• Breaking News

    Tuesday, April 28, 2020

    Assassin's Creed r/AssassinsCreed is looking for Reddit and Discord moderators! (Apply now)

    Assassin's Creed r/AssassinsCreed is looking for Reddit and Discord moderators! (Apply now)


    r/AssassinsCreed is looking for Reddit and Discord moderators! (Apply now)

    Posted: 27 Apr 2020 12:47 PM PDT

    Hello, Assassins! We have just reached 250k subscribers and want to thank everyone who is a part of this community. As we continue to improve the subreddit and give users an all-around better experience, today we are opening up applications for new moderators!

    We are looking for moderators for both our subreddit and our Discord server. If you are interested in applying for either position (or both), fill in the application form below!

    Fill out the form here.


    We are looking for users who are passionate about Assassin's Creed and this community, who are willing to help out in moderating posts and comments, improving the design and structure of the subreddit/Discord, managing community events and announcements, and more. Filling out the form might take up to 15 minutes and you should already be relatively familiar with our rules.

    We don't have any particular requirements for mods, or a limit on the number of moderators we'll be recruiting. However, things like CSS or AutoModerator knowledge, and experience with Reddit/Discord moderating are definitely a big plus!

    Good luck to everyone, we look forward to reviewing your applications. If you have any questions regarding the moderator position or the application form, ask us in the comments or message the mod team directly.


    Join the official r/AssassinsCreed Discord server

    submitted by /u/Treviso
    [link] [comments]

    r/AssassinsCreed has reached 250 000 subscribers!

    Posted: 27 Apr 2020 12:05 AM PDT

    Congratulations everyone!

    We are proud to announce that r/assassinscreed has reached 250 000 subscribers! That's 50 000 more than the last time!

    In all seriousness, reaching that number is a real accomplishment for any subreddit and we couldn't have done it without your support. Our team would like to thank you for your continued participation and contributions towards making this subreddit a vibrant place, full of different opinions and ideas. We may not always agree with each other, but we all share our passion for the Assassin's Creed franchise.

    As console manifacturers get ready to fully reveal their next - gen consoles, the future looks bright for Assassin's Creed. There have been many rumors and speculation regarding when and where the next Assassin's Creed title will take us to as we eagerly expect an official announcement. To prepare for that we are officially announcing that we will be expanding our moderation team soon! If you are interested in helping us moderate the subreddit and / or our Discord server, be on the lookout for the mod application form very soon (there will be a separate announcement). You can also visit our Discord server and say hello, if you'd like.

    Finally, we'd like to thank you once more for being part of the subreddit.

    - The Moderation Team of r/assassinscreed

    EDIT: Mod applications are now open! Check out the link in the stickied comment for more information.

    submitted by /u/Ghost_LeaderBG
    [link] [comments]

    Ezio Does not pay enough respect to uncle Mario

    Posted: 27 Apr 2020 01:44 PM PDT

    Without uncle Mario, ezio wouldn't be sh*t, he was the man who made ezio, its because of Mario that ezio became one of the most legendary assassins of all time. Yet when Mario got shot dead ezio was like oh well, people die every day ☺️. Not once in brotherhood or revelations did he show respect towards Mario, he treated his death as if it was just a strangers death.

    submitted by /u/Stephan-Wolfgang
    [link] [comments]

    Newer games need to invest more in making navigation fun and satisfying

    Posted: 27 Apr 2020 03:59 PM PDT

    So, over quarantine I have been playing Assassin's Creed games (like everyone else), splitting my time at semi-random between Unity, Syndicate, Origins, and Odyssey. When I go to "old" games (Unity/Syndicate), the thing that strikes me most is how much more fun it is to navigate. I think it comes down to 3 elements: city design, rural areas, and challenge, and I think this is how I'm able to process some of the improvements I would like to see in the next game, and one of the big factors in why Odyssey felt so repetitive.

    City design Typically, an AC map is basically two maps stacked on-top of one another: the ground-level map and the rooftop. In Unity, it's a 3-level map, as you add in building interiors and if you include the sewers/catacombs it becomes a 4-level map. If you want to navigate from one side of Paris to another via rooftops, it's reasonably possible. Syndicate was this way as well, although the zipline took away a lot of the thought needed to navigate.

    However, Origins and Odyssey feel like they forget about the parkour element. Try and get from one side of Alexandria to the other via rooftop, or the same for Athens or Sparta. It's basically impossible, or requires a much more circuitous route than previous games since they cut down on outcroppings and wires between buildings. There are a few exceptions to this rule: Thebes in Origins was excellent, and Odyssey's tiny Messara town of Heraklion made great use of verticality. But overall, I felt like I'm usually forced to jump down from buildings to scale the next, even in the big cities.

    Rural areas The second big issue with newer games is the addition of more rural areas. Previously, we had two templates for this: AC3 made rural navigation interesting by adding tree/cliff navigation, and ACIV made ships the main way of navigating outside of cities. Origins and Odyssey didn't do either particularly well, and you're forced to run or take a horse for much of the game. This isn't necessarily a problem; after all, Red Dead Redemption makes you take a horse most places. The difference though is that horse-riding in RDR is treated as a core game mechanic and is given care and depth. Origins and Odyssey make you heavily reliant on horses but don't make them satisfying; the animations are awkward and feel unchanged since AC1, and the camera isn't oriented to allow you to take in the beautiful sights around you. Basically, the game neither makes horse navigation fun enough to where you want to do it, nor cinematic enough to where you admire the world around it, and the same is true (to a lesser extent) of sailing the basically empty waters of the Aegean. The issue is compounded by the sheer amount of time both games force you to spend in these rural areas; imagine if 2/3 of Unity was set in the rural southern part!

    Challenge The final element that Origins and Odyssey struggle with is in making navigation challenging or requiring focus, although I could argue that AC:R's hookblade was the beginning of the end here. You never have to plan your route ahead or look around; if you see a wall or cliff, you can just run forward and press the free-run button until you end up at the top of the building. This means that newer games tend to involve mindlessly running towards the objective instead of pausing, looking at the map, or looking at the environment around you, especially since there's no way to mark a route via roads on the minimap. They also took away the satisfying "oomph" of Unity, which felt like it had a weighty animation for anything. Bayek and Kassandra feel nearly weightless by comparison.

    This is me trying to put words to feelings that I had in the newest two games. There are flashes of potential in both games, like climbing the lighthouse in Alexandria or descending Mykonos in Odyssey, but they feel frustratingly few and far between. I hope that if the next AC game continues this trend of highly rural areas, it revamps the horse/ship navigation so that it feels more satisfying spending all this time in the world. Red Dead Redemption is a game which is stingier with fast travel spots and with far fewer cities and towns, and despite the countless hours I've spent on both games, I still adore the horse-riding and pausing to admire the sunrise and views in the game. Origins and Odyssey had beautiful enough worlds where this was possible, but not the mechanics.

    submitted by /u/Desseabar
    [link] [comments]

    MY explanation on why Bayek was forgotten

    Posted: 27 Apr 2020 02:54 AM PDT

    So this is purely me speculating on why Bayek never had a statue and was forgotten in the Creed. So if you've played the hidden ones dlc, you would remember that bayek hates ranking himself above his peers and would try to constantly remind the brotherhood that all members are equal and equally valuable to the cause, so i think he chose to be forgotten as a founder to not promote any ideas of some assassins being more worthy than others in the future. And since he didnt really do anything significant for the Creed, like how Amunet assassinated Julius Caesar and Cleopatra, he didnt get a statue and died as he lived. A Hidden One.

    Edit: So another theory about the statues that i got when replying to a comment is, what if they only get to make statues when the Brotherhood 'wins' a major battle against the templars and whoever got them the victory (often by assassinating whoever they're up against) gets a statue made of them. This could explain why Amunet or any other assassin that got a statue, GOT A STATUE when there are other assassins who are more worthy of it

    submitted by /u/Moxx5210
    [link] [comments]

    I've Been Playing Through All the Games In Isolation and Here Are My Thoughts On Them So Far ...

    Posted: 27 Apr 2020 05:02 PM PDT

    So having been in isolation for the last few weeks with a lot of free time on my hands, I decided to seize the opportunity and purchase each of the Assassin's Creed games along with all DLC content and play them in order of release. I have previously played Unity, Syndicate and Origins prior to this endeavor, but have always wanted to play through the entire series.

    So after weeks of full-throttle creed action here are my thoughts and ratings on each of the games up to Assassin's Creed 3, which is where I'll be pausing my playthrough for a while as I'm a little fatigued from all this assassinating. These are just my personal opinions of course and they'll likely differ from yours.

    Assassin's Creed (2007)

    I'll admit this game is a little divisive for me, primarily due to the fact that it is an old game with slightly clunky mechanics and repetitive gameplay, but nonetheless it holds up reasonably well.

    The story was pretty good, Altaïr was an interesting character with a good progression arc and his learning curve within the story seemed well paced. Unfortunately gameplay was very tedious at times, especially after the third time going through each of the cities and repeating the same objectives over and over, but the missions were decent enough overall. Controls weren't the best but they were unique for the style of gameplay and worked generally as intended. The dialogue and interactions were good, although being locked in third-person the entire game did cause conversation to seem less engaging. Really highlights the importance of cutscenes.

    Graphically it's not too bad either, and although it has clearly aged the tone for each location is well reflected. Soundtrack was a good fit too, very ancient and ethereal.

    It's a shame the game is outdated in many ways, but overall it's a good game and I enjoyed my playthrough. I think a legitimate remake (not remaster) would invoke a mass of potential for sure.

    Rating: 7/10

    Assassin's Creed 2 (2009)

    Upon playing the very first mission of this game I could tell it was a big step up from the previous. On a gameplay level it immediately felt smoother and more attuned to better movement. Controls were good, more fleshed out than the first game and more efficient.

    Ezio was an interesting character and I immediately took a liking to him. A confident and charming young man, I became attached and he held my attention in every scene. The tragedy of the Auditore family across the game is well founded in the early section of the game and makes an impactful resonance with the characters and the story throughout the game. The interactions with Leonardo Da Vinci were a great addition too. The Italian setting was very interesting, the environments felt authentic and I was genuinely intrigued by the world around me. Everything felt strangely cozy (such as the Villa area) and it's definitely one of the best settings in the series.

    Graphically it was a nice upgrade from the first game and looked pretty good, particularly playing in 4K 60FPS on PC (as I did with each of the games) and it's simple appearance holds it's own charm. Soundtrack was great too and definitely a stand out feature, a perfect match and amongst the best of the series, very nostalgia inducing and an instant classic. Overall a solid game.

    Rating: 9/10

    Assassin's Creed: Brotherhood (2010)

    Admittedly I do rate 2 slightly above Brotherhood, but this was another solid entry to the series. Getting straight back into the action within seconds of beginning the game, the opening sequence is definitely a highlight of the game. The city of Rome was a very interesting place and enticed a good amount of exploration. The streets were bustling and pretty overcrowded, which I found to be annoying at times (especially while on horseback) but it also added to that blade-in-the-crowd aesthetic.

    The whole feud with the Borgia was a great point of conflict and I enjoyed the story overall. I really liked the Cristina missions they added in too, I enjoyed going back to Florence and seeing a younger Ezio back in his hometown again. I started playing Brotherhood the day after completing 2 but strangely I still got a hit of nostalgia from that and it was a nice touch.

    I also liked that they fleshed out the modern day parts more as well, the extended gameplay and the ability to take breaks from the Animus were a nice change of pace. Gameplay felt great, generally everything felt the same as it did in 2 but more finely tuned. Visually it was pretty nice too, a little bit more polished than 2 and a good improvement. Overall a great game.

    Rating: 8.5/10

    Assassin's Creed: Revelations (2011)

    Revelations was an interesting game, and weirdly enough I'm still not sure what I should rate it. The story of an older Ezio was an exciting thought and the notion of returning to the Holy Land had me hyped.

    Starting the game off right where the cinematic trailer ended was a cool concept and a great opening. Konstantinopel was a nice setting, with a different skyline and ripe with culture. The bouquet of colors was a cool variation and I enjoyed exploring the different areas of the city. I liked the story too, and although I admit I found it a little underwhelming in contrast to the events of the previous games, it was still good and I enjoyed it's unique tale. Ezio was great as always and his interactions with the other characters was good, with Sofia being a standout link. I also watched Assassin's Creed: Embers after finishing the game and I'm glad Ezio made a future with her.

    The Altaïr flashbacks were a great feature in the story and I'm glad they were included as it really fleshed out the character beyond what the first game offered. The change in voice acting was well deserved and the whole dive into Altaïr's past gave deeper insight into his evolution and what makes him so legendary.

    Gameplay felt great, maintaining the classic feel but smoothing it out further as each game does, and the hookblade was a cool addition and a favourite tool of mine for sure. Graphics were very nice too, another bump up in quality improvement as usual, although I still don't understand what happened to Ezio and Desmond's faces. Overall another great game.

    Rating: 8/10

    Assassin's Creed: Liberation

    I actually enjoyed this game, despite it obviously being shorter and smaller in scope than the base games. It's immediately clear it wasn't mapped out for multiple platforms and is very limited in it's design, but the basics are there and overall it works well enough.

    New Orleans was a nice difference in setting, with a more modern civilization and a playground of new buildings and architecture. Aveline was an interesting character, different to what was previously seen and found in a somewhat fortunate position in terms of wealth and social status. I felt the story was pretty decent overall, obviously not on the level of the mainline games and not particularly noteworthy, but I enjoyed it nonetheless. The controls were clearly ported directly from 3 and although they were a little iffy (will expand upon in the review of 3) they were general enough for this game.

    Graphics weren't too bad either, also an extension from 3 with some very basic simplification, but it looked good. Overall nothing particularly mentionable, but a fun side-game of sorts.

    Rating: 7/10

    Assassin's Creed 3

    I really enjoyed this game, however at the same time I didn't. It definitely has it's problems which affect it's rating, but I liked the direction this game went and enjoyed it for many reasons.

    First of all the opening introduction was really cool, such a great cinematic which immediately stirred my excitement and instantly drew me back with the opening sequence. Haytham Kenway was a very intriguing character and I enjoyed the story they told with him. The length of play time you spend with him in the beginning is a strange design choice I admit, but I was never bored while playing through his story.

    The relationship between Haytham and his son was also interesting, a different route for sure, although I do wish it had reached a point of realization where they recognized each other and both exhibited a shocking reaction which would've created more tension in the story. Just seems like a missed opportunity to me. Connor's inception was great too, although it can seem long drawn due to being close to half way through the game. I'm also not sure why they neglected to give Connor a broader range of emotion, it felt like he was the same mood the entire game. Generally the main story felt a little jumbled, and although it was interesting and I enjoyed it, I often lost track of how we got to a certain point.

    That said, the Homestead missions were brilliant. Generally nice and short with more focus on basic activities and interactions, these were a great change of pace and fleshed out Connor's character more than even the main story did. The modern day story was solid too, I loved these parts in the game. It was great to see more play time here and I loved the missions you play as Desmond. It was sad to see him go though, he was undoubtedly one of the best characters this franchise has seen.

    Gameplay was good for the most part, but admittedly I found it to be irritating on many occasions and harbored most of the issues I had with the game. Parkour was especially trying at times, with climbing and jumping movement being locked specifically to one button/trigger being a bad design choice. Shooting wasn't great either, the lack of aiming made it much less effective to use. Stealth was similarly quite nonexistent in many ways, for some reason it just didn't work well in this game, which is odd because it wasn't much different in previous entries. There was no dedicated stealth mode and it really reflected in the game's design flaws. The detection algorithm for this game was also off the charts, with guards randomly turning hostile when you walk to close but hadn't even antagonized them in any way. Horse riding was easily the most frustrating issue though, with places such as Frontier being riddled with a plethora of invisible barriers on everything from bushes to rocks, making going off the beaten path a pain in the ass. It's a shame the world isn't in as good a state as previous games as it really is beautiful and is begging to be explored.

    Visually I love this game, I think the graphics are great personally. I bought a code for the original (since only the remastered version is available on PC and I'm not a fan of many of the visual changes that were made) and I'm glad I did. Draw distance is still pretty bad and the colors are often flat or saturated in some places, but the game looks much better in it's natural state and I think everything looks gorgeous. I really liked the soundtrack too, lots of epic music pieces especially in the modern day parts. Overall I loved this game, but at the same time the cons do heavily weigh on the pros. A solid game in many areas, but flawed in many others.

    Rating: 6.5/10

    So that's my thoughts on the series thus far, and I'm honestly loving these games. Sure some excel in areas that others don't, but I've enjoyed every single game and am really excited to finish off the rest soon, which I will be posting about when I've completed them all.

    As a parting reminder:

    The wisdom of our creed is revealed through these words. We work in the dark to serve the light. We are assassins. Nothing is true. Everything is permitted.

    submitted by /u/HUSHHSUH
    [link] [comments]

    An untitled AC book appeared on Amazon - Releases on November 17, 2020

    Posted: 27 Apr 2020 07:35 PM PDT

    If you think about it, Arno was the most skilled Assassin

    Posted: 27 Apr 2020 01:26 AM PDT

    He wasn't the best fighter, but as an assassin, he was better than even Ezio.

    The main reason I say this is because Arno almost always got in and out undetected. All of the other assassins we've played as usually had to fight their way out after killing their target.

    Arno was also the best at creating and exploiting weaknesses in his targets' bases. He would lure guards away, reduce visibility, draw crowds closer, get ahold of building keys, etc. Anything that would give him an easier time getting to his target, he found and used.

    Most of the other Assassins relied on pretty basic social stealth to reach their targets and, while it worked, it left them with only one option when it came time to get out after killing the target (looking at you, Altair).

    I know Evie could turn invisible (which I think is just the game's way of saying she's ridiculously good at hiding), Arno could disguise himself flawlessly and walk among guards without raising suspicion. This is objectively more useful, since Evie isn't as adept at staying hidden while moving.

    Arno isn't as famous as some of the others, but none of them can match his cleverness and his ability to find or make weaknesses in security. The only Assassin that comes close is Evie Frye.

    submitted by /u/mylegismissing
    [link] [comments]

    Are you an assassin or Templar

    Posted: 27 Apr 2020 06:29 PM PDT

    Which side are you on

    submitted by /u/AdamCumBaby
    [link] [comments]

    Modern day story since black flag

    Posted: 27 Apr 2020 09:53 PM PDT

    So I've been a big AC fan since I was young and have played the ezio trilogy so many times. I've kind of lost interest in the more recent games past black flag but I'm curious Abbott the modern day story. I felt like it really took a hit killing off Desmond and I really didn't like what they did with it in black flag. Is there a summary available anywhere or could someone explain the gist?

    submitted by /u/Georg13V
    [link] [comments]

    Which Assassin's Creed game do you think has the best OST?

    Posted: 27 Apr 2020 09:43 PM PDT

    It's Black Flag in my humble opinion, but what do you think?

    submitted by /u/AdmiralHackbar4
    [link] [comments]

    Ubisoft open worlds and their boring filler content.

    Posted: 27 Apr 2020 03:18 PM PDT

    I'm currently going through AC Origins to 100% the game. I'm having fun, Origins is a great game and doing it on NG+ makes so many things so much easier. But my god, the amount of copy/pasted objectives in each area is fucking ridiculous and I don't know why Ubisoft worlds get such praise.

    I don't mind the tomb explorations,star signs, temple explorations and the like. I do wish most of the side missions were more interesting, but they're servicable at least. However, the sheer volume of bandit/soldier camps, animal lairs and small chest finding parts in each location are just insane. I'm barely a quater of the way through the game main mission wise and I've encountered what feels like 100 different camps, lairs and single or multiple chest finding missions that I'm losing track of what I'm even doing.

    I like Origins as a world, it looks great, feels really immersive and is fun to explore. I just wish there was more to explore than outposts or animal lairs. Bring back some tombs like in AC 2, Brotherhood and Rev for the secret armours or give us some more in-depth exploration areas like the tombs or pyramids with the tablets.

    I'm not 100% familiar on what the next AC game will be like (I've heard it'll be like Norse based or something) but if it has any more of this tedious filler content darted around the whole map, it's gonna be a huge detriment especially after it's had like 3 years of dev time where they could've made more interesting side content than camps and lairs.

    Ubisoft worlds can look good and be fun to run around as a sandbox. I just wish we had more to do in that sandbox than the same copy/pasted garbage. More interesting side quests, more tomb or temple explorations or even specific tomb exploration missions like the Ezio games and even AC 3 had and the worlds would be so much better.

    What do you all think?

    submitted by /u/Kerotanx
    [link] [comments]

    Why so much hatred from Stentor?

    Posted: 27 Apr 2020 10:29 PM PDT

    Why Stentor hates Alexios with no reason? I am playing as Alexios and just tried to help him liberating Megaris while meeting Nikolas. Even Nikolas didn't tell single word to his son to behave well with Alexios. I hate that part living as an stranger in his own family. I hate Stentor than any of the other character in whole series. If there was option in a game to disband Stentor from Sparta, I should have selected that first lol

    submitted by /u/joyathomes98
    [link] [comments]

    Found strange binary code in AC2

    Posted: 27 Apr 2020 08:28 PM PDT

    So I just got Assassin's Creed 2 recently and I've really been enjoying my first playthrough. I'm try to hunt down all of the glitched glyphs and I finally got (I believe) my fourth one. This is the one whose puzzles involve searching through a picture to find another picture of the what I can only gather are the prophecies on the codex. While looking through the picture labeled "THIS MONSTER DID NOT COME FROM MAN" I found an overlay of binary code in the left side.

    It was a block of binary code that, when translated read "SUMERIAN. ME 23." On top of the block was just "b-2". Looking up the code did not give me much. It seems like no one knows what it means. Apparently one of the glyphs later, called "Synapses" involves sumerian numerals, but none of the guides even mention the code or the number 23. I also cannot figure out what in the world b-2 means and neither can my friend who is more knowledgeable in code than me.

    I did find out that Sumerian Me's are essentially the decrees of the gods. #23 is simply a decree stating "Weapons" or something of the sort. This does make some form of sense since the picture is of the first depiction of a gun. I still dont particularly see the reason for the codes inclusion.

    I can only assume that the two glyphs are related in some manner, but I want to know the proper connection. And if they arent related what could it possibly lead to? Please could someone help me out?

    Note: For whatever reason I cant PrntScrn this. Whenever I do it just gives me a completely blacked out windowed version of the game.

    submitted by /u/MarcyLuvsFoxes
    [link] [comments]

    What does everyone think of Ac syndicate combat?

    Posted: 27 Apr 2020 01:12 PM PDT

    Is it just me or does everyone else love Syndicate's combat system. It's so fast paced and I like the variety in weapons. You can go into a fight with 5 enemies and it won't take more than a minute to end the fight but in ac2 I actively avoid fights because they take too long. I think all of synsicate is underrated but I love the combat and I'd love to see it in another game. Anyway what are everyone else's opinions?

    submitted by /u/Lucathepuca
    [link] [comments]

    Does AC2 and later games explain the ending of AC1?

    Posted: 27 Apr 2020 09:16 PM PDT

    I'm playing through every AC game. Just finished AC1 and the game was over after showing some weird stuff in the wall above Desmond's bed. Do they explain this in later games or did I miss anything?

    submitted by /u/Poker_Face0958
    [link] [comments]

    Name an assassins more skillful than Conor, I’ll wait

    Posted: 27 Apr 2020 09:12 PM PDT

    There's no beating Conor, the man fights like a god

    submitted by /u/AdamCumBaby
    [link] [comments]

    So I've tried to make my own version of 'Ezio's Family'. Tell me what you think!

    Posted: 27 Apr 2020 07:38 AM PDT

    Legacy of the First Blade Plot Holes Need Explaining [SPOILERS]

    Posted: 27 Apr 2020 07:13 AM PDT

    Legacy of the First Blade plot holes need explaining

    So I finally found time to finish the Legacy of the First Blade DLC and while the ending was intriguing, I found myself contemplating plot holes afterwards.

    1. The obvious one: where is Kassandra's family during all of this?

    It just doesn't work together. You have met your family again by the time the DLC even becomes available. Makes no sense to take a year off from cultist hunting and family saving to go start a "simple life" in Dyme. Only makes since to occur after the main story. So even in canon if Alexios died, there is still her mother and Nikolaus, and probably don't care about Stentor. Could they not raise and protect the child? Why did they never meet Elpidious, his father, and Darius? It doesn't make since.

    1. Implication that Kassandra is the ancestor of Aya and the source of Isu DNA in a long line of Isu blooded assassin's with special abilities.

    But wait a minute, Khemu died and Aya and Bayek pretty much called off all romantic relationships with each other after that.

    Are we to assume Aya loved another and gave birth again (no idea what their age is at this point)? Did the power assassin couple get back together? Could they even conceive at that point?

    It's vague speculation at that point, but none of it really explains the missing maternal family of Elpidios. I guess this is what happens when you take a game with deep lore and stories and turn it into a "choose your own adventure" style game. What are your thoughts on this matter?

    submitted by /u/HabitualHooligan
    [link] [comments]

    Eye of Kosmos, have I locked myself out?

    Posted: 27 Apr 2020 11:22 PM PDT

    Hey guys, so I've been playing AC Odyssey for the first time and I've been mixing up progressing through the main story and side quests.

    Anyway, I was in Attika and doing the main story and had decided to just progress the main story for a while rather than the last couple side quests in Attika. I'd been doing to main story till when I came back to Attika when the plague had hit, and after I'd gotten out of Attika I decided to hunt down the Eye of Kosmos, but I've been unable to find The Master, despite going to the Silver Mine and getting the clue there. I read a bunch of stories about people going there too early, and I remember getting the quest to speak to the slave master, but I don't think I actually did so. Have I locked myself out some how?

    submitted by /u/nightling
    [link] [comments]

    Super tiny miniscule gripe about opening the precursor temple in Rogue.

    Posted: 27 Apr 2020 06:57 PM PDT

    When they are having you unlock the vault using the alchemic symbols of the elements, they got them wrong. Air and fire should be the other way around. Fire has a line through it. Air does not. How has this game gotten remastered and ported multiple times and this hasn't been fixed? Guess they make their own luck over at Ubisoft.

    submitted by /u/OverzealousOwl
    [link] [comments]

    What is Your Dream AC Game?

    Posted: 27 Apr 2020 08:41 AM PDT

    My personal dream AC game is one with Syndicate's or Black Flag's combat, Unity's stealth, a story as good as Origins, a main character as good as Bayek, and scrap the RPG bullshit because if I wanted to play an RPG I'd play Diablo 3. I think with all these elements combined the devs could pick literally any time period and place to have the game be in and it would still be really good to me.

    submitted by /u/DoctorCheif15
    [link] [comments]

    Odyssey question (predator shot vs devastating shot)

    Posted: 27 Apr 2020 07:45 AM PDT

    So, quick rant then question... first playthrough and let me just say...wow. This game is incredibly fun. I played all the earlier assassins creed games (all the ones that came out on 360 anyway, so up through Rogue) and enjoyed them, but I always felt like Ubisoft was just tossing these formulaic, repetitive games as a means of meeting quarterly earnings projections. But this is something different. This game has tons of content! And it's not repetitive or boring at all! And I heard so much negative crap about it before I got it, "this is not even assassins creed", "give me Ezio or give me death" etc. People, seriously, quit allowing nostalgia to taint your judgment to this extent, because that's honestly frightening. Games like AC2 and brotherhood don't even begin to compare to games like this. What on earth about brotherhood could make it better than this? Literally everything is inferior! Inferior combat FOR SURE, inferior map size FOR SURE, inferior storyline arguably, inferior graphics, less obtainable gear and things to do, infinitely more repetitive gameplay, come on people. If you really want to tell me that you'd rather have a handful of copper than a handful of diamonds then you do you, but I'm honestly in disbelief.

    Anyway, my question deals with predator shot vs devastating shot. I have been using the bow of Artemis, which grants a significant buff for the former, but I haven't tried predator shot at all. I've been using devastating shot which I have at level 2, for ranged single target damage both in and out of combat. I always use poison. Always. Currently chasing the last couple pieces of the snake set. Is predator shot really better than fully charged devastating shot with a poison arrow?

    submitted by /u/GlorygoleGargoyle
    [link] [comments]

    I tried to give Unity another chance

    Posted: 27 Apr 2020 08:30 AM PDT

    I gave up on it after constant bugs and feeling like nothing I did ended up the way I wanted it to in-game. I've come back a while after to try it again and I have to say it still infuriates me to no end. Every encounter always boils down to combat since the stealth feels so bad. Enemies often have superhuman awareness and hiding a lot of the time doesn't even work.

    I'm trying to do a Cafe Theatre mission and I've done three parts to it, two of which ended in combat due to stealth issues. For the first section of the mission, I had one enemy left to kill. I was behind a wall which he was on the other side of and I attempted to lure him out with a cherry bomb. I threw it outside of an opening on the wall (which I was next to so he couldn't have possibly seen me unless he'd gone round and walked into me) and he immediately was aware of my exact location, pulled his sword out and ran to attack me. I managed to assassinate him and carry on.

    Second section went off without a hitch. Somehow.

    Third section, I assassinated an enemy and another enemy on the other side of a wall with a fence on top saw me and became suspicious. I spotted a hiding place so naturally, I went to hide in it. Unfortunately for me, Arno must have assumed that if the guard was suspicious but had not yet seen me, then I CAN'T hide. I went in, and Arno immediately jumped back out again on his own for no reason. This got me into combat. Killed the guy, escaped and came back. I saw 2 guys stood directly next to each other. I had used Eagle Vision beforehand so these two were still highlighted completely red (which shouldn't happen when they're in your direct line of sight in my opinion, they should only be highlighted when they're behind something). I attempted a double assassination, but because the enemies were highlighted by Eagle Vision, I couldn't tell whether or not I was gonna kill one or both. I ended up killing one which brought me into combat once again.

    I'm not shitting on the Assassin's Creed franchise here. Every game I've played (except Unity) I really enjoyed. But this game, no matter how much I try to enjoy it, just keeps bringing up issues all the time and I can't. The stealth just doesn't seem nearly as good as it should be.

    submitted by /u/bluetundra123
    [link] [comments]

    Was Altair's reconstruction of the Order necessarry?

    Posted: 27 Apr 2020 12:04 PM PDT

    Bayek started the Assassins Order, but Altair is said to have reconstructed it

    what was wrong with Bayek's creation that Altair felt he had to reorganize it?

    it seems like Bayek was the catholic church to Altair's protestant reformation without splintering off

    submitted by /u/thunderking500
    [link] [comments]

    AC Origins - Can I still clear the original map after starting the DLC

    Posted: 27 Apr 2020 08:18 PM PDT

    I've beaten the the main story and I'm trying to platinum the game. I'm pretty sure the answer is yes, but I'm just making sure. Can I come back to Egypt to finish the question Mark's after I start the DLC?

    submitted by /u/heryea42
    [link] [comments]

    No comments:

    Post a Comment