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    Tuesday, December 31, 2019

    Assassin's Creed I'm glad assassins creed unity is getting a lot of love now

    Assassin's Creed I'm glad assassins creed unity is getting a lot of love now


    I'm glad assassins creed unity is getting a lot of love now

    Posted: 30 Dec 2019 07:44 AM PST

    Ever since the disastrous launch of assassins creed unity the game is a lot better than before I'm glad people are liking the game as much as I do heck the game was making headlines when the Notre dame fire happend back early this year and thanks to the model version of the cathedral in the game it can help the workers to fix the cathedral to it's former glory

    submitted by /u/cporter1996
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    Will Ubisoft ever visit this file from Black Flag? (I marked up the locations we've already seen)

    Posted: 30 Dec 2019 01:16 PM PST

    Why Assassin's Creed Odyssey is still Assassin's Creed [SPOILERS]

    Posted: 30 Dec 2019 09:59 PM PST

    Assassin's Creed consistently follows the same main themes: family, revenge, chaos, and order. From Assassin's Creed 1 and onward, these themes have trusted our protagonists into the multi-millennia old conflict between the Assassin's and Templars. As Assassin William Miles stated:

    "We've been fighting them for thousands of years. Even longer if you believe the stories of their origins. I do."

    Que Origins, the first RPG-esque Assassin's Creed, a huge departure from the formula yet again. While not as controversial as the Unity-age games, Origins still managed to stir the pot. No mention of the Assassins or Templars, just ancient representations of their conflict. The Origins, if you will, however vague.

    Then Odyssey went full on NUTS. Choosing gender, dialogue choices, numerous endings, and even more RPG and mystical elements?

    But it's still Assassin's Creed.

    Narratively, those original four themes drives Assassin's Creed Odyssey. Alexios (or Kassandra but, let's be real) is driven by revenge against a group of villains with a philosophy that closely resembles that of the Knights Templars. Whatever their names are, they are still the "Templars" similar to whoever the villain was in Origins. And Alexios is another "Eagle Bearer" would-be "Assassin" who hunts them down. I'd ever argue what they did with the Cult of Kosmos was way more memorable than what Origins did.

    To be honest, I freaking love how the Cult of Kosmos is handled. The fact that you can hunt nearly all of them at your pace and get legendary gear from them is awesome.

    The dialogue choices are Odyssey's big switch up, I'll give it that. In my opinion, maybe not for the better and I'll get to that in a second.

    So why is Origins any more of an Asssassin's Creed, the mystical elements?

    Call me crazy, but I see real potential in it.

    All of the mystical elements is the First Civilization, the same group that's been in all of these games, and their meddling in ancient history. I think it's cool that they are responsible for these crazy legends, and that our protagonist can utilize their DNA connection to wield some of these artifacts to woop ass. Lore wise though, it words, and since we've seen our protagonists and heroes wield them this wasn't such a big departure.

    These leads me to my ideas segments for Assassin's Creed Vikings

    Dialogue Choices

    -If you want the player to influence the story do it like InFamous, where decisions throughout the story affect the plot. Don't justify dialogue choices with the ability to change you're story, when 90% of the dialogue options I'll be hearing are repeated side quest lines.

    War System

    -Actually allow it to have an impact on the story, but more importantly the game world. It's Vikings, we should be able to take over land and set up settlements that can be upgraded to affect the economy and trading. Maybe have charming side characters that give silly quests like AC3's Homestead missions.

    Mystical Elements

    -I want Thor's hammer. Maybe add another layer of gear called Exotic or Relics or whatever, and actually give these bad boys crazy abilities. Shields that reflect projectiles. Axes that significantly increase climbing speed with a axe-leap into the wall. Let's get super cool with it.

    On top of that, give me more of our OG First Civ group. Also, before I forget,

    -FUCK THE COMICS, I DON'T CARE THEY KILLED JUNO, BRING HER BACK AND IGNORE THAT SHIT

    Why would the series kill off it's primary antagonist in a comic? Primary antagonist minus the Templars but their war is a side product of Juno's meddling. Bring Juno back.

    Combat

    Take Origins, take Unity, make them kiss kiss and give me it's baby. Odyssey is too...rushed looking while Unity is a tad too slow. Odyssey adds flashey abilities which I endorse and Unity actually requires the player to think before they fight.

    I'm level 52, 90 hrs into Odyssey and have played on Nightmare the whole way through.

    There are other things, like adding actual followers and bringing back the hidden blade and brotherhood (a version if AC3 and Revelations system had a baby). I could go on, I love the shit out of this series.

    If you made it this far, thank you guys for reading. Whenever I post here you guys are normally really responsive. Whether it's you guys agreeing with me and adding (often better) ideas to mine, or those of you that disagree with me and we have real conversations. Even I took I shit on Ezio (I kid).

    Late Merry Christmas you AC fans and I wish you guys a very Happy New Year! Cheers to Vikings later this year.

    submitted by /u/meme_abstinent
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    Into 2nd AC Odyssey Run, and I Don't Understand the Hate for Alexios

    Posted: 30 Dec 2019 09:38 PM PST

    After playing as Kassandra my first time, I am now playing as Alexios for the second one and honestly, I prefer him more.

    The media back when the game released seemed to really hate the poor guy and I think it is rather unwarranted. The voice acting is not bad by a long shot. He is on par with Kassandra and in some cases he handles the more emotional moments way better.

    I am a dude so maybe I can project onto him better but overall I think the role better fits Alexios. Kassandra was very good but yeah I am a bigger fan of our good boy misthios.

    Thoughts?

    submitted by /u/KhajiitHasWares2077
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    Ubisoft should release a crossplatform online multiplayer Assassin's Creed

    Posted: 30 Dec 2019 11:48 PM PST

    Since multiplayer has been woefully neglected for a good five years now, I think it would be perfect if there was just one standalone AC game dedicated to online multiplayer. The setup is all there to pull it off. Different historical settings would serve as the choice of themes for each session, and each could have their own limitations in terms of weapons (i.e. no guns in the older settings), while there'd be more than enough to create level and experience trees. As new games are released, the multiplayer game would be updated to include the new historical setting.

    submitted by /u/PkmnMstr10
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    Just bought AC origins and all the DLC and season pass for $30 on steam!

    Posted: 30 Dec 2019 10:29 PM PST

    Can't wait to jump in and explore! Never played AC before

    submitted by /u/EatB0y
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    assassin's creed game in 2020

    Posted: 30 Dec 2019 03:40 PM PST

    So leaks are pointing to assassin's creed 2020 to be in the vikings time. https://www.tweaktown.com/news/65824/next-assassins-creed-goes-vikings-ragnarok-images-leaked/index.html

    All leaks are pointing to this. What do you want to see in the next game? this is what I want.Ireland because I love that place and I hope their are coastal towns if Ireland is added.

    1. Detail in towns and npcs
    2. small boats you can own instead of warships
    3. Excellent soundtrack
    4. historical accuracy
    5. a big map but that's not empty
    6. interesting side missions
    7. lots of things to do all over the map
    8. Fun and lots of side activities
    9. goes along with franchise and has templars and assassins
    10. A good story and interesting characters
    11. lots of mysteries
    12. No mythical dlc because those get to hard and complicated to understand
    13. The return of using the hidden blade in combat and other assassin gadgets
    14. Good protagonists
    15. Take inspiration from rdr2 when it comes to side activities and missions, detail, weather patterns and detail in the map and npcs.
    16. A good present day story and more involvement with Layla
    17. Step away from the rpg elements like a lot
    submitted by /u/DaneCz123
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    Tone and Atmosphere Across the Series

    Posted: 30 Dec 2019 02:14 PM PST

    So I'm currently replaying AC1 on my PC, and while the game is VERY repetitive, I absolutely LOVE the tone and atmosphere of the game.

    I've played every single entry in the series minus Origins and Odyssey. I sort of lost interest after Syndicate and I do replay the older titles from time to time. But man, something about AC1's atmosphere and tone, from the ominous music, to the setting, it's just magical. And it's something I haven't felt in any other game since.

    submitted by /u/thehighsaltan
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    AC Odyssey where are the best areas to experience atmos?

    Posted: 30 Dec 2019 10:40 PM PST

    I am using an atmos speaker system and wanted to know the best places to have the most atmos experience

    submitted by /u/xboxhaxorz
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    What did you think of the old gameplay trailers?

    Posted: 30 Dec 2019 08:16 PM PST

    Does anyone remember the gameplay trailers for old AC games before a new game came out. For example AC3 with Connor taking down a fort and the voice over talking about how the player could do it all guns blazing or stealthily. Is it just me or does it feel like I haven't seen one in a while

    submitted by /u/nike_sh_
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    Origins vs Odyssey Combat and Difficulty

    Posted: 30 Dec 2019 04:59 AM PST

    Prior to the soft reboot of Assassin's Creed Origins, Assassin's Creed had only contained a paired animation system for combat, creating stylish looking combat that was often based on parrying and combos. Origins became the first to create hitbox based combat and using a system similar to the popular Soulsbourne series. While this comparison was almost entirely due to the control scheme, it remains a popular idea, though it seems the developers of both Origins and Odyssey failed to understand what makes the Soulsbourne combat so popular. Today, I want to break down how Origins and Odyssey's combat differs, how the difficulty was handled, and how I think it needs to improve for Ragnarok.

    The Origins spent about 2 years on the combat alone, testing various iterations of it, and as a result, we get one of the best combat systems in the series. Playing as Bayek, you have a shield and a choice of 7 melee weapon types, with 4 bow variants. Regular swords are easy to use swords, dual swords have a short reach but are far faster, sickle swords are a bit like regular swords but can help open up the enemy for more unblocked attacks by spinning them around, heavy blunts are large hammers and pole like weapons that do a ton of damage but are far slower, heavy blades are similar variation for large axes and the such, spears have a longer reach but medium power, scepters have a long reach and are fast, but less power. Bows have a regular hunter bow that can be charged for a more powerful shot, predator bows that can curve slightly around obstacles and are like sniper rifles, light bows that can release bursts of arrows very quickly, and warrior bows which shoot several arrows at once like a shotgun. Combined with all of this is a shield, which often has special abilities such as being able to put enemies to sleep on block, make them bleed on parry, etc. Every weapon type is unique and has a unique purpose in combat besides outputting the most damage possible, and as a result, loadouts can change drastically as you find new gear.

    Odyssey has a very similar approach to weapons, taking away shields and bow types though, giving players single bows. Once again we have 6 melee weapon types being swords, daggers, heavy blunt, heavy blade, staff, and spear. Again, like Origins we have each weapon category having minor changes in speed, range, damage, etc; though unlike in origins each weapon type blended together more for me in my most recent playthrough. And unlike in origins, where I constantly was changing my gear to try new approaches to combat, I found myself largely using a heavy weapon in one slot, and a spear in the other.

    This is due to innate differences in ability systems though. Origins gave you one ability, overpower, that changed for each weapon type. You only gained adrenaline in combat, and it would dissipate over time (though a skill would allow a large chunk of it to return the moment combat began). Due to the limiting nature of the adrenaline bar, the player was forced to rely more on shield blocks, parries, and sometimes dodging which also became limited, allowing only 3 dodges before a cool down. Odyssey, on the other hand, forced a more aggressive type of combat, asking players to fill up an adrenaline bar that stayed in use throughout all gameplay. This adrenaline bar no longer was just to use a single overpowered attack, but now could set your sword on fire, allow you to kick enemies off a cliff, use a bow like a predator bow, or even assassinate enemies. Thus skills also allowed the adrenaline bar to be built up outside of combat. Everything then revolved around skill layouts and magical abilities given by a spear of Eden including not taking fall damage, teleporting, and making arrows shoot through a solid wall.

    Odyssey's aggression showed many flaws in the system though. If the player got hit they would get briefly stunned and unable to attack, whereas hitting enemies would not guarantee they would be stunned, even when extraordinarily large amounts of damage are done. This meant that high and fast damage output became favorable oftentimes, and spears would be ideal in large combat scenarios due to being able to help keep swarms of enemies at bay. Thus players would often find single builds that work well for them. Though due to my not specializing and creating a build that was well rounded, I often found, even on easy, many enemies could be spongey. When lamenting this, I was greeted with the wisdom that I was playing the game wrong, and I must minmax in order to enjoy combat more. While I want to discuss the issues with that statement more in-depth in a post about leveling in AC, I would be remiss to not say that a game should never force the player to minmax to have enjoyable combat. Minmaxing is a higher tiered tool used by advanced players, not new players, casuals, or people who don't care about stats like that; and thus forcing minmaxing to any extent alienates players. Especially for a series as casual as AC.

    This does create a strange juxtaposition, however, as the player is being fed information to increase damage output they're also given unlimited dodge. Perhaps this is reconciliation for the lack of shield and smaller parry times? Even then, in large battles parrying can be punishing because your animations can be interrupted, and Odyssey has an over-reliance on creating larger battles, consistently getting mercenaries, civilians, and chickens to join in on the carnage at hand. It's inconsistent and overly focused on super-powers. While aggressive combat like we see in games such as Brotherhood and AC3 is fun, Odyssey sacrifices the grounded feeling. Origins on the other hand sacrifices the beloved speed and flash for more tactical combat; ala AC1. In both, we also see a lot of reuse of animations and the same core stats used across various weapons, making many feel redundant. Engravings in Odyssey help create more variety in weapons than origins, but it doesn't do enough, and thus I see both fans of the old and new often disappointed with the combat system of the newer games.

    A large part of that is the difficulty of the combat, though. While a difficulty option isn't the worst idea for AC, the implementation was awful. Difficulty only means that AI have more health and does more damage. I think that this was a fundamentally lazy decision and a poor way to balance the system. Playing on nightmare doesn't end up feeling difficult as much as it feels tedious, nor is the problem truly rectified on Easy where even in the end game for both Origins at Odyssey, you are unable to OHK some enemies at max level. The AI designers seemed to forget that this series wasn't just an action series, but stealth action, and that guard detection times could be altered with difficulty, parry windows, weapon types, etc. Instead, we just get sponges.

    While there's a lot wrong with the combat, I don't think going back to paired animation is necessarily the right way, yet. What this system needs is some love and attention to detail. The idea of making combat slower and more tactical like AC1 is a good idea to help add weight to the combat, and feel more meaningful. Rather than containing a large number of abilities like Odyssey, a simplistic but customizable approach would be better, more like Dark Souls. Do I want to hold a weapon and shield, two-hand a weapon, hold two weapons, etc? You can decide. Each weapon has a unique animation, with possible engraving slots for runes or whatever to help make it sharper, or faster. Each weapon should have unique stats too to show individual speed, range, damage, etc. Animations should be mildly more visceral at this point too, and actually have weight in gameplay. If I stab an enemy through the throat or put an ax in his spine, he shouldn't stand back up. I don't think we need dismemberment or anything too gory, but make the weapons look like they're being used for their intended function, not just slapping AI around. Furthermore, beyond just basic dodge, block, and parry, during the stunned phase of an enemy, a short period for a flashy (unstoppable) kill or combo kill should be allowed.

    Furthermore, we should just straight up not have magical abilities return. No poison blades, no fire axes, no jumping off cliffs and living. It breaks the immersion of the historical setting at play. Instead, many of these things should be moved back to tools such as smoke bombs, throwing knives, hunting traps, poison, and sleep blow darts, etc. Origins limited us to firebombs and smoke bombs only in a few combat scenarios, while odyssey relegated them to arrow subsets to be unlocked through menus and selected through deeper menus that do less damage output and are more expensive to make. Bring back tools, stealth, and parkour, and let these compliment the difficulty of the combat, and allow the player to actually escape combat again. You know, basic AC gameplay loops…

    I know some of the fantasy tropes might be popular, like fire swords, but perhaps we can have a better explanation than super-powered spear, and be an effect from the hallucinogenic powder some Vikings took to go berserk in combat. An adrenaline bar for combat centered around going berserk could be an interesting take on the current iterations while allowing for more fantastical elements due to drug use and memory manipulation. This way we don't see larger issues come up with combat focus and difficulty.

    Difficulty isn't a bad idea either but needs improvement. Let this relate to stealth difficulty and reaction times from guards, sight distances, if they can hear you, or see you in shadows. In terms of combat, every enemy should be able to have a one-hit stealth kill. Period. Every human enemy should die in 1-3 hits. Difficulty will not make the enemy more spongey, but make them more aggressive, lower parry and block times, and make their hits harder, so at the hardest difficulty, you also die in 3 hits.

    I've mentioned before that I think combos, elemental chains, and similar mechanics could suit the game well. I wanted to say that's still true. If you (Ubisoft) are making another fantasy RPG but with Vikings, please, go all the way and make a good fantasy game rather than half-assing history and fantasy. But the preferable choice is that AC stays with its grounded and sci-fi roots.

    Also, as a final note, we do not need to have 500,000,000 damage output and 672402410 HP to feel like we have progression. Large numbers like this are a shitty and manipulative tactic that deserves and needs to be called out as the psychological trickery that they are. I'll talk more about that in a future post, though.

    submitted by /u/nstav13
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    Good alt for odyssey.

    Posted: 30 Dec 2019 09:40 PM PST

    I personally find the game horizon zero dawn to be a good equal for odyssey. The story is much more indepth, similar travel methods, augmented sight. Imo i think its a good game to pick up.

    submitted by /u/Creedgamer223
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    Made an unofficial theme for the upcoming Viking instalment.

    Posted: 30 Dec 2019 04:25 AM PST

    Any good way to farm exp in odyssey?

    Posted: 31 Dec 2019 12:20 AM PST

    I'm trying to get the silver vein set but the final cultist is level 48, I'm level 23. Is there any way to speed up the leveling process?

    submitted by /u/STekie333
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    Replaying ac3 really glad to be back in this community!

    Posted: 31 Dec 2019 12:10 AM PST

    I'm replying one of my top 4 ac games of all time and I'm excited about this franchise again. Played ac origins it was ok, gonna try out ac odyssey and opinions is it good?

    submitted by /u/THISISMYFUCKINGNAME_
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    Are their any more Easter eggs to past AC games , in Syndicate ?

    Posted: 30 Dec 2019 12:36 PM PST

    So I'm playing Syndicate last night and I stop for a minute because I hear flute music , and it's one of the tavern songs from black flag, I think it was Admiral Benbow or William Taylor ,put a big smile on my face , I never noticed little things like that before .

    submitted by /u/scottyd91
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    Odyssey's combat is better than Origins

    Posted: 30 Dec 2019 11:42 PM PST

    So I read this post and ended up writing this post.

    Odyssey combat is 10 times more polished and enjoyable than origins. Origins combat was a joke compared to odyssey. it was so unbalanced. for example in origins u could hold light attack and do a very overpowered push attack that removed 80% of most enemies health or you could get a instant charge heavy attack legendary weapon and spam that shit and kill everything since it's unblockable.

    Assassin's Creed Odyssey introduced 3 damage type and wants you to choose one of them. you can't just be good at everything. this is how most rpg games work. you decide how you want to spend your skill points, which weapon you want to use and so on... but when it comes to AC odyssey, you call it "min maxing" and it's bad? no it's called choosing your path and how you want to approach enemies. criticizing Odyssey for doing something that is a stable for rpg games is just very disingenuous. yes it is different from other assassin creed games and whether or not, an ac game has to be a action advanture or an Rpg is a another topic for another day.

    All the difficulty in Origins combat came from bad camera angle and that it was designed for one on one combat (like souls games) not for ac style combat where there are archers all over the place, multiple enemies around you that move at high speed and can attack you from all angles which the player does not have anyway to deal with it when you are locked on. combat without the lock on system is incredibly unpolished in origins which was heavily improved in Odyssey.

    Odyssey pretty much fixed all those issues. Odyssey combat is actually designed for fighting crowds of enemies unlike Origins. camera angle is perfect, when you go into combat, it zooms out so you can see all the enemies. I should say I never used lock on system cause it was useless and there was no reason to use it since all it does is to limit your vision and don't let you switch enemies with ease and it's really bad for fighting crowds which makes up, I would say more than 80% of combat encounters in AC games.

    Enemy AI in odyssey is more similar to the way it worked in previous AC games.

    Enemies don't run around at full speed randomly, instead they surround you. their attacks are slower and you can easily see it coming. parrying is easy and fun and it actually stuns everyone around you. it's well designed.

    Odyssey's adrenaline bar is a genius mechanic. the whole concept of all of the abilities, consume the same resource is a fantastic idea that a lot of other rpg games use it in some shape or from (literally any game that uses mana for casting spells). it adds a lot of decision making and depth to the gameplay.

    And the abilities are damn fun to use. trying to maximzing the value you can get out of an ability is so rewarding. most of the abilities encourage you use them strategically. for example, using the aoe ability on a single guy won't do much and it's best to use it when you are getting overwhelm by multiple enemies. there are lot of ways that the player can combo abilities and light attacks and as a result, the combat has low skill gap/high ceiling.

    All in all odyssey's combat system is fun and challenging but most of the ppl want to play the game on autopilot and don't want to care about the gears and abilties and all the other stuff. then they get mad when they can't easily kill all the enemies. it's funny since ppl use to complain about older games being too easy.

    submitted by /u/Crazy_Beatz
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    Just finished Origins. Absolutely incredible game. (Spoilers for Origins)

    Posted: 30 Dec 2019 06:44 AM PST

    I have yet to play The Hidden Ones or Curse of the Pharaohs, I'm gonna start The Hidden Ones tomorrow.

    Let's get the negatives out of the way first. I hated the replacement of stealth kills with stealth attacks. This is an Assassin's Creed game, if you get the jump on a dude, the motherfucker should be dead. Fortunately the Animus Control Panel allows you to enable assassinations, which I did as soon as I realized stealth attacks weren't always lethal.

    My other complaint about the game is that, especially towards the end, the sidequests really dragged on. It felt like every single one of them had something unnecessary added into it to pad the gameplay, like "go find this person and then I'll do the thing" or "this dioptra is broken into three parts." This wasn't an issue for me early in the game but it became a bit tedious towards the end.

    Onto the positives. The ending was fantastic. Aya killing Caesar and scaring the shit out of Cleopatra was awesome. Seeing the birth of the Creed was almost surreal, though it was sad that it cost Bayek and Aya their relationship. The only thing that would have made the ending better is if, after Bayek heard Khemu telling him to jump, the screen fades to credits while Bayek is midair.

    Every area in the game was gorgeous. Every city and town felt so alive. The military bases and bandit hideouts were always fun to complete. The schedule that each NPC is on made them much more interesting because it allowed you to plan your attack.

    The reveal that Caesar and Cleopatra are the leaders of the Order was really well done. Unfortunately it was spoiled for me because I wasn't being careful enough, but if I hadn't known, I never would have seen it coming.

    The boss fights were really well done. Combat in general was really well done. I do wish there was a better explanation on how to time and aim dodges, since parrying doesn't work on some of the bosses (most notably, the elephants). I still managed to win all of the fights first try, except for my first fight with a Phylake and my first attempt at the far south elephant camp (the one with two elephants). In my defense, I didn't know what it was before I went in, and I was only level 35 so I died in one hit.

    Senu was a really cool addition. I never would have finished the game without her. Thank god for her telepathy and x-ray vision.

    I also liked Layla. She's smart, ambitious, and angry that she keeps getting pushed out of the Animus Project.

    I could go on forever about everything I loved in Origins. Instead I'm gonna finish the DLC and then start Odyssey.

    submitted by /u/mylegismissing
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    What's the best looking AC game?

    Posted: 30 Dec 2019 01:57 PM PST

    Personally I think it is Origins. I love the graphics and the aesthetic as a whole. Probably has something to do with me loving Egyptian history and mythology, but it just works. It works beautifully. The sunsets are stunning, the way the sand glistens. The cities felt alive and awa inspiring. Even the empty deserts felt way more stunning then the seas in Odyssey. They themselves told you so much about the place you were in. Egypt isn't just surrounded by a desert. The desert is Egypt. It's the reason it was so well protected, it is the reason it developed the way it did. It's why we have the pyramids, the sphinx. Everything around you is and was shaped by the desert. That's what was captured in Origins that Odyssey never had. That's why it's the most beautiful AC game to me. So what do you think is the most beautiful and stunning game and why? I'm genuinely wondering. I love these games and think they are more works of art at times, and I want to know what others get from them. What you see and why.

    submitted by /u/Young-Bumb-and-Broke
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    Which Assassin's Creed makes you feel the most like a badass?

    Posted: 30 Dec 2019 02:30 AM PST

    I would personally say Black Flag, with the main character being an anti hero with his pirate-ey personalty. I also think that the plundering of other ships is awesome, with your crew hanging on the ropes of your boat, drawing their swords at the enemy ships as you draw near, all the while dramatic orchestral music plays.. it's pretty awesome.

    submitted by /u/Boopins05
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    A assasins creed newbie

    Posted: 30 Dec 2019 12:44 PM PST

    Hi I'm new to assasins creed a have never played it before. I just got assasins creed black flag for christmas. when playing the fame my screen and character went into this monotone gray with my character glowing. I can't seem to get out of it please help. P.S. I'm playing on nintendo switch

    submitted by /u/TALA1996
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    Survey: Why don't you like 3 or Unity?

    Posted: 30 Dec 2019 11:00 AM PST

    Two of the most maligned games in the franchise happen to be two of my personal favorites. I want to collect as many different opinions on these two games, reasons for liking or disliking them, and respond to them in a YouTube video.

    What is it you don't like, what is it you do like, what do you think could have been done differently, how would you have changed them, etc?

    submitted by /u/thegreatredragon
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    Where would you set an Assasin's Creed game?

    Posted: 30 Dec 2019 02:23 PM PST

    If you could choose, when and where would you set an Assasin's Creed game? Personally I would like to witness the fall of the historical Assasin order at the hands of the Mongols and Mamluks, watching the Assasin's adjust from being an overt to covert organization. I would also like to see WW1, the trenches are the most modern place I can picture widespread melee combat and seeing the Assasin's struggle to adapt their tactics to modern technology would make for an interesting story.

    Post anything you'd like to see below.

    submitted by /u/jackalias
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