywhere from a 7-7.5 out of 10, definitely worth a play through, but not amazing or anything. I'd definitely wait for a sale to buy it. Thanks for reading this long if you made it all the way down here, and enjoy your day/night! I'll be playing Rogue as my last one before I really dive into Valhalla so you can follow me if you want to see my take on it!

    submitted by /u/Kachiggamaboi
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    In the blog post it mentions "unexplored regions of England" does that mean the west and north side of England

    Posted: 15 Feb 2021 12:38 PM PST

    From the information provided about river raids it's looking fun and engaging hopefully replayable is actually true and keeps attention long enough. With new skills and gear looks like everyone gonna have to go hunting for more silver, iron, leather, tungsten and Titanium.

    Is this referring to the areas north above Northumbria, west of Hamtunscire, Glowecestrescire, Sciropescire and Snotinghamscire. Those areas to the side are still greyed out. My theory is if this pattern continues maybe in future river raids DLC, we unfog all of England that is unexplored.

    Here's the link if anyone hasn't seen it or doesn't know where to find it. https://www.ubisoft.com/en-us/game/assassins-creed/valhalla/news-updates/3abYpgXMu1DKI3gc0MvJTK

    submitted by /u/mack180
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    [SPOILERS] What Defines RPGs and should Assassin’s Creed be one?

    Posted: 15 Feb 2021 08:00 AM PST

    What is an RPG? The simplest answer is that it's a game that allows the player to role-play. The name is a hold-over from the 80s as gaming was evolving into the digital format and DND was replaced by Zelda, Pokemon, and Elder Scrolls Arena. To this end, almost every AAA game has you role-play nowadays. You are Master Chief, or a Pokemon Trainer, or Ezio, or Geralt, or the Dragonborn. Yet for some reason we call The Witcher and The Elder Scrolls a role-playing game, but not Halo or Assassin's Creed 2 which is an FPS or Action Adventure Sandbox respectively. So what is the modern definition of an RPG?

    For the sake of simplicity, I will only be discussing western RPGs, so JRPGs like Final Fantasy or Pokemon are a completely different topic. Many people focus on the aesthetic details to define an RPG, focusing on character customization, leveling up, stat boosts, perks, skill trees, dialogue options, and sometimes crafting as RPG elements. These are in reality just game elements. In Halo you have leveling and ranking systems, can customize your armor, COD has perks and stat boosts from leveling in its multiplayer. Even Watch Dogs had a skill tree to unlock all the enhancements for hacking. Yet none of these are considered to be an RPG.

    The emphasis on stats, skills, perks, and levels is not itself the defining RPG mechanic but rather acts as a gameplay medium by which to express it. Rather, the core feature that makes an RPG a role-playing game is choice. Levels and skills offer the player choice to customize their upgrade path, though this is shallow in games like Origins or Valhalla where it's expected or required to get every skill by max level, and leveling up is required to continue the main story. Narrative choice, however, is the purest manifestation. Do you side with the Stormcloaks or Empire? Do you aid the Scoi'atael or Flaming Rose? Do you kill or spare the Wolf of Sparta? Your choice can define how the game moves forward.
    In Skyrim, which has fairly limited choice in regards to other games, the side you choose in the war will affect main quests and side quests alike. Rulers of cities and allegiances can change based on who you kill. The same can be said with the Witcher, or KOTOR, or Mass Effect, etc. Your choice will drive the plot in some areas. But what happens if you kill the Wolf of Sparta in Odyssey? Well either way Stentor gets pissy and will fight you later. Maybe you can spare him, but do you want to? The choices in Odyssey amount to 9 different endings changing 30 seconds? It's shallow and adding choice for the sake of choice. The exact same happens in Valhalla.

    Ultimately this is because the element of choice is inherently antithetical to the premise and core fantasy Assassin's Creed has delivered for over a decade. You are not playing as Ezio or Altair, or Bayek. You are Desmond or yourself, or Layla. Our avatar in the modern day is simply experiencing the events another person lived like a movie but with video game controls added so they can acclimate to the experience better. We cannot change the past. This is not a time machine. Changes you make from reality will desynchronize you. The point is that we are experiencing the hidden truth. But how can we experience the hidden truth when we can't even experience the canon story in the game of Odyssey, or when the canon decisions are unclear like Valhalla? What worked for Witcher, KOTOR, and Mass Effect clearly has not been working for Assassin's Creed.

    The identity of Assassin's Creed has certainly suffered over the years, and "RPG-Lite" elements like crafting leveling and skills are damaging, but nothing is as damaging as the choice system being shoe-horned into the games. Assassin's Creed's old formula did exist with leveling and skills, and Unity has become nearly deified on this sub despite having many of the same elements as Origins. While I will talk more about the damaging effects of these gameplay elements, narrative choice is fundamentally what has finished the genre transition from Action Adventure to RPG; and regardless of whether the games will ever return to their roots, the aspect of choice needs to be left in the dirt.

    submitted by /u/nstav13
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    Assassin Outfits in Different Games

    Posted: 15 Feb 2021 01:08 AM PST

    Does anyone legitimately use other assassins' outfits when they're a skin in the game? For example Ezio's outfit on Edward Kenway in Black Flag or in syndicate you can wear Aveline's outfit on Evie. I can't personally because it breaks the immersion hard for me and just looks wildly out of place in some of the games.

    submitted by /u/ac130monster
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    Should you complete Norway before you go to England?

    Posted: 16 Feb 2021 12:00 AM PST

    I like to take my time with these games and explore area by area as the game progress. Now I'm at the beginning before the trip to England.

    Is it a good idea to explore all the areas in Norway before you go to England? Or do you return to Norway from time to time?

    submitted by /u/belkemi1
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    Press sprint button to go up ladders fast

    Posted: 15 Feb 2021 01:29 PM PST

    It's probably just me but I just realized after 30 hours of playing that you don't hold X (on PS) to go up ladders fast but you press the sprint button.

    Here I was wondering why they removed that feature making it so climbing up walls is faster than using a ladder.

    submitted by /u/dasitmanes
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    Something I found in Black Flag

    Posted: 15 Feb 2021 11:02 AM PST

    I don't know if it's already been talked a lot but in the first section of the game after to kill the Templar, you throw away the broken assassin blade. But if you go up to any animals in the game before you get your new one it does the animation for hidden blade stabbing the animal.

    submitted by /u/Cup_Of_Conservative
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    Where is the atmospheric/nature/immersion audio in Valhalla?

    Posted: 15 Feb 2021 09:04 AM PST

    The atmospheric audio seems to be lacking. Could it be a bug? Compared to Odyssey I would hear the wind blowing, leaves rustling in the wind, and waves hitting the beach. Valhalla seems pretty stale in terms of immersion sounds. (Not to mention the mouths that don't move during cutscenes) I just started the game a week ago and honestly after three months I thought I would have a bugless experience. But besides me bitchin about the bugs and non moving mouths, is anybody else experiencing a lack of nature/immersion audio in the game?

    submitted by /u/Char7simons
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    Why Did The Iltani Kill Alexander the Great?

    Posted: 15 Feb 2021 08:05 PM PST

    I don't know if he was secretly a Templar or if he was just too powerful, but why did she assassinate him? Granted, it did take place before the Brotherhood was officially established, but that just even raises more questions.

    submitted by /u/Dankspear
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    what are some of your favorite weapon combos?

    Posted: 15 Feb 2021 09:48 AM PST

    i like using a hammer in the right hand and a dagger in the left and dual wielding spears.

    submitted by /u/depressionated
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    Why do the Fly Agarics make ZERO sense?

    Posted: 15 Feb 2021 07:20 PM PST

    I think these are cool and all but am I the only one that absolutely does not get how they are done? I've had to look up every single one besides the first one. It says to observe the clues but a lot of the time the clues make NO sense especially the torch ones. They have to be lit in a certain order apparently? Am I missing something, are the clues obvious? I can't be the only one right?.....right?....guys?

    submitted by /u/AXV_alive
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    Brotherhood jumping puzzle

    Posted: 15 Feb 2021 11:31 AM PST

    I'm really struggling with the final jumping puzzle at the end of the game. I just can't get round to the last switch. Can anyone offer any tips or tricks to making it please?

    Thank you

    submitted by /u/Tomcanning747
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    Odyssey: HELP:OP builds, story order, max level

    Posted: 15 Feb 2021 06:21 PM PST

    As the title states I have questions about odyssey. Since odyssey is way too big a big and extremely time consuming game. I limit break/play and puns and 1-2 hours a day due to school/work. It would be great if I could get some assistance so I can starts Valhalla. Any help would be extremely helpful.

    1. OP BUILDS

      • Recommend 3 legendary gear op, goal is kill mobs and bosses the fastest. A. A hunter build B. Spartan war hero. C. Hybrid build, idk if 2 or all 3 streets is better.
    2. Level cap

    3. Reference: level 61, just reached Athens, only 2 islands left for "?s" but I still have side quests to do.killed some cultists, focusing on side quests. A. Level cap: is the base max level 71 then I can start leveling up 99 bucks when I start the dlcs. B. Fastest way to level up to 99?

    3.Story order: - Is this the right story order: Main story and side quests, then cultists then the dlcs?

    1. Upgrade Gear: I think I am undergeared, I am level 61 but I have gear and weapons amounts 55-60. A. When should I upgrade gear at level 71 or 99? B. Focus on upgrading while leveling?
    submitted by /u/sebthepleb96
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