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    Tuesday, March 16, 2021

    Assassin's Creed Assassin's Creed® Valhalla – Title Update 1.2.0

    Assassin's Creed Assassin's Creed® Valhalla – Title Update 1.2.0


    Assassin's Creed® Valhalla – Title Update 1.2.0

    Posted: 15 Mar 2021 08:59 AM PDT

    Assassin's Creed® Valhalla – Title Update 1.2.0

    Assassin's Creed Valhalla - Title Update 1.2.0

    Hey everyone,

    Title Update 1.2.0 will be deployed on Xbox Series X|S, Xbox One consoles, PlayStation®5, PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: March 16, 2021.

    Patch Sizes and Deployment Timing:

    • Xbox Series X|S: ~17.97 GB
    • Xbox One: ~12.81 GB
    • PlayStation 5: ~12.28 GB
    • PlayStation 4: ~12.6 GB
    • PC: ~15.85 GB

    Deployment timing for all platforms: 1 PM CET, 8 AM EDT, 5 AM PDT, and 11 PM AEDT.

    Please note that these times are estimates and are subject to change.

    Check out the most notable Title Update 1.2.0 changes below.

    Ostara Festival

    We added in-game support for the Ostara Festival.

    • The Ostara Festival will be available from March 18 to April 8. It will feature a bloomy Ravensthorpe, some unique side activities (such as egg hunts), and special rewards.
    • We'll provide more details about the Ostara Season content in the First Look article coming March 18.

    Change Appearance / Transmog

    We added Change Appearance aka Transmog to the game.

    • Change your gear and weapon appearance within the same category of items at Gunnar's blacksmith in Ravensthorpe for 50 silver. "This piece was already exceptionally beautiful, but if there's anyone who could improve it, it's me!" —Gunnar
    • Changed items will be marked with a star in the inventory.

    New Skills

    Fearless Leaper = When activated, the leap attack damage has a larger area of effect and can be done at any height.

    Raven's Loot = Your raven gathers loot from targets killed with ranged attacks.

    Loot Food = Eivor now has a higher chance of looting food from dead bodies.

    Close Camera Option

    We added a close camera option to the game.

    • Once toggled, it will activate a closer camera during regular gameplay.
    • The camera will zoom out during combat encounters.
    • The option can be toggled in the Gameplay menu.

    Game Improvements

    Miscellaneous

    • There will now be more cats throughout England. *The best clutter.*
    • Foxes should no longer spawn inside Lunden.
    • Addressed an issue that downgraded Ubisoft Connect Rewards (i.e. Spartan bow, Moonlight Axe).
    • Improved character physics behavior when running up the stairs. *Clothes no longer go brrr.*
    • Small boats will now catch fire when throwing torches at them.

    Balancing

    • Addressed an issue that caused Skadi's Blade's perk to remain inactive when conditions are met.
    • Addressed an issue that caused the boar master's melee attack not to build up fire damage on the player.
    • Addressed an issue that caused Petra's Arc perk to remain inactive above 90% HP.
    • Addressed an issue that caused the Huntsman rune to be activated when conditions are not met.
    • Addressed an issue that allowed players to break the heavy runic attack of Kjotve with light attacks during the third phase.
    • Addressed an issue that prevented Guaranteed Assassination from working and reduced damage dealt after acquiring the Shoulder Bash ability.

    Quests, World Events, and Side Activities

    • Addressed an issue in In Absence of an Ealdorman that prevented players from completing the quest when the brooch was already collected. *Everyone liked that.*
    • Addressed an issue in In Absence of an Ealdorman that prevented a cutscene from playing.
    • Addressed an issue in Clues and Riddles that prevented players from completing the quest as it does not validate after the ritual.
    • Addressed an issue in The Demon Odor at the Tithe that prevented the NPC from spawning.
    • Addressed an issue in Bleeding the Leech that caused the NPC to remain stuck in a defeated state.
    • Addressed an issue in Razing Earnningstone due to Galinn not speaking.
    • Addressed an issue in A Brother's Keeper that prevented a cutscene from playing.
    • Addressed an issue in Glory Regained that prevented players from proceeding with the quest.
    • Addressed an issue in An Island of Eels that prevented players from completing the quest as it was moved to completed quests. *Put that thing back where it came from or so help me.*
    • Addressed an issue that prevented players from pledging to any region on the Alliance map.
    • Addressed an issue in Pilgrimage to St. Albanas that prevented players from talking to the NPC.
    • Addressed an issue in the Lamb Chops world event where players could not complete the event if Merec died.
    • Addressed an issue in A Wise Friend where Randvi would not appear outside the long house.
    • Addressed an issue that prevented players from completing the Asgard arc after completing Binding Fate.
    • Addressed an issue in Pilgrimage to St. Albanes where Birstan could get stuck, preventing players from completing the quest.
    • Addressed an issue in In Dreams that prevented players from completing the Drink the potion to return to Asgard objective.
    • Addressed an issue in the Crushed Dreams world event that caused the wife to be dead.
    • Addressed an issue in Honor has Two Edges that prevented players from interacting with Faravid at the camp.
    • Addressed an issue in Degolas the Beautiful world event due to Degolas not leaving the water.
    • Addressed an issue in In the Absence of an Ealdorman that prevented the objective marker from appearing.
    • Addressed an issue in Heavy is the Head that caused Ivarr to no longer move. *Yes, he's Boneless, but...*
    • Addressed an issue in The Sword of Saint George that prevented the quest from updating after killing the champion and not being acquired.
    • Addressed an issue that prevented the Cordelia boss fight from starting.
    • Addressed an issue that caused a Eurvicscire wealth to disappear after completing Honor Has Two Edges.
    • Addressed an issue that prevented players from interacting with Eydis after assigning the Jomsviking.
    • Addressed an issue in Reap What Was Sown that caused Sigurd to clap with one hand next to Ubba.
    • Addressed an issue in Extended Family that allowed the boss to jump over the arena border and not being defeatable as a result.
    • Addressed an issue in Well-Traveled that caused players to be stuck when interacting with the reflector.
    • Addressed an issue that caused players to sink to the bottom of the ocean when jumping from the long ship without having learned the Leap of Faith. *Altaïr knows the feels.*
    • Addressed an issue in The Walls of Templebrough that prevented players from talking to Sigurd.
    • Addressed an issue that caused the man-eating animal contract to be missing a quest objective.
    • Addressed an issue that results in Kjotve not taking damage using the hidden blade.
    • Addressed an issue in An Efficient Cremation that prevented the world event from completing when the man was killed for the first time after burning the bodies.
    • Addressed an issue that caused the aim to snap away during the Builder boss fight using K&M.
    • Addressed an issue that prevented players from completing The Pardoner's Tale as the NPC is missing.
    • Addressed an issue in Glory Regained that prevented players from proceeding with the quest after reaching the Regroup with Soma objective.
    • Addressed an issue in Road to Hamartia that caused Halfdan to not follow the player.
    • Addressed an issue that prevented players from pledging to Snotinghamscire or Hamtunscire as both options were greyed out.
    • Addressed an issue that prevented players from collecting the Book of Knowledge in Oxenefordscire.
    • Addressed an issue that prevented players from confirming the kill against Thor the Fishmonger.
    • Addressed an issue that prevented the order member, Beneseck of Bath, from spawning.
    • Addressed an issue that caused Legendary Animals to spawn outside the playable area.
    • Addressed an issue that caused Randvi not to cross the bridge exiting the settlement. *It seems the wind calls her to the other side.*
    • Addressed an issue that prevented players from interacting with one of the three keys needed for a Jorvik wealth chest after planting Explosive Corpse on the body.
    • Addressed an issue that caused Suttungr to be missing weak points in phase 2 of the fight.
    • Addressed an issue in When the Stone Falls that prevented the quest from being completed if the player fast travels during the quest.
    • Addressed an issue that prevented players from completing Edmund's Arrow as the NPC is missing.
    • Addressed an issue that caused a section of Asgard's intro to be missing.

    Graphics, Audio, and Animation

    • Addressed various graphics, lighting, or texture issues.
    • Addressed various clipping issues.
    • Addressed various character or NPC animation issues.
    • Addressed an issue that allowed players to unequip a weapon mid-animation, causing animation issues.
    • Addressed an issue that caused an impact on character detail settings when World Detail graphics settings were adjusted.
    • Addressed an issue that caused the game not to restart after resetting Graphics mode.
    • Addressed an issue where guards wouldn't recheck already investigated hiding spots when Eivor whistles from them.

    River Raids

    • Addressed various River Raids-related UI/HUD issues.
    • Addressed a placement issue with Raid location descriptions using Arabic interface language.
    • Addressed an issue that prevented River Raids content to be accessible after the Jomsviking Hall was built.
    • Addressed an issue that caused the objective to be missing after building the Jomsviking Hall.
    • Addressed an issue that prevented players from reviving Jomsviking with M&K.
    • Vagn will now randomly have dialogue during River Raids. *Leans back.*
    • Addressed an issue that prevented river barricades to trigger.
    • Addressed an issue that caused the River Raids completion on Vagn's map to be inaccurate.
    • Addressed some instances of issues with mast behaviors in specific ship hiding spots.
    • Addressed an issue on the River Dee that resulted in the River Champion to be missing.
    • Addressed an issue that caused the Sword of Saint George quest to be missing an objective.
    • Addressed an issue that sometimes prevented the End Raid quick action from working.
    • Addressed an issue that caused the objective from A River to Raid to be missing from the UI.
    • Addressed an issue that allowed rivers to have more River Raid chests than keys.
    • Addressed an issue that caused Naval chains to not regenerate when the player returns to Rivers.
    • Addressed an issue that caused the character showcase not to update when assigning Jomsviking to the crew.
    • Addressed an issue that allowed players to seemingly trigger a raid on the boat and once again on land when all Jomsvikings are dead.
    • Addressed an issue that prevented players from using rations after completing all River Raids quests.
    • Addressed an issue that caused Jomsviking rank-ups not to be displayed correctly.
    • Addressed an issue that sometimes prevented the River Alert Level to be displayed when returning to the long ship if the alert level increased.
    • Addressed an issue that caused Jomsviking waiting to be hired to have a different rank in the hall than intended.
    • Addressed an issue that would cause the Map clue not to be marked as collected on the River Exe map.
    • Addressed an issue that caused Jomsviking to die while they are currently being revived
    • Addressed an issue that prevented the Celebration screen to appear when completing a Raid for the second time.
    • Addressed an issue that could see the player spawn into a River Raid without their long ship
    • Addressed an issue that resulted in a raid not to be completed upon gathering all cargos from the Severn Outpost.
    • Addressed an issue that prevented Jomsviking to open the door in Erbistock (River Dee) after unlocking it to loot the chest.
    • Addressed an issue that caused the mast not to be lowered if all Jomsviking are dead.
    • Addressed various issues where the player could get stuck.
    • Addressed an issue that prevented players from progressing with River Raids when bringing Clues to Vagn, and then reloading the first autosave.
    • Addressed an issue that prevented players from returning to the settlement if any sensitive content option is applied while on any river.
    • Addressed an issue on the River Dee that caused icons for chests and cargos to be missing from the compass.

    Gameplay, Combat, and AI

    • Addressed various NPC behaviour issues.
    • Addressed an issue that caused Eivor to continue spinning longer than intended when using the Dane Axe Special Attack.
    • Addressed an issue that caused enemies to wake up right away when they are being hit with a second sleep dart while sleeping.
    • Addressed an issue that caused the hidden blade to be missing from Eivor. *Not worthy KEKW.*
    • Addressed an issue that caused strange physics when throwing explosive pots.
    • Addressed an issue that resulted in disguise speed to be limited using keyboard input.
    • Addressed an issue that caused Eivor to moonwalk when mounting a horse that is approaching from behind the player.
    • Addressed an issue that allowed players to obtain Nodens' Arc through save/load actions.
    • Addressed an issue that caused the player to still get blinded even though the flash missile was being thrown back to a zealot.
    • Addressed an issue that allowed players to swap weapons while performing a heavy attack.
    • Addressed an issue that caused archers to shoot arrows from strange angles.
    • Addressed an issue that caused issues equipping weapons after blocking and dodging while using the battering ram.
    • Addressed an issue that caused NPCs to perform the same activity for longer than intended.
    • Addressed an issue that caused guards to climb on burning roofs. *Just why?*
    • Addressed an issue that allowed unconscious NPCs to be inflammable. *And I oops.*
    • Addressed an issue that caused oil jars to explode when assassinations were performed nearby. *Say what dot gif.*
    • Addressed an issue that allowed players to chain Hidden Blade attacks several times unintentionally.

    World

    • Addressed various issues where the player could get stuck.
    • Addressed an issue that could cause players to get stuck or are unable to move a shelf inside Saint Lewinna's Church.
    • Addressed various object placement issues across worlds.
    • Addressed an issue where a key would sometimes remain stuck in the air when destroying the hazard in Jotunheim
    • Addressed an issue that allowed multiple settlement cosmetics to be applied simultaneously for one slot.
    • Addressed an issue that caused dead pigs to return to a standing position after fast travelling. *Mommy, pick me up I'm scared.*

    User Interface/HUD

    • Addressed various UI/HUD issues.
    • Addressed various localization issues.
    • Addressed an issue that allowed the quick actions wheel to be accessible during the beginning of the game.
    • (Stadia) Addressed an issue that prevented the Photo Mode cursor to be visible.
    • Addressed an issue that caused HUD elements to disappear and the world map to be unavailable when talking to Ceolwulf at night while he is in bed.

    System

    • Addressed an issue that prevented players from exiting the white room when the game was still downloading.
    • Addressed an issue that caused issues switching input from M&K to Gamepad.
    • Addressed an issue that prevented players from reaching 100% completion.
    • Addressed an issue that caused the back button to have multiple functions in the Japanese version of the game.
    • Addressed an issue that caused The Way of the Berserker to not be available in offline mode after being redeemed.
    • Addressed an issue that caused ULC content not to be available in the game after purchasing it from the store.
    • (PC) Addressed an issue that prevented Disorder of Ancients, Take My Hand, The Enemy of My Enemy, Overdesign II from unlocking.
    • (PC) Addressed an issue with multi-monitor set ups that could cause issues while in borderless mode.
    • (PC) Addressed an issue that caused MSI Voice Commands to stop working.
    • (PS4/PS5) Addressed an issue that caused the Share Play option to be no longer available.
    • (PS4/PS5) Addressed an issue that prevented players from uploading saves to the game cloud.

    Performance and Stability

    • Improved performance and stability.
    • Addressed an issue that could cause freezes when performing a dodge while holding an oil jar inside Burgred's crypt.
    submitted by /u/domvgt
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    The next Games should not take place in the meddeterenian area or north america, we've had enough of those .

    Posted: 15 Mar 2021 06:29 AM PDT

    Like why are really gonna go to Mediterranean/N america again? Please , NO. We've had way too many of those. While there are still areas we COULD visit, like Carthage , Assyria or hispania, please , no. We need more diversity . And also itll be good for business like AC can enter markets like India or china where it isnt too popular. And the potential Playerbase there is huge. Here are my personal top suggestions (no particular order) for next game-

    1. India (late Mughal era)

    2. China( three kingdoms)

    3. The Inca

    4.japan(Sengoku jidai)

    5.arabia (rashidun caliphate)

    1. Persia ( Cyrus the great)

    2. Cambodia ( Angkor wat Building era)

    3. Indonesia (Majapahit)

    4. Polenesia , a naval game.( Early polenesia migrations)

    10.ethiopia

    Edit: I mentioned hispania Carthage and Assyria as places in the meddeterenian that we could visit if ubisoft decided to Continue in their meddeterenian theme. I did not cite them as suggestions I would like seeing. Please make note of this before commenting about how these places are in the meddeterenian. Thank you.

    submitted by /u/guy_from_atlantis
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    How on earth have they managed to balls up the implementation of transmog.

    Posted: 15 Mar 2021 11:31 PM PDT

    Seriously Ubisoft how can you take a simple & basic feature like transmog (that was easily implemented in your previous game) and then manage to completely balls it up.

    So in this new system to be able to transmog items you now don't need to just go in your inventory, nooooo that would be to easy and not "immersive" no now you go to a blacksmith in your lil town and do it there. Everytime. Oh an it costs silver now. Who on the dev team is this out of touch to even suggest something like this?? This idea should not have made it as far as a few scribbles on a whiteboard.

    Ubisoft you made a fricking video game with mythical creatures, norse gods & secret organisations do you really think anyone would gaf if the ability to transmkg wasn't really immersive.

    They might as well have not put it in cos its not worth it, so now if you find some armor or a weapon you like the look of you now have to travel all the way to ravensthorpe just to change the look of any new armor or weapon you get to that new weapon/armor, why is it so tedious??

    I have most definitely repeated myself here and i do apologise but I am in shock over the sheer stupidity being displayed here.

    submitted by /u/CallyWally99
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    [Fanart] I drew Kassandra to practice using CSP. Really liked how it came out.

    Posted: 15 Mar 2021 11:35 AM PDT

    Australian Aboriginal Dreamtime Inspired Art. Please Enjoy.

    Posted: 15 Mar 2021 04:47 AM PDT

    I 3D printed an Apple of Eden and an Insignia and I think they turned out pretty good

    Posted: 15 Mar 2021 08:32 AM PDT

    Hope the next game will allow us to PIN a map/letter/riddle instead of scrolling thru the inventory.

    Posted: 15 Mar 2021 09:33 AM PDT

    I wish next AC game will introduce a feature to PIN a map/letter/riddle to a special screen or make it reachable with 1 button.
    It is just tedious to go to 2 screens and scroll thru absurd amount of loot/runes in Valhalla.

    submitted by /u/eagleporter
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    A Templar Knight´s game set in the Middle Ages. What could be done with it? Looking at the past to predict the future.

    Posted: 15 Mar 2021 07:36 AM PDT

    The latest rumor by Jonathan, as seen here, made me think more about the subject: https://www.reddit.com/r/assassinscreed/comments/m18tyi/rumor_next_assassins_creed_is_returning_to_the/

    True or not, the possibility of another Templar game made me speculate about what could be done with it, in both gameplay and narrative. I cannot say for sure by myself what will exactly happen, so feel free to share your own take below!

    1. Past Templar Experiences
    Before looking to the future, we must first see what has been done with playabe Templars so far. The first ever attempt was in Assassin´s Creed III with Haytham, who tricked many for having the skills and methods of a traditional Assassin. Since then, Templars with Assassin abilities have been common in the lore: The Black Cross ( agent specialized in killing corrupt Templars ) and the Crows ( created by Cesare Borgia to counter-attack the Assassins ) being the biggest examples.

    Second attempt was a bit different, since Edward infiltrated the Templars and played along for a bit just for the sake of treasure. Not much can be extracted from here, but an undercover story has a lot of potential.

    Shay is the third attempt. He started as an Assassins and then joined the Templar Order. Rogue put an effort into offering some unique activities for that sort of role. Shay had to keep his eyes out for Assassin stalkers in the Open-World and Assassins Leaders on Gang HQs. Our lucky boy also had a side-activity that focused on stopping Assassination Contracts from happening.

    Our fourth attempt was a short one, the man only know as the Advisor, who was part of Unity´s prologue and gave his life to hide the Jacques de Molay´s Codex and Sword of Eden from the Assassins. The mission is memorable for showing off one of the most important events in Templar history from their point of view.

    2. Traditional Templar or Counter-Assassin?
    This is an important question. Outside of the Advisor, both Shay and Haytham can be labeled as "Counter-Assassins" for sharing many of their enemy´s abilities. I have seen many say that they did not feel like true Templars because of it, but at the same time, it seems unlikely for an AC game to avoid having stealth/parkour at all.

    I only see 2 ways to go with it:

    • Just like Shay/Haytham, you are another Templar with Assassin abilities;
    • Like Syndicate or Revelations, we switch between 2 protagonists, but this time they are a Templar Knight and an Assassin. In that way, they can afford to have the Templar character play in a different manner.

    3. Oath-Breaker?
    Assuming that we start as a Templar, should they remain loyal to the cause until the end or have a change of heart and join the Assassins? That depends on the type of story they want to tell, but I do think a Templar-turned-Assassin could happen, since that would be unique in the main games (outside of Maria Thorpe).

    Like Edward in 4, I have seen people on this sub suggesting an extended "undercover story", which could also be an interesting story setup. Even more on the rumored setting above, imagine a Templar Knight having to join the Masyaf Brotherhood and be trained by Altair himself?

    4. "A Templar´s life for me!"
    How to make the player feel like part of the Order and not just an Assassin with a Red Cross? I think Rogue was in the right path thanks to the unique activities and enemies. I would continue on that line of thinking and add even more.

    For example, I would build up from the Alliance map in Valhalla and make it possible to spend money for extra services ("donating" money to a Church in Paris for intel on Assassin operations). Inspired by the City/Gang upgrades from Syndicate and the War Table from Dragon Age: Inquisition.

    Another possibility would be dedicated missions to sabotage Assassin influence and assets in a region. Variety would be key: locating a disguised Assassin during a party, investigating a series of murders executed by a stab in the neck, burning haystacks and other hiding spots, etc.

    Anyway, that is it from me for now. Thanks for reading!

    submitted by /u/BrunoHM
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    What was your favorite location in the franchise?

    Posted: 15 Mar 2021 06:41 PM PDT

    Of all the different locations the franchise has taken us, which would you say was your favorite to visit? I would say that my favorite is London from Assassin's Creed Syndicate because I love the amount of detail that went into making this city, Westminster Abbey, and all that you can do in this game's take on London and the different ways you can explore it.

    submitted by /u/MattGreg28
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    Question Marks to Dots - A Short Breakdown of Valhalla's New Map-Marking System

    Posted: 15 Mar 2021 10:29 AM PDT

    Colored Dots

    I watched a Luke Stephens video where he talks about some of the changes made to Valhalla and he criticizes the new dot system saying that it "falls victim to the false notion that making an activity more difficult to discover for the player makes it more immersive and therefore better." So I wanted to breakdown the system because I think he doesn't understand the change (also he criticizes Norway as being too flat?)

     

    Rather than fill the world with ?'s like Origins and Odyssey, Valhalla populates the world with colored dots. These represent Wealth, Mysteries, and Artifacts with yellow, blue, and white dots, respectively.

    I've seen people question what the point of the change is, or that maybe, like Luke Stephens says, they're trying to make the discovery a little more difficult for the player.

     

    The question mark to dot shape change is obviously just a stylistic choice, but the point of breaking them apart into three categories is to give the player more information.

    It allows the player to make a decision about whether or not they want to explore a given location. The player can decide, broadly, if they want to pursue loot/resources, side quests/stories, or collectibles before they set out towards a marker.

    This helps alleviate the problem caused by masking every point of interest with the same ? where you can go off to investigate the location only to find yet another military camp or animal cave, and then either feel obligated to complete it because you already made the trip or turn away empty-handed. This was especially problematic in Odyssey where a lot of locations were shrouded in the trees so you couldn't even reasonably use your eagle to scout ahead and see what was waiting for you. Not to mention even if you could see from a distance that it was a military camp and not worth bothering with, if you didn't get within 100 meters it would still be sitting there on your map to make you second-guess yourself when you look at it 20 hours later.

     

    The new color code provides a balance between the complete uncertainty of the ?'s and the monotony of immediately having every treasure, contract, and beat-up event marked for you as soon as you unfog it on the map from a viewpoint.

    submitted by /u/Tabnet
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    Game idea for Assassins Creed Mexico

    Posted: 15 Mar 2021 09:12 AM PDT

    We've all been thinking a lot about where AC could go in the future, and after a bit of research, I've found that Mexico in the early 19th century would be an incredible setting for an AC game. The following is a basic concept for a Mexican set game I've titled "Assassins Creed: Redemption"

    • Setting : the plot would open in 1811 during the Hidalgo rebellion, but largely takes place between 1818 and 1824, and be set in central and southern Mexico, with major cities like Mexico City, Acapulco, and Veracruz being focal points. I went with this time period because it keeps the game away from traditional western settings we've seen in other games like Red Dead. Plus, it's an incredibly interesting period full of conflict, conspiracies, and larger-than-life figures to interact with.

    • Story : our protagonist would be Ignacio De Águila, whose grandfather was a Spanish Assassin that turned against the creed, and joined the Templars embedded in the viceroyalty of New Spain. Ignacio's father, a Templar stooge himself, would try to redeem the family by supporting Miguel Hidalgo's revolt. With Hidalgo's defeat and capture, the Templar's would catch wind of De Águila's betrayal and send their agent Augustín de Iturbide to kill him and send Ignacio's mother for "re-education". Ignacio gets saved by the current Mexican brotherhood (descendents of the Maya brotherhood from black flag) who train him. The game would pick up several years later and see full fledged Assassin Ignacio joining the insurgency against the crown, rid Mexico of Templar influence and get vengeance on Iturbide, who wants to manipulate the rebellion to his favor.

    In the game you'd fight alongside figures like Vicente Guerrero to liberate towns from Royalists, exploring ancient Mesoamerican ruins and tracking down Templar agents on either side of the conflict. I think revolutionary era Mexico could give us a game that has the open world exploration thats been great in the new games, but still offer what we loved about the OG series, plus I think it would be a really interesting culture and time to explore. What do you all think? Would you play a Mexican set AC?

    submitted by /u/Troyabedinthemornin
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    How do you feel about the leveling system?

    Posted: 15 Mar 2021 05:33 PM PDT

    I'm playing syndicate RN. I'm level 10 with the best hardware (excluding secret stuff,) playing missions recommended for level 6. I'm still enjoying it tho.

    I'm just curious about yalls opinions and also if the leveling is different in future games.

    submitted by /u/odin-ish
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    WARNING- SPOILER FOR SYNDICATE. I tried to improve Memory corridor. Text below.

    Posted: 15 Mar 2021 05:26 AM PDT

    Jacob: You won't steal another shilling from the people of London anymore. I'll give you a promotion. See for yourself.

    Tapenny: They know nothing about investment. And we know a lot about this. Without us, nothing would have been built or improved, without us there would have been nothing, we help create - no, we create! - the future. Of course, you have to pay for this. But the payment is always fair. And we are appreciated - no, more than that, they respect us! So you can be confident about the future.

    Jacob: This is their city, not yours. And then, if it depended on you, you yourself would build the same thing.

    Tapenny: Without our contribution, there would be no city. In England, they don't build a new city overnight. If only it had arisen. Think about it. Look at what is under your feet. Everyone wants to create their own conditions for the game. And how do you manage it? You can't even compete in this. It is necessary to destroy the foundations of our society - all social institutions and the establishment of spiritual values. To get all this, we need to empty our accumulated capital. And this is already impossible. This will take years. And nothing will work out by itself. Everything will depend on the people living in this city. And people in this city, without realizing it, are guided by the same spiritual values. The world is doomed, and the only chance to save it is the radical destruction of the established order. But you appeared and you are killing me. Shame on you? I'm just trying to help our country, to make sure that none of us die in vain anymore. In my face, you are killing the entire human civilization.

    Jacob: You ...

    Tapenny: Enough. I don't want to waste any more time on this pointless conversation. Let me die in peace ...

    Jacob: The blood I shed will not be in vain. But your words convince me otherwise.

    submitted by /u/Terrible_Travel_3297
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    [SPOILERS] Assassin's Creed Valhalla - The 14 Most Interesting Bits from the Ending Discussion with Darby McDevitt

    Posted: 15 Mar 2021 07:02 AM PDT

    [SPOILERS] The Reign of Great and Famous Monarchs in future AC Games

    Posted: 15 Mar 2021 09:00 AM PDT

    Assassin's Creed has always featured a wide assortment of characters to diversify its cast, and never strayed away from featuring famous kings, queens, and generals. With rumors of the next game featuring Richard I, I want to explore the reign of a few famous kings and queens that could make for amazing AC games including Clovis I, founder of the Merovingian Empire, Vladimir the Great of Kievan Rus, the first true King of Poland, Boleslaw the Brave, the wars of Richard the Lionheart, expansion under Catherine the Great, and Prithvi Narayan Shah, the unifier of Nepal.

    Clovis I

    The collapse of the Western Roman Empire was not swift, and as the empire began retreating into itself during the 5th century, the Great Migration period began. Germanic Tribes would conquer previously Roman areas. Notably, this is when the Angles, Saxons, and Jutes settled in Scandinavia and then began invading England, and also when the Franks entered modern-day France and Germany, displacing the Gauls and other Germanic Tribes. Clovis was born to the king of a Salian Frankish tribe that settled in modern-day Belgium and inherited the title from his father at the age of 16 in 481ce. Most of Gaul had been lost to the Romans by that point for a few decades and the western Empire collapsed just 5 years prior; leaving the Visigoths and Burgundians to fight for power. The only Roman influence left was an isolated "kingdom" ruled by Syagrius.

    In 486, Clovis allied himself with Ragnachar, a relative who ruled Cambrai, and Chararic, another Frankish King. Together, they amassed an army to march on Syagrius. At the same time, Clovis was allying himself with more Frankish kings, like Sigobert who controlled a large area around Cologne. Syagrius met the Frankish army at Soissons, only to witness an embarrassing defeat, leading him to flee to Toulouse, where he was assassinated. Despite the victory, Chararic did not participate in the battle, fleeing instead, leading Clovis and Ragnachar to march into his city and capture him and his son. Not being Christian, many Christian areas continued to refuse the rule of Clovis. Verdun was captured after a brief siege, and Paris withheld 5 years before finally giving in and becoming the new capital for Clovis' Empire. In 491 Clovis converted to Catholicism and married a catholic woman, gaining much support throughout the Frankish Empire.

    In 493, the Burgundian Kingdom in the south East began collapsing. Gundobad, son of King Gundioc murdered his father and usurped the throne. After murdering his sister in law, and forcing his niece into a convent, a second niece fled to Gundobad's brother, Godegisel, who began attempting to wage civil war over the throne. Despite trying to enlist Clovis, the Frankish King was busy fighting Swabians outside Cologne in the battle of Tolbiac in 496. This battle led to the crippling of king Sigobert. With this dealt with, Clovis forced Chariac, who was then still in prison, to convert and become a monk, along with his son. In 500, he allied with Godegisel, on the condition that Burgundy would essentially be a vassal of the Frankish Empire. Godegisel agreed, and they hastily defeated Gundobad, forcing him to flee, and peace was declared in 501.

    Clovis spent a few years negotiating with Armonici in the northwest of France and declared an invasion of the Visigoths shortly after. Due to the Visigoths controlling mostly Christian lands, Clovis ordered there to be no looting or sacking, as this was meant to be a liberation of the Christians from the Visigoths. They marched for Toulouse, and in August of 507, met King Alaric II in battle at Vouille, killing the Visigoth king and conquering all of Aquitaine. On his march back, he learned Charaic was planning on escaping his imprisonment and had him assassinated. He then had his spies sent to Cologne to meet with Chlodoric, Sigobert's son, and convinced Chlodoric to murder his father. Clovis arrived in Cologne in 509, to learn that Chlodoric has assassins kill his father, and then had Chlodoric executed for murder, then announcing the assassinations to the people of Cologne as a plot from Chlodoric, and making himself the rightful king.

    Clovis then returned to Paris, stopping in Cambrai along the way, finding his last ally, Ragnachar betrayed him, and would not let him in. As a result, Clovis bribed the city guards to betray Ragnachar, and they tricked Ragnachar into meeting Clovis in battle, where Ragnachar and his brother Ricchar were captured in battle, while their third brother escaped. Clovis met with Ragnachar and asked "Why have you humiliated our family in permitting yourself to be bound? It would have been better for you to die." Clovis then executed him with an ax, following up with a remark to Ricchar "If you had aided your brother, he would not have been bound" and executed him as well. Their third brother was then executed in Le Mans. Clovis remarked that he regretted killing his family, though he would die just 2 years later, having begun the Merovingian Dynasty which would last another 200+ years, despite political disunity. While there's next to no lore on Clovis right now, letters from the Hidden Ones bureaus stated they left Britain for Cologne, meaning the Hidden Ones were likely active. This could also be the time period when they were starting their exodus, following the collapse of the Roman Empire, not just the withdrawal from Britain in 410 ce.

    Vladimir the Great

    Kievan Rus was the building block of what would become Russia, founded by the Viking Rurik (potentially Rorik of Dorestad). In 862, the people of Novgorod were at the brink of civil war, so Rurik was hired to help, and instead founded the federation, which would be expanded by his son to Kyiv, and take the name Kievan Rus, led by Vikings who took the name Varangian from the Byzantines who after some conflict became an ally and the Varangians became leading guards of the Byzantines.

    Fast forward to 958 and the Kievan Grand Prince Sviatoslav I had a son named Vladimir with his housekeeper and famous prophetess. Vladimir, despite being illegitimate, was raised and tutored by his mother's brother, a fierce warrior named Dobrynya. Following the Siege of Kyiv led by the Bulgarians in 968, Dobrynya convinced Sviatoslav to invade the Bulgarian Empire and make Pereyaslavets, a city likely in Bulgaria or on the border of it, his new capital. With the capital moving in 969, Sviatoslav was convinced to make Vladimir the Prince of Novgorod at age 11, and his first true son, Yaropolk was made Prince of Kyiv while his second son, Oleg, became Prince of Drevlians. Sviatoslav cut his way through the Balkans with the new allies of the Pechenegs, devastating the Bulgarian empire and taking its capital in 971. By this point, he had also been attacking Thrace, angering the new Ottoman Emperor. The two settled on a peace agreement, though the Ottoman Emperor fearing the worst allied with the Pecheneg Khan, Kurya, and had them attack and kill Sviatoslav in 972, with his skull allegedly becoming a goblet for the Khan. It's unknown what happened to Kurya, though it is known he was dead by 988. This sounds like a great assassination opportunity.

    Tensions rose for a few years between Oleg and Yaropolk, with them finally breaking into a civil war in 976. Oleg had killed the son of an advisor of Yaropolk's for illegal hunting, and Yaropolk sent an army to kill him. Oleg fled and was killed while fleeing in 977. Yaropolk then seized Novgorod, and Vladimir fearing for his life fled to Norway where he allied with relative Haakon Sigurdsson, returning later that year. His first act was to reclaim Novgorod before marching towards Polotsk where he had sent ambassadors with Dobrynya to arranged the marriage of Rogneda, a young woman who belonged to a powerful family. Her father's refusal, however, insulted Vladimir and Dobrynya while also confirming that she had been betrothed to Yarpolk. As a result, Dobrynya arranged for her, her two brothers, and her parents to be bound, and forced to watch Vladimir rape her. Vladimir then had her parents and brothers executed, forced Rogneda to marry him, and then marched on Smolensk. In June of 978, he took Kyiv, and killed his brother, declaring himself knyaz of all of Kievan Rus.

    Vladimir continued what his father started, and in 981 he seized the Cherven towns from the Poles; in 981–982 he suppressed a Vyatichi rebellion; in 983 he subdued the Yatvingians; in 984 he conquered the Radimichs, and in 985 he conducted a military campaign against the Volga Bulgars with Dobrynya. Following the campaigns, two Christians who had come to spread their faith in Kievan Rus were killed by a mob of people, angry about their pagan religions slowly fading away. The Orthodox church canonized them as martyrs, violence against Christians grew in the Rus. This inspired Vladimir to send envoys to all neighboring countries to better understand their religions. They returned telling him of the simplicity of the German Churches, but the magnificence of the Ottoman Empire and Hagia Sophia. In 988, after taking a port in Crimea, he sailed down to Constantinople, meeting Emperor Basil II, and negotiating with him to marry his daughter Anna (a first for the Byzantine and Rus). In awe of the city, and on the marriage condition of baptism, Vladimir converted to Christianity and began tearing down pagan monuments and building more churches across Kievan Rus. This continued throughout the 990s, and conversions were forced upon the population, with some records saying Dobrynya set fire to dissidents. This culminated in Dobrynya being attacked by an angry mob and forced into his house, where the mob burnt the house down, killing him and his family inside.

    Vladimir continued some minor wars with the Pechenegs, while trying to convert them, and allied with Saint Stephen I of Hungary and Boleslaw the Brave. Around 1000, his first son was sent to rule Polotsk with his Rogneda, who tried to convince her son to assassinate Vladimir. He never got the chance, though, as both died soon after by 1003. In 1014, his son Yaroslav the wise stopped paying tribute, and after gathering an army to chastise him, became ill, and died in 1015, leading Yaroslav to civil war with his remaining brothers. Despite the horrific actions Vladimir took, his name "The Great" likely comes from the Christianization of Kievan Rus, meaning in lore, he may have allied with the Poor Soldiers of Christ. By this point, Ahmed ibn Fadlan already came to Kievan Rus, so it's likely the assassin order had too. Perhaps the assassins ally with enemies of Vladimir, or we could see a Templar dominated game again. Even better, we could see a game set in Kievan Rus during the early years of Vladimir's Reign (like 976-988) and then have a direct sequel with Boleslaw the Brave. Maybe Vladimir wasn't a Templar until he converted in Constantinople, forcing the Assassins to flee to Poland.

    Boleslaw I the Brave

    Bolesław was born in 967 to Mieszko I, a member of the Piast Dynasty and founder of the first independent Polish state, the Duchy of Poland. Around 980, following the death of his mother, Boleslaw came to rule Lesser Poland, an area to the south of the Duchy around Krakow, ruling with the help of his father, uncle, and local lords approval. Upon Mieszko's death in 992, Boleslaw exiled his stepmother and brothers, then going on a campaign for 3 years, unifying much of Poland.

    In 995, he aided Otto III in an invasion of Veleti, where he also learned that a rival from Bohemia, Sobeslav was away, allowing Boleslaw to move in and swiftly conquering the lands, and killing most of the family, but sparing Sobeslav due to the pleas of Bishop Aldebert of Prague, who became a friend of Boleslaw. Both Sobeslav and Aldebert would move to Poland in 996. Aldabert would leave Poland in 997 to proselytize to Prussia, only to be murdered by Pagans in April of that year. Perhaps he too was a Templar influence.

    Otto III, a friend of Aldebert had him canonized as a saint in March of 999, and soon afterward left to go to Gniezno, where Boleslaw had him buried. During his time in Gniezno, Otto became very good friends with Boleslaw, placing his diadem on Boleslaw's head, and gifting him the Lance of St Maurice and a nail alleged to have used to crucify Jesus Christ. I could definitely see these being a PoE, or perhaps Boleslaw had gained one of the prongs of the Trident of Eden. Boleslaw traveled back to Germany with Otto for Palm Sunday on March 25th, 1000ce. While in Germany, Otto gifted Charlemagne's golden throne from his tomb to Boleslaw and made Poland and Hungary eastern foederatus (client states) of the (Holy) Roman Empire. Boleslaw contacted the pope to set up a new archdiocese and the cities of Kolobrzeg, Krakow, and Wroclaw had new diocese set up.

    Otto died in 1002, leading to a brief civil war that Boleslaw was asked to help with by Henry IV. Before Boleslaw could make up his mind, Henry basically won the war, so Boleslaw invaded Germany, and was basically just granted it. Over the next 16 years, there was a lot of back and forth between the Holy Roman Empire and Boleslaw, though much of the ground he had taken was won back by the Germans. In January of 1018, the two kingdoms signed the Peace of Bautzen, and Boleslaw married (his 4th wife), a German noblewoman named Oda to secure the peace, at which point he turned on his former ally of Kievan Rus. He was called by his son-in-law, Sviatopolk in aid of battling his brother Yaroslav. Sviatopolk had allegedly killed 3 of his other brothers, and Yaroslav intended on ruling after the death of their father. Boleslaw came marching in 1018 with up to 5000 Polish Warriors and another 2000 foreign soldiers he enlisted. He defeated Yaroslav at the Battle of Bug river near Wolyn, allowing him to march straight to Kyiv as Yaroslav fled to Novgorod. Sviatopolk believed himself to be safe, and Boleslaw marched back to Poland, seizing the land known as the "Red Strongholds" along the way. Yaroslav once again came down to Kyiv, winning in battle, forcing Sviatopolk to flee. He attempted to come back again in 1019, only to lose a second battle and attempt to flee to Poland, and was assassinated on the way.

    Finally, after years of petitioning the pope, Boleslaw was granted permission to be crowned, and likely on December 24th, 1024, Boleslaw was crowned as the first king of Poland in Gniezno, only to die 6 months later. Personally, I think a game focusing on Boleslaw from 992-1019 would be pretty great, and could easily be a two-part game between Vladimir and Boleslaw as major historical characters.

    Richard the Lionheart

    Richard was born in 1157 in England, son of Henry II part of the Plantagenet House from France that controlled Aquitaine and Normandy. By 16, Richard was leading on the battlefield and putting down rebellions, spending much of his early adult life in Aquitaine. He ascended to the throne in 1189 following Saladin's capture of Jerusalem and Guy of Lusignan who was the King of Jerusalem. Guy was also the son of an important lord in Aquitaine and close to Richard. Saladin did let Guy free, only for Guy to besiege Acre, which caused the death of his wife. The capture and siege is what caused Richard to call for the 3rd crusade.

    Conrad of Montferrat held the defense of Tyre and attempted to help break the siege of Acre, though it only broke a month after Richard's arrival in June of 1191 (following the annexation of Cyprus in 1190). Richard and the crusaders wound up capturing about 2700 Muslim PoW who were offered back to Saladin should he arrive at a certain time. Saladin arrived an hour late, however, and Richard made him watch as all 2700 men were executed and piled outside Acre. We all know from AC1 that Richard would try to march on Jerusalem next (though he actually was trying to go for Jaffa as a staging ground), only to be met by Saladin at Arsuf. The crusader victory there and at Jaffa in November of 1191 was a huge step, though Saladin's refusal to surrender made the army refortify at Ascalon in early 1192. While there, Guy was presumed to be the King of Jerusalem once reconquered, though many of the French men preferred Conrad of Montferrat, son of William and defender of Tyre. An official vote was held in April of 1192, and Conrad won by a wide margin, only to be assassinated by assassins 3 days later, with many believing Richard had ordered it. After several more skirmishes with Saladin, Richard came to an agreement in September of 1192 allowing Christians to pilgrimage to Jerusalem, and in October, feeling ill, he began his journey back to England.

    Richard first landed in Corfu, which was controlled by Byzantine Emperor Isaac II who was angry about the annexation of Cyprus. Realizing he had enemies everywhere, he sought out help and learned that King Philip of France and Holy Roman Emperor Henry VI had a secret meeting and planned to arrest Richard as soon as they could. Richard sailed next for Sicily only to learn Count Raymond of Toulouse had all the ports of Italy and Southern France searching for him. Realizing there was no escape, he sailed back to Corfu and following a scuffle with pirates disguised himself as a normal Templar Knight and with a few trusted attendants, figured out a plan to sail to Aquileia on the border of Italy and sneak to Henry the Lion's territory in Germany, who was his brother-in-law. Plans never really work, and they were shipwrecked near Ragusa, modern-day Dubrovnik. From there they snuck up into Germany but were captured by Duke Leopold of Austria near Vienna around Christmas 1192. Richard was held in Dürnstein Castle for conspiracy to murder Leopold's cousin, Conrad. The pope immediately excommunicated Leopold, and a few months later, Richard was handed over to Henry VI, where his conditions worsened. Henry demanded 150,000 marks be paid to him for the release of Richard, but John who was acting as King in place of Richard offered 80,000 to hold him for another 2 years while his ally Philip of France retook Normandy. The money was eventually paid, and Richard was released in February of 1194. Richard returned to Winchester by March of 1194 and forgave John for his trespasses, and was recrowned as king to erase the embarrassment of his capture.

    Philip had been preparing for war with the Angevin Empire (read England) for several years prior to the crusade, due to the Capetian-Plantagenet Rivalry that lasted for generations of control of parts of France. Richard immediately went to war with Philip, and decisively defeated him at the Battle of Freteval. Philip backed down for a few years, only to launch an attack again in 1196. The Battle of Gisors was Richard's next decisive victory, forcing a temporary truce, and giving the British crown the motto "Dieu et Mon Droit" or "God and my right" meaning that all the land owned by England was only subject to God and Richard, and not the French King. Being at the top of his game, Richard then ordered the siege of Chalus, a French castle on the border of Aquitaine in April of 1199. The castle was not prepared for a siege, and allegedly only had two knights defending it. His hubris and needing to get his chainmail repaired meant Richard charged into the siege without all of his armor. Pierre Basile, one of the two knights who fashioned himself armor from scrap and had a frying pan for a shield managed to shoot Richard with a crossbow bolt. This didn't kill Richard directly, and he ordered the boy be let live and paid 100 marks for managing to shoot him. Several days later, though, Richard died from an infection from the bolt, and Richard's mercenaries killed Pierre anyway.

    With Richard dead, John entered a conflict with his 12-year-old nephew, Arthur. King Philip of France exploited this and made a peace treaty with John in 1200 to hand over most of the English territories except Aquitaine to France. John agreed, but Philip then allied with Arthur and John subsequently decided to ignore the treaty. This continued fighting put the fourth crusade on hold that was called for by the Pope, the effects of which you can read about here. In 1202, Normandy became home to a three-way war. John invaded Normandy and attacked Philip at Chateau Gaillard, then moving south to meet Arthur at the Battle of Mirabeau. He would move back North, failing to secure Chateau Gaillard, and in 1203, returning to England, allowing Philip to take Normandy. John would continue to lose land in France for another decade, collapsing the Angevin Empire, and leading to the Baron's War. In AC Lore, however, Altair was successfully traveling across parts of Africa, Europe, and Asia between 1197 and 1204 spreading the Assassin ideology as he went, only failing with the Siege of Constantinople at the end of the fourth crusade, and returning home bitter.

    Catherine the Great

    Catherine the Great was married to Peter III who became Emperor of Russia in 1762 following literally a book's worth of politicking. Catherine, however, never intended to play second-fiddle and was scheming behind the scenes before she was even married, cuckolding her husband and refusing to consummate the marriage for a while. Following their ascension, she put into plans to become the sole Empress, and executed a coup d'etat in July, just 6 months after their coronation. Catherine was made the sole Empress of Russia on July 9th, and Peter was assassinated a week later, which promotional material for the AC movie suggests was done by the Assassins. Ivan VI was then locked up, with Catherine suspecting he might make a play at the throne, and when he tried in 1764, she had him assassinated as well. While Catherine was not a Romanov, she did have family dating back to the Rurik dynasty, allowing her to be accepted as Empress. Some years later, Princess Tarakanova, an entertainer, became a pretender to the throne, and she allegedly died in 1775. It's possible that she faked her death and took the name Dosifea and lived in a convent until she died in 1810, a conspiracy that AC would likely love to take part in.

    While most of this post has been dedicated to militaries and wars, I'd rather discuss Catherine's internal politics, a setting where more nuanced politics could really shine like some older games. Catherine did, however, have multiple campaigns in her 34-year reign, including the Russo-Turkish War, Russo-Persian War, and partitions of the Poland-Lithuania commonwealth, which had started under Peter The great. The Russian Empire was at one of its greatest extent under Catherine, attempting negotiations with China and Japan, and trying to be recognized as an "enlightened nation" by Western Europe.

    While Catherine was ruthless, and a game where we take on assassinations hired by her, knowing or not, would be very interesting. But beyond this, she also set up a huge number of reforms and innovations. In 1768 she created the Assignation Bank, tasked with creating the first Russian Paper Currency, which it began in St Petersburg and Moscow. Catherine always made public health a priority as well. In 1762 she forced the military to update medical service, and in 1764 began opening hospitals. Soon afterward she created a centralized health administration for governing health policies and pushed the new inoculations against smallpox, which she took herself. By 1800, over 2 million people, or 6% of the Empire had inoculations, saving many lives. During this time, she also appointed 132 men to the Russian Senate to act as a coordinating agency of domestic administration.

    Serfs and the impoverished made up a major part of Russian Society. Serfs were essentially slaves, being indentured servants bound to the land and having next to no rights. In 1762, Catherine owned 500,000 serfs, while the rest of Russia had 2,800,000. Her lack of connection to the serfs and crop failure combined with the epidemic of 1771 put serfs and other poor Russians on edge, leading to Pugachev's Rebellion in 1773. Pugachev was a former lieutenant in the Russian Military, and seeing the discontent, promised an end to Serfdom while pretending to be the (late) Peter III. Throughout 1773, he proved to be a nuisance, with Catherine putting a 500 ruble bounty on his head while his generals sowed discontent and grew their ranks among the peasants, cossacks, and Old Ritualists. In 1774 he took Kazan, leading to Tsarist troops being sent where he was defeated. He escaped down the Volga river where he tried to take Tsaritsyn only to be betrayed by his own men and captured by Guards. He was tortured for months and executed in January of 1775. This rebellion did inspire some minor reforms to Serf rule, allowing them to sue their masters for not holding up their end of the bargain with basic needs, but she refused to liberate Serfs altogether. I could definitely see a game in St Petersburg and Moscow surrounding her early rule, assassinations to get to the top, and then the rebellion, and several Templar assassinations afterward, like the Pazzi Conspiracy, leading to a confrontation with Princess Tarakanova. That feels like a very Assassin's Creed way to interpret the setting, and if done right, could be fantastic.

    Prithvi Narayan Shah

    Prithvi Narayan Shah was born to the King of the Kingdom of Gorkha, though his father had lost a series of wars and allowed Nepal to fragment further, losing major cities like Nuwakot and Kathmandu. From an early age, Prithvi desired to get these cities back for his father, and when he took the throne at age 20 in 1743, he did just that. His first battle was Nuwakot in late September of 1744, finally winning by splitting his army into 3 sections and storming the city, killing the ruler, Jayant Rana, a vassal of Jaya Prakash Malla, who ruled from Kathmandu. Soon afterward, he pushed for Kirtipur, but with defeat retreated

    Prithvi, realizing Jaya was too strong to take head-on began using diplomacy to ally with small kingdoms around the Kathmandu Valley and conquering key strongholds, seeking to create economic turmoil and make his invasion easier. His second attempt to take the stronghold of Kirtipur in 1757 was a devastating defeat that cost the life of Prithvi's closest commander, Kalu Pande. Which took 6 years to fully recover from. In 1763, Makwanpur was conquered, and once again marched on Kirtipur in 1765. The third time's the charm, and he finally conquered it. This would lead to 6 months of constant battle near Chaukot, and despite losing several hundred men and important generals, the victory was the last thing needed to open up a pathway to Kathmandu.

    Likely in late 1766 during the street festival of Indrjafta, Prithvi stormed the city of Kathmandu, taking it quickly and causing Jaya to flee. In April of 1767, Jaya attempted to open communications with the British East India Company, attempting to ally with them to stop Prithvi. The British commanders Thomas Rumbold and George Kinloch would end up sitting down for a discussion with both Jaya and Prithvi, agreeing on an expedition to Nepal to investigate for riches and trade deals with China, only to see famine, have their carts destroyed by guerilla warriors, and have many troops fall ill. As a result, they left Nepal, leaving Prithvi to clean up, and finishing conquering Bara, Parsa, Kathmandu, and Hilwall. Jaya would live for another year, acting as a devotee of Bhagwan. This was the first step to the unification of Nepal, and Prithvi would be crowned the King of Nepal, and thus was the last king of Gorkha. He would die a few months later in 1768, with his sons carrying his legacy, and finishing the unification of Nepal. Personally, this sounds like a great setting to continue the arc story idea that Valhalla tried with conquering and allying with various regions. Maybe Valhalla combined with Far Cry 5 in Nepal? (I guess that would just be Far Cry 4 then…)

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    (Spoilers) Help understanding characters In Valhalla and odyssey

    Posted: 15 Mar 2021 09:41 AM PDT

    So I just finished Valhalla and like a lot of people I need help understanding some of the characters. I've read as much as I could about the Isu/Aesir/Norse storylines but still have some stuff that is fuzzy in my mind.

    1. Aletheia. She just confuses me in general. Minerva, Jupiter and Juno I get pretty well but where did we first see Aletheia? Was she first in the Odyssey DLC? I'm just totally foggy on the Odyssey story at this point.
    2. I've been understanding the Isu and Aesir storylines as happening in like parallel universes (maybe I shouldnt) but Aletheia's character is what trips me up on that. if Aletheia is Isu where would her world overlap with Loki? Wouldn't there be an Isu version of Loki that Aletheia has interacted with? I just don't get how Loki would have preserved Aletheia in the Staff if they're from different worlds and timelines

    I'll leave it at that for now. I have more questions but feel like they all build off of those so maybe they'll get answered

    submitted by /u/jcheels1
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    Will Wrath of the Druids Release on St. Patrick’s Day?

    Posted: 15 Mar 2021 01:56 PM PDT

    I'm sure I'm not the first one to propose this but this seems to make a lot of sense to me.

    An expansion set in Ireland already revealed to be coming this Spring would logically make the most sense to be released on St. Patrick's Day, right? It's the most Irish day of the year after all.

    They're releasing a title update tomorrow and then they'll drop the DLC on the 17th.

    submitted by /u/Terminal_Willness
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    (History question) Who were the red guards from AC Unity supposed to be, were they a real faction?

    Posted: 15 Mar 2021 04:40 AM PDT

    Let me begin by saying I know very little about the 1789 French Revolution, I only have the vaguest idea about it from online articles.

    I am kinda confused about what faction the different guards belong to. Blue guys were obviously soldiers, but i'm more curious about the red guards, what were they? Generally in the game you can see the red guards harassing and stabbing people for being counter-revolutionary, and you can see them as the driving force in September Massacre mission. However in the Infernal Machine coop you can see a red guard captain plotting revenge against Napoleon because red guy was a loyalist (he shouted "long live the king" and all that).

    So what were they? Were they a real or they were just angry vengeful radical citizens (like madame defarge from Tale of Two Cities) made into guardsmen by the devs so we can bypass the "do not kill civilians" rule?

    Also how was the military affected by the revolution and the shift of authority? I mean in the sense that one day they had a king and the next they have none, government changing hands and all that. Were there any "hunt" for loyalists in the army?

    Again i am sorry if the questions sound stupid, I am oblivious to this subject yet i am genuinely curious.

    submitted by /u/HeavyBlastoise
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    Are Clubs in AC3 Remastered worth doing?

    Posted: 15 Mar 2021 06:44 AM PDT

    Hi, so I've been playing through the series for like 6 months now, and I'm just starting AC Rogue. I've been thinking about going back and finishing some stuff from ac3 though, mainly the club missions. My policy has always been that I'll do a side/collectible mission if it furthers the plot, or if i could finish all of it in a reasonable amount of time. There are obviously a lot of club missions in the game, and each take a fair bit of time with travelling around the frontier and everything. If there were just a few missions to I would probably do it, but given how time consuming it would be to do them all, my question is do they add something of value to the story?

    submitted by /u/No-Athlete9077
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    Spoilers for Valhalla and Odyssey story ahead! - Character Deaths

    Posted: 15 Mar 2021 06:25 AM PDT

    Let's talk about character deaths:

    I recently finished Odyssey and the Fate of Atlantis DLC too, and I have to say as much as I loved that game>! I did not care one bit when Phoibe died nor did I care when she was reintroduced in the DLC and we said a proper goodbye. It also felt like it was so quickly forgotten in the main story too, Kassandra was sad for about two seconds and then nothing was said about Phoibe again until you complete the main story, hours of gameplay later! Worst part of a great game for me!<

    Now we move on to Valhalla, I've only just finished the Shropshire questline so no further spoilers please! In Leicestershire we were introduced to Ceolbert and instantly became a favourite character of mine and he was so innocent and kind. I try not to overthink things in games and films because if you do then you see future storylines coming and they don't surprise you. So with that in mind, when I got to the Shropshire questline I was absolutely gutted finding Ceolbert dead in the cave and I took great pleasure in selecting Ivarr's option to kill King Rhodri. Only for Ivarr, a character I always suspected I was going to kill at some point, tells me he killed Ceolbert! I was fuming and I did it waste time in that fight and sent him straight to Helheim. Now my girlfriend has periodically watched me play every AC game in lockdown for my first time and she literally only met Ceolbert at the fishing mission and five minutes later he's dead but she cared way more for his death than she did Phoibe's and she watched the whole Phoibe storyline unfold. Is it just us that literally did not care baout Phoibe but mourned for Ceolbert? What's your POV on these storylines?

    submitted by /u/Dynamiccookie14
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    Do helix store items transfer between different saved games

    Posted: 15 Mar 2021 04:00 AM PDT

    So as the title says I have recently started a new game and I am wondering if the armour and weapons I have bought of the helix store will transfer over to that new game as well and if they do when will they appear in my inventory?

    submitted by /u/Professional-War-279
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