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    Wednesday, May 20, 2020

    Assassin's Creed Let’s be real; Greece is the superior location, but Bayek is by far a superior character.

    Assassin's Creed Let’s be real; Greece is the superior location, but Bayek is by far a superior character.


    Let’s be real; Greece is the superior location, but Bayek is by far a superior character.

    Posted: 19 May 2020 07:10 PM PDT

    I've played both Origins and Odyssey, finding myself to enjoy playing Origins story more, learning about Bayek. I absolutely loved him as a character, and absolutely adore whenever I get to play him. But, I found that Egypt kind of got dull and dry after awhile. With Odyssey I despised the story, but god Greece is so beautiful. It's breathtaking, walking through lush forests and plains. So, a Bayek-style character with a Greece-like location would be the greatest thing ever.

    submitted by /u/DontEatTheMicrowave
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    Is Darby McDevitt possibly hinting at a return of the database? ("Lets just say, I miss the database too")What do you guys think

    Posted: 19 May 2020 05:04 PM PDT

    Assassin's Creed Valhalla acrylic painting I finished yesterday :)

    Posted: 19 May 2020 07:30 AM PDT

    I hope for seasons in Assassin's Creed: Valhalla

    Posted: 19 May 2020 01:14 PM PDT

    I just started playing AC3 the remastered version and it is so atmospheric when the seasons change. I really hope to see it again.

    submitted by /u/kavso
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    Concept on how an Assassin’s Creed set during Medieval France with Thomas de Carneillon as the main character could work.

    Posted: 19 May 2020 07:03 PM PDT

    Here's the way this works: I'll explain how the gameplay should be, then I'll give a basic description of a story.

    GAMEPLAY: Unity style. Nuff said. If that doesn't work, then something else I guess.

    STORY:

    The game would follow Thomas de Carneillon from 1299(when he was around 23 years old)-1307(the year of the destruction of the Knights Templar). It would be set during the last years of the Knights Templar, the public face of the Templar Order. Obviously, that would mean that the whole story would be focused around the plot to destroy the Templars. Guillaume de Nogaret or William de Nogaret, the mentor of the French Brotherhood of Assassins. de Nogaret would be a Machiavelli-esque character, as he was the councillor to King Philip IV. The whole story would revolve around using the raid on Friday, October 13(Well would you look at that. History is one weird thing. Ain't it?)to obtain the Sword of Eden and the Codex Pater Intellectus. Which we all know how that works out. Thomas de Carneillon would be shown to be more against the plan to destroy the Templars, as he feared that it would only drive underground, allowing them to become stronger than they were in public. Nevertheless, he goes along with it. The final mission would pretty much be the prologue of Unity, but from the perspective of Thomas. The chase, and fight would all be in a cutscene because let's be real here, if they allowed us to fight that Templar, we would've kicked his ass. The game would "end" where the prologue for Unity ends. Then we have an epilogue where it's just a bunch of short missions with you playing as Thomas and you're going around Europe, hunting down the last public Rites of the Templars. The game actually ends with Thomas becoming the Mentor to the French Brotherhood. Throughout the story, there would be some guest appearances from Domenico Auditore, Dante Aligiheri, and others.

    MISCELLANEOUS:

    Legacy outfits would be back because why not. Altaïr, Ezio, Connor, Edward, Shay, Bayek, Alexios, Aguilar, and because this is just a fan concept, why not throw in Eivor.

    WEAPONS: Obviously, no Sword of Eden sadly, but you do have the Sword of Altaïr that you can obtain I guess.

    That's all I could think of. If you have anything more you'd like to add, then feel free to let me know.

    submitted by /u/NotASalamanderBoi
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    I've made a Fanart of Ezio, and it kind of reminded me of those Flash Animations.

    Posted: 19 May 2020 07:37 PM PDT

    (Assassin's Creed 1) So Many Flags!

    Posted: 19 May 2020 02:33 PM PDT

    400 flags later I completed the last achievements for the first game and can safely say I don't want to see another flag for a long time lol. Especially after spending an hour running around Jerusalem trying to find the last one I was missing 😌

    submitted by /u/Fallen_Angel1331
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    Assassin's Creed Valhalla: The game will allow Diplomacy to Resolve Quests

    Posted: 19 May 2020 03:27 AM PDT

    In an interview to Kotaku, game's creative director said:

    When you set out into the world, to go after whatever that is, you get embroiled into politics. You get caught up into a journey. We give options within that. So sometimes, yes, it means that you can, let's say, negotiate to resolve something.

    submitted by /u/samfisher999
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    Playing without Sene/Ikaros is way more fun

    Posted: 19 May 2020 08:03 AM PDT

    Update: I tried changing my HUD settings like people suggested, and wow—total game changer. Here's what I ended up with for Odyssey.

    • Turn off Mini Quest Log and Objectives and Compass: This is huge for immersion. Getting around now requires you to observe the landscape, reference your map like an actual map, and use Ikaros to orient yourself. Now that traveling isn't just holding forward towards a quest icon, I spend a lot more time appreciating the scenery. I also never 'Track' quests because it'll make the quest icon show up.
    • Turn off Enemy Proximity: Disables enemy outlines, even when you spot them with Ikaros. This makes stealth more challenging by forcing you to be aware of your surroundings.
    • Turn off Player Health, Fight Damage Numbers, and Enemy Health and Level: Personally, I like combat without explicit damage numbers and health bars. This is definitely a handicap though, since the game was designed with HUD in mind and doesn't have visual cues for things like low enemy health. For stealth, there's an added challenge where you have to judge whether an enemy's an elite (by looking at their armor) to decide between a regular or critical assassination.
    • Turn off Region Widget, Engraving Challenges, Level and Experience, and Bounty Gauge, Tips and Messages: Reduces screen clutter.

    I really wish I'd done this sooner.

    When I was playing Origins, I'd go into eagle mode and tag every single guard, chest, etc before entering an enemy zone. It's a minigame that's more tedious than fun, but I did it because that's what the game incentivizes and actively encourages you to do.

    The problem is that tagging breaks immersion by reducing your environment to a bunch of UI elements. You don't have to pay attention to your surroundings when you know where every enemy is at all times; ghosting my way through a fort never felt satisfying because there was no real tension.

    It wasn't until now, after finishing Origins and 40 hours into Odyssey, that I realized I could just…not tag enemies. Now when I clear a fort, I have to check for guards thoroughly so I'm not spotted by someone I missed. Even something as simple as trapping the brazier feels more skillful since I have to think about where it'd be placed (the highest point in the fort) and actually look for it, with my eyes. It's an imperfect system as I have to resist what the game wants for me—it still finds ways to perma-tag enemies, like when they find a body or when I aim with the bow—but overall, forts went from copy-paste chores to enjoyable stealth puzzles.

    Note: I still scout with Sene/Ikaros, I just don't 'tag' enemies.

    Origins and Odyssey have such beautiful, detailed environments; it's a shame they direct your visual attention to the UI so often, even in Odyssey's Exploration Mode. I've spent so much of my time in Egypt and Greece looking at quest markers, watching the distance count down to 0m, instead of the worlds the team put so much care into. While I doubt they've overhauled this in Valhalla, I hope more open world games start taking a minimalist approach to UI like what we've seen in Ghost of Tsushima.

    submitted by /u/akabrza
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    My Fan Art of Eivor!

    Posted: 19 May 2020 08:11 AM PDT

    Why was the option to manually crouch added so late?

    Posted: 19 May 2020 04:57 AM PDT

    The games up until Unity actually lacked a significant amount of stealthiness. After playing Unity to Odyssey I wanted to get to the older games and replay them. I started with ac 3 and it bugged me tf out not having to manually crouch to get into cover. I don't no if it's just me buts not having this option breaks immersive ness.

    submitted by /u/KobeDogg
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    Can we talk about how hard the Origins soundtrack slaps!!

    Posted: 20 May 2020 01:25 AM PDT

    Seriously the theme is so epic. Bayek of Siwa is another standout track! Sarah Schachner did a great job mixing modern music with a Egyptian theme.

    submitted by /u/ShaolinFantastic13
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    My biggest issue with Assassin’s Creed these days [some story spoilers from previous games]

    Posted: 19 May 2020 05:08 AM PDT

    Do note that I have not checked the entire text for grammar mistake since I didn't really have the time. Enjoy the read, and let me know what your opinion is on the matter.

    Ever since the release of Assassin's Creed Origins, I have seen a great number of fans voicing their concern about the future of the AC-franchise. From what I can gather, many fans are not totally pleased with the fact that Assassin's Creed has turned into a role-playing franchise and they wish for the series to go back to its action-adventure roots. I totally understand the reasons for this wish and I do occasionally wish that Ubisoft would actually go back to having the map be one big city rather than an entire country. However, I do think that Origins was amazing and I am honestly extremely excited for Valhalla. Maybe it is my Scandinavian bias that speaking but I can't help it.

    Anyway, my issue with the way Assassin's Creed is being handled today has nothing to do with the fact that the series is no longer an action-adventure series. It is instead about Ubisoft's inability to actually finish the stories of the protagonists that they introduce with each new installment. It has become pretty clear that Ubisoft is much more interested in just visiting as many key historical time-periods as possible rather than following the natural story-progression of the different protagonists. Let's look at some evidence.

    What does Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze have in common that no other Assassin's Creed protagonist can really brag about? Their stories have a beginning, a middle, and a satisfying ending. Game-wise, Altaïr's story was told over four games; Assassin's Creed, Assassin's Creed: Altaïr's Chronicles, Assassin's Creed: Bloodlines, and Assassin's Creed: Revelations. Ezio like-wise had four games; Assassin's Creed II, Assassin's Creed: Discovery, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations. I know that a lot of people do not like Assassin's Creed: Revelations, and feel that is was a bit unnecessary, but I totally disagree. This game was very important since it ensured that the stories of both Altaïr and Ezio were not abandoned without a satisfying conclusion. So, before the release of Assassin's Creed III in 2012, Ubisoft made sure that the stories of Altaïr and Ezio were completely wrapped up before moving on the next big thing.

    In 2012, Ubisoft introduce us to two new protagonists; Connor and Aveline. When I saw the announcement of Assassin's Creed III and Assassin's Creed III: Liberation, I was 100 percent sure that these two characters where going to be the new Altaïr and Ezio (not in terms of characteristics but in terms of importance); two characters that we would follow for a few games where they would start in separate places, then their respective stories would intertwine and they would join forces to take down a bigger threat towards the end of the American Revolution or perhaps a few years after the revolution had ended. However, as we all know…that never happened. Ubisoft instead decided to go through the entire American Revolution in a single game and then just abandon both characters so that they could move on a new time-period. Game-wise, we have no clue what happens to Connor after 1783, and we also have no idea what happens to Aveline after 1784. I personally think that it would have been awesome to see Connor and Aveline's story continue into the 1790's in Canada or something like that. I know that a lot of people thought Connor was a boring character, and while I do agree with this, I also felt that Altaïr was incredible boring in AC1. It was not until I played Revelations that I started to enjoy his journey.

    Edward Kenway was a bit different, since we already before the release of Black Flag knew that he was assassinated by Templars in 1735. However, that does not mean that his story could not have continued in the years between Black Flag's ending in 1722 and his death in 1735. It would have been pretty great to see Edward transition from his life as a Pirate-Assassin in the Caribbean to a Master-Assassin in London during the late 1720's or early 1730's. But…once again, that never happened. Ubisoft instead abandoned Edward and then moved on to the next thing.

    In 2014, we were introduced to Shay Cormac in Assassin's Creed Rogue. Rogue was supposed to bridge the gap between Assassin's Creed IV: Black Flag and Assassin's Creed III, while also have some ties to Assassin's Creed Unity – and while it certainly does a great job at this, it also introduced a new protagonist that Ubisoft once again just abandoned after the ending of the game. We do not know what happens to Shay after his assassination of Charles Dorian in Paris in 1776. He just disappears and we never hear from him again. In 2014, we were also introduced to Arno Dorian in Assassin's Creed Unity. He is yet another protagonist that is introduced and then abandoned once the credits for the first-and-only DLC starts to play. After playing Assassin's Creed Rogue (which I played before Unity), I through to myself; "Okay. This must mean that Shay's story continues in Assassin's Creed Unity, and maybe he will even be an assassination target. This is going to be good!" But…that never happened. Not even a mention of Shay. Nothing. I then thought to myself; "Maybe Arno will learn of Shay killing his father in the next game. Maybe he will learn that Shay travelled back to America (maybe Canada or something), and Arno would set out to hunt him down and then team up with Connor.", but nope…Ubisoft instead truly abandoned Connor, Shay, Arno and Aveline, when they decided to instead jump 70 years into the future and make a game set in Industrial London.

    I don't think I have to go into much more detail here to highlight my point. The following games did the same thing. Evie and Jacob? Introduced and abandoned. Bayek of Siwa? Introduced and abandoned. Kassandra? Well…let's not talk about Odyssey. Eivor? Will most likely also be abandoned after Valhalla.

    I feel like it is pretty clear that Ubisoft ever since Assassin's Creed: Revelations, prefer to focus more on the setting of Assassin's Creed games rather the characters we play as. I mean let's just look at Brotherhood and Revelations. Did anything historically significant happen in Rome in 1503, and Constantinople in 1511? No. Nothing significant happened. But that did not matter. Because that was where Ezio's journey was taking us - so it made sense to go there. Even if something historically significant did happen, those two games did not focus on it. They focused on Ezio's story. They focused on the developing the character and wrapping up his story that was started in Assassin's Creed II…and my god do I wish that Ubisoft would start to do that again, rather than just abandoning characters for the sake of using other time-periods.

    submitted by /u/SirChrissaster
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    This is probably stupidest post/question ever, but did anyone had problems with adjusting graphic settings on xbox

    Posted: 20 May 2020 12:09 AM PDT

    I just cant make picture perfect, it goes from too dark, to too much light, sometimes its not even pleasant to look at it, i just cant find perfect combo of just 3 sliders to create good picture with good colors... Even tried changing tv settings, did not work, my old tv had "gaming" pre set that kinda helped ton with console gaming, but the one i have now just have "dynamic", that one helped a bit, but still not where i want to be

    submitted by /u/Kindred_gg_wp
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    Origins is the best open world game game I’ve played in a long time

    Posted: 19 May 2020 02:30 AM PDT

    Can I express how much I'm enjoying this game? I'm incredibly late to playing it but everything is so incredible, especially the world design. My favorite thing has to be unlike most open world games it doesn't feel cluttered with collectibles like picking random stuff every 2 steps and I don't feel suffocated to death.

    submitted by /u/Qrpheus
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    [Origins] Does anyone have a resource about the NPC and other dialogue and their meanings in the game?

    Posted: 19 May 2020 01:41 PM PDT

    After playing this game so much, I can't help but wonder what some of the sentences mean in this game. I have several examples:

    NPC Banter

    • Khem set kher au yes... ye hes (Sounds like a tag question from the intonation)
    • Dededuk aa nikhayet
    • I pesseshn gereh or just pesseshn gereh. This means midnight. Some say it might be used to mean "look at the time, it's late" or something since it's also used during midday etc.
    • We're innocent (sounds like this but probably means something else)
    • Shum awessum soup
    • Netcheroo (means gods iirc. probably means something like oh my god to express surprise to Bayek's crazy climbing all over the place)
    • Khen kheriyet. You had yahoo
    • Upapa paaaaay (children I think say it in Roman influenced places)
    • Nachte
    • Noomez neo jaeryan
    • Eeyeh idiogaf
    • Gae mun djour

    Other

    • Sekhmet says something something Desherett (the place where she spawns). Other gods also seem to have their own lines. I don't remember them now.
    • Ba birds say some weird stuff. Their echo and effects make it hard to transliterate for me, so these might not be what they sound to you at all:

      • Bah beh (someone posted they might be saying "ankh per" in another place)
      • Peh petse babenu
      • Something something riyaaah
    submitted by /u/Calipos
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    Thoughts on the actual world in Odyssey?

    Posted: 19 May 2020 12:30 PM PDT

    I've seen mixed reactions to the size of Valhalla. Personally I'm worried because I found Odyssey massive... and empty. When I first started, till around 10 hours in, I was astounded at the massive world! "Look at this land I get to explore! wowee!" But now I just fast travel everywhere because there's just nothing between cities. Partly because anything interesting is highlighted by a big ol' "?" and also because... it's really just empty.

    What's everyone elses thoughts on the world of Odyssey. I'm not talking specifically cities, or oceans and overall size, I'm talking, is it interesting?

    I feel like when I go through the world It's just barren. There's trees, rocks, some mat's that I never need and that's it. There's no interesting areas, no civilians you stumble upon or environmental story telling. Unless I've just missed all of that... which is also bad because I tended to explore a lot when I first started.

    What was/is everyone elses thoughts on the contents of the Odyssey map and do you have fears of that possible lack of content carrying forward to Valhalla?

    submitted by /u/Olav_Grey
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    I feel like I missed something with the old games and their supposed focus on stealth and avoidance of direct combat

    Posted: 19 May 2020 08:45 AM PDT

    I'm replaying Unity and have just played Origins prior to that, and honestly in a lot of ways direct melee combat feels more badass and viable in Unity.

    In both Origins and Odyssey, you basically have tunnel vision on one target. Odyssey does introduce AOE skills that basically let you ignore combat mechanics, but in a straight fight without using "magic", Bayek and the Misthios are basically defenseless against getting attacked from behind etc.

    Meanwhile Arno is fluidly parrying dudes behind him and looks like an absolute master swordsman when you get the timing down. You feel like you are basically made of flowing water and are just sliding through the fight like an absolute master.

    In the more RPG games you technically can fight more enemies at a time etc, but you never feel as effortlessly in control of a big fight when you're surrounded.

    This isn't to say that the old games didn't have better stealth; they just had better combat too.

    submitted by /u/casedawgz
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    [SYNDICATE] List of Points of Interest

    Posted: 19 May 2020 09:19 PM PDT

    Hey all,

    I am going for full completion of Syndicate, and I have noticed that I need to get a few points of interest. However, I have walked up and down every street, every alley, every roof, and I have run into nothing other than what I have. I checked the IGN wiki and google, but the IGN wiki doesn't have any info on the points of interest and google just gives listings talking about a glitched Thames one or something.

    Any help is appreciated, and I am hoping that I can get these done.

    Thanks

    CT

    submitted by /u/Chronotides
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    The ending of Hidden Ones DLC = chills

    Posted: 19 May 2020 07:25 AM PDT

    After finishing Origins and not being really satisfied where it ended, I leveled up and played through hidden ones. Wow. That was really good. I knew that Aya returned and that was awesome but what sealed the deal was their final speech to the Hidden Ones with the Origins version of Ezio's family in the background. CHILLS

    submitted by /u/ku_1213
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    My tinfoil hat theory for the series

    Posted: 19 May 2020 04:50 PM PDT

    I know it's just a pipe-dream. But I'm hoping that Ubisoft jumped over Rome because they know it'll probably be a huge deal, and want next gen tech to really do it justice. That maybe they're getting the fan base accustomed to bigger and bigger maps, Origins to Odyssey to Valhalla, so that they can make an enormous, extremely detailed Roman map.

    Again, totally wishful thinking I know, but still.

    submitted by /u/Sir_Bass13
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    Any tips/tricks for assassin's creed unity?

    Posted: 19 May 2020 10:20 PM PDT

    I just got assassin's creed unity and I just want to see if there's anything I should know.

    submitted by /u/noble-first
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