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    Friday, May 22, 2020

    Assassin's Creed I really like how this kill came out. Assassins Creed Unity Assassination mission (1:43)

    Assassin's Creed I really like how this kill came out. Assassins Creed Unity Assassination mission (1:43)


    I really like how this kill came out. Assassins Creed Unity Assassination mission (1:43)

    Posted: 21 May 2020 11:50 AM PDT

    I made Eivor's shield!!

    Posted: 21 May 2020 05:30 PM PDT

    My drawing of Ratonhnhaké:ton a.k.a Connor Kenway

    Posted: 21 May 2020 10:16 PM PDT

    I replaced the audio of this scene with Attack of the clones (the clip of the cutscene was from the youtuber: gamers little playground)

    Posted: 21 May 2020 07:40 PM PDT

    Ubisoft could tell a great story about Francis Drake: Assassin/Explorer. Details below.

    Posted: 21 May 2020 03:29 AM PDT

    In 1577, Francis Drake met with Queen Elizabeth of England. This meeting was unlike most others at the time, as it was shrouded in the deepest layers of secrecy possible. Elizabeth even sent her highly trusted guards out of the room. No one knows what was said in this meeting, but only a few weeks later, he set out with a fleet to the Pacific coast of Spanish South America, the first Englishman in the Pacific. He ransacked Spanish ships before heading even further west and became the second captain in history to circumnavigate the globe. Here are some ways this could be tied into the established Assassin's Creed universe.

    • Drake, before he became a captain in his own right, was involved in the slave trade, under his cousin, John Hawkins. However, upon becoming captain proper, there are few, if any, accounts of him engaging in slavery, he was even known to free slaves who's masters' boats he captured. This change of heart could be due to joining the Brotherhood, in which he found African, European and Native American alike working in collaboration.
    • Elizabeth is known, in the canon, to be a collaborator of the Assassin's Brotherhood, even going so far as to hold keep an Apple of Eden herself. Maybe, in the meeting, she relayed a mission to Drake, which is why it was so discreet.
    • Conversely, the Spanish Empire at the time was strong collaborators with the Papacy, an organisation known to have historic ties to the Templars. The Spanish Rite of the Order is also particularly strong. The Spanish Empire could be good villains throughout the story.
    • One of the ships in his fleet, the Marigold, was captained by a man named Thomas Doughty. He attempted to organise a mutiny against Drake, which would have ruined the expedition. He even went so far as to claim he was a sorcerer in order to scare the crew into joining him. Thomas Doughty could have been a Templar infiltrate, sent by the Order to ruin Drake's mission. He could even have had on his person a piece of Eden, making his sorcery claims true.
    • Drake, near Lima, attacked a Spanish treasure fleet, led by the Cacafuego (yes, that means "shit fire"). This fleet was carrying a fortune of Peruvian gold, but what if that was not his main goal? They may also have been carrying a Piece of Eden, possibly salvaged from the Incans, to be given to the Templars in Europe. This is the aim of the mission that Drake was tasked with, to recover this artefact from the Brotherhood. It is canon that Elizabeth held an Apple of Eden, so maybe this is the treasure that he recovered.
    • After taking his prize from the Cacafuego, Drake did not head west nor south in order to return to Europe, rather he travelled north. He was trying to find another passage back to Europe. On his way, he met with the Coast Miwok natives. It is possible that he planted the seeds for a Western American Brotherhood. This would not really tie into anything, but it would be a nice touch.
    • After this, not much interesting happened for the rest of the voyage. They travelled across the Pacific and Indian Oceans, passing through the Moluccas, around Africa and Europe and back to Plymouth. The voyage became a secret of the realm, which may be due to the covert practices of the Brotherhood.
    • Eight years later, the Spanish Armada attacked Europe. However, it failed, due mainly to two factors. The first was bad luck due to storms in the English Channel. This could be tied in very well, the British used the recovered Incan Apple in order to scatter the Spanish fleet. The second factor was Drake's personal involvement and his use of fire ships. This, whilst not relating much to Assassin's Creed specifically, is an inherently cool moment and would be a great final battle.

    So there we have it if Ubisoft is not making Assassin's Creed: Cacafuego, I will feel personally insulted and will never take my business to them again.

    submitted by /u/TomSankey
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    An issue I have with Odyssey

    Posted: 21 May 2020 10:28 PM PDT

    So, recently I have been replaying all of the Assassin's Creed games, starting with the first one, and 100%-ing them. After getting to about Revelations, I had a "Revelation" (Sorry, bad pun :) ) that the reason I didn't enjoy Odyssey as much is simply because you don't have an assassin's persona in the game. In the original games, extending all the way into Origins a bit, you were a nameless faceless assassin, a "blade in the crowd". This isn't the case in Odyssey. In that game, you are a popular mercenary who has a legacy and god powers while simultaneously competing in tournaments and gladiator battles (and in one side quest, the Olympics themselves). This just seems to have lost the main soul of Assassin's Creed. I was wondering if the rest of the community experienced this too or, if not, why this was enjoyed.

    (Disclaimer: This is a personal opinion. I think Odyssey has a lot of good qualities, just lacks the soul of the franchise.)

    submitted by /u/ThePhoenix705
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    I love how Origins indirectly makes you an assassin

    Posted: 21 May 2020 05:34 AM PDT

    In the previous AC games, you were supposed to be an assassin, but most of them gave you godlike OP powers to destroy everyone and everything, there was no reason for stealthy gameplay besides flavor.

    Origins does a phenomenal job in this respect: it doesn't force you to choose any playstile at all, but on the highest difficulty 3-4 enemies surrounding you means certain death. But if you are sneaky, carefully plan your routes and take our enemies one by one it is completely doable. I love it! Steath is useful, smoke bombs are useful, sleep darts are useful. It is the first AC game where being an assassin is actually benefital for you, and I applaud Origins for that.

    submitted by /u/Dacadey
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    Continued my 15 hour Assassin's Creed Origins save file this month after over a 1 ½ year break, just now finished the main game to 100% clocking in at 68 hours, and wow, what a breathtaking and badass journey... What a game!

    Posted: 21 May 2020 02:19 AM PDT

    I am a sucker for mythology.

    Assassin's Creed Odyssey was the first AC game I noticed and bought back in 2018, and I then proceeded to buy Origins when it was on sale later that year during the christmas sale, played for 15 hours up until January, but then fell back into Odyssey for a few more hundred hours with not having any motivation to dive back into Egypt afterwards... Until last month.

    With the Valhalla release around the corner, I planned to pre-order the collectors edition, wanting to do so with the 20% off for 100 Ucoins, but only had 20 left, deciding to continue playing Origins for it's challenges to save myself 40 €.

    What was intended to be me "forcing" myself to grind the challenges ended up being me troughoutly enjoying and exploring the game for 50 hours in a couple of weeks, and it was the absolute correct decision to do so.

    Egypt was amazing, so many great locations, visuals, side quests, the mythology and historical aspects, always fun to explore, especially the tombs and stone circles were always a joy.

    The main storyline was badass and great all the way trough, with some absolute major highlights in between, but especially the birth of the creed and final scene giving me goosebumps all over. The cutscenes in general were tremendous, Aya and Bayek were incredible characters to follow with all other characters, whetever main or side quest, also being memorable and enjoyable. Some of the side quest especially stayed in my thoughts, whetever it's the women that treatened to kill herself, the rebel questline in the Isolated Desert or the one about the Lost Army, there were such many hidden gems under the 130 quests the main game had to offer.

    The soundtrack was on point and beautiful at every moment, and the game is definitely up with Assassin's Creed Odyssey for me in terms of enjoyment.

    Short and sweet, no flaws for me, no negatives, just positives, it was such a great decision to come back to this game, and I gladly recommened it to everyone who hasn't played it yet!

    Now, before I start my old school Assassin's Creed marathon with playing every game before Origins and Odyssey (so the mythological era), it's time for the 2 Origins DLC's - I can't wait!

    Thanks for reading, have a great week!

    submitted by /u/niclaswwe
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    I hope In Valhalla there is a finisher for every enemy again

    Posted: 21 May 2020 11:59 AM PDT

    I mean you can call me superficial and all but it bothers me that enemies in Origins and Odyssey most of the time die completely unsatisfyingly by just flying away. This just doesn't feel as great and makes it all floaty and clunky.

    I like that since Origins they have this system where you have finishers but they only start once your blade hits them so you can still have a hitbox system.

    I think they should do that after every kill. Of course it would be a MUCH shorter animation. Just a second long. Like your blade hits the enemy you take it out and decapitate them. Like in Witcher 3.

    I mean they talk about dismemberment and I honestly don't know how that would work without finishers as you can not normally target bodyparts.

    I know the reason they didn't have this in the last two games and only for last enemy of the combat was so the combat is faster and enemies don't wait for animations to finish. But I think they wanted to make the combat more heavy anyway and the animations would be short as I said. I think a more fluent and heavy combat would just feel more like viking combat instead of this arcade feel you have now.

    submitted by /u/zuluportero
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    The personas from AC Liberation are a really cool concept I wish would make a comeback.

    Posted: 21 May 2020 01:24 PM PDT

    Playing AC Liberation for the first time and I really like the different personas you can pick; being an assassin so you have to stay out of sight but you have all your weapons, or a slave so you can blend easier. Makes alot more sense than being armed to the teeth in other games and the guards just being real chill with it.

    Kinda wish they'd bring it back for AC Valhalla, it'd make sense since a viking in full armour and gear is going to attract alot of attention in a Saxon town.

    Was wondering what you guys think anyway, I didn't even know this mechanic existed so I don't know if people love or hate it.

    submitted by /u/ConvictedWaffles
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    Assassin's Creed 1 is surprisingly grounded with a coherent overall structure

    Posted: 22 May 2020 01:15 AM PDT

    I used to play this game back in the day, just climbing around and savoring the "next-gen" visual. It was such a huge leap from picking up polygonal big smoke to burgershot. Now that I'm replaying the game to finish, I can say that I'm impressed by the game structure.

    Almost every element have purpose and flowing coherently with the lore. The missions are pretty straightforward as well with a clear incentive on what you are doing.

    Here's the basic idea: - You are given a target, there's no way of knowing where is exactly the target at first. The city where the target located is all you know. - You literally travel from your base to the city. - You arrive at outskirt, need to get in. You can parkour to slip guard from above. Or saving a scholar from attackers so he can ask his friends to help you blend in - climbing tower works as a way for you to see information opportunity for a small district of area - you eavesdrop people conversation, interrogate someone, help your fellow assassin in exchange for information, pickpocket confidential information, etc. - originally, these are missions for the less experienced assassin. As for someone with altair's rank, they can get the collected info and go straight to the target. But as altair being demoted for the trouble he causes due to his arrogance, he needs to do all the job. That makes a lot more sense as to why you're doing a certain task. - The crowd works as dynamic obstacle while you're evading from guard or chasing someone. There are plenty types of crowd, such as drunkard, beggars, casual civilian, henchmen, even people that will help you. - the environment are dynamic as well. You can throw people to construction or stand and watch it collapse, use stand for parkouring, etc. - high profile actually work as how you'd think it is. - The animus work as a way to immerse the player and give a notion of simulated experience.

    As for the script, it fits so well with the assassin vs templar theme. It uses conflict of ideology with a personal redemption as a cherry on top instead of the other way around. Altair will often question and doubt the reason and purpose of his action after each kill. The funny thing is, templar wasn't even considered as some sort of sworn enemy in the first game. It was later explained by al mualim the mentor, and even he admire them in cosmic sort of way.

    The only problem with this game is the execution. These concept doesn't translate well into the gameplay and ends up being repetitive.

    submitted by /u/Labamba71
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    Lack of Sequels isn't the problem, It's the Lack of Story and Character

    Posted: 21 May 2020 04:42 AM PDT

    People argue they want more games for characters they love but the track record of memorable characters is lacking. And people argue that a sequel could revitalize past characters and improve upon them. But to be honest, if the game featured a good protagonist in a good story, we would be satisfied... still eager for more, yes, but satisfied.

    I think if Ubisoft focused more on good character/story, players would be more open to new settings/times and innovations to the game.

    Personally, the thing that annoys me about these franchises is that many characters are built on an archetype, never develop with the plot, and then dropped for the next one.

    The time and setting shouldn't define the game but be a tool for better storytelling.

    submitted by /u/Jezza262
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    [Origins] Gennadios the Phylakitai patrolling the Egyptian district

    Posted: 21 May 2020 09:46 PM PDT

    In the game description of the quest it says he roams the Royal Palace and the nearby district, which it appears to be untrue as he stays inside the Garrison most of the time except when going out at the docks from time to time.

    So I've been replaying the game and something I've never neither seen nor mentioned anywhere else happened, I was clearing out the fort when I noticed he was somewhat far away, more than usual. I used to Senu to track him down and I was surprised to see him and his guards patrolling around the Egyptian district near the Garrison, kind of like the in game description said. I also remembered a note in the Royal Scribe office mentioning that Gennadios was supposed to be moving from the Garrison and the district so it seemed to check out. I've never seen him go there, he was basically walking down the streets banging on doors, it was pretty cool and felt quite unique.

    Has anybody else seen this happen? I ask this because when I reloaded the checkpoint he was back at the Garrison again and kept his usual routine fort-dock without going to the district ever again. I waited and waited to see what triggered it, but after many in game days of testing he never went there once. Does anybody have more info on this?

    submitted by /u/OfficerRavioli
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    I miss the Glyph Puzzles and the old AC Modern Day Storytelling

    Posted: 21 May 2020 05:44 AM PDT

    Doing a replay of the series from the start, close to finishing AC2 now (my favourite in the series). And I've forgotten just how good the glyph puzzles were, they're actually some of my favourite parts of the game. The eerie atmosphere they have used to scare me when I was younger, but now I'm just amazed by the incredible storytelling that's done through these well thought out little puzzles. It's a shame to see the mess that modern day in AC has become and I wish we could go back to those days of intrigue and high concept storytelling

    submitted by /u/hunterjosh01
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    Replaying Syndicate has made me realize something important that’s missing in Origins and Odyssey

    Posted: 21 May 2020 11:11 AM PDT

    So a few things to get out of the way right off the bat: I think Syndicate may be my favorite AC game. I also really love both Origins and Odyssey, but they obviously don't really feel like AC games and I think I would enjoy them a lot more if they were part of a different series.

    I think it goes without saying that the RPG mechanics, massive worlds, and increased focus on action over stealth are the big things that make the newer games feel completely unlike the old ones. But another extremely important thing I realized is missing is a sense of weight.

    I'm referring to the way the character feels and how they interact with the world around them, which I think has a massive influence on how immersive the games are. In the older AC games, your character moved around with a certain weight that made it feel like you were actually occupying the world. Climbing on stuff also felt more deliberate because it wasn't all as automated as in the new games, so even the act of climbing felt more interactive. In Syndicate, I love walking around the streets of London because it really feels alive and like I'm present in that place.

    In Origins and Odyssey, everything is so quick and floaty that it never actually feels like I'm occupying the space. Walking through towns is boring; there's barely anything going on and there aren't any interesting ways to interact with it. Even the major cities like Athens or Sparta don't feel as grand as London in Syndicate or Venice in ACII because they feel exactly the same as any other place in the game. It doesn't help that you're always running by default, which makes you feel less like a person and more like a video game character.

    submitted by /u/Pants_for_Bears
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    Just finished the Ezio games, what a ride!

    Posted: 21 May 2020 01:18 PM PDT

    So I picked up AC2 because it was free and I was looking for games to play. I already was a little familiar with the series as I played Unity and Origins and some of AC3, but man following Ezio's story was something else!

    AC2 reminded me a lot of Unity, with the whole revenge story and list of people to kill, and I think Ezio's character is also very similair to Arno. I really enjoyed this game because of the characters and locations so I decided to buy Brotherhood after which I thought in terms of gameplay offered a lot of nice changes to AC2, but in terms of story I felt like it didnt really add much, Ezio's that is. It also didnt really introduce any cool new characters, and I felt the game traded some of the freedom from the previous game for a more cinematic experience, but I still enjoyed Rome as a location and the romulus temples were really cool aswel as the Leonardo machines (except that flying machine, the controls on that thing were hell on mouse and keyboard :P )

    I felt like Revelations was a great ending to Ezio's story, the intro to the game is masterful and I liked the decision to have Ezio go on his own, as much as I liked the characters from the previous games, it was nice to see some new faces! The hook blade was a true gift, and I cant imagine climbing without it now! Constantinople was also a nice change from Italy with some beautiful new architecture. The searching for the keys was a nice way to progress the story, and playing through Altair's memories was also really cool. My one problem with the game is how short it is, it felt like it was lacking cool sidemissions like the armor hunts and the machines for example and the story also feels too short, it would have been nice to maybe have been taken to another location again. But like I said I thought it had a good ending for Ezio and I was satisfied with it.

    I will probably continue the marathon I have started for myself and play AC3 next, tho Ezio's story stay with me for a while.

    If you made it this far, thanks for reading my ramblings, this turned out longer than I had anticipated :D

    submitted by /u/Jarragorn
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    Both Unity and Syndicate were good concepts and would have been good games if everything planned was done properly.

    Posted: 21 May 2020 09:48 AM PDT

    Both these games get a bad rap in this community, and somewhat, they do deserve it. However, both Unity and Syndicate would have been pretty good if not for the crapload of bugs they both had. Both were beautiful and had a living, breathing world. Paris and London had crowds of hundreds that immersed you into the world. The ambiance was perfect for the respective cities, and even though that's just customary for an AC game, I still appreciate it a lot.

    The storytelling and characters was also good. The undeniable chemistry of Jacob and Evie (absolutely bloody brilliant) and the forbidden romance of Arno and Elise were nice to see unfold. Sure they are both nowhere near the Ezio trilogy, but they hold on their own.

    Gameplay overall was meh. Unity's big co-op idea was great on paper, but it wasn't really well done in the game. Syndicate allowed you to change betweent the twins but there really was no advantage to choosing one over the other. The ideas were good, but the execution could have been better.

    Still, overall, I do believe both Unity and Syndicate would be considered on at least Rogue tier, or maybe a bit higher, if they were given more time in the oven. They would have been great games if Ubisoft didn't blunder with both and released them before they were baked.

    submitted by /u/LTj844
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    How did I never discover World War I?

    Posted: 21 May 2020 05:51 PM PDT

    I'm playing through Syndicate for the second time, and I just discovered the World War I segment. It is so fun ziplining around the Tower of London! How did I miss this before??

    submitted by /u/AshMills2019
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    Personally I find that Brotherhood is better than 2, thoughts?

    Posted: 21 May 2020 05:40 AM PDT

    So while the world is on fire from Covid-19 I've decided to start from the top and play through the entire AC series. Its a series I have slept on through most of its run. I played 1 and 2 when the originally dropped, I played syndicate and I messed with Origins a bit. Now I want to experience the series straight through in order. What I find interesting is how most AC fans say that AC2 is the best in the series. After completing it and have now gotten about half way through Brotherhood I have to say I'm thinking AC2 being the favorite might have a little something to do with nostalgia (opinion). The story of AC2 is great yet I feel like it's told poorly. There are so many unexplained time gaps, the characters don't really get any back story besides Ezio and the Targets are just kind of half explained to you. A lot of the game I was thinking "okay so who is this guy now? What did he do and why am I killing him?" I understand they are Templar's the individuals are hardly fleshed out. On top of that, despite the amount of locations in the game, they all seemed slightly dull to me. Again, loved the game but the story telling and gameplay are definitely dated. Once I started up Brotherhood legit every gripe I had about AC2 was addressed. The story telling is way more engaging/cinematic, the map is beautiful and filled with things to do, the villains have way more personality and presence, the combat is butter smooth, recruiting and leveling up your assassins is addicting, the crazy amount of side quests are actually fun and worth sinking hours into and the supporting characters have WAY more personality to make you care. In AC2 everyone is there I didn't find myself connecting with them. I found that Mario's death in the beginning of Brotherhood had way more effect on me then his father and brothers in AC2. I do t want to ramble I just want to state my opinion that Brotherhood is in my opinion leaps and bounds better than AC2 in every way. Like on paper the story for 2 is better but on execution the storytelling in Brotherhood is better, if that even makes sense haha. Anyways, looking forward to a year of AC to help distract from the state of the world. Stay safe everyone.

    submitted by /u/CircaCoda
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    AC1 and AC2's color palettes

    Posted: 21 May 2020 09:58 AM PDT

    Am I alone in thinking that the color palette of the Assassins Creed games has slowly taken a nosedive after AC1 and 2?
    To elaborate, if you've ever played AC1 and AC2 (the original, unsure about the remaster), you most probably noticed how the lighting and color palette changes based on each city/location. The coloration of these areas instantly made each city look even more unique and different, and the slightly bleached out, carefully selected palettes really created a sense of location-unique atmosphere that is so far nearly unmatched by any AC game to come after them.

    Instead, the newer games seem to more and more focus on hyper-saturated, nearly plastic looking bright colors as seen in Odyssey. I mean, I suppose it makes everything "pop out" more, but I can't help think that it does so at the expense of any sense of atmosphere, which is what assassins creed games should strive for imo.

    submitted by /u/Maazgrim
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    Assassin's Creed fans, what keeps your love and passion for the series alive ?

    Posted: 21 May 2020 06:36 PM PDT

    What is the flame that is keeping you guys going ? What is something about the series that keeps you passionate about it ? For me it's Ac2, black flag and strangley, ezios family, I'm always excited to hear the newest version of ezios family in new ac games, it's pretty cool. But I've been struggling to keep my love alive, people on the internet are really getting into my head, whether if it's unfair criticism towards AC or just down right hate, it's a parasite towards my love for the games. So what keeps your love alive and how ?

    submitted by /u/Dez33145
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