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    Thursday, May 6, 2021

    Assassin's Creed My father painted his chopper tank with assassins creed

    Assassin's Creed My father painted his chopper tank with assassins creed


    My father painted his chopper tank with assassins creed

    Posted: 06 May 2021 03:31 AM PDT

    Is there any way to hide/change the hidden blade in AC Valhalla?

    Posted: 06 May 2021 01:50 AM PDT

    It looks great but the contrasting gold kinda screws up the vibe I had going w/ my Eivor's appearance.

    For reference, I know it disappears if you hide your gauntlets, but I was wondering if there were any means of hiding them without getting rid of the gloves.

    submitted by /u/Gamelover1214
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    Hey everyone, I'm a massive AC since the first one and decided to replay it again. I have made a review about this classic, please have a watch and let me know in the comments what you think. PS: the original definately needs to be remade ��

    Posted: 06 May 2021 03:29 PM PDT

    AC No longer adheres to the 3 pillars of AC design. Here's a suggestion/idea

    Posted: 06 May 2021 09:23 PM PDT

    There once were three pillars of game design that makes AC very distinct and interesting: combat, parkour, and social stealth. Combat is decent and I have faith that Ubisoft will consistently make decent systems in future installments. but parkour is now treated like an obligatory feature that is no longer thoughtfully integrated into the game. It seems to be there just to barely count as an AC game. Social stealth is also absent in the last 3 games. Maybe we can have a gameplay system that respects these 3 concepts

    What if we had a class system where a player can specialize in one of the three pillars. One for combat, parkour, and stealth. Each comes with a modified hidden blade and cloak where each set can give access to a few more abilities. You can switch classes by just trading out your equipment for another set. So there is no stupid pressure to choose carefully at the start. You just switch equipment at the bureau anytime you feel like it.

    Combat: You are equipped with a dagger-hidden blade that can be gripped like in AC3. While the other 2 classes have access to double kill, this gives you access to a group assassination that can kill 4 at once. This lets you gain an early advantage when initiating combat. Furthermore, the dagger will give you more damage against armored enemies (justified by armor penetration). Your cloak is modified to perfectly conceal weapons beneath it. My idea is to make weapons visible and can draw attention from enemies. So the more lethal they are, the faster the detection meter goes up e.g. lowest would be a dagger, the highest would be an axe. This class can hide weapons so well that they no longer factor into your stealth stats. Another possible idea is to have a dedicated button to a form of unique parry or counter. Some ability that gives this class an edge

    Parkour: Your blade is equipped with a grappling attachment. It does not cheapen parkour like in syndicate, but it will set up a finite set of tightropes that can be walked across. AC's parkour is meant to emphasize horizontal movement, not vertical. No idea how Syndicate got that so wrong. It can also be used to pull enemies to the ground or off ledges. The idea is to impede but not kill enemies making it only suitable when fleeing. Your cloak has been equipped with way more tools granting you access to many more pathways through lockpicking and again through rope casting.

    Social stealth: Your cloak can be turned inside out to look like a civilian. If you can subdue an enemy, you can assume that uniform and slow their detection rate. If you subdue an enemy of a higher rank, you can assume that uniform and be perfectly undetectable to enemies of a lower rank. The tradeoff is slower parkour and combat ability unless you shed your disguise. The hidden blade grants the option to use slow-acting poison which will grant enemies a slow and subtle death. This complements the idea of walking up to the enemy in a disguise and slip out before the assassination is apparent.

    If coop is entertained. I can imagine some interesting interactions between classes. You can be disguised as an enemy and pretend to hold an ally as a captive. the combat specialist can be a weapons mule for the others. Parkour specialist can open up new pathways for navigation

    submitted by /u/brightdragondesmond
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    Crossbows in AC games (no spoilers)

    Posted: 06 May 2021 11:14 PM PDT

    While developing the original AC, Ubisoft planned on having crossbows in the game, but scrapped them since crossbows didn't exist in the 12th century. Now I'm no historian, I can't say if crossbows existed in the 15th and 16th century when the Ezio trilogy takes place, but what stood out to me is the fact that Arbalists in Valhalla have crossbows, and the game is set in the 9th century. Thoughts?

    submitted by /u/GostaroCaParai
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    Do we know if upcoming DLC takes place after Valhalla main story?

    Posted: 06 May 2021 10:30 AM PDT

    I'm still in the process of finishing Valhalla, but want to know if we have any idea how DLC will fit into story?

    I'm having flashbacks to playing Odyssey way after launch when all DLC was released and it was definitely best to split up DLC without finishing main story for optimal story cohesiveness.

    submitted by /u/puzzlehead__
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    [SPOILERS] On the suthsexe story arc

    Posted: 06 May 2021 05:47 PM PDT

    As we know, at the end of the sciropscire arc we kill Ivarr. But would he fight against Fulke if we do the suthexe arc first?

    submitted by /u/Potofgold1234
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    Assassin's Creed Valhalla Story Analysis Part 11 - Explaining the Modern Day Ending

    Posted: 06 May 2021 10:14 AM PDT

    Edward Kenway’s forearm tattoos

    Posted: 06 May 2021 08:33 PM PDT

    Does anyone have a clear image or a stencil for Edward Kenway's forearm tattoo. It looks like a dagger with a skull on the pommel and a kraken wrapped around it but i can't find a clear image on google to work with

    submitted by /u/BeneficialBar9752
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    I need help with ac2 language change

    Posted: 06 May 2021 10:19 PM PDT

    hello i have recently bought all old ac games on pc so i now own all the mainline games. but now when im trying to play ac2 the audio is in english but all the text in the game is in my local language which is swedish. ive tried to google and people said to use registeredit but that dosnt work for me. can anyone please help?

    submitted by /u/Antoncool134
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    Valhalla-time for second ability wheel

    Posted: 06 May 2021 11:51 AM PDT

    As the title its time for second ability wheel that you can switch using dpad. The game is adding up more and more cool abilitu but only 4 of them can be used at a time. Odyssey already introduced it, why not Valhalla. Its easy to make and doesn't break any level, difficulty design just more option for player to play around.

    submitted by /u/quanzaizai
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    i just made this for the image i used look up "assassins creed images" if you want to make something out of it

    Posted: 06 May 2021 06:55 AM PDT

    [Spoiler] How well does the Staff of Hermes work?

    Posted: 06 May 2021 08:10 AM PDT

    The staff of Hermes is a powerful isu artifact capable of providing immortality and regeneration to the user. Kassandra had lived for 2400 years with the staff and Basim was brought back from the dead with the staff.

    So why didn't the Isu mass produce the staff and protect themselves with it from the solar flares? Layla says that the staff "Heals and Protects" and is sure that she would survive the massive radiation from Yggdrasil with it. The solar flares are also radiation, just much more powerful.

    Couldn't the staff's technology be the solution that they were looking for? Most isu knew about the staff I'm assuming. Atleast Loki and Aletheia knew about its powers, yet Aletheia decided to transfer her consciousness to it instead of just living with it?

    Can someone point out if I'm missing something?

    submitted by /u/XCalibur2000
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    PRO TIP: Turn off SSI in the Kenway Saga (ACIII- Rogue) for a harder combat experience.

    Posted: 06 May 2021 03:45 AM PDT

    It's no secret that combat in the Kenway trilogy can be incredibly easy. The counter kill technique combined with kill streaks can make melee combat boring for an intermediate - advanced player. A fun way to increase the difficulty is to turn off SSI in settings (Social Stealth Indicator, I think). That's the box the appears over an enemy's head when they are suspicious of you (yellow) or engaged in combat with you (red). Not only does this mean you won't know when you're about to enter combat, but it means you won't know when the enemy is about to strike. You will have to focus on what each A.I is doing. When the animations play, etc. For example, when regular militia guards swing their swords back, press counter. This makes for a much for strategical combat system, definitely fun to use.

    What other things do you do to make the games harder?

    submitted by /u/CrY0g4n1C
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    Ubisoft needs to work together with people who know medieval fighting for the next title

    Posted: 06 May 2021 09:22 AM PDT

    Swing axe, swing axe, swing axe.

    Independent on how the enemies stance, on what he is doing or anything.

    Spam attack, heavy attack comes - roll away, light attack - use shield - enemy bounces back.

    I don't feel the fighting anymore of the games and it feels cheap. Somehow even Brotherhood did it better in my opinion.. the best kind of mechanic was in 3 imo.

    But valhalla.. so much potential for the fighting and they made this out of that.

    You spam the attack and some killmove sequence ends the enemy.

    Newer AC titles have great exploring, but the fighting feels less and less powerful or eventful. Add some unrealistic moves and you have that.. also you ever tried to "darksouls roll" your way out of an attack in real life? It's literally your death in axe and sword fights.

    As someone who does axe fighting in his spare time, seeing that really makes me wonder if that game is even worth 60 bucks. It maybe is for the exploring, but that's it.

    It's literally always the same "I just swing towards the body" move.. nah that ain't it. Not nowadays when you consider also that price.

    The more I play, the cheaper the fighting feels. I'm disappointed.

    Also the sound of the voices. You can hear the compression and that's not really nice. But I already experienced that on Odyssey. They're a bit scratchy and miss some frequencies. A bit odd if you consider the quality of the map and all.

    But that's only my opinion.

    submitted by /u/2nd_acc_was_found420
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    My Odyssey (playing for the first time in 2021)

    Posted: 06 May 2021 10:19 AM PDT

    TL;DR: I hated AC Odyssey, now I love it.

    I bought my PS5 and played AC Valhalla in December. Really enjoyed it and did a thorough completion. Then I bought Origins and Odyssey. Really enjoyed Origins and did a thorough completion.

    But Odyssey…

    I played Odyssey for the first time in February of this year. The storyline was confusing and disjointed to me. The plot with the Cult was convoluted. I didn't see how everything was connected. I hated the slow traveling from island to island.

    The worst part was getting mobbed. I'd fail to assassinate someone, then help would arrive for him. I'd be in a battle that was suddenly joined by a Merc. Then TWO Mercs! Then villagers would join in!! I'd die or run away. It was so frustrating that I played on Easy just to finish the game. I read rankings by various people online about how Odyssey ranked in the franchise. Some had it as the worst, but some had it as the best. What was I missing?

    Once finished (with a not-good family outcome), I started watching videos on builds, quests, and tips and tricks. That's actually what I do anyway—finish a game on Normal without help, then replay it after watching vids to find all the secrets I missed. I re-started on Normal, and with new knowledge easily beat the game a second time through.

    Halfway through my third run, after watching even more videos, I set the game to Nightmare. But now I was an invincible machine, waltzing into anywhere I please as a Warrior, with no enemies having a chance. I collected hundreds of Ability Points. And the fun stopped… Malaka!

    I am now on my fifth playthrough. I deleted everything (NO ability points) and started on Nightmare. I have no store items (like Big Horn bow). I am now doing all side quests (I had completely skipped Xenia, for example). I understand the mechanics, the various plots, and how the Cult connects everything. I know how to make a good build based upon what I'm naturally finding. I still die now and again, but know why, and know how to use loot and skills to re-tackle the quest.

    The game is FUN. It's now like a long novel (almost a trilogy). I am completely hybrid, with Assassin, Hunter, and Warrior all doing their jobs equally.

    So I thought I'd stop and share what many of you know already-- Odyssey IS the best AC game! Kassandra is my fave gaming character of all time now. I've played seven AC games, and this is the only one I've played through multiple times. The world is huge and complex. I've learned lots of history (thanks Wikipedia). I'll finish my Nightmare run with under 100 Ability Points, then put the game to the side. Odds are I'll pick it up again in a year and enjoy it all over again. Chaire, stranger!

    submitted by /u/gitgudds3
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    Why did the assassins before Ezio have to cut off their finger for the hidden blade?

    Posted: 06 May 2021 07:34 AM PDT

    Like it doesn't make sense. Try doing the motion that activates the hidden blade and your fingers wouldn't be anywhere near the blade as it comes out, so it might not have been to prevent your finger from being lobbed off if you try to assassinate someone.

    Was it some sort of rite?

    Was it just for shits and giggles? Like the leaders had their fingers chopped off in a drunken accident and wanted to see how far their followers would go but too many of them chopped off their fingers so now it's sort of like a deep dark secret.

    submitted by /u/BritishMan5
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    [Spoilers] Could our view of the Precursors be distorted?

    Posted: 06 May 2021 08:16 PM PDT

    Spoilers for the ending to the DLC but at the end, we clearly see how distorted people's views of precursors can become, especially when their minds can't comprehend what they're seeing. Could this be happening in the modern-day too to an extent? An example off the top of my head would be how during the earlier games the Precursors were still seen as magi-tech wizards, but by now a lot of their tech, although advanced, is recognizable, such as the incubation pods on the world tree which have some serious modern sci-fi vibes. Could we just be seeing the Precursors as whatever our contemporary version of 'advanced' is? No doubt our contemporary view is more accurate than, say, Eivor's, but is that actually what it looked like, or is it just as wrong as Eivor's image?

    submitted by /u/WarDoctorate
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    Origins can't get down well

    Posted: 06 May 2021 07:32 PM PDT

    So I'm playing AC origins and during the mission to meet Aya, when I reach the wekll my guy just jumps across and never goes down. I'm pressing alt but it never works.

    submitted by /u/someguy32323
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    AC Origins story very short and it doesn't take you to explore even half of the map

    Posted: 06 May 2021 06:31 PM PDT

    I finally got around to (aka got a PC good enough for) AC Origins and after having played 43 hours of it I reached the quest Aya: Blade of the Goddess at which point the game makes it seem like the main story is about to end so I looked it up and it doesn't look like it'll take me anywhere new on the map.

    Basically I'll finish the game having explored less than half of the game world and having unlocked a bit over half of the abilities. I guess 45-50 hours is decently long enough but it doesn't really feel I'm anywhere near finishing the game.

    Hell, the game gives you a mission early on (the phylakes one) where it recommends lvl 40 but the very last story mission is at 35. Feels like the game expects you to do the other half of the map after you're finished with the main story which could maybe work for a completionist but I just want a feeling of progression and a goal and if the main story is done there's not much left for me to want to do.

    submitted by /u/Umbraine
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    OFF MY CHEST: Why I hate the water in Valhalla (and earlier games)

    Posted: 06 May 2021 06:21 AM PDT

    I've been brewing this for a while.

    I'm a relatively new but voracious fan of Assassin's Creed who got into it when I picked up a copy of Odyssey for a new PS4. I know pretty much all the basics and some super obscure things about the franchise and work on expanding my knowledge of it every week or so. I've watched abbreviated walkthroughs for all the games in the series, even the Chronicles. I really love this series, even the more contentious parts like Odyssey, Valhalla, Syndicate, you name it. I just love the concept and execution of everything about it, even when some bits are somewhat odd. I also think that Ezio Auditore is overrated, but his games are perfectly fine on their own merits and he's not terrible by any means, he just gets a lot of coverage from my point of view.

    But one thing intensely bothers me about this series, and it's remained the same since the very first Assassin's Creed, where it just wasn't present because for Altaïr, water is literally sulfuric acid. I hate it when the Assassins have to get wet.

    It's just so inelegant. You have all of these legendary killers and slick black operatives in periods of time throughout history. They never miss a beat in battle, they never misstep when they're doing parkour. Slacklines? Pssh. Nothing is outside the realm of possibility and expertise for these living legends.

    Except elegantly swimming in water.

    I mean, the Leap of Faith swan dive into it is just fine, but the second they hit the water, things start going sideways for me.

    -For one thing, even if Edward Kenway or Shay Cormac swing off their ships into a rocky Cuban or North Atlantic coastline, but they're still far enough away to miss the actual shore, they'll dive full-on into what should by all rights be a foot of water at MOST. And to make things worse, the water will distort and even seems to deepen just so they don't break their spines. This is bad enough, but it gets worse.

    -Especially in the newer games - historically speaking, that is, the ones where black powder is commonplace and the protagonists are usually Kenways - being submerged in water has to be one of the worst things those poor precision instruments have to go through - you know, like the Hidden Blades? Especially firearms. Any amount of water would make Edward's 42 pistols, Ezio's Hidden Gun, and Arno's French firearms essentially useless. USELESS! Cakes of black gunpowder clogging up a beautiful 18th century gun! Minutes of reloading and cleaning just to get the pistols not to blow up in their faces, never mind actually getting them in fighting shape again! And even bows would warp and twist when exposed to that much water.

    -The consequences of drying Assassin gear.

    >Ezio hops in the Tiber River or something. He's absolutely sodden. The flowing robes of a Florentine Noble are sticking to his legs as he attempts to parkour with almost one-one-half times his weight in disgusting river water dragging him down. His awesome half-cape thing is loaded down, turning into something not unlike a soaked towel. As he runs over the rooftops of Rome, it flaps back and forth, slapping on everything he passes and spraying water like a squirt gun. It no longer billows majestically into the wind, because it is no longer a cape. It's a leathery, damp abomination of circumstance.

    >Connor swims literally a mile out into Boston Harbor to board a ship instead of just taking a rowboat like a normal person. While he struggles and labors in the chilly waters of New England, the ship he's trying to get to rains destruction down on his allies and innocents in the crossfire. When he gets there after over forty-five in-game minutes, he still has the precedence to stay 100% stealthy, dripping pools of brackish water all over the deck of the ship as he does so, and even kills an elite Highlander when he's at it. Presumably, the Highlander's ears were destroyed over so much exposure to bagpipes over the years that he couldn't hear Connor's soggy longcoat slapping around, water coursing off of him in rivulets, or his Mohawk hunting bow groaning over the weight of itself as it warps out of shape. Really, this mission is a testament to Connor's stealth abilities above all else. Probably why it's so difficult. You try sneaking around when you just got out of a ten minute shower wearing a bathrobe.

    >Edward is the worst offender. He's a pirate captain operating in the Caribbean, which is a place known for its sun, its sea, and its salt. And its storms. He gets drenched by a hurricane every other mission, or has to slog through shoulder-deep bogs on some deserted island . . . and then the sun comes out. The Caribbean sun. I've experienced that sun before wearing only a pair of swim trunks, and when you're out of the water and the sun starts beating down on you, it bakes your clothes and your skin to a salty, uncomfortable crust that chafes like a pair of jeans made out of microplane cheese graters. Edward's covered head-to-toe in clothing, and I can only imagine how gross his Assassin outfit must feel (especially when he takes it off of Duncan Walpole, who he just killed when they were both damp from the shipwreck, and dresses himself in it.) and how manky it must smell.

    Wet leathers, stale body odor, sweat stains, other people's blood and various bodily fluids, probably some rancid rum spills, coarse white sand filling every crevice, and seawater dried to a coating of gritty salt and traces of fish crap, that's all been baking in the Caribbean sun for hours on end. Absolutely repulsive.

    >and, lastly, but by no means least, Einar/Eivor from the most recent game in the series. (I'll be saying Einar because Eivor Varinsdottir is a woman's name and, like the sexist Ojibwe fellow that I am, I played as Male Eivor, which is an oxymoron. If it makes you feel better, I played as Kassandra in Odyssey)

    Anyways, Einar is a legendary Viking warrior who's an aspect of Odin himself. That's cool. He wears tons of heavy furs and leather armor, because this is a video game about Vikings. That's also cool. What's not cool is when Einar leaps into a body of water and gets soaked . . . because modern winter gear is unspeakably terrible when it's even a little damp. I can't imagine what it would be like after diving into a stagnant English river and paddling around for a bit.

    And the furs . . . by God, the furs . . . they would stink to high heaven almost as badly as Edward's old leather boots after a hard week of straight pirating. They'd turn into a kind of sad jelly instead of a majestic pop-culture Vikingr cloak. They'd cling to everything. They'd never feel dry again, not even counting the cape that comes off of said furs. I can't even stand to sail the longboat through a rainstorm, especially since you can't toggle the cloak to keep at least some of the water off when you're piloting the ship. It bothers me.

    It bothers me intensely.

    Criminy, Ubisoft. At this point, just make a game set in the Great Lakes Region of America in the 1930s during Prohibition and force us to bundle up in super-expensive, mink-lined mob boss wear before having us swim through the Cuyahoga River in Cleveland while it's on fire due to pollution, with partial victims of the Torso Ripper floating around in the eddies of human waste and industrial runoff that our character lovingly, sensually, paddles through as they walk the burning swan-road.

    Stay tuned for "Top 10 worst bodies of water in the Assassin's Creed series." I'm done here.

    submitted by /u/Dr-Do_Mk2
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    Y'all think polynesian ac game would be cool?

    Posted: 06 May 2021 04:29 PM PDT

    my biggest problem thinking about this is what time period would this be set in,also there isn't not really any lore about Polynesia other than there is a peice of eden on Easter Island.

    submitted by /u/allcapszackattack
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    Why cant we stealth kill Zealots?

    Posted: 06 May 2021 09:06 AM PDT

    Whoever came up with this idea that some enemies should be completely immune to hidden blades should be fired immediately. This is the biggest slap in the face to true AC fans since the hidden blade being taken away in Odyssey. At least in Odyssey we could still Assassinate.

    submitted by /u/adVANCE03
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    Is this Song in AC Valhalla ???

    Posted: 06 May 2021 03:02 PM PDT

    Hi

    So a week ago I started playing AC valhalla. I also really like Vikings as a series. I was then interested in the song "My Mother Told Me". I immediately went for it, I found the version directly under AC valhalla. But I haven't heard the song in the game yet (I have about 30 hours in game). So my question is - It is possible to hear this song in the game ??? (same with the song "Valhalla Caling me")

    submitted by /u/Business_Meat_1397
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