Assassin's Creed Assassin’s Creed Valhalla: Cinematic World Premiere Trailer |
- Assassin’s Creed Valhalla: Cinematic World Premiere Trailer
- Join us as we welcome the new moderators of r/AssassinsCreed!
- Valhalla screenshot released by ubisoft that I animated a bit
- Eivor has a rope dart on his belt.
- Made a vinyl decal for my iPad case. Very happy with the result
- Write up on info we have about AC Valhalla gameplay wise.
- After Valhalla, what setting/time period would you want to see next?
- The fact that we will have buildings from 3 different civilizations in Valhalla tells me it's going to be a very interesting map
- Will Eivor be more brutal than Connor?
- Why I love AC4: Black Flag?
- Is it safe to assume that Assassin's Creed has gone the complete RPG route now?
- Two simple but important advices, imo:If you need long cutscenes at times, then do it, the games are now 50 plus hours long, what's wrong in having 2 or 3h of cutscenes. Also, please do not have over dramatic voice acting
- Could the Kenway’s be possible descendants of Eivor?
- Did you notice how huge the swords are in Origin and Odyssey?
- Access the Animus found a screenshot showcasing some... interesting... Enemy tactics
- The guy who did the voice for the English king in the trailer did a really good job
- I hope you can un-equip the bow in Valhalla.
- All Assassin’s Creed games and their Locations and Time periods Plus my thoughts at then end
- [Spoilers] AC Odyssey: Legacy of the first blade storytelling
- An AC game set in Mesoamerica pre Spanish Arrival
- A thought I had about the Create-A-Viking in AC:V
- If you were put in charge of rebooting the Assassin's Creed franchise, how would you do it?
- So uhh what happened with the parkour?
- I hope the male Voice actor in Valhalla is better than the one in Odyssey
- How are they working on Assassins Creed Valhalla?
- [SPOILERS] Mythological creatures in Assassin's Creed Odyssey
Assassin’s Creed Valhalla: Cinematic World Premiere Trailer Posted: 30 Apr 2020 07:43 AM PDT
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Join us as we welcome the new moderators of r/AssassinsCreed! Posted: 03 May 2020 09:58 PM PDT Hello all you Assassins & Templars! It's been a very busy week here on the subreddit. We reached 250000 subscribers, got a new trailer for Assassin's Creed Valhalla and put out an announcement that we were hiring new moderators. Over 150 applications were submitted for mod positions on the subreddit and for our Discord server. Good thing as the subbreddit alone has seen over 15000 new subscribers in the last week! The current mod team is a bit bleary eyed, but we have made our selections. We'd like to thank everyone who applied, and tell all those who applied but weren't selected, to please apply again next time. The way we're growing, next time might be there sooner than we think! We'd like to give a warm welcome to the following: Reddit & Discord: /u/nstav13, /u/Saixak (aka Kasaix on Discord) Reddit: /u/Lwsrocks, /u/hugvvarts, /u/obeseninjao7, /u/KKingler Discord: @Arthur King of the Britons Here's a brief introduction of our new moderators:
@ARTHUR KING OF THE BRITONS:
We wouldn't be growing without all of you! Thank you all for your participation on the sub & Discord, and we look forward to an exciting future of Assassin's Creed! Thanks, the growing Mod Team of r/AssassinsCreed [link] [comments] | ||
Valhalla screenshot released by ubisoft that I animated a bit Posted: 03 May 2020 08:55 AM PDT
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Eivor has a rope dart on his belt. Posted: 03 May 2020 09:57 PM PDT
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Made a vinyl decal for my iPad case. Very happy with the result Posted: 03 May 2020 02:20 PM PDT
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Write up on info we have about AC Valhalla gameplay wise. Posted: 03 May 2020 01:08 PM PDT All this is confirmed info shared by director of the game. 1: Content wont be level gated, leveling will be there primarily for unlocking new abilities, and you shouldnt run into unbeatable overleveled enemies anymore. The focus is for players to have freedom, and they shouldnt be forced to do content they dont desire to do. 2: There will be plenty of skills for both combat and stealth, but they will be more grounded compared to Odyssey. 3: There will be no naval combat, the longship we will use will be there primarily for exploration and for fleeing intense moments like raids. 4: There is improved stealth in some ways, and it will allow us to hide in crowds once again ,but there is unspecified twist to this system. 5: There is also improved parkour system, which is meant to be more similiar to likes of Black Flag mechanic-wise. 6: You will be able to create and customize mercenaries that will help you in raids and combat, and they will also start appearing in other players worlds, and if they kill those players, the mercenary will "scavange their resources" for you. Working like the mercenary system in odyssey, but sorta driven by players. 7: There will be over 25 standart enemy types, not counting any unique bosses. Enemies will have weakpoints and unique abilities 8: Any combination of weapons will be dual-wieldable, even combination of two shields if you wish. 9: There will be a settlement that you will be able to upgrade and inhabit with new people, this settlement will also serve as your quote on quote base of operations, and its where all the major events will start, and probably end. 10: Eagle is replaced by Raven, which all of you prolly know, but this time it will have its own cutomizable skins, and it will have more abilities. 11: Raven is also meant to be a replacement to some UI functions, to make your screen look cleaner. 12: There will be larger varienty of animals to ride, including bears, and wolves. 13: Players will be able to fully explore 4 major england kingdoms, Wessex, Northumbria, East Anglia, and Mercia. Included cities being for example London, Winchester, and York. We will also have access to part of Norway, and players will be able to freely travel between the two countries. 14: There will be choice of gender for your main character, Eivor, but it doesnt appear it will be situation like in Odyssey, but rather one character for which you choose gender. 15: There will also be customizable haristyle and tattoes on your character. 16: Gear should be made up from unique pieces, you shouldnt be able to get multiple variations of a single piece of weapon, and you will be able to upgrade said weapons. Essentialy a weapon you pick up at the very start of the game, can be carried all the way to the endgame if you wish. 17: I may have missed some things, feel free to add them up in the comments ^^ [link] [comments] | ||
After Valhalla, what setting/time period would you want to see next? Posted: 03 May 2020 12:57 PM PDT Personally, I would love to see the Sengoku period of Japan with Samurai and Shinobi [link] [comments] | ||
Posted: 03 May 2020 02:33 PM PDT One of the mayor points of not liking Greece for a lot of people was that every city looked the same, I honestly think this won't be the case with this game, we will have Viking, Saxon and Roman structures/ruins. This can make every town to look different, some cities will have Christian churches while others Pagan roman temples and viking huts, there are various choices the devs can play with those structures and civilizations so they can make every town to look unique and interesting. [link] [comments] | ||
Will Eivor be more brutal than Connor? Posted: 03 May 2020 01:51 PM PDT We all know Connor in AC3 has the most brutal fighting style out of all the assassin's we've seen so far, but it will be really interesting to see if Eivor in AC Valhalla will be even more brutal in his fighting style than Connor. What do you guys think? [link] [comments] | ||
Posted: 03 May 2020 06:55 PM PDT TLDR: It's exotic. Period. BF has a certain allure that the remaining games in the franchise don't have. Even its close cousin, Rogue couldn't capture that. BF manages to hold its own against the newer installments like Origins and Odyssey and manages to be the most "open" world installment in the franchise. Personally, I feel it's because BF has that air of mystery in the setting: the Caribbean, although I am not talking about the cities. The cities are well done, they give you the feels with the help of spot-on music; but I am referring to the islands, the sea and the uncharted lands. For example the island, Tulum is quite different from Mariguana while both of them feel different from the main cities. This automatically gives us the feeling that the (game) world is so much bigger than it actually is, the huge sea notwithstanding. Finally the gameplay elements are quite different. We get all the gameplay options that are there in the previous games but an additional naval aspect that dominates the others. This also plays into giving the feeling that the world is bigger, there are more things to do. Main missions, side missions to complete, contracts to carry out, chests to loot, viewpoints to synchronize , shanties and animus fragments to collect, naval forts to destroy, animals to hunt, harpoon and upgrades to craft, Kenway's fleet to expand, hurricanes to evade, rogue waves to tackle, Templar keys to collect, treasures to dig and finally just marvel at the expansiveness of the sea and at how beautifully designed the game world is. You can easily put in 100s of hours and not get enough. BF borderline feels like a pirate game than an actual AC game. There are elements of AC: social stealth, the hidden blade, ranged stealth weapons, the climbing and parkour systems but in a game that have you at sea more than half of your game time, it is certainly different from your traditional AC game settings and that is why it is endlessly fascinating. It's different, but in a wonderful way, if not much too needed. Ah, the golden age of pirates. [link] [comments] | ||
Is it safe to assume that Assassin's Creed has gone the complete RPG route now? Posted: 03 May 2020 10:50 PM PDT
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Posted: 03 May 2020 11:26 AM PDT One of my biggest problems with Origins was the cutscenes. How short they were. They felt unreal and gamey, and not like real people talking. The biggest example of this problem was meeting Cesar, presenting Cleópatra to him, meeting Ptolomeu, showing the head to Caesar and having Caesar bond with Cleo. All of this in less than two minutes. All of this because probably Ubisof is so afraid of players getting bored. Now, I know this is a game but the result from that and many other cutscenes was me getting annoyed by how unrealistic the scene was and how it forced me out of the immersion. If you need to have long cutscenes have them. Just add a skip button for those that don't like them. If you cut them in half the end result will only remind people that this is a game instead of immersing the player in badly written dialogue. Secondly, one of the biggest problrms in Odyssey was the acting. This is not a soap opera. Tone it down on the overemotional lines. Alexio was pretty bad. I'm sure the actor is great, don't get me wrong but his direction was bad. We get it, he's a spartan warrior. Can't he talk like a normal calm person? If I feel like I'm playing a soap opera instead of an interesting clash between two secular philosophical orders, it's gonna break my immersion. Also, accents. If you can't pull off a convincing regional accent just go for generic British one. Like most TV shows do. Instead of forcing actors to try out an accent they can't perform. [link] [comments] | ||
Could the Kenway’s be possible descendants of Eivor? Posted: 03 May 2020 08:02 PM PDT The only support for this theory is because Eivor and Edward are both blonde hair I couldn't get a good look at Eivors eye colour but they seem similar. Obviously that doesn't mean much but they both lived in similar regions so you could connect the two. It is a stretch though. [link] [comments] | ||
Did you notice how huge the swords are in Origin and Odyssey? Posted: 03 May 2020 04:01 PM PDT Hi, I just started Origins and a friend of mine just moved to Odyssey, and we couldn't help but notice that the swords are very big compared to what they should be (example: gladius in Origins and xiphos in Odyssey). I come to the conclusion though that the daggers are about the size of the swords of the time (usually quite short). Did other people notice that, too? [link] [comments] | ||
Access the Animus found a screenshot showcasing some... interesting... Enemy tactics Posted: 03 May 2020 01:37 PM PDT
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The guy who did the voice for the English king in the trailer did a really good job Posted: 03 May 2020 04:21 AM PDT He really set the mood for the whole trailer i hope he plays a big part in the game and was not just hired to do the trailer [link] [comments] | ||
I hope you can un-equip the bow in Valhalla. Posted: 03 May 2020 08:26 AM PDT Does anyone else hope you can un-equip the bow in Valhalla? In both Origins and Odyssey, I loved the bow when wanting to play from a distance. That being said, I really wish you could un-equip it when you want to go for a more "up in your face" play through and not as cluttered look. Hopefully in Valhalla, you can un-equip it so you can look similar to the cinematic trailers with just two axes. [link] [comments] | ||
All Assassin’s Creed games and their Locations and Time periods Plus my thoughts at then end Posted: 03 May 2020 05:38 PM PDT All Assassins Creed game settings Assassins Creed •Location: "The Holy Land" modern day Israel •Time Period: Third Crusade (1191) •Character: Altaïr Ibn-La'Ahad Assassins Creed II •Location: Florence, Italy •Time Period: Italian Renaissance (1476-1499) •Character: Ezio Auditore Assassins Creed Brotherhood •Location: Rome, Italy •Time Period: 1499-1507 •Character: Ezio Auditore Assassins Creed Revelations •Location: Constantinople •Time Period: 1511 •Character: Ezio Auditore Assassins Creed III •Location: Boston, New York, American Colonial Frontier •Time Period: American Revolution (1760-1783) •Character: Ratonhnhaké:ton (Connor Kenway) Assassins Creed IV Black Flag •Location: The Caribbean •Time Period: The Golden Age of Piracy (18th Century) •Character: Edward Kenway Assassins Creed Rogue •Location: North Atlantic •Time period: Seven Years War (mid 18th century) •Character: Shay Patrick Cormac Assassins Creed Unity •Location: Paris, France •Time Period: French Revolution (1789-1794) •Character: Arno Dorian Assassins Creed Syndicate •Location: London, England •Time Period: Industrial Revolution (1868) •Character: Jacob & Evie Frye Assassins Creed Origins •Location: Egypt •Time Period: Ptolemaic period (49-47 BCE) •Character: Bayek of Siwa Assassin Creed Odyssey •Location: Greece •Time Period: Peloponnesian War (431-422 BCE) •Character: Kassandra/Alexios Assassins Creed Valhalla •Location: Norway/England •Time Period: The Dark Ages of England (9th century) •Character: Eivor I'm super excited about the new Valhalla game and the trailer has me hyped. I always find myself thinking about all the past games and their settings and then thinking what games and settings they could do in the future. Let me know you're ideas for new settings that they could do or let me know your thoughts on Valhalla or any of the Assassin's Creed games. I've been a fan since the beginning and have played every main game that has come out. I know there is a big divide out there in the fan base so I will tell you my stance. I loved the old games and what they built for this franchise and all the nostalgia they bring me, however I am very happy with the way they are taking the series in this RPG huge world exploring type of game. That being said I also very much enjoyed the "middle child" games of black flag, unity, and syndicate some of my best experiences were playing these games. Sorry for the long rant here at the end but I hope you got some information or enjoyment out of this post. [link] [comments] | ||
[Spoilers] AC Odyssey: Legacy of the first blade storytelling Posted: 04 May 2020 12:43 AM PDT (as said in the flair and title, spoilers ahead) Just finished LotFB and gotta say, it's not great. The gameplay is basically more of the same, except The Cult are now called The Order. You basically do what you did in the base game, in the same locations (which I don't mind BTW since I didn't actually get to see those areas when playing the base game, guessing that's on purpose, they "saved" them for the DLC), it's fine or not if you're looking for more Odyssey gameplay. What I find troubling is the storytelling within your larger... odyssey. The first obvious issue is the pacing, where you have a dinner in Macedonia and drunken night in Achaia to decide that's enough to know this is the man (in Kassandra's case) you want to have a child with. It's obvious they needed this to get done soon since the DLC is short, but it feels out of nowhere. Also, I didn't choose to romance Natakas and still did, without even looking I'll guess this pissed off the Internet somewhat at the time. Voice actor for Natakas being bad (IMO) didn't help, it felt really cringy. The problem here is also time jumps which come out of nowhere. For example, at start of episode 3, you're sent off to kill some boar for the feast (implied the feast is just about to start), but when you get back (having been 200m away), everybody is telling you they missed you like you've been away for 2 months. Not sure if the implication is I got carried away and went off adventuring or was I really away for 2h and they still miss me like puppies when I step out to check the mail. This could have been fixed with a cutscene or something. The greatest problem is how disjointed the story feels to the rest of it. Two examples: 1. I have a son. I have a family (got the "best" ending) and all of them are assigned to Arestia. When I take Arestia to fetch my son from the small island in the final scene, they don't comment on the fact, at all. Myrrine is a grandmother and doesn't comment, doesn't join me to go fetch him, doesn't offer to take him instead of Darius, they don't exist even though they're there, they're puppets. 2. I take the son from Darius, son of Artaxerxes, on the small island. That's the end of the DLC. He tells us his father Artaxerxes is a good king, to make Darius question his intent to kill him. By chance, my next mission is finishing Blind King quest where you find out, no he isn't, he's right there in hiding and his brother is the king. Kassandra, just having talked to his son, doesn't mention this at all. I feel these loose ends are why the world feels skin deep. NPCs don't exist, they're just there to dispense quests and dialog, but only the dialog relevant to the quests they're dispensing. Planning for these connections and adding the dialog / reactions / scenes is what separates the world feeling like a play and a living world. It makes all the difference IMO and I feel sad it's not the case in AC Odyssey. [link] [comments] | ||
An AC game set in Mesoamerica pre Spanish Arrival Posted: 03 May 2020 09:25 PM PDT How would people feel about this? I'm wondering how this would lend to the lore especially as they wouldn't have access to hard metal, how would the hidden blade factor in? Id prefer Mayan to Aztec and I think that would lend itself to the series better too. What are your guys thoughts? Probably a bad time to be posting this but oh well. [link] [comments] | ||
A thought I had about the Create-A-Viking in AC:V Posted: 04 May 2020 12:26 AM PDT I was thinking about this feature they're adding, to send your viking out online for others to use like the Pawns in Dragon's Dogma. I was thinking they're making character creation options for this, and it's probably going to be fairly extensive so that people can differentiate theirs from other peoples', make em unique. Since there's a character creator, and the viking will be part of your crew, wouldn't it be awesome if after you complete the story you could like switch between the MC and the created viking anytime you want at camp, and could just adventure around as them? Maybe when you play as them you can't do any side quests or things that require dialogue or something. I don't know, It's just something I was thinking of, that it'd be cool if you could play as the created viking in some capacity. There's people who ask for character creation in new Assassin's Creed games, and this could be a pretty cool way to please people who want that even though it would never or should ever replace an actual MC. What do you think about that? [link] [comments] | ||
If you were put in charge of rebooting the Assassin's Creed franchise, how would you do it? Posted: 03 May 2020 06:37 PM PDT I was thinking about the future directions they could go in, after hearing Narrative Lead Darby McDevitt refer to Valhalla as a "really good capper" for the series thus far. It sounds like the next game after Valhalla could be a major shift in direction. If I were to oversee a soft reboot of the franchise, here's what I would want to do:
There are other things I would do if I could make any change -- I'd probably dial back the RPG mechanics and focus on a more linear story as well. But these would be the guiding principles for an Assassin's Creed reboot if I had a say in it! That's just me. What would you do if you were put in charge of a fresh start for AC 2021? Let me know in the comments! [link] [comments] | ||
So uhh what happened with the parkour? Posted: 03 May 2020 02:56 PM PDT Not complaining, just deeply confused. Played some Unity today after a couple of weeks of mainly Odyssey, Origins, and Shadow of Mordor. Unity feels like a kid in a playground. Arno can do some crazy stuff. Odyssey and Origins are fun in every other aspect and pretty much superior imo in other aspects (story especially, Origins is legit a great story, probably better than Black Flag), but the weird vertical rock climbing they do for example, it feels like its on autopilot. Idunno. [link] [comments] | ||
I hope the male Voice actor in Valhalla is better than the one in Odyssey Posted: 03 May 2020 06:54 AM PDT Alexios VA was really bad and has been a common criticism even among Odyssey fans. I hope this time both options have good VA's [link] [comments] | ||
How are they working on Assassins Creed Valhalla? Posted: 03 May 2020 06:11 PM PDT How are they woorking on the game with all this covid stuff going on? Im curious to know. Are they allowed to work in the studios? Or did they lend the team rhe computers they use to be able to work from home. [link] [comments] | ||
[SPOILERS] Mythological creatures in Assassin's Creed Odyssey Posted: 03 May 2020 11:51 AM PDT Now that we already know that Assassin's Creed Valhalla exists, I have to share this Twitter threads with my shots with photomode of all the mythological creatures that appear in Odyssey as bosses. I also made a thread about the history behind each of the mythological animals, although it is in Spanish. Can we expect something similar in Valhalla but with the Norse mythology? What do you think about this type of incorporations in the franchise? Did you prefer something more realistic or fantasy is justified within the lore (pieces of eden involved)?
Hope you like it! Sneak peak here: Steropes: The Lightning Bringer Nothing is true, everything is permitted [link] [comments] |
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