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    Tuesday, October 22, 2019

    Assassin's Creed [Day 12/72] Assassin's Creed II - Sequence 08 - 'Necessity, Mother of Invention'

    Assassin's Creed [Day 12/72] Assassin's Creed II - Sequence 08 - 'Necessity, Mother of Invention'


    [Day 12/72] Assassin's Creed II - Sequence 08 - 'Necessity, Mother of Invention'

    Posted: 21 Oct 2019 07:00 AM PDT

    AC Marathon 2019 - Day 12

    Assassin's Creed II - Sequence 08 - 'Necessity, Mother of Invention'

    How do you do fellow Assassins? Today we are going to become pioneers of human flight.

    Today's Target: Carlo Grimaldi


    DAILY OVERVIEW

    1 - Birds of a Feather
    Tail the Templars to eavesdrop on their meeting.
    2 - If At First You Don't Succeed...
    Discover a way to infiltrate the Palazzo Ducale.
    3 - Nothing Ventured, Nothing Gained
    Test Leonardo's flying machine.
    4 - Well Begun Is Half Done
    Take care of the guards so Antonio and his men can light the fires needed to provide lift for the flying machine.
    5 - Infrequent Flier
    Pilot Leonardo's flying machine to the Palazzo Ducale to assassinate Carlo Grimaldi.


    DISCUSSION

    Share your feelings about today's sequence in the comments below. What did you think? Talk about what you liked, what you disliked, and your general thoughts. Feel free to engage with others and ask questions of your own!

    Being active in discussions will make you eligible for an official Marathon giveaway. More info in the 'Giveaway' section below.


    LIVE STREAMS AND VIDEOS

    Featured Video: Assassin's Creed 2 - Dev Diary #4

    Here's the list of streamers that will be broadcasting today's sequence. All times in EDT.

    11:30 PM - /u/Lady-Lamplight on Twitch

    RECORDED PLAYTHROUGHS

    Here are the playthroughs that Marathon streamers have pre-recorded and uploaded:

    No HUD Playthrough + 2nd half by /u/MegaBoschi - 2:19:57


    WALLPAPERS

    Make sure to download the official Marathon wallpapers for Assassin's Creed II!

    Desktop 1920x1080 || Desktop 1920x1200 || Mobile


    FAN CREATIONS

    Here is today's Fan Art of the Day for Assassin's Creed II.
    Artist: dimitrosw


    SCHEDULE

    October 10th - Assassin's Creed
    October 15th - Assassin's Creed II
    October 27th - Assassin's Creed: Brotherhood
    November 5th - Assassin's Creed: Revelations
    November 13th - Assassin's Creed III
    November 23rd - Assassin's Creed III: The Tyranny of King Washington
    November 26th - Assassin's Creed III: Liberation
    December 2nd - Assassin's Creed IV: Black Flag
    December 13th - Assassin's Creed IV: Freedom Cry
    December 15th - Assassin's Creed Rogue
    December 21st - Assassin's Creed Day


    GIVEAWAY

    This year we are giving away a set of prizes. These include a copy of the new Essential Guide, a digital copy of Assassin's Creed Odyssey Gold for the platform of your choice and an Art Commission done by NightFell.
    To be eligible for this year's giveaway, you must comment on at least 42 total threads across all games, including at least one thread from each game (DLCs don't count as a separate game, Liberation does). Replies to other comments count as well. Engaging in discussion with other users is strongly encouraged! You must confirm your participation by commenting on the final thread on Dec 21st.
    For additional details refer to the FAQ here.


    TOMORROW

    Tomorrow, on Day 13 of the Assassin's Creed Marathon, we will be unlocking the Venice map further, as part of Assassin's Creed II - Sequence 09!

    There are still no special upgrades required, but as usual, don't forget the Codex pages.


    Follow us on Twitter || Follow us on Instagram || Marathon Megathread & FAQ

    submitted by /u/ACMarathon
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    [Cosplay] My friend's Alexios - check out his other works at @CyperianWorkshop and help him win a contest!

    Posted: 21 Oct 2019 11:51 AM PDT

    In all of the Assassins Creed games which parts are most memorable? [Spoilers]

    Posted: 21 Oct 2019 10:32 AM PDT

    Characters, lore, trailers, storyline, missions, locations, combat etc

    submitted by /u/Between3N20Karakters
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    Just started playing Syndicate again! And the frustration is real!

    Posted: 21 Oct 2019 07:09 PM PDT

    Holy hell after playing origins and odyssey the controls on this game make me want to smash my controller! Also the races.. Omg the RACES ARE AWFUL! I will never understand why ubisoft put races in origins after the huge backlash of the races from this game! They're more frustrating than fun. I've spent the last 30 mins trying to complete one race and it's damn near impossible! The frustration is real!

    submitted by /u/leighajane3
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    Triple Pack Collection worth it?

    Posted: 21 Oct 2019 10:43 PM PDT

    There's a Ubisoft sale going on right now on the PS Store, and I wanted to buy a game or two. I've played all assassins creed games from black flag and before, and loved all of them except revelations and 3. It's been 2+ years since I've played black flag, which is in my top 3 games, and I wanted to try out the newer games as well, so my plan was to buy the triple pack, which includes black flag, unity, and syndicate, for $30 CAD. I've done some research and people are saying Unity and Syndicate are garbage. Should I buy this collection? Give reasons pls and thank you.

    submitted by /u/SP_0101
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    Failed to Synchronize Cloud Saves [HELP]

    Posted: 21 Oct 2019 10:44 PM PDT

    Long story short, my entire set of game files were lost in Assassin's Creed Odyssey. I did save ALL my progress on the cloud service provided uplay and can see the last and most up to date save when I start the game. Despite showing the cloud save, every time i try to use it, the cloud sync fails.

    I spoke with ubisoft help and they provided one solution which was to turn the cloud sync off, create a new save, then turn the cloud save back on and try to sync. This did not work and was the ONLY "solution" they provided me with.

    Have any of you encountered this situation and how did you fix it?

    submitted by /u/Hamas1397
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    The Glorification of Moral Complexity (Or Why the Borgias were Good Villains)

    Posted: 21 Oct 2019 03:16 PM PDT

    Judging by how often this topic is brought up, I know a handful of people on this subreddit are of the opinion that AC2 & Brotherhood do a disservice to the narrative of the series by shedding all of AC1's moral ambiguity and provide a very black and white perspective of the assassin-templar conflict; and even if you loved the games you probably think their single greatest failing is their villains. I'll be offering the contrarian argument here, because I think opinions like these are largely influenced by pop culture's notions of what a good story is supposed to be. Something I don't agree with.

    WHAT MAKES A GOOD VILLAIN?

    I'll use Heath Ledger's Joker to illustrate my point here. What makes the Joker such a good villain for the Dark Knight? His motivations aren't very convincing as the Joker's main argument throughout the movie is that Gotham and its citizens are beyond saving, that people drop their moral code at the first sign of trouble. Quite simply, he wants chaos. That's not something the audience can agree with, they don't want Gotham's social order to collapse, Joker is clearly batshit insane. The reason he is so good is because he proves to be the perfect antithesis to Batman.

    He's exceptionally good at attacking Batman's weaknesses - Rachel & the No Killing Rule. Batman's physical strength is rendered useless when confronting the Joker, his single greatest weapon - intimidation, doesn't work with the Joker, Batman is at his worst, he's powerless. Finally, for there to be conflict Batman and the Joker need to be competing for the same goal - and that is Gotham's soul. Batman of course doesn't believe that Gotham is beyond saving, he believes things will get better, he trusts its citizens and their ability to do good. Joker doesn't.

    MORAL AMBIGUITY IS NOT REQUIRED

    The Joker is a great villain, not because he had a "Oh but I actually have the moral high ground!" speech, but because he proves to be an exceptionally good threat to the Dark Knight. This is also precisely why Haytham makes for a great antagonist, not because he had a point, but because he's the perfect obstacle to Connor's goals, their dynamic is very reminiscent of that of the Joker & Batman. Now granted, a lot of that stems from the ideological conflict between the two but that's because AC3 has both of them cooperating with each other for two sequences, and frequently getting into verbal spars instead of fighting for, say the possession of a Piece of Eden or the Grand Temple but it should be pretty clear by now that moral complexity isn't the secret to making good villains. Some of literature and cinema's most iconic villains fit in the Pure Evil archetype - The Joker (The Dark Knight), Hans Gruber (Die Hard), Scar (Lion King), Shere Khan (The Jungle Book), Professor Moriarty (Sherlock Holmes), Hannibal Lector (Silence of the Lambs), Emperor Palpatine, Darth Vader (original trilogy, disregarding the prequels), Agent Smith (Matrix), Voldemort (Harry Potter), Sauron (The Lord of the Rings). Sure, most of them have some motivation, but that motivation is hardly a justification for the crimes they commit.

    But we can't have that anymore, can we? Every villain needs to either have a tragic backstory, or a "Oh but I'm actually you" speech to be labelled "good.'' Grey & Grey Morality is apparently the only acceptable form of villainy but here's the thing, while both the protagonist and the antagonist have valid arguments to support their cause, one side usually has the higher moral ground in these stories and you guessed it, that's the protagonist. The Assassin-Templar conflict is quite nuanced in the games, but the Templar ideology only sounds good coming from Haytham because he's dressing it up with pretty words and his opponent is never in the position to refute him because Connor's whole character centers around his naivety which leads to his downfall. Pair Haytham with someone like Ezio or Edward instead, and in an instant he is going to lose half of his credibility. Because believe me, the prospect of taking away humanity's free will using Pieces of Eden and turning humans into soulless husks won't sound like a very good idea when your local government officer is talking about it during the next election campaign. Haytham is only appealing because he's a video game character similar to how if Adolf Hitler was fictional we would have people yelling HITLER WAS A MISUNDERSTOOD ART STUDENT!

    IN DEFENSE OF THE BORGIAS (MAINLY CESARE)

    Haytham: You oppose tyranny. Injustice. These are just symptoms. Their true cause is human weakness. Why do you think I keep on trying to show you the error of your ways?

    This piece of dialogue here reveals the single greatest fallacy of the Templar ideology, even if you're willing to get on board with the idea of controlling free will. The Templars aren't exempt from the human weakness they label as the root cause of all problems, and the Borgias beautifully portray what happens when leadership goes awry and your Haythams and Al Mualims are replaced by corrupt popes and despotic megalomaniacs. In a way, AC2 & Brotherhood do an excellent job at depicting how precarious the foundational beliefs of the Templar Order are.

    In Assassin's Creed 2, none of Ezio's targets have particularly altruistic reasons or an "ends justifies the means" moral argument. All of them are in it for either political power or wealth and that's completely fine. AC2 has a story structure where Ezio is largely involved in uncovering the conspiracy involving Rodrigo, each target is used for exposition and is a means of unraveling more plot threads. The story doesn't benefit at all from every target doing the "Oh but you're the one who screwed up, I was saving these people" speech. I don't particularly think Rodrigo had as much of a screen presence as his son, Cesare as the Templar Order as a whole was an opposing force to Ezio's end goals but the first sequence which ends with the acquittal of Giovanni, Petruccio & Federico sends a strong message on how much power the Templars possess and what they're capable of, apart from the set up being a catalyst for Ezio's story.

    Brotherhood on the other hand is a completely different scenario, the game begins with Ezio planning to settle down in Monteriggioni, finally at peace. Next minute, Cesare and Baron Valois' army is bombarding the city walls and Cesare casually walks in, challenges THE most dangerous threat to the Italian Rite, Ezio Auditore and murders his uncle right in front of him, finally leaving with Caterina and the Apple. Everything Ezio has is taken from him. Cesare Borgia is the very definition of a villain designed to be despised by the player instantly. The first sequence of Brotherhood is an excellent and far more effective depiction of an antagonistic threat than any other game in the series, Cesare is powerful and is capable of reducing Ezio to his most vulnerable state. He's the perfect foil to Ezio, but what really alleviates him is Brotherhood's exploration of leadership.

    At the beginning of the game, Cesare is a very accomplished ruler. Ezio's conversation with Machiavelli in Rome sets this up quite well but his character is also at complete opposition with Ezio's arc - Ezio must win the general populace's support to create a Brotherhood in Rome and finally bring down the Reign of the Borgias. Ezio must learn to be a good leader. The contrast between him and Cesare is that the latter uses fear and cruelty to rule which only pushes the Roman citizens to hate him, while Ezio undermines his regime by building a Brotherhood with friendship, trust and love. Something which draws a perfect parallel from Machiavelli's teachings in The Prince. Brotherhood's story theme makes sure Cesare Borgia is the perfect antithesis to Ezio Auditore, and this is precisely why I think Cesare was an excellent villain who fit the Pure Evil archetype. It feels genuinely good to be able to kill him, a feat which isn't quite easily achievable with video game characters. Quite simply, Cesare is very well written, who has a screen presence second to only Ezio.

    "Father. Do you not see? I control all of this. If I want to live, I live. If I want to take, I take. If I want you to die, YOU DIE!"

    CHARACTER DEVELOPMENT IS NOT REQUIRED

    Another major reason why moral ambiguity isn't required in Brotherhood and AC2 is because neither of the two are character driven games like AC1, 3 & 4 where the moral ambiguity is supposed to fuel our protagonist's growth. That's because Ezio doesn't have a character arc similar to Altair or Edward, in fact I'll argue he has no development whatsoever in Brotherhood outside the first sequence where the Borgias lay siege on Monteriggioni. And that's completely fine.

    When we think about characters, we usually hold the opinion that for a character to be good they must have either a positive or a negative (descent into madness) arc but character arcs are not really required in all stories. Ezio has something called a flat arc in Brotherhood, in a flat arc the protagonist begins with a pre-held belief(s) which remains intact throughout the story. So how do we craft a story with a flat arc? Well, the main goal of arcs is to bring change in the story, so if the protagonist doesn't change then who/what do we change? We change their surroundings and side characters.

    Captain America: The Winter Soldier is a good example of this. While Steve does learn to not trust authority figures anymore, that happens pretty early into the movie. His main beliefs regarding freedom and establishment of trust remain intact throughout the movie, something which changes the characters of Natasha, Bucky and the employees at S.H.I.E.L.D. by the end of the third act.

    In Brotherhood, Ezio is responsible for softening Machiavelli's cynical view of the world by building the people's support. He then goes on to rebuild the Mercenary, Thieves and Courtesans' guild in Rome and in the process changes La Volpe's unfounded notions of Machiavelli. Ezio rebuilds a fractured city, restoring it to its former beauty. Ezio doesn't have a character arc because he is an agent of change. This is how heroic characters are usually written, people who inspire us - Superman, Wonder Woman, Sherlock Holmes, Indiana Jones, Captain America, Luke Skywalker or even Paddington. They are people who are idealistic and optimistic, they don't need moral ambiguity to be interesting. Exactly why telling the audience that Luke contemplated murdering Kylo Ren does not make him a better character. We all look up to that one person who influences people around them, role models. Ezio doesn't largely make a lot of mistakes in his games not because he's a Mary Sue but because he's supposed to be a role model. Maybe this is why even 7 installments later, he's such a beloved character.

    submitted by /u/Darth_Samuel
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    A hidden blade in a Jesus series

    Posted: 21 Oct 2019 07:57 PM PDT

    I know how it sounds but hear me out, I remember seeing a couple of times ads on TV about a show of Jesus Christ (I don't remember the name at all) but in said ad there was a scene where a man of dark skin with a turbant or something like that was doing the hand flexing we all know and a blade came out of his forearm as a hidden blade would do, could you help me out figuring this out?

    Am I tripping too much? Lmao

    submitted by /u/LaGuafafa
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    Were the Persian Invasians of Greece actually wars between...

    Posted: 21 Oct 2019 04:40 PM PDT

    The Order of the Ancients and the Cult of Kosmos? Forgive me if this has already been addressed and I missed it, but if the Order controlled Persia and the Cult controlled Greece, did the two organizations orchestrate the wars? Perhaps the Order saw the Cult as a threat because they were gaining power and knew about Isu artifacts?

    submitted by /u/Isaac_The_Writer
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    I have questions about Haytham [Spoilers]

    Posted: 21 Oct 2019 03:24 PM PDT

    1. Why didn't Haytham just stab Connor instead of strangling, since he should have been smart enough to see that it was a bad choice?

    2. Where did Haytham get his hidden blade from? Why does he have it? (Other than to trick players into thinking he was an assassin)

    submitted by /u/endereclipse
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    I have a problem with Bluestone

    Posted: 21 Oct 2019 06:13 PM PDT

    In AC Syndicate I need the bluestone to make the legendary assassin's gauntlet, but it only says I don't have it in the crafting menu. I went to the place and the chest was open and on the crafting part where it shows you unique materials, I have it. I can't make the gauntlets and it would help if I could have help with fixing

    submitted by /u/Terrible_Ivan_
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    Assassin's Creed: Deity - New Game, Leaks

    Posted: 22 Oct 2019 12:02 AM PDT

    I was fired from Ubisoft. I worked on Assassin's Creed Deity. And I'm ready to talk about the game. In this game you will play for Agapius. The game will take place from 4 BC until 7 years after AC. The world in this game will be proportionate to AC Odyssey. There will be three main cities: Jerusalem, Constantinople and Nazareth. There will also be smaller cities, some of which will be invented by Ubisoft. The main event of the game will be the crucifixion of Jesus Christ. I will answer your questions about game

    submitted by /u/ThomasBrowk
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    2020 hopes and dreams?

    Posted: 21 Oct 2019 11:28 PM PDT

    What are your hopes for 2020assassins creed? I hope it has coop like unity did

    submitted by /u/Forzamuscle
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    Assassins Cree: Rogue Native Totems

    Posted: 21 Oct 2019 10:59 PM PDT

    What are peoples thoughts on these side missions? (if anyone even remembers) for me, they were the highlight of the game. I love how unique most of them are and how they look/feel like the optional tombs in the latest Tomb Raider games, if they'd been based off of the levels from the classic TR games (if that makes sense) I certainly would have appreciated them to be way more challenging but I'd be lying if I said I didn't absolutely adore sailing my ship around the North Atlantic, happening upon some random island and discovering those totems. Awesome stuff.

    submitted by /u/Ciao_patsy
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    Assassin's creed syndicate| Help

    Posted: 21 Oct 2019 02:28 PM PDT

    I'm on ps4 and have the physical version of the game. I was trying to download the free dlc with the outfits but it seems like I need to buy the game from the ps store to get them.

    If I try to get the season pass wil it do the same thing?

    submitted by /u/Bengali-cheesePotato
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    Assassin’s Creed-exposition in Dutch National Videogame Museum from now until November 24.

    Posted: 21 Oct 2019 10:31 AM PDT

    How do you think the series could have gone?

    Posted: 21 Oct 2019 01:44 AM PDT

    So let's just pose a hypothetical situation. The writers of the original games never left. Also the composers because HOLY FUCK the soundtrack of the original games were amazing. How do you think it could have gone down from what little theory we can cobble together from the extremely vague symbolism provided in the monologues of Juno and the rest of the first civ

    submitted by /u/EMB1981
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