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    Wednesday, August 19, 2020

    Assassin's Creed See you in Valhalla! [Eivor cosplay by Victoria Hofferson]

    Assassin's Creed See you in Valhalla! [Eivor cosplay by Victoria Hofferson]


    See you in Valhalla! [Eivor cosplay by Victoria Hofferson]

    Posted: 18 Aug 2020 06:31 AM PDT

    Drew AC:valhalla fanart in kid’s book style again! (Rabbids crossover)

    Posted: 18 Aug 2020 05:28 AM PDT

    Thought I would give a try on a Japanese AC insignia, little messy, but I hope you like it.

    Posted: 18 Aug 2020 07:44 PM PDT

    I wish they would stop with "two protagonist"

    Posted: 18 Aug 2020 11:58 AM PDT

    Don't get me wrong. As a female player, it is awesome to see representation in game. But I feel like this kind of story telling doesn't work with the kind of formatting, they are using.
    I know they are going for more "RPG" style type of game, but so far, AC still have somewhat of a linear story telling, which have worked well for the series.

    The reasoning why I don't personally think the "split" protagonist work, can be seen between the game "Origins" and "Odyssey". (to not talk about the trilogy of Kenway and Ezio)

    We get Origins, which is a game tailored specific to the assassin, Bayek. Yes, I know it has come to light that Aya supposedly should had been the protagonist, which would had been just as great, but I digress. The story feel alive and compelling because we follow this one character, and see how the world react to him, and him to it while we go through his act.

    But then... we get Odyssey.
    In my opinion, Odyssey had a very lackluster storytelling. You could say it had something to do with the fact that Odyssey pushed the RPG aspect even further, but to me, it was more because the "two" protagonist part.
    This kind of storytelling could had worked, if they used a "two sides of a coin" perspective. Where as in The Last of us 2, we follow both protagonists from different perspectives and eventually, both characters meet up in a confrontation.

    This would had worked wonders with the story, as they were already exploring this (with Deimos being the missing sibling), but instead, we got a much more lackluster story for the sake of being "inclusive", in my opinion. The characters don't feel deep, especially not if you have played both characters. Not much variation is between the gameplay, besides their design, which is a shame. If you compare Kass/Alex to protagonists as Ezio, Bayek, Haytham, etc, they are miles apart from each other.

    It is not the first time they have used this kind of "two protagonist" thing (as with the twins in Syndicate and with Hayham and Connor in AC III) but I feel like that is a bit different, because they are all different characters, and served a purpose for the overall story, which I wish had been the case for Odyssey too.

    As a woman, I think it sucks that they haven't committed to a big game with a female protagonist yet (besides Aveline). I would much, much, much! rather have a deep, fleshed out female protagonist than having a lackluster "choice", whose story could never be in the same league as with some of the other protagonists.

    What do you guys think about this kind of storytelling?

    submitted by /u/Lucky8D
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    AC [Chronicles] China is a stealth dream!

    Posted: 18 Aug 2020 06:59 PM PDT

    For those of us who are thirsty for the true assassin fantasy, this was a breath of fresh air.
    I finally felt like a deadly shadow, unstoppable in my swiftness. Shao Jun is a beautifully designed assassin, who is a firm believer in the Creed. She is determined to eradicate the Templar nest in Imperial China (early 1500's) and does so mercilessly.

    The game is so well-crafted around stealth, that for the first time in a long time, I began to view parkour itself as a weapon, a tool to use against an army of guards protecting an entire palace.
    No matter, Shao Jun is the blade in the shadows, as she herself affirms during her meditations.

    The plot is classic and grounded. The world is immersive despite its graphics clearly a secondary aim (I certainly felt that I was operating in China, also thanks to the generous database).

    The focus is on the gameplay [thank you] instead of on unnecessary gimmicks. The game encouraged me to become a ghost and rewarded me every time I executed a thoughtful approach. It punished me whenever I acted carelessly.

    Assassinations were quick, effective, and simple. Yet, they were beautiful for they were unique to Shao Jun [her hidden blade waits in her shoe tip, resulting in elegant, creative, instant kills].

    Combat, remarkably, was far more enjoyable than quite a few of the mainline AC games.
    Fighting in AC China is all about skill and technique. Patience and observation are required for a successful kill. Shao Jun needs to defeat her opponents quickly for she risks her life every second that she remains in high profile combat. She can be slain as quickly as she can slay her enemies.
    No one is able to withstand more than a few sword slashes. Neither Shao nor the guards.
    The difficulty appears not from enemies' HP, but from their abilities: to attack, parry, counter-attack, throw shuriken. In turn, Shao possesses the necessary skill set to address all the difficulties guards challenge her with but she must remain ever vigilant or else perish upon a wrong move.
    As Leo K says, I die fast, enemies die fast. AC China really pulled that off.
    Nevertheless, combat can become pleasantly slow... when Shao waits for the enemy to take a wrong step. Shao can also fight two enemies at a time—that's when combat is at its peak.

    Shao's ninja-like outfit, her unique foot hidden blade, single katana sword, rope dart, and additional distraction tools all make for a thrilling sensation of assassinness! You know what I mean.

    Its 2.5D design is both boring and exciting. It can become repetitive, yes, but it also often pleasantly surprises. Most importantly, however, it is consistent and reliable. The mechanics work effectively in it because it's free of clutter.

    I am so very glad I didn't let the fact that it's 2.5D stop me from playing it. I recommend it to all the classic AC fans who miss the slippery assassin fantasy. Not sure if Odyssey and Valhalla fans would enjoy it.

    I made a gameplay video of one of my favourite memories which you can watch here:
    https://www.youtube.com/watch?v=Pq2M18Au0YY&t=310s

    Note, I have played all titles except for Unity, Syndicate, and the other two Chronicles.
    That'll change very, very soon, because I have been craving to play Unity for a long time.

    Thank you for reading.

    submitted by /u/NikolaBankov
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    I designed this Assassin's Creed Valhalla poster! You guys might've seen the previous version with the female Eivor. I go by the name Lostartista on Instagram! Whatddaya guys thing about this piece?

    Posted: 18 Aug 2020 11:25 AM PDT

    Xbox Collector's Edition changed from disc to digital only

    Posted: 18 Aug 2020 04:31 PM PDT

    Did anyone else get this email from Ubisoft today?

    "Thank you for preordering Assassin's Creed Valhalla Store Exclusive Collector's edition on Xbox! We wanted to inform you that this edition has been updated to include a digital version of the game instead of a disc."

    I'm pissed. I bought the Collector's Edition because (shockingly) I am a collector, including collecting the steelbook cases. I've already raised a support ticket asking why this change was made and how I can undo it, because I don't want to have to download a game of that size and I want the steelbook to sit with all my other ones.

    submitted by /u/DaveM8686
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    Watching Real Life Parkour gives inspiration for future AC Movement

    Posted: 18 Aug 2020 05:48 PM PDT

    I've been watching a lot of Storror (UK-based Parkour Collective) recently and videos like these really showcase what could be possible for Parkour in future Assassin's Creed games. Unity was a nice step into the direction of realistic animations, but it wasn't fully refined yet. In an ideal world I would love to have the control of the Classic AC Parkour (adding the option to descend) with properly mo-capped parkour animations ala Unity. But even then, there are so many moves like wallrunning that the guys from Storror (and lots of other groups) pull off where you would think its impossible if seen in a game.

    What are your thoughts about the state of Parkour in the series? Would you want it to be more realistic/challenging again or are you content with the current style?

    submitted by /u/MegaBoschi
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    AC Unity was and still is a good game.

    Posted: 18 Aug 2020 11:16 AM PDT

    I've started dusting off the Ol' collection of AC games and decided to pick up unity again for the second time since 2014. All I can say is how much I forgot how beautiful this game was. The parkour is amazing and the combat and stealth was better than future titles. It's still glitchy (most just clipping though the floor or jumping on walls when I don't want to) but the gameplay, Dead Kings, and cosmetics are just stunning. I really hope Valhalla has the fluidity of Unity. It's sloppy release obviously impacted the fan base and players but now that the game has matured it's just nice to go back and play

    submitted by /u/le-coq
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    Yo, assassins! I did a graphic of Assassin's Creed Valhalla as a show on Netflix. I hope I did good work. Odin is with us!

    Posted: 18 Aug 2020 11:54 AM PDT

    ACV Collector’s Edition No Longer Including Physical Copies for Xbox

    Posted: 18 Aug 2020 12:34 PM PDT

    Do you guys like or don’t like the Frye twins? Why?

    Posted: 18 Aug 2020 06:01 PM PDT

    I personally really like them, but I've seen a lot of people don't so I just wanted to know why.

    submitted by /u/Robertcc99
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    Which npc from the whole series should get their own main game?

    Posted: 18 Aug 2020 05:25 PM PDT

    After I recently played the ezio collection and finishing it, I was sad that my favorite character Yusuf Tazim died. I thought he really could have his own game before he met ezio, his story with piri reis and how he joined the Ottoman brotherhood as a boy from the streets could be a good one. There are so many npc characters like him (Achilles, Darius, Haytham, etc) who could have a great main game and a great story. Which npc character should get their own main game in your opinion and why?

    In my opinion a story with Yusuf Tazim before meeting ezio would be great.

    submitted by /u/TeaTimeMothafucka
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    On representation of women in history and AC #ACSISTERHOOD

    Posted: 18 Aug 2020 08:17 AM PDT

    Hi there. As a history graduate with experience in women's and gender history, I figured I'd share my thoughts on the representation of women in AC and history. Women not being as present in AC because it wouldn't historically make sense is an argument that doesn't add up, in many ways. As many pointed out there were female warriors (etc.) and they can be found in pretty much any decade. I don't want to list them all here, since that might make it seem like they were the exception to the rule. And besides, many have already gone in depth about this already (and doing a short google search will tell you all about this too). I do want to try and clarify why it often seems like women didn't have a big role in history, even though this isn't fully accurate, and why AC should give women more space.

    First of all: it is a misconception that women didn't do anything important in history. It's definitely true that, because of sexist attitudes, they didn't have the same opportunities as men. If they did have grand ambitions it was far more difficult to get to a certain level as easy as men did. Even though their options were limited, it didn't mean they were powerless. Often women would get better positions as they widowed or if their husbands were off to war or sea, for example. They'd be able to take over their husband's business; sometimes temporarily, other times for good. They could also fulfil important religious roles, and have often made big scientific discoveries (many of which have later been attributed to men). There's so much women have done in history, it's pretty much impossible to sum up.

    If women were just as capable as men, then why have we not heard about them as much? This is because they're mostly missing from sources. Women (especially those of lower classes) didn't have access to the tools to write, or hadn't received an education because of sexist attitudes. Because women weren't able to document their stories as much we depend on different methods to learn more about them. Archeological discoveries can help with this. Just recently female Viking warriors have been found: https://www.google.nl/amp/s/amp.theguardian.com/uk-news/2019/nov/02/viking-woman-warrior-face-reconstruction-national-geographic-documentary Gender historians, on the other hand, try to learn more about women by analysing sources where women are featured, like divorce papers (because they had to be settled in court and have therefore been documented). And they analyse 'regular' sources from a different perspective, by asking what isn't said about women in these sources. New methods allow us to learn more about women and the roles they played. It seems that the more we learn, the bigger a role is attributed to women.

    Saying that women 'couldn't possibly have done this profession' therefore isn't necessarily true. Women didn't have as many options as men because of sexist attitudes, so they created options of their own. But because they weren't able to document their experience as much (again because of sexism) they became more difficult to find for historians. Inequality meant women in history didn't get a platform, which means historians struggle to trace them back - which in turn affects how we view women in history to this day.

    In a way, it's a cycle that's hard to break. Yet this is where the media can play a big role. By putting women into (for example) videogames, players can learn that women didn't always fulfil traditional gender roles. This could lead to an increase in interest in women's history, which has been the driving force behind all these new discoveries. And seeing strong female characters in media is helpful for how women view themselves today, too. Representation for women/POC/LGBTQ+ might not seem important to you, but know that for many people it is.

    If we take a look at AC specifically, we can see how the series plays with history. It's a franchise that prides itself on doing historical research and getting people interested in this subject, but it's always altered history slightly. This is perhaps most obvious in the modern day segments of the games, where the animus shows a version of events from one perspective. In games like Liberation it's stressed that you're in a simulation, the Citizen E segments show that your vision is clouded by Templar judgement. As the modern day has gotten less visible it's perhaps more difficult to spot - if you don't fight Egyptian Gods with your fire horse, that is - but even in more recent games it's never been 100% historically accurate.

    In Unity, for instance, you go to Robespierre's Festival Of The Supreme Being. You have to help Élise poison his drink, so that Robespierre's speech becomes confusing and misses the mark. In history, Robespierre supposedly seemed confused already, and wasn't able to bring his point across to the public. Even more noteworthy is the portrayal of women in Odyssey. In this game women were present in the agora, whereas in real history this would've been a male dominated space. Ubisoft explained in the Discovery Tour that they felt it was wrong to fully exclude them, even though they understood it wasn't fully historically accurate.

    If Ubisoft included female NPC's then, despite it not being accurate, why can't they include more female characters in general? Research keeps giving us more examples of women in history who defied the norm, so it shouldn't be seen as odd to ask for a female protagonist - especially in a game of historical fiction. Aveline was an 'extra' protagonist that Ubisoft used in a game for vita, whilst the main focus remained on AC3, and Shao Jun featured in a separate series so didn't get a spot in the main franchise either. Women shouldn't just be seen as NPC's, as afterthoughts. Not in history, not in society, not in videogames. They've had a bigger role in the past and it's about time they receive a bigger and more visible role today.

    submitted by /u/ElisedelaSerre
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    My honest thoughts on both AC Origins and Odyssey

    Posted: 18 Aug 2020 04:11 AM PDT

    So i just completed both games and almost all of the side quests in them, and i just for the life of me cannot see why almost everyone prefers Origins. First the positive, Egypt has unique atmosphere and i appreciate that. Graphics are the exact same in both games and very beautiful. What really puts me off of origins is the clunky combat, story and quests. Combat is mediocre, it was improved in odyssey. Story is mediocre and is seems unfinished, all characters except Bayek are forgettable. Side quests are some of the worst i have ever seen, every quest is the same (go there, kill everyone, carry person out of the camp. Honestly these quests are insulting.) Odyssey side quests are fun little adventures with cool characters that sometimes tie into the main quest (not talking about bounty board repeatable ones). Idk, i just don't think origins is a very good game while odyssey is suprisingly good, especially since i thought i would hate it since everyone shits on it.

    submitted by /u/TCZG97
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    Why The Modern Day storyline is important in Assassin's Creed

    Posted: 18 Aug 2020 08:58 AM PDT

    Recently with all the talk surrounding Modern day and How it is going to be handled differently made me think just how Important the Modern day section of the game actually is.

    It is not perfect by any means, But its addition really makes AC Unique and I feel like A well thought out modern day story arc will elevate even the otherwise stale games that the franchise has put out in recent years.

    What do you guys think tho?

    https://youtu.be/0N6M9mrLptE

    PS: Don't worry, Its not a Rick roll, its a video i made discussing this.

    submitted by /u/Wulfrixmw
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    What was your favorite moment from the Ezio trilogy?

    Posted: 18 Aug 2020 01:47 PM PDT

    What are your honest thoughts about the Kill Steak mechanic that was part of the series a while back?

    Posted: 18 Aug 2020 11:55 PM PDT

    It was pretty cool at first but really did away with the challenge and became a bit of a bore over time and with each title they used it. AC3 did have a bit of crunch to it, which I liked, but it was still fundamentally kill-streak based. I'm really glad that it's gone, but that's just my opinion.

    submitted by /u/Ladzofinsurrect
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    My take on Assassin's Creed Valhalla main menu

    Posted: 18 Aug 2020 01:23 AM PDT

    Your favourite cosmetic mixups (Odyssey)

    Posted: 18 Aug 2020 09:14 PM PDT

    What are some of your favourite looks? I've been messing around with the cosmetics for a while but haven't found a mix I like yet so thought I'd ask here.

    submitted by /u/xlZephyr
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    Any good news about Valhalla?

    Posted: 18 Aug 2020 08:28 PM PDT

    Since there's not a very good subreddit for Valhalla, I prefer to ask here if there's some good news about the game, since Ubisoft have been quiet for a while now. If there's a thread being updated, please let me know.

    Anyway, I heard that they changed the dodge, making it more realistic, by reading all the community comments and stuff like that. Also I'm very curious to see the differences between the PS4 and PS5 version. What do you think?

    submitted by /u/BLSR97
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    Eagle Vision and Assassin Senses should be further explored.

    Posted: 18 Aug 2020 01:41 AM PDT

    Every game, the eagle vision (or some variation of it) is ignored, slightly discussed but then quickly moves on. I want more exploration of these abnormal senses.

    Like, do the assassins accept only those with the vision?? Can non-visioned people become an Assassin? Is there a rating of how good the vision is? Any explanation why Arno can see the important memories of those he killed... or why some can see through walls? What about Templars vision like Haytham/Shay (Ik it's hereditary) but are Templars aware of this sight?

    I know it is mainly a game mechanic but I really believe it can be utilized for a story and how some view other Assassins as better or worse. I've always had an idea of two aspiring Assassins; one with an advanced eagle vision sense and the other a lesser variation - and how they could be played for tension and perhaps defection (ofc with other plot/themes/story).

    Overall, Assassin Senses should be explored more.

    submitted by /u/Jezza262
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    AC Rogue question. Uh, possible spoilers.

    Posted: 18 Aug 2020 07:46 PM PDT

    So, I didn't realize this on my first playthrough, as I'm now starting the second one and I'm also in the second sequence. But how does Shay, or the other colonial assassins know so much about where the pieces of eden came from, or what to call them at the time? Was it ever explained in the lore about this, or maybe a past Assassin who repeatedly used them, like Ezio or Altair, leave a record and a name they dubbed the pieces? Thought Piece of Eden was something used by only modern day assassin's and templars normally.

    Unless I'm not remembering correctly, which is always a possibility, and an assassin openly used these terms while with others in the past, before "modern day".

    submitted by /u/_Nerr_
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    What platform does the Valhalla demo run on?

    Posted: 18 Aug 2020 10:27 AM PDT

    Based on the controller scheme it could either be PC (with a controller), X1 or Xbox series X.

    I really hope it runs on the current gen Xbox as I was slightly underwhelmed by the graphics. Not really by the level of detail but rather by the draw distance, anti-aliasing and lighting.

    submitted by /u/LadJustesen
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