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    Assassin's Creed Assassin’s Creed Valhalla was most successful Ubisoft game reveal ever with 100 million views in 10 days, 200 million views from user generated content

    Assassin's Creed Assassin’s Creed Valhalla was most successful Ubisoft game reveal ever with 100 million views in 10 days, 200 million views from user generated content


    Assassin’s Creed Valhalla was most successful Ubisoft game reveal ever with 100 million views in 10 days, 200 million views from user generated content

    Posted: 17 May 2020 07:11 AM PDT

    Just a reminder that Ubisoft has a golden opportunity to use Shaun instead of Layla that they probably won't take.

    Posted: 17 May 2020 09:22 AM PDT

    Finding DNA and playing it doesn't have the same impact as being a descendant of your ancestor and reliving his memories. Layla isn't special. Desmond was.

    Posted: 17 May 2020 01:20 PM PDT

    Imagine in Origins we had a protagonist that was actually the descendant of Bayek. The founder of the assassins! Imagine knowing you got that lineage and using it to fight the Templars in the modern day.

    Imagine if we got that, followed by a Templar origins game and the protagonist finds that not only she's a descendant of Bayek but also of the founder of the Templars. Imagine the conflict within her.

    Witnessing the birth of two orders with distinct ideologies and using skills from people with opposite beliefs in the modern day, deciding who is right and what type of values she will have.

    Instead... We have someone that is just reliving found DNA. Layla isn't special. She could be anyone.

    submitted by /u/GreenArrow194
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    TIL That Kassandra's voice actress, Melissanthi Mahut, voices this npc from the side quest "Halo of the Huntress" in Assassin's Creed Origins!

    Posted: 17 May 2020 04:28 PM PDT

    So I made an Assassin’s Creed concept set in Australia in between 1788 to 1828 where you play as an Indigenous Australian fighting back against the British settlers in Australia. Feel free to leave comments for further improvements

    Posted: 17 May 2020 01:53 AM PDT

    Origins is such a mystically beautiful, captivating game

    Posted: 17 May 2020 05:26 AM PDT

    I think they just hit the very perfect spot for me between history, storyline fiction, and a sense of deep awe concerning the mystical world of ancient Egypt. Yes of course you get to expose and assassinate corrupt religious figures as in every AC game, but I extremely appreciated how the story and the main character immersed themselves in the beliefs of the culture with reverence and open-mindedness.

    Just the whole package - the exploration, the level of detail in the world, the scenery, the music, the mystery and the awe of the different gods and how they infused people's daily lives just made me fall deeply in love with this game, making it my favorite AC (though next I'm playing Odyssey) and one of my favorites in general, at least when speaking about these elements.

    submitted by /u/MidnightLestat
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    i'm loving syndicate right now, but my godness, such a great world and enviroment, for a vague models of enemies

    Posted: 17 May 2020 08:31 PM PDT

    I'm playing syndicate, quite addictive, but my goodness, I'm sick of turning around every corner and seeing the bald man, the woman and the two men with mustaches, really did not have time to model more variety of enemies? Then I plan to play unity, I don't know if it will be similar

    submitted by /u/rafikkyy
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    How to truly enjoy AC Origins and Odyssey in my opinion

    Posted: 17 May 2020 05:37 PM PDT

    I just want to give an advice to anyone playing Assassin's Creed Origins and Odyssey (will probably work for Valhalla too) for the first time or about to or thinking about it.

    RESTRAIN YOURSELF from exploring. Seriously. Be patient, follow the story, do the quests, they will all eventually lead to every location on the map or at least toward every areas. Even those bandit camps or caves you'll get quests that give you a real reason to do them.

    I know those question marks, all those icons and objectives are super tempting but RESIST.

    In my first playthrough i played for 138 hours, being a completionist and amateur of exploration games that i am, my stategy was to complete every locations and icons in the region i was in before moving on. Many times i would go out of my way to explore every single question marks and do every objectivses attached to them. Eventually i got burned out and didn't finish the game... not to mention that i didn't fully enjoy many quests because i was dicking around too much and i lost track of their story/charactrers before completing them.

    I restarted the game 5 days ago, this time i promised myself i would strictly follow the path of the main story and only do side quests in the areas the story would lead me too. Nothing else, just quests. If a location isn't tied to a quest i have i ignore it, if i don't have any quest related reason to kill NPCs i leave them alone.

    Let me tell you, it's a whole new game, a much better and coherent experience.

    It's SO MUCH more enjoyable to always go toward a location or get to an area with a real purpose, a real justification, and strictly do what you came there to do and get out. The flow of the game become more sayisfying and less of a chore.

    Also, whenever you get a quest, if it's your level of course, do it immediatly ! Don't let it rot in your quest journal because it seems too far away or too much of a hassle. Concentrate on one quest at a time.

    Edit : to be clear, i'm not saying "Just go toward your next story quest objective in a straight line and never stop", i'm saying "Follow the path of the main story and only stop to do quests that are on the way", if that's more clear.

    For exemple when at some point i was told to go to the island of Andros, which was pretty far, i immediatly got on my boat and started to travel toward it. BUT, i stopped at a few ports to see if there was a quest or two at my level along the way. After all you are a mercenary and you need to find jobs for money.

    submitted by /u/EwokThisWay86
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    One of my main wishes for AC Valhalla is: Better weather effects.

    Posted: 17 May 2020 10:59 AM PDT

    If you played Odyssey you kow how bad the rain looks on this game, it looks like they put a green screen rain over and added a "wet effect" on the characters, it doesn't look good. Black Flag released back in 2014 and they put a more believable storm than Odyssey, a 2018 game.

    submitted by /u/crmonials
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    I just finished Brotherhood and HOLY SHIT

    Posted: 17 May 2020 08:41 PM PDT

    I haven't had my jaw drop from a video game on a long time. I just recently got the ezio collection and so far this story has been incredible. On to Revelations!

    submitted by /u/biglenny26
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    AC Origins could’ve taken place a lot earlier in history

    Posted: 17 May 2020 12:28 AM PDT

    Origins had a great settings in the 40s BC. I think if they were planning on doing a trilogy with Bayek (one game in Egypt, another in Greece and Rome), this time period would've been perfect. However, it seems like ubisoft threw away the character. So, I think AC Origins could've taken place in around the 1380s BC (Amenhotep III's reign) or the 1270s BC (Ramesses II's reign). These time periods are vital to Egyptian history, and also had some of the greatest architectures at the time (massive cities, temples, etc), which would be fun to explore. These time periods were more "egyptiany" as there were no external influences like the Greek or romans. At the time, the priests of a temple called Karnak temple started to grow in power, and tried to overthrow the pharaoh and become rulers of Egypt. Imo, this would be perfect for showing the creation of the Order of the Ancients and how the Hidden Ones were created to stop them. The open world could've been bigger in width and smaller in length so that we could have upper Egypt (Thebes, etc). The DLC's could've included new areas like Jerusalem (maybe tie into AC1?), etc, and one of the DLCs could focused on Egyptian gods pantheon and how they're actually isu. Having Origins happen a lot earlier in time could've also fixed problems in odyssey, where there were no assassins since the game took place long before Bayek. This would also allow us to explore more time periods such as Ancient Mesopotamia (Babylon is an amazing city), petra, and more for future games. What do you guys think?

    submitted by /u/tarund2302
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    Assassins Creed is basically OC-insert historical fan fiction

    Posted: 17 May 2020 05:42 PM PDT

    "Ok so guys, I have this OC. He's a Native American but half white and he teams up with George Washington to steal a magic weapon from the British"

    I just find it funny to think about the series from this perspective.

    submitted by /u/Twoklawll
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    When you think about it, AC 4's ending was the saddest, at least for me, in the franchise

    Posted: 17 May 2020 05:44 PM PDT

    Okay, so, I bought AC 4 after hearing from many sources that it's one of the best AC games. I played through the story, doing the side quests, upgrading the Jackdaw etc. But by the time I reached the end of the story, I realised how sad it was. Sure you get your clichè riding (in this case sailing) into the sunset happy ending where Edward gets his daughter, but he lost everything. I feel around the mid point in the story is when the cracks of death and betrayal begin to show as the pirate era comes to an end. For a recap, story begins with Edward as a privateer in the heat of battle, ship sinks, you become an assassin, you meet Stede Bonnet, a character based off of someone in real life of the same name. You abscond with his ship and set sail for the Caribbean. Spirits are high and life is good in Edward's books. You arrive in Havana, do more piratey things, become a templar in place of some other guy, betray them for cash, and get chucked on a brig. You and ade both escape with a ragtag crew of criminals and pirates on the newly named Jackdaw. Spirits are higher than ever and your crew will follow you to your grave. You then sail to Nassau to learn how to properly pirate, being taught by the largely likeable Ben Hornigold. Through the next missions you do more pirate goodies and get to know each of the characters. Eddie meets the assassins, who know what hes done, but forgive him on some bs Kidd makes up because you have Eagle Eye. A few missions later, and a bunch of british soldiers arrive in Havana, the start of the downturn. Who do they meet with other than the oh so loved Ben Hornigold. That's right, the very man who taught you to pirate, siding with those you're fighting against. Long story short they occupy the abandoned fort there and attempt to bring everyone there to justice. Nassau is beginning to look like less of a paradise with each day, and as Edward descends further into madness searching for the observatory, he starts to lose the faith of his crew, leading them into stupider, more dangerous, situations. By now, Nassau's poor governing is having a serious effect, and disease is rife amongst the shanty town. This is where the people you build relationships with start to turn on each other. They argue over who should get medicine, and how it should be done. Introducing Blackbeard, an absolute madlad determined to keep the pirate life alive at all costs, he sides with another person you build a relationship with through the game, Charles Vane, saying they should take it by force, while Hornigold, already weary of the situation with the fort, suggests getting them by a more legal means. This leads to a fight amongst the group, where Hornigold is accused of siding with the Brits and taking the King's pardon. There is now a severe fissure in the main cast. Vane and Thatch also fight due to Thatch getting Vane's ship sunk trying to take on a man o" war heading into Kingston. Edward resolves to settle the matter by losing what little faith his crew had in him left and sailing the Jackdaw through a swamp, leading his crew to their near deaths. He does get the medicine, however, and keeps Nassau going for just a while longer. A bit later, after dabbling with the assassins and "captain Kidd", Edward and Vane end up stranded on a deserted island, and Vane, driven insane by the loss of his ship and mentally damaged by getting hit in the head, most likely by some debris, finds a stash of guns on the island. He abandons Kenway to travel further inland to be in peace, and is followed, leading Edward by the sound of a shanty. Edward is then forced to kill Vane before he is killed himself. First death. Shortly after, Thatch realised just how doomed the pirate dream is, and retires to sail North. Edward follows him to try and convince him to stay, and Thatch decides to go on one last adventure. Him and Edward board a man o' war, only to have him cut down by british soldiers. Edward is clearly damaged by this, as Thatch was like a mentor to him. Having now completely lost the respect of his crew, Edward prepares to return from a second expedition to Africa to hunt the Sage, only to find out the Jackdaw had been commandeered. Edward is then captured by the British and sentenced to execution, along with captain Kidd, AKA Mary Read. Mary at this point reveals she is pregnant, and her sentence is delayed until she has her baby. Four months later and Edward makes his escape with the help of Ah Tabai. He visits those he once called friends, one of whom had either died, in the case of Jack Rackham, or had gone completely insane due to blunt force trauma, in the case of the not so dead Charles Vane. This reinforces the fact that the only person left in Edward's life is Mary. She then dies in prison of complications post childbirth. Edward carries her out of the prison, and places her body in a rowboat to be taken to the assassin hideout and presumably buried. This sends Edward into a deep spiral of depression, drinking himself unconscious just to dream of those he once called friends. This depression turns to anger as he kills anyone and everyone who was involved in the ordeal, blindly killing assassins among them.

    I know some of the details might be wrong, but it's almost 2AM and I think I covered the important points of how Edward lost absolutely everything and everyone he held dear, and how truly sad this game is behind its badass pirate front.

    submitted by /u/Chloroform_Addict
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    The amount of detail in Odyssey is incredulous.

    Posted: 17 May 2020 11:12 AM PDT

    The amount of detail the devs put into odyssey is amazing. I just watched a mercenary pray to a statue of a goddess before heading back to the spartan camp and facing me in battle. To see him pray for victory in battle then actually fight me was really cool

    submitted by /u/Anonymusous
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    Every country visited in game

    Posted: 17 May 2020 07:10 PM PDT

    Currently doing a playthrough of every game, including the spin-offs, and it occurred to me just how many countries we visit in the games and the list is a lot bigger than expected.

    There's 12 main games but there are more than double that in the number of countries we visit. Please tell me if I missed any.

    In order of release, here are the countries we visit each game:

    -Italy -Israel* -Syria -Lebanon -Cyprus* -Vatican City -Turkey -USA -Belize -Egypt -Brazil -Mexico -Canada -Cuba -Jamaica -São Tomé and Príncipe -Haiti -Bahamas -France -Portugal -China -India -Afghanistan -Pakistan -Russia -England -Libya -Greece -Norway

    *country status is debated

    We visit the most countries in AC4, thanks to ship exploration. Also, wasn't sure about AC4's western map. It seems to reach Nicaragua and Honduras, but sources indicate it's eastern Mexico.

    submitted by /u/the_kiwi247
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    Who is your favourite lesser known Assassin or Templar and why?

    Posted: 17 May 2020 01:41 PM PDT

    By lesser known I mean those that are not as popular as other Assassins like Ezio,Altair and other famous Assassins(protagonists,etc.).Mine is the Assassin Thomas De Carneillon(French Brotherhood aka assassin from the intro to Unity).He is a Master Assassin who legitimately accomplished a lot during the Middle Ages,Anyone who has played Unity will know him but he is not mentioned much in lore as far as I know,

    Also his outfit is sick af.

    submitted by /u/senorchumbles
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    I made the morally right choice in Blood Plague, which was the wrong choice. Should I start over?

    Posted: 17 May 2020 08:10 PM PDT

    So, um, yikes.

    As it turns out, I did the morally right thing, which is actually the wrong choice and spared the family.

    Does sparing the family kill off anybody essential, like the guy you go after to get your drachmas back, questgivers, the nice lady at the temple, etc.?

    Or should I restart....?

    And what's that I saw elsewhere about talking to doctors before visiting the town or whatever?

    submitted by /u/The_Trekspert
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    I really miss having tasks outside the animus throughout the main story

    Posted: 17 May 2020 03:48 PM PDT

    I've finished origins and am a good way through odyssey and these games make me really miss going through tasks outside the animus like with Desmond when it forces you out of the animus to go to a place and do things that aren't just hey my doctor said I should stop before I have the issues of health from being in animus too long. I really hated it before cuz I just wanted to play but looking back now it's a feature I really miss. The most you do as far as I've seen is when you have to kill a few guards after origins but that's really it (not through odyssey yet, don't spoil please if something is coming up). I really hope Valhalla has a little more that happens outside the animus that's tied into the main story. I'm really missing out on that experience with Layla thus far

    submitted by /u/Weeblord58
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    Assassin's Creed 3: The worst UI I've ever experienced

    Posted: 17 May 2020 05:14 AM PDT

    I'm doing a project for my education in game design, and this project involves re-designing and improving an interface from a website or a video game.

    Now, as much as I like AC3, its crafting system has the least intuitive interface I have ever experienced. Not a single press of a button works the way you expect it to. I'm writing notes on what needs to be improved about it, and I'm on 450 words already. If anyone is interested in seeing my improved version, I'll keep you up to date.

    I'm also open to any suggestions about things that I might have overlooked.

    Edit: Here are my notes. Please read the first page carefully since I wrote down some ground rules for all viewers.

    https://docs.google.com/document/d/1VfDvpDYHmbi0vWje0CN2ENsqFPgHhEgfbCShhVVSbJs/edit?usp=sharing

    submitted by /u/JellyBoj_16
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    Is Assassins creed 1 really that good?

    Posted: 17 May 2020 10:40 PM PDT

    I just finished the main and story and all the side quests including flags, templars and such and I'm drained the story was boring and repetitive the missions were garbage and the only time I enjoyed myself was the final mission with Al mualim as that was the only interesting bit im just saying I don't understand why it gets so much praise

    submitted by /u/mdq2kfk1
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    Thank you for the support on my previous concept. For this one I have set it in between 1870 - 1880 where you play as an Indigenous Australian (still persecuted at the time) fighting along side Ned Kelly and his gang against the corrupt Australian police. Please let me know of any improvements.

    Posted: 17 May 2020 06:04 PM PDT

    Theory on explaining the non-linear storyline in AC Valhalla with possible Modern Day improvements (SPOILERS FOR LAST DESCENDANTS AND FATE OF ATLANTIS DLC)

    Posted: 17 May 2020 06:22 AM PDT

    Initialliy I thought that explanation for both male and female being canon is that male Eivor is an Animus skin (since Eivor is female name), but after Darby's interview to the Australian web site Stevivor I discarded that theory. Instead, after some breakdown of that interview, and remembering previous interviews on Valhalla, I got with something even better.

    In Assassin's Creed universe there's a certain concept introduced in 2016 - extrapolated memory - which served as base on collective Animus session. It was described in "Last Descendants" trilogy, I'll post here a dialogue from it to provide explanation by Monroe for those who didn't read it.

    https://preview.redd.it/z8be4329sbz41.png?width=236&format=png&auto=webp&s=13bc6ec9a597b96aaafe35881bb22ff86866ccf0

    "Okay", Monroe's voice came in. "Memories are almost finished compiling. You can start acclimating to your ancestors' identities. I'll load the full simulation shortly. But there's something else you need to know."

    "What?" Grace asked.

    "Unlike the rest of you, David is experiencing an extrapolated memory."

    "What's that?" David asked.

    "Well, technically, you don't have any of your ancestor's memories from after the moment his daughter was conceived, because that's when his genes got passed on. So you'll have the memories of your life from before that moment, but not after. But since your ancestor crossed paths with the others here, the Animus is using their memories to create your simulation."

    "So what does that mean for him?" Grace asked.

    "It means he'll have a bit more freedom in the simulation. Since we don't know everything his ancestor was doing in every moment, he won't desynchronize as easily. But it also means he'll need to be at the right place and the right time to cross paths with the rest of you."

    "What happens if I'm not in the right place at the right time?" David asked.

    "It could break the whole simulation".

    https://preview.redd.it/wpianaxctbz41.png?width=416&format=png&auto=webp&s=bd02d22889072966ba9284c13f3c3014f4eed56e

    I'm not going to quote the whole book, but in short, that's how it worked: all 6 descendants relived two days of Animus session (not real two days, but two days inside the simulation), and David's simulation was generated based on other 5 ancestors' memories. When David's ancestor met any other, memory was linear, but when it didn't, he had freedom of movement in ancestor's bounds in terms of character (it was basically 40/60 between linear and non-linear). I remind you that Darby said something similar to this in GameStop interview:

    I always find there are two ways to go with a role-playing game where you get to have dialogue choices. You either get to be a blank slate and you create your character--which is one way of doing it--your choices decide whether you're a wisecracking character or a stoic, or you have a distinct personality and your choices orbit in the spectrum of possible responses--they take the drama in different directions but the character remains coherent. We opted for the latter, we really wanted a coherent personality that people can say, "That is definitely Eivor. That is something that Eivor would say."

    In the book, 5 ancestors were used for just 2 days to simulate extrapolated memories ofDavid's ancestor. I'm sure in Valhalla it's several years, so it could make sense to use this concept as a way to give non-linear storyline with sticking to Eivor's borders of his character.

    So, from Valhalla it's possible that Layla's team won't actually find Eivor's DNA or his descendants, but instead they'll use DNAs of people who presumably contacted him, as well as other materials such as books will. And simulation won't allow to "play yourself", as basically what Odyssey offered -- there will be boundaries for dialogue options.

    Let me also point out that the author of Last Descendants, Matthew Kirby, is actually writing the novel for Valhalla. I don't believe too much in coincidences ;)

    Now going to the second step of the title: how could it improve Modern Day, since Darby and Ashraf said multiple times about "reinventing" and "giving new experience" for it? On this point, there are two versions I came up with:

    1. For extrapolated memories several people have to be used. Assassins already have one with proven Viking ancestry -- paralyzed Otso Berg. There's Javier too, one of main characters from Last Descendants, with actual Svealand Assassin ancestor from 100 years later than Valhalla's time period (but surely with some Viking ancestors even before Thorvald, right?), and he was heavily hinted at joining Assassins. I believe by extending number of people in Modern Day they could reuse some mechanics from historical part of a game, as this happened before: for example, fighting with swords/staff in Fate of Atlantis, or Sigma team with arrows in Origins (yes, I know it looked ridiculous and I agree with it, I'm only pointing out at it). Also, "extrapolated memories" are not new for old fans.
    2. This one is my personal preference - the concept stays the same, only now Layla's team will use direct DNAs as well. How it benefits MD? Let me give a possible implementation as an example: at the beginning, Layla's team in Norway and she found several DNAs of people who contacted Eivor to generate a simulation. However, since those people which DNA was used didn't contact him/her in England, the simulation terminates. Layla's team will have to travel to UK and find Eivor's settlement, which will be used for some portion of the MD story as a base (like Monterrigioni in AC Brotherhood). Using Eivor's Odin sight (which Layla got through Bleeding Effect), she managed to discover things with DNAs on them, and using them she'll generate another portion of Eivor's simulation. When the data ends, simulation terminates, and then repeat the steps. Basically, it'd be like AC Brotherhood MD but with some archeological tasks and even several "hubs". Maybe it'll require to even travel outside of settlement (remember that London, Winchester and York are in the game).

    Edit: Silver award?! I never expected this, but whoever did it - thank you so much!

    submitted by /u/bool0011
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    Thoughts and Theories on AC: Valhalla

    Posted: 17 May 2020 04:21 PM PDT



    Introduction



    I am excited for AC: Valhalla and I wanted to present to the community my thoughts, wishes, and predictions regarding the game. This all speculation, for the fun of it, so please enjoy and comment.

     

    This post contains a variety of topics that I have grouped together into sections of related content and I have tried to make the sections largely independent of each other but there are a few references between sections and topics.



    Game Setting



    This section is for discussing how the game may utilize the History, Geopgraphy, and Political Landscape of the setting

     

    The Game World

    As we know the game will take place during the Viking Invasion of England starting in the year 873. The map is said to contain the 4 Kingdoms of the Anglo-Saxons, Part of Norway, and a few surprise areas.

    Here is an map depicting Wessex, Northumbria, and The Danelaw in 878

    I also included a red border to create a speculative game map. This imagined map includes Wales and part of the Kingdom of StrathClyde. These Kingdoms are not Anglo-Saxon, instead they are polities of the original inhabitants: the Britons, the Gaels, and the Picts. Most of the interviews have stated that the map contains England and Norway which would not include Wales and Strathclyde but I think they may be included for a few reasons

     

    • Here is a river map of Modern England that I slightlty edited. The black lines are major rivers while the light blue are minor rivers. The 2 Red boxes roughly define the borders of ~870's Wales and Strathclyde. If Wales and part of Strathclyde are not in this game then there will essentially be holes in the map, of unvisitable land, that we have to sail around to access those rivers along the Western Coast of the Danelaw and it seems that we can sail along the coast from promotional images and the in-game trailer. Now they may have a gerrymandered map which only has the Four-Kingdoms of England and very little visitable coastline or they may section of Wales and Strathclyde with boundary walls but I feel that those 2 options would stick out to players and disrupt the immersion a bit.

     

    Note: Medieval Heraldry did not exist during the Viking Invasion of England, so many of the banners and flags depicted below were created at later dates and attributed back to these kingdoms and houses. These symbols would have existed and been used but not have been standardized to represent a Family or Polity

     

    • Here is an Image from the gameplay trailer with a soldier carrying a banner with a Red Dragon on a Yellow field and while dragons were very common decorations for banners and shields at this time the Red Dragon , in particular, is associated with the Welsh and we can see it prominently featured on Wales' modern day flag. This association comes from the Prophetiae Merlini, a work containing attributed prophecies of Merlin, where the legendary wizard tells of a long battle between a Red Dragon, which represents the Welsh, and a White Dragon, which represents the Anglo-Saxons. Now there was no unified country of Wales, instead there were 4 Minor Kingdoms known as Powys, Gwynedd, Deheubarth, Morgannwg and the Heraldry of the Kingdom of Powys does look similar to the banner shown in the game with both Beasts red and striking a similar pose.Perhaps they are also choosing to combine the Welsh kingdoms into a single faction for game play reasons.

     

    • This is related to the preceding point and how the Red Dragon Banner is probably not a symbol of Wessex. First here is the attributed Flag of the Kingdom of Wessex A Golden Wyvern on a Yellow Field. Now it is possible that a Red Dragon could represent the Anglo-Saxons as the Wyvern/Dragon is an accepted symbol of Wessex and a depiction of a Red and Gold dragon banner in the Bayeux Tapestry, where it is held by Anglo-Saxon warriors. That being said this tapestry is depicting events almost 200 years after the setting of the game where England is now a united land. There is also a fallen Golden Dragon in the same tapestry which also seems to represent the Anglo-Saxons. That being said it seems we already know what the emblem of Wessex is as we see in this promo-shot and from the cinematic trailer and on the towers of this besieged castle from the 'game play' trailer. This Emblem, a Cross Moline with 4 Martlets in the quarters, is the attributed Coast of Arms of King Edward the Confessor but also used to represent Wessex as well; for it was found on the reverse side of the coins minted during his reign. While we see variations of this Emblem with some containing a Cross Moline, while others have a Ring Cross, they follow the same pattern and I assume that each faction will only have 1 Emblem, and if that assumption is true then the question is "Who does the Red Dragon belong to?"

     

    I don't have much to say regarding the surprise areas we will be able to visit other than listing some possibilities.

     

    • Paris: The Siege of Paris in 885 would be a great act for there new story structure and a great showpiece

    • Denmark: Home of the Legendary JomsVikings

    • Dublin: Slave Market of the British Isles and eventually the largest slave market in Europe, perhaps here we can sell and recruit NPCs

    • Iceland: Homeland of Snorri Sturluson (though he will be born centuries after when AC: Valhalla takes place) author Prose Edda which details much of the Old Norse mythology.

    • Constantinople: This is related to a theory I have that you can read in the Possible Plot Points topic in the Story and Lore section

     

    Playing History

    Here I wanted to discuss how historical events and hallmarks of the era may be included in the game

    • Reign of Alfred the Great: We know of Alfred's inclusion from both the in-game trailer and the game's starting date of 873 which will start us early on in his nearly 20 year rule. His reign has a rich catalog of events and developments (some of which I detail below).

    • Siege of Chippenham and Flight of Alfred: The Danes take Alfred by surprise at his Winter Fortress and it driven into hiding with a small portion of his original army. Despite this setback he is able to build a secluded fort at Athelney, in the Somerset Marshes, and begin rallying local fyrds to fight a guerilla campaign against the Danes. This is time period where the legend of Alfred burning the cakes is attributed to.

    • Battle of Edington: After waging a successful guerilla war and having regathered his army's strength he marches against Guthrum's forces. The battle is reported as a complete victory with the Danes forced to retreat to a Chippenham and weather the siege. However after 3 weeks they surrender.

    • Treaty of Wedmore: This treaty requires Guthrum for be baptized as Athelstan, with Alfred as his sponsor and spiritual father, and sets the boundaries of Wessex and the Danelaw as well as ensuring fair treatment for each others peoples. This neutralizes Guthrum as a threat and ensures nearly a decade of peace for Wessex.

    • Gifts from Rome: Being a devout christian and no doubt recognizing the power of the church, Alfred made many donations and curried great favor with the church who sent him many relics and waived taxation of Anglo-Saxon's in Rome. One of the reported artifacts gifted to Alfred was reportedly a piece of the true cross. Needless to say this could be an interesting time for Alfred to gain access to some pieces of eden.

    • Resettling London: The old roman city of Londinium is refortified and repaired on orders of Alfred the Great. Danes used to camp within the fortifications and their was an Anglo-Saxon settlement called Lundenwic nearby but this resettlement is marked as the beginning of English London.

    • Unification of the Anglo-Saxons: While Alfred would not claim the title of King of England by the mid 880's all of the Anglo-Saxons submitted to his rule.

    • Siege of Paris: This may be a point where our clan grows bored and joins up Sigfred Sinric and Rollo to besiege Paris and later Burgundy. This would be a cool story beat and perhaps have a grand spectacle.

    • Death of Guthrum: Guthrum's passing provided ample opportunity to eager chiefs who led a large force of Vikings from the continent into England at Kent, bringing with them their wives and children to settle once and for all. The war renewed would see that the Anglo-Saxons had not been idle as Alfred reformed the military and developed the Burghal-Hidage system in anticipation of such an attack. This conflict would once again see Alfred and Wessex victorious against the Vikings.

    • Edward the Elder and Aethelflaed, Lady of the Mercians: If the game does extend beyond the reign of King Alfred then his Children are also fascinating subjects. Edward the Elder defeats a revolt from his Cousin Aethelwold and conquers the Southern Danelaw. Aethelflaed, following the death of her husband, becomes Queen of the Mercians and leads successful campaigns against many viking invasion forces.

    • Burg/Burh: These were fortified settlements that were defended by a deep ditch and a palisade with a walking platform. They were mostly situated on rivers often at sites of old roman defenses or iron-age hillforts. They were connected to each other by well-maintained military roads which allowed them to form a network where each town had at least 1 other burh within a day's march from each other. Some were twin towns that straddled a river, each side would be fortified as normal and the connecting bridge as well. This network nullified a number of advantages the Vikings enjoyed. If the vikings wished to raid they would have to breach the fortifications of a settlement and do it before the fyrds of neighboring burh's could respond. The game play potential for the Burh's could be really exciting as they may not only be the places we attack similar to the forts in Odyssey and Origins but perhaps they could also be part of a 'wanted' system where you could be chased by Fyrds as you try to escape with your loot.This map represents the location of Burh's and while not all of them were founded during Alfred's reign and they weren't built until the 880's so depending on the time frame they may appear in a latter portion of the the game but I think we can probably expect a good number of them and we may have a glimpse of them in this screenshot from the in-game trailer where if you look closely at the mist covered structure near the bottom right you can see a bridge crossing a river with towers and walls on either side.

    • Danegeld: Money paid to get the vikings to leave, it may be an rpg-choice to accept it and perhaps play into the character's notoriety where if you refuse and continue plundering you may gain more material but have worsened relations considerably with the faction being raided.

    • Sea Battles: While they were not as common and the focus was not on ship-sinking they did occur and may be a part of a specific quest like in Origins, but instead of shooting arrows and spears it would most likely be boarding, a land-battle on lashed boats. Alfred did build large ships for a Wessex navy, nearly double the size of the viking long ships so their could be incentive for some naval combat (again just boarding) but not a mainstay focus as it was in odyssey.

    • Thegns: Nobles of the Anglo-Saxons, these land-owners had civil and military duties and may be characters we can interact with, forming alliances, kidnapping, recruiting, or executing in the political systems. Maybe this uses the Watchdogs Legion NPC tech to create independent characters for you to engage with.



    Gameplay Elements and Mechanics



    This section contains topics relating to how the game may play and feel, the features, the systems, and the 'fun'.

     

    Map Size and how it may work

    It has been confirmed by producer Julien Laferriere that Valhalla will have a map slightly bigger than Odyssey's 235km2 rendition of Classical Greece and is said to cover All of England and some of Norway. I discussed how I think Wales and Strathclyde may be included in the England map but I don't have much to say regarding Norway's section. I also don't think it will be a fully contiguous map either mainly due to how much open water there is between Norway and England. Instead I think you will sail to the border of one map and you will be seamlessly hopped over the expanse (maybe with a meditation timelapse depicting the voyage) deposited within the borders of the other map. There will still be water of course and like I said in the previous section it seems we can sail along the coast but it would mean that the majority of space is taken up by land and perhaps most importantly content on the land. It may also be that the Map Size that Laferriere discussed is the sum total land area of England + Norway + Surprise areas but even if that's true I imagine England is probably going the be the biggest amount of Land we've been able to play on in any game and that really excites me.

     

    Combat

     

    This is copied from another post I wrote regarding how I think AC: Valhalla's combat may work

     

    Overall I believe this game will focus on Lethality of weapons to address the common criticism of spongy enemies as well as thematically depicting the brutality that is often associated with this era and will achieve this by Posture, Power, and Targeting systems that form the gameplay

    • Posture: This would be a system similar to Sekiro and Jedi: Fallen Order where players and npcs have both a health and posture bar. Health acts as it does in every other game but weapons do significantly more damage to it; killing in a few hits. While the posture bar indicates your ability to act and react (A mixture of composure and endurance). As it works in Sekiro, being directly hit by an attack will deal both health and posture damage, blocking an attack will only deal posture damage, and a perfect block/parry will cause posture damage to the attacker. Resting will allow the posture meter to recover at a rate determined by your health, the more wounded you are the slower it will recover. Unlike Sekiro they may make dodging and attacking to cause the recovery to stop until you begin resting again (resting as in not sprinting, attacking, dodging). They may also include abilities, items, and skills that allow faster posture recovery as well as abilities that can deal posture damage like a war cry that scares the enemy and debuffs their posture recovery or berserker strength which allows each strike to deal more posture damage.

    • Power: Ashraf mentions how there aren't really levels anymore but power that should stop the silly gating we saw in Odyssey and Origins. I am figuring this to be a calculation based on 2 parts Weapons and Wielders. I am guessing that weapons will have a soft Rock-Paper-Scissor relationship where weapons will be better against some and worse against others and also depending on whether they are being used to attack or defend. Weapons will have a power number that can be increased by upgrading that weapon, allowing it to always be viable and become a treasured relic. The second part is the wielder who will modify the power value of the weapon depending on their abilities and skills, strength could be a simple increase to power delivered, while dexterity may scale the power of some weapons more than others. Power will also play into the defensive as well, Fortitude being your flat resistance to posture damage while the weapon interaction will scale that power. The outcome will be how much posture damage you take. To demonstrate this I'll pull from the example given in the trailer where Armored Warrior with the 2-handed sword attacks Eivor who defends with his axe and sword. Eivor is thrown by the blow (Read a critical posture break) due to calculation of the Warriors Strength + the 2-handed swords attacking power against Eivor's strength and his weapons' defensive power. At the same Time Eivor's Strength + His axe's power is not great enough to overcome the defensive power of the Warrior's Armor. Eivor even loses the head of his axe in another block (perhaps hinting at a weapon durability system where certain weapons can be destroyed by others, An axe splitting a shield, a shield warping a sword, a sword breaking an axe). The destruction of the axe leaves Eivor in a posture break where he was vulnerable to a killing blow but the Armored Warrior didn't take it. If this system is correct it would allow for some unique combinations similar to the Dark Souls series where players had a wide variety of builds that were all valid as long as a player was able to maximize their build's strength and avoid it's pitfalls. In that same way you would need to account for loadouts relation to your opponents. Axes may excel attacking against most things but suck at defending while shields are great defensive weapons that can also be used to bash and charge enemies, which will deliver massive posture damage but not a lot of health damage.

    • Targetting: This is a system that will be used to attack weak points like Ashraf has mentioned and was hinted at in the trailer with Eivor stabbing the armored warrior in the leg. We will have a system similar to "The Surge" where you can target individual body parts for a strike. This may also play into the dismemberment system where you can choose what to lop off in the kill strike. This is also similar to Monster Hunter World where you would target specific body parts to attack and 'break' which would weaken the enemy and remove some it's abilities. Again, using the Armored Warrior as an example; He is a dangerous foe, His 2-handed sword and immense strength will deal massive posture damage, could break weapons and shields, and will probably be an insta-kill if hit. He also is no slouch at grappling with his headbutts and punches. His scale mail armor, thick padding, and ornate helmet make him impervious to body, arm , and head strikes and so the strategy to fight him is to move in fast, deal damage to his legs, and escape before he can retaliate, this will end up wounding him and slow his posture recovery until you can break it and perform a killing blow.

     

    Management, Diplomacy, and Leadership

    • Management: Eivor is not coming to England alone, he's bringing his entire clan with him to find a new place to settle. We know we will have some control over the settlement and members of the clan but to what extent is not entirely known. Upgrading the settlement could be a bit of a strategic game where you have to decide what it most important, better soldiers, defenses, happiness, etc... I don't think you can 'fail' by upgrading the wrong things first but it may make the game more difficult. The other part of settlement management is how it relates to the members of your war-party and perhaps other non-combatant characters. They discussed how you may have to kick some members out of the clan and how you can have marriages held as well (probably used to form ties with other factions I imagine). I also figure your settlement can be assaulted like the others and you'll have to defend it (or perhaps just let it auto-resolve) and here is where your choices may matter, while your party members may not die, perhaps your buildings are destroyed and coffers raided and you have to start over again. I could speculate a lot about how I think this will unfold but regardless I am excited

    • Diplomacy: I am imagining that this system is what will probably give Valhalla it's longevity, depending on how 'robust' it is. Now I'm not expecting a CK2 level simulation but perhaps a bit of a Watered Down Mount and Blade system where you can curry favor with factions through gifts, marriages, and raiding their enemies, which may build to a pentultimate showdown of an assault, and you then reap great rewards while also plummeting your reputation with the defender. I don't want to speculate too much on this as there is only promotional material to go off of but I hope it's a well realized system.

    • Leadership: Eivor's party will fight with him and I imagine there is probably a section of the skill graph dedicated to buffing them, perhaps you could play Eivor solely as a commander watching from afar (It may not be very fun though). Who you bring along may also determine your capabilities, A medic, a siege engineer, a thief, etc... allow bring bonuses and tradeoffs.

     

    Other Systems

    • Destructibility and Fire: I don't know if the game will have really destructible environments or if raiding a settlement means it will look dilapidated for a some time until the population returns and rebuilds. Fire may be able to propagate as we see in the in-game trailer (don't know if that's a cutscene though) and spread much fiercer and much farther than it did in Origins or Odyssey.

    • Hunting: I imagine it will be a bit more involved like RDR2 is, where you have to use your Odin-Sight to track the animal and then perhaps learn it's vital areas to kill it cleanly.

    • Stories: This was a thought I had regarding the reveal of the Curse of Grendel mission where it says we will discover the cruel truth regarding that legend and I thought, because the Vikings maintained their culture and myths exclusively through oral traditions at this time, what if we have other 'story' quests where we are transported into the story to relive it as an actor. Eivor imagining himself in this deeply enthralling story would allow the fantastical elements to not be present in the 'grounded' world but still able to be experienced and it could even be used to relive certain historical moments like the original Siege of Paris or the Raid on Lindisfarne. There is no evidence that this is the case, just a thought.

     



    Lore



    This section contains topics regarding how I think AC: Valhalla will expand the franchise's lore and greater story. There will also be some predictions of story moments so read at your own risk, I'm probably not right though.

     

    The Byzantine Connection

    • The soldiers we see engaging the Vikings in the cinematic trailer carry shields and banners with the same emblem, a golden double-headed eagle on a red field, and while I could not find any example of this being associated with the Anglo-Saxons or the Kingdom of Wessex in particular I did discover that the symbol is commonly associated with both the Roman/Byzantine Empire. That being said I could not find a historical basis for Byzantine Soldiers fighting alongside Anglo-Saxons against The Vikings but there are other connections which I think this game will use as a basis for this relationship. (ADDENDUM: I decided to look up and see if the Byzantine Empire was in the Assassin's Creed Wiki and sure enough it was and with a very similar looking emblem).

    • The Armored Warrior we see in the cinematic trailer with his scale armor and romanesque helmet with crest seems more in line with a Cataphract of the Byzantine Empire than anything an Anglo-Saxon thegn would wear.

    • After the Norman Conquest of England in 1066 many of the Anglo-Saxon nobles and warriors left England as they were entirely replaced with Norman elite. A large number of these refugees enter the service of the Byzantine Emperor as members of his Varangian guard, in fact becoming the predominant ethnicity of the unit's makeup (which was formerly Norse). So perhaps AC: Valhalla will use this event and work backwards to explain a fictional relationship between the two peoples.

    • The Byzantine Emperor at this time was Basil the Macedonian, who had usurped his predecessor. Legend claims that Basil was a peasant who rose to power through his own abilities but in actuality he was Armenian Royalty, descended from Constantine the Great himself. Constantine was the first Roman Emperor to convert to Christianity and with his Co-Emperor passed the Edict of Milan which guaranteed Benevolent Treatment to Christians (and all other religions) within the Empire. With the death of his Co-Emperor he came to rule over both halves of the Empire and moved the Imperial Capital to the Greek Port of Byzantium, where it would later be renamed, in his honor, Constantinople. Now earlier on in Constantine's life he had spent time in Britain, campaigning with his father, Emperor Constantius, against the Picts. It would be in Britain, specifically the City of Eboracum, where he would become Emperor following his Father's death. Eboracum would become the Viking City of Jorvik, what we now know as York. So there is a historical framework to justify a fictional relationship between The Anglo-Saxons and the Byzantine Empire.

     

    Valhalla

    So I've been thinking about the title a lot and reading up on some Norse Myths and I am wondering if the title of Valhalla is not just a touchstone so we understand the setting and premise but also a nod to our characters arc through the story and ultimate fate. Perhaps we see Eivor die at the end of this game and everything we have achieved through out the course of the story earns his entrance into Valhalla. Life (or After-Life) in Valhalla is one of Rowdy Drinking, Magnificent Feasting, and Bloody Combat. The honored Warriors of the Einherjar fight daily to the death in preparation for Ragnarok. Once the battles are done the fallen are resurrected and reenter the Hall where the Drink and Feast the night away only to repeat it the next day. What if they use this story as a basis for another Isu simulation, whether it be one of the 9 realms or just the Map of England and Norway reoppressed for you to go back through and fight (if you wish) so you can replay the battles and sieges without the necessities of the story.

     

    The Melting Pot of Myths

    England at this time is a confluence of different myths and cultures and we already know that we will be seeing some elements of the Anglo-Saxon and Norse mythologies but I hope they don't stop there. If Wales is included in the game world as I discussed in the first section then it would be the perfect backdrop to experience the Arthurian Legends of the native Brits the irony of the Welsh struggle against the Anglo-Saxon invaders at the same time the Anglo-Saxons are struggling against the Viking Invaders. You also have the Gaelic and Celtic myths represented in Strathclyde (if they are part of the game world).

     

    submitted by /u/Inviktys
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    valhalla seems to have the same graphical evolution from an AC3 to AC4

    Posted: 17 May 2020 07:11 PM PDT

    I don't expect valhalla to come as a game to declare the new generation, but that gameplay teaser has some pretty disappointing parts. in the part of the video that our protagonist plays the gaudy it is possible to see the low graphic quality. but I'm sure this will be corrected for something better.

    and you? What did you think?

    submitted by /u/AshamedTarget
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