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    Sunday, February 23, 2020

    Assassin's Creed Finally Finished My Hades Champion Armor!

    Assassin's Creed Finally Finished My Hades Champion Armor!


    Finally Finished My Hades Champion Armor!

    Posted: 22 Feb 2020 04:40 PM PST

    My first ac characters drawing ��

    Posted: 22 Feb 2020 05:42 AM PST

    Will AC: Vikings show the transition from Hidden Ones to the Assassins?

    Posted: 22 Feb 2020 05:03 PM PST

    The real life historical Order of Assassins was founded around the early 11th century in 1050, according to Assassins Creed, Hassan-i Sabbah was a Hidden One who reorganized the order into the Assassin Brotherhood, how we see the Assassins later on. That period was also close to the end of the Viking Age in 1066. The Vikings also traveled to the Middle East. So do you think that in the rumored Vikings game we'll get to see that transition or at the very least what influenced it?

    One way they could show us the Viking influence into the Assassins(or the influence that appeared just before the Assassins formed) would be to have the game set in the North Sea Empire which encompassed Denmark, Norway, and England under Norse rule. The empire ended after the death of Harthacnut, who died presumably after a stroke after drinking too much, something Ubisoft could play off as an assassination. Or have the game target Edward the Confessor, Harthacnut's successor, and the following nordic leaders who fell to William the Conqueror with you, the Assassin, targeting both sides. There's so much potential here between the Vikings and reorganizing the Hidden Ones into the Assassin Brotherhood.

    Idk, just food for thought. The two somewhat correlate enough that Ubisoft could capitalize on in-game.

    submitted by /u/Wandering-Gammon27
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    I miss the old days

    Posted: 22 Feb 2020 04:41 PM PST

    I miss the old style of the AC games so much, I want to feel like an assassin again and for Ubisoft to bring back similar mechanics of there previous games-

    If they could bring back the combat of AC3, the story of the ezio trilogy, and an updated city like In unity with massive crowds, I would be so happy, I just feel as if now they are just going to follow some RPG style like with the previous game (which I personally don't consider an AC game)

    submitted by /u/Stake0ut
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    A pair of vambraces I made for a nordic assassin outfit.

    Posted: 22 Feb 2020 01:38 PM PST

    Odyssey dlc’s and NG+

    Posted: 22 Feb 2020 10:58 PM PST

    I was wondering if there's significant content/progression added to the base game with the dlc's. I already got the platinum trophy when it first released and never bothered with the dlc's. Are they worth it? I was thinking if I should go continue ng+ plus the dlc's or should I just go on a completely new save?

    submitted by /u/xyrist
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    I just bought Assasins Creed Origins Gold Edition.

    Posted: 22 Feb 2020 11:07 PM PST

    Is it any good? Just want to hear some opinions on the game I haven't played an assasins creed game in forever and decided to get the gold edition bc it's in fuckin Egypt

    submitted by /u/wolfvibee
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    I Made Altair's Short Blade and Throwing Knives

    Posted: 22 Feb 2020 04:02 AM PST

    Assassin's Creed 2 story critique

    Posted: 23 Feb 2020 12:11 AM PST

    Hello Everyone. I recently read the novelization of Assassin's Creed 2 titled Assassin's Creed Renaissance (I assume because calling it AC2 would have been odd because AC1 never got a novelization). This prompted me to do a critique of the story of AC2 as presented in both the game and novelization. I'll be comparing with the story of the main game and pointing out ways to improve it. I'll also be looking at how other AC games do it better as well. I'm not going to do a blow by blow of the story and instead focus on specific story beats, arcs and the approach in general

    If you want the short TL;DR of the book though: If you liked AC2's story, you'll like this book. The book improves Ezio's characterization but I feel the arc as a whole could have been written better as both basically undermine much of it by having Ezio already be a wise Assassin from the beginning. It's still a decent read.

    Let's get into it.

    Firstly, Desmond isn't in the novelization at all. It's all Ezio. On one hand, Desmond's part in AC2 the game was always lacking. His character lacked agency and momentum. Most of the supporting cast had the same kind of snappy lines rather than proper conversations that developed and explored them. Like, Look at Shaun and Desmond's chats in AC3 about how the revolution started, or the nature of social progress. That was very well written and actually taught you more about the characters. AC2's sections are, like I said earlier, just the same kind of snappy lines. So his removal in the novel ends up being an improvement.

    On the other hand, this could have been a chance to develop and explore the characters more. Having more conversations with the crew, or seeing characters' thoughts on the animus. One of my biggest complaints about the Modern Day Sections in AC is how segregated it is from the past. A Codec Style commentary system where the modern-day crew is actually observing the events of the past and commenting on them would be a huge boon in bridging the 2 and making them more connected. Perhaps even developing and learning from the events at hand. What's more is since we're no longer in the medium of video games, the modern day's usually lacklustre gameplay is no longer a liability. This means like, the section where Desmond learns to climb around the warehouse has the potential to be interesting because the player isn't experiencing a tutorial for stuff they learned in the first 20 minutes halfway through the game.

    With that out of the way, let's actually get into Ezio's story now

    I want to start by talking about Ezio's arc in the game. I'm sure nobody is going argue against me that Ezio's arc is supposed to be "Going on a journey of revenge where overcomes his anger issues and lust for revenge to become a wise Assassin". However, I'd argue both mediums mess this up. Basically, for a guy who's arc is supposed to be about growing past his anger and need for revenge, there's very little anger or lust for revenge from Ezio. He's mostly the same chill guy throughout the same game. We almost never see him actually get angry or emotional about his actions. Even his assassinations are respectful and to the point. As a result, there's not much of an actual growth or progression in his character. It feels like the game just says he's grown. His speech to Rosa about how he's grown falls flat because he's been the same person all this time.

    The novelization makes some improvements here where Ezio kills 2 of his targets in very brutal and angry ways before feeling guilty over what he did. Even Mario chews him out for it. This does add to the impetus for his character and the payoff is in the end when he refuses to kill Rodrigo for killing his family citing this won't bring them back. There is another section where an angry Ezio has to choose to let a target escape so he can help Lorenzo to safety.

    The problem is that these instances seem really surface level and superficial. The game as a whole goes out of its way to make Ezio seem cool and likeable. As a result, his actual overcoming of his anger and need for revenge is hardly a factor. Most of the targets Ezio faces are just bad guys who happened to be on the list of people who killed his family. He doesn't really face any emotional challenge or grows from facing most of them. When his father and brothers are killed, Ezio's first concern is helping his remaining family get to safety. He needs extra assurance from his allies in Florence that his family are safe and he needs to kill the guy who betrayed them before he can leave with his family. When he's at Montergioni, Ezio refuses to go along with Mario's plan to become an Assassin to fight back, instead planning on taking his remaining family to Spain for their own safety. He barely agrees to get more training.

    The end result is that it feels that Ezio is already that wise assassin who's overcome his anger and need for revenge. Think about it, if he had anger issues, wouldn't he drop everything to go after his targets which puts his family in even more danger and/or jeopardizes his missions? That would be far more interesting than Perfect Ezio where everything is fine and actually give him a path to improve. Imagine if when going to assassinate targets, he butts heads with the other assassins and learns to become more mature and wise as he sees how his anger messes stuff up. Now when he gives his speeches and is inducted into the order, it feels earned because we have seen that progress and it was actual progress.

    Compare this to AC1. Here, Altair's arc was not be an arrogant dick. We see what being an arrogant dick gets him as his actions result in his allies getting killed or maimed and his stronghold getting invaded. We also see many of the targets Altair kills pedalling a similar mentality and debating him about it. Going through all this makes Altair realize what's wrong and what motivates him to improve and overcome his flaws. AC3 doesn't have Connor overcome his flaw of being naive but we see his naivety in action and reasonable consequences in action. 4 shows us how Edward's greed and selfishness affects people around him and his own happiness. Origins shows us how the death of Khemu has driven Bayek and Arya and driven a wedge in their actions. Like, Show someone who's never played AC2 a section where Ezio kills a target and they won't be able to tell his guy is supposed to have anger issues at first. If anything, Ezio has completed his arc before the game even gets going. He's already wise and caring. When pushed to go after conspirators, he declines hard because he wants to take care of his family. It's only when everyone is safe that he decides to go for it.

    Let's talk about Rodrigo. He isn't a well written main villain. The Main issues with him being he's so absent that we don't really see how he works as a character. We don't see other sides of him or how he works except as "leader of a conspiracy who thinks he's right". We don't see much of him struggle or interact in other ways that he comes off as 1 dimensional. The other villains aren't much better.

    In contrast to other AC Games, AC1 had Altair talk with the targets he killed and the bureau leaders in extended sections. The former would talk a flowery "You've been tricked" line and all have different motives for how they feel are right. Altair goes from brashful "Yeah, sure" to "I see what happens to people who hold themselves without fault". His conversations with Bureau leaders who have different opinions of him also mark how Altair is progressing as a character. He initially acts with impatience towards many of them (especially towards Malik) to humble and wise even when insulted. It's a surprisingly well-done arc of his character and is very organic and pushed by events in the plot. Even the villains would still inform the themes of the game and make Altair look villainous and the villains more sympathetic. You have a doctor who argues mentally ill patients should not be allowed to make their own decisions because of their state, and even Altair is troubled by how assassinating him doesn't fit cleanly with his morals. You have one homosexual man who refuses to finance a war in service to a God who sees him as an abomination. AC1 really leans into its themes on how both sides are flawed in an interesting way while AC2 just makes them both 1 dimensional.

    AC3 and Rogue go one step farther. The targets are also people the player has met earlier as allies. So when they fight, the player sees them in different lights, different sides of them and their deaths and actions influence the protagonists in big ways. In Connor's case, makes him see how his naivety blinded him and in Shay's case, it's both the pain of hurting his former allies and how their fanaticism turns him off the assassins more and more. The player has a connection with them on multiple levels.

    One thing AC Syndicate did right was cuts to Starrick after every sequence to see him reacting to your actions. That would have been great for Rodrigo. Seeing him respond with what you're doing and take steps against you, growing more desperate and angry, seeing him deal with losses. This would have made him more compelling as he is now a much greater factor throughout the story. Maybe even tie more of the targets together into a grand plot so every kill feels like the player is getting closer to stopping the bad guys part 2 rather than just working through the list of independent people who's beef is that they were on a list.

    In addition, I feel Rodrigo was made just so the game could end with a fistfight with the pope and make Ezio look cooler. Here's a quote from a Reddit Comment discussing more of it

    "Please don't take this as an offense, I'm genuinely curious, what makes AC fans love AC2 story so much? I always thought the story was decent at best, and most of the time just on an acceptable level.

    In AC2, Ezio to me seems to be a romanticized and highly unrealistic hero character. The best example for this argument is in the game's final boss fight. Ezio was stabbed in his stomach, his apple was taken away, but he somehow did not die and return to life with full health? I must have missed some hints but after watching a youtube walkthrough, I still can't figure out how he was resurrected. Ezio went on to find Borgia unarmed and the first thing he did was starting a fist fight despite the advantage he had. That is something straight out of B-action movies, very pointless if you ask me. After the fist fight, he spared Rodrigo's life because as Ezio said, killing him would not bring his family back? How many people did Ezio kill without a blink of an eye to get to Rodrigo? My estimation is somewhere between 30 and 40 even if you try to full-stealth in this game. Was there any foreshadowing before his sudden change of heart? He even killed more than 10 soldiers on his way to the church. And just at the last moment, he decided everything was simply not worth it, despite knowing Rodrigo is a Pope and has the army of the whole Europe under his command to seek vengeance on him and everyone he loves?

    The second problem with AC2 story imo is the lack of moral choices that make our character question their choices. You could argue that Ezio felt remorse to those he killed because he always said Requiescat in pace to his victims before their deaths. But did he ever have to question himself why he had to do what he did? Would it be better to just leave all behind? Ezio seemed to me just a simple-minded killing machine throughout the game, which made the ending even more bizarre. Later games in the series addressed this issue, for example in AC Unity Arno had to confront Bellec after he killed the Mentor, in AC3 Connor had to choose whether to join his father and forge an alliance with the Templars, or continue his path as an assassin, same thing with AC Rogue."

    There's an easy fix for this. Just make Ezio leave his weapons behind in order to be able to sneak in. Have Ezio and Rodidgo get seperated from their Pieces of Eden and need to fight in a fistfight. Have Rodirgo offer Ezio a place by his side or to leave the place and have some tension as to the choice Ezio would make. Have Ezio actually kill the guy. Now all the plotholes and issues are solved. There's no need to have Ezio spare Rodrigo given how he's killed people for less or try and act cool. If anything, sparing Rodrigo undermines Ezio's arc because it shows he should have killed him and the result would have been better and wiser.

    In the novelization, Rodrigo kills himself by taking poison. I feel that works better as he hardly does anything In Brotherhood anyway with Ceasre taking up the reins (granted Ceasre hardly does anything anyway after his introduction but that is a discussion for another time).

    So there you have it. I'm looking forward to discussions about this.

    As for my future projects, I'm planning on reading Brotherhood's novelization and will write my thoughts on that when I'm finished. I'm not sure if Desmond is even in that (and even if he is, I do wonder how they'll make his segments more worthwhile given that in the game, 80% of it was basically padding). I do hope they improve Ezio's section by making him actually have to struggle to become a leader which is something the game glosses over.

    submitted by /u/coolwali
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    How do you all feel about AC Origins, and where would you rank it in the series?

    Posted: 22 Feb 2020 05:51 PM PST

    Assassin's Creed Origins is my favorite ac game. unpopular opinion?

    submitted by /u/endego24
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    Black Flag remaster or sequel?

    Posted: 23 Feb 2020 12:33 AM PST

    AC Black Flag was the first Assassin's Creed game I ever played and that was the reason I fell in love with the franchise and Ubisoft games. Idk what the next game is going to be (I think it's Vikings) but sometime in the future, I would really like a sequel to Black Flag! A remaster would be ok for the next gen consoles. But the story, gameplay mechanics, and open world system makes me wish they could make a continuing or connected game! Managing your fleet, managing buildings, the fights at the taverns! Would do you guys think? Do you think it's a good idea or a stupid idea?

    submitted by /u/pandamaster1313
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    My list WORST game to BEST game (My opinion obviously) I wanna see other people’s lists too.

    Posted: 22 Feb 2020 05:29 PM PST

    11.) Assassin's Creed: Odyssey

    10.) Assassin's Creed: Revelations

    9.) Assassin's Creed

    8.) Assassin's Creed: Brotherhood

    7.) Assassin's Creed: Unity

    6.) Assassin's Creed 2

    5.) Assassin's Creed: Rogue

    4.) Assassin's Creed: Origins

    3.) Assassin's Creed 3

    2.) Assassin's Creed: Syndicate

    1.) Assassin's Creed: Black Flag

    Comment with your list.

    submitted by /u/TastyTyler667
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    Syndicate, minor issue help please

    Posted: 22 Feb 2020 06:10 PM PST

    I'm about 40% done the game, for the longest time the guy has had a "letter to open" on the train. I can locate the section of the assassins wall but when I click on it it just shows sequence 5 and 8 and that's it. He even goes "hmm a letter for me?"

    submitted by /u/hammerblaze
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    Can you play through ACII wearing the Altair outfit the whole time?

    Posted: 22 Feb 2020 05:48 PM PST

    I know you can use it in free roam but I'm wondering if I can wear it for story missions without issue.

    submitted by /u/Killerspawn56
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    Played AC Odyssey back in December, played the hell out of it. Just got AC Origins, and it doesn’t give me the same feels.

    Posted: 22 Feb 2020 06:30 PM PST

    Been a long time AC fan here. I kinda ignored origins as Egypt isn't that interesting to me, but Odyssey caught my eye. Game is probably my top 2 or 3 of all time. I bonded with Kassandra so easily over the course of the game, and I feel she's a lot more attractive as far as her personality goes. Got Origins as it was on sale, and the ending of the DLC for Odyssey following Elpidios got me really interested in Aya. So now Playing Origins as Bayek… I don't know. Granted it was the game prior, but Origins just feels so much… I don't know, worse? I just got past the part where you assassinate the Hippo, and I've got the strongest urge to delete this and go back to Odyssey. Not that Origins is bad by any means, but I'm just not really enjoying it, and not entirely sure why. Is Bayek poorly written? Am I of the few who feel a genuine connection to Kassandra over the other assassins? If I hadn't maxed out the completion for Odyssey I'd go back, but I've spent too much time in there already and wish I could forget it just to go for a round two.

    submitted by /u/RepititionWitch
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    Stupid rule I made for Origins and Odyssey - no horses allowed cities

    Posted: 22 Feb 2020 07:39 AM PST

    Since the games have become so big and country sized, we don't spend as much time in cities as we used to, and we're always moving from place to place. Because of this, we (at least I) don't feel as connected to Alexandria or Athens as we did with Paris or Firenze. To counter this, I decided that while in a city I will only walk or parkour if I need to move inside a city and I will only use horses when moving from cities to cities. (Of course missions where riding a horse inside the city is mandatory don't count). It honestly has helped me find a new appreciation for the games and you can see how much effort and detail has gone into this places. I encourage you to give it a try.

    EDIT: Oops, looks like I did a mistake in the title :p

    submitted by /u/DariusStrada
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    odyssey level 76 and still tons to do but boy is the ai weird..lol

    Posted: 22 Feb 2020 10:36 AM PST

    so once again stealth went wrong, nearly every guard had missed me but I got eagle eyed bob and watch, turned in to full on fight, killed guard, 10 other guards, captain and leader, and 3, yes 3 just happening by mercs, talk about loony tunes running around, the fight finally ended outside the fort after tons of chopping, slicing and dicing, only for a woman in a blue dress who watched all the carnage then thought she could sort me out by herself with a short sword, really, any sane person would have run a mile from me... other than that fantastic game..

    submitted by /u/marketmangler63
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    A little help with unity pls

    Posted: 23 Feb 2020 12:43 AM PST

    So off and on for the past 5 or so years I've been trying to get the multiplayer to work with my one friend and it never has. We've tried everything in the support forums and every different way to invite and it always has the same connection failed pop up. But if we try to do a mission it works fine? So I'd thought I'd ask reddit for help since I'm sure someone here might have an idea. Anyways thanks for reading this and I hope I can get it working

    submitted by /u/regansolo
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    Assassin Creed 1 GPS or Hud toggle?

    Posted: 22 Feb 2020 08:35 PM PST

    I love the game just got into the series.. is there a way to toggle the GPS or Hug? maybe an addon or command?

    submitted by /u/PlayFlow
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    How would you guys feel about this Vikings title coming in the middle of the ‘Empire’ trilogy?

    Posted: 22 Feb 2020 06:18 PM PST

    I feel like this is the most likely outcome, I'm not entirely sure of the schedule of release and in this situation whether Quebec will make the game following 'Ragnarok'.

    But there should be a conclusion to the 'Empire' trilogy and should interact with Bayek's story in the same way Ezio, Desmond and Altaïr interacted with each other. If the game was made on next generation with 'Ragnarok' as the bridge hype could be generated and updated technology could capture Rome even better.

    submitted by /u/FlubZero
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    What might be after Ragnarok

    Posted: 22 Feb 2020 08:24 PM PST

    I wish we would have seen more of Ptolemy in Origins.

    Posted: 22 Feb 2020 01:53 AM PST

    He literally only appeared in one cutscene where you can get a sense of his personality and voice acting. He was nearly identical to Joffrey from Game of Thrones from his behavior, to his scrawny and weak voice tone. I honestly wish we had seen more of him, it would have been hilarious.

    submitted by /u/HatlessDog
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    Does this include all the dlcs?

    Posted: 22 Feb 2020 05:20 PM PST

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