Assassin's Creed How I felt while watching the Cinematic Trailer |
- How I felt while watching the Cinematic Trailer
- The key difference I want in Valhalla is for it to feel like a living world, an actual place... I like Odyssey, but it felt so arcade-like, it *felt* like a video game
- Who's your personal favorite?
- I desperately miss Unity/Syndicate's Assassination missions
- AC Black Flag's story is powerful
- Assassin's Creed Valhalla
- Valhalla theory/idea, Eivør screwing over the Assassins and templars
- I know I'm late, but AC3 is a really good game and it holds up fairly well.
- My one wish for Valhalla: please please PLEASE bring back parkour animations
- Darby McDevitt says Valhalla will have a "unique story structure" that we haven't quite experienced before in any game. What do you think this means?
- It looks like we're gonna be able to have political marriages
- The fact Odyssey happened could be good for the series as long as they make the right choices going forward, regardless of what hardcore fans of the older games here say
- Wallpaper of Eivor from AC:Valhalla, hope you like it :)
- Let us navigate menus while using travel speed in ships
- Thought I'd share an edit I did years ago :)
- Don’t Add Fancy Parkour Animations to AC Valhalla
- Does it bother you how often Vikings are depicted using leather armor and fur cloaks???
- Based on previous leaks that have been proven true, I think we are in for some exciting stuff.
- Great maps are good, but please focus more on a lively world.
- Why Eivor should wear his hidden blade on top of his arm. Possible [Spoiler] for Legacy of the First Blade
- Give me back the old eagle vision
- What did you think of Assassin's Creed Unity?
- Origins is probably one of the best games of the franchise
- How do you classify an assassin?
How I felt while watching the Cinematic Trailer Posted: 05 May 2020 07:49 AM PDT
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Posted: 05 May 2020 04:33 AM PDT Odyssey was bland in so many ways. The animations where the same wherever you went no matter what terrain you where on. There where no taverns/markets where you could interact with people or play mini games. The animals felt like MMO animals that where just bad guys, they didn't act like actual animals... Hunting didn't have a purpose. It just felt like a checklist of things to do, inorganic and by the numbers. Contrast that to even Origins, which had star gazing, unique tombs, more realistically behaved animals... Unity and Syndicate had crimes to solve, locks to pick, carriage chases... Odyssey was just fight, fight, fight. Valhalla needs variety. AC III had different animations for snow, rocks, rooftops, mud, deep water... Odyssey felt like I just floated over every surface. I have high hopes with this being Ash's team and with the announcements about having a home base where different activities contribute to its development... But if you want to make an RPG, make a world where I can forget I'm playing a video game. [link] [comments] | ||
Posted: 05 May 2020 09:15 PM PDT
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I desperately miss Unity/Syndicate's Assassination missions Posted: 05 May 2020 02:12 PM PDT Unity and Syndicate had missions where you had to get into a building filled with guards and civilians, assassinate your target and get out. Origins had nothing like them nor did Odyssey. I really hope Valhalla brings them back. [link] [comments] | ||
AC Black Flag's story is powerful Posted: 05 May 2020 02:09 PM PDT I'm currently replaying all the AC games, I've just finished Black flag and I've been reminded of how powerful Edward Kenway's story is. Kenway left his lover, Caroline, behind in England to go off to the West Indies and try to make a better life for them. Then when he gets there his life just spirals down into a life of piracy. Throughout the game, Kenway is sometimes displayed as a type of Villain, doing things out of greed with no regard for anyone else. Then as the game progresses Edward slowly loses all his friends to multiple causes which further spirals his life downwards. When Edward first meets the Assassins he shuns their Creed but after multiple more deaths, mainly Mary Reed, he begins to see the error in his life, accepting their Creed, and finally turns his life around right at the end. Finally, at the end when we think Edward has finally turned his life around and there will be no more tragedy, the end credit cutscene reveals that Caroline, the woman he wanted to have a good life, has died. Combined with the song "Parting Glass" sung by Anne Bonny at the end, it really draws out the emotions in you. I nearly cried when I finished it. The story really shows how Edward went from a Greedy Pirate who suffered heavily for it and turned his life around for a good cause. [link] [comments] | ||
Posted: 05 May 2020 01:25 AM PDT
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Valhalla theory/idea, Eivør screwing over the Assassins and templars Posted: 05 May 2020 06:28 PM PDT So I've been thinking about the story for Assassin's Creed Valhalla. Mainly thinking of ways to keep it from being predictable and boring. One idea I've had is the Vikings screwing over the Assassin's and templars. The way it would work is that the story starts out normal. Vikings go to England, take some land, and get the attention of the kingdoms. As the Vikings make their home they gat attacked by a big battalion of armored soldiers. Eivør and his companions are nearly killed before the assassins intervene and help kill the soldiers. The assassins tell Eivør about the Templars, how they're using the king's men to gain power. Eivør seeing the danger of them decides to work with them but is mostly focused on his home and family. It goes as you would think for a while until towards the end of the story. The King starts thinking about offering the Vikings land to make peace and save his people. A plan the Templars and assassin's don't like as it would take away the armies they were using to fight each other. The Templars attack Eivør's home and nearly destroy it. Eivør then realizes the Assassins did nothing to help him protect his home. They were instead using the distraction to try and kill the king before he could offer the Vikings land. They were unsuccessful and plan to try again. Eivør becomes enraged and goes on a suicide mission to save the King. Eivør saves the King and tells him about the Assassins and Templars using them. The King decides to give the Viking's land and bring them into his army as protection against the assassins and does away with the Templars. Sending the Assassin's and templars back into hiding. A story to add some complexity to it and show that the Vikings and English aren't black and white good and evil. A story that would never actually be in the game but one I like none the less [link] [comments] | ||
I know I'm late, but AC3 is a really good game and it holds up fairly well. Posted: 05 May 2020 01:11 PM PDT When the trailer for AC: Vahallah came out I got in the mood to return to the AC franchise. I came into the series late, Black Flag, however, it is still one of my all-time favorite games. I loved Origins and Odyssey, played them both twice, however, I didn't love Syndicate or Unity. I actually haven't finished Syndicate or Unity, maybe I will. Somewhere along the line, I picked up ACIII Remastered but I thought it still wouldn't look good on the XBOX One X. The character models still aren't great, but the game looks good and the combat is a lot of fun. Parkour is less frustrating in this game as well. I'm only about 10 hours into it, but it's filling the AC void that I had. If you haven't played it because it's old, get it you won't be disappointed. TLDR; If you haven't played it because it's old, get it you won't be disappointed. [link] [comments] | ||
My one wish for Valhalla: please please PLEASE bring back parkour animations Posted: 05 May 2020 08:30 AM PDT I'll start by saying have loved every ac game that has come out so far. Yes, Odyssey wasn't as 'assassin-y' as I had hoped, but it was still awesome to romp around Ancient Greece and at this point I've accepted AC to be too big a flagship title to go back to the 'old' traditional formula. To be honest, with a Viking setting I feel like combat will be the main driver for this title over stealth anyways, and I'll be okay with it so long as it's more immersive than odyssey was for me. All that being said, I am really hoping for some Unity parkour animations to return. I know it's small, but goddamn did it look cool and it made me feel like my character was actually in the environment moving around. Idk, like others have said origins and odyssey feel too much like an arcade game where kassandra is kind of just floating over the environment and I feel disconnected. Also- I'm sorry but bring back fall damage. A character jumping where you didn't want him to go to his death is annoying, but my kassandra yeeting off a 300m tall cliff in Elysium and walking it off after really breaks the immersion for me. Being patient and methodical in your placement has always been a key aspect of being an assassin for me. [link] [comments] | ||
Posted: 05 May 2020 12:52 PM PDT A little ways down, the interviewer asks about how developing for a next-gen game has changed his approach, and he says:
What do you think this means? At first, I was thinking it might mean the story isn't quite linear, which would be somewhat new to AC, although the first game played with that a bit. But that certainly wouldn't be "unique" for any game, as plenty of games have narratives which unfold in a non-linear fashion. So what does he mean? [link] [comments] | ||
It looks like we're gonna be able to have political marriages Posted: 05 May 2020 09:35 PM PDT
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Posted: 05 May 2020 05:16 PM PDT I want to start this by saying that I've played every AC game except the first one, which I attempted to get into too late and couldn't force myself through the dated gameplay to appreciate it unfortunately. I loved the Ezio collection (shocker). I also enjoy the newer games, mainly referring to Origins and Odyssey. There are a lot of fans here that hate anything that is not exactly like the old games. They forget that the franchise was growing stale, that general public opinion of it was on a general downward trend after brotherhood except for Black flag. I've seen comments downvoted for saying that player choice is a good thing and that replies to them basically saying everyone should only play this series for specific things. The truth is, RPG elements are going to become more prevalent in open world video games as a whole I believe as they become more complex and able to contain more and more mechanics. The series no longer needs to be bounded to a single style of gameplay. That said, I do not believe Odyssey is a perfect game, especially in the context of this series it is not even a great game. As an assassin's creed game, I welcome RPG elements only if players are still able to build their character to play like the traditional assassin's, which I don't think was entirely possible in that game. I also think the grind could be stemmed massively by the removal of the ridiculously simple side quests. Odyssey had some okay side quests, the best so far at times imo, but they were still massively outnumbered by the times I would just have to walk 300 metres across a field to deliver some non descript and inconsequential package for an unnamed huntress to an unnamed commander. Who allowed stuff like that to get in, let alone 20 quests like that in every region? Assassin's creed titles are traditionally story driven games. I think perhaps Odyssey started to lean too far away from that with too many side quests and compromised pacing for the main story. While a few of it's side quests were good as I said, and I'm happy for high quality standalone side quests to be present in future games, I think a good middle ground would be for them to integrate side quests alongside the main story. Witcher 3 players for example will remember at the end of the Bloody Baron main quests an optional side quest was there to wrap up his story. Stuff like that would work brilliantly in AC, while not diverting too far away from the narrative it aims to tell. Another thing, at least for Odyssey, is that the story tried to be too grand. It sold itself as a family driven personal tale, but that was lost amongst the prevalence of hundreds of matters that affected the entire Greek world. Before that, AC had always been about smaller, more emotional and relatable tales within a bigger picture. While sometimes the player would have no choice but to get involved, it was never too much to take away from their actual objective. Overall I think Odyssey and origins made the bold moves to give players a choice in how they approach a game in a franchise that before then had been very formulaic. The execution was not perfect, but it recaptured the attention of many that had given up on the series and is a foundation for ubisoft to learn from. Now, they just need to make sure they do not stray too far from what the series is supposed to be. Something they perhaps already did slightly, and now need to make moves to rectify while retaining the strengths of those games, which are there if you dig deep enough even if you hate them. Tl;dr: Player choice is not a bad thing and the newer games tried to bring it in, but perhaps took away the choice to still play like the old games if desired. If this could be brought back, the direction they started to move in could be great. Also fuck filler content. [link] [comments] | ||
Wallpaper of Eivor from AC:Valhalla, hope you like it :) Posted: 05 May 2020 09:02 AM PDT
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Let us navigate menus while using travel speed in ships Posted: 05 May 2020 04:42 PM PDT Sailing thousands of meters is a great time to take in the scenery but why not also have the menus be usable without pausing the game? It makes sense that while sailing a captain might look at their inventory, map, or sort through their "quests". It would be a good way to kill some of the time while sailing when there is no worry of collisions. There could of course be a button that pauses the game as well. Sorry if this has been suggested before. [link] [comments] | ||
Thought I'd share an edit I did years ago :) Posted: 05 May 2020 12:18 AM PDT
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Don’t Add Fancy Parkour Animations to AC Valhalla Posted: 05 May 2020 06:55 PM PDT At least, not without something to back them up on the player's side. Allow me to explain. Movement has always been one of the core gameplay elements of Assassin's Creed titles. The ability to seamlessly flow over chains of obstacles by holding down only a few buttons is Assassin's Creed's most famous mechanic, and the early games pioneered the open world city-based movement genre. The early games are the best example of having parkour/freerunning be an actual event, something that's meant to be an actual part of the gameplay, rather than a method of traversal. These games accomplished this by having a parkour system that was fairly manual, that required thought and practice to be able to properly execute, and provided the player with a wide variety of options at their disposal to be able to adapt to almost any situation the player could find themselves in. The animations could be broken out of at an instant if the player willed it, and combining these actions and cancellations permitted for a fairly high skill ceiling. The animations themselves aren't particularly gorgeous, but they do the job and they manage to feel weighty and satisfying without taking away from the feeling of the character's agility due to the responsive nature of the controls. Ever since that point (post AC Revelations), the games have changed to being more animation-based movement and using generally more streamlined systems. While the parkour looks flashy and cinematic, the players lost their agency, with many of the actions having been removed from the games, like the side eject and catch ledge (proper catch ledge, not breakfall) being removed in Unity, manual jumping getting removed in Syndicate, and back ejects being removed in Origins (unless there is a surface that the game deems a "safe" distance below you). Movement became simply a way to get around, rather than a legitimate part of the gameplay, and I believe the games have suffered for it. All that said, my main point is this: while fancy animations may look nice, it's not the animations that make a movement system good, it's what the player is able to do with it that makes it more usable, complex and interesting, and thus player agency should always be prioritized when creating these gameplay mechanics. Basically, I would much rather the devs spending time making a parkour system that I can do advanced techs with and has depth for players to explore than having them make a parkour system that looks pretty but is extremely basic in its function. Once you have a system that allows the player to be creative, free and expressive, then go ahead and make it look flashy. [link] [comments] | ||
Does it bother you how often Vikings are depicted using leather armor and fur cloaks??? Posted: 05 May 2020 12:04 PM PDT A lot of recent Viking media has depicted Vikings as wearing lots of leather and wearing furs. As a person I think they look cool but as a historian I know they were generally impractical. If they used furs I would assume they'd be under armor to keep one warm. How practical was it for people to have fur on their armor or have fur cloaks? What do you think how pop culture has influenced the perception of what Vikings looked like and if you're fine with it??? How much do you think that will translate to Valhalla??? Mind you this is only from the trailer. Which they could have probably made that way to appeal to a wider audience. Also, I'm talking about general depiction, not the outfits Eivor will wear. [link] [comments] | ||
Based on previous leaks that have been proven true, I think we are in for some exciting stuff. Posted: 05 May 2020 09:03 PM PDT 3 months ago we got this leak and while there are quite a few things that are very wrong and inaccurate as we know now; there are some things that have been proven true such as:
Read through these leaks (At your own risk for spoilers, they're blacked out if that helps) but quite a few of them are familiar since we've seen them in interviews. Based on this heres what I'm super hyped about if it turns out to be true: * Difficulty returns but focuses more on parry times, player health, and enemy reaction times rather than enemy health
These points would truly make this the most dynamic Assassins Creed with mechanics with some REAL depth and actually be amazing. Let me know what you think! I hope its true; maybe we'll see it on Thursday! [link] [comments] | ||
Great maps are good, but please focus more on a lively world. Posted: 05 May 2020 09:27 AM PDT I really like Assassins Creed and I also loved Odyssey. I spent hours just wandering around and enjoying the nature. The only thing that bothers me is the static environment. I do not know if static is the right word, but it was disappointing to see so many people around in such a big world - but so few interactions. In fact, I would prefer a smaller world, heck even half of that size, when we get more interactions, reactions of people based on my behavior and more things you can do. For example, we do not need such a big world like Odysseys (though it would be cool to have it in some years), get back to Origins map size and add life to it! My hopes are high with Valhalla and the new console generation! [link] [comments] | ||
Posted: 05 May 2020 07:23 PM PDT First off, tagging as spoiler just to be safe but no major spoilers will be in this post. Also, while writing this I found that Ashraf Ismail stated the reason its worn on top of the wrist is Eivor thought the blade was too cool to hide, but I think this is a good lore explanation anyway. TLDR at bottom. I haven't seen much talk about this but it's something I have been thinking about for the last few days. Given everything that we learned about the history of the hidden blade in both Origins and Legacy of the First Blade, and information found in this interview with Darby McDevitt, Eivor wearing his hidden blade on top of his wrist makes the most sense for his character. As shown in LotFB, Darius's original hidden blade was designed to be worn on top of the wrist, and it wasn't until the blade was passed to Bayek that it began to be worn on the inner arm. This can be chalked up to the fact that Bayek was never told how exactly to wear the blade and decided to wear the blade on the inside of the wrist. The result, the first time he uses the blade he accidentally cut off his ring finger. As we saw in the Hidden Ones DLC, Bayek turned this mistake into a tradition, requiring every member to remove their ring finger in order to use a hidden blade and as a show of commitment to the brotherhood. We also know that every hidden blade used by the Hidden Ones was based on this blades design. It won't be until after AC1 that the hidden blade is redesigned to be able to be worn on the inner wrist without risking cutting ones own finger off, and that the finger removal requirement was done away with. Given that this game is set before AC1, that means Eivor's hidden blade is still the type designed for the outer arm. Now, most members of the order would still have worn it on the inside and cut off their finger, but that brings us to the interview linked above. According to McDevitt, Eivor is more like Edward in that he isn't born into the brotherhood, he is an outsider that gets involved in the assassin/Templar conflict but largely remains a third party. In some way that we don't know yet, he acquires his hidden blade but I'm guessing that like Edward he won't become a proper assassin/hidden one until near the end of the game. Meaning that he won't be required to sacrifice his finger, and assuming he figures out that the blade risks cutting fingers off without the sacrifice, he will likely wear it as designed on the outer wrist for safety. It is my hope that late into the game Eivor will become a true hidden one, and will choose to sacrifice his wring finger and switch to wearing the hidden blade on the inner arm like most other assassins, but for most of the game it makes the most sense that he would wear the blade in the safer and less committed fashion that it was originally designed for. TLDR: All hidden blades at this time are designed to be worn on the outer wrist, but are worn on the inner wrist at the cost of sacrificing a ring finger to ensure the wearers commitment. Given that Eivor is described as largely an outsider to the assassin/Templar conflict, it makes sense for him to wear the blade on the outside to avoid the necessary commitment and the danger of accidentally cutting off a finger. [link] [comments] | ||
Give me back the old eagle vision Posted: 05 May 2020 03:54 AM PDT I can't be the only one who wants the old eagle vision back where you have colour coded vision instead of controlling and eagle. And there is lore behind having the old eagle vision [link] [comments] | ||
What did you think of Assassin's Creed Unity? Posted: 05 May 2020 11:24 PM PDT Did you like it? Personally for me, I am very 50/50 on this one. I loved the story, and I liked how Arno isn't a video game character, he is human because he messes up. A lot. I loved the parkour and the sense of scale in this world. I loved the amount of NPC's on screen at all times, and I loved the gritty yet colorful atmosphere this game gives off. But there is something very off in the game, in the sense that I feel that this is an open wound that's barely stitched up and is only held together by a few threads. Like at any moment, all this could just burst open and the game could just bug out on me, I dunno. Lighting is weird in this game, and combat, especially in tight spaces, can never feel right. Plus the frame rate is very bad, especially on base PS4. Like for me, this is the most "Assassin's Creed" game - only behind AC2, and I wanna love it, but it's really difficult. In my head I love it to bits, but whenever I return to it, it doesn't feel very good. [link] [comments] | ||
Origins is probably one of the best games of the franchise Posted: 05 May 2020 04:00 PM PDT After playing ng+ and the hidden ones dlc, I really give ubisoft credit for this one. Yeah it can feel like a 10 year old rpg with current gen graphics but it is really enjoyable. It's got story on par with the likes of ezio and Edward's games, tried to bring in new gameplay which would've set the foundation for games to do better if they tried, brought back a promising irl story, and gave us amazing acting in a beautiful world that felt alive. Now if only they didn't drop the ball with odyssey [link] [comments] | ||
How do you classify an assassin? Posted: 05 May 2020 08:01 PM PDT So ever since valhalla was announced (which I am HYPED AF for) there has been considerable discussion on the fact that the assassin idea of the franchise is fading a little bit in recent titles. The trailer showed us little in terms of stealth and the only part that linked the assassins creed title was the hidden blade. Since black flag I feel this idea of the assassin and what they are has been dying a little bit. Altair, ezio and connor were clear assassins but when I think about it I dont really know what classified them as assassins compared to other protagonists in the series. Because in ac2 Mario, Antonio, etc were all assassins but they did not wear hoods or (as far as I know) possess hidden blades but they each brought something to the assassins, even though their style varied greatly. Eivor is similar to Mario in that he seems like a warrior who prefers brute force over hiding in the shadows. To add more confusion haytham had a hidden blade but we all know who he was in truth. For me Bayek was the last assassin with Kassandra/Alexios being a mercenary and all. And with news that Eivor will come across the assassins at some point and maybe become an assassin in the next one even though he does not give off the assassin vibe, I have to ask: what makes an assassin? Is it the social stealth, the hood, the hidden blade, their direct involvement of the templar vs assassin conflict, the modern day aspect, eagle vision, the one man/woman against the world, the Isu connection? With the franchise so expansive now, it's hard to define what an assassin is and so I would like to get ur preferences or alternative ideas. Also, I need to play as a templar again because haytham and Shay were so fuckin cool alright bye. [link] [comments] |
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