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    Saturday, March 6, 2021

    Assassin's Creed Wasn't expecting you all to like my pic of Altair so much so I decided to make Ezio this time. Hope you like it.

    Assassin's Creed Wasn't expecting you all to like my pic of Altair so much so I decided to make Ezio this time. Hope you like it.


    Wasn't expecting you all to like my pic of Altair so much so I decided to make Ezio this time. Hope you like it.

    Posted: 05 Mar 2021 04:06 PM PST

    The historical novel that inspired the first Assassin's Creed

    Posted: 05 Mar 2021 03:56 AM PST

    The historical novel that inspired the first Assassin's Creed

    Alamut, by Vladimir Bartol

    I recently exchanged a few interesting messages about this, so I figured I'd post about it (it's my very first post on Reddit, btw, so please correct me if I'm doing anything wrong).

    Vladimir Bartol's Alamut is a historical novel, written in 1938, which tells of the birth of the Asāsiyyūn, the Order of Assassins.

    From Amazon:

    Alamut takes place in 11th Century Persia, in the fortress of Alamut, where self-proclaimed prophet Hasan ibn Sabbah is setting up his mad but brilliant plan to rule the region with a handful of elite fighters who are to become his "living daggers." By creating a virtual paradise at Alamut, filled with beautiful women, lush gardens, wine and hashish, Sabbah is able to convince his young fighters that they can reach paradise if they follow his commands.

    Assassin's Creed takes inspiration from this novel, which is a romanticized account of historical events. Alamut also explains the real meaning of the phrase "nothing is true; everything is permitted" (which, in its original form, was "nothing is an absolute reality; all is permitted").

    As u/TimTalksHistory says in this comment, research suggests that a good bit of its contents are fictionalized to be based around accounts from Marco Polo, which came to fascinate people with their legend. He has a great video in which he explores Marco Polo's account directly, rather than the novel itself. Thumbs up for his content, definitely follow him if you're interested in history.

    Unfortunately, it seems it's still a bit difficult to find copies of the book, because its contents were considered too similar to the ideology of modern-day Islamic extremists (which, having read the book, I personally think is not true). If you can't find a physical copy, here's a link to the Kindle edition (in English).

    Fun facts:

    • This is an oversimplification, but I'm adding links for anyone interested in researching the subject: The Aga Khan, a title held by the Imām of the Nizari Isma'ili Shias, may be considered the current leader of the Assassins, since the Asāsiyyūn were a Nizari Isma'ili sect of Shia Islam.
    • The novel was translated in English in 2004 (66 years after it was first published).
    • Some literary critics have interpreted Alamut as an allegory of the TIGR, an organization formed in order to fight the Fascist Italianization in the former Austrian Littoral. Allegedly, Vladimir Bartol had sympathised with said organisation.
    • The remains of Alamut Castle may still be visited in present-day Iran (Thanks to u/Toddler_T for the tip).
    • This video shows how the games/movie misinterpreted the book (Thanks to u/daftplay17 for the tip)
    • Assassin's Creed seems to also take inspiration from The Templars and the Assassins: The Militia of Heaven (Thanks to u/Tron95 for the tip).

    Edit: I had to use Wikimedia's URL shortener because some Wikipedia links weren't correctly recognized on Reddit's mobile version and app (including r/apolloapp).

    submitted by /u/Dimedhel
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    My male Eivor :)

    Posted: 05 Mar 2021 06:38 AM PST

    How would you feel about an Incan Empire Assassin's Creed?

    Posted: 05 Mar 2021 06:00 PM PST

    How would you feel about an Incan Empire Assassin's Creed?

    Would you like an AC game related to Incan culture?
    I'd love to read your thoughts!
    I really think it's something that would be great to consider, since everything related to the Incas is rich in culture. Furthermore, Peru has some awesome landscapes that would look awesome in a game like AC. (at least from my POV)

    Made by u/BluePois0n

    https://preview.redd.it/idyrj7qhebl61.png?width=800&format=png&auto=webp&s=8d0737a4dfa6a89eee0c4b10ef934581997a7c4b

    submitted by /u/jdlidenbrock420
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    I miss Odyssey's armour visual mechanics in Valhalla

    Posted: 05 Mar 2021 03:13 AM PST

    I used to love changing the look of my gear whenever I wanted. I could build a character with perfect stats and be unfazed about the garish looks, changing to different styles for photos or out of boredom.

    But now in Valhalla, I've changed armour sets once since the beginning of the game and I'm 140 hours in (fishing, am I right?). I was flicking through all the weapons and armour that I've never used and decided to upgrade them through gunner, and I was really surprised at what I'd been missing. Even items like the Raven Clan shield looked epic compared to the splintered wood it started as.

    Alas, all these items will remain untouched because of their unappealing stats. Before Odyssey, I wouldn't have thought twice, but it seems like such a waste and a step back in a great game by dropping a mechanic that must be quite easy to implement? Surely even Ubisoft would benefit off of this by coaxing more kids to buy the shiny helix credits so they can look cool in front of... Dwolfg?

    submitted by /u/50penc3
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    One minor thing that I REALLY like about Valhalla

    Posted: 05 Mar 2021 05:04 PM PST

    Different characters are different heights. One thing that really bothered me in Odyssey is that 99% if characters fell into two height/build categories, they either had a male build or a female build with very few exceptions. In Valhalla I really like how differently characters are built. Some are taller than Eivor, some are a bit shorter, some are way shorter, etc. It makes the world feel a lot more natural.

    submitted by /u/Zoomii5
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    I want to hear your favorite dumb things to do in the series

    Posted: 05 Mar 2021 04:46 PM PST

    For example, in the first game where you can punch someone in the face without guards giving a crap, I like to play "Soapbox Sucker Punch," which is basically running up to the assholes ranting at crowds, punching them, and running away. Not that the audience cares at all. They just walk away like, "Oh, he's gone. Okay."

    In Black Flag and Rogue, I liked shoving people into the water just to hear their hilariously overdramatic screams and wails. Does that make me sadistic?

    In Odyssey, one of my greatest joys is sneaking up behind soldiers looking out over cliffs, launching them off of it with a "THIS IS SPARTA!" kick, and then listening to whatever generic trash talk comes out of their mouths as they fall to their deaths. "Running is futile!" Sure, buddy.

    submitted by /u/BadgeringMagpie
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    [SPOILERS] Valhalla imo is not even compareable to Odyssey. It is miles better than Odyssey.

    Posted: 05 Mar 2021 11:51 AM PST

    Back in...2018? I was actually very excited for Odyssey. The setting was very appealing, Kassandra seemed well-written and likeable, the Cult of Kosmos seemed intriguing and overall the trailers presented a very mysterious ambient.

    What I got though was very different from what I was hoping for. The world was undoubtedly the most beautiful of all AC games and it felt true to Greece. However, that's pretty much all I can say what Odyssey has going for itself.

    The opening with Leonidas was spectacular - but then all of a sudden it looked as though as they put 90% of their resources into the opening battle and ran out of time for the rest of the story. While the story wasn't bad per se, it really wasn't anything special, incredibly predictable, it didn't fit an open world game. The overall presentation was really, really lackluster, with story sequences playing with algorithmically created character animations and an ambient tune we've been hearing throughout the entire game. You could tell the main selling point was the open world - definitely not the story.

    Same as in Origins, the Templars were incredibly underwhelming, there was basically zero Isu/Modern Day appearances except for at the end (with more ambient music playing and algorithm animations). It just felt incredibly lame.

    Now while my love for Valhalla might be fueled by just how low my expectations were after Odyssey (I bought Valhalla months after it released) and how botched the setting looked like - sailing with a little boat on rivers in a landscape that is spectacularily boring - it struck a way different tune than Odyssey. The main focus was the story - not the world - something I've been missing since Revelations. Yes, England was boring. Yes, there wasn't a lot to do. Yes, the open world still sucked. But come on - maybe it's because I watch a lot of TV shows and generally prefer to be entertained than to entertain myself - the whole Asgard/Isu/Modern Day Arc just surpassed every single AC before that. The fact that I had no idea what was going on a good chunk of the game and only understood it all after reading up on it cemented it as an amazing story for me. I don't want a linear story without any real surprises. I want a game that actually has me thinking about the story long after, realizing only later what parallels they included.

    Generally, I just got what I want from a game - a world to explore with a proper, cinematic story stuck on it. And to me, the story was way, way more abudant than I could have hoped for.

    And maybe I have low standards but can I just say how well done the cinematics were in Valhalla? Each time I watch them again, I'm like "this is a masterpiece compared to what Odyssey played back". This is what I want from a good story. I think if you take a look at the production process of the two games the whole structuring, writing, mocap, etc etc must have taken way longer for Valhalla than for Odyssey. Maybe you didn't like the story. But still, the effort put into it is undeniable.

    So since I know he's lurking here, thank you /u/Darby_McDevitt for this complex and abundant storyline, I did not take it for granted and consider me a fan of where you took the franchise (again).

    submitted by /u/Creative_Creme_2064
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    How terrifying is Ezio? A demon in hooded clothing

    Posted: 05 Mar 2021 01:51 PM PST

    Dodging wheelock rifles in gameplay (brotherhood), wheelock rifles which has a starting speed of 427 m/s

    Can stab through metal armor consistently and can punch hard enough to push brutes away 2-3 feet away to the ground

    Can stab you and twist your neck 360, it requires atleast 1 ton of force to do snap a neck no less twisting 360 around. (Revelations)

    Can react and maneuver his horse over a 1500s machine gun (Brotherhood)

    Lift his whole body weight on tiny rocks

    Can resist multiple canon ball attacks

    Can kill a multitude of guards

    Full mastery over any weapon he touches

    Etc.

    submitted by /u/Advanced_Flounder676
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    AC 2's best mission: The firework shot.

    Posted: 05 Mar 2021 11:25 AM PST

    Remember in AC 2 when you had that target in Venice and after a whole bunch of extra stuff, like stalking a guard and stealing his uniform. You had just aquired your new gun from Davinci and was itching to use it. You followed the target to his boat while he watched fireworks. Then when the fireworks started, boom. The shot blended with the fireworks and you accomplished the task. No one knew what happened besides you. You knew exactly what happened and you slipped away in the night. Man. That was the best. I still think about how fun that mission was. Anyone else remember this mission?

    submitted by /u/SparkyDelite
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    Looking for an AC game that has lots of exploration like origins and black flag.

    Posted: 05 Mar 2021 05:14 PM PST

    Ive played origins, black flag and rogue. All 3 were perfect especially origins. With origins, the exploration was exciting same with black flag. I'm not interested in playing the old AC.s I've watched videos on them and they're pretty boring. What AC would you recommend I play that has decent story and fun exploration?

    submitted by /u/starsLightup96
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    AC's tonal shift since Unity: Writer on ACOD & ACV cites Joss Whedon as an inspiration for how she approaches storytelling

    Posted: 05 Mar 2021 04:20 PM PST

    A great interview (as always) from the Sisterhood Speaks brings in ACOD and ACV writer Betty Robertson where she discusses a number of things having to do with the writing process.

    His method of storytelling…you show people the saddest thing that you can, then you crack a joke…I feel like there needs to be that kind of release in fiction.

    https://youtu.be/nUON0-4A6hM?t=1054

    I personally do not like this tonal shift from the earlier entries in the series and I always had this vibe that it was trying to be witty and I never really bought into it. The Whedon inspiration makes a little more sense but I don't know if they reached that yet. Thoughts? You people think the humor works more than when it doesn't?

    I fundamentally disagree with her perspective on emotional moments and storytelling.

    And I am sorry, she doesn't sound like she understands the series or why people liked the series. It's actually quite frustration to listen to how she portrays certain things.

    No, people weren't fatalists for liking the old games. Not a fan of her take on the series

    submitted by /u/The_Dandelion
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    How good is the map in valhalla? Is it fun to explore?

    Posted: 05 Mar 2021 05:28 PM PST

    I loved the world in origins because everything felt unique and kind of handcrafted. It was so much fun to explore and see everything.

    I didn't like odyssey's world as much because it felt like a lot of it was just copy/pasted.

    How good is valhallas map? Does it have that same handcrafted feel as origins? Or does the world feel copy/pasted like odyssey?

    submitted by /u/frostmas
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    I don't think they should do WW2

    Posted: 05 Mar 2021 09:12 PM PST

    Would it be sick? Most definitely!

    However, you run into the sticky issue of the Holocaust. If you're going to be hunting down Nazis, it is kind of unavoidable.

    There is the issue of how is it going to depict this accurately and respectively but in a way that isn't completely and utterly horrific so you could sell product. But then there are certain historical truths from WW2 that cause a lot of controversy/there are different versions of these events (the classic "we don't acknowledge this so it didn't happen" stuff).

    It is still a VERY sensitive subject (and rightfully so). I like learning about WW2 and it seems like it would be a cool concept but it seems like it could also be an absolute train wreck. All historical periods have shitty elements to them, but I think genocide and crimes against humanity should be avoided (which is kind of unavoidable in WW2).

    submitted by /u/GlitteringJaguar4213
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    [Spoiler] Quality vs Quantity. My problem with Valhalla and partly Odyssey.

    Posted: 05 Mar 2021 07:12 AM PST

    Hello everyone, i would first like to say i love assassins creed. I have Played and beat every single one with the first being assassins creed when i was 10 all the way to Valhalla. I would also like to say that i enjoyed my experience with both odyssey and Valhalla as well as to say that they are good games.

    That being said, the more hours i dumped into Valhalla, the more i realized what the games flaws and core issues were. I am going to talking about the story too, so just keep that in mind

    1. This game is 40 hours longer than it needed to be. Just because the length of a game is longer, doesn't necessarily make it any better; there is SO much to do in regards to missions, world events, mysteries, curses etc. i feel like a lot could've been cut from the game and my experience wouldn't have been affected as much as it should be. The same happens in odyssey but not as much. i finished the story, the ghost of kosmos', a majority of side missions, racked up 100 hours and see that i only discovered 2/3rds of the map.

    2. A good portion of this game is repetitive and tedious. I thought it was pretty cool to intervene with Saxon politics and forge alliances with the new ruler until i had to do it 8 more times. There are a few interesting cases but i didn't like how formulaic it was. For example, step 1- meet Eivor's longtime friend that you have never heard of or seen before as well as the new king, step 2- burn some carts, step 3- ??? step 4- assault a fortress and dethrone king. Bonus points if there's an order member sprinkled in there somewhere.

    3. Issues with the story and really obvious "reveals." First lets talk about reveals; there are times in the game where "someone is in the order" or "there is a traitor among us" and its up Eivor to decide on who it is. Dont do any research; think of the 1st person that comes to mind on who it is and you will always be right because its that obvious.

    Now onto the story and the order. My main concern with it is that things happen without a good explanation or they're just poorly thought out. For instance, why does Eivor basically let fulke go the second time? She's literally two feet away from eivor and basim and walks out the door when Sigurds life is still at stake. Does anyone else thinks its suspicious when the main antagonist shows up out of nowhere and wants you kill order members he doesn't like? Why is Dag's only character trait was to get butt hurt at Eivor? Why do we see Harald fairhair, the king who united all of Norway, for 5 minutes in the prologue and never again? Why Does "X" happen to this person? So many things just happen without a good enough reason and its so frustrating.

    1. The illusion of the choice. There are times in this game where eivor is given a choice. Aside from the choices in regard to Sigurd, a portion of these choices bar almost no consequences at all. It doesn't matter who lives and who dies, who to side with and who to go against, because there is a chance that the person you spared dies regardless of your choice or the person you sided with is never brought up or mentioned again.

    2. Why are there so many cliff hangers as of late? This was more on odyssey than on Valhalla, but I remember first beating odyssey and after meeting kassandra in present time only for Layla to enter the animus again because she "needs more answers" until the DLC. I think Valhalla did a great job with Laylas present day story line but with Eivors not so much. It pained me so much, that after everything that happened with king Aelfred and Eivor, that Aelfred looked at the sunset and told Eivor that he's going to make his own secret order with black jack and Jesus, gave him a key, and walked away.

    Other things i want to mention - even with all these issues i still enjoyed AC Valhalla and odyssey. - I don't know what Ubisoft needs to do in order to improve the quality of their games, but it feels like they comprised Valhalla more of what made odyssey bad and less of what made odyssey good. - There's gotta be more of an emphasis of importance in regards to Magesters. In odyssey, the hydra commanded a massive ship and crew, exekias was the champion of all mercenaries and roamed around with a bear at his side. In Valhalla, the lyre is some dude who plays the guitar in the market. Aside from fulke and kjotve, there's nothing in game that shows the importance of these order members aside from telling you that they're powerful. Its odd that there is more story significance with every lesser order members than with higher ones.

    -blues clues- I really killed an entire branch of the order in order to find out that the grand magister "holds a position of Power"

    -this game is still really buggy, from your horse moving extremely slow to quests soft locking to mysteriously losing hours of progress.

    -I really like the continuous updates and support of this game.

    -my favorite part of assassins creed games is when it all makes sense, where the past and the present seem to meet at a certain time. Where Desmond, Altair, ezio, Connor, edward, the Frye twins and everyone else, realize the grand scale of everything. That their purpose is apart of something that they will never be able to comprehend in their lifetime.

    I love the AC franchise, just wish there was more time to develop future games because Valhalla can be really really good. It seem to fall short because it feels either rushed or trying to meet a quota.

    Thank you for reading everyone.

    submitted by /u/Nlegan
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    What am I Missing About Ending? (SPOILERS BELOW)

    Posted: 05 Mar 2021 09:34 PM PST

    Ok so first time posting on this Reddit.

    I thought I had beaten the game but after being confused by the ending, seeing content online and on YouTube that I didn't experience, I'm thinking I'm missing something.

    So I went back to Norway with Sigurd. Fought Basim. Beat him. Had the talk with Sigurd.

    Then when the game continues I end up back at Raventhorpe by myself but there's no cutscenes or anything left to do.

    If I exit the Animus I'm Basim but with nothing to do. Waiting on Miles to come.

    I don't see anything about being named head of the clan. Of Sigurd ending his relationship with Randvi.

    What am I missing?

    submitted by /u/jcheels1
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    History of Assassin's Creed Part 2 - Medieval England and Third Crusade

    Posted: 05 Mar 2021 12:12 PM PST

    Is Odyssey really that bad?

    Posted: 05 Mar 2021 08:15 PM PST

    I've never played it before. These past few months I got back into the series, replaying Black Flag, then going through the rest of the series for the first time. (Unity was also a replay, and unlike the first time, I found some serious appreciation for it)

    I finally finished up Origins a few weeks ago, and immediately started a second playthrough. I was against that game these past few years, just 'cause it was "new and different", but I can honestly say it's now one of my favorites in series.

    But next in line is Odyssey. And unlike every other entry in the franchise, I've only ever heard/read bad things. About how it's the least about Assassins, about how there's no stealth, how it's too big, too empty, and riddled with useless Side Quests. About how everything's level-locked, so you have to tediously grind said shitty quests for hours and hours just to finish the story.

    Is all that true? Is this game even worth my money or time? Or should I just skip it, save my money for a PS5, and enjoy Valhalla instead?

    submitted by /u/Sweet_Taurus0728
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    I miss gathering info in AC

    Posted: 05 Mar 2021 06:51 PM PST

    TL;DR: I miss gathering information from missions and being able to use it to complete objectives. It was in the original Assassin's Creed, but it hasn't been in any of the other games I've played (but I haven't played them all).

    So I just turned 18 and I never really got to grow up with Assassin's Creed. I watched my uncle play it a bunch, but I never played it myself. I just started getting the games after playing Black Flag during the pandemic (my father had an unused Ubisoft account that had it), and then I played Origins and Odyssey. All three games are fantastic in their own way.

    After falling in love with the new games, and having memories of watching my uncle play some of the original AC games, I decided to splurge and get AC1-AC3 (I've only spent like 25 bucks and got AC, Revelations, and Brotherhood, I got ACII and ACIII for free), and it's been giving me tons of fun over the past 10 months or so being able to play through the games. I also played Valhalla in between.

    After experiencing the RPG aspects of Origins, Odyssey, and Valhalla, I decided to go back and play through them all so I could experience the full story. I started with the first one, and I was blown away by how different it felt. Obviously it wasn't perfect and had issues, but I loved the feel of it. My favorite part was all of the information it gave you. Doing side quests and other missions to unlock crucial information to kill your target. Guard locations, entry ways, exit strategies, everything it provided. I got lost in the ability to perfect my kill and slip in and out of the crowd.

    The game was pretty short (especially compared to the latest few installments), and I quickly moved on to ACII, hooked. And while the game is obviously fantastic and clearly was the turning point for the series, I missed that intel gathering. In AC I had to have information. I couldn't go in sword drawn and fight my way to the target (well I guess some of them I could, but I chose not to), I had to follow a path in and out to complete the mission, using the intel I learned to kill the target.

    I did love playing through ACII and experiencing the gameplay changes and the open world, and it did still have a lot of stealth missions, I wish I had the ability to gather information. I want to plan out my path, know what I need to do to succeed, and have back up options in case the main one backfired. Maps, diagrams, gossip, any of it.

    I was somewhat disappointed by ACII because it lacked this. I just beat the game a few hours ago, and installed Brotherhood. Like I mentioned earlier I haven't played all of the games and maybe the feature returns, but I sorely miss it already. It makes sense why a mistios like Kassandra, or a viking like Eivor wouldn't rely on information and careful planning, but I really want it to make a return in future games.

    Does anyone else miss the feature/does it return at all? It made the original Assassin's Creed my favorite gameplay wise. And really, it makes sense for an assassin to use information to their advantage. Knowing what they're up against really makes it more fun in my opinion. It doesn't even have to be mandatory. You can either go in swords drawn to slaughter everyone, or you can look for maps, listen in on conversations from guards, etc. to help you complete the mission with ease. Imagine if in Valhalla, instead of embarking on castle raids, you could choose to go in and find the boss/loot, because an NPC told you that guard shifts happen at night and leave an opening to sneak in. That would let you try and time your entrance to sneak in, or you could ignore it and start a raid because you can't be bothered.

    submitted by /u/Aoquesth378
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    The First Civilization and Space

    Posted: 05 Mar 2021 02:34 AM PST

    So, I recently played through the Master Chief Collection for the first time, was fun, and I noticed similar vibes between the Isu and the Forerunners (both were ancient, highly-developed to the point of magical races that lorded over humans and were destroyed by a catastrophe, with some surviving through different means).

    This made me wonder why the Isu didn't just GTFO Earth when the First Catastrophe came, to either come back later or colonize some other planet. They were clearly advanced enough and at least I'm not aware that they're somehow bound to the planet.

    submitted by /u/An-Average_Redditor
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    In need of some help(assassin creed Valhalla)

    Posted: 05 Mar 2021 04:44 PM PST

    Cutscene after Eivor sleeping doesn't play, and i don't get a quest objective, breaking the game and nit letting me progress. I am not about to start the game again, no way in hell, i looked online and apparently this has been an issue since release but ubisoft just doesn't give a flying fuck. Is there anything i can do?

    submitted by /u/LilDova
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    Community for Assassins Creed Unity and the future of the game if it still have one

    Posted: 05 Mar 2021 04:38 PM PST

    Does anyone still play Ac Unity ? Because I love this game and I know it was a bad game at start but now it's a good game. So I don't find community on Reddit or other social networks. I don't want to play online just a community to share content about Ac Unity

    submitted by /u/gvfdjjf
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