Assassin's Creed In a world without gold, we might have been heroes |
- In a world without gold, we might have been heroes
- I really loved the incidental and diegetic sound cues in Syndicate
- Assassin’s Creed: Unity — A mixed bag, but very good overall
- Regarding the ending of the "Fate of Atlantis" DLC + Modern day discussion [SPOILER]
- Colonial Assassin games=Star Wars. *Major Spoilers for multiple games*
- What did Jacques De Molay mean?
- Assassin’s Creed 3: A game held back by its flaws
- AC unity co-OP with people
- How long does it take to match up with others in AC unity
- POLL: Are you happy with the current state of the modern day?
- Odyssey Club Challenge - "Show me the money!"
- I sometimes feel like the "game in a game" stuff is unnecessary and ruins the mood.
- Black Flag Aveline dlc
- What did y’all think of the Greece discovery tour
- If Assassin's Creed is EVER set in Rome it has to be based around Massalia watching Rome get into its war with Carthage.
- Assassin's Creed Origins The Stranger Fists only, Nightmare, No damage, items/consumables
- Assassin's Creed Origins Money Farm
- Does anyone have a list of the Equipment you get out of the Jack the Ripper DLC for AC Syndicate?
- You should be anonymous on the roofs and wanted on the ground, not the other way round.
- Stuck? Equal Employment Opportunity Program quest Odyssey
- What do you think about the original AC?
- [Odyssey] Some in-detail questions about damage types and health engravings. Also, am I "cheating" by having 2 gear sets?
- How do I enter the fort in East New York?
In a world without gold, we might have been heroes Posted: 29 Sep 2019 07:36 AM PDT This moment from Black Flag kicks my ass every time I remember it, let alone play it. And it got me thinking recently. Assassin's Creed are plainly badass games but they also pack a punch with some of their explorative themes. When the first AC came out, I was still a kid in high school and Al Mualim and Altair's dialogues between missions were almost like a crash course introduction to philosophy. Assassin's Creed II had some really tough moments. Each game has kind of brought its own 'heavy hitter' in terms of themes and beats. So that being said, Thatch's quote above, and the Kingston prison mission with Mary Read, were the two moments that just knock me out each time. What are some moments in AC games that do this for you? [link] [comments] | ||
I really loved the incidental and diegetic sound cues in Syndicate Posted: 29 Sep 2019 06:16 PM PDT Playing through Syndicate again I'm reminded again why it's one of my favorite in the series. The musical cues that play as you climb above the city, the cello as you dive back to street level and the jaunty little cue as you pop out of the leaves to walk among the crowd. All the street performers are entertaining especially the singers in the bars. I'll often stop and just listen as if I were just a passerby. I love all the music in AC games, with AC 2 being a personal favorite, but I feel that the way Syndicate used these little flourishes really enhanced the game. [link] [comments] | ||
Assassin’s Creed: Unity — A mixed bag, but very good overall Posted: 29 Sep 2019 11:18 PM PDT So I've just finished playing AC Unity about three minutes ago and figured I'd type up my thoughts. Let's get the negatives out of the way first. The map is way overcrowded. There's way too many chests, cockades, and Paris stories, and it enough murder mysteries. I still have two districts left to clear because I just said "fuck it" and completed the last two sequences. The Nostradamus Enigmas are unnecessarily difficult. They don't just take a bit of critical thought and wordplay, they require extensive research into the database and on google for information the average person would never know. It feels too easy to get detected in stealth sections sometimes. Like, you're shimmying across a wall and you're detected by a dude on top of the wall who shouldn't be able to see you. That's about all I've got for the negatives. By far my biggest issue with the game is the map being bloated with collectibles. I really like the new combat system. I like that you need to be much more careful when guns are involved, because they will take you out quick. I also really like that combat is much more challenging. Standing in the middle of an army and pressing E and LMB alternately isn't a viable strategy anymore. The new free-running controls are amazing too, especially the "free-run down" ability. I'm so glad we have that option now. The amount of freedom you get to customize Arno's gear is very nice too because you can tailor your gear to your play style. The openness of the assassination missions is really nice too. The game just tells you "Here's your target. Go kill them," and how you do that is entirely up to you. The story was really solid too. Arno was a very fun protagonist to play. I would have liked to see a bit more of his rebellious attitude clashing with the Brotherhood in Paris, though. Overall, Unity is a fantastic game. It controls well for the most part, though Arno doesn't seem to like to change directions while running along a narrow surface. The assassination missions were my favorite in the series and I liked all of the main characters. However, the game suffers from a bloated map, too many Paris stories, and not enough murder mysteries. [link] [comments] | ||
Regarding the ending of the "Fate of Atlantis" DLC + Modern day discussion [SPOILER] Posted: 29 Sep 2019 06:36 AM PDT So, I guess this might be a kind of critique post regarding Odyssey, but bear with me. When I played the three parts of that DLC, I initially liked the aspect of having a continuation of the modern day story. It felt like Ubi was trying to actually tell us what happened before the next game and it felt good to see the Atlantis storyline of the maingame being expanded. This is actually such a big annoyance for me, that even now when I browse this sub, I am reminded of the things that happened.
You know what would really have subverted expectations? Otso walking in on Layla at the end, she trying to fight him and him just mercilessly disposing of her. Then Aletheia comes out and starts to speak with him. Mind you, Otso knows the templars are not what they once where, seeing Aletheias simulations could really have made an impact on him and in return, maybe have given us an actual interesting actor for the next AC game. But him being paralyzed now? There is no way in hell that will happen. I guess in some way, this is a "Odyssey bad" post. But, this really just critisizes how horrendous the MD execution is, in my opinion. I have not seen any posts in about this aspect of the DLCs and hopefully I can at least put my sentiments to rest with this post. So feel free to tell me you POI, I will try to respond quickly. And remember: "Laa shay'a waqui'n moutlaq bale kouloun moumkine " [link] [comments] | ||
Colonial Assassin games=Star Wars. *Major Spoilers for multiple games* Posted: 29 Sep 2019 04:02 PM PDT All of the assassin's creed games set in the America's basically follow the story of Star Wars Shay=Anakin (changes sides and wipes out the "good" guys, including his mentors and ex friends) Achilles=Yoda (Mentor who messes up big time and lives and isolation for decades and eventually trains a young apprentice as the last hope) Haytham=Palpatine (Leader of the "bad guys") Connor=Luke (The last hope and is trained by the mentor, wipes out the "bad guys) [link] [comments] | ||
What did Jacques De Molay mean? Posted: 29 Sep 2019 05:37 AM PDT What did Jacques De Molay mean by "I curse you to the thirteenth genration of your blood" ? was Louise XVI the thirteenth generation of Philip IV? or was is just another dialogue? [link] [comments] | ||
Assassin’s Creed 3: A game held back by its flaws Posted: 29 Sep 2019 02:51 PM PDT This post is meant to look back at Assassin's Creed 3, which I find introduced many great new ideas to the franchise, but was held back from being fully enjoyable due to it's flaws. It's a game I WANT to love but had trouble doing so. In contrast, Assassin's Creed 4 perfects those ideas and makes a fun experience. First, story elements make no sense at times, like when Achilles is dying, Connor isn't as heartbroken about it as he probably should be. He just suddenly becomes really angry and vengeful, out to get Charles Lee and his father. Also, when he first encounters Haytham, Haytham already knows who Connor is, and this makes no sense. He's not shocked or anything. The glitches in AC3 annoyed me, as I once got caught between a mountain and a tree and got stuck floating in air and couldn't get out. Had to restart my system. I already knew that AC games we're getting glitchier and glitchier since AC: Brotherhood, as they were beginning to become rushed due to Ubisoft wanting to milk the franchise for money, but AC 3 had the worst ones. I sometimes found myself progressing in a mission because the guards were too dumb to notice me right in front of them. I didn't really like the parkour in the cities, but found myself enjoying them more in the frontier on trees. This element is even more fun in AC4. Also, I really wish they didn't kill off Desmond. I don't know what Ubisoft Montreal was planning for future titles at the time, but I enjoyed the modern day segments and wanted to learn more about the modern day assassins. Desmond was the glue that united all the titles together for an overall story. This game seems to have rushed through the modern day segments, but tbh, compared to previous games, they are the best ones, and if done better, could have been the precursor to an entirely modern day AC game. I loved the idea of parkouring up skyscrapers that are under construction, fighting security guards or using stealth, and then jumping off the building to parachute into the next. The Brazil mission could have been done better. And the Abstergo mission makes NO sense. Like why the hell the Desmond just casually walk into the facility? There aren't enough guards there to stop him either. And Vidic had a very unclimatic demise for someone that's been a villain since the first game. Daniel Cross seems like a cool villain that could have been a new reoccurring villain in later games, even becoming an arch nemesis to Desmond. Imagine the supposed best assassin who's actually a Templar fight the new ultimate Assassin Desmond miles thanks to the bleeding effect from all his former ancestors? But he was also killed in an unclimatic way. This all just says to me that towards the end of the game, everything was rushed. The game started off strong with Haytham's sequences, and the surprise reveal that he's actually a Templar was a cool twist. But imagine if this game wasn't rushed. Imagine if Ubisoft took their time and perfected this game. Oh well. [link] [comments] | ||
Posted: 29 Sep 2019 08:55 PM PDT Hey, is there like a discord server or something similar to ask people to play with me in AC unity? [link] [comments] | ||
How long does it take to match up with others in AC unity Posted: 29 Sep 2019 08:12 PM PDT I was curious because I am planning on buying it in a couple hours but I was curious how long it takes to be able to play with others as it was released quite a few years ago. If anyone can give me an answer that would be amazing Thx. [link] [comments] | ||
POLL: Are you happy with the current state of the modern day? Posted: 29 Sep 2019 10:17 AM PDT | ||
Odyssey Club Challenge - "Show me the money!" Posted: 29 Sep 2019 07:56 PM PDT Not sure if this is a glitch or if I'm missing a step somewhere. The "Show me the money!" challenge shows as incomplete, although I've completed all the other challenges and have all the club rewards. [link] [comments] | ||
I sometimes feel like the "game in a game" stuff is unnecessary and ruins the mood. Posted: 29 Sep 2019 07:17 AM PDT First of all: i am not english, and i am still learning. Please keep that in mind while reading this. Assassin's creed is an awasome frenchise, i love the idea of running around in the past but sometimes the modern day sequences take that feeling away. Like i am happily making my way through paris when suddenly the game starts doing that weird glitch thing and i am taken away from where i was content (or comfortable? Translate couldnt help me much there) Dont get me wrong though, the idea of a modern world is... Cool? But i cant help wishing it were only about an assassin brotherhood throught time without any "game inside a game" shenanigans. [link] [comments] | ||
Posted: 29 Sep 2019 01:59 PM PDT I probably get an answer soon. It's just a weird thing. So I had the basic version of BF already on my PC without the DLC. I got Uplay+ and got the Gold Edition with the DLC. So on the Uplay app I have BF twice for now. However now both versions have the DLC for some reason, so I'm wondering if I'll lose the DLC once I'm not on Uplay+ anymore, despite that technically I can access it on the version that's not from Uplay+. [link] [comments] | ||
What did y’all think of the Greece discovery tour Posted: 29 Sep 2019 10:34 AM PDT I thought it was cool and I liked running around as the different characters. There were some things I didn't know as well, like the propylaia architecture and design as well as the chalkotheke [link] [comments] | ||
Posted: 29 Sep 2019 08:04 PM PDT I read the first two pages of this Jstor paper (1942, Benedict) and thought of all the ways they could work that out. A very serious storyline could be found for Alexios now that his is almost cut off. It can have the game space enter Gaul and traverse through those periods! You could sail on ships into the Mediterranean and see cities on the Spanish, African, Italian, Etruscan coast. Sincerely, consider it Ubisoft, tell your coworkers, tell your plot designers, I want to see Alexios in Massalia, old as fuck, and his kids are running a mercenary camp, fighting Punics soon to be fighting the Romans. That would honestly be sick! Tell your friends, I already pre-crossposted this to your favorite sub. [link] [comments] | ||
Assassin's Creed Origins The Stranger Fists only, Nightmare, No damage, items/consumables Posted: 29 Sep 2019 03:32 PM PDT
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Assassin's Creed Origins Money Farm Posted: 29 Sep 2019 06:36 PM PDT Is there one that still works and isnt the "animals in the cages" farm? Thanks. [link] [comments] | ||
Does anyone have a list of the Equipment you get out of the Jack the Ripper DLC for AC Syndicate? Posted: 29 Sep 2019 02:15 PM PDT Been thinking about getting it but I cannot for the life of me find anything that covers the actual stuff you get out of the dlc besides the missions. Ac fandom has failed me. [link] [comments] | ||
You should be anonymous on the roofs and wanted on the ground, not the other way round. Posted: 29 Sep 2019 05:32 PM PDT So I was playing Dying light a lot recently (btw this post only really applies to the older Ac games since the stopped doing that whole parkour thing since Origins pretty much). [link] [comments] | ||
Stuck? Equal Employment Opportunity Program quest Odyssey Posted: 29 Sep 2019 03:17 PM PDT The marker for the quest doesn't show up on my map, I went back to the quest before this one after restarting my PS4 and still nothing. When I try to get to Phokis a black wall shows up and says "area unavailable". How do I proceed? I've seen other people post about other bugs but not this. :( [link] [comments] | ||
What do you think about the original AC? Posted: 29 Sep 2019 10:30 AM PDT Title. did you play it when it released? did you like it? how does it hold up now? I remember that as a kid i was fantasizing about proper medieval combat and when it released and i saw the swordplay my jaw dropped. then I actually played it and indeed it was very fun although my english was really shit back then so I didn't understand a lot. By todays standards I think it is at best average but back then it was groundbreaking imo. I will replay it this week [link] [comments] | ||
Posted: 29 Sep 2019 05:59 PM PDT
Thank you. [link] [comments] | ||
How do I enter the fort in East New York? Posted: 29 Sep 2019 01:56 PM PDT It's the one with wood spikes blocking off part of the city and the doors stay shut and I've ran all the way round it and can't find a way in [link] [comments] |
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