• Breaking News

    Thursday, May 14, 2020

    Assassin's Creed Ashraf confirms Eivor’s companion raven is named “Synin”

    Assassin's Creed Ashraf confirms Eivor’s companion raven is named “Synin”


    Ashraf confirms Eivor’s companion raven is named “Synin”

    Posted: 13 May 2020 11:25 AM PDT

    You'll be able to change Eivor's hair color. There will be 5 set pieces of gear (hood is one of them). More info about parkour.

    Posted: 13 May 2020 01:38 PM PDT

    A few interesting bits from the one hour interview with Ashraf. Not a lot of new information besides a few minor things. But an interesting answer about the parkour.

    • You'll be able to change Eivor's hair color (along with hair and beard styles of course, there will be "quite a various amount" of options). Tattoos and war paint are also part of Eivor's customization.
    • There will be 5 separate set pieces for gear, with hood being one of them. All pieces will be unique.
    • Gear will change appearance when you upgrade it, but you'll also be able to swap and change the appearance how you want, while maintaining the assets.
    • When talking about the side activity "flyting", Ashraf mentioned Eivor is someone who enjoys a good joke, but also appreciates a sense of poetry so it fits their character really well.
    • There's a skill that allows you to wield two handed weapons in one hand.
    • When asked about double assassinations, he said: "there are skills that can help you with your assassination capacities" but he couldn't go beyond that. So, maybe? As a skill? Which makes sense, since Eivor won't start as an assassin and they will have to learn how to be one (Ashraf said the assassins will teach Eivor certain things).

    About parkour:

    "The big reflection we had with parkour, but also with stealth, combat and with a lot of our core gameplay in this game was that we needed to craft locations that make those elements shine. So there's a lot of effort that has gone into the level design, where we have developed explicit purpose into whatever location or area we're trying to build. Yes, you can run on the ground and you can do whatever you need to on the ground, but if you decide to go up, you're going to see the value, see the advantage that you have. So a lot of effort has gone into parkour from that perspective. We have a crazy amount of ingredients in this world, things that make combat shine, things that make stealth shine, things that make navigation shine, so this was kind of the early on reflection that we had, "ok, we built these open worlds, you can approach these worlds from many angles, many directions, but how do we give them intention, purpose, and make sure that this location is unique and memorable." This was a very early direction that we took, to make sure that the players time is valued, that you get to experience different things by exploring the world, that exploring the world itself is meaningful for narrative reasons but also for gameplay and experience reasons. And we infused that across every location we have in this world. I've mentioned it a few times, this is a meticulous building that we came through to make sure that we can achieve it to the scale of the world that we have. We have some really incredible locations that shine when you decide to be, let's say, the predator at the top, or even some navigation puzzles. "

    From TWP interview.

    submitted by /u/iammeowses
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    Unity is the most "assassinish" game in the franchise

    Posted: 13 May 2020 06:23 AM PDT

    TL;DR: I think Arno and the Unity are the most underrated character and game in the whole series. Unity is also the most-assassin game of all.

    I was always afraid of playing with Unity because of all the critics it got. However a few weeks ago I decided to start it anyway because this is almost the only one I've never played with. I gotta say, I was wrong not playing with it.

    It's just too bad that Ubisoft screwed it up with all the bugs at release, because this could have been one of the best games of the franchise. Let me explain:

    - It is the most-assassin AC of all. Unity is the only game which has that secret brotherhood atmosphere I was looking for in the whole series in the whole time. The secret assassin headquarter in the bottom of the chatedral, with all the candles and bookshelf and everything...this is exactly how I always wanted to experience what it's like to be part of a brotherhood.

    - The huge amount of people is amazing. It really makes me feel I can hide in the crowd, and serve from the shadow. I know it was one of the main causes of all the bugs, but now it works fine. Also when locals help me against soldiers was giving me chills! Amazing idea. I believed I served the people.

    - The historical set is perfect. The revolutionary Paris is beautiful and exciting. It was also an obvious and easy job to place templars and assassins in this context.

    - Even the modern-world part of this game was cool, with all the missions between servers and I don't know...the alternate universe where I was a ghost, the airballons, the Eiffel-tower and Statue of Liberty all added a little more mystery to the game.

    - Arno is a great character. His connection to Elise, his big mouth and lazy/cool attitude all gave the game what it needed in a protagonist. Even his backstory was cool, well-connected to another game as you know.

    - The control, hide, fight was one of the bests. It all was perfected in Syndicate, but was also okay in Unity. Chrouching, running into buildings, the fight with more than one people are all really good and well-designed.

    - The city is alive. It was a must to do with this amount of people but they did it fine. People dragging soldiers through the streets, throwing chairs to the fire, waving flags on the balcony, or just the drunkens lurching in the alley are all amazing details.

    So basically it is a great game despite all its faults (of course it is not perfect) and I think it's still underrated among the fans. But this is only my opinion and I didn't even finish it yet, so we can discuss about it. Thanks for reading.

    submitted by /u/iToucan
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    I sincerely hope the dialogue in Valhalla is better than Odyssey.

    Posted: 13 May 2020 11:19 PM PDT

    I just finished replaying Odyssey for the second time after not touching it since my first playthrough on release and I have to say, the dialogue is perhaps the worst I have ever seen in any AC game and possibly any game period.

    Not only are some of the dialogue choices confusing and often lead you to make a wrong decision because they were worded confusingly, but the way the dialogue flows into each section is extremely poorly done, you could be yelling at someone one second threatening to kill them and then the next you're politely asking them a question like nothing is wrong.

    This also causes the voice acting to suffer as well, between the terrible and annoying Greek accents to the over-acting and dramatic delivering of lines, every time I listened to someone talk I wanted to cringe into a raisin. While I do think Kassandra's Voice actor is a lot more tolerable than Alexios' neither seemed extraordinary especially when compared to Bayek, Edward or Arno's voice acting.

    I am willing to live with the combat system and free running, however poorly done they may be, as long as the dialogue in Valhalla is greatly improved from Odyssey.

    submitted by /u/sig55601
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    The Duccio Subplot is the best thing about the Ezio Trilogy, and that’s a fact.

    Posted: 13 May 2020 09:51 PM PDT

    During my time in quarantine, I decided to replay the entire AC series (again) from AC 1, and coming into the Ezio Trilogy I re-discovered Duccio. It's such a small thing, but every time I see Ezio come across Duccio at different points in his journey, I can't help but laugh when Ezio just casually swings his big dick around and makes Duccio shit himself.

    Every time, it's just a throwaway scene that didn't have to be in the game, but is just great to have anyway for a laugh. Experiencing Ezio cockblocking this dude over the decades, because he cheated on Claudia and needed to be taught a lesson, is always such a fun time and I miss that such jokes across the games aren't all that common.

    submitted by /u/TheSarcasticSkater
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    The combat in AC Syndicate is actually very awesome!

    Posted: 13 May 2020 07:02 PM PDT

    Unpopular Opinion:

    I hear time and time again how the combat system in AC Syndicate is underwhelming. And I'm here to tell you that is so untrue!

    Sure the combat in AC Syndicate may not feel as "visceral" as AC III's but the combos are actually quite brutal especially the hand-to-hand combat combos.

    Eye gouge, elbow strike, long knee followed by a roundhouse to the temporal, stomps to the groin or knee, throat punches, tackles followed by an ax stomp to the wherever, body slams followed by a head smash etc... basically so many dirty, brutal and effective moves are in this game that it would take me awhile to enumerate all of them!

    If anyone here love martial arts like me or more specifically if anyone here has fighting experience, if you play the game you will agree with me that the fighting moves in this game are all actually excellent and quite realistic after seeing them. Especially the moves that you can execute without your weapons.

    The way Jacob and Evie fights with their hands is very similar to bare knuckle fighting or street fighting. They are very brutal and very dirty.

    I think those of us who think the fighting in Syndicate is unimpressive should try out those quadri and triple kill combos and reconsider. Let me tell you that these combos are sick!

    We should appreciate AC Syndicate's combat system a little more in my opinion because the developers really put a lot of thoughts in the combat for this game.

    In fact, I wouldn't even be shocked if someone told me that the finishers in AC Syndicate are on par with the Witcher III's finishers in terms of sheer brutality.

    submitted by /u/iamrivensky
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    Possible Landmarks/Historical Locations in Assassin's Creed Valhalla

    Posted: 13 May 2020 03:19 PM PDT

    Possible Landmarks/Historical Locations in Assassin's Creed Valhalla

    i will add more buildings in the future.

    Here I have compiled some historical locations that could be featured in Assassin's Creed Valhalla, including Stonehenge (even though it's already been revealed it will be in the game). I will give each building's name, along with when it was built, how old it would have been in AC Valhalla (≈885AD), its height and some extra information, sorted by location. Unfortunately, many of these buildings are quite unknown, as a lot of these buildings are churches.

    Please note that many of these buildings will likely look different to the images shown.

    London

    St Pancras Old Church (built 314-625AD; ≈260-571 years old in Valhalla) [HEIGHT: 18m/59ft]

    This parish is located in Central London. Though it is now located in Kentish Town, in Assassin's Creed Valhalla it would have been located between Oxford Street and Highgate. Even though it was never as famous as Big Ben is today, it is one of the oldest churches in Europe. The parish is named after St Pancras, a 14-year-old boy in Roman Anatolia who, after converting to Christianity, was decapitated ≈300AD.

    Note: The building has been renovated several times, so it will very likely look noticeably different in AC Valhalla.

    St Bride's Church (built early 6th century, ≈360 years old in Valhalla) [HEIGHT: 69m/226ft]

    Note: The picture below is the 16th version of the church.

    This baroque church is located in Fleet Street in the City of London. It was founded by Christian Celtic monks, and it is closely associated with and named after St Bride, one of the Irish patron saints.

    A sketch of the church from a 16th-century survey.

    All Hallows-by-the-Tower (built 675AD; 210 years old in Valhalla) [HEIGHT: 24m/80ft]

    Note: Like St Bride's Church, this church was heavily damaged by the Blitz.

    Located next to the Tower of London, the All Hallows-by-the-Tower church, also named as All Hallows Barking, was originally founded was Earconwald, the Bishop of London.

    LOCATION OF CHURCHES IN CENTRAL LONDON

    Wessex

    Stonehenge (built 3000-2000BC; 2885-3885 years old in Valhalla) [HEIGHT: 4.1m/13ft]

    Located in Wiltshire, this is the only historical monument that will definitely be in Assassin's Creed Valhalla's map. Each rock, which weighs about 25 tons, was dragged all the way from Wales and arranged for a reason we do not know. Stonehenge may have been a monument for the dead, a burial site, a ceremonial site, or a religious pilgrimage destination. In the summer solstice, the sun rises behind the Heel Stone, the ancient entrance to the Stone Circle, and rays of sunlight are channelled into the centre of the monument. This site is likely to be an Isu precursor site in AC Valhalla.

    Church of St Laurence (built ≈700-1001AD; 0-185 years old in Valhalla) [HEIGHT: 28m/91ft]

    NOTE: This church is likely to be in construction or not in the form it is seen in the image below.

    Located in Bradford-on-Avon, this church is one of the few Anglo-Saxon churches that were not later rebuilt. This church was founded by Saint Aldhelm, the Bishop of Sherborne (who is, in fact, related to Alfred the Great) in the 8th century.

    Lady St Mary Church (built ≈800AD; <85 years old in Valhalla) [HEIGHT: 15m/50ft]

    NOTE: This building was disastrously rebuilt in the Victorian era, so much of the building won't be seen in Valhalla.

    Located in Wareham, Dorset, this parish church was also founded by Saint Aldhelm. The church was first occupied by nuns, but it was destroyed by a Viking raid in 476AD (around the time Valhalla takes place!!!). King Beorhtric, King of Wessex was buried here in 802AD.

    Portus Adurni (built ≈200AD, ≈685 years old in Valhalla) [HEIGHT: 6m/20ft]

    NOTE: This building has decayed over the years; it will look more polished in AC Valhalla.

    Originally built by the Romans in the 3rd century AD, this fortress is located on Portsmouth Harbour. Portus Adurni was built possibly to deter Saxon raiders, however they were used to the Saxons' advantage when the Romans left. It became an Anglo-Saxon high-status residence with a great hall and a tower. The Roman gateways were built later on. This fortress is the best-preserved Roman building north of the Alps.

    St Mary in Castro (built ≈600-1000AD; 0-485 years old in Valhalla) [HEIGHT: Unknown, >8m/20ft]

    NOTE: This church may or may not have been built in the time period of AC Valhalla.

    Located in Dover, this church may have been built on top of a Roman fortress: there are records of the church being built \"within the castle\" (\"in castro\" in Latin) by Eadbald of Kent in the 630s AD.

    St Martin's Church (built <600AD; >485 years old in Valhalla) [HEIGHT: 2.4m/8ft]

    This church is located in Canterbury. By the 7th century AD, this church was the private chapel of Queen Bertha of Kent, a Christian Frankish princess who arrived in England with her Chaplain, Bishop Liudhard. Her pagan husband, King Æthelberht of Kent, allowed her to practice Christianity by renovating this church. When St. Augustine of Canterbury arrived in England, he used this church as his HQ, immediately enlarging it and 597. St Martin's Church is also the site of King Æthelberht's baptism.

    submitted by /u/sombat92
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    Ashraf Confirms that the Manual Hood toggle will be in game and not in any menus like origins or odyssey. This has got me excited!

    Posted: 13 May 2020 09:58 PM PDT

    [SPOILERS] In Revelations, I feel really stupid that I only just now thought more about the moment when Altair placed down the Apple

    Posted: 13 May 2020 10:47 PM PDT

    After he put it away to be hidden, we as the player see him reach the chair that would be the last one he ever sat on. He kind of bumped into it and then moved his hands around the top, then on the right arm, he followed it down and found the seat of the chair and the left arm and gripped them both as he sat down.

    Again, as the player, we are able to see in the dark here. But not Altair, he sat down and awaited his death in complete darkness. I don't know why I never thought about that as much as I do now. I guess I was too fixated on what was going on that a detail like that just didn't jump at me.

    It isn't really a huge deal or a game changer at all, but just something I thought was really cool about an already epic scene.

    submitted by /u/agentjayd007
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    What is your biggest Assassin's Creed hot take?

    Posted: 13 May 2020 11:45 AM PDT

    Mine would be that AC: Syndicate is a great game. I loved the setting, liked the characters, and really enjoyed the gameplay. I thought having two protagonists was a great change of pace, and the side content was a lot of fun.

    submitted by /u/ObberGobb
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    At 3:00pm et Ashraf Ismail is going to be live talking about Valhalla.

    Posted: 13 May 2020 11:48 AM PDT

    Eivor may come into contact with Chinese Hidden Ones in AC: Valhalla

    Posted: 13 May 2020 03:36 PM PDT

    During the Washington Post interview with Ashraf Ismail today, Ashraf said that the gemstones in the hidden blade worn by Eivor are an indication of the blade's origin. The gemstones appear to be jade, and jade is usually associated with China since China has large deposits of jadeite and nephrite (the components in jade). It would be very interesting to see Eivor get his hidden blade from the Chinese equivalent of the Hidden Ones!

    submitted by /u/Unplugged_Millennial
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    Back at it with the game ideas; ‘Assassin’s Creed Noir’

    Posted: 13 May 2020 04:19 PM PDT

    It takes place in mid-1920s New York, it follows detective Beau de Gaulle And his pursuit of a rouge assassin who is perpetrating a series of gruesome murders and is leaving a blood painting of the red cross of the Templar Order at the scene of each murder.

    The Templar's are highly skilled mafia gangsters too.

    What do you think?

    submitted by /u/Big-Dan6
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    If you could chose any previous protagonist to continue the story of, who would you choose?

    Posted: 13 May 2020 01:22 PM PDT

    I would choose Arno. I think a proper trilogy set in Paris during the end of the 18th century and beginning of the Napoleonic age would be fantastic. You could include other big cities in France or Europe at the time, such as Marseille, Lyon, Vienna or St. Petersburg or even more unique places like the island of Elba; helping Napoleon escape would be a cool mission. You could assassinate important leaders, generals etc. during the Napoleonic wars. Overall, I think it would be cool to trace Arno's journey as he transforms the Assassin order through a period of such change.

    Who would you pick and how would you do it?

    submitted by /u/jeffreyleaf
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    Throughout all of the games, which non-playable supporting character is your favorite and why? I can see all of the Leonardo comments now... can’t even blame you.

    Posted: 13 May 2020 11:32 PM PDT

    Personally, I loved having Machiavelli in Brotherhood. I've always kind of thought he was such an interesting character, and ultimately something of a minor mentor character. Not to mention, he was kind of a badass in real life as well, in his own right. He's thought to have been absurdly smart, and the way they wrote his character shows it.

    submitted by /u/NoImNotObama
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    If they remade Assassin's Creed 1 I think they should use the engine, combat, parkour, stealth (traditional and social), gear/weapon, crowd and mechanics from Unity

    Posted: 14 May 2020 01:07 AM PDT

    I'd love to see the game remade and somewhat retconned so that Altair learns new abilities throughout the game rather than deciding to use things like poison and ledge takedowns after the events of AC1.

    You start out the game following the rules of the traditional levantine Assassins but throughout Altair learns to use whistling to attract guards, hiding bodies, crouching behind cover and so on.

    The parkour from Unity would be amazing in the original games setting and the combat from Unity was essentially a better version of the OG combat system with a layer of difficulty.

    It would also be cool to have different gear and weapons available at the Assassin's bureau. You keep the robes but have different shoulder pads for your knives, different bracers, boots and belts as well as swords and the addition of heavier weapons.

    It would be awesome.

    submitted by /u/WolverineKuzuri93
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    TIL You can vault in Assassin's Creed 1.

    Posted: 13 May 2020 01:21 PM PDT

    https://www.youtube.com/watch?v=m2c6tuu8JOE

    All credit goes toward Leo K.

    Sorry if this is already well known, but I had no idea lol and thought it would be cool to share.

    submitted by /u/DillemWafoe
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    The game could take place across multiple continents

    Posted: 13 May 2020 07:46 PM PDT

    So this is a theory I have just come up with and it's a little odd but please bear with me. This goes hand in hand with what I know about Vikings and that is that Vikings traveled to distant land and this game is supposedly more massive and complex than Odyssey I also just heard something about Eivor having three gems which makes me think maybe in the game you travel to different continents each with a different hidden society based on astronomy, myth, or the regions current religion.

    I'm thinking maybe the continents will each have a stone and be made up of Europe, Asia, and The Middle East/Africa. I think the Asian hidden ones will be focused on a Zodiac theme with the European hidden ones having a Norse theme. As for Africa or the Middle East maybe they'd use an ancient Egyptian God pantheon theme. Essentially I am thinking each secret society could have 12 members each with a 13th member at the head then at the end all the Hidden Ones lead you to the big bad that you have to kill.

    submitted by /u/EmperorJoker
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    ACV's map is "meticulously crafted large world"

    Posted: 13 May 2020 12:24 PM PDT

    From the Washington Post stream basically won't answer how big the map is compared to other games

    Map sizes from smallest to largest (https://www.gamespace.com/all-articles/news/ac-odyssey-size-comparison/)

    • AC1: Damascus – 0.13km2
    • AC2: Florence – 0.30km2
    • AC2: Venice – 0.37km2
    • AC3: New York – 0.93km2
    • AC Revelations: Constantinople – 0.94km2
    • AC Brotherhood: Rome – 1.41km2
    • AC3: Frontier – 1.41km2
    • AC Unity: Paris – 2.40km2
    • AC Syndicate: London – 3.70km2
    • AC Rogue: North Atlantic Sea – 70km2
    • AC Origins: Egypt – 80km2
    • AC Black Flag: Caribbean – 235km2

    Edit: Odyssey is apparently 233 km2 (https://twinfinite.net/2018/10/how-big-assassins-creed-odysseys-map-compared-greece/) which is pretty much the same size as BF. Thanks to those that corrected that.

    Edit 2: ACV might be bigger than Odyssey https://youtu.be/wv0tZkJ4yho?t=1410

    submitted by /u/Ratonhnhaketon_K_
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    Just finished Odyssey + DLC clocking in at 123 hours. What a ride!

    Posted: 13 May 2020 05:13 PM PDT

    Hi all,

    Finally after about 123 hours I've beaten the game fully. I feel so accomplished and also a bit sad that this world is done. I loved playing as Kassandra and grew quite attached.

    Watching her go through various happy events mixed with tragedy was quite the rollercoaster of emotions.

    I am looking forward to AC: Valhalla, though I'm not sure Eivor will live up to my emotional journey with Kassandra.

    How did you like AC Odyssey? And do you think Valhalla will have the same wit and charm?

    submitted by /u/StarryEyedGamer
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    [SPOILER] Just finished my first playthrough of Black Flag (AC Marathon) (Next: Rogue)

    Posted: 13 May 2020 11:38 PM PDT

    Wow.

    Absolutely loved the story of this game. The ending was the best I really could've hoped for. Edward Kenway rivals Ezio for me which I didn't think was going to happen. His development from a selfish, money hungry pirate to a much wiser "assassin" was so incredibly well done. It was sad to see that Caroline passed, but the ride home with his daughter was nice to listen to. I have a bittersweet feeling though knowing that He dies too early which in turn caused Haytham to become a Templar. Haytham was a good guy though, died too early.

    My favorites in order so far: 1. AC: Revelations 2. AC: 2 3. Black Flag 4. AC 5. AC: Brotherhood 6. AC: 3 7. AC: Liberation

    submitted by /u/GSW_Equinox
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    Why in the hillbilly hell are the haystacks in AC3 not directly straight ahead of the sync point?

    Posted: 14 May 2020 12:12 AM PDT

    I recently got the remastered AC3 through the Odyssey season pass, and it never occured to me until I started playing the remaster that the haystack isn't directly ahead of the direction you face while syncing. I realize this when I jump from one and instead of hearing the glorious sound of the eagle screeching, I hear a sick crunch as Connor's skeleton decided to explode from hitting the ground. Am I the only one dumb enough not to notice this? Let alone die continually from it.

    Sorry for the format, on mobile

    submitted by /u/thinandflimsypancake
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    Best AC Game Opening in your Opinion?

    Posted: 13 May 2020 10:08 AM PDT

    For me I loved the origins opening, the cutscene was excellent and bayek's anger was excellently acted. The "boss" fight in a tomb was pretty good and I loved the vibe overall.

    submitted by /u/Timo-D03
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    Returning to Assassin's Creed for the first time in 13 years.

    Posted: 13 May 2020 06:52 PM PDT

    In light of my Valhalla pre-order and current lack of job due to Corona, I've decided to blaze through the mainline AC games (though I am tempted to replay Bloodlines on my PSP as part of it too). Although I normally start with AC II on PS4, I decided to dust off the PS3 and put in Assassin's Creed.

    I forgot how refined this game was for it's time. The graphics, the presentation, the story, the depth, the atmosphere. All of it is just as impressive now as it was over a decade ago when I first played it. Yes, the objectives are repetitive but the world is just so believable and dense.

    Altair is surprisingly well-written, if a bit unlikeable at first, and honestly I can totally see how my favourite game franchise spawned out of this. It also has Patrice Desilets and Prince of Persia's fingerprints all over it, which works in it's favour.

    I am so glad I gave the game another chance, as it's replaced Assassin's Creed as second-last on my ranking list of the main games rather than last. I will refrain from discussing the one at the bottom to prevent a flame-war.

    Between Jespyr Kid's haunting soundtrack, and the vibe of the game, I really want this to be remastered on disc. Even if it's just how it is now.

    Edit: To be clear I mean Assassin's Creed (2007), not the series. I've been playing these games and reading the comics all that time.

    submitted by /u/TomTheJester
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