Assassin's Creed [NEW] AC Origins Interactive Map (DLC Maps Included) [SPOILERS] |
- [NEW] AC Origins Interactive Map (DLC Maps Included) [SPOILERS]
- Historical Figures in AC Valhalla
- I’m so distrustful anytime they change anything in the series.
- Amazing details you've noticed in Valhalla,Origins and Odyssey
- Long live the assassins creed franchise
- In Assassin's Creed 2, during The Battle of Forli, there is brief foreshadowing to Bonfire of the Vanities.
- Unity - why is it so frustrating?!
- Animal hearts and where to find them
- St. George Armour could have been much cooler
- (Spoiler) Bug with river raid gear?
- How similar is Origins/Odyssey to Valhalla?
- Probably the most annoying thing about longships
- Theory about the upcoming DLCs
- Assassin's Creed Valhalla - New Ostara Season Information (New Festival, New Game Mode, Cosmetics) and Weekly Reset
- The Next Assassin's Creed I'll Play
- [ACO Spoiler] The Jackal's body size is bloody inconsistent
- Any new information on Transmog / Refashion?
- I still think Assassin's Creed Brotherhood is the best entry
- Only English and I believe Polish as available languages [PS5]
- Understanding Elise- Assassin's Creed: Unity as Literature and Philosophy
- Will buying the Ezio Collection digitally give me the theme?
- Don't make the same mistake as me
[NEW] AC Origins Interactive Map (DLC Maps Included) [SPOILERS] Posted: 19 Feb 2021 03:42 PM PST | ||
Historical Figures in AC Valhalla Posted: 19 Feb 2021 06:40 AM PST Just someone looking to talk about some of the major historical figures in AC Valhalla. I know I'm coming at this from a historians side of things, but I'm genuinely shocked more people don't talk about how well Ubisoft understands and uses their history sometimes. Fun and engaging. [link] [comments] | ||
I’m so distrustful anytime they change anything in the series. Posted: 19 Feb 2021 06:38 PM PST Every time they take away a gameplay mechanic or introduce a new one, my first immediate thought is that it's to optimize MTX. Odyssey got rid of level scaling, I figured it's less to do with ideal character progression and more to do with making sure your gear is always underlevelled and you have to buy crafting materials if you want to keep using it throughout the game (especially if you prefer legendary gear). Odyssey introduced individual prices of armor that affect gameplay, I figured it's so they can sell upgrade materials for it. Odyssey was a lot larger and grindier than Origins, my first conclusion is that it's to sell money and xp boosters. Valhalla got rid of auto regen, my only understanding is that it's to sell you upgrade items for the ration pouch. It's just so difficult for me to believe any kind of progression mechanics in the last three games is organic instead of carefully crafted to sell MTX. [link] [comments] | ||
Amazing details you've noticed in Valhalla,Origins and Odyssey Posted: 19 Feb 2021 06:01 PM PST One amazing thing that I really enjoy about all 3 of the games is the map. If you put your mouse cursor over a specific location in the map,you will hear the sounds of that specific location.(ex: If you put your mouse cursor over a river or water,you will hear the water splashing and if you put it over a forest in Valhalla,you'll hear leaves blowing. Also if you put it over any location for legendary animals,you'll hear a special type of sound effect as if someone is meditating with a bunch of animal noises behind him.) I really like also when Eivor or Bayek or Alexios/Kassandra run or walk into the water,you can actually see them struggle and when they get out,they shake the water off their clothes. There is a lot of details in these games,yet people are too busy hating. [link] [comments] | ||
Long live the assassins creed franchise Posted: 19 Feb 2021 10:40 PM PST I might be within the unpopular opinion but would hope the assassins creed franchise keeps going for as long as i live haha. I didnt dislike a single game in the franchise it kept me entertained for many years throughout my life. It will always be a classic franchise for me and even with changes they are making in these new games it still keeps me wanting more. I know ppl have their negative views on some of the games but i thought every single one was fantastic. anyone else feel the same as me? LONG LIVE THE FRANCHISE!! [link] [comments] | ||
Posted: 19 Feb 2021 11:54 AM PST While playing the game again, I noticed a little detail that I'm not sure has been mentioned before. During the scene when you first meet the Orsi brothers when they come to random the children for the map, there's a monk NPC in the background walking by who shares the same model as Savonarola. What makes this stand out more is that you notice him directly the minute one of the brothers outright mentions the Apple but as well as that, there are no other NPC's in that scene other than guards. Here's the scene in question: https://youtu.be/vJcZ8SpBpOg?t=12727 I just find it interesting that I'm still noticing little details like this 10 years after the game's been out. [link] [comments] | ||
Unity - why is it so frustrating?! Posted: 19 Feb 2021 07:11 AM PST Replaying Unity and on the whole enjoying it more than previously. The side quests are varied and quite fun, the story is genuinely intriguing and challenging at times. But, my goodness, this is the most frustrating AC I have played (having played all but 1 and Valhalla). It is immensely glitchy (getting stuck on chimney pots in chases, diving into the river instead to the nearest feature, refusing to fight whilst being attacked) and the missions have the most ridiculous extras attached (don't trigger bells in building full of guards with few hide spots) that make it an unenjoyable slog to try to complete. Did others find this originally? I find myself swinging from pleasant enjoyment to super game rage in seconds! [link] [comments] | ||
Animal hearts and where to find them Posted: 19 Feb 2021 05:23 PM PST Playing Valhalla, I just ACCIDENTALLY killed a cat in a crowded house and finally got an animal heart. What's the drop rate on these? Do we only get them from killing non violent animals? If the only way I can finish these hunter deliveries is killing peoples pets I won't do it! Things like animal hearts, guts, and bone seem to be the rarest? I didn't even keep the heart because I felt so bad about the cats I reloaded an auto save 😠[link] [comments] | ||
St. George Armour could have been much cooler Posted: 19 Feb 2021 12:54 AM PST I really don't like how they went with a simple retexture of the already existing Thegn set, as well as the fact that they didn't include the lance which was such an important part of the legend. The shield is also something I'm not very fond of. In my opinion, they should have replaced the shield for a lance so that we can wield it together with the sword. So you can both impale enemies and behead them, being true to the legend. There are already so many sword and board sets, and this would have been a nice variation from that. Would look cooler as well, especially if they made a lance with a banner or something. I always imagined it to be something like this: https://www.stgeorgeparish.org/media/1/StGeorge1.gif You have the lance, sword and a cape which can be turned into a hood. What more could you want? [link] [comments] | ||
(Spoiler) Bug with river raid gear? Posted: 19 Feb 2021 07:00 PM PST Want to see if anyone else has run into bugs with completing the Saint George gear set in the Severn map. I've cleared all of the raid locations in Severn but for some reason the Severn Outpost won't complete for me. After clearing all the enemies it would not allow me to open any chests. I left and came back and all the locations are still cleared except the outpost, but when I go to it there are no chests to open. Did I screw something up or did anyone else hit this bug? [link] [comments] | ||
How similar is Origins/Odyssey to Valhalla? Posted: 19 Feb 2021 09:00 PM PST The last AC game I played before Valhalla was Syndicate. I definitely prefer the combat of Valhalla, and if either of them are similar, I'll get them while they're on sale. [link] [comments] | ||
Probably the most annoying thing about longships Posted: 19 Feb 2021 06:15 PM PST When your sailing or about to leave from a raid and the longship gets stuck. It's almost impossible to even get it unstuck cause you'll be caught on something stupid most of the time. There needs to be a button where you can push the longship if it gets stuck or something to push it into the water. It would be a such a huge quality of life update since it happens a lot (especially with the new river raids). [link] [comments] | ||
Theory about the upcoming DLCs Posted: 19 Feb 2021 09:37 AM PST I was looking at some concept arts of the game, then i saw one different from the others. It was CLEARLY Eivor with some red assassins clothes, in somewhere different from england. Maybe this is the confirmation that eivor will become a hidden one in the dlcs? [link] [comments] | ||
Posted: 19 Feb 2021 09:03 AM PST
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The Next Assassin's Creed I'll Play Posted: 19 Feb 2021 11:27 PM PST The last Assassin's Creed game I played was AC 3 (I've heard Black Flag was good, haven't gotten to it). Just putting it in writing (to possibly link at a later date) the next one I will play is Assassin's Creed: Japan (or whatever the title is, you get my point). Thank you for coming to my Ted Talk. [link] [comments] | ||
[ACO Spoiler] The Jackal's body size is bloody inconsistent Posted: 19 Feb 2021 06:02 AM PST I know this is simply for plot convenience, but it bugs me nonetheless. The kicker was, as we later learned, Septimius, who in this scene has a regular-sized body. Yet when Bayek fought him, he's significantly bigger. If Ubisoft wanted to keep the identity of those who were on that day in Siwa a secret, they could at least have given them a less distinctive body type. [link] [comments] | ||
Any new information on Transmog / Refashion? Posted: 19 Feb 2021 11:00 PM PST The system didn't take this long to implement in Odyssey if I am remembering correctly. I made the mistake of upgrading the new Saint George Set, thankfully I had learned by this time not to trust their system and had a save to just earlier. It goes from looking like a beautiful white cloth, leather and chain set to some bizarre over the top Warhammer looking armor. This shit is getting ridiculous. [link] [comments] | ||
I still think Assassin's Creed Brotherhood is the best entry Posted: 19 Feb 2021 09:13 AM PST Hello guys,I will try to make this opinion as short as possible. What I was noticing is that,after Ezio's Trilogy,the gameplay,parkour,and interaction declined. [link] [comments] | ||
Only English and I believe Polish as available languages [PS5] Posted: 19 Feb 2021 10:26 PM PST Is there a way to download a language pack or something for German, in the menu only these languages are available, there aren't even subtitles in other languages. I bough the game used, kind of a bummer. Edit : Lol forgot to mention, it's about AC Valhalla. [link] [comments] | ||
Understanding Elise- Assassin's Creed: Unity as Literature and Philosophy Posted: 19 Feb 2021 03:20 PM PST Elise is centrally Corneillan. France's greatest playwright, Corneille, was a forerunner of the Romanticist movement. According to a contemporary, "Corneille depicts man as he ought to be..." His heroes were larger than life, embodying purpose, self-esteem, strength of will, and rationality. In every scene, Elise is forceful and precise. Her every action is confident and calculated. Her entire character arc is her commitment to her stated purpose: "the only thing I can do is avenge my father." Like Chemin in Le Cid, she is "a woman of iron." Characteristic of Corneille's characters is their open reasoning of their decisions. Instead of leaving their motivations unspoken and implicit, Elise and Arno argue about their actions and motivations. Together, they talk through mysteries. Unsurprisingly, Elise is extremely intelligent; her dialogue is as sharp as her sleuthing and scheming. She immediately deduces Mirabeau's murder as a setup, and successfully plots to hasten Robespierre's downfall. "When one has seen a play by Corneille, one has the desire to be virtuous." When one sees Elise, one wishes to be like, or marry her. She oozes self-esteem: when Arno teases her for 'cheating' on him, she cockily calls him out for "taking too long." Arno immediately embraces her ego. Because Corneillan heroines are the high standard of humanity, they tend to have extremely exacting standards. To be satisfied, those standards require great feats from the male protagonist. Helen of Troy may have started a war, but Rodrigo Le Cid killed a kingdom for Chemin. Likewise, Arno has to kill his mentor and half of Germain's allies before Elise will sleep with him for the first time. Though Corneillan pieces feature male protagonists, their stories really revolve around their fairer halves. As such, their sexual proclivities create conflict and drive the plot. Usually, the plot is satisfying them by satisfying honor. Unfortunately for Arno, this is a near-impossible task. Because a Corneillan heroine's standards are so stringent, his every slightest failure to satisfy them is grounds for disqualification. And it is easy to fail to satisfy them: for Corneille, the demands of honor always create irreconcilable conflict with love. Corneille's concept of honor was feudal chivalry and so was to some extent impossible, irrational and destructive. It consisted of a fierce pride in following commandments according to social status: these commandments included internecinely violent acts such as duels to the death and blood feuds. Much of the irreconcileable conflict between Corneillan lovers comes from the pursuit of this blood feuding and violence at all costs. Love is first honor's casualty when Arno fails to deliver the urgent message to Elise's father, helping cause his death. Elise's motivations for rejecting Arno are comparable to Chemin's in Le Cid. When Rodrigo personally kills her father (also in good conscience), she proclaims: "half of my life has put into the grave the other half." In order to get the girl, the male protagonist must 'compensate' for breaches of honor by 'atonement' through honor. Like Rodrigo, Arno must 'atone' by engaging in the conquest of the world in honor of her father. For Arno, this means completing the blood feud by killing Germain. Only then can he avenge her father and remove their roadblock, her need for revenge. However, love becomes its own roadblock, and it is not so easily removed. Honor requires Arno and Elise to avenge their father at any cost, including love. Because that demand requires jeopardizing Elise, it is impossible for Arno. He must choose between love of honor and the honor of love. Facing a similar situation, Rodrigo states, "An infinite choice I must now make... My fame will tarnish or my love die- one brings me misery, the other shame." In Le Cid, the loss of his Corneillan heroine renders Rodrigo so miserable that he repeatedly asks Chemin to kill him. As Voltaire joked, "the problem with Le Cid is the characters offer suicide too many times." In comparison, Arno's four months at the bottom of the barrel is small withdrawal. Being less besotted, Corneillan heroines are not so constrained. Though the Corneillan themes do not necessitate Elise's death, they do require she die instead of Arno. Despite his heroes' frequent deaths in duels, Corneille saw them as efficacious and their universe as benevolent. No matter how awful the turn of events, they are largely successful. Though Elise dies, she is ultimately successful in saving France and avenging her father. Though anguishing for Arno, her death is not really a defeat for her. In Corneille's century, a thousand young Frenchmen died in honor duels. As with Elise, the casualties of this feudal code cared little for their deaths, as their honor necessitated a preoccupation with social approval, especially posterity's. When Elise tells Arno, "I'm sorry," she is sorry for him, but not for herself. As she writes Arno, "My fate is my own. My choice is my own... Know that I made it gladly." Arno's speech in the epilogue is in part a critique of this aspect of Corneille's code. "No higher power sits in judgement of us. No supreme being watches to punish us for our sins... We believe ourselves avengers, redeemers, saviors. We make war on those who oppose us, and they in turn make war on us. We dream of leaving our stamp upon the world, even as we give our lives in a conflict that will be recorded in no history book. All that we do, all that we are, begins and ends with ourselves." Elise's posthumously addressed letter was a common aspect of this obsession with social approval in posterity. Most soldiers of the time would write before they went off to battle. As would assassins- Charlotte Corday wrote her "Address to the People" prior to her assassination of Marat and subsequent execution. The centrality of this disagreement between Arno and Elise, between love and honor, is symptomatic of Corneille's benevolent universe: the conflict is mainly just between two good protagonists. In this view, evil is ultimately inefficacious, and so its agents get relatively little screen time compared to scenes with the two leads. The lesser good characters are also effectively irrelevant, they exist only to fuel the story. As in Le Cid, Elise's father exists to die to kick off the conflict between Elise and Arno. Mirabeau's and Bellec's deaths exist mainly to draw the lovers closer. Another consequence of Corneille's benevolent universe was the tragicomedy. He innovated it. The tragicomedy united the benevolence of comedy with the seriousness of drama, which was up until then, tragedy. Unity interweaves the comedic aspects with the dramatic ones in its characters. Elise is always half a smirk away from a smile. "So," "Well played," "Good to see you too," "You took too long," and "Don't get caught" bring clever levity to weighty situations. Elise even initiates the romantic climax with a playful grin. There is an element of a malevolent universe in Unity, even in Elise. Unity frames Elise's drive for revenge as an "obsession" she fails to "guard against." This language frames her obsession with honor as not just a Corneillian virtue, but also a tragic flaw. Shakespeare originated the idea of the tragic flaw- an innate weakness thought inherent to human nature that dooms the characters who carry it. In this way, Unity portrays Elise's sense of honor as both admirable and tragic, both meaningful and meaningless. Nonetheless, like all Corneille's heroines, Elise is the anchor of what Amancio dubbed the "second layer" of the story: a "Corneillan" drama. Corneille's characters' outcomes are as flawed as his concept of honor. Nonetheless, his works, flawed as their ethics are, still bring enjoyment. As does Elise. [link] [comments] | ||
Will buying the Ezio Collection digitally give me the theme? Posted: 19 Feb 2021 05:19 PM PST Heyo, wasn't sure on where to ask this so thought I'd ask here I was thinking about getting the Ezio Collection and noticed that there was a ps4 theme for it, was that only for pre-orders or is it still possible to get it if I buy it digitally? either way I'll still probably get it just didnt know If I could also get the theme [link] [comments] | ||
Don't make the same mistake as me Posted: 19 Feb 2021 04:31 AM PST I've never played the latest 3 AC games and thought it would be a good idea to start chronologically by time period of the games. So obviously I started with Odyssey which I enjoyed very much and after finishing most of the game I started Origins. Now even though I think the story and character development are miles ahead in Origins, I can't fully enjoy the game because of all the gameplay mechanic downgrades it has when coming from Odyssey. So if you're like me and haven't played any of them please start with Origins then Odyssey. [link] [comments] |
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