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    Monday, April 12, 2021

    Assassin's Creed Alein Merceica (writer of AC Origins and Valhalla) says he'd love to bring the series to Brazil during the period of Incas and Spanish Conquistadors

    Assassin's Creed Alein Merceica (writer of AC Origins and Valhalla) says he'd love to bring the series to Brazil during the period of Incas and Spanish Conquistadors


    Alein Merceica (writer of AC Origins and Valhalla) says he'd love to bring the series to Brazil during the period of Incas and Spanish Conquistadors

    Posted: 12 Apr 2021 09:03 AM PDT

    Assassin's Creed Valhalla, armor dyes are sold for real world money.

    Posted: 12 Apr 2021 11:02 PM PDT

    Alright, so if you haven't noticed, and you might have overlooked that since ubisoft disguises it as "a new gear set" on the helix store, Ubisoft now sells different colors for an armor set for real world money.

    Im talking about the black raven and hertweru set. People were complaining that "it's a reskin" when in reality it's the same armor dyed black and purple.

    The most infuriating thing tho is that in pervious games like Ac2, Brotherhood, revelations, unity qnd backflag, we could dye our armor for a small amount of GAME CURRENCY.

    why in the hell is that feature removed? It nakes absolutely ZERO sense, and I think we can all agree that ubisoft does this out of greed

    Therearealso certain methods to dye your armor (very limited) that are completely unintentional (you can make the raven armor green) which only goes to show that the thing is 100% POSSIBLE, but ubisoft doesn't want to add it.

    Overall I think we should not support this any further and Start getting our voices heard.

    submitted by /u/KvasirTheOld
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    That‘s the last Valka shot, I promise. But I had to share it with you. Edit by Stephanlausitz on insta

    Posted: 12 Apr 2021 01:19 PM PDT

    New details on the upcoming Valhalla DLC from a senior writer at Ubi

    Posted: 12 Apr 2021 09:37 AM PDT

    Some new details about the Valhalla DLC from a senior writer at Ubisoft

    - Set after the Irish already defeated the Vikings

    - Features an Irish High King and a Norse king of Dublin as main characters

    - Starts with Eivor meeting the High King, for whom they will (supposedly) work as a merc

    - Focuses on Norse Gaels (Viking marriages with local Celts in Ireland)

    - Less hostility between the Vikings and the Irish than with the English in the base game

    https://www.thegamer.com/assassins-creed-valhalla-wrath-of-the-druids-interview/

    submitted by /u/squigglylizards
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    I hope for smaller map in next AC

    Posted: 12 Apr 2021 12:57 PM PDT

    After getting platinum trophy and complete all in Origins, Odyssey and what is avalible in Valhalla, but all 3 maps are too big and they feel empty, because you travel long distance and in 90% travels nothing happened.... also while doing all stuff you simply start to see same things, buildings etc. in every location... so yes, we have many location that have different "biom" but that is all they have...

    So i hope that next AC will have small map, but rich in details... like some random events while travel, more unique camps or village/town, more different activities etc... i real dont want even bigger map then Valhalla or Odyssey...

    submitted by /u/Chesse_cz
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    Possible continuity error in regards to the Kenway Mansion

    Posted: 12 Apr 2021 07:09 AM PDT

    I am rereading the AC Forsaken novel and it is mentioned that the Kenway Mansion was burned to a great extent.

    Now when you visit the Kenway Mansion as Evie in Syndicate. You see most of Edward's belongings like his swords, guns and even smaller ones like the crystal cube.

    It is highly likely that most of his belongings would have been burned down too and them being there makes no sense canonically. I guess there could be a possible explanation to this but what makes even less sense is that when you visit the mansion as Evie, it is under the influence of the Templars.

    I feel like Ubisoft just included the mansion and the belongings as a nostalgia tool and did not think about it logically at all.

    That's what I think. Any other explanations would be much appreciated.

    submitted by /u/why_not_you_instead
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    AC Odyssey mercenary system seems interesting and then is underwhelming

    Posted: 12 Apr 2021 05:28 PM PDT

    The part I enjoyed about this system was the progression of it, but the bounty part of it just becomes tedious after a while and doesn't make a whole lot of sense.

    I've had situations where, for example, the bounty system registers a crime when I kill an enemy in high profile and they are the last one standing. The game seems to actively discourage open combat in general, in this way, and yet at the same time, supports it as a playstyle in the form of an entire tree of abilities.

    The only way to avoid bounties seems to be 100% stealth 100% of the time. But that's a near impossible ask. I've played it primarily as a stealth approach and I still run afoul of bounties because unless I just run every time I screw up and get seen, I'm going to have some open encounters sometimes.

    So then your bounty gets high enough and you get magical mercenary teleporting near to your location, say, a fort packed full of enemies. And now you just kind of have to wait it out or pay off the bounty because there's almost no chance you will take them out without an open encounter and it's now going to be that much harder to stealth around properly without detection.

    For a game that is so bent on a realism angle that it controls the speed of your horse, it feels jarring that the bounty system doesn't really try to be realistic at all. Between the teleporting and the nonsensical bounty increase, it just makes the gameplay loop tedious. I found it interesting in the beginning because it was new and something of a challenge, but later in the game, with better abilities and practice, it just becomes an inconvenience.

    I like the concept of an assassin game where the script gets flipped sometimes and you're the one being hunted and then you notice them and start hunting the hunter if you so choose, but the execution of it doesn't feel coherent enough that you as a player can develop a satisfying strategy for it.

    What do you think?

    submitted by /u/lookoutforthebadger
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    What an AC game with a nomadic Türkic setting could look like. (Artist name in comments)

    Posted: 12 Apr 2021 11:10 AM PDT

    Replaying the Ezio trilogy made me realize how far this franchise has fallen

    Posted: 12 Apr 2021 08:08 AM PDT

    It used to be like watching a movie. I remember specific, powerful scenes from each game. Like the ending to AC2 and Revelations.

    Those games were so atmospheric. You really felt like you were in Florence, or Rome, or Istanbul.

    Maybe the graphics weren't as good, but each place had such character.

    The scores were emotional and fantastic.

    The stakes present in modern day really made you feel like what you were doing in the past was important.

    The sense of conspiracy and mystery were so cool!

    I miss the cutscenes and the likeable characters. Da Vinci and Yusuf!

    I miss the simple HUD and simpler customization.

    I miss the encouragement to be stealthy.

    Black Flag was great but damn, the franchise has become a soulless cash grab

    submitted by /u/Glittering-General56
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    Prodigy reference in Assassins creed Valhalla

    Posted: 12 Apr 2021 09:58 AM PDT

    I stumbled upon a mystery in Essexe at Agnitum tower synchronisation point. The prodigy were referenced by a group wanting there music to be heard. The group can be hear shouting "you're a firestarter" & Smack the bishop" referring to the groups song "Smack my B***** up. In addition to this the prodigy was originating in essex. I thought it was a pretty cool nod to the group leaving me with a big grin 😁

    submitted by /u/joshka22
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    Learning New Things Per AC Game

    Posted: 12 Apr 2021 12:57 AM PDT

    It's no surprise that some AC fans actually learn more about history in Assassin's Creed games than in school. I usually do complimentary research (aka Google) of anything that peaks my interest in all of the games. Most notably, I learned the following from my journeys across each game (please don't judge me, these things aren't normally taught in schools where I am from)

    AC1 - I first learned about the Crusades which were mentioned in my history books, but I never really understood them until I played this game

    AC2 - I learned about bad popes and the bonfire of the vanities

    AC Brotherhood - I learned about the history of the tank

    AC Revelations - I aced my test about the Ottoman Empire from both studying and playing this game

    AC3 - I learned about Native Americans and where Mohawks came from (I'm from Asia and didn't know much about American history)

    ACBF - I learned that sea shanties were actually real and that Blackbeard was an actual historical figure

    ACR - I learned about the Lisbon Earthquake and how it became integral in developing modern earthquake safety measures

    ACU - I learned about the French Revolution that, at this point, I only recognize by its name and not about the actual beheading of kings

    ACS - I learned that british gangs portrayed in movies and Peaky Blinders were actually real

    ACO - I learned that Egypt and Rome actually had quite the history and that Julius Caesar was assassinated like that (at this point, I only know he was assassinated but not by multiple stabs from different people)

    ACOD - I learned that the olympics was from Greece and that pirates existed as early as then

    ACV - I learned that one of the biggest influences of Norse mythology to modern life are the days of the week

    I started from late high school and now I'm raising my own family - looking forward for more learning and enjoyment from Assassin's Creed games! Sure they aren't perfect, but man do they take you for a ride!

    submitted by /u/inounderscore
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    Abstergo finding the genes how?

    Posted: 12 Apr 2021 11:24 AM PDT

    So I was just curious because it seems like it's something that should be simple but just isn't;

    How does Abstergo know your genes without knowing you in person?

    I was reading Arno's wiki page:

    >In 2014, centuries after his death, a DNA sample of one of Arno's descendants living in Montreal was acquired by Abstergo Entertainment.

    Did they know going into it that this was one of Arno's descendants and hunted down that person/blood for a reason? Or did they search the DNA they somehow gathered on happy accident and found "Oh, they've got the blood of that famous French Assassin, we can and should use this."

    Or same thing with knowing how important Desmond's line is, if they found him from a fingerprint.

    Not a critique of the game at all, and I know it can likely be handwaved as "Abstergo runs the world, they can figure out this stuff easy." But I do wonder.

    submitted by /u/Castiel_Ambrose
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    Finisher kill cam only for elite please. ACV

    Posted: 12 Apr 2021 11:09 AM PDT

    It is so annoying that the kill cam happen all the time except the light attack finisher. Everytime it got bug and not going to kill cam I found it way more immersive and not disconnected from the fight. So please ubisoft should have an option to turn this off or at least limit it only for elite kill.

    submitted by /u/quanzaizai
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    doodle (ca. 2015) from when I was hyped for AC Syndicate (6"x 8" pencil on paper)

    Posted: 11 Apr 2021 10:18 PM PDT

    Interesting Gorm Idea? - Spoilers

    Posted: 12 Apr 2021 02:51 PM PDT

    Could Gorm have been a sage? Maybe they decided to give him a scar over one eye so it wouldn't be obvious? Maybe that's why he knew to head to North America bc Juno told him too and the Norse were the first people to have been able to travel that distance from the old world? Raises the question about a pre-Colombian AC game and if Juno had already tried that and failed?

    submitted by /u/Leather-Valuable2769
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    The Fall of the Bosporan Kingdom as an Assassin's Creed Setting

    Posted: 12 Apr 2021 09:00 AM PDT

    The Bosporan Kingdom began as a Greek refuge and during the Peloponnesian War became a dominant trading partner of Athens, providing a massive amount of Grain to them, becoming extremely rich and known as the "Jewel of the Black Sea" with some large cities and ancient Greek architecture. Invasions from the Nomadic Scythians, Alexander the Great, Civil War, and Rome, led to an extreme weakening of the Kingdom, even the Scythians had been confined to the land just north of the Crimean Peninsula. Starting around 250 BCE, the Pontus Kingdom came to power on the southern coast of the Black Sea, and by 125bce, it controlled a large part of Anatolia and was at war with Cappadocia and western Anatolia. Mithridates VI Eupator became the king of Pontus in 120bce and was actively undermining Roman Influence in the region while building Alliances in Armenia and modern Georgia. On the Northern Coast, the Nomadic Scythians had built a small kingdom, the Third Scythian Kingdom, in the region north of Crimea, now known as Kherson ruling from Olbia, and containing several large cities

    By 125bce, the Scythians under Skilurus began invading Crimea, likely resulting in the death of king Paerisades IV. The king's brother, Paerisades V became the new King of the Bosporan Kingdom and adopted the Scythian Saumacas to end hostilities between him and Skilurus. Historical sources and easy online sources are a little scarce on Skilurus and his successor, though the cleanest story I can figure out is that following this peace, Skilurus would continue to harass Pontus troops likely along the eastern border of the Bosporan and Scythia, and would eventually die in war to Mithridates men. This was likely around 116bce, and I could even see being an assassination target. Skilarus' son, Palacus became the new king of Scythia and sought to annex all of Crimea for his father. At this time, the Scythians controlled from Olbia to Neapolis while Pontus only controlled the dark purple area, and Galatia, but was allied with the Bosporan Kingdom.

    Mithridates VI, hearing of Scythian plans sent his general Diophantus and 6000 men to aid the Bosporans and defeated Palacus at Neapolis. Palacus allied with Tasius, the warlord of the Roxolani who was along the western edge of the Black Sea and then tried once more to conquer all of Crimea. He was held up by the siege of Chersonesus, and Diophantus once again was sent to relieve the campaign. He battled the Scythians, killing Palacus, likely at Chersonesus, while Tasius fled. Tasius was later defeated, and killed, likely at Eupatorium.

    Diophantus then traveled to Panticapaeum to meet with Paerisades V to talk him into becoming a client of Mithridates VI who at that point was trying to push Rome out of Anatolia. During the negotiations, Saumacas assassinated Paerisades and started a large rebellion across Crimea. Diophantus barely escaped to Chersoneus where he took a ship back to the Pontus capital of Sinope where he gathered a large army and conquered Crimea by force, becoming the first foreigner to conquer Crimea. With the war done by 107bce and Saumacas dead, the Bosporan Kingdom became a dependency of the Kingdom of Pontus. Mithridates would spend the next 40 years at war with Rome in the Mithridatic Wars, before fleeing Pontus and committing suicide at Panticapaeum. The Mithridatic Wars would be a great DLC or great Sequel to a game about the Third Servile War, and I can easily see this being a game about Kassandra searching out the Order or perhaps looking for remnants of the Cult among the Scythians, only to be tangled up in multiple short wars. The bigger issue is that there's no known vault or PoE in that area. Perhaps a prong from Alexander's Trident could be there, or maybe Bayek's apple that was held by the Order and brought to Siwa by Medunamun.

    submitted by /u/nstav13
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    Historian’s Take on Valhalla’s Pagan Calendar Approach

    Posted: 12 Apr 2021 12:10 PM PDT

    Recently I've been catching up on the post launch content ac Valhalla has to offer, and I've notices a neat new design choice Ubisoft seems to be going for. There's hints towards this throughout the game, but I think there is an incredible amount of world building potential by including changing seasons in the open world.

    I've been discussing it with my students and ultimately decided to make a video that highlights Valhalla's handling of different seasonal festivals.

    The video has my (historian) thoughts on how Valhalla handles Samhain (halloween), Yule, and Ostara. Curious to know what you guys think of this approach or how you think Valhalla handled the history behind these seasons.

    Some History Analysis

    submitted by /u/bagofdonutboi
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    AC Valhalla DLC 3 - alternativ to new AC game

    Posted: 12 Apr 2021 03:43 PM PDT

    What do you think about the rumors of the DLC Meteor? What could be the content? What would be the release name of the DLC? Is this DLC going to replace the next AC game till 2023?

    submitted by /u/No_Lengthiness_6391
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    Ranking the story arcs in Valhalla (SPOILERS)

    Posted: 12 Apr 2021 02:20 PM PDT

    Having just finished the game, I thought I would go over my ranking of how much I enjoyed each story arc and invite you to do the same.

    First off, I'll say that the start of the story was very strong from Norway and Eivor making his way to England. I thought it was a good setup, although I would've preferred spending a little longer in Norway for story missions. The tail end with Eivor and Sigurd returning to Norway, his confrontation with his father and the ending of the game were all well-written too, although very confusing if you hadn't done the Asgard/Jotunheim and anomalies first. Those should have been required for completion before the ending. i would say the framing of the story was a good one, especially in comparison to Odyssey's weak story, but let's move on to the individual arcs:

    1. Oxenefordscire: This was an excellent arc. The bond between Eivor and Sigurd is the heart of the game and here we see it tested and pushed to its limits, with the best writing on display as a result. This arc has good character work, twists and one of the best villains in the game in Fulke. Definitely one of the most memorable parts of the game, which makes it even more annoying when Eivor continues on to other territories after this like nothing has happened.
    2. Sciropescire: Ivarr is a fantastically written character. He's not a good guy even though he's allied with you, and in effect probably ends up being one of the most realistic depictions of what Vikings were actually like historically, as compared to the white-washed depiction of them we see in the rest of the game. His betrayal is rooted entirely in his character traits as they're presented from the first time we see him, and fighting him feels cathartic to make up for that betrayal. We see he's willing to cross any line to live by his ideals, even killing someone he's come to love.
    3. Cent: It was great to finally pick up on the Sigurd storyline, although ideally it should have followed right after Oxenefordscire. I enjoyed this arc because it winds and plays out in a very unpredictable and interesting way compared to a lot of the other arcs which build up to defeating the Saxon baddie by assaulting his castle. I was genuinely shook heading into that room and seeing Sigurd's arm in there.
    4. Suthsexe: Unsurprisingly one of the best arcs because it's tied to the main Eivor/Sigurd/Basim story. This assault feels a bit more personal as we're there to free Sigurd and brings us to the end of a great villain in Fulke. Eivor's change in character as a result of this trauma was also fantastic and not what I expected to see in a video game.
    5. East Anglia: Oswald is one of my favourite characters in the game, it was great to see his growth from being unworthy to an honorable king taking up his mantle.
    6. Eurvicscire: Really enjoyed this arc and seeing Halfdan spiral down. What I really liked was that this is one of the few arcs where the choices you're allowed to make have an effect on the story. You can go in on his side or on Faravid's and it results in one person dying, or the loss of an allyship. The choices were interesting too, there were compelling reason to go either way. Did Faravid really poison Halfdan? I love that it was left vague.
    7. Ledecestrescire: The Ragnarsons are pretty interesting characters and it was cool to play a role in installing a puppet king business, particularly how the Saxons and Vikings worked together sometimes. Ceolbert is a well-written character who ends up being one of the game's most tragic. I was sad to see him die in the Sciropescire arc.
    8. Wincestre: This was the best of the 'city' arcs because they really subverted expectations having us work for, and eventually save the life of, our arch-nemesis, King Aelfred. It was great to see Eivor think he is doing the right thing for his people while being played by someone much smarter than him. Aelfred is a well-written character, cunning and dangerous but set on his principles. Wincestre was also a cool location, although I would say none of the cities really gave you the parkour or feel of an old AC game.
    9. Jorvik: Although this was similar to Lunden arc structure-wise, Jorvik is easily the best city in the game in terms of aesthetics and being able to move around it. Really enjoyed my time here. This felt much more classic AC to me, especially in the finale, than Lunden.
    10. Lunden: Although it had somewhat of an old AC feel, the city itself was so rundown and un-parkour friendly that I didn't really enjoy this too much. While it was cool hunting down templars, the story itself wasn't particularly interesting, especially compared to Jorvik which did it better.
    11. Asgard and Jotunheim: what I enjoyed most about this arc was the setting. I found England to be one of the least interesting AC game locations, endless meadows and hills, but these fantasy realms allowed them to do some wild, magical things, particularly in Jotunheim. The Isu story this was a reflection of was okay, I didn't particularly find it that compelling Basim is one of the strongest characters, don't get me wrong, but I actually found him to be better before we discovered he was Loki.
    12. Essexe: I know the consensus is that this arc ain't good, but I actually kind of enjoyed it as a nice change of pace. The stealth portion in kidnapping the wife is one of the more memorable stealth parts of the game. At least it didn't result in another castle assault. :/
    13. Lincolnscire: Not a bad arc, but nothing much stood out from it. I found Hunwald kind of annoying.
    14. Glowecestrescire: Didn't love this one. It was cool to see some more nuance to the Norse vs Christianity thing, and the boss bottle in this arc is one of the more fun ones, but still, overall not that good.
    15. Hamtunscire: I know the story of how this played out was fairly historically accurate, but it was a disappointing end to the game, kind of a whimper rather than a bang. We didn't really have a final confrontation with Aelfred which I felt was earned after the Wincestre arc. Plus, I hate that all you get for finishing all the regions is a pop-up text, no speech, no cutscene, just continue playing.
    16. Snotinghamscire: Vili was kind of a cool character, and I enjoyed seeing familiar faces pop up again at the funeral, but there wasn't anything too interesting here story-wise.
    17. Grantebridgescire: Did not find Soma or any of the characters in this one particularly interesting. It was fairly obvious who the traitor was. This arc was one of the few like Snotinghamscire and Lincolnscire which were too predictable and didn't have the same level of writing as some of the best arcs. Overall, the arcs were a mixed bag of great and forgettable.

    Side note: Dag's betrayal kind of came out of the blue and should have been established more. I did not feel sorry at all about killing his ungrateful ass.

    Second side note: while the story of the Vinland arc was fairly basic, I absolutely loved that region, maybe more so than England. It felt more wild and untamed, like the Homestead in AC3, and I loved the interaction with the aboriginals. One of my favourite parts of the game.

    submitted by /u/Shadesta9
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    What are the best modern yet traditional AC games?

    Posted: 12 Apr 2021 02:09 PM PDT

    I want to play games that still involve you being an assassin and not just and rpg. AC 2 and 3 are very old and I think unplayable at this point and the modern games (odyssey and Valhalla) have too much rpg elements in them. I played syndicate and I loved it but I saw people saying that it is the worst game, so I am looking for relatively modern games (2012-2017) that still feel like assassin's creed and not just another rpg.

    P.s: what are your thought on AC3 remastered? Does the remaster really improve it to modern standards like syndicate?

    submitted by /u/boy-with-pants-
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    Theory about the potential name of the next game

    Posted: 12 Apr 2021 01:43 PM PDT

    So the last three games were sort of named in a chronological order, origins (the beginning) odyssey (the story) valhalla (the end/death). All the names have something to do with the cultures of the time periods they are in. So maybe the next game would be called something like 'rebirth', or 'Phoenix'. There rumours that the game might take place in China, and in some places of China they do believe in reincarnation. Also, something like 'ghosts' or 'phantoms' might be possible. Because of Chinese culture.

    Maybe it could be about the return of the Templar's/assassins depending on the time period.

    submitted by /u/Veporyzer
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