Assassin's Creed Assassin’s Creed Valhalla was most successful Ubisoft game reveal ever with 100 million views in 10 days, 200 million views from user generated content |
- Assassin’s Creed Valhalla was most successful Ubisoft game reveal ever with 100 million views in 10 days, 200 million views from user generated content
- Just a reminder that Ubisoft has a golden opportunity to use Shaun instead of Layla that they probably won't take.
- Finding DNA and playing it doesn't have the same impact as being a descendant of your ancestor and reliving his memories. Layla isn't special. Desmond was.
- TIL That Kassandra's voice actress, Melissanthi Mahut, voices this npc from the side quest "Halo of the Huntress" in Assassin's Creed Origins!
- So I made an Assassin’s Creed concept set in Australia in between 1788 to 1828 where you play as an Indigenous Australian fighting back against the British settlers in Australia. Feel free to leave comments for further improvements
- Origins is such a mystically beautiful, captivating game
- i'm loving syndicate right now, but my godness, such a great world and enviroment, for a vague models of enemies
- How to truly enjoy AC Origins and Odyssey in my opinion
- One of my main wishes for AC Valhalla is: Better weather effects.
- I just finished Brotherhood and HOLY SHIT
- AC Origins could’ve taken place a lot earlier in history
- Assassins Creed is basically OC-insert historical fan fiction
- When you think about it, AC 4's ending was the saddest, at least for me, in the franchise
- The amount of detail in Odyssey is incredulous.
- Every country visited in game
- Who is your favourite lesser known Assassin or Templar and why?
- I made the morally right choice in Blood Plague, which was the wrong choice. Should I start over?
- I really miss having tasks outside the animus throughout the main story
- Assassin's Creed 3: The worst UI I've ever experienced
- Is Assassins creed 1 really that good?
- Thank you for the support on my previous concept. For this one I have set it in between 1870 - 1880 where you play as an Indigenous Australian (still persecuted at the time) fighting along side Ned Kelly and his gang against the corrupt Australian police. Please let me know of any improvements.
- Theory on explaining the non-linear storyline in AC Valhalla with possible Modern Day improvements (SPOILERS FOR LAST DESCENDANTS AND FATE OF ATLANTIS DLC)
- Thoughts and Theories on AC: Valhalla
- valhalla seems to have the same graphical evolution from an AC3 to AC4
Posted: 17 May 2020 07:11 AM PDT
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Posted: 17 May 2020 09:22 AM PDT
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Posted: 17 May 2020 01:20 PM PDT Imagine in Origins we had a protagonist that was actually the descendant of Bayek. The founder of the assassins! Imagine knowing you got that lineage and using it to fight the Templars in the modern day. Imagine if we got that, followed by a Templar origins game and the protagonist finds that not only she's a descendant of Bayek but also of the founder of the Templars. Imagine the conflict within her. Witnessing the birth of two orders with distinct ideologies and using skills from people with opposite beliefs in the modern day, deciding who is right and what type of values she will have. Instead... We have someone that is just reliving found DNA. Layla isn't special. She could be anyone. [link] [comments] | ||
Posted: 17 May 2020 04:28 PM PDT
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Posted: 17 May 2020 01:53 AM PDT
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Origins is such a mystically beautiful, captivating game Posted: 17 May 2020 05:26 AM PDT I think they just hit the very perfect spot for me between history, storyline fiction, and a sense of deep awe concerning the mystical world of ancient Egypt. Yes of course you get to expose and assassinate corrupt religious figures as in every AC game, but I extremely appreciated how the story and the main character immersed themselves in the beliefs of the culture with reverence and open-mindedness. Just the whole package - the exploration, the level of detail in the world, the scenery, the music, the mystery and the awe of the different gods and how they infused people's daily lives just made me fall deeply in love with this game, making it my favorite AC (though next I'm playing Odyssey) and one of my favorites in general, at least when speaking about these elements. [link] [comments] | ||
Posted: 17 May 2020 08:31 PM PDT I'm playing syndicate, quite addictive, but my goodness, I'm sick of turning around every corner and seeing the bald man, the woman and the two men with mustaches, really did not have time to model more variety of enemies? Then I plan to play unity, I don't know if it will be similar [link] [comments] | ||
How to truly enjoy AC Origins and Odyssey in my opinion Posted: 17 May 2020 05:37 PM PDT I just want to give an advice to anyone playing Assassin's Creed Origins and Odyssey (will probably work for Valhalla too) for the first time or about to or thinking about it. RESTRAIN YOURSELF from exploring. Seriously. Be patient, follow the story, do the quests, they will all eventually lead to every location on the map or at least toward every areas. Even those bandit camps or caves you'll get quests that give you a real reason to do them. I know those question marks, all those icons and objectives are super tempting but RESIST. In my first playthrough i played for 138 hours, being a completionist and amateur of exploration games that i am, my stategy was to complete every locations and icons in the region i was in before moving on. Many times i would go out of my way to explore every single question marks and do every objectivses attached to them. Eventually i got burned out and didn't finish the game... not to mention that i didn't fully enjoy many quests because i was dicking around too much and i lost track of their story/charactrers before completing them. I restarted the game 5 days ago, this time i promised myself i would strictly follow the path of the main story and only do side quests in the areas the story would lead me too. Nothing else, just quests. If a location isn't tied to a quest i have i ignore it, if i don't have any quest related reason to kill NPCs i leave them alone. Let me tell you, it's a whole new game, a much better and coherent experience. It's SO MUCH more enjoyable to always go toward a location or get to an area with a real purpose, a real justification, and strictly do what you came there to do and get out. The flow of the game become more sayisfying and less of a chore. Also, whenever you get a quest, if it's your level of course, do it immediatly ! Don't let it rot in your quest journal because it seems too far away or too much of a hassle. Concentrate on one quest at a time. Edit : to be clear, i'm not saying "Just go toward your next story quest objective in a straight line and never stop", i'm saying "Follow the path of the main story and only stop to do quests that are on the way", if that's more clear. For exemple when at some point i was told to go to the island of Andros, which was pretty far, i immediatly got on my boat and started to travel toward it. BUT, i stopped at a few ports to see if there was a quest or two at my level along the way. After all you are a mercenary and you need to find jobs for money. [link] [comments] | ||
One of my main wishes for AC Valhalla is: Better weather effects. Posted: 17 May 2020 10:59 AM PDT If you played Odyssey you kow how bad the rain looks on this game, it looks like they put a green screen rain over and added a "wet effect" on the characters, it doesn't look good. Black Flag released back in 2014 and they put a more believable storm than Odyssey, a 2018 game. [link] [comments] | ||
I just finished Brotherhood and HOLY SHIT Posted: 17 May 2020 08:41 PM PDT I haven't had my jaw drop from a video game on a long time. I just recently got the ezio collection and so far this story has been incredible. On to Revelations! [link] [comments] | ||
AC Origins could’ve taken place a lot earlier in history Posted: 17 May 2020 12:28 AM PDT Origins had a great settings in the 40s BC. I think if they were planning on doing a trilogy with Bayek (one game in Egypt, another in Greece and Rome), this time period would've been perfect. However, it seems like ubisoft threw away the character. So, I think AC Origins could've taken place in around the 1380s BC (Amenhotep III's reign) or the 1270s BC (Ramesses II's reign). These time periods are vital to Egyptian history, and also had some of the greatest architectures at the time (massive cities, temples, etc), which would be fun to explore. These time periods were more "egyptiany" as there were no external influences like the Greek or romans. At the time, the priests of a temple called Karnak temple started to grow in power, and tried to overthrow the pharaoh and become rulers of Egypt. Imo, this would be perfect for showing the creation of the Order of the Ancients and how the Hidden Ones were created to stop them. The open world could've been bigger in width and smaller in length so that we could have upper Egypt (Thebes, etc). The DLC's could've included new areas like Jerusalem (maybe tie into AC1?), etc, and one of the DLCs could focused on Egyptian gods pantheon and how they're actually isu. Having Origins happen a lot earlier in time could've also fixed problems in odyssey, where there were no assassins since the game took place long before Bayek. This would also allow us to explore more time periods such as Ancient Mesopotamia (Babylon is an amazing city), petra, and more for future games. What do you guys think? [link] [comments] | ||
Assassins Creed is basically OC-insert historical fan fiction Posted: 17 May 2020 05:42 PM PDT "Ok so guys, I have this OC. He's a Native American but half white and he teams up with George Washington to steal a magic weapon from the British" I just find it funny to think about the series from this perspective. [link] [comments] | ||
When you think about it, AC 4's ending was the saddest, at least for me, in the franchise Posted: 17 May 2020 05:44 PM PDT Okay, so, I bought AC 4 after hearing from many sources that it's one of the best AC games. I played through the story, doing the side quests, upgrading the Jackdaw etc. But by the time I reached the end of the story, I realised how sad it was. Sure you get your clichè riding (in this case sailing) into the sunset happy ending where Edward gets his daughter, but he lost everything. I feel around the mid point in the story is when the cracks of death and betrayal begin to show as the pirate era comes to an end. For a recap, story begins with Edward as a privateer in the heat of battle, ship sinks, you become an assassin, you meet Stede Bonnet, a character based off of someone in real life of the same name. You abscond with his ship and set sail for the Caribbean. Spirits are high and life is good in Edward's books. You arrive in Havana, do more piratey things, become a templar in place of some other guy, betray them for cash, and get chucked on a brig. You and ade both escape with a ragtag crew of criminals and pirates on the newly named Jackdaw. Spirits are higher than ever and your crew will follow you to your grave. You then sail to Nassau to learn how to properly pirate, being taught by the largely likeable Ben Hornigold. Through the next missions you do more pirate goodies and get to know each of the characters. Eddie meets the assassins, who know what hes done, but forgive him on some bs Kidd makes up because you have Eagle Eye. A few missions later, and a bunch of british soldiers arrive in Havana, the start of the downturn. Who do they meet with other than the oh so loved Ben Hornigold. That's right, the very man who taught you to pirate, siding with those you're fighting against. Long story short they occupy the abandoned fort there and attempt to bring everyone there to justice. Nassau is beginning to look like less of a paradise with each day, and as Edward descends further into madness searching for the observatory, he starts to lose the faith of his crew, leading them into stupider, more dangerous, situations. By now, Nassau's poor governing is having a serious effect, and disease is rife amongst the shanty town. This is where the people you build relationships with start to turn on each other. They argue over who should get medicine, and how it should be done. Introducing Blackbeard, an absolute madlad determined to keep the pirate life alive at all costs, he sides with another person you build a relationship with through the game, Charles Vane, saying they should take it by force, while Hornigold, already weary of the situation with the fort, suggests getting them by a more legal means. This leads to a fight amongst the group, where Hornigold is accused of siding with the Brits and taking the King's pardon. There is now a severe fissure in the main cast. Vane and Thatch also fight due to Thatch getting Vane's ship sunk trying to take on a man o" war heading into Kingston. Edward resolves to settle the matter by losing what little faith his crew had in him left and sailing the Jackdaw through a swamp, leading his crew to their near deaths. He does get the medicine, however, and keeps Nassau going for just a while longer. A bit later, after dabbling with the assassins and "captain Kidd", Edward and Vane end up stranded on a deserted island, and Vane, driven insane by the loss of his ship and mentally damaged by getting hit in the head, most likely by some debris, finds a stash of guns on the island. He abandons Kenway to travel further inland to be in peace, and is followed, leading Edward by the sound of a shanty. Edward is then forced to kill Vane before he is killed himself. First death. Shortly after, Thatch realised just how doomed the pirate dream is, and retires to sail North. Edward follows him to try and convince him to stay, and Thatch decides to go on one last adventure. Him and Edward board a man o' war, only to have him cut down by british soldiers. Edward is clearly damaged by this, as Thatch was like a mentor to him. Having now completely lost the respect of his crew, Edward prepares to return from a second expedition to Africa to hunt the Sage, only to find out the Jackdaw had been commandeered. Edward is then captured by the British and sentenced to execution, along with captain Kidd, AKA Mary Read. Mary at this point reveals she is pregnant, and her sentence is delayed until she has her baby. Four months later and Edward makes his escape with the help of Ah Tabai. He visits those he once called friends, one of whom had either died, in the case of Jack Rackham, or had gone completely insane due to blunt force trauma, in the case of the not so dead Charles Vane. This reinforces the fact that the only person left in Edward's life is Mary. She then dies in prison of complications post childbirth. Edward carries her out of the prison, and places her body in a rowboat to be taken to the assassin hideout and presumably buried. This sends Edward into a deep spiral of depression, drinking himself unconscious just to dream of those he once called friends. This depression turns to anger as he kills anyone and everyone who was involved in the ordeal, blindly killing assassins among them. I know some of the details might be wrong, but it's almost 2AM and I think I covered the important points of how Edward lost absolutely everything and everyone he held dear, and how truly sad this game is behind its badass pirate front. [link] [comments] | ||
The amount of detail in Odyssey is incredulous. Posted: 17 May 2020 11:12 AM PDT The amount of detail the devs put into odyssey is amazing. I just watched a mercenary pray to a statue of a goddess before heading back to the spartan camp and facing me in battle. To see him pray for victory in battle then actually fight me was really cool [link] [comments] | ||
Posted: 17 May 2020 07:10 PM PDT Currently doing a playthrough of every game, including the spin-offs, and it occurred to me just how many countries we visit in the games and the list is a lot bigger than expected. There's 12 main games but there are more than double that in the number of countries we visit. Please tell me if I missed any. In order of release, here are the countries we visit each game: -Italy -Israel* -Syria -Lebanon -Cyprus* -Vatican City -Turkey -USA -Belize -Egypt -Brazil -Mexico -Canada -Cuba -Jamaica -São Tomé and Príncipe -Haiti -Bahamas -France -Portugal -China -India -Afghanistan -Pakistan -Russia -England -Libya -Greece -Norway *country status is debated We visit the most countries in AC4, thanks to ship exploration. Also, wasn't sure about AC4's western map. It seems to reach Nicaragua and Honduras, but sources indicate it's eastern Mexico. [link] [comments] | ||
Who is your favourite lesser known Assassin or Templar and why? Posted: 17 May 2020 01:41 PM PDT By lesser known I mean those that are not as popular as other Assassins like Ezio,Altair and other famous Assassins(protagonists,etc.).Mine is the Assassin Thomas De Carneillon(French Brotherhood aka assassin from the intro to Unity).He is a Master Assassin who legitimately accomplished a lot during the Middle Ages,Anyone who has played Unity will know him but he is not mentioned much in lore as far as I know, Also his outfit is sick af. [link] [comments] | ||
I made the morally right choice in Blood Plague, which was the wrong choice. Should I start over? Posted: 17 May 2020 08:10 PM PDT So, um, yikes. As it turns out, I did the morally right thing, which is actually the wrong choice and spared the family. Does sparing the family kill off anybody essential, like the guy you go after to get your drachmas back, questgivers, the nice lady at the temple, etc.? Or should I restart....? And what's that I saw elsewhere about talking to doctors before visiting the town or whatever? [link] [comments] | ||
I really miss having tasks outside the animus throughout the main story Posted: 17 May 2020 03:48 PM PDT I've finished origins and am a good way through odyssey and these games make me really miss going through tasks outside the animus like with Desmond when it forces you out of the animus to go to a place and do things that aren't just hey my doctor said I should stop before I have the issues of health from being in animus too long. I really hated it before cuz I just wanted to play but looking back now it's a feature I really miss. The most you do as far as I've seen is when you have to kill a few guards after origins but that's really it (not through odyssey yet, don't spoil please if something is coming up). I really hope Valhalla has a little more that happens outside the animus that's tied into the main story. I'm really missing out on that experience with Layla thus far [link] [comments] | ||
Assassin's Creed 3: The worst UI I've ever experienced Posted: 17 May 2020 05:14 AM PDT I'm doing a project for my education in game design, and this project involves re-designing and improving an interface from a website or a video game. Now, as much as I like AC3, its crafting system has the least intuitive interface I have ever experienced. Not a single press of a button works the way you expect it to. I'm writing notes on what needs to be improved about it, and I'm on 450 words already. If anyone is interested in seeing my improved version, I'll keep you up to date. I'm also open to any suggestions about things that I might have overlooked. Edit: Here are my notes. Please read the first page carefully since I wrote down some ground rules for all viewers. https://docs.google.com/document/d/1VfDvpDYHmbi0vWje0CN2ENsqFPgHhEgfbCShhVVSbJs/edit?usp=sharing [link] [comments] | ||
Is Assassins creed 1 really that good? Posted: 17 May 2020 10:40 PM PDT I just finished the main and story and all the side quests including flags, templars and such and I'm drained the story was boring and repetitive the missions were garbage and the only time I enjoyed myself was the final mission with Al mualim as that was the only interesting bit im just saying I don't understand why it gets so much praise [link] [comments] | ||
Posted: 17 May 2020 06:04 PM PDT
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Posted: 17 May 2020 06:22 AM PDT Initialliy I thought that explanation for both male and female being canon is that male Eivor is an Animus skin (since Eivor is female name), but after Darby's interview to the Australian web site Stevivor I discarded that theory. Instead, after some breakdown of that interview, and remembering previous interviews on Valhalla, I got with something even better. In Assassin's Creed universe there's a certain concept introduced in 2016 - extrapolated memory - which served as base on collective Animus session. It was described in "Last Descendants" trilogy, I'll post here a dialogue from it to provide explanation by Monroe for those who didn't read it. "Okay", Monroe's voice came in. "Memories are almost finished compiling. You can start acclimating to your ancestors' identities. I'll load the full simulation shortly. But there's something else you need to know." "What?" Grace asked. "Unlike the rest of you, David is experiencing an extrapolated memory." "What's that?" David asked. "Well, technically, you don't have any of your ancestor's memories from after the moment his daughter was conceived, because that's when his genes got passed on. So you'll have the memories of your life from before that moment, but not after. But since your ancestor crossed paths with the others here, the Animus is using their memories to create your simulation." "So what does that mean for him?" Grace asked. "It means he'll have a bit more freedom in the simulation. Since we don't know everything his ancestor was doing in every moment, he won't desynchronize as easily. But it also means he'll need to be at the right place and the right time to cross paths with the rest of you." "What happens if I'm not in the right place at the right time?" David asked. "It could break the whole simulation". I'm not going to quote the whole book, but in short, that's how it worked: all 6 descendants relived two days of Animus session (not real two days, but two days inside the simulation), and David's simulation was generated based on other 5 ancestors' memories. When David's ancestor met any other, memory was linear, but when it didn't, he had freedom of movement in ancestor's bounds in terms of character (it was basically 40/60 between linear and non-linear). I remind you that Darby said something similar to this in GameStop interview:
In the book, 5 ancestors were used for just 2 days to simulate extrapolated memories ofDavid's ancestor. I'm sure in Valhalla it's several years, so it could make sense to use this concept as a way to give non-linear storyline with sticking to Eivor's borders of his character. So, from Valhalla it's possible that Layla's team won't actually find Eivor's DNA or his descendants, but instead they'll use DNAs of people who presumably contacted him, as well as other materials such as books will. And simulation won't allow to "play yourself", as basically what Odyssey offered -- there will be boundaries for dialogue options. Let me also point out that the author of Last Descendants, Matthew Kirby, is actually writing the novel for Valhalla. I don't believe too much in coincidences ;) Now going to the second step of the title: how could it improve Modern Day, since Darby and Ashraf said multiple times about "reinventing" and "giving new experience" for it? On this point, there are two versions I came up with:
Edit: Silver award?! I never expected this, but whoever did it - thank you so much! [link] [comments] | ||
Thoughts and Theories on AC: Valhalla Posted: 17 May 2020 04:21 PM PDT IntroductionI am excited for AC: Valhalla and I wanted to present to the community my thoughts, wishes, and predictions regarding the game. This all speculation, for the fun of it, so please enjoy and comment.
This post contains a variety of topics that I have grouped together into sections of related content and I have tried to make the sections largely independent of each other but there are a few references between sections and topics. Game SettingThis section is for discussing how the game may utilize the History, Geopgraphy, and Political Landscape of the setting
The Game WorldAs we know the game will take place during the Viking Invasion of England starting in the year 873. The map is said to contain the 4 Kingdoms of the Anglo-Saxons, Part of Norway, and a few surprise areas. Here is an map depicting Wessex, Northumbria, and The Danelaw in 878 I also included a red border to create a speculative game map. This imagined map includes Wales and part of the Kingdom of StrathClyde. These Kingdoms are not Anglo-Saxon, instead they are polities of the original inhabitants: the Britons, the Gaels, and the Picts. Most of the interviews have stated that the map contains England and Norway which would not include Wales and Strathclyde but I think they may be included for a few reasons
Note: Medieval Heraldry did not exist during the Viking Invasion of England, so many of the banners and flags depicted below were created at later dates and attributed back to these kingdoms and houses. These symbols would have existed and been used but not have been standardized to represent a Family or Polity
I don't have much to say regarding the surprise areas we will be able to visit other than listing some possibilities.
Playing HistoryHere I wanted to discuss how historical events and hallmarks of the era may be included in the game
Gameplay Elements and MechanicsThis section contains topics relating to how the game may play and feel, the features, the systems, and the 'fun'.
Map Size and how it may workIt has been confirmed by producer Julien Laferriere that Valhalla will have a map slightly bigger than Odyssey's 235km2 rendition of Classical Greece and is said to cover All of England and some of Norway. I discussed how I think Wales and Strathclyde may be included in the England map but I don't have much to say regarding Norway's section. I also don't think it will be a fully contiguous map either mainly due to how much open water there is between Norway and England. Instead I think you will sail to the border of one map and you will be seamlessly hopped over the expanse (maybe with a meditation timelapse depicting the voyage) deposited within the borders of the other map. There will still be water of course and like I said in the previous section it seems we can sail along the coast but it would mean that the majority of space is taken up by land and perhaps most importantly content on the land. It may also be that the Map Size that Laferriere discussed is the sum total land area of England + Norway + Surprise areas but even if that's true I imagine England is probably going the be the biggest amount of Land we've been able to play on in any game and that really excites me.
Combat
This is copied from another post I wrote regarding how I think AC: Valhalla's combat may work
Overall I believe this game will focus on Lethality of weapons to address the common criticism of spongy enemies as well as thematically depicting the brutality that is often associated with this era and will achieve this by Posture, Power, and Targeting systems that form the gameplay
Management, Diplomacy, and Leadership
Other Systems
LoreThis section contains topics regarding how I think AC: Valhalla will expand the franchise's lore and greater story. There will also be some predictions of story moments so read at your own risk, I'm probably not right though.
The Byzantine Connection
ValhallaSo I've been thinking about the title a lot and reading up on some Norse Myths and I am wondering if the title of Valhalla is not just a touchstone so we understand the setting and premise but also a nod to our characters arc through the story and ultimate fate. Perhaps we see Eivor die at the end of this game and everything we have achieved through out the course of the story earns his entrance into Valhalla. Life (or After-Life) in Valhalla is one of Rowdy Drinking, Magnificent Feasting, and Bloody Combat. The honored Warriors of the Einherjar fight daily to the death in preparation for Ragnarok. Once the battles are done the fallen are resurrected and reenter the Hall where the Drink and Feast the night away only to repeat it the next day. What if they use this story as a basis for another Isu simulation, whether it be one of the 9 realms or just the Map of England and Norway reoppressed for you to go back through and fight (if you wish) so you can replay the battles and sieges without the necessities of the story.
The Melting Pot of MythsEngland at this time is a confluence of different myths and cultures and we already know that we will be seeing some elements of the Anglo-Saxon and Norse mythologies but I hope they don't stop there. If Wales is included in the game world as I discussed in the first section then it would be the perfect backdrop to experience the Arthurian Legends of the native Brits the irony of the Welsh struggle against the Anglo-Saxon invaders at the same time the Anglo-Saxons are struggling against the Viking Invaders. You also have the Gaelic and Celtic myths represented in Strathclyde (if they are part of the game world).
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valhalla seems to have the same graphical evolution from an AC3 to AC4 Posted: 17 May 2020 07:11 PM PDT I don't expect valhalla to come as a game to declare the new generation, but that gameplay teaser has some pretty disappointing parts. in the part of the video that our protagonist plays the gaudy it is possible to see the low graphic quality. but I'm sure this will be corrected for something better. and you? What did you think? [link] [comments] |
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