Assassin's Creed It is absolutely inexcusable that the last 4 Assassin’s Creed games don’t even have a jump button. |
- It is absolutely inexcusable that the last 4 Assassin’s Creed games don’t even have a jump button.
- After completing AC Odyssey, and Origins I have come to a conclusion
- [Spoilers] Assassin’s Creed Valhalla: Narrative Director Darby McDevitt Discusses Ending
- Setting for a New Assassin's Creed Game
- RECAP: New Assassin’s Creed Valhalla Info from Darby McDevitt
- Next-Gen Assassin's Creed Rumors Divided Over Game's Setting
- How accurate is the landscape in AC Origins?
- I really enjoyed Valhalla and am on my second play through
- Do you think it’s possible we’ll see a return of characters like Bishop or Callum Lynch to the series?
- I Found Out How to Make a Toy Hidden Blade Operate Similar to a Real One! Very excited about this!
- In my opinion I think it's most likely that the next AC game we see will be centered around Maya and Aztek civilizations.
- AC Origins is for me the most assassin-y i've felt with the franchise so far.
- [SPOILERS] A theory about Valhalla’s Isu, Mythology, and Wrath of the Druids
- You can kill Duccio in AC Revelations
- Odyssey. I'm playing nightmare on new game. Need tips.
- Rumors for next AC: China, Japan, Antarctica, Space???
- Assassin's Creed 3 could have been a great game.
- Ending spoilers, post Ending discussion
- How AC Revelations Changed My Life (A Love Letter)
- A ton of voice actors from Valhalla are in the show “The Last Kingdom” on Netflix
- My top ideas for future Assassin's Creed games
- [Spoilers]AC Valhalla is better than AC Odyssey in every way
- [Spoilers] Hello everyone! I just made a video analysis on Assassin's Creed Syndicate and as it's my first one of this long format I would really appreciate it if you took the time to see it and give me some feedback. Thank you!
It is absolutely inexcusable that the last 4 Assassin’s Creed games don’t even have a jump button. Posted: 12 Mar 2021 07:08 AM PST In a series where platforming should be an important part of the core gameplay loop, not having what is a standard mechanic in any platformer is just ridiculous. Ubisoft removed this feature from the series in AC Syndicate, and it hasn't been back since then. Even games like Ghost of Tsushima or The Last of Us Part II, which don't have a focus on platforming elements, still have a jump button. Ubisoft needs to bring this critical feature back in the next AC. Edit: a lot of people seem to have missed the point of my post (which is partially my fault, because I should have worded it better). The point here is that AC parkour is so bad right now that it doesn't even have one of the most basic verbs in any game that has platforming. [link] [comments] | ||
After completing AC Odyssey, and Origins I have come to a conclusion Posted: 12 Mar 2021 12:20 PM PST Assassins creed origins is a better "assassins creed" game. But i enjoyed odyssey much more as a game. I played odyssey first and put around 140 hours into it. After completing it I decided to try out origins. I was never a fan of Egyptian culture but decided to give it a go. And after 80 hours and an entire virtual tour guide of Egypt I realized that origins is fantastic! Byak is a fantastic character that I feel had really good motivation and character development. More than odyssey and really captured the zeitgeist of the assassins creed franchise. BUT the whole time playing I really wished that I was playing odyssey. I enjoyed the abilities, armor, and freedom muh more. I do think that odyssey fell a little flat on the story and motivation but gameplay wise odyssey is phenomenal. All in all origins fits the AC game feel more than odyssey. And because of this it is really hard to pick a "favorite" or better game. And it really boils down to what you enjoy about the games. If you love the story and the assassin part then origins is better. But the stealth and gameplay freedom of odyssey really sold me over for which one I prefer. [link] [comments] | ||
[Spoilers] Assassin’s Creed Valhalla: Narrative Director Darby McDevitt Discusses Ending Posted: 12 Mar 2021 10:02 AM PST | ||
Setting for a New Assassin's Creed Game Posted: 12 Mar 2021 03:11 PM PST Ok hear me out. Ik it's really far-fetched and has a zero percent chance of happening lol but I'll tell you guys anyways and tell me waht you think about it. I was always wondering about a game that takes place in 1798-1801 in Egypt when it was occupied by the French. It has some really interesting stuff and is full of great events and targets being assassinated like Kleber and another one I can't remember his name now lol. As for the piece of eden or the isu part, we can have a part about the Rosseta Stone that was discovered in 1799. It's like the thing that helped us discover the truth about the Pharoahs and how to read hieroglyphics, which could lead us to knowingore about Bayek and his adventures in Egypt. And don't worry it won't interfere with Unity's story as it happens after it. As for the characters we have many like the one leaded the 2nd major revolution "Omar Makram" and "Mohamed Karim or Korayem" and also "Suleman El Halaby". Tell me what you feel about it and feel free to ask questions and I'll try to answer as much as I can. [link] [comments] | ||
RECAP: New Assassin’s Creed Valhalla Info from Darby McDevitt Posted: 12 Mar 2021 11:36 AM PST
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Next-Gen Assassin's Creed Rumors Divided Over Game's Setting Posted: 12 Mar 2021 02:26 PM PST
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How accurate is the landscape in AC Origins? Posted: 12 Mar 2021 03:25 PM PST If I went to a spot in the Isolated Desert in game, for example, and looked out, would I be able to see the same mountains and rock features if I traveled to Egypt now? Accounting for 2000 years of erosion and colonization, of course. [link] [comments] | ||
I really enjoyed Valhalla and am on my second play through Posted: 12 Mar 2021 02:46 PM PST Ok so as the title states I loved Valhalla and it matches my love for origins and odyssey. I went with male eivor cause I like his character more and his voice sounded better. And to be fair I am playing everything in the easiest modes possible my second play through because I just wanna enjoy the game this time. However, Valhalla has become easily my favorite of the new trilogy and I can't wait for the the next game [link] [comments] | ||
Posted: 12 Mar 2021 05:45 PM PST I understand the movie wasn't as good as it should have been, but given that as of AC Origins that Alan Rikkin is dead, Sophia has stepped up, and Cal has Aguilar's Apple of Eden, you'd think there would be some reference to these big events that are canon. And Bishop just disappeared after Syndicate. [link] [comments] | ||
I Found Out How to Make a Toy Hidden Blade Operate Similar to a Real One! Very excited about this! Posted: 12 Mar 2021 02:00 PM PST
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Posted: 12 Mar 2021 02:13 PM PST Considering the fact that the new age of Assassin's creed games have been based on popular mythology, I'm thinking that the most logical next step in the series will be with a Mayan or Aztek civilization and mythology. [link] [comments] | ||
AC Origins is for me the most assassin-y i've felt with the franchise so far. Posted: 12 Mar 2021 02:50 PM PST Basically the title. And I think it all comes down to having the ability to crouch. I'm around 15 hours into the game and stealth has proved to be the best of the whole franchise so far for me (haven't played Unity though). I can get in and out of an enemy post getting all my objectives and killing my target without being spotted. I can also meditate so I infiltrate those posts at night which is a plus of immersion for me. The only other game that I've felt I was a real assassin was the first one, where you had to blend in and try to go unnoticed, gather intel about your targets and then try (and in most cases fail) to do it stealthily. Don't get me wrong though, older games (AC1 and Ezio's trilogy) are my favourite by a long shot. I'm replaying the whole series and some of them (Rogue, Syndicate, Origins) I'm playing for the first time, and while I think older games had something unique to them, I feel Origins is (was) a breath of fresh air and a needed change and improvement for the franchise. We all loved the good old Assassins Creed games, but by Rogue I couldn't help but feel that every game was a copy paste from previous titles with just some new mechanics and stuff. Origins on the other hand feels like a new (although familiar) game. I also love ancient Egypt stuff so that's also a plus for me. Can't wait to keep playing it and then try Odyssey and maybe Valhalla. P.S.: I'm keeping Unity to be the last one I play cause I wanna go back to a game that has old AC formula and parkour and combat seem to be pretty good in this one. Also visually it looks amazing, so I felt like playing it after the rest. [link] [comments] | ||
[SPOILERS] A theory about Valhalla’s Isu, Mythology, and Wrath of the Druids Posted: 12 Mar 2021 08:00 AM PST Major ending and mythical spoilers are ahead for Valhalla and Odyssey. Why is Fenrir a wolf, and how is it that Loki sired a wolf, or even the world serpent and the goddess Hel? Today, I look to answer those questions. But first, a recap of the truth behind Eivor's visions, clouded by her religion. Havi is the allfather, leader of Asgard and the Aesir. In Isu times, there appear to have been 9 realms, most importantly for this, Asgard, Vanaheimr, and Jotunheim. Asgard was home to the Aesir, and according to Norse legend were skilled warriors. Vanaheimr was home to the Vanir who were skilled in soft magic could see the future, gods of fertility and wisdom, but were at war with the Aesir. In lore, Odin would marry Freyja, seemingly after this war, bonding the Vanir and Aesir. Their sons were Balder and Thor, the latter of whom was married to Sif. The last group is the Jotun, a group from which Havi is descended, and appears in Valhalla to be at war with or on the brink of war with. Among them are Loki, Juno, Minerva, and Alethia, and their city of Utgard appears to be the Isu city of Feyan, the massive city seen at the end of Revelations, destroyed in the cataclysm and sat above the Grand Temple. Prior to Valhalla were the events of Assassin's Creed Odyssey's Fate of Atlantis DLC. While the canonicity of this is debatable, the memories shown to Kassandra and Layla were heavily edited versions of what Alethia experienced. In Atlantis, which is known to be in Thera, Greece, and likely controlled by the Jotun as well, we see that Juno and her husband Aita spearheaded the Olympos Project turning human-isu hybrids into monsters that would seemingly fight for the Isu. They were expelled from the city by Poseidon and returned to Feyan, controlled by Juno's father Saturn. Getting to Valhalla, Havi has used some Isu device, perhaps the orbs that are often mislabeled as an Eye, to see into the future, where he learns of Ragnarok, and his death at the hands (err… paws?) of the Wolf Fenrir. The Aesir, Vanir, and Jotun all regularly mention their hatred of wolves, seeming to be a violent nuisance for the Isu. Fearing death for himself and his fellow Aesir and Vanir, Havi worked with Juno to finalize the "Seventh Solution", and Juno creates the sages of Aita using his ashes, while Havi sacrifices his eye to create the Aesir sages. During this time, Havi found a wolf cub in a sacred well and had it imprisoned, and after it escaped, nearly killed it only to find out that it was Fenrir, the son of Loki. Fenrir had been imprisoned by the Jotuns, and Loki had him brought into Asgard by the builder, though the imprisonment of Fenrir only wrought Loki's wrath on Havi. Havi planned with Tyr to create a wolf sanctuary on the island held by Fenrir, and following the betrayal from Loki, chained Fenrir with a special rope. I suggest using THIS video by Access the Animus to understand these next few references. During the animus anomalies, we hear some Isu speaking, and the anomalies at Hlutrholt and Briudun Hill expressly call out Juno working on the seventh solution to save Aita, and her gifting it to Havi, or the Mad One. Thorberg meanwhile, mentions that Loki's son was arrested by Havi, and Alethia, the mother of Fenrir, expressly says they can't fight it because she's not his wife (likely referencing Sigyn). In the Quartzite anomaly, Loki confesses to killing the Mad One's son, likely being Baldr, whose death in Norse mythology by Loki was a sign of Ragnarok. At Ciltern Hills, Loki expresses the desire to steal the seventh solution from Havi who's now wandering the 9 realms searching for a way to resurrect his dead son. Sometime after in Kildesbig, Alethia tells Loki the guards have come to arrest him, likely for the death of Baldr, and he sounds like he's going to go, attempting to speak out about crimes Havi has committed, with Alethia believing it would be his death. In the Basilica, Alethia is injured and dying, and Loki refuses to let her go, transferring her into the staff in the Needham and Seven Sisters anomalies. Finally, the Isle of Whit anomaly has Loki and Alethia discussing the plan to steal the seventh solution as Ragnarok begins. Ragnarok is then shown in the hidden truth to be the great cataclysm, the sun baking the earth with a solar flare, and following their ascendency through the Yggdrasil device, the Aesir and Vanir left to meet Ragnarok head-on, brandishing their favored weapons while Loki sneaks in and puts himself into the device as well. We know that in Valhalla, all of the Sages are reincarnated at least once. Eivor is Odin, Sigurd is Tyr, Basim is Loki, Svala is Freyja, Rig is Heimdall, Halfdan is Thor, Faravid is Sif, Gull is Idun, Harald is Freyr. There was also an Aita sage killed by the Leech in Lunden. An important distinction between the Aesir and Aita sages is that it appears the Aesir appear to "reincarnate less frequently", perhaps only allowing one reincarnation at a time, while there have been confirmed multiple Aita sages living at once. The other issue is that it appears Aesir have to be triggered to be awoken, whereas Aita sages can just randomly awaken. Tyr ost an arm to Fenrir, and the loss of an arm and torture by Fulke is what awoke and took over Sigurd. Basim lost himself to Loki after the death of his family, hinted by the fire cutscene, and now seemingly confirmed by the Rebellion mobile game. Eivor, however, was not fully triggered by being "wolf-kissed", rather awakening Havi. We see in the Valhalla simulation that Havi's true trigger was losing an eye. This may be why Loki/Basim remained trapped in the Yggdrasil device for 1200 years, choosing to work with Alethia and send out a signal rather than hope to be reborn at a good time and be triggered into awakening. Thus, now that Loki and Alethia are reunited, Loki admits to looking for his children. Which brings us back to, what are his children? The first two are Fenrir and Jormungandr. The wolf that kills Havi, and the World Serpent that kills Thor. The myth arcs directly state that Fenrir would kill Havi, and it's implied Jormungandr killed Thor, as, at the end of the world, the Aesir met it with their weapons drawn. In lore, prior to the catastrophe, the Isu were in a long war with Humanity. Humans were created alongside other hominids as slaves to the Isu, only for interbreeding to create Human-Isu hybrids like Adam and Eve that stole the apple and fled Eden to rise up against the Isu. Minerva dubbed this as the birth of Assassins, as they led assassinations against high-ranking Isu members, and with slow Isu reproduction rates, it had massive effects on the Isu, leading to a massive war, preventing more research from going into the potential solutions to stop Ragnarok. In odyssey, we see humans and hybrids hated by Isu, looked down upon comparable to contemporary racism. Humans and Hybrids were seen by many to be sub-Isu. Thus, I propose the theory that Wolf was actually an edit by Eivor's brain OR a slang term by Isu for Hybrids. Wolves would be seen as a violent nuisance, killing Isu despite living among them. Wolves in Jotunheim and Asgard were arrested and killed at the outset of this war between humans and Isu. It makes sense that the Isu would try to exterminate the source of the threat against them. Havi agreed with Tyr to create a "Wolf sanctuary" on the outskirts of Asgard, likely in part because he could not kill Loki's wolf son. So the revulsion of the Aesir at learning Loki's son was a wolf makes sense if they held some sort of bigotry against humans and hybrids, but how did Loki have a son that was a wolf or Human-Isu hybrid? Loki appears to have a deal struck with Havi, an oath that neither would spill the other's blood, and Loki was at least part Jotun. Due to his standing in both Jotun and Aesir society, and the ability to move around in the city of Asgard and Utgard/Feyan, he likely was a full Isu. Alethia, however, was not part of Jotun society, forced into isolation in the ironwood, and even Juno speaks of her in Valhalla with some amount of disgust, acting as if she were an animal. Loki was already married, and his wife was likely full isu, meaning if Alethia was a hybrid, it would be even more taboo. However, this is backed up in Odyssey as well. Kassandra fills the shoes of Alethia's memories to some extent in Atlantis, and beneath the city was a small army of clones of Kassandra, leading into the fight with Hecatoncheires, the ultimate machine for stopping the titans, made from Hybrids. Kassandra was a Hybrid, treated as a Hybrid, and in Atlantis, we see clones of her as a Hybrid. Thus, it was Alethia who was a human-isu Hybrid, she was cloned and used in Atlantis, only to live in Isolation in Jotunheim, where she gave birth to three hybrid children with Loki, who would lead the final charge against the Isu at Ragnarok as the sun engulfed the earth. Perhaps this is even why Alethia was injured, because of the hatred the other Isu felt towards her. Furthermore, I do want to mention the Jotun's transformation ability. This is mentioned in mythology, and I'm not sure is actually representative of the Isu. This was seen by Loki and many other Jotuns, and rather than being an innate Isu ability, I think was likely a PoE they used in battle. So with the establishment that Loki's children are hybrids, and Fenrir and Jormungandr killed Havi and Thor respectively, that leads Loki's third child, Hel. She played an instrumental role in Havi's attempt to resurrect Baldr, which ultimately failed. She ruled Helheim, a large part of the World of Fog, Niflheim. In Irish mythology, there is Morrigan. A shapeshifting goddess, who often turned into a wolf, and is associated with war, fate, and death in battle, similar to Hel. Hel and Morrigan are often associated as similar or same beings but in different mythologies. Morrigan was also introduced in Valhalla as an isu who signed her name beneath a quote in the Barracks under Stonehenge. Morrigan may very well be the Irish name for Hel. Furthermore, the Irish Goddess Danu, mother of the Tuatha De Danann is sometimes linked to being an aspect of Morrigan as well. As a result, I think Morrigan and Danu may be other names for the Hybrid, Hel, daughter of Loki and ruler of Niflheim and Helheim. Furthermore, we know that The Children of Danu are a major cult and druid group we'll be fighting in Wrath of the Druids. Just like how the main game tried to connect the mythological arcs with Eivor's journey and Havi's journey, we may see similar parallels brought up once more in Wrath of the Druids. Darby has said that he consulted on the DLC, and originally Ireland and Halfdan's death in Ireland in 877 was going to be in the main game but cut due to not having enough time to polish it. This would theoretically be before Eivor joined Sigurd back in Norway and separated her connection with Havi. Thus we may see a third mythical arc here, as Halfdan dies and she fights the Order, and Children of Danu while trying to ally with the King of Dublin, we also experience the travels of Havi in Muspelheim (which we know from concept art was considered to be in Valhalla at one point) or Niflheim as he searches for Morrigan to help him revive his son Baldr, killed by Loki. The failure, however, may be what gives Loki's children the seventh solution, allowing them to reincarnate as well, which is how Loki intends to find them in 2020 and beyond. It's like poetry. It rhymes. [link] [comments] | ||
You can kill Duccio in AC Revelations Posted: 12 Mar 2021 10:41 PM PST I'm replaying all the games (once more) and I stumbled upon something while playing Revelations. You can find Duccio drunk in the streets, (he'll have a red target above him) and you can just kill him right there. Though a cutscene or some words or anything might have been nice. [link] [comments] | ||
Odyssey. I'm playing nightmare on new game. Need tips. Posted: 12 Mar 2021 09:29 PM PST So I'm at the part where you first face the cyclops. I've been struggling a lot. I always update armor. The problem is I'm facing 10 enemies at once constantly! This is insane! I'm not really a stealth player either. [link] [comments] | ||
Rumors for next AC: China, Japan, Antarctica, Space??? Posted: 12 Mar 2021 08:07 PM PST Everyone's talking about the next AC expectations of locations and eras they've lived here during our span of existence as we, humans, know it... I'm throwing a new theory/expectation/possibly just a desire, to see a new AC set in a future plain of existence... Don't care where, but I feel I'm kind of ready to see everything pan out in a direction we wouldn't be able to comprehend. Something new, a twist of this epic genre that's paved a way for multitudes of games. I don't want or expect a full ending of the saga, but something more to show us where this is all going, not where is been any more. I have played all the games and completed majority of the titles, mainly the only ones I was fully captivated by even though they all are amazing stories, and just see all these theories of where everyone wants to see this franchise headed, and we are all sick in this box of this needing to be an historical game seeing, instead of a future seeing with all our beloved historical references and eggs we really do have in our world(like AC 2 had all over🤔). Anyway, that's my new thought/theory on what I think could be a game changer in this journey of assassins and templars. [link] [comments] | ||
Assassin's Creed 3 could have been a great game. Posted: 12 Mar 2021 07:41 AM PST I've just watched AC3 gameplay and i know this has been said WAY too many times but god do I miss the way AC used to be. If they paid more attention and changed some things it could have been great. The combat in this game was fun but something about it felt too easy. The feel of the combat itself was great it did what Valhalla tried to do but failed which was making the combat feel weighty. I feel like if enemies were quicker and if we didn't have so much time to react then the combat would still be fun after 10 hours. The world was incredibly boring and drab to look at but they fixed that in the remaster so there's not much to say there. The story had a good base but wasn't executed properly. Connor has no personality apart from being angry outside of the homestead missions. He never grows or changes as a character and his goal stays the same throughout the entire game, which is to kill Charles Lee even when he keeps learning all this new information. He meets Haytham for the first time but he has almost no reaction. There's a difference between a nuanced character and a dead character. I like Connor but there's not much to him. This game had a lot of potential that wasn't realised and eventuall led the series to where it now. I just wish Ubi would go back to this formula and give it another try because although I like Valhalla more than Odyssey i'm just tired of the RPG formula as a whole. [link] [comments] | ||
Ending spoilers, post Ending discussion Posted: 12 Mar 2021 12:04 PM PST Do all the reincarnated people had the same visions as Eivor had and eventually let their god version be part of them? Eivor didn't let Odin into her, she rejected him,but as i understand others such as Sigurd/Tyr are like combined versions of both their selfs. [link] [comments] | ||
How AC Revelations Changed My Life (A Love Letter) Posted: 12 Mar 2021 05:37 AM PST Assassin's Creed Revelations turns ten this year. Thus, it has been a decade since my life changed forever. My world turned upside down. I stood in the middle of a dusty unpaved street, observing the intricate details of an Oriental-styled abode. Yells and banter from the nearby market were fighting with the squeals of the gulls but a gentle, omnipresent melody was drowning all that in its divine harmonies. The people around me were going on about their lives, having a friendly chat, reading a book, working on a façade renovation, closing yet another informal trade; the local guards taunted me each time they passed on their patrol and then always continued their clandestine conversations when they thought themselves out of earshot. The surreal sun painted the clouds in the most wondrous colours but the true master of the skyline, the crescent moon, was on its way to replace it. My breath was still uneven as I'd just seen all of this from a completely different viewpoint, way up there in the skies, resting on a place that only birds should have access to, and I had then proceeded to plunge myself into the abyss like an eagle, committing the most exhilarating and unthinkable act in my life, yet unquestionably certain that this was what I was born to do. There are no words in which I could describe all the emotions that were passing through my body in these moments. My tiny brain was being torn to shreds by the impossibility of this situation: I was existing in a completely different environment. Teleported to a separate timeline, an alternate universe, I was there! It was all completely real and tangible, an experience unmatched even by the most innovative VR technology of today. It didn't need to be in VR for it to feel so authentic, because it was painstakingly and lovingly crafted by people that put their souls into it. What is more, I had been thrust into a story I had no prior knowledge about, beckoned to uncover a conspiracy my juvenile entry-level English skill could not even comprehend properly at that point. But I stuck to it and oh boy, did it pay off. Years later, after pouring countless hours into Assassin's Creed, I can wholeheartedly proclaim that for me the meta-narrative is the heart and soul of the franchise. The idea of three "civilizations" intertwining and changing the course of history was extremely novel and is still creatively unparalleled. It was precisely the first civ and modern-day segments that provided the most head-scratching and impactful moments for me. I loved the way Patrice Désilets planned things up to 2012, projecting the "impending" real-life apocalypse with the events in-game. The whole topic opens up a lot of doors for existential contemplation too, which is why I regard the ending of Revelations as the highest narrative peak in the franchise - Ezio finally comprehends the insignificance of his petty earthly experiences and realises the true meaning of his existence on the cosmic scale - to be the bridge between the forgotten past and the unimaginable future. Such a transcendental and hard-hitting moment is just not possible in other franchises, or I would even dare say, other media. I was also hugely absorbed by all the glyphs in AC2 and ACB. With the glyphs, Ubisoft completely reimagined religion, history and politics in a way that made my skin shiver. My favourite parts of the lore also have to be the Subject 16 mystery and Abstergo conspiracy, as throughout the course of the franchise they completely absorbed me and challenged me to hunt for secrets and easter eggs where few others had sought. It turned me into an absolute wacko who could pinpoint what frame to pause so that you can see Juno in the ending cinematic of Revelations or what do all the holograms around the apple in Brotherhood's ending mean. To really drive the point home, I will mention that one of my most adored experiences in the entire 14 years old franchise is The Lost Archive DLC, an experimental platformer focused on Clay's life that isn't even sold on the official store anymore. Finally, it was in 2013 that I rediscovered the wonders of AC Revelations once more. How? The Abstergo Training Program. Or more conventionally, the multiplayer mode. There is no way to properly illustrate this period of my life, as these are quite literally my fondest and most deeply cherished memories. Black Flag was already out, and most fans were playing it like there is no tomorrow, but since I had a low-end system, I was "stuck" with Revelations. We were a small community, the same few of us every single day but oh God, it was glorious... I have never felt as happy as when I was ignoring my studies before school, munching on Christmas biscuits and hunting down my targets in Galata. There came a time in which I already knew every single corner of each map completely by heart, had countless strategies developed with all the different perks in mind, knew how each one of my Uplay friends approached different situations, knew how to dominate every mode, we were kings and the world was ours. That was my home and nowhere did I feel as safe. …. I haven't played Revelations' Multiplayer in so long. Time became less, responsibilities grew, other games drew my attention. Nowadays I just live in fear of the day that the servers will be shut down and I weep every time I hear the lobby music when it pops up in my YouTube mixes. The golden age is over. ACR is the one that started it all for me. It is the first kiss, the day you learned to ride a bicycle, the first time you tasted your favourite food. There will never be a game experience as powerful as this one. And my heart will never rest if I do not express my gratitude to everyone involved in pulling such an amazing magic trick. Happy birthday, Assassin's Creed Revelations. You'll always be the one. [link] [comments] | ||
A ton of voice actors from Valhalla are in the show “The Last Kingdom” on Netflix Posted: 12 Mar 2021 09:56 AM PST Anyone else notice this? The voice actor for Hunwald has a major role from the beginning and by season 3, the voice actor for male Eivor has a major role. There are many others but I'm really enjoying watching it, plus it is a great show. [link] [comments] | ||
My top ideas for future Assassin's Creed games Posted: 12 Mar 2021 06:07 PM PST I had some ideas for future games and the concepts were actually introduced in Unity. One is on a Jazz Age assassin navigating New York during the Prohibition. And the other had his bio modified on the AC wikipedia but it still sounds awesome. The game follows Sean Grady; an Irish assassin during the Irish War for Independence. [link] [comments] | ||
[Spoilers]AC Valhalla is better than AC Odyssey in every way Posted: 12 Mar 2021 02:06 AM PST This sub seems to be hating on AC Valhalla (just type in valhalla, most posts seem to be bashing it) and praising Odyssey lately but I think Valhalla is vastly superior (although still flawed). Valhalla drops the tedious loot crap, not sure why people wanted that to return..just having to switch your gear every few minutes to other similiar looking gear just because it has different numbers. Eivor is a better character than Alexios/Kassandra since he/she are more defined and not inconsistent. Cutting down on the dialogue options was smart. The story in general is handled better. While some of the alliance quests were not great the majority were solid and I prefer that over having to do grindy forgettable side quests to progress the main story which was even more padded out. The tone is more serious (with some humor) as opposed to the cringeworthy humor that was everywhere in Odyssey (felt more like a sitcom) Valhalla also has the best Modern Day story in a long time, Layla is actually fine now and Basim is very interesting. [link] [comments] | ||
Posted: 12 Mar 2021 08:21 AM PST |
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