Assassin's Creed [Day 10/60] Assassin's Creed Unity - Sequence 12 - 'Curtain Call' |
- [Day 10/60] Assassin's Creed Unity - Sequence 12 - 'Curtain Call'
- Assassin's Creed Layla Saga Highest Points Gallery
- Details missing from supposedly 'RPG' Origins and Odyssey
- Assassins Creed I logo art
- Technically, if you experience tetris syndrome but with Assassin's Creed, you are experiencing a real life Bleeding effect.
- Here are some photos I took in Odyssey. Realized only today that they get saved locally on PC. I hope that in Valhalla, the photos don't show up by default on maps unless enabled by users!
- Assassin's Creed Odyssey - Fan Q&A with Melissanthi Mahut and Michael Antonakos
- Assassin's Creed: Feudal Japan (Edo Period )
- I always adjust my gameplay style, gear and choices to complement the story. I want to hear your quirks (I know some of you do it too)!
- Is anyone concerned about Valhalla?
- I love the mini games. Specifically the trading ones and sending assassin's out in missions
- For any one who would like to know, here are all the Hidden Blades variants in 5 sentences or less. [Spoilers]
- Haven’t played AC since the Ezio trilogy and AC3. Do you think I’ll enjoy Vahalla?
- Couple of photos from my favourite games of all time. Hope u like it !
- AC Odyssey Stealth Kills!
- Help me i am trapped (ACU)
- AC Unity: Does anyone know what this red double-cone on a bracket is? I cannot find it online with a picture search. Is this something meaningful in the game, or does it have another purpose in old-timey France?
- AC: Odyssey; I’ve stumbled upon a major story moment while exploring before I was meant to, what do I do?
- What does the Assassin's Creed Odyssey npcs say?
- Is there an AC game where you have to run and hyde?
- Revelations introduced a concept that is unnecessary
- Does anyone have tips for full syncing Assassin’s Creed 3, Sequence 7 Memory 3?
- I still think the Templars are the bad guys in AC3
- How the hell can I win the minigames in AC3?
[Day 10/60] Assassin's Creed Unity - Sequence 12 - 'Curtain Call' Posted: 20 Sep 2020 06:00 AM PDT AC Marathon 2020 - Day 10Assassin's Creed Unity Sequence 12 - 'Curtain Call'Greetings, Assassins! Today we're playing the last sequence in the main story of Assassin's Creed Unity. We return to Paris to discredit Robespierre and find out where Germain is hiding. We confront Germain for our chance to finally receive the redemption we have been seeking, but not without a cost. Today's Target: François-Thomas GermainDAILY OVERVIEW1 - The Supreme Being DISCUSSIONShare your feelings about today's sequence in the comments below. What did you think? Talk about what you liked, what you disliked, and your general thoughts. Feel free to engage with others and ask questions of your own! Being active in discussions will make you eligible for an official Marathon giveaway. More info in the 'Giveaway' section below. WALLPAPERSMake sure to download the official Marathon wallpapers for Assassin's Creed Unity! Desktop 1920x1080 || Desktop 1920x1200 || Mobile FAN CREATIONSHere is today's Fan Art of the Day for Assassin's Creed Unity. Featured Video: The Temple - Hidden Blade Only LIVE STREAMS AND VIDEOSHere's the list of streamers that will be broadcasting today's sequence. All times in EDT. 9:30 AM - /u/SerHolmes on Twitch 10:00 AM - /u/GamerGirl_9623 on Twitch 12:00 PM - /u/MegaBoschi on Twitch 6:30 PM - /u/InfinityGB on Twitch Here are the playthroughs that Marathon streamers have pre-recorded and uploaded: AC Unity, Sequence 12 by /u/vDmze 2020 ScheduleSeptember 11th - Assassin's Creed Unity GIVEAWAYThree lucky winners will receive a copy of The Art of Assassin's Creed Valhalla! To be eligible for this year's giveaway, you must comment on at least 24 total threads across all games, including one thread from each game. (DLCs don't count as separate games.) Replies to other comments count as well. Engaging in discussion with other Marathoners is strongly encouraged! Your account must be older than the Day 01 post of this year's Marathon, and you will have to confirm your participation at the end of the Marathon by commenting on the final thread (Day 60) using a keyword given in the post. Please refer to our FAQ for additional details. TOMORROWTomorrow, on Day 11 of the Assassin's Creed Marathon, we will wrap our playthrough of Assassin's Creed Unity by playing the Dead Kings DLC! Join us as we play as Arno in the new Franciade map after the events of the main game. Watch the Assassin's Creed Unity: Dead Kings Cinematic Trailer to get you excited! Follow us on Twitter || Follow us on Instagram || Marathon Megathread & FAQ[link] [comments] | ||
Assassin's Creed Layla Saga Highest Points Gallery Posted: 20 Sep 2020 02:11 PM PDT
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Details missing from supposedly 'RPG' Origins and Odyssey Posted: 20 Sep 2020 08:05 AM PDT One of the biggest complaints of Odyssey and to some extent Origins is the dead worlds with little to do and repetitive gameplay and moving away from traditional Assassins creed. One thing i noticed while playing the Historical Tours section of both games was how much more i enjoyed the open world when i was able to sit at seats, make a clay pot, process wages, sit down and eat a bowl of soup or simply sleep. If the games are now being marketed as RPG then why aren't these actions part of the main gameplay. Why can't i walk into Athens, grab a drink and some food at a taverna then disguise myself as a potter and jump out at a victim for an assassination? Why cant i walk into Sparta in the evening and have to sleep in one of the dorms until the a mission starts in the morning? All of this would have added so much more to a RPG than holding a button to bring on dawn and dusk and would have brought more life to these places. [link] [comments] | ||
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Posted: 20 Sep 2020 12:22 PM PDT The Tetris effect (also known as Tetris syndrome) occurs when people devote so much time and attention to an activity that it begins to pattern their thoughts, mental images, and dreams. It takes its name from the video game Tetris. [link] [comments] | ||
Posted: 20 Sep 2020 06:25 PM PDT
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Assassin's Creed Odyssey - Fan Q&A with Melissanthi Mahut and Michael Antonakos Posted: 20 Sep 2020 05:29 AM PDT
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Assassin's Creed: Feudal Japan (Edo Period ) Posted: 20 Sep 2020 07:08 PM PDT
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Posted: 20 Sep 2020 03:46 AM PDT I was talking about this in a reply to another post, but it got me thinking: did any of you do something extra that wasn't dictated by gameplay, just for the sake of making the story feel more real? In that other thread, I already posted a couple of things I did just for the sake of roleplaying:
I actually did some more, in all games. Some were huge changes in gameplay, some were small, but to me the games are way less about trophies and perfect runs as they are about going all in with the story and adding an extra layer of roleplaying. Some people replied that they also did some of these (like the Black flag one) and I became curious to know if anybody else plays like this. Also, I'd love to hear the details. Please don't leave me alone in my insanity! [link] [comments] | ||
Is anyone concerned about Valhalla? Posted: 20 Sep 2020 07:51 PM PDT Hi, I've recently been thinking about the games I've reserved and assassin's creed Valhalla is one of them. However, I'm not sure if this game will live up to the hype they've tried to build around it. I love the open world aesthetic of origins in odyssey, but odyssey was way too repetitive to a point I didn't even want to explore the entire map because I knew the missions will be the same. I also really liked the older assassin's creed feel of having to utilize stealth in order to complete missions. The way they tried to market it, in my opinion, is that the game is a mix between open world RPG and traditional assassin's creed. However, I'm not sure what to expect. The game seems to be a repeat of odyssey with a few new stealth features and it's being sold as a newly developed game. Is anybody else concerned that this game will not just be another open world RPG? I'm genuinely wondering if I should reserve call of duty cold war instead. [link] [comments] | ||
I love the mini games. Specifically the trading ones and sending assassin's out in missions Posted: 20 Sep 2020 04:52 AM PDT I love it, the crafting the convoys and the selling. I swear I love them almost as much as the game itself. I get a peculiar sense of satisfaction from it, anyone else? [link] [comments] | ||
Posted: 20 Sep 2020 05:53 AM PDT (AC: Odyssey) Concealed Blade ; This was the very first type of hidden blade, created in 400CE, it was a very large and heavy blade placed on the outer or inner forearm, this made for quicker kills but it was more obvious. It was dubbed the concealed blade because the word hidden was not invented yet. This blade was also the blade, where they invented the tradition of severing the ring finger, it at first was a tradition for convenience, as when you extended the blade with a closed fist, it would go through your ring finger, but quick became a mark of dedication to the brotherhood. This Blade can be found in Assassins creed Odyssey. (AC 1) OG Hidden Blade; This blade was used from the formation of the first Assassins Guild to around 1200 CE. It required the removal of the ring finger on the left hand for the blade to go through the hand to enable the assassin to stab. It was retracted a grip-y sort of marital to be wrapped around the ring finger's nub. This Blade can be found in Assassins creed 1. (AC 2) Altaïr's New Hidden Blade; When Altaïr became a Master Assassin and Mentor, he recreated the Hidden blade to not require the removal of the middle finger, he did this by having a ring tied to a string that when pulled would retract the blade. This let the Assassin's be less obvious if the bright white and red robes weren't obvious enough. This Blade can be found in Assassins creed 2. (AC 2,3,4,S,U) The Plated Hidden Blade; Altaïr felt the Assassin's needed a way to use the Hidden Blade in close combat, he did this by putting a metal plate on the forearm used for blocking and deflecting. This also warranted the use of two hidden blades at once. This Blade can be found in most all Assassins creed games that utilize the hidden blade. (AC2) The Poison Blade; When Altaïr became the mentor, he allowed the use of poison once again. This is the beginning of the "Codex Family of Hidden Blades", the blade-blueprints left behind by Altaïr. This blade injects the target with mind numbing/destroying poison that puts the target in an irrational state of mind, making them crudely attack all in site by swinging their weapon wildly in all directions, before being destroyed from the inside-out. This Blade can be found in Assassins creed 2. (AC2) Gun Mod Blade; This was another one of the codex modifications. This allowed the Assassin's to shoot lead pellets and poison rounds out of the blade of the dominant hand. This mod was abandoned around the early 1700's due to it being too heavy, bulky, and inaccurate. This Blade can be found in Assassins creed 2. (AC2) Ezio's Blade; When Ezio became an Assassin, he was given a unique blade, one that retracts a blade that retracts its own blade. This made the blade longer but was also abandoned because the blade was dulling when retracting, as well as the sharp part of the blade being shortened. This Blade can be found in Assassins creed 2. (AC Rev) The Hook Blade; Ezio was given this blade in the events of Revelations. This unique blade not only allowed a blade, but also an eagle-beak shaped hook to allowed Ezio to hook onto high ledges, the extra power full retraction also allowed momentum to be created to help getting up said ledges.. this was another blade that was swiftly abandoned due to being to pointy and destroying property. it was also frowned upon for "being a crutch". This Blade can be found in Assassins creed Revelations. AC 3) The Pivot Blade; This extremely unique blade was first used in the mid-to-late 1700s by the colonial assassins. When retracted, this could be pivoted so that it can be used as a close combat dagger. This was frowned upon for not being traditional enough. This Blade can be found in Assassins creed 3. (AC U) The Phantom Blade; This was another ranged variant of the hidden blade, it was still bulky, but wasn't heavy and was quiet. It was a crossbow like attachment on the under forearm, upon retraction, they could shoot the blade, Making a deadly but silent projectile. This was created and pioneered by the French assassins, upon the events of Unity. This Blade can be found in Assassins creed Unity. The Trident Blade; This is an obscured and underused hidden blade that was first seen used in a comic that no one really read. People like the blade but it was extremely difficult to use at times as it would get caught on things and it was very large. Assassin's also had trouble using this, as it would have proved inadequate for somes aiming techniques. This Blade can be found in Assassins creed Brahman. (AC C:C)The Hidden Foot Blade; This blade was one of the most uncommon hidden blade variants, It was very difficult to use unless you were extremely flexible. This blade was typically attached to the boot, but it wouldn't work correctly if you didn't have the correct boot. I'm not quite sure but I do believe it would retract by flexing one's toe. This Blade can be found in Assassins creed Chronicles: China and Assassin's creed embers. The Needle Blade; A very unpopular and almost completely unknown variant of the hidden blade, to be more precise and cut deeper. I'm counting it's close cousin, the Dual prong blade as the same blade because it's the same thing but two of them. This Blade can be found in Assassins creed Chronicles: India (AC S) The Modern Blade/Electric Blade; This is the most modern and most recent hidden blade. people use it but that's just because not many people are assassins. It is typically two red spikes that retract out of the usual hidden blade setup attached to the inner forearm, the two red spikes are extremely conductive and when stabbed, will inject you with thousands of watts of electricity, effectively killing you. This Blade can be found in Assassins creed Syndicate (cut-scene) Let me know if I missed any and I will add them. Thanks for reading! [link] [comments] | ||
Haven’t played AC since the Ezio trilogy and AC3. Do you think I’ll enjoy Vahalla? Posted: 20 Sep 2020 05:19 PM PDT As the title says, I haven't played anything in the series since AC3, although my favorite games were the Ezio Trilogy since I really enjoyed:
Now that I'm getting back into gaming (in general), I'm wondering if AC: Vahalla will be for me. I ask because from what little I've seen of the series over the past several years, it seems like the series has gone for a larger, open-world design with RPG-lite elements and less focus on assassinations/stealth. Many of the locations also seem to lack that AC2 feel with dense European cities and good parkour locations. Is this accurate? Looking at AC: Vahalla footage and knowing the time period, it seems like many of the locations are going to be more farmland/outside as opposed to having bustling city locations. The game also looks pretty combat heavy. Thoughts? [link] [comments] | ||
Couple of photos from my favourite games of all time. Hope u like it ! Posted: 20 Sep 2020 06:42 AM PDT
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Posted: 20 Sep 2020 02:05 PM PDT Im playing AC Unity and fast traveled to Saint-Louis and im trapped in Saint-Louis and cannot get out please help [link] [comments] | ||
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Posted: 20 Sep 2020 07:07 PM PDT I'm on the Wolf and the Snake chapter and I've just arrived in Phokis, had Elpenor try to have me killed and I was on my way to visit the Oracle when I stumbled upon this location called Snake Temple. I decide to clear it out and approaching from above I enter a cave there, and I stumble on Elpenor inside and the "Snake In The Grass" quest suddenly updates with "assassinate Elpenor". Now, the actual quest "Snake In The Grass" had only until now told me Elpenor was somewhere in the massive region of Phokis, which led me to believe I'm meant to be doing the Oracle quest "Consulting a Ghost" and somewhere in that quest or a subsequent main story quest I'd get info leading me to Elpenor. So obviously now I'm worried I've skipped a shitload of dialogue and man hunting and mini quests to find Elpenor and jumped straight to the end of this plot thread, which may mess up other elements of the story. Especially because looking online I've seen suggestions there is a fake Elpenor that I was meant to kill before finding this real one? Anyways just looking for advice. I can load an auto save and turn back no worries, but that'll make it feel weird when I do stumble upon people who are giving me info about where he is when I already know now before Kassandra does. But if there's no consequence at all I'll just kill him now. God this is why I don't love games which leave things so up to the player and choice driven, I'm torn between the instinct to capitalize on stumbling on him here by luck because that makes the game feel personal to my experience, and the drive to get the best story told to me as I can. [link] [comments] | ||
What does the Assassin's Creed Odyssey npcs say? Posted: 20 Sep 2020 06:43 PM PDT I was wondering about what does the npcs say when you interact with them, with the horse investing them, when you aim them with the bow or when they run away from you yelling stuffs, and all the other things they say. I know it's a difficult question because they speak ancient greek but, you know, Reddit never ceases to surprise me. Maybe if this is getting too hard to answer I'll do this post again but including some clips of the phrases. I can do it now but it's 4 am, try to understand me. [link] [comments] | ||
Is there an AC game where you have to run and hyde? Posted: 20 Sep 2020 10:19 PM PDT So I played AC, AC2, ACBrotherhood, AC3, AC4, and the one where the templar is the good guy. In none of them you had to use your awesome parkour skills to run away after killing your objective, you could just kill the army of the whole country. Is there an Assassins Creed where you can be killed and you have to run because a few soldiers are a threat more than a joke, unlike in the other games? Maybe Unity? Origins? Odyssey? [link] [comments] | ||
Revelations introduced a concept that is unnecessary Posted: 20 Sep 2020 08:30 PM PDT I'm someone that constantly plays the whole series again and again. (Except the first one. I haven't gotten around to getting that back yet) Each game introduces something new. Some things stick through the series and some things are completely taken out. Revelations introduced bomb making. You can make a lot of different bombs, that do different things. And ive beaten this game close to 10 times now, and unless it's for 100% completion for a mission, I never use a bomb. For anything. The whole thing is essentially useless, but still a cool concept. [link] [comments] | ||
Does anyone have tips for full syncing Assassin’s Creed 3, Sequence 7 Memory 3? Posted: 20 Sep 2020 08:05 PM PDT I don't even know where to begin. You're detected like each guard has eyes on the back of their head, the AI behave as if they were made for an entirely different game, the parkour is straight up awful especially on the ships, and you're ammunition isn't replenished when you load the previous checkpoint to try again. This feels impossible. [link] [comments] | ||
I still think the Templars are the bad guys in AC3 Posted: 20 Sep 2020 12:00 AM PDT I've seen a lot of people say how they believe the Templars in AC3 are actually the good guys and how you're actually the bad guy. I'm replaying the game after a few years in the remastered version currently and I've gotten about halfway through the game. So far it feels like the game kind of tries to make you feel bad for killing the templars but it really falls flat for me. After you assassinate them all of the Templars excuses for doing bad things seems really weak and moronic. William Johnson: "Oh Connor what have you done! I was just going to kill all the Native American leaders in a peaceful negotiation and conquer their land and people by force.... to protect them!" John Pitcairn: "Oh Connor what have you done! I was going to speak with the militia and create peace by telling them to just surrender and stop fighting the British.... just after I finish volleying and bombarding their position on Bunker Hill." Thomas Hickey: "Fuck everything and everyone. I just wanted money. Now because you're a normal person that's not irresponsible you'll always be a slave" It feels like the game wants you to believe that Templars are not bad guys when almost everything we see the Templars do in the game is pretty bad. I mean, other then killing dangerous criminals and freeing some captured Native Americans (for personal gain) in the beginning of the game, what exactly do the Templars ever do that is good in the game? [link] [comments] | ||
How the hell can I win the minigames in AC3? Posted: 20 Sep 2020 07:32 PM PDT I've completed all AC games 100% so far, except 1 cause fuck those flags, I'm currently sitting at 70% synch on AC3 and I'm wondering, how can I win the minigames? They're so fucking hard, only game I have ever won was bowls, and I almost didn't win. I want to get that last thief challenge complete. Anyone have some tips? [link] [comments] |
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